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Ayase Rie - Yuima-ru* World

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Topic Starter
StanDaMan809
This beatmap was submitted using in-game submission on Monday, January 02, 2017 at 4:01:01 PM

Artist: Ayase Rie
Title: Yuima-ru* World
Source: はいたい七葉
Tags: haitai lets go fycho my map is better
BPM: 180
Filesize: 1239kb
Play Time: 00:42
Difficulties Available:
  1. Easy (1.57 stars, 65 notes)
  2. Haitai (5.75 stars, 212 notes)
  3. Hard (0.52 stars, 3 notes)
  4. Insane (4.66 stars, 181 notes)
  5. Normal (2.37 stars, 118 notes)
Download: Ayase Rie - Yuima-ru* World
Information: Scores/Beatmap Listing
---------------
i'm gonna die

Easy: Done
Normal: Done :)
Hard: WIP
Insane: Donetai
HAITAI: Done
celerih
Mod may have to wait a bit I'll see

Here I am!

[Haitai]
00:01:042 (3,5) - Why aren't these overlapped? Right now it's just really weird how one is over the other. This kind of really ugly overlap comes back quite a few times. I'll be pointing out a bunch of them as I go
00:00:709 (1,2,3,4,5) - Also for this pattern use the polygonal circle tool, so you can make a clean star. (It's ctrl-shift-d)
00:00:875 (2) - More missed overlap opportunity
00:02:875 (1,2,3) - Why did you map this part when on 00:08:208 - you didn't. This makes the map really inconsistent mapping wise. You have to choose what to map and stick to it. Otherwise, it feels all over the place
00:05:542 (6,3) - Once again we have an ugly overlap. (overlaps are easier to spot with Hit animations off that can be removed in the View tab at the top) I'll stop pointing them out, with hit animations off you should be able to stop more as you go
00:03:542 (5,3) - You also want to avoid overlaps like these at all times

00:04:708 (1,2,3,4,5,6) - These 6 notes trigger me more than Zhuriel gets triggered by people not knowing the difference between tempo and bpm. Buckle up. Alright so I'm still not sure if you're following background stuff or vocals, so I'll go through these 6 notes twice with both tracks in mind. First I think you're following the vocals more so let's start with that. Usually using stacks like 00:04:708 (1,2) - indicates two identical sounds one right after the other. Here 00:05:042 (3,4) - I can kinda very limit but still see that the overlap is fine (still be better not being one) but on 00:04:708 (1,2) - and 00:05:375 (5,6) - it really doesn't fit. The map needs to express the song, and this sections doesn't do that at all. And even then if you are following vocals you shouldn't have a note here 00:05:542 (6) - as there are no vocals. Now onto the background thing that aren't drums. If you're following that, then yeah this time it's very appropriate to have a stack here 00:05:042 (3,4) - since you have two identical sounds one after the other. However if that's what you are following these two notes 00:04:708 (1,6) - should be deleted, as having stuff on these doesn't follow the song. Also still with the assumption that you are following the background music, you should really have overlaps between 00:04:542 (5,2) - since there is a break between the two. Having a stack would represent the stop in the song at that moment.

This was a really big explanation for just 6 notes, but I decided to spend a ton of time writing about this so you can understand how important it is to follow one track of the song and be consistent with it. By just changing what you follow you can create two completely different ways to map a small section of a song. That is part of why consistency is key. I think that this is the biggest flaw for all of the diffs of the map. It's impossible to know what you are following since you're all over the place. Instead there's a kind of jumbled mess between the two. What's good that you are mapping short songs is that this is an easily fixable issue, and going back through the map with this in mind would greatly improve it.

The thing is you are able to apply the concepts I mentionned like you did here 00:29:208 (3,4,5) - (this is a good representation of the song at that point in my opinion, good job) but the problem is the consistency with how you map them. This is probably because with how many thing you need to keep in mind while mapping you sometimes forget to apply some things, but with practice you'll get better at it.
wew this was a big paragraph

Now I'd also like to touch on the flow of the map (-Mo- has a great video on this https://youtu.be/Rm5l0UDJLcQ I'd highly recommend it along his other videos) but pretty much I find that changes of flow in the map are not great. There are spots like here 00:22:708 (2,1,2) - or 00:12:375 (1,2,3) - that really don't work.

00:20:542 (1,2) - For this section, you should probably make the slider into a single circle, or have a slider from 00:20:542 - to 00:20:875 -. Having a slider end on a downbeat (the bigger white ticks at the top) is bad, since usually downbeats are stronger beats in the song. (meaning you'd want to have the player click on that beat to have more intensity) but even here there aren't vocals on that downbeats so you should go over it. Basically, don't have slider end on downbeats and if there is nothing on the downbeat don't map on it


Overall, I'd say this is still a huge step up compared to your last map. Even then, you're still learning mapping concepts and experimenting with them, so I wouldn't recommend going for rank this early. You still need to familiarize yourself with mapping and also get more consistent with how you map. There are still more things to say about the map, so it still needs more work. Don't let this get you down, you're still learning. You can be sure that at least you are improving, continue learning more and more and your maps will also improve greatly!
Wuab
Hi

Haitai

General

change title to Yuima-ru*World TVver.

Remove countdowns, just my opinion, not needed rly

Timing
the whole of you map is in the soft-sample set, during the kiai section of the map maybe change it to normal sample set, so the kiai is more noticable.
The whole map is also hitsounded at 100% volume, in general i would re duce this to 70-80%, you want the hitsounds to complement the song and not overpower it.
^^ in the kiai the volume can be louder as this is the most intense part of the song, the incresed volume would make the kiai more notiable

00:10:042 (2,3,4,5,1,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - feels like you stopped adding hotsounds here, reccomend you keep adding the clap sound as you did in the start

Placement
00:07:042 (6,1) - maybe make slider curved like this and move up circle (http://imgur.com/zgn5iSe) so flow is better and there is better overlap
00:10:542 (4) - move to x:196 y:336 so tail is blanketed
00:12:375 (1) - don't have this stacked, its not spaced properly which is confusing
00:12:708 (3) - ctrl + g this for better flow
00:33:208 (3) - move to x:245 y:242 for better overlap with the slider
00:38:042 (8) - move down a little

Good diff!

some overlap needs cleaning and some slider tails need to me changed for better flow.

Btw i LOVE the tags :D

Pm me if you have any questions!

Gl and have fun mapping!
Waets
Hey~
Easy :

There are a lot of empty part, imo you should put sliders instead of cicle to complet it.
Here are empty part I found :
00:01:375 (2,3) -
00:02:708 (4,1) -
00:05:375 (4,1) -
00:06:708 (2,3) -
00:13:375 (3,1) -
00:30:708 (3,1) -
00:37:374 (2,1) -
00:38:708 (2,1) -
00:40:041 (2,1) -
Try to fill it as much as you can but if you think it works fine for you then let some empty.

00:07:375 (3,1) - maybe put a circle between these sliders ?
00:16:708 (1) - I don't think put a spinner here is the best solution, try to map it with slider it should work fine
00:28:708 (1,2) - The circle is not in rhythm, maybe put a longer slider or reverse it

Haitai :
00:03:375 (4,5) - are that double circle stacked on purpose ?

Happy new year !
PyroBear
Hi rank this so I can farm ok?
[INSANE]
  1. 00:01:042 (2,4) - NO STOP THIS ISN'T OK. Blankets, please use them. Discord guys already showed you how so I'm not gonna tell how :/
  2. 00:02:542 (8) - Move to 00:01:875 (5) 's endpoint
  3. 00:09:042 (2) - Move to (4)'s startpoint, the overlap is ugly imo
  4. 00:16:208 (2,3,4,5,6,7) - So much space but unused.
  5. 00:22:042 (1,2,3) - 00:22:708 (1,2) - Same sound but mapped differently
  6. 00:23:042 (2) - would look better if it was the same slider as (1)
  7. 00:24:375 (7,8) - Move to 00:25:042 (2) 's endpoint
  8. 00:25:375 (1,2) - Blanket, please.
  9. 00:42:375 (1,2,3,4,5) - The streams are boring, you should make the cursor move. Like this
[HAITAI]
  1. 00:02:875 (1,2,3,4,5) - ew, confusing spacing. I would lower the spacing a bit and make it go back and forth.
  2. 00:04:708 (1,2,3,4,5,6) - ^
  3. 00:16:375 (6,7,8,9,1) - So much space but it's not used. Do it like this or something similar
  4. 00:27:042 (1,2,3,4,1) - ^
  5. 00:32:708 (1,3) - THIS IS DISGUSTING STOP. Blanket.
  6. 00:39:375 (1,3) - Put (3) at (1)'s start point, ugly overlap.
  7. 00:40:208 (5,6,1) - same as first point
  8. 00:41:875 (1,2,3) - ^
Not a big fan of the aesthetics, those could use work. The bg is also low quality imo.

1319
;l
Topic Starter
StanDaMan809

Wuab wrote:

Hi

Haitai

General

change title to Yuima-ru*World TVver.

Remove countdowns, just my opinion, not needed rly

Timing
the whole of you map is in the soft-sample set, during the kiai section of the map maybe change it to normal sample set, so the kiai is more noticable.
The whole map is also hitsounded at 100% volume, in general i would re duce this to 70-80%, you want the hitsounds to complement the song and not overpower it.
^^ in the kiai the volume can be louder as this is the most intense part of the song, the incresed volume would make the kiai more notiable

00:10:042 (2,3,4,5,1,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - feels like you stopped adding hotsounds here, reccomend you keep adding the clap sound as you did in the start True, fixed.

Placement
00:07:042 (6,1) - maybe make slider curved like this and move up circle (http://imgur.com/zgn5iSe) so flow is better and there is better overlap I removed the slider there.
00:10:542 (4) - move to x:196 y:336 so tail is blanketed Good point!
00:12:375 (1) - don't have this stacked, its not spaced properly which is confusing Good point
00:12:708 (3) - ctrl + g this for better flow I changed the slider itself anyway.
00:33:208 (3) - move to x:245 y:242 for better overlap with the slider Done
00:38:042 (8) - move down a little Alright

Good diff!

some overlap needs cleaning and some slider tails need to me changed for better flow.

Btw i LOVE the tags :D

Pm me if you have any questions!

Gl and have fun mapping!
Topic Starter
StanDaMan809

Waets wrote:

Hey~
Easy :

There are a lot of empty part, imo you should put sliders instead of cicle to complet it.
Here are empty part I found :
I fixed all of these or changed it up anyway.
00:01:375 (2,3) -
00:02:708 (4,1) -
00:05:375 (4,1) -
00:06:708 (2,3) -
00:13:375 (3,1) -
00:30:708 (3,1) -
00:37:374 (2,1) -
00:38:708 (2,1) -
00:40:041 (2,1) -
Try to fill it as much as you can but if you think it works fine for you then let some empty.

00:07:375 (3,1) - maybe put a circle between these sliders ? Alright.
00:16:708 (1) - I don't think put a spinner here is the best solution, try to map it with slider it should work fine It's fine, it's buildup.
00:28:708 (1,2) - The circle is not in rhythm, maybe put a longer slider or reverse it Yep, noticed it.

Haitai :
00:03:375 (4,5) - are that double circle stacked on purpose ? Yes

Happy new year ! You too, love.
Topic Starter
StanDaMan809

celerih wrote:

Mod may have to wait a bit I'll see

Here I am!

[Haitai]
00:01:042 (3,5) - Why aren't these overlapped? Right now it's just really weird how one is over the other. This kind of really ugly overlap comes back quite a few times. I'll be pointing out a bunch of them as I go Corrected
00:00:709 (1,2,3,4,5) - Also for this pattern use the polygonal circle tool, so you can make a clean star. (It's ctrl-shift-d) Ehhh... it's not working out, I don't like the patterns
00:00:875 (2) - More missed overlap opportunity Corrected
00:02:875 (1,2,3) - Why did you map this part when on 00:08:208 - you didn't. This makes the map really inconsistent mapping wise. You have to choose what to map and stick to it. Otherwise, it feels all over the place Corrected
00:05:542 (6,3) - Once again we have an ugly overlap. (overlaps are easier to spot with Hit animations off that can be removed in the View tab at the top) I'll stop pointing them out, with hit animations off you should be able to stop more as you go Corrected
00:03:542 (5,3) - You also want to avoid overlaps like these at all times ???

00:04:708 (1,2,3,4,5,6) - These 6 notes trigger me more than Zhuriel gets triggered by people not knowing the difference between tempo and bpm. Buckle up. Alright so I'm still not sure if you're following background stuff or vocals, so I'll go through these 6 notes twice with both tracks in mind. First I think you're following the vocals more so let's start with that. Usually using stacks like 00:04:708 (1,2) - indicates two identical sounds one right after the other. Here 00:05:042 (3,4) - I can kinda very limit but still see that the overlap is fine (still be better not being one) but on 00:04:708 (1,2) - and 00:05:375 (5,6) - it really doesn't fit. The map needs to express the song, and this sections doesn't do that at all. And even then if you are following vocals you shouldn't have a note here 00:05:542 (6) - as there are no vocals. Now onto the background thing that aren't drums. If you're following that, then yeah this time it's very appropriate to have a stack here 00:05:042 (3,4) - since you have two identical sounds one after the other. However if that's what you are following these two notes 00:04:708 (1,6) - should be deleted, as having stuff on these doesn't follow the song. Also still with the assumption that you are following the background music, you should really have overlaps between 00:04:542 (5,2) - since there is a break between the two. Having a stack would represent the stop in the song at that moment.

This was a really big explanation for just 6 notes, but I decided to spend a ton of time writing about this so you can understand how important it is to follow one track of the song and be consistent with it. By just changing what you follow you can create two completely different ways to map a small section of a song. That is part of why consistency is key. I think that this is the biggest flaw for all of the diffs of the map. It's impossible to know what you are following since you're all over the place. Instead there's a kind of jumbled mess between the two. What's good that you are mapping short songs is that this is an easily fixable issue, and going back through the map with this in mind would greatly improve it. Alright, I'll be sure to backtrack

The thing is you are able to apply the concepts I mentionned like you did here 00:29:208 (3,4,5) - (this is a good representation of the song at that point in my opinion, good job) but the problem is the consistency with how you map them. This is probably because with how many thing you need to keep in mind while mapping you sometimes forget to apply some things, but with practice you'll get better at it.
wew this was a big paragraph Thank you!

Now I'd also like to touch on the flow of the map (-Mo- has a great video on this https://youtu.be/Rm5l0UDJLcQ I'd highly recommend it along his other videos) but pretty much I find that changes of flow in the map are not great. There are spots like here 00:22:708 (2,1,2) - or 00:12:375 (1,2,3) - that really don't work. I made sure to fix those two, I'll look back for others.

00:20:542 (1,2) - For this section, you should probably make the slider into a single circle, or have a slider from 00:20:542 - to 00:20:875 -. Having a slider end on a downbeat (the bigger white ticks at the top) is bad, since usually downbeats are stronger beats in the song. (meaning you'd want to have the player click on that beat to have more intensity) but even here there aren't vocals on that downbeats so you should go over it. Basically, don't have slider end on downbeats and if there is nothing on the downbeat don't map on it Got it


Overall, I'd say this is still a huge step up compared to your last map. Even then, you're still learning mapping concepts and experimenting with them, so I wouldn't recommend going for rank this early. You still need to familiarize yourself with mapping and also get more consistent with how you map. There are still more things to say about the map, so it still needs more work. Don't let this get you down, you're still learning. You can be sure that at least you are improving, continue learning more and more and your maps will also improve greatly! Thank you!
Topic Starter
StanDaMan809
:?

PyroBear wrote:

Hi rank this so I can farm ok? Got it.
[INSANE]
  1. 00:01:042 (2,4) - NO STOP THIS ISN'T OK. Blankets, please use them. Discord guys already showed you how so I'm not gonna tell how :/ Good Point!
  2. 00:02:542 (8) - Move to 00:01:875 (5) 's endpoint Done!
  3. 00:09:042 (2) - Move to (4)'s startpoint, the overlap is ugly imo I found a better solution
  4. 00:16:208 (2,3,4,5,6,7) - So much space but unused. It's an insane, and it's a 7 note stream. I'm not gonna have it move.
  5. 00:22:042 (1,2,3) - 00:22:708 (1,2) - Same sound but mapped differently Good Point!
  6. 00:23:042 (2) - would look better if it was the same slider as (1) You're right, that's an inconsistency on my part when the rest of them are like that.
  7. 00:24:375 (7,8) - Move to 00:25:042 (2) 's endpoint Done
  8. 00:25:375 (1,2) - Blanket, please. Done
  9. 00:42:375 (1,2,3,4,5) - The streams are boring, you should make the cursor move. Like this I'm not doing this

[HAITAI]
  1. 00:02:875 (1,2,3,4,5) - ew, confusing spacing. I would lower the spacing a bit and make it go back and forth. Don't say ew, that's rude. Also I changed it.
  2. 00:04:708 (1,2,3,4,5,6) - ^ ^
  3. 00:16:375 (6,7,8,9,1) - So much space but it's not used. Do it like this or something similar I actually don't like this change.
  4. 00:27:042 (1,2,3,4,1) - ^ ^
  5. 00:32:708 (1,3) - THIS IS DISGUSTING STOP. Blanket. Good Point!
  6. 00:39:375 (1,3) - Put (3) at (1)'s start point, ugly overlap. The thing itself is changed.
  7. 00:40:208 (5,6,1) - same as first point It's fine.
  8. 00:41:875 (1,2,3) - ^ It's fine.
Not a big fan of the aesthetics, those could use work. The bg is also low quality imo.

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