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Ntreev Soft - Trickster

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4
Topic Starter
polka
This map has been deleted on the request of its creator. It is no longer available.
riffy
Sponsored by excessive amount of spare time I have.

[General]
  1. Try making hitsounds louder, so that they don't blemd with the song too much and are clearly audible?
[Easy]
  1. Why is the spinner shorter here? It feels like you've misplaced it.
  2. Try Tick Rate 1, since most of the rhythm is in 1/1 and 2/1 tick rate 2 feels overdone. Besides, players don't even see the 1/2 snapped ticks.
  3. 00:13:117 (4) - feels like a new combo is missing from this beat. The music and previous combos suggest that.
  4. 00:24:920 (1) - 00:28:854 (1) - and so on - combos consisting of 1 or two objects are too short. Placing new combos twice less often should solve the problem and still follow the rhythm quite well.

    It's just the comboing. I actually like what you've got here.
[Normal]
  1. Try Tick Rate 1, since most of the rhythm is in 1/1 and 2/1 tick rate 2 feels overdone. Besides, players don't even see the 1/2 snapped ticks.
  2. 00:04:264 - 00:06:232 - 00:08:199 - these could benefit from having a circle to click on. The reverse that you have here works, but I feel like the beats could be emphasized more.
  3. Perhaps, a new combo here as to avoid making the combo too long.
  4. 00:40:658 (1,2,3) - flow practically pushes the players towads (3) and (2) is kind of left out. a triangle like this, perhaps?

    This is one very easy Normal.
[Advanced]
  1. 00:03:281 (1,2,3,4) - the same thing as the one I recommended for Normal. I would insist on it here, though.

    Perfect.
[Hard]
  1. 00:11:150 (4) - Avanced had a new combo here. Perhaps, you should add one in Hard as well.
  2. 00:29:715 - haven't you missed a circle here? Feels like it would be necessary for consistency purposes.
  3. 00:35:740 (6,7,8,1) - let's arraange the pattern in a kind of a zig-zag, so the second reverse is more readable and flow is kept smooth. example

    Good introduction of 1/4s. Neat difficulty.
[Insane]
  1. Tick Rate should be set to 2. The music and previous difficulties make it clear that intense patterning here will require STR2.
  2. Why is the intro missing from this difficulty? It feels quite strange to ignore it here.
  3. 00:23:691 (3,4,5,6) - probably they should be spaced in a way that would suggest the same snapping. IOtherwise it gets a bit confusing. In case 3-4 is a jump, you can make 5-6 spaced in a way that would provide bigger spacing while slowly easing players back into regular DS. like this?
  4. 00:51:477 (5,6) - the transition here feels pretty artificial as the angle is quite sharp. Let's try something else? example
  5. 00:55:289 (4,5,7,1) - consider increasing the Ds used on the latter as to prevent misreading. This will also nicely stress the strong beat.
    Note: 01:23:445 (5,6) - might as well do something similar here, but you don't need to as the current patttern works cool in this case.

    Good job with the streams. Quite a plesant experience.
A solid mapset. The difficulty gets intense on Advanced and then it goes harder and harder in a way that accurately reprsents the slill progression, which is why I love the spread here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
polka

Bakari wrote:

Sponsored by excessive amount of spare time I have. :arrow: ily

[General]
  1. Try making hitsounds louder, so that they don't blemd with the song too much and are clearly audible? :arrow: sorry; hitsounds are still a wip ono Will take into account tho
[Easy]
  1. Why is the spinner shorter here? It feels like you've misplaced it. :arrow: mb
  2. Try Tick Rate 1, since most of the rhythm is in 1/1 and 2/1 tick rate 2 feels overdone. Besides, players don't even see the 1/2 snapped ticks. :arrow: ok
  3. 00:13:117 (4) - feels like a new combo is missing from this beat. The music and previous combos suggest that. :arrow: fixed
  4. 00:24:920 (1) - 00:28:854 (1) - and so on - combos consisting of 1 or two objects are too short. Placing new combos twice less often should solve the problem and still follow the rhythm quite well. :arrow: Idk how else to do it ;-;

    It's just the comboing. I actually like what you've got here. :arrow: \o/
[Normal]
  1. Try Tick Rate 1, since most of the rhythm is in 1/1 and 2/1 tick rate 2 feels overdone. Besides, players don't even see the 1/2 snapped ticks. :arrow: ok
  2. 00:04:264 - 00:06:232 - 00:08:199 - these could benefit from having a circle to click on. The reverse that you have here works, but I feel like the beats could be emphasized more. :arrow: I covered that in harder diffs; I want to keep it simple here.
  3. Perhaps, a new combo here as to avoid making the combo too long. :arrow: where
  4. 00:40:658 (1,2,3) - flow practically pushes the players towads (3) and (2) is kind of left out. a triangle like this, perhaps? :arrow: good idea

    This is one very easy Normal. :arrow: yes it is!
[Advanced]
  1. 00:03:281 (1,2,3,4) - the same thing as the one I recommended for Normal. I would insist on it here, though. :arrow: I kinda like it :/

    Perfect. :arrow: 8'D
[Hard]
  1. 00:11:150 (4) - Avanced had a new combo here. Perhaps, you should add one in Hard as well. :arrow: okay
  2. 00:29:715 - haven't you missed a circle here? Feels like it would be necessary for consistency purposes. :arrow: Its really not that audible. At least, not as audible as the others.
  3. 00:35:740 (6,7,8,1) - let's arraange the pattern in a kind of a zig-zag, so the second reverse is more readable and flow is kept smooth. :arrow: 00:36:232 (8,1) - I prefer how it makes 00:36:232 (8,1) - look. and how it makes a neat triangle. Plus you really dont move on this slider so much as you do hold it, so the direction of it really doesn't matter.example

    Good introduction of 1/4s. Neat difficulty. :arrow: Thank you!
[Insane]
  1. Tick Rate should be set to 2. The music and previous difficulties make it clear that intense patterning here will require STR2. :arrow: mb
  2. Why is the intro missing from this difficulty? It feels quite strange to ignore it here. :arrow: Thats annoying because I did map it; I guess it didnt save.
  3. 00:23:691 (3,4,5,6) - probably they should be spaced in a way that would suggest the same snapping. IOtherwise it gets a bit confusing. In case 3-4 is a jump, you can make 5-6 spaced in a way that would provide bigger spacing while slowly easing players back into regular DS. like this? :arrow: ok
  4. 00:51:477 (5,6) - the transition here feels pretty artificial as the angle is quite sharp. Let's try something else? example :arrow: Causes me to remap everything after. Did something else more minor.
  5. 00:55:289 (4,5,7,1) - consider increasing the Ds used on the latter as to prevent misreading. This will also nicely stress the strong beat. :arrow: That would make it harder to read imo..
    Note: 01:23:445 (5,6) - might as well do something similar here, but you don't need to as the current patttern works cool in this case. :arrow: Guess I'm keeping it then lol

    Good job with the streams. Quite a plesant experience. :arrow: thank you!
A solid mapset. The difficulty gets intense on Advanced and then it goes harder and harder in a way that accurately reprsents the slill progression, which is why I love the spread here. :arrow: Thank you so much!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
THANKS BAKARIIII
Plaudible
okey bb, finally done w/ hyper
copied hitsounds n stuff let me know what u think

wew
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Trickster
TitleUnicode:Trickster
Artist:Ntreev Soft
ArtistUnicode:Ntreev Soft
Creator:PolkaMocha
Version:Plaudible's Hyper
Source:Trickster Online
Tags:Video Game Soundtrack Opening Login Log in Sprite MMO RPG
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"TricksterR_09_1024.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1314,491.803278688525,4,2,0,70,1,0
3281,-133.333333333333,4,2,4,70,0,0
20986,-100,4,2,1,70,0,0
35740,-100,4,2,1,70,0,0
36723,-100,4,2,3,100,0,0
36969,-100,4,2,2,70,0,0
50494,-100,4,2,1,70,0,0
52461,-100,4,2,3,100,0,1
52953,-100,4,2,2,70,0,1
59592,-100,4,2,0,70,0,1
59838,-100,4,2,2,70,0,1
66232,-100,4,2,1,70,0,0
68199,-100,4,2,3,100,0,1
68691,-100,4,2,2,70,0,1
81969,-100,4,2,1,70,0,0
83936,-100,4,2,3,70,0,1
84428,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,128,128
Combo4 : 255,255,128
Combo5 : 255,255,0
Combo6 : 255,128,64

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370,163,67707,2,0,L|379:106,3,45,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
383,64,68199,6,0,L|243:88,1,135,4|0,0:0|0:0,0:0:0:0:
196,98,68691,1,8,0:0:0:0:
236,197,68936,1,0,0:0:0:0:
311,119,69182,2,0,P|311:62|276:15,1,90,4|0,0:0|0:0,0:0:0:0:
194,71,69674,2,0,L|132:64,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
106,32,70166,6,0,P|131:93|112:143,1,90,4|0,0:0|0:0,0:0:0:0:
117,135,70535,1,0,0:0:0:0:
104,153,70658,1,8,0:0:0:0:
46,235,70904,1,0,0:0:0:0:
34,254,71027,1,0,0:0:0:0:
21,272,71150,2,0,P|35:349|58:370,1,90,0|0,0:0|0:0,0:0:0:0:
146,331,71641,1,8,0:0:0:0:
248,365,71887,1,0,0:0:0:0:
346,320,72133,6,0,L|387:171,1,135,4|0,0:0|0:0,0:0:0:0:
428,161,72625,2,0,L|491:195,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
464,127,73117,2,0,L|533:143,3,45,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
491,85,73609,2,0,P|450:49|346:81,1,135,8|0,0:0|0:0,0:0:0:0:
331,88,74100,6,0,L|227:70,1,90,4|0,0:0|0:0,0:0:0:0:
151,131,74592,1,8,0:0:0:0:
200,227,74838,1,0,0:0:0:0:
207,248,74961,1,0,0:0:0:0:
207,270,75084,2,0,P|157:325|107:320,1,90,4|4,0:0|0:0,0:0:0:0:
38,307,75576,2,0,L|28:251,3,45,8|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
63,219,76068,6,0,P|90:153|53:80,1,135,4|0,0:0|0:0,0:0:0:0:
34,54,76559,1,8,0:0:0:0:
140,33,76805,1,0,0:0:0:0:
231,91,77051,2,0,L|322:98,1,90,4|0,0:0|0:0,0:0:0:0:
437,164,77543,2,0,L|392:169,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
343,194,78035,6,0,P|303:259|334:327,1,135,4|0,0:0|0:0,0:0:0:0:
352,353,78527,1,8,0:0:0:0:
245,336,78773,1,0,0:0:0:0:
142,369,79018,2,0,P|105:333|111:252,1,135,4|0,0:0|0:0,0:0:0:0:
144,212,79510,2,0,L|127:97,1,90,8|0,0:0|0:0,0:0:0:0:
230,81,80002,6,0,P|296:108|367:61,1,135,4|0,0:0|0:0,0:0:0:0:
372,33,80494,1,8,0:0:0:0:
475,65,80740,1,0,0:0:0:0:
483,86,80863,1,0,0:0:0:0:
490,107,80986,2,0,L|470:205,1,90,4|0,0:0|0:0,0:0:0:0:
374,241,81477,2,0,L|394:143,1,90,8|0,0:0|0:0,0:0:0:0:
291,111,81969,6,0,P|269:134|171:129,1,135,4|0,0:0|0:0,0:0:0:0:
125,102,82461,2,0,P|147:124|142:222,1,135,8|0,0:0|0:0,0:0:0:0:
113,265,82953,2,0,P|135:242|233:247,1,135,4|0,0:0|0:0,0:0:0:0:
278,274,83445,2,0,P|255:251|260:153,1,135,4|0,0:0|0:0,0:0:0:0:
291,111,83936,1,4,0:0:0:0:
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