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Yoshihito Yano - Brave Sword, Braver Soul

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Topic Starter
Daiguren

The 08 team_Bourdon wrote:

你好~~ : )

Normal
- Circle size +1? NO
00:58:493 (2) - 右邊+上 1格?KK
01:32:081 (1) - 這slider看起來很怪 o.o0 0
01:33:681 (1) - 去掉New Combo FIXED
看起來還不錯 ;)

Hyper
00:16:893 (6) - 好怪的slider OAO
00:20:893 (1) - 改成這樣? --> http://puu.sh/3m6U FIXED
01:04:093 (1) - 去掉New Combo FIXED

Another
看起來還不錯~

-------
you got a Nice Mapset.
little star~ 8-)

wmfchris wrote:

- The blue combo color is not clearly seens as it's similar to the BG image like Another 00:09:593 (1,2,3).No problem about that

[Another]
00:18:893 (2) - remove finish fixed
00:21:893 (1,2,3,1,2,3) - I wonder if you can rotate the first (1,2,3) as well to suit the whole pattern sry
00:34:493 (7) - new combo here, remove the next NC ?
01:16:893 - imo it sounds better if you repeat the rhythm in last combo (01:16:093) again before streams. no
01:19:893 (5,5) - take care of the spacing, left/ right 1 grid respectively fixed

[Hyper]
00:31:693 (3,4) - (3) right 1 grid, (4) right+down 1 grid fixed
01:46:281 (6,7,8,1,2) - there's enough space to make a regular pentagon... a star here?

[Normal]
no problem

A nice map, just try to improve the spacing next time~ in the map the spacing varies a lot (0.95x~1.1x) I'll remember it,thank you

P.S. 正如yangzd所說 要是跟本家譜做的話請把kiai也跟著namco放 :3 fixed
Thanks for mod : D
spboxer3
[General]
記得Taiko的VR要用1.4

[Normal]
01:19:293 (1,2,3,4,5,6) - 抱歉nazi下!排的不是很好!!例如(2,5)和(3,5)之間的距離並不一樣

[Hyper]
00:49:693 (1,2) - 交換如何?
01:12:693 (6,7) - 不均勻的spacing
01:46:281 (6,7,8,1,2) - 這個可以挑nazi嗎?挑nazi會不會被打阿Q_Q

[Another]
00:19:693 (1,2,1) - 結尾讓它成正三角形?
01:04:393 (4,5,6,7,1) - 這太泥馬了!!做的好阿!!!XDD


[Taiko Muzukashii]
Taiko的VR固定在1.4是規定!記得改一下(Oni也是一樣!!)
其他Taiko部分因為是本家曲就先不看了!!

star!!~做的不錯 :D
Topic Starter
Daiguren

spboxer3 wrote:

[General]
記得Taiko的VR要用1.4

[Normal]
01:19:293 (1,2,3,4,5,6) - 抱歉nazi下!排的不是很好!!例如(2,5)和(3,5)之間的距離並不一樣 fixed

[Hyper]
00:49:693 (1,2) - 交換如何?
01:12:693 (6,7) - 不均勻的spacing fixed
01:46:281 (6,7,8,1,2) - 這個可以挑nazi嗎?挑nazi會不會被打阿Q_Q 只要我觉得可以的nazi也没关系

[Another]
00:19:693 (1,2,1) - 結尾讓它成正三角形? fixed
01:04:393 (4,5,6,7,1) - 這太泥馬了!!做的好阿!!!XDD


[Taiko Muzukashii]
Taiko的VR固定在1.4是規定!記得改一下(Oni也是一樣!!)all fixed
其他Taiko部分因為是本家曲就先不看了!!

star!!~做的不錯 :D

THX for MOD : )
Leorda
NI HAOOOOOOO

General

* Can you decrease the volume for normal hitsound? The whistle is too loud and I can't hear the music

-------------------------------------------------------------------------

Normal
00:33:693 (3) - Move 2 grid right? (nazi)
00:42:093 (2) - Replace the clap into whistle in tail slider?
00:42:893 (3) - ^
00:48:893 (1) - Add finish?

-------------------------------------------------------------------------

Hyper
* AR +1?

00:29:293 (4) - Not sure if the tail slider overlapped by hitbursts. If you want to keep this, try the tail slider stack with tail slider in 00:28:893 (3) But, just a suggestion
00:48:093 (3) - The head slider is covering with the hitburst, but I'm not sure, lol http://osu.ppy.sh/ss/115965

-------------------------------------------------------------------------

Another
00:15:593 (1) - Not stack perfectly with tail slider
00:20:993 (1) - Short spinner are tiring for people, especially for Insane diff

-------------------------------------------------------------------------

Well, that all. Stop hate me D:
Topic Starter
Daiguren

Leorda wrote:

NI HAOOOOOOO : D

General

* Can you decrease the volume for normal hitsound? The whistle is too loud and I can't hear the music reduce by10%

-------------------------------------------------------------------------

Normal
00:33:693 (3) - Move 2 grid right? (nazi) but if do like this, the sapcing is wrong
00:42:093 (2) - Replace the clap into whistle in tail slider? fixed
00:42:893 (3) - ^ ^
00:48:893 (1) - Add finish?^

-------------------------------------------------------------------------

Hyper
* AR +1? done

00:29:293 (4) - Not sure if the tail slider overlapped by hitbursts. If you want to keep this, try the tail slider stack with tail slider in 00:28:893 (3) But, just a suggestion
00:48:093 (3) - The head slider is covering with the hitburst, but I'm not sure, lol http://osu.ppy.sh/ss/115965let me ask some more people about there lol

-------------------------------------------------------------------------

Another
00:15:593 (1) - Not stack perfectly with tail slider fixed
00:20:993 (1) - Short spinner are tiring for people, especially for Insane difftiil. i dont think up a better idea about how to fixed it ,,so.......

-------------------------------------------------------------------------

Well, that all. Stop hate me D:
thanks for mod : D
Zekira
Star because for some reason this is the song I remember the most when thinking about Game Music genre from Taiko o_o

Really, I don't play Soul Calibur but this song is kind of stuck in my head
Topic Starter
Daiguren

Zekira wrote:

Star because for some reason this is the song I remember the most when thinking about Game Music genre from Taiko o_o

Really, I don't play Soul Calibur but this song is kind of stuck in my head

haha... I don't play Soul Calibur ,either. I just heard this song by playing Taiko no Tatsujin,and I think this song is great so i mapped : D
Zekira
Yep, can't argue about the song's greatness.
Selee
[General]

  • Source: Soul Calibur II ? (lol, yep, the same thing, but this sounds more )

    附赠半套可能比较有趣的音效 开封后直接食用
    http://puu.sh/3AlL
[Normal]

  • 00:44:493 (5,2,2) - add finish?
    01:42:081 (2,3,4,1,2,3,4) - hmm...this part is pretty different from other parts...just make simple rhythm like this?
[Hyper]

  • 00:09:493~00:15:293 (T) - Use soft-hitsounds here? Or refering hitsounds in Another? ...just use my hitsounds?
    00:10:693 (4) - Ctrl+R?
    00:54:893 (2) - Whistle begin? 00:56:493 (6) - whistle begin+end? 00:57:693 (9,10) - Add whistle body? 01:02:893 (4) - Whistle begin+end? 01:09:293 (9) - Whistle begin?
    01:24:181 (5) - Remove this note?
[Another]

I prefer AR9 due to some arrangement patterns like 00:34:900 (1,3,4,5), 01:04:400 (4,5,6,7,1)...

  • 00:30:500 (4,1) - <_<....
    00:55:693 (2,4) - Add whistle end?
    01:19:493 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - ...D:
    01:27:081 (6) - Stacking (Use 0.0x spacing and disable grid snap)
    01:39:881 (3) - This slider is blocked by 5 and 6...arrange like this so that it's easier for players to read? (Even if you're using AR9, you'd better change this...)
Topic Starter
Daiguren

Selee wrote:

[General]

  • Source: Soul Calibur II ? (lol, yep, the same thing, but this sounds more )kk

    附赠半套可能比较有趣的音效 开封后直接食用我重命名了一些hitsound,你重新下过改后的吧
    http://puu.sh/3AlL
[Normal]

  • 00:44:493 (5,2,2) - add finish?Done,我记得加过的,.不在了? lol
    01:42:081 (2,3,4,1,2,3,4) - hmm...this part is pretty different from other parts...just make simple rhythm like this?DONE


[Hyper]

  • 00:09:493~00:15:293 (T) - Use soft-hitsounds here? Or refering hitsounds in Another? ...just use my hitsounds?GOOD
    00:10:693 (4) - Ctrl+R? no
    00:54:893 (2) - Whistle begin? 00:56:493 (6) - whistle begin+end? 00:57:693 (9,10) - Add whistle body? 01:02:893 (4) - Whistle begin+end? 01:09:293 (9) - Whistle begin?done
    01:24:181 (5) - Remove this note?done


[Another]

I prefer AR9 due to some arrangement patterns like 00:34:900 (1,3,4,5), 01:04:400 (4,5,6,7,1)...done

  • 00:30:500 (4,1) - <_<.... lol
    00:55:693 (2,4) - Add whistle end? no
    01:19:493 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - ...D:
    01:27:081 (6) - Stacking (Use 0.0x spacing and disable grid snap)fixed
    01:39:881 (3) - This slider is blocked by 5 and 6...arrange like this so that it's easier for players to read? (Even if you're using AR9, you'd better change this...)fixed

thanks for mod and your awesome hitsound : D
Rukario
General:
- '2' is a too short search tag. Please remove it.
- Remove the .osb because it has the wrong name.

Normal:
00:51:293 (1) - A kick slider (a short repeat slider with more than one repeat) is pretty bad for the easiest diff of the set. Beginners get confused by it.
01:10:493 (1) - ^
01:16:093 (1,2,3,4,5) - Timings like that can be very confusing for beginners. You could replace it with as slider having that timing though. That'd be no problem.
01:19:293 (1,2,3,4,5) - ^

Hyper:
Please use Tick rate 1.
Felt a little weird that you only used the drum-ish hitsounds in the beginning.

Another:
Please use Tick rate 1.
Again, in the beginning you only use those hitsounds. Weird.

Anyways, I won't recheck this.
Topic Starter
Daiguren

Rukarioman wrote:

General:
- '2' is a too short search tag. Please remove it.

Lesjuh wrote:

Source: Soul Calibur IV
Tags: 4 Taiko no Tatsujin Namco Bandai
as you can see ,this is the reason why I add '2' in tags

- Remove the .osb because it has the wrong name. fixed

Normal:
00:51:293 (1) - A kick slider (a short repeat slider with more than one repeat) is pretty bad for the easiest diff of the set. Beginners get confused by it.
01:10:493 (1) - ^
01:16:093 (1,2,3,4,5) - Timings like that can be very confusing for beginners. You could replace it with as slider having that timing though. That'd be no problem.
01:19:293 (1,2,3,4,5) - ^

Hyper:
Please use Tick rate 1. fixed
Felt a little weird that you only used the drum-ish hitsounds in the beginning.

Another:
Please use Tick rate 1. fixed
Again, in the beginning you only use those hitsounds. Weird.

Anyways, I won't recheck this.
Lesjuh
Offset first timing section: 8875
Don't forget to resnap!

Insane
00:20:493 (1) - Remove new combo
01:18:993 (7) - Feels pretty random, make it two notes.
01:24:981 (6,7) - Short sliders in streams placed on blue ticks is something you should not do. It's hard for players to hit and will mostly end up mashing z/x because they make no sense.
01:37:481 (5,1,2,3,4) - This looks pretty messy. Try to make it look better and more distinct.

Hyper
01:28:881 (1) - New combo
01:29:081 (1) - Remove new combo

Contact me once you've fixed this and I'll get a second opinion on the offset. If the timing is ok I'll bubble it.
Topic Starter
Daiguren

Lesjuh wrote:

Offset first timing section: 8875
Don't forget to resnap!

Insane
00:20:493 (1) - Remove new combo
01:18:993 (7) - Feels pretty random, make it two notes.
01:24:981 (6,7) - Short sliders in streams placed on blue ticks is something you should not do. It's hard for players to hit and will mostly end up mashing z/x because they make no sense.
01:37:481 (5,1,2,3,4) - This looks pretty messy. Try to make it look better and more distinct.

Hyper
01:28:881 (1) - New combo
01:29:081 (1) - Remove new combo

Contact me once you've fixed this and I'll get a second opinion on the offset. If the timing is ok I'll bubble it.

Thank you very much, ALL FIXED! : D
Alace
I think use 8870 for the offset is ok. you don`t need second red line
you also have to move your green lines to snap them well
Topic Starter
Daiguren

Alace wrote:

I think use 8870 for the offset is ok. you don`t need second red line
you also have to move your green lines to snap them well
fixed and resnaped . thanks everyone
Lesjuh
Alright then timing looks good, thanks Alace. One more thing:

Taiko
00:08:867 (1) - Object isn't snapped!

Insane
00:08:867 (1) - Object isn't snapped!

Normal
00:08:867 (1) - Object isn't snapped!

lol
Topic Starter
Daiguren

Lesjuh wrote:

Alright then timing looks good, thanks Alace. One more thing:

Taiko
00:08:867 (1) - Object isn't snapped!

Insane
00:08:867 (1) - Object isn't snapped!

Normal
00:08:867 (1) - Object isn't snapped!

lol
.........lol
thank you,(It was ignored ;_;)

all fixed
Lesjuh
Cool, bubbled \:D/



Topic Starter
Daiguren

Lesjuh wrote:

Cool, bubbled \:D/




thank you very much : D
MisakaMikoto
8-) 我来戳泡
哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈啊哈哈哈哈哈哈哈啊哈哈哈哈哈啊哈哈哈
Shiirn
lol




Hyper
01:00:070 (9) - new combo
01:00:870 (1) - remove new combo
01:03:670 (6,1) - new combo, remove new combo
01:06:470 (7,1) - ^

Another
01:22:470 (1) - I'm pretty sure you meant to end the kiai here, yes? actually fine but make sure to fix it before ranking

very nice map, has some creativity in it
Topic Starter
Daiguren

Shiirn wrote:

lol




Hyper
01:00:070 (9) - new combo fixed
01:00:870 (1) - remove new combo fixed
01:03:670 (6,1) - new combo, remove new combo
01:06:470 (7,1) - ^

Another
01:22:470 (1) - I'm pretty sure you meant to end the kiai here, yes? actually fine but make sure to fix it before ranking fixed

very nice map, has some creativity in it
Thank you very much

and also thanks for Lesjuh's rebubbled :3
lepidopodus
Artist: Yoshihito Yano (矢野義人)
Title: Brave Sword, Braver Soul
Source: Soul Calibur II

IMMACULATE PLEDGE is the title of the music from Soul Calibur IV, not II. Please fix the artist.

EDIT:
Also, remove 'junichi nakatsuru' from tag since he is the composer of IMMACULATE PLEDGE, not this one.

IMMACULATE PLEDGE:
EDIT2:
http://www.wikihouse.com/taiko/index.ph ... D0%A1%BCII
Topic Starter
Daiguren

lepidopodus wrote:

Artist: Yoshihito Yano (矢野義人)
Title: Brave Sword, Braver Soul
Source: Soul Calibur II

IMMACULATE PLEDGE is the title of the music from Soul Calibur IV, not II. Please fix the artist.
thank you , but I want to wait for a Bat's check before I upload(popped and rebubbled once so far ),please understand ;_;
Topic Starter
Daiguren

lepidopodus wrote:

Artist: Yoshihito Yano (矢野義人)
Title: Brave Sword, Braver Soul
Source: Soul Calibur II

IMMACULATE PLEDGE is the title of the music from Soul Calibur IV, not II. Please fix the artist.

EDIT:
Also, remove 'junichi nakatsuru' from tag since he is the composer of IMMACULATE PLEDGE, not this one.

IMMACULATE PLEDGE:
EDIT2:
http://www.wikihouse.com/taiko/index.ph ... D0%A1%BCII
(haha,I also find Taiko map in it :p)
lepidopodus
Oh, and one authenticity problem.

Taiko Muzukashii
01:47:870 (7) - Remove this.

http://www.wikihouse.com/taiko/index.ph ... D0%A1%BCII

EDIT: Uh, no, no more kudosu since I got already one from this map.
Topic Starter
Daiguren
for Bat: Please remind me to change the Artist name while you are modding this map lol
Shiro
What is this mindset "I will wait for a BAT to pop it before fixing" ? If you agree to fix something, just pop your bubble. You can ask the bubbler for a repair. Would you really want to get a mapset ranked when it could have been better ?
Anyway, popping for wrong artist.

Here's a mod while I'm at it:

General
  1. As lepidopodus pointed it out, artist is wrong.
  2. Why these difficulty names ? Normal-Hard-Insane would be better imo, the song doesn't come from any Beatmania game...
  3. "2" and "no" are too short and are useless as tags. You can't search for anything that has one or two letters. Remove them. Also, add TnT and TnT2 to the tags ?
Normal
  1. 00:32:870 (2) - Try moving this slider's endpoint exacty inside (3)'s strack like this ? It will look a lot better than this partial overlap imo. Here's the code for what I have in the screenshot:
456,72,32470,5,0
446,171,32870,2,0,B|406:139|349:144,1,99.9999999999999,4|0
296,64,33670,2,0,B|376:128|360:184|320:248,1,200,0|4
  1. 00:51:270 (1) - I'm not sure about this slider. It might cause newbies to sliderbreak, because the 4 repeats aren't exactly expectable, and the hitburst from the spinner hides the repeat arrows, which makes it impossible to read...
  2. 01:10:470 (1) - Although it is possible to guess the number of repeats from this slider, it might confuse new players, because 01:04:070 (1) - has only one repeat, for instance. If anything, I'd rather you made a pattern with several sliders/circles, but not a kick slider.
Hyper
  • Hm... this is a bit too much for a Hard, mainly because there are LOTS of added 1/4 and 1/2 beats...
Another
  • AR9 feels really forced on the mapset and makes it more confusing than it actually is...
  1. 01:35:270 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - This whole section should be 1/3. Also, the sudden spacing increase is extremely confusing, especially because you spaced 1/4 in the beginning almost the same way as 1/2 in the end: 01:37:870 (6,7,8,9) -
Taiko diffs are fine.

Make sure to fix lepidopodus' mods as well.
Topic Starter
Daiguren

Odaril wrote:

What is this mindset "I will wait for a BAT to pop it before fixing" ? If you agree to fix something, just pop your bubble. You can ask the bubbler for a repair. Would you really want to get a mapset ranked when it could have been better ?
Anyway, popping for wrong artist.

Here's a mod while I'm at it:

General
  1. As lepidopodus pointed it out, artist is wrong.fixed
  2. Why these difficulty names ? Normal-Hard-Insane would be better imo, the song doesn't come from any Beatmania game...
  3. "2" and "no" are too short and are useless as tags. You can't search for anything that has one or two letters. Remove them. Also, add TnT and TnT2 to the tags ?fixed
Normal
  1. 00:32:870 (2) - Try moving this slider's endpoint exacty inside (3)'s strack like this ? It will look a lot better than this partial overlap imo. Here's the code for what I have in the screenshot:
456,72,32470,5,0
446,171,32870,2,0,B|406:139|349:144,1,99.9999999999999,4|0
296,64,33670,2,0,B|376:128|360:184|320:248,1,200,0|4
fixed
  1. 00:51:270 (1) - I'm not sure about this slider. It might cause newbies to sliderbreak, because the 4 repeats aren't exactly expectable, and the hitburst from the spinner hides the repeat arrows, which makes it impossible to read...
  2. 01:10:470 (1) - Although it is possible to guess the number of repeats from this slider, it might confuse new players, because 01:04:070 (1) - has only one repeat, for instance. If anything, I'd rather you made a pattern with several sliders/circles, but not a kick slider.
Hyper
  • Hm... this is a bit too much for a Hard, mainly because there are LOTS of added 1/4 and 1/2 beats...
Another
  • AR9 feels really forced on the mapset and makes it more confusing than it actually is...
  1. 01:35:270 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - This whole section should be 1/3. Also, the sudden spacing increase is extremely confusing, especially because you spaced 1/4 in the beginning almost the same way as 1/2 in the end: 01:37:870 (6,7,8,9) - only add new combo at 01:37:870 (1) -
Taiko diffs are fine.

Make sure to fix lepidopodus' mods as well.fixed

Thanks for mod


Edit: I think Hyper is easy enough now (you can compare with other Hyper diffs : o )
SPOILER

[attachment=0:87ee8]Daigurenhyourinmaru - Yoshihito Yano - Brave Sword, Braver Soul [Hyper] (2011-08-19) Osu.osr[/attachment:87ee8]
Foreverends
for mod ;D

Hyper

00:17:870 - add a circle on x:224 y:24
00:19:470 - add a circle on x:264 y:368
00:31:270 - reverse selection the slider
00:56:270 - add whistle
00:57:270 - ^
00:58:270 - remove whistle(or it can add finish)
01:02:670 - add whistle
01:03:270 - add whistle,but no need to remove finish
01:03:670 - ^
01:05:070 - add whistle
01:05:170 - ^
01:05:470 - ^
01:05:870 - ^
01:05:970 - ^
01:06:670 - 01:06:870 - ^
01:09:070 - ^
01:14:070 - remove whistle
01:14:470 - add finish
01:14:870 - remove whistle
01:15:270 - ^
01:15:670 - remove whistle,add finish
01:36:270 - add circle on x:88 y:264
01:36:670 - add circle on x:304 y:280
01:36:870 - move to x:312 y:160
01:37:470 - add a circle on x:416 y:320
01:38:270 - add a circle on x:158 y:330
01:38:470 - move to x:64 y:256
01:38:670 - move to x:144 y:168

nice map =]
good luck~
Topic Starter
Daiguren

Foreverends wrote:

for mod ;D

Hyper

00:17:870 - add a circle on x:224 y:24
00:19:470 - add a circle on x:264 y:368
00:31:270 - reverse selection the slider
00:56:270 - add whistle
00:57:270 - ^
00:58:270 - remove whistle(or it can add finish)
01:02:670 - add whistle
01:03:270 - add whistle,but no need to remove finish
01:03:670 - ^
01:05:070 - add whistle
01:05:170 - ^
01:05:470 - ^
01:05:870 - ^
01:05:970 - ^
01:06:670 - 01:06:870 - ^
01:09:070 - ^
01:14:070 - remove whistle
01:14:470 - add finish
01:14:870 - remove whistle
01:15:270 - ^
01:15:670 - remove whistle,add finish
01:36:270 - add circle on x:88 y:264
01:36:670 - add circle on x:304 y:280
01:36:870 - move to x:312 y:160
01:37:470 - add a circle on x:416 y:320
01:38:270 - add a circle on x:158 y:330
01:38:470 - move to x:64 y:256
01:38:670 - move to x:144 y:168

nice map =]
good luck~
fixed some of mods XD
thx
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