What kind of problem? I havent been able to log into osuzigizigiefe wrote:
donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantanalso i will send my diff after i finish this,i was too busy
What kind of problem? I havent been able to log into osuzigizigiefe wrote:
donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantanalso i will send my diff after i finish this,i was too busy
For the hitsounds, I deleted them as they were for STD diffs that I removed.Hitsu wrote:
Well I'm here again~General
Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.
And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
Super helpful!! thanks!!frukoyurdakul wrote:
Hello from my modding queue.
[Oni]
You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.
00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds. Fixed
00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here. Fixed
00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal. Fixed
00:23:268 - Add kat, because of the snare sound. Fixed
00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds. Fixed
00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note. Fixed, but didn't add finish
00:34:499 (196) - kat because of the snare sound. Fixed
00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking. Fixed
01:01:115 - How about adding a kat? There is a snare sound. Fixed
01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound. Fixed
01:05:115 (39) - Kat because of the snare sound.
01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point. Fixed
01:14:961 - Add a kat to emphasize the snare sound. Fixed
01:19:422 - ^ Nope
I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.
Good luck on the ranking way, I hope my mod helped :^)
Didn't change anything in the Muzu, fixed the Kiai. ThanksHitsu wrote:
quick mod for two of the diffs since i'm done with modding for nowGeneral
kiai at the beginning is too long.Muzukashii
is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.Jerry's Onigl
Hi there Jerry and thanks for your mod on my map again.
So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.
00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.
All other here seems fine to me.
donkat wrote:
Didn't change anything in the Muzu, fixed the Kiai. Thanks
You seem a little angry, sorry about that.Hitsu wrote:
donkat wrote:
Didn't change anything in the Muzu, fixed the Kiai. Thanks
too bad for you not to fix that instantly, cause many modders will mention to fix ddk and other patterns that don't match ddd and kkk
and that won't be ranked if you won't fix it
but who cares :^)
also i still don't understand why won't you update your "suddenly" map with my gds even if you won't rank it
Well I'm not angry. It's just I don't understand your position, that's all.donkat wrote:
You seem a little angry, sorry about that.
About the Muzu, if another modder tells me to fix it I will. I've seen some ranked maps with ddk patterns and such.
I already told you I'm abandoning the Suddenly map and I 99% won't come back to it. So I don't see the point in adding your GDs. I already told you you can start your own map with them.
Sorry again
Hitsu wrote:
Jerry's Oni
Hi there Jerry and thanks for your mod on my map again.Hi!
So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.
00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.I mapped it according to the vocals because that's what stands out more in this section and the intensity of the music is relatively tame compared to the other parts, so I don't see the need to follow the drums.
Here's my updated diff, donkat: http://puu.sh/uthnB/9922e7da38.zipSmallwu wrote:
[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitchNice catch, changed.
00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3)ooh this sounds good! I also changed 00:08:038 (40) - to a kat so that it's consistent with your previous suggestion of kat for 00:07:576 (38) -
00:29:884 (160) - k because it sounds higher than (158) and (159)This don here is actually used to emphasize the difference in pitch of the drum notes between 00:29:576 (157) - and 00:29:884 (160) -, with the latter being at a lower pitch :3
01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131)Agreed, also adjusted the upcoming parts to improve the flow of this section.
Smallwu wrote:
Hi, mod from my queue
[General]
- When you update, choose Pending Beatmaps
- Turn off Enable Custom Colours and Widescreen Support done
- You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
- AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan) done
- do like this (in .osu file)
Because the original only highlight the loli between the two women done, thanks- HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7- Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing Fixed
00:23:730 (75,76,77) - kkk? guitar sounds same Fixed
00:31:576 (110) - Suggest you add a kat here Because drums is very loud Fixed
00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better) Fixed
00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192) Fixed
00:52:807 (199) - Move to 00:52:192 to follow voice? Fixed
01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3 Fixed
01:03:115 (21) - Change to d or k Because Finisher is strange =口= Fixed, changed to k
01:11:115 (60) - No Finisher Because it highlight nothing Kinda wanted to keep this but fixed
01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it Fixed
01:20:038 (96) - ^ ^ Fixed
01:20:345 (97) - K to keep consistency Fixed
01:20:961 (98) - D feels better because it's the song's endFixed=====
GL with Rank! Thanks!
Edit : Change all of the Chinese to English, and change something
donkat wrote:
Smallwu wrote:
Hi, mod from my queue
[General]
- You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
What you need to do is change the sound effect "S:C1(C2)" to "N"
Yes, you deleted the files, but the option hasn't changed. Has it?
You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3- HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=- Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
Do like this can have same effects like what I said before
Smallwu wrote:
Hi, mod from my queue
[General]
- You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
What you need to do is change the sound effect "S:C1(C2)" to "N"
Yes, you deleted the files, but the option hasn't changed. Has it?
You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3[/color]- HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=
haha fixed now- Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
Do like this can have same effects like what I said before
ThanksRinger wrote:
hi, from my M4M queue
Overall you use too much finish imo, but as I said, it is my opinion, it may be hard especially on lower difficulties to hold the 2 keys too much Agree lol. Removed most of the finishes
Kantan
00:07:115(4) - Why D when you don't put a D at combo 2 that is alike? Removed finish.
00:55:499(25,26,27) - KDK instead of DDD ? Fixed
00:58:807(2) - I feel you won't put a D here but a d here because 01:01:268(4) looks alike and don't have a D Yes, but this is the start of the chorus, a whole new section, so it is important imo to emphasise
01:14:808 - d here? Added but removed a lot of other stuff in outro
Muzukashii
00:43:268 - Add 2 d on this red tick and the blue tick after? the pattern seems not natural and it's not that hard for a muzu Fix
00:43:422(163) - k ? Nope
00:43:499(164) - Remove? Nope
00:43:730(166) - k? Fix
00:49:268(187) - K? Fix
01:08:192 - Add d Fix
Oni
00:06:730(30) - Remove this d
00:06:884 - k for the drum?
00:07:038 - ^
00:07:115(33) - d Fix
00:19:115(107) - d Fix
00:26:192(144) - d Not changing
00:26:807(152) - k Fix
00:35:268(204,205, 206) - ddd pattern Fix
00:43:422 - to me it should looks like this Fix
00:50:499(314,315,316,317,318,319,320,321,322) - ddd kkk ddd Changed to kkk ddd kkk instead
00:54:576(342) - dfor ddk pattern Fix
01:02:807(25) - d for dkdkd pattern Fix
01:07:807 - k to complete the pattern Nope
frukoyurdakul wrote:
Hello from my modding queue.
[Cdh's Futsuu]
00:06:807 (10,11) - Ctrl + g? I think that way you can emphasize the snare sound by using kat. mapping to the vocals here tho
00:09:883 (19) - Kat? It sound good imo with the snare sound as well.
Maybe it's just me but the middle part sounds like a Kantan. I think you can make it a bit harder using 1/2 sounds. i would if you have some suggestions for me
01:02:653 (42) - Kat? It will support the snare sound + make the patterns more various. i prefer consistency rather than variety for this part tho especially since its a harder portion of the map
Good luck on the ranking way, I hope my mod helped :^) Thanks!
Thanks for the mods!Raphalge wrote:
Hi from modqueue, love me some single adequate stonei dont get itOHHH youre so punny huh :^)
[Futsuu]
00:21:576 - add k? i might but if i add a note here then 00:22:807 should have one too but in this way this part will be too hard :<
00:59:730 - ^ the first part of the kiai's easiness(?) is intentional as the music is actually less dense too ;w;
01:07:115 (54) - change to k? the "wowowo" sounds a bit more drawn to me wowowowooooooooo
01:12:038 (69) - k for guitar emphasis? :o would consider to change this in the future, not changing it for now tho ;w;
nice song and mapset, gl with rank!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 24328,58790,80944,100636,115405,152328
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3
[Metadata]
Title:Konzatsu Communication
TitleUnicode:混雑コミュニケーション
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Cdh's Futsuu
Source:
Tags:niche syndrome jerry cdhsausageboy Nicheシンドローム
BeatmapID:1201546
BeatmapSetID:552186
[Difficulty]
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CircleSize:2
OverallDifficulty:4
ApproachRate:3
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320,160,74653,1,8,0:0:0:0:
320,160,74960,1,0,0:0:0:0:
320,160,75114,1,0,0:0:0:0:
256,160,75422,1,8,0:0:0:0:
96,160,75884,1,0,0:0:0:0:
96,192,76192,1,0,0:0:0:0:
128,192,76345,1,0,0:0:0:0:
192,96,76653,1,8,0:0:0:0:
320,128,76961,1,8,0:0:0:0:
288,160,77268,1,0,0:0:0:0:
320,160,77576,1,0,0:0:0:0:
256,160,77884,1,8,0:0:0:0:
320,160,78345,1,4,0:0:0:0:
288,128,78653,1,0,0:0:0:0:
192,192,78807,1,0,0:0:0:0:
352,160,79114,1,8,0:0:0:0:
320,160,79576,5,12,0:0:0:0:
320,160,79883,1,0,0:0:0:0:
320,160,80037,1,0,0:0:0:0:
256,160,80345,1,8,0:0:0:0:
192,224,80961,5,4,0:0:0:0:
Sorry for missing your mod, Stefan :pStefan wrote:
[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern.Originally thought that it'd be nice to have a little gap here to emphasize on the heavy beat at 00:16:807 -, but now that I look back at it I feel that it doesn't really change that much lolol. Fixed
wow its been a long time since ive fixed everything in a mod lolStefan wrote:
[Futsuu]
Even AIMod is nagging, please fix that.
its a perfect 1.4 on my end though...?
00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - . i was at a loss while mapping this so i went full lazy mode and copied 00:20:499 directly lol um changed into something that makes more sense
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have. yeah the notes were added initially since people thought that the map was too easy lol fixed!