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WALKUERE - Zettai Reido Novatic

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Topic Starter
Pentori

Kibbleru wrote:

u need to credit monstrata if u wana do this 01:31:012 (1,1,1,1,1,1,1) - :^)
:^]
Mitkoff
Hello, Pentori

[General]
00:31:012 (1) - whistle head?
00:36:345 (1) - and why did you hs this sound?, but did't 00:32:012 - 00:34:678 - ?

[Easy]
00:28:345 - suggest to make circle here. i don't see any reason to start section with missing strong sound here 00:28:845 - and 00:29:345 - You use this http://puu.sh/tFFTs.jpg kind of rythm from 00:28:345 - to 00:47:012 - also it don't follow vocal, so...
00:37:845 (2) - whistle istead clap? or better normal sound, clap too loud imo hs copier is evil
01:09:678 (1) - semetrical slider pls :D
01:17:678 (1) - ^
01:15:678 (2,3) - put it down a bit ~263 243 for 2 head, it makes flow a bit easier, or curve 1st slider at least
01:53:677 (3) - whistle on tail, emphasize stretched sound
02:12:177 (2) - slider looks bugged
02:31:677 (2,3) - it's typical but it's really cool when vocal parts like here emphasize like http://puu.sh/tFM7E.jpg
blankets
00:11:012 (1,2) -
00:44:345 (1,2) -

[Normal]
00:42:678 (3) - clap
00:56:512 (3) - ??? 00:56:512 - You are breaking rythm's composition here. Player get used to 3/2 slider wich starts on big white tick and... You drop it, after ignoring a strong vocal... Weird moment. 00:56:178 - to 00:56:345 - map vocal please, it's really strong here. It will be much easier to catch for newbies.
01:12:178 (1) - blanket it to 6. It flows better and right now 75% of slider are off screen.
01:14:678 (3,1) - blanket better
01:55:677 (2) - to 01:55:511 - emphasize strong instrument's beats more http://puu.sh/tFR2C.jpg

[Hard]

00:56:178 - same thing as normal
01:02:845 (1,2,3) - flow suggestion - http://puu.sh/tFT7h.jpg
02:41:511 (1,2,3) - ^

[Insane]
00:54:678 - i clearly hear a beat for this circle, and it emphasize vocal perfect too.
00:56:178 - yeah like lower diff, It's kind a weird ignore vocal in slow part...
01:04:178 (1,2) - blanket a bit off
02:49:677 (1,4) - make blanket?
03:06:844 (5,2) - stack them or space a bit more, it's agly overlap now.

[Extra]
00:54:012 (2,3) - make blanket
00:25:345 (5,1) - ^
01:31:012 (1,1,1,1,1,1,1) - hmmm :lol:
01:43:266 (1) - silence tail?
01:56:927 - Circle here really necessary? i don't hear anything
01:59:594 - ^
02:06:344 (3) - Nc greenline, and beat strong enough for it
02:09:011 (3) - ^

[---]
Goodluck. ~
Zallies
hi m4m mutual me again :<

just so you know, im a NOOB modder
Ill do my best

[General]
*clean*

[Extra]
  1. 00:17:345 (1,1) - the first 1 was stopped, so im thinking stacking the 2nd 1, 00:27:178 (1,1) - you did it!
  2. 00:36:845 (3) - just a small: straight slider?
  3. 00:48:512 (4) - end of the slider > nothing on the music, so lower the sound
  4. 00:50:845 - kinda awkward to me add it
  5. 00:59:595 - a spinner, music was fading
  6. 01:02:178 (1,1) - and the other parts, can it be lower sound on the last circle?
  7. 01:25:678 - fak dis is so badass i love it
  8. 01:48:011 (5,6,1) - im so bind, i was confuse about the stacking a last circle
  9. 01:51:178 (2,3) - too far each other
  10. 02:13:344 (3) - ctrl+, make it the same. its a good structure
  11. 02:16:344 - its kinda important beat, but meh
[Insane]
  1. 00:11:512 (2,3,4) - this is fine to me, nc it
  2. 00:16:678 (3,5) - these too?
  3. 00:17:345 (1,1) - stack this same with ex
  4. 00:54:678 - you really ignore this beat?
  5. 00:59:512 - spinner
  6. 01:11:512 (1,1) - and now you make nc, but you didnt slider? its just like the same with the start
  7. 03:02:844 (4,1) - weird end nc and 1st nc, you just suddenly downward again, try straight upward :)
[Hard]
  1. 00:12:178 - spin?
  2. 00:36:845 (2) - atleast try curve?
[Normal]
*clean*

[Easy]
  1. can you be easy? its 1.6 :<
Topic Starter
Pentori

Mitkoff wrote:

Hello, Pentori

[General]
00:31:012 (1) - whistle head? my whistles are focused on giving feedback on vocals
00:36:345 (1) - and why did you hs this sound?, but did't 00:32:012 - 00:34:678 - ? ^

[Easy]
00:28:345 - suggest to make circle here. i don't see any reason to start section with missing strong sound here 00:28:845 - and 00:29:345 - You use this http://puu.sh/tFFTs.jpg kind of rythm from 00:28:345 - to 00:47:012 - also it don't follow vocal, so... this rhythm wouldn't really be suitable for an easy because of polarity changes, so i'm mostly following the vocal track here
00:37:845 (2) - whistle istead clap? or better normal sound, clap too loud imo hs copier is evil good idea
01:09:678 (1) - semetrical slider pls :D gotta have some variation :/
01:17:678 (1) - ^ ok ye this one looks bad
01:15:678 (2,3) - put it down a bit ~263 243 for 2 head, it makes flow a bit easier, or curve 1st slider at least ok, moved it down
01:53:677 (3) - whistle on tail, emphasize stretched sound yup
02:12:177 (2) - slider looks bugged seems fine to me
02:31:677 (2,3) - it's typical but it's really cool when vocal parts like here emphasize like http://puu.sh/tFM7E.jpg longer slider helps lower intensity
blankets
00:11:012 (1,2) - looks good enough lol
00:44:345 (1,2) - fix

[Normal]
00:42:678 (3) - clap there is no snare tho :<
00:56:512 (3) - ??? 00:56:512 - You are breaking rythm's composition here. Player get used to 3/2 slider wich starts on big white tick and... You drop it, after ignoring a strong vocal... Weird moment. 00:56:178 - to 00:56:345 - map vocal please, it's really strong here. It will be much easier to catch for newbies. the entire section follows the instrumental track for a lower density. there r enough maps nowadays that follow vocals :c
01:12:178 (1) - blanket it to 6. It flows better and right now 75% of slider are off screen. it isn't offscreen, and i think this flows better since the curve wont be as sharp when blanketing
01:14:678 (3,1) - blanket better looks fine, i dont use perfect blankets cuz the curves are too shallow
01:55:677 (2) - to 01:55:511 - emphasize strong instrument's beats more http://puu.sh/tFR2C.jpg cant put jumps in a normal tho

[Hard]
00:56:178 - same thing as normal same
01:02:845 (1,2,3) - flow suggestion - http://puu.sh/tFT7h.jpg hm double check ur screenshot lol
02:41:511 (1,2,3) - ^

[Insane]
00:54:678 - i clearly hear a beat for this circle, and it emphasize vocal perfect too. yah same reasoning
00:56:178 - yeah like lower diff, It's kind a weird ignore vocal in slow part...
01:04:178 (1,2) - blanket a bit off looks ok
02:49:677 (1,4) - make blanket? would be a little too cramped
03:06:844 (5,2) - stack them or space a bit more, it's agly overlap now. went with stack

[Extra]
00:54:012 (2,3) - make blanket not supposed 2 be a blanket
00:25:345 (5,1) - ^ this is blanketed, check with stacking enabled
01:31:012 (1,1,1,1,1,1,1) - hmmm :lol: xd
01:43:266 (1) - silence tail? good idea
01:56:927 - Circle here really necessary? i don't hear anything there is a 1/4 track playing, but this is mainly for emphasis on the strings
01:59:594 - ^
02:06:344 (3) - Nc greenline, and beat strong enough for it the follow points help with reading
02:09:011 (3) - ^

[---]
Goodluck. ~

Zallies wrote:

hi m4m mutual me again :<

just so you know, im a NOOB modder
Ill do my best

[General]
*clean*

[Extra]
  1. 00:17:345 (1,1) - the first 1 was stopped, so im thinking stacking the 2nd 1, 00:27:178 (1,1) - you did it! idk what u mean :z
  2. 00:36:845 (3) - just a small: straight slider? why? this pattern is fine
  3. 00:48:512 (4) - end of the slider > nothing on the music, so lower the sound the sliderheads have strong hitsounds so they stand out already
  4. 00:50:845 - kinda awkward to me add it following instruments
  5. 00:59:595 - a spinner, music was fading spinner doesnt really fit there
  6. 01:02:178 (1,1) - and the other parts, can it be lower sound on the last circle? unnecessary, the heads already have strong hitsounds
  7. 01:25:678 - fak dis is so badass i love it lul
  8. 01:48:011 (5,6,1) - im so bind, i was confuse about the stacking a last circle wat
  9. 01:51:178 (2,3) - too far each other its fine to hit, there r plenty of jumps in this section
  10. 02:13:344 (3) - ctrl+, make it the same. its a good structure mm not a fan
  11. 02:16:344 - its kinda important beat, but meh well its fading out so xd
[Insane]
  1. 00:11:512 (2,3,4) - this is fine to me, nc it i dont think nc spam is needed here, its already readable
  2. 00:16:678 (3,5) - these too? ^
  3. 00:17:345 (1,1) - stack this same with ex why
  4. 00:54:678 - you really ignore this beat? instruments
  5. 00:59:512 - spinner ~
  6. 01:11:512 (1,1) - and now you make nc, but you didnt slider? its just like the same with the start nc here because the beats are in 1/1
  7. 03:02:844 (4,1) - weird end nc and 1st nc, you just suddenly downward again, try straight upward :) flows fine imo
[Hard]
  1. 00:12:178 - spin? not enough recovery time, would be awkward to end the spinner early
  2. 00:36:845 (2) - atleast try curve? why? fine as is
[Normal]
*clean*

[Easy]
  1. can you be easy? its 1.6 :< yeh sr doesn't matter
thanks!!
Mitkoff

Pentori wrote:

Mitkoff wrote:

[Normal]
01:55:677 (2) - to 01:55:511 - emphasize strong instrument's beats more http://puu.sh/tFR2C.jpg cant put jumps in a normal tho

[Hard]
00:56:178 - same thing as normal same
01:02:845 (1,2,3) - flow suggestion - http://puu.sh/tFT7h.jpg hm double check ur screenshot lol
02:41:511 (1,2,3) - ^
Hmm, i'm retarded... :o I placed wrong screenshots
but flow suggestion was actually perfect

For Normal
01:55:677 (2) - http://puu.sh/tIAcm.jpg

For Hard
01:02:845 (1,2,3) and 02:41:511 (1,2,3) https://puu.sh/tFT4T.jpg

fml, you will deny it anyway xD
Topic Starter
Pentori
aaaa i dont rly want to put 1/2 single taps in normal, and i think the flow in hard is fine :3
thx
Zallies
im so noob fml
Fanteer
Hello.

M4M

Easy
00:49:678 (1) - Overlap with HP bar http://puu.sh/tLl83/4dd4282d8a.jpg
01:49:678 (1) - ^ http://puu.sh/tLlZV/307684c860.jpg
02:38:344 (4) - ^
00:54:678 - this moment has a good sound which need to be mapped

Normal
00:07:012 (1) - overlap with hp bar
02:50:344 (2) - ^
00:38:512 (5) - Lol http://puu.sh/tLmh1/1ec9187d34.jpg
01:12:178 (1) - beyond the screen http://puu.sh/tLmkQ/e806ae8a6a.jpg

Hard
for aesthetics
01:19:345 (2) - You can do in this way http://puu.sh/tLn9A/390a8893c3.jpg
01:52:011 (3) - http://puu.sh/tLneG/2d53ef02c9.jpg
01:58:344 (3) - http://puu.sh/tLniO/1ed7750a8d.jpg
02:53:844 (2) - http://puu.sh/tLnod/2dd526d9f5.jpg
02:59:344 (2) - http://puu.sh/tLnsT/d50c203b21.jpg

02:55:011 (2) - overlap with hp and score bar
03:13:011 (1) - maybe put slider? if we compare the two sounds: 03:13:011 (1) -
and 03:13:177 (2) - they will be different. 03:13:177 (2) - more quieter than
03:13:011 (1) - or 03:13:344 (3) - . I think that it is necessary to put a slider
instead 03:13:011 (1,2) - .

Insane
01:55:011 (1) - overlap with hp bar
02:00:344 (1) - and score bar
03:05:511 (5,1) - may increase spacing ?

Extra
02:41:844 (2) - slider set a little higher by reason of overlap with 02:41:011 (1) -

Perfect song and mapset
Good Luck :)
Affirmation
Q
3min....

[Insane]
00:10:678 (5,1) - I suggest you avoiding overlap since you avoided at 00:11:512 (2,3,4) -
00:31:845 (4,5,6) - stack
00:56:178 - looks it has vocal beat.
01:06:845 (5,1) - how about stack?
01:50:678 (4) - flow looks weird, how about ctrlg ?
03:04:177 (4,5,1,4) - blanket

[Extra]
00:25:512 (7,1) - blanket
00:55:512 (2) - 306.146 could be better for flow
02:00:844 (3,4) - How about make a stream?
02:51:011 (2,3) - Isn't it too big DS?

Nothing to say, GL
Topic Starter
Pentori

Fanteer wrote:

Hello.

M4M

Easy
00:49:678 (1) - Overlap with HP bar http://puu.sh/tLl83/4dd4282d8a.jpg
01:49:678 (1) - ^ http://puu.sh/tLlZV/307684c860.jpg
02:38:344 (4) - ^ i dont really see these as issues /w\
00:54:678 - this moment has a good sound which need to be mapped section is focused on instruments

Normal
00:07:012 (1) - overlap with hp bar
02:50:344 (2) - ^
00:38:512 (5) - Lol http://puu.sh/tLmh1/1ec9187d34.jpg
01:12:178 (1) - beyond the screen http://puu.sh/tLmkQ/e806ae8a6a.jpg checked with 4:3 and it isnt http://puu.sh/tNC3G/17365e37be.jpg

Hard
for aesthetics
01:19:345 (2) - You can do in this way http://puu.sh/tLn9A/390a8893c3.jpg
01:52:011 (3) - http://puu.sh/tLneG/2d53ef02c9.jpg
01:58:344 (3) - http://puu.sh/tLniO/1ed7750a8d.jpg
02:53:844 (2) - http://puu.sh/tLnod/2dd526d9f5.jpg
02:59:344 (2) - http://puu.sh/tLnsT/d50c203b21.jpg applied some

02:55:011 (2) - overlap with hp and score bar
03:13:011 (1) - maybe put slider? if we compare the two sounds: 03:13:011 (1) -
and 03:13:177 (2) - they will be different. 03:13:177 (2) - more quieter than
03:13:011 (1) - or 03:13:344 (3) - . I think that it is necessary to put a slider
instead 03:13:011 (1,2) - . made it a jump instead

Insane
01:55:011 (1) - overlap with hp bar
02:00:344 (1) - and score bar
03:05:511 (5,1) - may increase spacing ? less spacing there works as an anti jump

Extra
02:41:844 (2) - slider set a little higher by reason of overlap with 02:41:011 (1) - sure

Perfect song and mapset
Good Luck :)
i dont really mind if stuff overlaps hp/score stuff ;w;

Neoskylove wrote:

Q
3min....

[Insane]
00:10:678 (5,1) - I suggest you avoiding overlap since you avoided at 00:11:512 (2,3,4) - jump will be too big if i dont overlap those
00:31:845 (4,5,6) - stack it is? re did it just in case
00:56:178 - looks it has vocal beat. following instruments
01:06:845 (5,1) - how about stack? ok
01:50:678 (4) - flow looks weird, how about ctrlg ? i find this works well
03:04:177 (4,5,1,4) - blanket fix

[Extra]
00:25:512 (7,1) - blanket check with stacking enabled
00:55:512 (2) - 306.146 could be better for flow flows fine rn
02:00:844 (3,4) - How about make a stream? i wanted to express the held violin
02:51:011 (2,3) - Isn't it too big DS? not rly i did this everywhere else 01:11:012 (2,3)

Nothing to say, GL
thanks!
Ambient
hola

Insane

  1. 01:01:512 (1,2) - Spacing inconsistencies compared to 01:02:845 (1,2) -
  2. 01:22:512 (3,4) - ^
  3. 01:39:012 (1,2,3,4,1,2,3,4) - I reckon you could add some variation here, something like this perhaps?
  4. 02:33:177 (3) - Maybe have the slider be a 1/2 since you can hear a beat at 02:33:344 and at 02:33:511 put a note stacked to the begging of the slider that follows.
i'm lazy
Topic Starter
Pentori

Ambient wrote:

hola

Insane

  1. 01:01:512 (1,2) - Spacing inconsistencies compared to 01:02:845 (1,2) - fix, also moved 01:02:178 (1) - a bit
  2. 01:22:512 (3,4) - ^ oops
  3. 01:39:012 (1,2,3,4,1,2,3,4) - I reckon you could add some variation here, something like this perhaps? would rather keep the squares, they're really awkward to play and reflect the awkwardness of this section
  4. 02:33:177 (3) - Maybe have the slider be a 1/2 since you can hear a beat at 02:33:344 and at 02:33:511 put a note stacked to the begging of the slider that follows. would work i guess, but i chose to skip some sounds for a lower density
i'm lazy
thx ambient! c:
Lasse
ticket or whatever thing
pretty rare to see people mapping enhix all by themself, nice

metadata?

why did you only map the first few second on extra? I mean the diffs are all mapped by the same person and thy rhythm there is really simple and all, so I see no reason to not have it on lower diffs?
[]

ex
00:15:012 (1,2,1,2,1,2,1,2) - buildup here feels a bit too sudden for what happens in the song I think. starting 00:15:012 (1,2) - with more spacing and having 00:16:012 (1,2) - around how it is right now migh work better
00:16:178 (2,1,2) - angle here is kinda gross suddenly, since there is a spinner before the fist pattern, adjusting that to get a nicer transition here should be easy

00:28:845 - think rhythm like http://i.imgur.com/YOQqPmy.jpg would fit melody and vocals way betterand still work with drums too
00:38:762 (7) - yeah it's the same sound as before, but since 00:37:845 (1,2,3,4,5) - are mapping the lead melody I think just deleting this would be great to keep doing so here /or maybe a kickslider
00:47:012 (1) - really subjective, but a grey node curved slider would fit much better since all other sliders for this thing are curves 00:47:512 (2,3,4) - lol. maybe make this a wave too http://i.imgur.com/SWuU3zZ.jpg ? would also give you a cute alternating shape pattern
00:53:012 (3) - such a unique rhythm, repeat feels a bit bland for this type of difficulty. why not http://i.imgur.com/TwBgIlA.jpg ?
00:57:428 (1) - can you end this like 1/4 earlier? would fit the vocal and short gap after spinner followed by kinda big jumps as a bit annoying to play.

01:28:012 (1) - slider overlaps are nice. combining them with a sudden 1/3 of the sv not so much :/ with all the sliders increasing speed before and the "worse" readability here it becomes pretty much a free sliderbreak on sightread. think making the sv change less drastic would already help, as I just overaimed it slightly when testplaying. no idea how it is for others though
01:43:266 - not really sure, but seems like adding a ~164bpm red line here and ending the slider on 01:43:997 - works well with that other sound
01:50:344 (4,2) - just barely noticeable ingame, but having it stacked or using overlaps similar to your others like 01:48:261 (6,1) - would be cute
01:54:344 (4,5) - how about normal whistles on sliderbodies here? fits this thing in music really well and they are not as loud as non-sliderbody ones
01:57:011 (1,2,1,2) - 01:57:677 (1,2,3,4) - seem pretty much the same musically and your patterning for both is pretty similar too, so using the same comboing would be nice
01:59:177 - you made this instrument clickable on all other occasions, so rhythm feels a bit undermapped here
02:03:011 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - increasing volume throughout this would be great (could also start with a bit less cause start is rather quiet)
02:18:844 - think starting the break here already would have a nicer effect cause vocals
[]

i
00:12:512 - why not make this clickable? you made all similar beat before clickable in this pattern
00:16:345 (1,2,3,4) - cute
00:38:678 (6) - similar rhythm comment as top diff
01:02:178 (1) - tbh I don't think they both need their own combo, it's kinda cute for the kicksliders in the top diff but here it feels too spammed, having all these like http://i.imgur.com/rLTEJs7.jpg seems nicer
01:33:678 - how about adding a spinner around here? would follow the last long held vocal well and make a nice transition
[]

h
feels like some parts that are different musically could feel more differentiated mapping wise like 01:04:178 - 01:45:678 (1) - both use same sv+ds and rhythm density despite being pretty different intensity wise :c
02:48:177 (1,5,6,1) - eww autostack thing
03:13:011 (1,2) - making this into a slider seems better with how you mapped tings before and emphasis on 03:13:344 -
[]

n
wew I really think ds around 1x would've made this feel less cluttered and still be fine difficulty wise
or maybe at least using it for the more intense part to have some differentiation. using only single sv and ds for the whole song is okay for this level of difficulty, but a little varied based on song intensity would work well
01:49:678 (1,2) - how about making this into repeat +circle instead? should follow emphasis of the song better
03:11:011 (1) - could be moved slightly down to look cuter with hp bar
[]

e
01:49:678 (1) - would move this slightly down too
01:53:677 (3) - slider with less self overlap would be nice cause beginner diff. maybe something like http://i.imgur.com/IG2ZYDB.jpg
02:06:844 (2) - this maybe too
02:33:344 (4) - overlapping gameplay elements (especially on low diffs ) doesn't look nice :/
[]

seems fine overall, though I would've loved to see some more differentiation between certain parts on hard on overall on normal

let me know when it's ready
_DT3
Hmm, I still have an M4M but I didn't have time to post the last week and will only be able to post a mod on the weekend
Is it ok if I post it then?
Topic Starter
Pentori

Lasse wrote:

ticket or whatever thing
pretty rare to see people mapping enhix all by themself, nice

metadata? http://macross.jp/delta/walkure/ http://www.jvcmusic.co.jp/flyingdog/-/D ... 35236.html first one on the list
the ü becomes ue, and the theta in the title is romanised to *


why did you only map the first few second on extra? I mean the diffs are all mapped by the same person and thy rhythm there is really simple and all, so I see no reason to not have it on lower diffs? i only included them in the extra to capture all parts of the music. if i were to include it in lower diffs, the patterns would be really bland since im limited in what i can do
[]

ex
00:15:012 (1,2,1,2,1,2,1,2) - buildup here feels a bit too sudden for what happens in the song I think. starting 00:15:012 (1,2) - with more spacing and having 00:16:012 (1,2) - around how it is right now migh work better
00:16:178 (2,1,2) - angle here is kinda gross suddenly, since there is a spinner before the fist pattern, adjusting that to get a nicer transition here should be easy hopefully its better now

00:28:845 - think rhythm like http://i.imgur.com/YOQqPmy.jpg would fit melody and vocals way betterand still work with drums too too many consecutive 1/2 clicks imo. would be a little more demanding to play than i intend
00:38:762 (7) - yeah it's the same sound as before, but since 00:37:845 (1,2,3,4,5) - are mapping the lead melody I think just deleting this would be great to keep doing so here /or maybe a kickslider nice idea
00:47:012 (1) - really subjective, but a grey node curved slider would fit much better since all other sliders for this thing are curves 00:47:512 (2,3,4) - lol. maybe make this a wave too http://i.imgur.com/SWuU3zZ.jpg ? would also give you a cute alternating shape pattern hm well i changed 00:48:012 (3) - instead
00:53:012 (3) - such a unique rhythm, repeat feels a bit bland for this type of difficulty. why not http://i.imgur.com/TwBgIlA.jpg ? would feel out of place imo everything else is so low density
00:57:428 (1) - can you end this like 1/4 earlier? would fit the vocal and short gap after spinner followed by kinda big jumps as a bit annoying to play. yep

01:28:012 (1) - slider overlaps are nice. combining them with a sudden 1/3 of the sv not so much :/ with all the sliders increasing speed before and the "worse" readability here it becomes pretty much a free sliderbreak on sightread. think making the sv change less drastic would already help, as I just overaimed it slightly when testplaying. no idea how it is for others though a lot of people broke here too lol, but its something i really dont want to change. i guess i'll put something in the description to warn people zz
01:43:266 - not really sure, but seems like adding a ~164bpm red line here and ending the slider on 01:43:997 - works well with that other sound neat
01:50:344 (4,2) - just barely noticeable ingame, but having it stacked or using overlaps similar to your others like 01:48:261 (6,1) - would be cute done
01:54:344 (4,5) - how about normal whistles on sliderbodies here? fits this thing in music really well and they are not as loud as non-sliderbody ones sure. did to other diffs too
01:57:011 (1,2,1,2) - 01:57:677 (1,2,3,4) - seem pretty much the same musically and your patterning for both is pretty similar too, so using the same comboing would be nice mainly did the nc's here to stress the higher pitched voilins, like i also did for 01:59:677 (1,2,1,2)
01:59:177 - you made this instrument clickable on all other occasions, so rhythm feels a bit undermapped here im mainly trying to follow the strings in this section. 01:56:344 (2,3) - appears on slider end here too 01:56:511
02:03:011 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - increasing volume throughout this would be great (could also start with a bit less cause start is rather quiet) i dont think it really matters, since the percussion remains at the same volume, which the hitsounds follow
02:18:844 - think starting the break here already would have a nicer effect cause vocals feels a little awkward tho cos of that huge downbeat
[]

i
00:12:512 - why not make this clickable? you made all similar beat before clickable in this pattern slider end emphasis works pretty well here, and it helps reduce density
00:16:345 (1,2,3,4) - cute uwu
00:38:678 (6) - similar rhythm comment as top diff similar response as top diff
01:02:178 (1) - tbh I don't think they both need their own combo, it's kinda cute for the kicksliders in the top diff but here it feels too spammed, having all these like http://i.imgur.com/rLTEJs7.jpg seems nicer agree
01:33:678 - how about adding a spinner around here? would follow the last long held vocal well and make a nice transition nice
[]

h
feels like some parts that are different musically could feel more differentiated mapping wise like 01:04:178 - 01:45:678 (1) - both use same sv+ds and rhythm density despite being pretty different intensity wise :c something i'll definitely consider in the future. too difficult to do something about it now xd...
02:48:177 (1,5,6,1) - eww autostack thing was in the process of fixing this but 02:48:177 (1,4) - overlapped horribly so meh, i guess it isn't really visible anyway
03:13:011 (1,2) - making this into a slider seems better with how you mapped tings before and emphasis on 03:13:344 - yep
[]

n
wew I really think ds around 1x would've made this feel less cluttered and still be fine difficulty wise
or maybe at least using it for the more intense part to have some differentiation. using only single sv and ds for the whole song is okay for this level of difficulty, but a little varied based on song intensity would work well kinda comes down to mapping styles i guess. im not really a fan of the large overlaps that 1.0x ds provides
01:49:678 (1,2) - how about making this into repeat +circle instead? should follow emphasis of the song better would rather keep the forward flow for the held strings. also consistent with 01:52:344 (1,2)
03:11:011 (1) - could be moved slightly down to look cuter with hp bar aye
[]

e
01:49:678 (1) - would move this slightly down too kk
01:53:677 (3) - slider with less self overlap would be nice cause beginner diff. maybe something like http://i.imgur.com/IG2ZYDB.jpg curve it outward instead, you can at least see the slider gradients now
02:06:844 (2) - this maybe too i think this one's ok
02:33:344 (4) - overlapping gameplay elements (especially on low diffs ) doesn't look nice :/ fix
[]

seems fine overall, though I would've loved to see some more differentiation between certain parts on hard on overall on normal

let me know when it's ready
thx! c:

_DT3 wrote:

Hmm, I still have an M4M but I didn't have time to post the last week and will only be able to post a mod on the weekend
Is it ok if I post it then?
dw about it lol. i can still check your mapset, just give me a ticket for the future 8)
[]
also added "trap" to tags since the album is walkure trap
Lasse
anime
Kibbleru
general
01:44:344 - i think the redline that resets the metronome should be here instead of 01:45:678 -
i hope u have metadata confirmed?

extra
00:41:345 (3,4,5) - kinda tilted by the diagonal angle, u can fix if its something that bothers u too :d
01:01:845 (2) - i don't think this is 1/6, i think it sounds alot more like 1/4 to me
02:41:844 (2) - ^
01:12:512 (2) - ^
02:52:511 (2) - ^
01:20:178 (8,1) - honestly isnt this jump a little harsh considering u only have 1/6 to hit it, u can stack 01:20:345 (1) - onto 01:19:345 (3) -
01:20:428 (1) - why not end it 1/4 earlier to hit the vocal
03:00:427 (1) - ^
02:12:011 (8) - drum finish instead? since the pitch lowers
01:14:845 - kiai should start here imo? it would be more consistent with 01:04:178 - too
02:54:844 - ^

alot of these apply for all other diffs as well (kiai and HS, etc)

insane
nazi 00:24:678 (2) - this should be a little closer to 00:24:512 (1) - for distance to be consistent

normal
00:07:012 (1) - this is painfully overlapping the hp bar ;w;
01:36:345 (1,3) - kinda optional but wouldnt 1/2 repeats be more tasteful here

easy
00:56:345 (2) - rhythm is kinda akward, nothing really starts on the white tick, prominent sounds are on the red ticks b4 and after
01:02:178 - 01:02:512 - i don't think it's that necessary to undermap these? 2 circles would be fine here, and ofc everywhere else as well


damn is this really the pentori i made that oregairu gd for?
Topic Starter
Pentori

Kibbleru wrote:

general
01:44:344 - i think the redline that resets the metronome should be here instead of 01:45:678 - i tried putting it there at first but it unsnapped everything cos the editor sucks. the rc states time signature can be wrong for 2 bars and this is only 1 bar so it should be ok :p
i hope u have metadata confirmed? the sources i used are in my reply to lasse's mod. sent KwaN a pm to confirm but shes offline for 4 days so idk :/

http://puu.sh/tTuSt/e57d8d5e3a.png
lol oops fixed romanised title

extra
00:41:345 (3,4,5) - kinda tilted by the diagonal angle, u can fix if its something that bothers u too :d fix
01:01:845 (2) - i don't think this is 1/6, i think it sounds alot more like 1/4 to me im pretty sure there r 5 sounds here. 1/4 would be too slow and 1/8 is too fast since there is some sound around 01:02:067 . also it sounds the same as 01:20:178 (8) - so u can probably expect the music to be structured the same way
02:41:844 (2) - ^ ~
01:12:512 (2) - ^
02:52:511 (2) - ^
01:20:178 (8,1) - honestly isnt this jump a little harsh considering u only have 1/6 to hit it, u can stack 01:20:345 (1) - onto 01:19:345 (3) - also fixed 03:00:177 (8,1)
01:20:428 (1) - why not end it 1/4 earlier to hit the vocal
03:00:427 (1) - ^
02:12:011 (8) - drum finish instead? since the pitch lowers
01:14:845 - kiai should start here imo? it would be more consistent with 01:04:178 - too
02:54:844 - ^ fixed one above but not this 1 cos the downbeat on 02:55:011 - is a lot stronger this time so having the kiai fountains for that is cooler

alot of these apply for all other diffs as well (kiai and HS, etc)

insane
nazi 00:24:678 (2) - this should be a little closer to 00:24:512 (1) - for distance to be consistent

normal
00:07:012 (1) - this is painfully overlapping the hp bar ;w;
01:36:345 (1,3) - kinda optional but wouldnt 1/2 repeats be more tasteful here

easy
00:56:345 (2) - rhythm is kinda akward, nothing really starts on the white tick, prominent sounds are on the red ticks b4 and after
01:02:178 - 01:02:512 - i don't think it's that necessary to undermap these? 2 circles would be fine here, and ofc everywhere else as well i think its fine since im only mapping the primary track for lower density. i never really used 2 circles in a row until the end for spread reasons


damn is this really the pentori i made that oregairu gd for? :blush:
rest fix
Kibbleru
uh,, i guess i should rebubble cuz of metadata change?
Sonnyc
Easy.
00:55:012 (1,2) - The rhythm of (2) isn't something regular as you'd know to follow the drum beats. The rhythm itself quite works enough, but if the combo started from (2) along the drums, it would've been more intuitive imo.
01:05:012 (2) - I think reducing 1/2 to fit the vocals would be a rhythm that fits the song better, but up to you.
02:38:344 (4) - HP bar overlaps in easy diffs aren't cool because those aren't providing a full object for beginners. Better avoiding this.
03:13:011 (3) - Mind a NC since this is the final pattern of the song which is quite distributable?

Normal.
00:09:678 (1,3) - Can you start the nc at (3) instead? The song changes there and every other diffs have a NC there instead this diff.
01:15:512 - 01:16:845 - You were leaving these vocals empty, and it was a little questionable about this sudden change of rhythm concepts because the first part of the kiai wsa relatively expressing the vocals quite majorly. Felt a little awkward for me.
02:32:844 - I don't hear any distinct sound here. I'm not really sure if making this clickable was properly reflecting the song. Higher diffs were clickable yet being 1/2 slider to give some emphasis on 02:33:011 but this didn't felt the case.
03:13:011 (5) - Mind a NC since this is the final pattern of the song which is quite distributable?

Hard.
00:57:345 (1) - Remove NC. This is the only diff with this setting which looks inconsistent.
01:57:844 - I don't really get why this violin sound wasn't expressed. Since there were other long sounds that already got similarly expressed with a 1/1 slider, using the same concept here while ignoring a clear sound wasn't a consistent mapping.
02:15:011 (1) - Since the drum ends at 02:14:927, using a normal-clap wasn't really fitting the song imo. This could be adjusted in other higher diffs too.

Insane.
00:48:012 (3,4) - While (2,3) had a flow change along the slider, going the same flow at (4) felt to be a little less consistent.

Extra.
00:52:845 (2,3) - Even (3) was a 3/4 reverse slider, I don't see any special reason to place a random jump here to break the consistency.
00:59:012 (1,2,1,2) - This was one of the strongest jump in this diff, and this actually could work enough but I think this to be a little too exaggerated. At least, you can try a smaller jump on the first 00:59:012 (1,2) than the second one to make a gradual increase and to ensure consistency with Insane.
01:19:845 (6,7,8) - I'm not really sure if using a similar spacing at a different rhythm was readable. Can you at least try starting the nc from (8)?

This is a well made mapset. Nice usage of technical skills overall. Structure concepts were also fine overall, but if you want something with an even better quality, I feel the structures are what you can improve further at the future.

Let me know when you are ready.
Topic Starter
Pentori

Sonnyc wrote:

Easy.
00:55:012 (1,2) - The rhythm of (2) isn't something regular as you'd know to follow the drum beats. The rhythm itself quite works enough, but if the combo started from (2) along the drums, it would've been more intuitive imo. swapped those then
01:05:012 (2) - I think reducing 1/2 to fit the vocals would be a rhythm that fits the song better, but up to you. would make the rhythm a bit tricky imo
02:38:344 (4) - HP bar overlaps in easy diffs aren't cool because those aren't providing a full object for beginners. Better avoiding this.
03:13:011 (3) - Mind a NC since this is the final pattern of the song which is quite distributable?

Normal.
00:09:678 (1,3) - Can you start the nc at (3) instead? The song changes there and every other diffs have a NC there instead this diff. just added another nc there like easy
01:15:512 - 01:16:845 - You were leaving these vocals empty, and it was a little questionable about this sudden change of rhythm concepts because the first part of the kiai wsa relatively expressing the vocals quite majorly. Felt a little awkward for me. a lot of the vocals in the 2nd part were on red ticks, so it was difficult to juggle a rhythm between instruments and vocals while keeping density low. i ended up skipping some vocals since my rhythms have an instrumental focus
02:32:844 - I don't hear any distinct sound here. I'm not really sure if making this clickable was properly reflecting the song. Higher diffs were clickable yet being 1/2 slider to give some emphasis on 02:33:011 but this didn't felt the case. mm i hear the piano here
03:13:011 (5) - Mind a NC since this is the final pattern of the song which is quite distributable?

Hard.
00:57:345 (1) - Remove NC. This is the only diff with this setting which looks inconsistent.
01:57:844 - I don't really get why this violin sound wasn't expressed. Since there were other long sounds that already got similarly expressed with a 1/1 slider, using the same concept here while ignoring a clear sound wasn't a consistent mapping.
02:15:011 (1) - Since the drum ends at 02:14:927, using a normal-clap wasn't really fitting the song imo. This could be adjusted in other higher diffs too.

Insane.
00:48:012 (3,4) - While (2,3) had a flow change along the slider, going the same flow at (4) felt to be a little less consistent.

Extra.
00:52:845 (2,3) - Even (3) was a 3/4 reverse slider, I don't see any special reason to place a random jump here to break the consistency.
00:59:012 (1,2,1,2) - This was one of the strongest jump in this diff, and this actually could work enough but I think this to be a little too exaggerated. At least, you can try a smaller jump on the first 00:59:012 (1,2) than the second one to make a gradual increase and to ensure consistency with Insane. follows emphasis a bit better now
01:19:845 (6,7,8) - I'm not really sure if using a similar spacing at a different rhythm was readable. Can you at least try starting the nc from (8)? it is readable, a lot of the diff revolves around this 01:17:178 (6,7,8) - 01:18:512 (6,7,1) - and the approach circles make this fine to read

This is a well made mapset. Nice usage of technical skills overall. Structure concepts were also fine overall, but if you want something with an even better quality, I feel the structures are what you can improve further at the future.

Let me know when you are ready.
blue/no reply = fix
thanks!
Sonnyc
Nominated.
Topic Starter
Pentori
thanks lasse, kibbleru and sonnyc !
(:
Monstrata

Monstrata wrote:

damn is this really the pentori i did that oregairu bubble for?
ShiraKai
o glatz :3
really cool map 8-)
Haruto
Grats pantsuriPentori!
Ambient
ayyyy gratz! :)
Sotarks
You improved so fast, and so well!! Really gratz!!! ♥
Lonesome Dreams_old
congratz
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