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Sayuri - BLOOD ON BLOOD

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banvi

Byakugan249 wrote:

[banvi-sama]
↑ who is he? lol
00:08:919 (1) - remove the NC for this. the instrumental is connected from the previous slider.
00:09:294 (3) - make this a NC if you follow the suggestion above. the instrumental changes in this part.
00:38:731 (5) - make this a NC. it'll be consistent with the 2 previous patterns since the lyrics change in this part.
00:39:294 (1) - same as 00:09:294 but the vocals change.
00:41:919 (3) - maybe add a clap to match the vocals in the song? it should make a nice clap pattern during gameplay IMO.
this is a pretty nice diff, but i have 1 more request. if you add whistles at the beginning of the sliders like at 02:01:794, it'll play nicely to the vocals because it sounds empty without the whistle.
All changed! Thanks~

http://puu.sh/MppI
Topic Starter
Guy
updated
thanks banvi~
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Add two red lines at offset: 67044, 127794 to let the long white tick on downbeat.

[Easy]
00:34:794 (2) - extend to 00:35:544? Or the rhythm is difficult for new player.

[Normal]
01:16:606 (2) - wrong hitsound on tick
01:28:606 (2) - ^
02:29:356 (2) - ^

[banvi's Hard]
00:27:294 (1) - same as [Lunatic]
00:48:294 (4) - make a better shape? Use approach circle of (3): http://puu.sh/OzQN
00:49:044 (5) - ^
00:51:294 (1,3) - ^

[Lunatic]
00:11:919 (8) - NC here for complex pattern?
00:16:044 (4) - NC
00:16:794 (7) - ^
00:23:919 (8) - NC here for complex pattern?
00:29:731 (1) - too close to previous spinner. End spinner at 00:28:794?
00:36:294 (1,2,3) - the triple have nothing to follow, so move 00:36:387 (2) to 00:36:200? http://puu.sh/OzBB
00:46:794 (1,2,3) - ^
00:51:012 (4) - ^ let the triple end on white tick is better in rhythm
00:52:794 (1,2,3,4,5,6,7,8) - the volume is too low here..I think 50 is good enough
01:10:044 (1) - finish? (do same thing to similar position)
01:13:044 (1) - finish on head?
01:15:294 (5) - NC here for complex pattern?
01:16:044 (1) - finish on head?
01:17:544 (1) - remove finish from head?
01:25:794 (3) - the reverse arrow is under '300'. Try to avoid this.
01:29:544 (5) - finish?
02:01:044 (1,2) - copy one from the other?
02:21:669 (4) - NC?
02:22:044 (7) - NC? The combo is too long
02:30:294 (10) - finish?

That's all I can find. GL~
Topic Starter
Guy

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Add two red lines at offset: 67044, 127794 to let the long white tick on downbeat. - ok,fixed!

[Easy]
00:34:794 (2) - extend to 00:35:544? Or the rhythm is difficult for new player. - fixed

[Normal]
01:16:606 (2) - wrong hitsound on tick- fixed
01:28:606 (2) - ^- fixed
02:29:356 (2) - ^- fixed

[Lunatic]
00:11:919 (8) - NC here for complex pattern?- fixed
00:16:044 (4) - NC- fixed
00:16:794 (7) - ^- fixed
00:23:919 (8) - NC here for complex pattern?- fixed
00:29:731 (1) - too close to previous spinner. End spinner at 00:28:794?- fixed
00:36:294 (1,2,3) - the triple have nothing to follow, so move 00:36:387 (2) to 00:36:200? http://puu.sh/OzBB- fixed
00:46:794 (1,2,3) - ^- fixed
00:51:012 (4) - ^ let the triple end on white tick is better in rhythm - no change
00:52:794 (1,2,3,4,5,6,7,8) - the volume is too low here..I think 50 is good enough- fixed
01:10:044 (1) - finish? (do same thing to similar position)- fixed
01:13:044 (1) - finish on head?- fixed
01:15:294 (5) - NC here for complex pattern?- fixed
01:16:044 (1) - finish on head?- fixed
01:17:544 (1) - remove finish from head?- fixed
01:25:794 (3) - the reverse arrow is under '300'. Try to avoid this.- fixed
01:29:544 (5) - finish?- fixed
02:01:044 (1,2) - copy one from the other? - no change
02:21:669 (4) - NC? - no change
02:22:044 (7) - NC? The combo is too long- fixed
02:30:294 (10) - finish?- fixed

That's all I can find. GL~
Thank you for mod! ;)
banvi

popner wrote:

[General]
Add two red lines at offset: 67044, 127794 to let the long white tick on downbeat.
fixed

[banvi's Hard]
00:27:294 (1) - same as [Lunatic] changed
00:48:294 (4) - make a better shape? Use approach circle of (3): http://puu.sh/OzQN didn't change. I think 5 ticks are better than 4...
00:49:044 (5) - ^
00:51:294 (1,3) - ^
Thank you for modding~ :D

http://puu.sh/P2T4
Genkishi
Hi o/

[General]
Delete .osb file and full submit

[Easy]
01:04:794 (2) - Add finish on the whole slider? It sounds better imo
01:11:544 (3) - Add whistle on head and on the reverse arrow
00:31:794 (3) - Move the last dot of this slider by 1 grip up?
02:05:544 (3) - Add finish on the whole slider

[Normal]
01:04:794 (3) - Add finish on the whole slider
02:05:544 (3) - Finish on the head
02:06:106 (4) - ^

[banvi's Hard]
01:48:481 (1) - Remove NC and add NC here at (4)
01:49:981 (1) - ^
01:51:481 (1) - ^
02:28:419 (1) - Add NC and remove Nc here 02:28:794 (1)

[Insane]
Good diff

That's all

goodluck :)
banvi

Genkishi wrote:

[banvi's Hard]
01:48:481 (1) - Remove NC and add NC here at (4) I think it's fine
01:49:981 (1) - ^
01:51:481 (1) - ^
02:28:419 (1) - Add NC and remove Nc here 02:28:794 (1) ok
Thanks for modding~ :)

http://puu.sh/WPX2
Topic Starter
Guy

Genkishi wrote:

Hi o/

[General]
Delete .osb file and full submit

[Easy]
01:04:794 (2) - Add finish on the whole slider? It sounds better imo
01:11:544 (3) - Add whistle on head and on the reverse arrow
00:31:794 (3) - Move the last dot of this slider by 1 grip up?
02:05:544 (3) - Add finish on the whole slider

[Normal]
01:04:794 (3) - Add finish on the whole slider
02:05:544 (3) - Finish on the head
02:06:106 (4) - ^

[Insane]
Good diff

That's all

goodluck :)
All fixed!
Thank you for mod ;)
Frostmourne
Hi !

From my modding queue

wow , Touhou map , it pleased me much !

Easy
00:37:044 (2) - rhythm like this might be easier to read , but I'm not sure that will sound good enough for you or not
01:11:544 (3) - clap at repeated point will be better ? , sounds a bit odd at the slider tick there
01:14:544 (2) - clap at the end :o

Normal
00:51:294 (1) - a... nazi , left and up 1 grid to balance the distance , the current is too close to this one 00:50:919 (4) -

Banvi's Hard
fine ;)

Lunatic
00:12:294 (3) - I will move this note to 00:11:544 (6) - 's position , this feel better when it's jump
00:23:919 (1) - what's the purpose of this new combo ? , I think you new combo from white tick more than position , like these
01:15:106 (4,5,6,7,8) -
01:16:794 (3,4,5,6) -
01:17:919 (2,3,4,5,6) -

That's all from me. , Good luck on getting ranked !
Topic Starter
Guy

Frostmourne wrote:

Hi !

From my modding queue

wow , Touhou map , it pleased me much !

Easy
00:37:044 (2) - rhythm like this might be easier to read , but I'm not sure that will sound good enough for you or not
01:11:544 (3) - clap at repeated point will be better ? , sounds a bit odd at the slider tick there
01:14:544 (2) - clap at the end :o

Normal
00:51:294 (1) - a... nazi , left and up 1 grid to balance the distance , the current is too close to this one 00:50:919 (4) -

Banvi's Hard
fine ;)

Lunatic
00:12:294 (3) - I will move this note to 00:11:544 (6) - 's position , this feel better when it's jump
00:23:919 (1) - what's the purpose of this new combo ? , I think you new combo from white tick more than position , like these
01:15:106 (4,5,6,7,8) -
01:16:794 (3,4,5,6) -
01:17:919 (2,3,4,5,6) -

That's all from me. , Good luck on getting ranked !
All fixed~
thank you for mod! ;)
Sure
Hi, from your M4M modding queue.


[Lunatic]
00:56:544 (5,6) - If you change the rhythm like this http://puu.sh/13Opa, you could follow lyrics and snare drum at once.
01:43:044 (2) - Add finish to head
02:01:044 (1) - ^
02:05:919 (4,5,6,7) - Ctrl+H would avoid useless overlapping, such as 02:04:794 (2,4) and 02:06:481 (6,1)


[banvi's Hard]
Fine to me


[Normal]
00:27:294 (1) - Add finish. Bcuz you added it in Lunatic.
01:01:794 (3) - Change direction to make smooth flow for next note? http://puu.sh/13OuM


[Easy]
AR+1?
00:27:294 (1) - Add finish
01:11:544 (3) - 01:11:919 - make this slidertick to default.
01:14:544 (2) - Put whistle to tail instead of clap
01:15:669 (3) - Add clap
01:43:044 (1) - Add finish
02:15:294 (3,4) - I mentioned what is similar with this above


That's all. Good luck and ofc star~* ;)
Topic Starter
Guy

ykcarrot wrote:

Hi, from your M4M modding queue.


[Lunatic]
00:56:544 (5,6) - If you change the rhythm like this http://puu.sh/13Opa, you could follow lyrics and snare drum at once.
01:43:044 (2) - Add finish to head
02:01:044 (1) - ^
02:05:919 (4,5,6,7) - Ctrl+H would avoid useless overlapping, such as 02:04:794 (2,4) and 02:06:481 (6,1)


[banvi's Hard]
Fine to me


[Normal]
00:27:294 (1) - Add finish. Bcuz you added it in Lunatic.
01:01:794 (3) - Change direction to make smooth flow for next note? http://puu.sh/13OuM


[Easy]
AR+1?
00:27:294 (1) - Add finish
01:11:544 (3) - 01:11:919 - make this slidertick to default.
01:14:544 (2) - Put whistle to tail instead of clap
01:15:669 (3) - Add clap
01:43:044 (1) - Add finish
02:15:294 (3,4) - I mentioned what is similar with this above


That's all. Good luck and ofc star~* ;)
All fixed!!
thanks you for mod~ ;)
kajiyatta
Hi from PM
General
sorry for late
Easy
Placement
00:34:794(2) Ctrl+H?
01:26:544(2) 包むようにしてみるのはどうですか?
02:01:044(1) x:288?
02:24:294(2) ここの直線にちょっと違和感があるので、カーブさせてみるのはどうですか?
Rythem
01:14:544(2) 終点を01:15:294まで伸ばしてみては?バックの音に合わせているのはわかりますが、初心者にスペーシングの変化が少し分かりづらいような気がしました。
02:15:294(3)^

Normal
Placement
00:48:294(1,2) ちょっと窮屈な感じがするので、カーブさせてみるのは?
01:48:669(5)前のスライダーの真上だと少し打ちづらいので、左へズラしてみては?
Rythem
01:06:669 noteか1/4スライダーを追加してみるのは?(02:07:419ではnoteを置いてあるので)
Hit Sonud
00:56:544(5) 前後の表拍にもついているので、ここにもwhistleを追加?
01:28:606(2) 始点にfinish追加?

banvi's Hard
Placement
01:28:606(4) Ctrl+R? 流れの方向に沿ってみては?

Lunatic
Placement
00:40:044(3) Ctrl+R? DS無視ですがジャンプの方が難易度に合っているかと思いました
Rythem
Hit Sonud
00:41:544(6) clap追加?
00:53:169(5) clap→finish?
01:52:794(3) バックでシンバルが聞こえるので、始点にfinish追加

全体的に良くできていると思います! 多分moddingはあんまり役に立たないかもしれません、その時はno kdsで & star!
Topic Starter
Guy

kajiyatta wrote:

Hi from PM
General
sorry for late
Easy
Placement
00:34:794(2) Ctrl+H?
01:26:544(2) 包むようにしてみるのはどうですか?
02:01:044(1) x:288?
02:24:294(2) ここの直線にちょっと違和感があるので、カーブさせてみるのはどうですか?
Rythem
01:14:544(2) 終点を01:15:294まで伸ばしてみては?バックの音に合わせているのはわかりますが、初心者にスペーシングの変化が少し分かりづらいような気がしました。
02:15:294(3)^

Normal
Placement
00:48:294(1,2) ちょっと窮屈な感じがするので、カーブさせてみるのは?
01:48:669(5)前のスライダーの真上だと少し打ちづらいので、左へズラしてみては?
Rythem
01:06:669 noteか1/4スライダーを追加してみるのは?(02:07:419ではnoteを置いてあるので)
Hit Sonud
00:56:544(5) 前後の表拍にもついているので、ここにもwhistleを追加?
01:28:606(2) 始点にfinish追加?

Lunatic
Placement
00:40:044(3) Ctrl+R? DS無視ですがジャンプの方が難易度に合っているかと思いました
Rythem
Hit Sonud
00:41:544(6) clap追加?
00:53:169(5) clap→finish?
01:52:794(3) バックでシンバルが聞こえるので、始点にfinish追加

全体的に良くできていると思います! 多分moddingはあんまり役に立たないかもしれません、その時はno kdsで & star!
All fixed!
Modありがとでした! ;)
banvi

kajiyatta wrote:

banvi's Hard
Placement
01:28:606(4) Ctrl+R? 流れの方向に沿ってみては?
ここは個人的にジグザグの方が好きなのでノーチェンジです><

@Guyさん
今PCが不調でosuに関して確認が難しい状態のため、新しいmodが来て長時間反応が無かったら勝手に好みで変更してかまいませんorz
Topic Starter
Guy

banvi wrote:

kajiyatta wrote:

banvi's Hard
Placement
01:28:606(4) Ctrl+R? 流れの方向に沿ってみては?
ここは個人的にジグザグの方が好きなのでノーチェンジです><

@Guyさん
今PCが不調でosuに関して確認が難しい状態のため、新しいmodが来て長時間反応が無かったら勝手に好みで変更してかまいませんorz
了解です><
Flower
Hi~ mod from the queue~

SPOILER
use some editor to slightly reduce S:C1 slider tick volume.

[Easy]
00:16:794 (2) - not a fluent shape. like this?


[Normal]
np.

[Hard]
00:34:794 (5) - may be beneath the HP bar in EasyMode. move a bit downward.
00:58:794 (3) - slider start add clap
01:15:294 (6,7) - move to 01:15:106 ? if so, add sound samples like 01:15:106 (6) - (whistle --- normal); 01:15:668 (7) - clap
02:01:794 (5) - better use three-node slider rather than 5-node one.
02:03:294 (5) - ^

[Lunatic]
00:41:262 (4) - may be better at 00:41:075
00:59:544 (5,6,7) - replace with 2 sets of triplets? every set add sound sample like clap-normal-normal
01:09:294 (5) - add clap, use timing sections, volume -> 40
01:12:294 (3) - ^
01:21:294 (3) - ^
01:24:294 (4) - ^
02:00:294 (3) - add clap, use timing sections, volume -> 30
02:10:044 (6) - add clap, use timing sections, volume -> 40
02:13:044 (5) - ^
02:22:044 (1) - ^
02:25:044 (5) - ^
Topic Starter
Guy

Flower wrote:

Hi~ mod from the queue~

SPOILER
use some editor to slightly reduce S:C1 slider tick volume.

[Easy]
00:16:794 (2) - not a fluent shape. like this?


[Normal]
np.

[Hard]
00:34:794 (5) - may be beneath the HP bar in EasyMode. move a bit downward.
00:58:794 (3) - slider start add clap
01:15:294 (6,7) - move to 01:15:106 ? if so, add sound samples like 01:15:106 (6) - (whistle --- normal); 01:15:668 (7) - clap
02:01:794 (5) - better use three-node slider rather than 5-node one.
02:03:294 (5) - ^

[Lunatic]
00:41:262 (4) - may be better at 00:41:075
00:59:544 (5,6,7) - replace with 2 sets of triplets? every set add sound sample like clap-normal-normal
01:09:294 (5) - add clap, use timing sections, volume -> 40
01:12:294 (3) - ^
01:21:294 (3) - ^
01:24:294 (4) - ^
02:00:294 (3) - add clap, use timing sections, volume -> 30
02:10:044 (6) - add clap, use timing sections, volume -> 40
02:13:044 (5) - ^
02:22:044 (1) - ^
02:25:044 (5) - ^
i fixed almost mod.
hard diff no change~
Thank you for modding! ;)
alacat
Hi:3 from My queue.

[General]
●青線を消しちゃいましょう!

[Easy]
●circle size +1?Normal diff と同じだったので
●00:16:794 (2,1) - sliderの形が異なっていますが、コピーして少し対照的にするとより綺麗だと思います
●00:37:794 - ここも無音にしてみてはどうでしょう?前後のパターンをみてここにはclapの音はあわないと思います
●00:39:294 (1,2,3) - (2)がすこし隠れていて、なおかつ流れが悪いと感じました
http://osu.ppy.sh/ss/478842
このようにしてみてはどうでしょうか?少しここ(00:54:294 (1,2,3) - )に似た感じに置いた方がいいと思います。
●00:51:294 (1,2) - 後の(3)のfinishを強調するために始点の音量を少し下げてみてはどうでしょう?
●00:52:794 (3) - もっと曲げた方が前の(2)とのつながりがよくなると思います
●00:52:794 (3) - 終点のfinishをclapに変更?後の同じパート00:52:794 (3) - でclapを使用していたので
●01:28:794 (2) - finishではなくclapを追加?同じ間隔でhitsoundを追加することでリズムがとりやすくなると思います
●01:52:044 (1,2) - finishを追加。00:51:294 (1,2) - の理由と同じで音量は小さめで。
●02:29:544 (2) - 01:28:794 (2) - と同じです
Normalと差があるのでもう少し難しくしてもいいかなと思いました:3

[Normal]
●00:51:294 (1,2) - easy diffと同じです
●01:07:044 (1,2,3) - ここの3つのsliderは赤線の上で終わっています。後の01:10:044 (1,2,3) - ここのように赤線はfollowしなくてもいいと思いました
●01:52:044 (1) - 01:52:794 - 前のパートではここにfinishがあったので音が欲しいです。

[banvi's Hard]
●00:26:169 (6,7) - (5)と(7)の距離を考えて、もう少し右に移動してみてはどうでしょう?
●00:28:794 - 40%に変更?30%だと少し小さい気がします。
●00:29:637 - ここの緑線を00:29:169 - ここに移動?00:29:169 (1) - ここのsliderの音が小さいです
●00:51:294 (1,2,3) - 1 grid dwon?前の00:49:606 (6) - と重ねるように
●00:55:794 (1) - 始点にwhistleを追加
●01:01:794 (1) - whistleを追加
●01:43:044 (2) - new comboを追加。00:30:294 - ここと同じように、ですが数字が小さくなってしまうので無視してもらってかまいません

[Lunatic]
●00:11:544 (6,7,1,2,3) - 好みですがjumpが始まっている(6)からNew comboを追加した方がまとまりがあると思います
●00:23:356 (5,6,7,8,9) - ここも同じです
●00:36:481 (2) - stackはわかりにくいかもしれません。00:36:856 (4) - の上にかさねたり、別のところに配置した方がいいです。
●00:53:825 - noteを追加?00:52:794 (1) - からfollowしている音がここにも聞こえたので少し寂しく感じました
●01:05:731 (6,7) - 1grid 左
●01:09:294 (5,6,7,8,9) - 対照的で綺麗ですが、円を描くように配置した方がより良いと思います
http://osu.ppy.sh/ss/478864
●01:54:575 - 00:53:825 - と同じです
●02:23:544 (3) - 逆側に曲げた方が前後共に流れがよくなると思います

ほとんど提案です>< もうRankedしてもおかしくないと思います!ふぁいとー :oops:
Topic Starter
Guy

alacat wrote:

Hi:3 from My queue.

[General]
●青線を消しちゃいましょう!

[Easy]
●circle size +1?Normal diff と同じだったので
●00:16:794 (2,1) - sliderの形が異なっていますが、コピーして少し対照的にするとより綺麗だと思います
●00:37:794 - ここも無音にしてみてはどうでしょう?前後のパターンをみてここにはclapの音はあわないと思います
●00:39:294 (1,2,3) - (2)がすこし隠れていて、なおかつ流れが悪いと感じました
http://osu.ppy.sh/ss/478842
このようにしてみてはどうでしょうか?少しここ(00:54:294 (1,2,3) - )に似た感じに置いた方がいいと思います。
●00:51:294 (1,2) - 後の(3)のfinishを強調するために始点の音量を少し下げてみてはどうでしょう?
●00:52:794 (3) - もっと曲げた方が前の(2)とのつながりがよくなると思います
●00:52:794 (3) - 終点のfinishをclapに変更?後の同じパート00:52:794 (3) - でclapを使用していたので
●01:28:794 (2) - finishではなくclapを追加?同じ間隔でhitsoundを追加することでリズムがとりやすくなると思います
●01:52:044 (1,2) - finishを追加。00:51:294 (1,2) - の理由と同じで音量は小さめで。
●02:29:544 (2) - 01:28:794 (2) - と同じです
Normalと差があるのでもう少し難しくしてもいいかなと思いました:3

[Normal]
●00:51:294 (1,2) - easy diffと同じです
●01:07:044 (1,2,3) - ここの3つのsliderは赤線の上で終わっています。後の01:10:044 (1,2,3) - ここのように赤線はfollowしなくてもいいと思いました
●01:52:044 (1) - 01:52:794 - 前のパートではここにfinishがあったので音が欲しいです。

[Lunatic]
●00:11:544 (6,7,1,2,3) - 好みですがjumpが始まっている(6)からNew comboを追加した方がまとまりがあると思います
●00:23:356 (5,6,7,8,9) - ここも同じです
●00:36:481 (2) - stackはわかりにくいかもしれません。00:36:856 (4) - の上にかさねたり、別のところに配置した方がいいです。
●00:53:825 - noteを追加?00:52:794 (1) - からfollowしている音がここにも聞こえたので少し寂しく感じました
●01:05:731 (6,7) - 1grid 左
●01:09:294 (5,6,7,8,9) - 対照的で綺麗ですが、円を描くように配置した方がより良いと思います
http://osu.ppy.sh/ss/478864
●01:54:575 - 00:53:825 - と同じです
●02:23:544 (3) - 逆側に曲げた方が前後共に流れがよくなると思います

ほとんど提案です>< もうRankedしてもおかしくないと思います!ふぁいとー :oops:
All fixedです!
なるほどーって感じのModばかりでとても役に立ちました!
Easyは少しnote足してみて難しくしてみましたがあんまり変わってないかもです

ありがとうございました ;)
banvi

alacat wrote:

Hi:3 from My queue.

[banvi's Hard]
●00:26:169 (6,7) - (5)と(7)の距離を考えて、もう少し右に移動してみてはどうでしょう? 1gridだけ動かしました
●00:28:794 - 40%に変更?30%だと少し小さい気がします。 ok
●00:29:637 - ここの緑線を00:29:169 - ここに移動?00:29:169 (1) - ここのsliderの音が小さいです ok
●00:51:294 (1,2,3) - 1 grid dwon?前の00:49:606 (6) - と重ねるように ok
●00:55:794 (1) - 始点にwhistleを追加 うーん、少し違和感を感じたのでこのままで
●01:01:794 (1) - whistleを追加 ^
●01:43:044 (2) - new comboを追加。00:30:294 - ここと同じように、ですが数字が小さくなってしまうので無視してもらってかまいません 数字が小さくなるのでこのままで
細かいところまでmodありがとうございますー! :)

http://puu.sh/1kPIG
MoodyRPG
Guy, cool name.

General
  • • I can't find anything
Easy
  • -- Very clean diff and well the distance snap is 0,6, I recommend in you future maps to use 1,0x, otherwise good job
    - 01:12:669 (3) - Add a clap here to follow your hitsound pattern?
Normal
  • - 00:25:794 (4) - Add a new combo to follow your combo pattern?
banvi's Hard
  • - 01:15:106 (x) - Much better if you add a note here
Lunatic
  • - 00:35:450 (x) - Add a note here like you did here 00:32:450
    - 00:46:981 (2) - Unstack this note because is confusing to play, in my opinion try something like this
    - 02:30:294 (10) - nazi* Resnap this note onto the center please
Nice map :)
Topic Starter
Guy

MoodyRPG wrote:

Guy, cool name. - wow thanks lol

General
  • • I can't find anything
Easy
  • -- Very clean diff and well the distance snap is 0,6, I recommend in you future maps to use 1,0x, otherwise good job -yes i know. but sorry, i keep 0,6 distance
    - 01:12:669 (3) - Add a clap here to follow your hitsound pattern? - fixed
Normal - fixed
  • - 00:25:794 (4) - Add a new combo to follow your combo pattern?
Lunatic - fixed
  • - 00:35:450 (x) - Add a note here like you did here 00:32:450
    - 00:46:981 (2) - Unstack this note because is confusing to play, in my opinion try something like this
    - 02:30:294 (10) - nazi* Resnap this note onto the center please
Nice map :)
Thank you for modding! ;)
banvi

MoodyRPG wrote:

banvi's Hard
  • - 01:15:106 (x) - Much better if you add a note here
 Sorry , not changed since I want to keep the consistency of the rhythm.
Melophobia
[General]
Slidetick hitsounds are louder than ordinary hitsounds. Try this one instead. http://puu.sh/1usbh
Inconsistency in TitleUnicode/ArtistUnicode.

[Easy]
AR-1 and OD or HD -1
* The spacing is quite close imo. Considering the speed of sliders, It should be set to around 1.0x. Keep it in mind next time.

[Hard]
Set the stackleniency to 0.7

Let me know whenever you're ready.
Topic Starter
Guy

Melophobia wrote:

[General]
Slidetick hitsounds are louder than ordinary hitsounds. Try this one instead. http://puu.sh/1usbh - Thanks!
Inconsistency in TitleUnicode/ArtistUnicode.

[Easy]
AR-1 and OD or HD -1
* The spacing is quite close imo. Considering the speed of sliders, It should be set to around 1.0x. Keep it in mind next time.

[Hard]
Set the stackleniency to 0.7

Let me know whenever you're ready.
Meloさんありがとうございます!すべて修正しました~ ;)
Melophobia
Here you go :3
Topic Starter
Guy

Melophobia wrote:

Here you go :3
Thank you!!! ;)
Satellite
go gooooooooooo
Topic Starter
Guy

Dagger-Gazel wrote:

go gooooooooooo
Yeah!
Cloudchaser
blud on blud o3o
narakucrimson
Yo

[General]
  1. The correct offset is 00:00:294 (294 ms). That's because the pulses in the menu need to start where the beats start, which is at the time I provided. Please adjust this!
  2. Personally I don't like how the letterboxes during breaks look. They overlap a great part of the girl in the background, it makes it look weird. However, you may keep it if you like it since it's not a real problem.
[Lunatic]
  1. I'm a little worried about the amount of 1/4 streams (including triplets) that actually don't follow anything in the music. They play well, but are technically overmapping (since they don't really follow the music). People seem to use this a lot and I can't really understand the reason. Why did you do it? Any particular reason?
As for the rest, everything looks fine! You guys could work a liittle on slider composition, but I reckon that I might be too picky for that, so no need to worry either :P

Call me back when you fix that!
Topic Starter
Guy

narakucrimson wrote:

Yo

[General]
  1. The correct offset is 00:00:294 (294 ms). That's because the pulses in the menu need to start where the beats start, which is at the time I provided. Please adjust this! - OK!
  2. Personally I don't like how the letterboxes during breaks look. They overlap a great part of the girl in the background, it makes it look weird. However, you may keep it if you like it since it's not a real problem.- fixed :3
[Lunatic]
  1. I'm a little worried about the amount of 1/4 streams (including triplets) that actually don't follow anything in the music. They play well, but are technically overmapping (since they don't really follow the music). People seem to use this a lot and I can't really understand the reason. Why did you do it? Any particular reason?
As for the rest, everything looks fine! You guys could work a liittle on slider composition, but I reckon that I might be too picky for that, so no need to worry either :P

Call me back when you fix that!
thank you narakucrimson!
You are right, I reduced unnecessary including triplets.
There is still some repeated including triplets, however, player may enjoy these :)
narakucrimson
Oh oh one more thing

[Easy]
  1. 01:07:044 - Did you notice that the kiai is only on the red timing section? The following doesn't have kiai activated, I think you should activate it so that the kiai times are consistent with the other difficulties!
That's all! No kd on this post please!
Topic Starter
Guy

narakucrimson wrote:

Oh oh one more thing

[Easy]
  1. 01:07:044 - Did you notice that the kiai is only on the red timing section? The following doesn't have kiai activated, I think you should activate it so that the kiai times are consistent with the other difficulties!
That's all! No kd on this post please!
ohhhh sorry ><;
fixed that! ;)
narakucrimson
All right everything's fine! Ranked!
Topic Starter
Guy
Thank you narakucrimson!!! :)
alacat
congrats :)
banvi
yay :)
maaagic
<3
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