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USAO - Get on

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Total Posts
23
Topic Starter
C00L
This beatmap was submitted using in-game submission on 12 September 2023 at 14:43:06

Artist: USAO
Title: Get on
Tags: featured artist fa electronic instrumental dubstep drumstep dnb drum n and bass HARDCORE SYNDROME 9 Kick's Kicks For Liberation 6 tano*c cool
BPM: 190
Filesize: 8688kb
Play Time: 05:00
Difficulties Available:
  1. Deliverance (6.87 stars, 1699 notes)
Download: USAO - Get on
Information: Scores/Beatmap Listing
---------------
Back To The Old School


by Kirishima-
by KaedeharaKazuha


#10

headphonewearer
sick
good diffname who came up with it?xdxddxxd
Topic Starter
C00L
Really creative and dank meme person came up with it :D
CernTheLion

C00L wrote:

Collab with Cooldue7
(I mapped evens he mapped odds, Old memexd)
You such a rascal XdXdXdXdXd11!!1!2??2?
DeRandom Otaku
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
_DT3
Ayy USAO
headphonewearer
USA
USA
USA
USA
USA
USA
USA
USA
USA
USA
USA
USA
USA
USA





o
Topic Starter
C00L
USAO!
Vivyanne
WARNING
This map will destroy your tapping hand if you keep on singletapping, be aware!
deadpon3
CooL makes the best wubz in the town!
Vivyanne
from my stack queue

00:16:142 (7,3) -
00:23:247 (5,7) -
00:24:352 (1,3) - (its not overlapping perfectly lollll)
00:25:931 (1,5) - as it is inconsistent with the other overlaps
00:27:984 (3,1) -
00:53:405 (1,1) -
01:05:247 (2,1) -
01:45:037 (3,1) - just pointing out that i hate this pixel overlap x)
01:46:773 (1,1) -
02:09:960 (1,2) -
02:10:578 (1,2) -
02:24:238 (2,1) -
02:46:297 (2,2) -
03:05:709 (1,2) -
03:18:209 (7,2) -
03:56:297 (2,1) -

remind that if you change stacks others might become off as well so adjust them accordingly
gl!
Topic Starter
C00L

HighTec wrote:

from my stack queue

00:16:142 (7,3) -
00:23:247 (5,7) -
00:24:352 (1,3) - (its not overlapping perfectly lollll)
00:25:931 (1,5) - as it is inconsistent with the other overlaps
00:27:984 (3,1) -
00:53:405 (1,1) -
01:05:247 (2,1) -
01:45:037 (3,1) - just pointing out that i hate this pixel overlap x)
01:46:773 (1,1) -
02:09:960 (1,2) - :D
02:10:578 (1,2) -
02:24:238 (2,1) -
02:46:297 (2,2) -
03:05:709 (1,2) -
03:18:209 (7,2) -
03:56:297 (2,1) -

remind that if you change stacks others might become off as well so adjust them accordingly
gl!
fixed all xd
neonat
Deliverance

00:08:563 (5,6,7) - move 00:08:642 (6,7) 1/4 later to be at 00:08:721 and 00:08:800 - fits the music there, and also the triplet would not be so isolated, and seem out of place
00:12:352 (1,2) - odd place to put 00:12:510 (2) - especially since you spaced them out more for 00:10:773 (1,2) and 00:11:721 (3,4) - 00:12:510 (2) is also behind the path of the slider, which affects movement. Why is it so much faster than the normal sv as well? Doesn't seem that impactful and that different from the music around it.
00:14:721 (3,1) - could give slightly more room between them
00:31:300 (8,9,1) - I think a neater flow here would be nicer, with the sliders moving directly to each other, polishing it up. Something like:
00:37:931 (1,2,3,4,5,6,7,8) - the spacing of this seems like it was taken up by 00:35:405 (1,2,1,2,1,2,1) - like a flip of each other. Except that it is at 00:37:931 (1,2,3,4,5,6,7,8) - that is the peak of the music in that section, and while 00:35:405 (1,2,1,2,1,2,1) - is also starting to rise up, the increasing spacing should not trump over 00:37:931 (1,2,3,4,5,6,7,8)
00:40:458 (1,2,3) - straighten the section out? 00:40:931 (2) - higher than the previous slider while going straight and 00:41:089 (3) - placed lower than the slider, the direction is kinda shaky:
do take care of 00:41:247 (4,5,6,1) - position as well, could possibly work better more to the left
00:45:352 (3,1) - more sapcing between them? Emphasize that beat on 00:45:510
00:46:458 (1,2,3,4) - why extended sliders? The 1/2 sliders worked fine before this, there is no change in the rhythm in the music
00:48:826 (2,4,6) - tilt more to the right rather than downwards? Will not leave 00:49:458 (5) in an odd position where the subsequent circle is below its path when it's curved upwards
00:49:931 (1,2,3,4) - neater pattern?
01:19:300 (2) - NC?
02:06:274 (1) - keep its combo colour different from 02:06:899 (4,5)
02:19:823 (3) - x:4 y:104?
02:25:709 (2) - at most it ends at 02:25:856 - ?
02:27:988 (4) - nothing really in the music here
02:31:664 (2) - I'd say remove, there isn't anything there, and the triplet to slider gives a more distinct rhythm to the song, also more emphasis to it when it goes into that long slider, also others like 02:24:606 (5) - which are similar to it. In the kiai before and after this one
03:33:209 (6,7,8) - this is really low spacing though
03:42:179 (3,4,5,6,7,8) - could have some increasing spacing here already
03:54:826 (1,2,1) - have slider 2 on the right of the first slider, and not so extremely left to 03:55:120 (1) - like right now, the slider path is in the same direction from where you came from, have the direction change less extremely, could be something like:
03:58:356 (1,2,3,4,5) - the rhythm here is more like:
the main points in the song is 03:58:356 - 03:58:650 - 03:58:870 - 03:58:944 and 03:59:164
04:17:914 (5) - the beat at 04:17:988 is stronger though; it follows the melody line
04:25:120 (1,1) - blanket?
stuff like 04:25:414 (1,2,3,4,5) - could polish things up movement and visual-wise. Note stuff like 04:28:061 (2,3,4,5,6,1) - and see if you can make them interact with each other better
04:40:414 (2,3,4) - spacing between them more constant please, they look sloppy at the moment
04:50:194 (1) - why not focus on the beat at 04:51:003 instead? Its a clear landmark in the song, currently its overlooked
04:52:179 (2,3,1) - 04:54:679 (5,1) - do something different from the rest to emphasize the 2 strong beats at places like 04:52:326 and 04:52:473 - ?

Could work on the overall tidiness of the map; the slider shapes, the spacing, the patterns used. I think there is more that you can do to match up more uniquely to the song, like those triplets and other rhythm parts.

Good Luck
Topic Starter
C00L

neonat wrote:

Deliverance

00:08:563 (5,6,7) - move 00:08:642 (6,7) 1/4 later to be at 00:08:721 and 00:08:800 - fits the music there, and also the triplet would not be so isolated, and seem out of place aaa, done !
00:12:352 (1,2) - odd place to put 00:12:510 (2) - especially since you spaced them out more for 00:10:773 (1,2) and 00:11:721 (3,4) - 00:12:510 (2) is also behind the path of the slider, which affects movement. Why is it so much faster than the normal sv as well? Doesn't seem that impactful and that different from the music around it. the logic behind the placement was because of the high sv, it was so different therefore placing the spacing same as the other sldiers just woudn't work, and the change in sv is there since the intensity of the sound raises on the slider and i wanted to show that. I did however increase the spacing, since you were right about them being so close, no matter that the sv changed so drastically
00:14:721 (3,1) - could give slightly more room between them done
00:31:300 (8,9,1) - I think a neater flow here would be nicer, with the sliders moving directly to each other, polishing it up. Something like: oo done
00:37:931 (1,2,3,4,5,6,7,8) - the spacing of this seems like it was taken up by 00:35:405 (1,2,1,2,1,2,1) - like a flip of each other. Except that it is at 00:37:931 (1,2,3,4,5,6,7,8) - that is the peak of the music in that section, and while 00:35:405 (1,2,1,2,1,2,1) - is also starting to rise up, the increasing spacing should not trump over 00:37:931 (1,2,3,4,5,6,7,8) yea i was sure i done this wrong and it woudn't work, since i thought that just leaving highspacing on (5) would fix it but it didnt xd, i remapped this section accordingly making spacing gradually increase :D
00:40:458 (1,2,3) - straighten the section out? 00:40:931 (2) - higher than the previous slider while going straight and 00:41:089 (3) - placed lower than the slider, the direction is kinda shaky: sure sure
do take care of 00:41:247 (4,5,6,1) - position as well, could possibly work better more to the left ugh i see no difference but i changed it anyway, for more emphasis on spacing xd
00:45:352 (3,1) - more sapcing between them? Emphasize that beat on 00:45:510 done
00:46:458 (1,2,3,4) - why extended sliders? The 1/2 sliders worked fine before this, there is no change in the rhythm in the music i don't like repeating patterns too much, so see if i used one pattern in a measure of the music, ill use something different on the other and then back to the original , to avoid repetition. I find it boring hitting the same pattern over and over again
00:48:826 (2,4,6) - tilt more to the right rather than downwards? Will not leave 00:49:458 (5) in an odd position where the subsequent circle is below its path when it's curved upwards yes xd
00:49:931 (1,2,3,4) - neater pattern? yea lets clean up
01:19:300 (2) - NC? yea
02:06:274 (1) - keep its combo colour different from 02:06:899 (4,5) yea true
02:19:823 (3) - x:4 y:104? :)
02:25:709 (2) - at most it ends at 02:25:856 - ? all of similar and this slider follows the rigning sounds rather than the beat on the red tic
02:27:988 (4) - nothing really in the music here there is the 1/4 sounds are still there :p
02:31:664 (2) - I'd say remove, there isn't anything there, and the triplet to slider gives a more distinct rhythm to the song, also more emphasis to it when it goes into that long slider, also others like 02:24:606 (5) - which are similar to it. In the kiai before and after this one i prioritize the 1/4 sounds over those boomy sounds more, since it adds a bit more tension into the map and since the whole map is based around 1/4 sliders and quick movent removing all of those notes will just add more jumpiness to the map and make it hella boring to play overall imo, also doing that would be hella inconsistent again because the map is based around 1/4's beats
03:33:209 (6,7,8) - this is really low spacing though for the whole section i went for 1.6x so increasing this is meh imo
03:42:179 (3,4,5,6,7,8) - could have some increasing spacing here already yea i agree
03:54:826 (1,2,1) - have slider 2 on the right of the first slider, and not so extremely left to 03:55:120 (1) - like right now, the slider path is in the same direction from where you came from, have the direction change less extremely, could be something like: sorry but no, i'm not a big fan of that flow you showed there and i think the current status is very good and i like it and it emphasises well and flows well so i don't want to change it :p
03:58:356 (1,2,3,4,5) - the rhythm here is more like: not neccessarly 03:58:797 (3) - there is a beat on this one its like a wiggly sound thats on (2) as well, and also the repeat slider fits much better imo than the 1/2 slider
the main points in the song is 03:58:356 - 03:58:650 - 03:58:870 - 03:58:944 and 03:59:164
04:17:914 (5) - the beat at 04:17:988 is stronger though; it follows the melody line
04:25:120 (1,1) - blanket?
stuff like 04:25:414 (1,2,3,4,5) - could polish things up movement and visual-wise. Note stuff like 04:28:061 (2,3,4,5,6,1) - and see if you can make them interact with each other better personally i don't think they look bad at all, so i'm kinda stugling here aa, i did mess around with some of those patterns hopefull i got it xd
04:40:414 (2,3,4) - spacing between them more constant please, they look sloppy at the moment done
04:50:194 (1) - why not focus on the beat at 04:51:003 instead? Its a clear landmark in the song, currently its overlooked oh my how did i miss that xdddd, fixed !
04:52:179 (2,3,1) - 04:54:679 (5,1) - do something different from the rest to emphasize the 2 strong beats at places like 04:52:326 and 04:52:473 - ? yea good shout, done!

Could work on the overall tidiness of the map; the slider shapes, the spacing, the patterns used. I think there is more that you can do to match up more uniquely to the song, like those triplets and other rhythm parts. will do, ill take some closer looks at stuff, going through the map again after some time i did actually change some stuff myself like flow wise and emphasis wise that i didnt even realise how badly i done back then. So i think im on a good path :p

Good Luck

Thanks for the mod !!!!
DeRandom Otaku
HS mod .kd pls
18:34 C00L: hey man
18:34 DeRandom Otaku: Hey
18:35 C00L: you got like spare 5 min to check my hs'?
18:35 C00L: i dunno if they are ok or not D:
18:35 DeRandom Otaku: i am in middle of a mod ;; i can check after that~
18:35 C00L: oh
18:35 C00L: sorry a
18:36 C00L: and ok thanks :D
18:50 DeRandom Otaku: man this song is fujing long
18:50 DeRandom Otaku: 4 minuts and 5 diffs . i m still on first dif f lo
18:51 C00L: xd
18:51 C00L: i had worse
18:51 DeRandom Otaku: yea
18:51 C00L: 18 diffs and 1:20 min
18:51 C00L: :D
19:30 DeRandom Otaku: ok give me map
19:30 DeRandom Otaku: havent finished mod yet but can check anyway xd
19:30 C00L: o
19:30 *C00L is listening to [https://osu.ppy.sh/b/1243967 USAO - Get on]
19:30 C00L: hs diff
19:30 DeRandom Otaku: ko
19:32 DeRandom Otaku: The sounds you are using for soft finish to represent kicks is really bad idea
19:33 DeRandom Otaku: The hs you are using is to represent Kicks while the hs file consists of hi-hat sound lo
19:33 C00L: what
19:33 C00L: u mena
19:33 C00L: clap for kicks?
19:34 C00L: the hi hat sounds are on finish
19:34 DeRandom Otaku: i m talking about intro
19:34 DeRandom Otaku: 00:00:037 -
19:34 DeRandom Otaku: i mean
19:34 DeRandom Otaku: Why do use use hi-hats for finish
19:34 DeRandom Otaku: Finish is supposed to represent loud cymbal sounds and hi hats are actually very weak sounds
19:35 C00L: yea but it
19:35 C00L: blends in nicely imo
19:35 C00L: :o
19:35 C00L: sec din din
19:35 DeRandom Otaku: Lol
19:35 DeRandom Otaku: it does
19:35 DeRandom Otaku: But those who play with HS disabled
19:36 DeRandom Otaku: Rip their ears forever
19:36 C00L: xddd
19:36 C00L: but hs ftwe xd
19:37 DeRandom Otaku: so yea best thing is to rename soft hitfinish to soft hitwhisle and change all finishes to whiles
19:37 DeRandom Otaku: Because Believe me
19:37 DeRandom Otaku: Finishes + hi hat = fucing bad
19:37 C00L: right
19:37 C00L: will do that
19:37 C00L: what about
19:37 C00L: kiai
19:38 DeRandom Otaku: sounds fine
19:39 DeRandom Otaku: idk is this part supposed to have no hs or u forgot?
19:39 DeRandom Otaku: 01:44:879 -
19:39 DeRandom Otaku: i mean
19:39 DeRandom Otaku: this circle 01:44:879 (2) -
19:40 DeRandom Otaku: Also you should get a proper kick hs for kicks
19:40 DeRandom Otaku: Your drum-hitnormal7 is best for kicks in the whole song
19:43 DeRandom Otaku: also one wrong thing about hs in 01:00:668 - 02:20:709 - is the usage of whistle
19:43 DeRandom Otaku: The whistle you use here sounds like a clap instead lol
19:45 C00L: sorry im back
19:45 DeRandom Otaku: just read my wall of shit xd
19:46 C00L: the whistles are kinda whistles but stronger intesity, i know they dont sound like mediocore whistles but again they blend it pretty well
19:46 C00L: and without hs
19:46 C00L: it sounds cool too
19:47 DeRandom Otaku: yea without hs enable , it does sound cool
19:47 DeRandom Otaku: but with hs enabled it sounds like snares everywhere xd
19:47 C00L: thats good imo, since then it isolates
19:47 C00L: the res tof song
19:47 DeRandom Otaku: i mean theres nothing wrong with the actual hitsounding in kiai , just could change the hs file to something that sounds more appropriate
19:47 C00L: to only strong sounds in kaii
19:48 DeRandom Otaku: well its not really my kind of thing xd but ok your choice
19:48 C00L: im stuburn as hell sorry D:
19:48 C00L: ill change those finishes doe
19:48 DeRandom Otaku: ye sure
19:48 DeRandom Otaku: thats all i gues rest is col
Stack
M4M from your queue

Deliverance
00:01:615 (2) - maybe stack this on top of 00:01:931 (4)

00:23:721 (1,2) - I don't see why the gap between these should be smaller

00:29:010 (3,1) - stack this more

00:31:615 (1,3) - Overlap

00:41:721 (1,3) - I wouln't stack 1 and 3 there, it seems weird to leave a perfect stack to go to a jump and then go bakc to it

00:48:037 (1,3) - You fully overlapping it most of the time so I would also do it here

00:54:037 (1,3) - Overlap

01:15:510 (1,2,1) - I would space these evenly

01:20:721 (4) - Why give this equal spacing to the next slider if the timing between the notes isn't the same

01:23:010 (2) - Put this circle in the same line as 01:22:773 (1) so you don't need to go up to hit the circle then down for the sldierhead and then back up again to follow it

01:33:984 (3,3) - stack these

01:34:773 (1,3) - stack this on the sliderend

01:35:405 (1,1) - overlap

01:40:773 (1,2) - maybe stack these?

01:54:352 (2,1) - Intersecting sliders (some like them, I would change it)

01:56:879 (3,1) - Stack

02:19:677 (2,2) - Looks alot nicer if you stack the note on the sliderend

02:20:116 (1,1) - looks nicer if you stack it on the sliderhead

02:32:326 (3,4) - Overlap

02:33:650 (3,5) - ugly overlap

02:50:561 (3,1) - Stack

03:04:826 (2) - reflect the timing of this note in the sapcing

03:08:944 (1,1) - Overlap

03:28:650 (3,2) - Since you stacked 03:28:356 (1,2), I would also stack 03:28:650 (3,2)

I would choose to use 90% overlap or fully overlap during this entire section and not use them both mixed.

03:53:061 (1,2,3) - I would space them like this https://imgur-archive.ppy.sh/L7XeHkR.png

04:01:885 (1,3) - stack sliderend and sliderhead

04:07:620 (6,2) - Overlap

04:28:356 (4,6) - stack

Since this kind of map is really not my style its maybe not that great, so if you find this one too bad for an M4M just ignore my post in the queue
Nostalgic
o/ m4m from your q

  1. In general it's a cool map yet I believe this map will be as clean and fun as dynamite or any other byfar-esque maps if some sections are executed better, i.e. the spacing of those 1/4 sliders and sv
  2. Disable widescreen support and countdown
  3. 00:59:721 (5) - nc here to let players notice the ds change
  4. 01:03:194 (1,1) - why different sv? you didn't do this in the later iterations
  5. Compare 01:53:089 (1,1) - to 01:55:615 (1,2) - their sv are surely confusing here
  6. 01:46:063 (2) - it doesn't play really well for me
  7. 02:05:044 (1,3) - blanket?
  8. 02:19:677 (2,3) - the spacing here is just too much
  9. 02:52:473 (1,2) - when i testplayed i thought this was a 1/2 snapping. There are a lot more cases like this. The spacing really confuses me as 1/2 and 1/4 jumps look exactly the same. Not gonna point out every single one but most of the tome I can't really tell whether they are 1/2 or 1/4
  10. 03:30:856 (6) - it doesn't flow well. consider something like 32, 346?
  11. 03:38:356 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I'd expect a descending sv and spacing here
  12. 04:50:194 (1) - not really a fan of the spinner cuz you skipped a lot of sounds you are following

GL :)
Topic Starter
C00L

gottagof4ast wrote:

M4M from your queue

Deliverance
00:01:615 (2) - maybe stack this on top of 00:01:931 (4) right so that's something that i use all the way across the map, therefore doing it here would make it inconsistent, it's what i like to call "Semi-Stacks" little overlaps that meet the outside circle with the number with the other one. There is nothnig wrong with overlaps too, if they are not distracting during gameplay there is literally no reason to change them or make them more clearer. This goes for all similar stacking points, unless you mention something different :D

00:23:721 (1,2) - I don't see why the gap between these should be smaller if you listen closely the music is slowly building up with intense sounds across the map, during that section bookmark to the next the spacing gradually increases to match that background noise ^^

00:29:010 (3,1) - stack this more oops fixed

00:31:615 (1,3) - Overlap again there is nothing wrong with overlaps, they are just a overrated thing that doesnt matter as much ^^

00:41:721 (1,3) - I wouln't stack 1 and 3 there, it seems weird to leave a perfect stack to go to a jump and then go bakc to it fair enough changed

00:48:037 (1,3) - You fully overlapping it most of the time so I would also do it here to distuinshuish the different sounds across the board , although i did change 00:42:668 (5,6) - since i realised that was inconsistent owo

00:54:037 (1,3) - Overlap

01:15:510 (1,2,1) - I would space these evenly that would ruin the intensity if i spaced it evenly, keeping it that way adds a very strong emphasis jump on 01:15:826 (1) -

01:20:721 (4) - Why give this equal spacing to the next slider if the timing between the notes isn't the same idk owo

01:23:010 (2) - Put this circle in the same line as 01:22:773 (1) so you don't need to go up to hit the circle then down for the sldierhead and then back up again to follow it o interesting

01:33:984 (3,3) - stack these

01:34:773 (1,3) - stack this on the sliderend

01:35:405 (1,1) - overlap

01:40:773 (1,2) - maybe stack these?

01:54:352 (2,1) - Intersecting sliders (some like them, I would change it)

01:56:879 (3,1) - Stack

02:19:677 (2,2) - Looks alot nicer if you stack the note on the sliderend

02:20:116 (1,1) - looks nicer if you stack it on the sliderhead

02:32:326 (3,4) - Overlap

02:33:650 (3,5) - ugly overlap

02:50:561 (3,1) - Stack

03:04:826 (2) - reflect the timing of this note in the sapcing what do you mean by this?

03:08:944 (1,1) - Overlap

03:28:650 (3,2) - Since you stacked 03:28:356 (1,2), I would also stack 03:28:650 (3,2)

I would choose to use 90% overlap or fully overlap during this entire section and not use them both mixed. meh, again if it doesnt affect gameplay as much then that doesnt really change anything :p

03:53:061 (1,2,3) - I would space them like this https://imgur-archive.ppy.sh/L7XeHkR.png not a big fan of that since the angles there dont really flow well imo, and simlar patterns to this always have some sort of circular motion to it, this one doesnt really and it would be very inconsistent

04:01:885 (1,3) - stack sliderend and sliderhead

04:07:620 (6,2) - Overlap

04:28:356 (4,6) - stack

Since this kind of map is really not my style its maybe not that great, so if you find this one too bad for an M4M just ignore my post in the queue
Dont worry man every mod counts as a mod :p im not evil dw


Nostalgic wrote:

o/ m4m from your q

  1. In general it's a cool map yet I believe this map will be as clean and fun as dynamite or any other byfar-esque maps if some sections are executed better, i.e. the spacing of those 1/4 sliders and sv :o im going through the map sometimes just buffing things here and there that i dont agree with now, you know i mapped this a couple months back now so i do see things differently, but point out specifically what you would liked changed i would appriciate that so much ;w;
  2. Disable widescreen support and countdown o shit, chonged the countdown, but keeping widescreen since 1920x1080 :o
  3. 00:59:721 (5) - nc here to let players notice the ds change aight
  4. 01:03:194 (1,1) - why different sv? you didn't do this in the later iterations I did :o, 01:06:037 (2) - here for example or 01:08:563 (2) - here, it was just the beginning of the kiai i didn since if you listen closely the sounds here 01:00:668 (1,2) - dont really change as much, but comparing those to 01:03:194 (1,2) - this time around the (2) has a sort of dying out sound which i wanted to underline by changing the sv :o, all the other instances are the same
  5. Compare 01:53:089 (1,1) - to 01:55:615 (1,2) - their sv are surely confusing here ok so 01:53:089 (1,1) - this has a stronger vocal on the second slider therefore i increased its speed, and the second pattern doesnt have vocals and the 2nd slider seems to be dying out rather than being more stronger
  6. 01:46:063 (2) - it doesn't play really well for me i want to keep it for very strong emphasis, and i use it again somewhere else so it does make sense keeping it there sorry ;w
  7. 02:05:044 (1,3) - blanket? that would not work at all since it would create weird flow to the next slider here 02:05:659 (4) - and since that is blanketed already i dont see any point in doing so :o
  8. 02:19:677 (2,3) - the spacing here is just too much its higher to emphasise the higher pitch in the vocals :o
  9. 02:52:473 (1,2) - when i testplayed i thought this was a 1/2 snapping. There are a lot more cases like this. The spacing really confuses me as 1/2 and 1/4 jumps look exactly the same. Not gonna point out every single one but most of the tome I can't really tell whether they are 1/2 or 1/4 aaa mb i wanted to keep combo counts at 1/4 spacing the same as other patterns and new combos if possible at other instances to make that stand out. I done a horrible job at that sorry xd ill fix that
  10. 03:30:856 (6) - it doesn't flow well. consider something like 32, 346? i dont like the flow you suggested it goes bad into 03:31:003 (1) - aa, i did some adjustements maybe it flows a bit better idk
  11. 03:38:356 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I'd expect a descending sv and spacing hered
  12. 04:50:194 (1) - not really a fan of the spinner cuz you skipped a lot of sounds you are following yea but i like that unique whoosh sound and it also leads into the next section pretty nicely :D

GL :)
Thanks for your mods ^^ ill get back to you asap
Invertable
M4M from your queue i know that 25h passed since i posted placeholder so what

Deliverence

I think Od 8.4 is a little bit too low for a 6.09* map buff it up a lil

  • 00:00:352 (2) - Avoid overlap here just to emphasize it

    00:06:352 (1) - ^

    00:00:984 (5) - This is a important sound i would recommend you to increase DS between these 00:00:826 (4,5) so player can feel the emphasize on that sound

    00:02:879 (2) - ^ I don t understand why is DS higher between these 00:02:879 (2,3) - when 00:03:037 (3) - isn't a important sound and no reason to put bigger jump

    00:20:089 (2) - This is really hard to read don t overlap it

    00:25:300 (1) - Why you put repeat slider here when you mapped these places with either 1/4 sliders or 2/4 sliders

    00:27:984 (3,4) - You should but bigger DS between them or drastically change the direction just like you did with the ones before and after for the emphasize when you play this part you feel nothing when clicking that sound like its just a regular part no emphasize

    00:27:194 (7,2) - These should be NC since you putted NC on every change of slider velocity

    00:28:773 (2) - ^

    00:29:405 (2) - ^

    00:32:089 (3) - This is very confusing cause you don t have overlaps in previous and then sudently you make overlap here no reason for that you just ruin the consistency

    00:37:458 (5) - This is over mapped i think you should put a slider here 00:37:300 (4) - and remove the circle

    00:38:247 (3,4) - Idk why you stacked them and made a huge jump on these 00:38:879 (3,4) - its the same sound i would recommend you to remove stack and just make a normal jump

    00:39:510 (5) - Put NC on it and change the direction of the stream or increase DS cause the music on this part gets intense and just a regular stream tho is not that good for that part I think its under mapped

    00:39:826 (1,2,3) - You should make bigger jumps here

    00:41:247 (4) - Don't stack this one with 00:41:405 (1,2,1) - cause new sound starts on 00:41:405 (1)

    00:44:879 (1) - Why you put NC here and you didn't put NC on exactly the same sounds here 00:42:352 (4) , 00:47:405 (5)

    01:00:194 (2,1) - Blanket them maybe

    01:18:352 (1,2,3,4,1) - Increase DS between them by little on every slider just to follow up the music and its intense

    01:32:879 (1,2) - Weird overlap

    01:33:984 (3,3) - Stack them

    01:47:247 (3,3) - ^

    01:53:721 (1,1) - ^

    01:35:642 (2,1) - Idk why u overlapped them it ruined the consistency

    01:48:352 (1,5) - Again weird overlap you can stack them would look better

    01:58:773 (2) - NC

    03:10:709 (4) - Slider end on important sound it feels really bad and it looks really bad you changed the flow of the map drastically here so put a circle on that important sound don't make a repeat slider really low emphasize

    03:33:209 (6,7) - You can stack them

    04:04:091 (3,2) - ^

    04:01:297 (1,3) - Make a nice blanket

    04:01:885 (1,3) - And you could stack slider end with slider head and also blanket 04:01:591 (3,1)

    04:05:709 (4,1,2) - Polish this blanket it doesn't look nice

    04:09:826 (4) - Stack this one on the end of the 04:09:238 (2)
Ok this map is just amazing the music is amazing really hoping to see this ranked one day

I hope this mod was helpful and GL with the map ! :D

My shit map
https://osu.ppy.sh/s/480481
Topic Starter
C00L

Invertable wrote:

M4M from your queue i know that 25h passed since i posted placeholder so what wa

Deliverence

I think Od 8.4 is a little bit too low for a 6.09* map buff it up a lil ugh i already buffed it from OD 8, and since not all 6* maps are the same the OD doesnt have to be either, and since this is a slider heavy map making it higher would just make it more difficult to play aa

  • 00:00:352 (2) - Avoid overlap here just to emphasize it

    00:06:352 (1) - ^ those 2 are to show that there is a different snapping between them, so like here it's 1/4 difference so the spacing is smaller and overlapped, but here 00:07:615 (1,2) - for example it's spaced out more to show that its 1/2 spacing here. There are some exceptions like here for example 00:04:458 (1,2,3) - but there was vocals here for example and the pattern is easily recognisable as a 1/4 anyway xd

    00:00:984 (5) - This is a important sound i would recommend you to increase DS between these 00:00:826 (4,5) so player can feel the emphasize on that sound oops xd

    00:02:879 (2) - ^ I don t understand why is DS higher between these 00:02:879 (2,3) - when 00:03:037 (3) - isn't a important sound and no reason to put bigger jump fair enough nerfed

    00:20:089 (2) - This is really hard to read don t overlap it its not :o, this is perfectly readable because of the high AR, if you turn on the animations in the editor youll see that theres no issue to see it :D, it only looks clustered because of the editor and very high note disappear time

    00:25:300 (1) - Why you put repeat slider here when you mapped these places with either 1/4 sliders or 2/4 sliders That is because this slider sets start to a newer part of the music, until that point the previous patterns you were talking about were all 1/4 (2/4 doesnt really sound well, i suggest you using 1/2 but i didnt use that anywhere in those sounds :o) and hence i put down a new pattern too to represent that change in the music, also i hate repeating patterns since that way a map gets ultra boring, so i implement new things but still keeping the same rhythm :D

    00:27:984 (3,4) - You should but bigger DS between them or drastically change the direction just like you did with the ones before and after for the emphasize when you play this part you feel nothing when clicking that sound like its just a regular part no emphasize done owo

    00:27:194 (7,2) - These should be NC since you putted NC on every change of slider velocity i dont NC every sv change, i put down NC's to the music since NC'ing every sv change with my style would literally be max 3 combo count xd

    00:28:773 (2) - ^

    00:29:405 (2) - ^

    00:32:089 (3) - This is very confusing cause you don t have overlaps in previous and then sudently you make overlap here no reason for that you just ruin the consistency tbh overlaps are just overrated, they dont account for anything zz, and gameplay wise this doesnt change a lot anyway so meh

    00:37:458 (5) - This is over mapped i think you should put a slider here 00:37:300 (4) - and remove the circle circles placed here are accounting for the increase in the background music that is clearly heard here 00:38:563 (1,2,3,4) - which is gradually increasing in spacing. also its not overmapped dw

    00:38:247 (3,4) - Idk why you stacked them and made a huge jump on these 00:38:879 (3,4) - its the same sound i would recommend you to remove stack and just make a normal jump sure more pp xd

    00:39:510 (5) - Put NC on it and change the direction of the stream or increase DS cause the music on this part gets intense and just a regular stream tho is not that good for that part I think its under mapped sik idea :o done both

    00:39:826 (1,2,3) - You should make bigger jumps here nah the section isnt as intense its mostly dying sounds and vocals, making it bigger woudnt fit tbh

    00:41:247 (4) - Don't stack this one with 00:41:405 (1,2,1) - cause new sound starts on 00:41:405 (1) meh maybe ill change it later idk, since so far i like to emphasise the stronger sound here 00:41:879 (2) - which i wanted to change the section with

    00:44:879 (1) - Why you put NC here and you didn't put NC on exactly the same sounds here 00:42:352 (4) , 00:47:405 (5) oops mb

    01:00:194 (2,1) - Blanket them maybe nah that would look too simlar to sliders that were used in rhythms like 1/4 or 1/2, this shows a clear difference and it makes it easy to distuinguish

    01:18:352 (1,2,3,4,1) - Increase DS between them by little on every slider just to follow up the music and its intense i didnt do it on every slider but last 2 xd

    01:32:879 (1,2) - Weird overlap overlaps mean nothing if they dont affect the gameplay ;w;

    01:33:984 (3,3) - Stack them

    01:47:247 (3,3) - ^

    01:53:721 (1,1) - ^ the map is based around semi overlaps like that doe, stacking would make it hella inconsistent

    01:35:642 (2,1) - Idk why u overlapped them it ruined the consistency rearanged a little

    01:48:352 (1,5) - Again weird overlap you can stack them would look better doesnt make a difference aa

    01:58:773 (2) - NC nono the music didnt change here, no need for a nc

    03:10:709 (4) - Slider end on important sound it feels really bad and it looks really bad you changed the flow of the map drastically here so put a circle on that important sound don't make a repeat slider really low emphasize the important sound you are talking about is nothing compared to the beginning of the repeat slider or 03:11:150 (5) - , therefore leaving it like that is fine since nothing obsurd is missed out, besides that builds a bit of intensity

    03:33:209 (6,7) - You can stack them

    04:04:091 (3,2) - ^

    04:01:297 (1,3) - Make a nice blanket

    04:01:885 (1,3) - And you could stack slider end with slider head and also blanket 04:01:591 (3,1)

    04:05:709 (4,1,2) - Polish this blanket it doesn't look nice

    04:09:826 (4) - Stack this one on the end of the 04:09:238 (2) all of these points above dont really matter so i didnt cahnge ;w;
Ok this map is just amazing the music is amazing really hoping to see this ranked one day thanks man :D

I hope this mod was helpful and GL with the map ! :D yea indeed you did a very good job at this :o

My shit map
https://osu.ppy.sh/s/480481
Chibi Maruko
m4m from ur q

  1. 00:06:510 - missed note here. put it
  2. 00:25:931 (1) - idk why you let this slider slow sv instead all sliders are drunk
  3. 00:27:826 (2) - nc here
  4. 00:29:721 (1) - fix this slider. slidertail looks doesn't balance
  5. 00:36:984 (2,3) - first stacked 1/2. move circle to another angle?
  6. 00:38:247 (3,4) - ^
  7. 00:40:142 (3) - nc here
  8. 00:41:879 (2,3,4) - Maybe should ds them to make more impress for slow part
  9. 00:55:300 (1,2,1) - hard to seeing these either. possibly linear flow i think? move a circle (2) a little down or up
  10. 01:02:563 (1,2,3) - making spacing stream triangle aren't good enough. stack them (2,3)
  11. 01:12:194 (4) - nc here to make similar like 01:02:089 (1) bcs same melody
  12. 01:58:773 (2) - nc here
  13. 02:20:116 (1,2,1) - stack them would be nicer
  14. 02:28:870 - missed note here. add it
  15. 02:37:767 (1,2,3,4) - the effects for this getting more lower but you spreaded them. decrease them
  16. 03:16:003 (1) - ctrl + g for this slider to make similar like 00:18:984 (1) and it have same melody
  17. 03:19:826 (1) - nc here doesn't needed. remove it
  18. 03:45:267 (4) - replace this slider to circle bcs no sound at blue anchor.
  19. 03:49:826 (3) - nc here
  20. 04:01:591 (3) - ^
  21. 04:18:245 (2) - move this note to red tick idk why are you put that at yellow
  22. 04:23:356 (2,3,4,5) - decreasing them. too small
Nokashi
[ General]
  1. http://www.tano-c.net/disc/tanocd-0019/ Not an expert on metadata but i think this can qualify as one
  2. drum-hitnormal2.wav
    normal-hitclap2.wav
    normal-hitfinish2.wav
    normal-hitfinish21.wav
    normal-hitwhistle21.wav
    soft-hitclap10.wav
    soft-hitclap11.wav
    soft-hitclap3.wav
    soft-sliderslide10.wav
    soft-sliderslide21.wav
    soft-sliderslide3.wav

    Apparently these are unused, you did inform me that you were in the process of hitsounding, yet i wouldnt be able to know if this amount of unused hitsounds is intended or not
  3. normal-hitfinish2.wav
    normal-hitfinish21.wav
    Make sure to look into these hitsounds, as they have a possibly unrankable ms delay

[ Deliverance]
  1. 00:00:352 (2) - Feels really anticlimactic to have a flow break the moment the song starts with such an intense beat. I Would recommend making the timestamped circle a 1/2 slider instead
  2. 00:02:563 (1) - might be just my ears but this buzzslider should have started here 00:02:642 - . I Dont hear anything on 00:02:602 - , even if there is a beat there its overshadowed so much by the previous strong beat
  3. 00:04:458 (1,2,3) - You can play around with this pattern like so so its more visually appealing as the 2 sliders basically line up, implying the actually movement the player will make
  4. 00:05:089 (1,1,1,1,1) - I Fail to understand the basis for this sudden rhythm switch to sound samples that arent as strong as the main beat throws me off completely. It feels so disconnected from the structure of the map since the exact measure the same vocal appear later, the main rhythm is mapped like normal
  5. 00:08:879 (1,1) - I Feel like the spacing is too much for a 1/4 snap and it can easily be mistaken as 1/2 spacing
  6. 00:13:300 (1,2,3,4) - Tone this down a bit, its such a spike in spacing when looking at previous patterns in retrospect and doesnt reflect the music's intensity in this section as well
  7. 00:16:773 (2,3) - Why does this 1/4 snap have more spacing that some of the 1/2 snaps u use
  8. 00:19:615 (1,1) - Same here as well
  9. 00:22:142 (6,7,8,9,1) - Woo thats pretty overmapped
  10. 00:25:300 (1) - Using a 1/4 reverse to overshadow these 2 really strong beats 00:25:300 - 00:25:458 - isnt really the optimal pattern choice here
  11. 00:40:931 (2,3) - Feels really intense since this is a rhythm choice that was used a lot in previous measures so its tied with a hard section rather with a more calm one. I Would go for a simpler rhythm
  12. 00:41:247 (4,5,6,1,2,3) - You could for more variety in placements. At least something other than a stack of 1/2s
  13. 00:46:458 (1,3) - Shouldnt these be 1/2s and not 3/4s for consistency with 00:43:458 (2,3,4,5,6) - ?
  14. 00:47:879 (7,1) - make this jump more noticable? its the downbeat after all
  15. 00:54:984 (5) - Would surely play better as a 1/2 slider. This flow break in the buildup throws me off
  16. 01:06:352 (1) - Something along the lines of stacking this under 01:05:721 (1) - slider end would flow better in my opinion
  17. 01:10:142 (1,2) - You could buff this for consistency with previous 1/4 kickslider spacings
  18. 01:15:510 (1,2,1) - Nerf this, can easily be mistaken for 1/2 spacing, considering how spaced it actually is
  19. 01:28:142 (1,1) - Tweak it a bit like this
  20. 01:30:510 (2) - Would actually give equal spacing here between 01:30:352 (1,2,1) -
  21. 01:34:458 (2,3) - the snare of 2 is underwhelmed so much by the 3 sudden spacing spike, you should nerf 2->3 jump tbh
  22. 01:37:931 (3) - Pretty overmapped buzzslider, i dont hear anything on the 1/8 divisor
  23. 01:51:668 (2) - I Would make this a 1/1 as well to be consistent with 01:51:194 (1) - .Since both objects are based on similar or even same sounds
  24. 02:08:748 (1) - I Would expect more movement here, since the vocals are pretty jumpy here. You could try a kickslider based rhythm i suppose
  25. 02:17:173 (1,2,3,4,1,2,3,4) - After the previous jump pattern's increase in spacing, these 2 sets of jumps actually have reduced spacing even though the song is still buiding up. They should be of equal or increased intensity imo
  26. 02:20:116 (1,2) - Basing such a huge jump off of vocals only isnt something you choose to do in most of the map, so this came as a suprise. Nevertheless it deserves less spacing since vocals alone cant justify this imo
  27. 02:21:444 (3,4) - you could buff this, pretty intense sounds and the spacing might seem underwhelming when you take into account the maps structure
  28. 02:23:061 (4,5,6,7) - Why did you go for a stream here? It really doesnt fit with the whole rhythm you have going on. You should stick to sliders, the would compliment the song better
  29. 02:27:767 (2,3,4,5) - Wew thats pretty overmapped here
  30. 02:37:620 (4) - Stacking it on 02:38:061 (3) - would play really well as well as differetiate the 2 patterns
  31. 02:39:532 (1,2) - These buzzsliders seems really pointless, why not go for something you have already used to represent that rhythm, like 02:41:885 (1,2) - for example
  32. 02:43:356 (2,3,4,5) - Better as 2 kickslider to better emphasize stronger sounds on red and white tick
  33. 02:54:532 (3,4) - Shouldnt these be kicksliders for consistency with how you map this certain sound
  34. 03:37:032 (7) - Feels really anticlimactic to have 2 1/2 circles stacked in a section thats so intense
  35. 03:51:885 (4) - Could be better as a 1/2 slider
  36. 03:54:532 (2,3,1,2) - NC should have been here 03:54:679 (3) - instead imo, also making this jump more noticable would work well
  37. 04:00:120 (4,5) - These 2 sliders arent based on anything that has indicated the use of kicksliders in the past, so they really feel out of place
  38. 04:13:503 (3) - NC Should have been here as well
  39. 04:36:444 (4) - Move to somewhere like x:258|y:374 for a less restricted movement that opens up more on the playfield and connects well with the next object

Best of luck my dude
Topic Starter
C00L

Chibi Maruko wrote:

m4m from ur q

  1. 00:06:510 - missed note here. put it this is intentional and it's done all across the beginning of the map to emphasise the drum hits rather than the little rattles
  2. 00:25:931 (1) - idk why you let this slider slow sv instead all sliders are drunk there is a dying out sound on it :o, that's why it's slower than the rest
  3. 00:27:826 (2) - nc here fixd
  4. 00:29:721 (1) - fix this slider. slidertail looks doesn't balance yea ik its not balanced that was the point :o
  5. 00:36:984 (2,3) - first stacked 1/2. move circle to another angle? fixed in another mod
  6. 00:38:247 (3,4) - ^ ^
  7. 00:40:142 (3) - nc here no
  8. 00:41:879 (2,3,4) - Maybe should ds them to make more impress for slow part ok
  9. 00:55:300 (1,2,1) - hard to seeing these either. possibly linear flow i think? move a circle (2) a little down or up its already very linear,
    if you place a slider to it you can see that clearly
  10. 01:02:563 (1,2,3) - making spacing stream triangle aren't good enough. stack them (2,3) no thanks i like this back and forth flow
  11. 01:12:194 (4) - nc here to make similar like 01:02:089 (1) bcs same melody ok
  12. 01:58:773 (2) - nc here z
  13. 02:20:116 (1,2,1) - stack them would be nicer i dont like stacks too much if you havent noticed :>
  14. 02:28:870 - missed note here. add it no thanks, also theres no beat there just dying out sound from 02:28:797 (4) - z
  15. 02:37:767 (1,2,3,4) - the effects for this getting more lower but you spreaded them. decrease them it gets less intense but then at (3)
    it starts building up again :o
  16. 03:16:003 (1) - ctrl + g for this slider to make similar like 00:18:984 (1) and it have same melody oh oops mb
  17. 03:19:826 (1) - nc here doesn't needed. remove it oko_hand
  18. 03:45:267 (4) - replace this slider to circle bcs no sound at blue anchor. noo there is and also its tick, theres no such thing as an anchor xd
  19. 03:49:826 (3) - nc here nah music doesnt change much here
  20. 04:01:591 (3) - ^ ^
  21. 04:18:245 (2) - move this note to red tick idk why are you put that at yellow oops
  22. 04:23:356 (2,3,4,5) - decreasing them. too small idk what you mean here
thanks for the mod !
Ill reply to nokashi later owo
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