Mod may have to wait a bit I'll seeHere I am!
[Haitai]
00:01:042 (3,5) - Why aren't these overlapped? Right now it's just really weird how one is over the other. This kind of really ugly overlap comes back quite a few times. I'll be pointing out a bunch of them as I go
00:00:709 (1,2,3,4,5) - Also for this pattern use the polygonal circle tool, so you can make a clean star. (It's ctrl-shift-d)
00:00:875 (2) - More missed overlap opportunity
00:02:875 (1,2,3) - Why did you map this part when on 00:08:208 - you didn't. This makes the map really inconsistent mapping wise. You have to choose what to map and stick to it. Otherwise, it feels all over the place
00:05:542 (6,3) - Once again we have an ugly overlap. (overlaps are easier to spot with Hit animations off that can be removed in the View tab at the top) I'll stop pointing them out, with hit animations off you should be able to stop more as you go
00:03:542 (5,3) - You also want to avoid overlaps like these at all times
00:04:708 (1,2,3,4,5,6) - These 6 notes trigger me more than Zhuriel gets triggered by people not knowing the difference between tempo and bpm. Buckle up. Alright so I'm still not sure if you're following background stuff or vocals, so I'll go through these 6 notes twice with both tracks in mind. First I think you're following the vocals more so let's start with that. Usually using stacks like 00:04:708 (1,2) - indicates two identical sounds one right after the other. Here 00:05:042 (3,4) - I can kinda very limit but still see that the overlap is fine (still be better not being one) but on 00:04:708 (1,2) - and 00:05:375 (5,6) - it really doesn't fit. The map needs to express the song, and this sections doesn't do that at all. And even then if you are following vocals you shouldn't have a note here 00:05:542 (6) - as there are no vocals. Now onto the background thing that aren't drums. If you're following that, then yeah this time it's very appropriate to have a stack here 00:05:042 (3,4) - since you have two identical sounds one after the other. However if that's what you are following these two notes 00:04:708 (1,6) - should be deleted, as having stuff on these doesn't follow the song. Also still with the assumption that you are following the background music, you should really have overlaps between 00:04:542 (5,2) - since there is a break between the two. Having a stack would represent the stop in the song at that moment.
This was a really big explanation for just 6 notes, but I decided to spend a ton of time writing about this so you can understand how important it is to follow one track of the song and be consistent with it. By just changing what you follow you can create two completely different ways to map a small section of a song. That is part of why consistency is key. I think that this is the biggest flaw for all of the diffs of the map. It's impossible to know what you are following since you're all over the place. Instead there's a kind of jumbled mess between the two. What's good that you are mapping short songs is that this is an easily fixable issue, and going back through the map with this in mind would greatly improve it.
The thing is you are able to apply the concepts I mentionned like you did here 00:29:208 (3,4,5) - (this is a good representation of the song at that point in my opinion, good job) but the problem is the consistency with how you map them. This is probably because with how many thing you need to keep in mind while mapping you sometimes forget to apply some things, but with practice you'll get better at it.
wew this was a big paragraphNow I'd also like to touch on the flow of the map (
-Mo- has a great video on this
https://youtu.be/Rm5l0UDJLcQ I'd highly recommend it along his other videos) but pretty much I find that changes of flow in the map are not great. There are spots like here 00:22:708 (2,1,2) - or 00:12:375 (1,2,3) - that really don't work.
00:20:542 (1,2) - For this section, you should probably make the slider into a single circle, or have a slider from 00:20:542 - to 00:20:875 -. Having a slider end on a downbeat (the bigger white ticks at the top) is bad, since usually downbeats are stronger beats in the song. (meaning you'd want to have the player click on that beat to have more intensity) but even here there aren't vocals on that downbeats so you should go over it. Basically, don't have slider end on downbeats and if there is nothing on the downbeat don't map on it
Overall, I'd say this is still a huge step up compared to your last map. Even then, you're still learning mapping concepts and experimenting with them, so I wouldn't recommend going for rank this early. You still need to familiarize yourself with mapping and also get more consistent with how you map. There are still more things to say about the map, so it still needs more work. Don't let this get you down, you're still learning. You can be sure that at least you are improving, continue learning more and more and your maps will also improve greatly!