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ONE OK ROCK - Konzatsu Communication [Taiko]

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Topic Starter
Worldwide

KnightC0re wrote:

Hopefully I will not be very brutal

Normal
00:04:654 (1) - Sliders with more than 3 points looks odd
00:07:115 (1,2) - Make this as one long slider
00:09:557 (1,2) - Shorten both to red ticks like so (You can change the curves as well)

00:11:423 (5,1) - Extend reverse slider and remove circle
00:16:808 - I know you're trying to emphasize the rhythm in this section, but for a normal it might be a bit confusing
00:26:500 (6) - Replace with circle and add another circle in the next white tick
00:27:115 (1,2) - This looks weird, consider changing to something like this

00:29:269 (1,2,3) - Again, too confusing, replace these with 4 sliders
00:34:500 (2,3) - This really abuses slider flow, change it
00:36:962 (2,3,4) - ^
00:39:115 (1) - Again, looks weird, change it like this

00:48:423 - Not sure what you are doing with this one, its not on a correct tick or something
00:54:192 (2,3,4) - A bit hard for normal
01:02:808 (4,5) - ^
01:07:962 (4) - Put this on a blue tick is confusing (Again, this is normal diff)
01:20:962 - Put a circle here to end Fixed everything

Overview
This diff needs to be nerfed since it is not exactly a normal at all (Normal is supposed to be under 2.5*), and if you don't want to nerf it, make a lower difficulty as you need at least a normal to make this rankable. Also, the flow in this is quite weird. I highly suggest you to do that in harder difficulties like insane or extra as flow is not supposed to be awkward

Hard
00:07:115 (6) - New combo here
00:11:423 (8,9) - Slider and flow, you get the idea
00:16:346 (6,7,8,1) - This might be a bit hard for Hard, decrease the spacing
00:17:192 - Move this to the previous red tick
00:20:039 (2,3,4) - This pattern is nice
00:24:654 (3,4,5) - If you're gonna stick with this pattern, move the sliderends on top of the next sliderhead to make it less hard
00:36:962 (1,2) - At this point I'm not sure if abusing slider flow is okay but just in case change the flow
00:42:808 (5,6,7) - Not necessarily bad, but not quite necessary to have sliders Kept all the sliders.
00:46:808 (3,4) - Slider flow, optional to change since this is better than previous situations
00:48:039 (5,6) - Again, unnecessary sliders
00:52:654 (6,7,8) - ^
00:55:115 - Put a circle here
00:56:346 - Here as well Fixed everything apart from some

Overview
Again, flow is bad at some points, but it's better than Normal mostly. The ending imo is good

Closing Thoughts
You should focus on flow as of now, as your rhythm emphasis is quite good. This map also needs an Easy since the lowest diff has to be under 2.5* to be rankable. This song could also be a lot harder so if you want you can make an Insane and Extra as well.
zigizigiefe
sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note.
  4. 00:11:498 (68,70) - There aren't sounds.
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo.
  6. 00:31:653 - Why did you ignore this sound?
[Muzukashii]
  1. 00:04:653 (9) - Drum sound isn't loud enough for add finisher imo.
  2. 00:07:115 (15) - ^
  3. 00:09:576 (21,24) - Same above
  4. 00:10:653 (26,27,28) - Move to 00:10:807 -,because guitar sound starts here
  5. 00:39:038 (143) - I think 1/4 triplet isn't fit here.
  6. 00:42:653 - Add a kat note for better vocal & drum emphasis.
  7. 00:43:422 (162,163,164) - I don't think that should be kkd.Drum sound are too strong.
  8. 00:44:038 (166) - Why not kat finisher? c:
  9. 00:44:038 - You should follow vocal and some 1/2 notes..
  10. 00:48:961 - Same above
  11. 01:07:422 (40,41,42,43,44) - ddddd 5plet isn't too hard for a muzukashii diff?Try it with kkk d
  12. 01:18:499 (91) - There is no drum sound here.
I guess that's it :D
Topic Starter
Worldwide

zigizigiefe wrote:

sup from my queue o/



[Muzukashii]
  1. 00:04:653 (9) - Drum sound isn't loud enough for add finisher imo. Fix for all
  2. 00:07:115 (15) - ^
  3. 00:09:576 (21,24) - Same above
  4. 00:10:653 (26,27,28) - Move to 00:10:807 -,because guitar sound starts here Fix
  5. 00:39:038 (143) - I think 1/4 triplet isn't fit here. Fix
  6. 00:42:653 - Add a kat note for better vocal & drum emphasis.
  7. 00:43:422 (162,163,164) - I don't think that should be kkd.Drum sound are too strong.
  8. 00:44:038 (166) - Why not kat finisher? c:
  9. 00:44:038 - You should follow vocal and some 1/2 notes..
  10. 00:48:961 - Same above
  11. 01:07:422 (40,41,42,43,44) - ddddd 5plet isn't too hard for a muzukashii diff?Try it with kkk d
  12. 01:18:499 (91) - There is no drum sound here.
I guess that's it :D
Jerry

zigizigiefe wrote:

sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them :arrow: ...where? .___.
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg :arrow: The Finisher is there to have consistency with the previous one at 00:02:191 (1) -, so no change for this.
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note. :arrow: The drumsnares at 00:07:575 (38) - and 00:08:652 (43) - are also accompanied by a don, so this is a don as well for consistency.
  4. 00:11:498 (68,70) - There aren't sounds. :arrow: There are sounds from the drums in the music here lol
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo. :arrow: I am following the drums, which is why the k k k d patterns are placed here to follow the drum's beats ._.
  6. 00:31:653 - Why did you ignore this sound? :arrow: I want to place more emphasis on the don note here at 00:31:729 (168) -. Having a kkkkd would reduce the impact of the don note.
Thanks for the mod~ :3

Adjusted the green lines and some small notes: >>Update<<
Topic Starter
Worldwide

Jerry wrote:

zigizigiefe wrote:

sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them :arrow: ...where? .___.
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg :arrow: The Finisher is there to have consistency with the previous one at 00:02:191 (1) -, so no change for this.
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note. :arrow: The drumsnares at 00:07:575 (38) - and 00:08:652 (43) - are also accompanied by a don, so this is a don as well for consistency.
  4. 00:11:498 (68,70) - There aren't sounds. :arrow: There are sounds from the drums in the music here lol
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo. :arrow: I am following the drums, which is why the k k k d patterns are placed here to follow the drum's beats ._.
  6. 00:31:653 - Why did you ignore this sound? :arrow: I want to place more emphasis on the don note here at 00:31:729 (168) -. Having a kkkkd would reduce the impact of the don note.
Thanks for the mod~ :3

Adjusted the green lines and some small notes: >>Update<<
thanks \0/
125601228
Oni
00:31:115 (172,173,174,175,176,177,178) -
  • or
00:33:653 (189,191) - Delete
00:34:192 (196,197) - d_d :arrow: ddd
00:33:884 (192,193,194,195,196) - ddkkd :arrow: ddddk
00:37:115 (216,217) - +d
00:38:807 - +d
00:39:268 - +d
00:40:884 - +d
00:45:268 - +d
00:50:192 - +d
00:55:115 and 00:56:345 - maybe +K?
01:03:653 (31,32) - kd :arrow: dk
01:07:730 (55,56) - maybe +k?
01:08:807 - +d
01:10:961 (75,76) - +d
  • or

ok. good luck :)
Topic Starter
Worldwide

125601228 wrote:

Oni
00:31:115 (172,173,174,175,176,177,178) -
  • or
00:33:653 (189,191) - Delete
00:34:192 (196,197) - d_d :arrow: ddd
00:33:884 (192,193,194,195,196) - ddkkd :arrow: ddddk
00:37:115 (216,217) - +d
00:38:807 - +d
00:39:268 - +d
00:40:884 - +d
00:45:268 - +d
00:50:192 - +d
00:55:115 and 00:56:345 - maybe +K?
01:03:653 (31,32) - kd :arrow: dk
01:07:730 (55,56) - maybe +k?
01:08:807 - +d
01:10:961 (75,76) - +d
  • or
Fixed everything except one. I can't remember which one. Thanks
ok. good luck :)
frukoyurdakul
Hello from my modding queue.

[Cdh's Futsuu]

00:06:807 (10,11) - Ctrl + g? I think that way you can emphasize the snare sound by using kat.

00:09:883 (19) - Kat? It sound good imo with the snare sound as well.

Maybe it's just me but the middle part sounds like a Kantan. I think you can make it a bit harder using 1/2 sounds.

01:02:653 (42) - Kat? It will support the snare sound + make the patterns more various.

[Oni]

You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.


00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds.

00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here.

00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal.

00:23:268 - Add kat, because of the snare sound.

00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds.

00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note.

00:34:499 (196) - kat because of the snare sound.

00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking.

01:01:115 - How about adding a kat? There is a snare sound.

01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound.

01:05:115 (39) - Kat because of the snare sound.

01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point.

01:14:961 - Add a kat to emphasize the snare sound.

01:19:422 - ^

I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.

Good luck on the ranking way, I hope my mod helped :^)
zigizigiefe
donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantan :o also i will send my diff after i finish this,i was too busy :(
Stefan
[Kantan]
00:02:191 - 00:09:576 - You could make the part to something more entertaining if you ask me. Add a don note at 00:03:115 - and 00:05:576 - . Optional, if you don't mind the density you can add don notes at 00:04:038 - but I don't think you need it so much. After then, change 00:07:115 (4) - and 00:08:345 (5) - to Kat notes and go with the same rhythm between 00:02:191 - 00:06:499 - . You can differentiate these two loops by using different hitsounds.
00:09:576 (6,7,8) - Make (6) to Don while you remove (7). Compare the impact of the song at 00:10:807 (9,10,11) - and at 00:09:576 (6,7,8) - . You'll notice that 00:10:807 (9,10,11) - is way stronger, so 00:09:576 (6,7,8) - should be weaker by having a lower density.
00:13:268 (13,14,15,16,17) - I understand the purpose of the kat notes but I don't think it works properly. I find this pattern works better: https://derpovic.s-ul.eu/dQPEutHU.png It feels more natural to follow.
00:16:038 (19) - ^ following this, move this note to 00:16:345 - .
00:19:422 - 00:24:345 - We could nerf this part slightly, try this: https://derpovic.s-ul.eu/0oZEXJHO.png On the picture: (31,32) here goes with the guitar riff, (25,26,27) stay on every downbeat while (28,29,30) is denser because of the impact increase, as well (31,32) skips the downbeat of the big tick to emphasize the guitar riff better.
00:24:345 - 00:33:884 - have a very similar density level compared to Futsuu - that's not good. I notice you try to follow both things - Background music and vocals - somewhat equal but I don't think it works well, so you should cut out some stuff and take attention to the more significant beats and sounds. I've made an example of what I am thinking: https://derpovic.s-ul.eu/sLdHdM51.png
00:38:192 (8,9) - Switch them: there is really no reason to suddenly change the hitsound usage from k k k to d. It makes no sense after all.
00:44:345 - 00:48:653 - On personal sight I'd consider to have a more simplier hitsound usage, for example: d d d is more recommend to use than k d d. https://derpovic.s-ul.eu/Rz9hUVXH.png
00:51:730 (17,18,19,20,21) - https://derpovic.s-ul.eu/LAWSlLQG.png Since you switched 00:46:807 (7,8,9,10) - from k to d, it only makes sense if you keep this with 00:51:730 (17,18) - too (make (17) to d). Then, remove (20) and move (21) to 00:53:268 - , it fits way better with the vocals.
01:01:268 (4,5) - What about changing this part to k d k? It is a nice mirror pattern to 00:58:807 (1,2,3) - and connects better than d k k.

[Futsuu]

Even AIMod is nagging, please fix that.

00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - .
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have.

[Muzukashii]
00:24:653 (79,80,81) - The triplet feels quite strange to be honest, I would just remove it and have the little break instead.
00:33:884 (119,120,121,122,123) - Since the combo pattern is awfully long this will cause some difficulty spikes between Futsuu > Muzukashii. I'd suggest removing 00:34:499 (123) - and then to change into this: https://derpovic.s-ul.eu/lfTMfBR5.png (122 on the picture is now a Big Note).
00:33:576 (118) - Additionally, change this to Big Don. I don't think this needs to be different from 00:32:961 (116,117) - .
00:43:345 (164) - For this part I wouldn't use ddddd, it's not directly bad but too hard for this sort of pattern, BPM makes it even harder. Remove 00:43:345 (164) - in this case.
00:44:038 - 00:56:038 - To be honest but I think you don't have to map this part so continuously. Remove 00:45:268 (173) - , 00:50:192 (192) - , and the 1/4 notes 00:53:345 (204) - and 00:48:422 (185) - , the usage of triplets here are really strange and barely fits - since you only used them if the music gave the oppoturnity to use 1/4 rhythm.
00:58:807 - Don't use SV changes for this BPM. I see the intention but from my personal opinion I don't find you have to use it for the Muzukashii difficulty, keep it for the Oni Difficulties.
01:18:653 (91) - I think people will keep on a smoother rhythm if the note is played on 1/1, on 01:18:499 - . But I will leave it to you if you want to change it.

[Oni]
00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - and 01:13:038 (91,92,93,94,95,96) - since the mapset technically has no real Inner Oni (something you'd consider as harder Oni) we treat your and Jerry's Oni as "Oni" - yeah, we got this so far. However, these two parts I've pointed out makes stuff complicated and should be nerfed. For 195 BPM this is challenging and barely fits to the spread, your Oni neither has longer streams than these two parts so it makes them look even more kinky if you ask me.
01:13:576 - The barline works sorta strange, move the green line to 01:13:730 - (Yeah, I am VERY nazi when it comes to barline stuff, sorry. :^)

[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern.
Snowy Heat
quick mod for two of the diffs since i'm done with modding for now

General

kiai at the beginning is too long.
Muzukashii

is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.
Jerry's Oni

Hi there Jerry and thanks for your mod on my map again.

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.

All other here seems fine to me.
gl
Topic Starter
Worldwide

zigizigiefe wrote:

donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantan :o also i will send my diff after i finish this,i was too busy :(
What kind of problem? I havent been able to log into osu
Snowy Heat
Well I'm here again~

General

Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.

And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
Topic Starter
Worldwide

Hitsu wrote:

Well I'm here again~

General

Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.

And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
For the hitsounds, I deleted them as they were for STD diffs that I removed.
As for the Kiai, I moved it up one tick and the warning disappeared on AiMod. However, some modders told me to move it back so I don't know what to do ;_;
Topic Starter
Worldwide

frukoyurdakul wrote:

Hello from my modding queue.


[Oni]

You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.


00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds. Fixed

00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here. Fixed

00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal. Fixed

00:23:268 - Add kat, because of the snare sound. Fixed

00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds. Fixed

00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note. Fixed, but didn't add finish

00:34:499 (196) - kat because of the snare sound. Fixed

00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking. Fixed

01:01:115 - How about adding a kat? There is a snare sound. Fixed

01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound. Fixed

01:05:115 (39) - Kat because of the snare sound.

01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point. Fixed

01:14:961 - Add a kat to emphasize the snare sound. Fixed

01:19:422 - ^ Nope

I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.

Good luck on the ranking way, I hope my mod helped :^)
Super helpful!! thanks!!
Topic Starter
Worldwide

Hitsu wrote:

quick mod for two of the diffs since i'm done with modding for now

General

kiai at the beginning is too long.
Muzukashii

is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.
Jerry's Oni

Hi there Jerry and thanks for your mod on my map again.

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.

All other here seems fine to me.
gl
Didn't change anything in the Muzu, fixed the Kiai. Thanks
Snowy Heat

donkat wrote:

Didn't change anything in the Muzu, fixed the Kiai. Thanks

too bad for you not to fix that instantly, cause many modders will mention to fix ddk and other patterns that don't match ddd and kkk
and that won't be ranked if you won't fix it
but who cares :^)

also i still don't understand why won't you update your "suddenly" map with my gds even if you won't rank it
Topic Starter
Worldwide

Hitsu wrote:

donkat wrote:

Didn't change anything in the Muzu, fixed the Kiai. Thanks

too bad for you not to fix that instantly, cause many modders will mention to fix ddk and other patterns that don't match ddd and kkk
and that won't be ranked if you won't fix it
but who cares :^)

also i still don't understand why won't you update your "suddenly" map with my gds even if you won't rank it
You seem a little angry, sorry about that.
About the Muzu, if another modder tells me to fix it I will. I've seen some ranked maps with ddk patterns and such.
I already told you I'm abandoning the Suddenly map and I 99% won't come back to it. So I don't see the point in adding your GDs. I already told you you can start your own map with them.

Sorry again
Smallwu
Hi, mod from my queue
[General]
  1. When you update, choose Pending Beatmaps

  2. Turn off Enable Custom Colours and Widescreen Support

  3. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it?

  4. AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan)

  5. do like this (in .osu file)
    Because the original only highlight the loli between the two women

  6. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce)

  7. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)
[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing

00:23:730 (75,76,77) - kkk? guitar sounds same

00:31:576 (110) - Suggest you add a kat here Because drums is very loud

00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better)

00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192)

00:52:807 (199) - Move to 00:52:192 to follow voice?

01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3

01:03:115 (21) - Change to d or k Because Finisher is strange =口=

01:11:115 (60) - No Finisher Because it highlight nothing

01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it

01:20:038 (96) - ^ ^

01:20:345 (97) - K to keep consistency

01:20:961 (98) - D feels better because it's the song's end :idea:
[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitch

00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3)

00:29:884 (160) - k because it sounds higher than (158) and (159)

01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131)

Seems good
[Oni]
(too tired to mod, sorry :3)

=====
GL with Rank!

Edit : Change all of the Chinese to English, and change something
Snowy Heat

donkat wrote:

You seem a little angry, sorry about that.
About the Muzu, if another modder tells me to fix it I will. I've seen some ranked maps with ddk patterns and such.
I already told you I'm abandoning the Suddenly map and I 99% won't come back to it. So I don't see the point in adding your GDs. I already told you you can start your own map with them.

Sorry again
Well I'm not angry. It's just I don't understand your position, that's all.
Because I've mentioned that I don't care if it will be ranked or not and that means I'm ok if my GDs will go to the graveyard with your parts too.
I don't want to start my own map with that either that's why I was a bit shocked when you wrote me that PM message.
I still insist on just adding my diffs to that mapset and let it go straight to the graveyard but you can do as you wish. Then I'll just delete those diffs not to be sad about all this situation.
But actually the point is why would you accept my proposal to make Muzukashii and ask to remap Oni and make it my GD too then. That's what I don't understand.
Jerry

Hitsu wrote:

Jerry's Oni

Hi there Jerry and thanks for your mod on my map again. :arrow: Hi! :D

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals. :arrow: I mapped it according to the vocals because that's what stands out more in this section and the intensity of the music is relatively tame compared to the other parts, so I don't see the need to follow the drums.

Smallwu wrote:

[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitch :arrow: Nice catch, changed.

00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3) :arrow: ooh this sounds good! I also changed 00:08:038 (40) - to a kat so that it's consistent with your previous suggestion of kat for 00:07:576 (38) -

00:29:884 (160) - k because it sounds higher than (158) and (159) :arrow: This don here is actually used to emphasize the difference in pitch of the drum notes between 00:29:576 (157) - and 00:29:884 (160) -, with the latter being at a lower pitch :3

01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131) :arrow: Agreed, also adjusted the upcoming parts to improve the flow of this section.
Here's my updated diff, donkat: http://puu.sh/uthnB/9922e7da38.zip
Topic Starter
Worldwide

Smallwu wrote:

Hi, mod from my queue
[General]
  1. When you update, choose Pending Beatmaps

  2. Turn off Enable Custom Colours and Widescreen Support done

  3. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.

  4. AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan) done

  5. do like this (in .osu file)
    Because the original only highlight the loli between the two women done, thanks

  6. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7

  7. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it

[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing Fixed

00:23:730 (75,76,77) - kkk? guitar sounds same Fixed

00:31:576 (110) - Suggest you add a kat here Because drums is very loud Fixed

00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better) Fixed

00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192) Fixed

00:52:807 (199) - Move to 00:52:192 to follow voice? Fixed

01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3 Fixed

01:03:115 (21) - Change to d or k Because Finisher is strange =口= Fixed, changed to k

01:11:115 (60) - No Finisher Because it highlight nothing Kinda wanted to keep this but fixed

01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it Fixed

01:20:038 (96) - ^ ^ Fixed

01:20:345 (97) - K to keep consistency Fixed

01:20:961 (98) - D feels better because it's the song's end :idea: Fixed=====
GL with Rank! Thanks!

Edit : Change all of the Chinese to English, and change something
Smallwu

donkat wrote:

Smallwu wrote:

Hi, mod from my queue
[General]
  1. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
    What you need to do is change the sound effect "S:C1(C2)" to "N"
    Yes, you deleted the files, but the option hasn't changed. Has it?

    You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
    All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3


  2. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
    Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=

  3. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
    my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
    Do like this can have same effects like what I said before
Ringer
hi, from my M4M queue

Overall you use too much finish imo, but as I said, it is my opinion, it may be hard especially on lower difficulties to hold the 2 keys too much

Kantan

00:07:115(4) - Why D when you don't put a D at combo 2 that is alike?
00:55:499(25,26,27) - KDK instead of DDD ?
00:58:807(2) - I feel you won't put a D here but a d here because 01:01:268(4) looks alike and don't have a D
01:14:808 - d here?

Muzukashii

00:43:268 - Add 2 d on this red tick and the blue tick after? the pattern seems not natural and it's not that hard for a muzu
00:43:422(163) - k ?
00:43:499(164) - Remove?
00:43:730(166) - k?
00:49:268(187) - K?
01:08:192 - Add d

Oni

00:06:730(30) - Remove this d
00:06:884 - k for the drum?
00:07:038 - ^
00:07:115(33) - d
00:19:115(107) - d
00:26:192(144) - d
00:26:807(152) - k
00:35:268(204,205, 206) - ddd pattern
00:43:422 - to me it should looks like this
00:50:499(314,315,316,317,318,319,320,321,322) - ddd kkk ddd
00:54:576(342) - dfor ddk pattern
01:02:807(25) - d for dkdkd pattern
01:07:807 - k to complete the pattern
Topic Starter
Worldwide

Smallwu wrote:

Hi, mod from my queue
[General]
  1. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
    What you need to do is change the sound effect "S:C1(C2)" to "N"
    Yes, you deleted the files, but the option hasn't changed. Has it?



    You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
    All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3[/color]

  2. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
    Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=

    haha fixed now

  3. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
    my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
    Do like this can have same effects like what I said before
Topic Starter
Worldwide

Ringer wrote:

hi, from my M4M queue

Overall you use too much finish imo, but as I said, it is my opinion, it may be hard especially on lower difficulties to hold the 2 keys too much Agree lol. Removed most of the finishes

Kantan

00:07:115(4) - Why D when you don't put a D at combo 2 that is alike? Removed finish.
00:55:499(25,26,27) - KDK instead of DDD ? Fixed
00:58:807(2) - I feel you won't put a D here but a d here because 01:01:268(4) looks alike and don't have a D Yes, but this is the start of the chorus, a whole new section, so it is important imo to emphasise
01:14:808 - d here? Added but removed a lot of other stuff in outro

Muzukashii

00:43:268 - Add 2 d on this red tick and the blue tick after? the pattern seems not natural and it's not that hard for a muzu Fix
00:43:422(163) - k ? Nope
00:43:499(164) - Remove? Nope
00:43:730(166) - k? Fix
00:49:268(187) - K? Fix
01:08:192 - Add d Fix

Oni

00:06:730(30) - Remove this d
00:06:884 - k for the drum?
00:07:038 - ^
00:07:115(33) - d Fix
00:19:115(107) - d Fix
00:26:192(144) - d Not changing
00:26:807(152) - k Fix
00:35:268(204,205, 206) - ddd pattern Fix
00:43:422 - to me it should looks like this Fix
00:50:499(314,315,316,317,318,319,320,321,322) - ddd kkk ddd Changed to kkk ddd kkk instead
00:54:576(342) - dfor ddk pattern Fix
01:02:807(25) - d for dkdkd pattern Fix
01:07:807 - k to complete the pattern Nope

Thanks
Raphalge
Hi from modqueue, love me some single adequate stone

[Oni]
00:03:884 (11) - change to k for guitar emphasis? And so it doesn't play the same as 00:05:422 (21) - which sounds quite different
00:15:576 (86) - k for guitar again?
00:26:192 (143,144,145,146) - this is not 1/4, the stream starts at 00:26:499 (147) - :(
01:00:653 (13) - ^
01:02:807 (25,26,27,28,29) - kkddk plays better imo
01:03:422 (31) - k so it matches with 01:10:499 - ?
01:17:730 (119) - k for guitar again?
01:19:730 (128) - , 01:20:038 (130,131) - all 3 k?

diff sounds alright in the editor but felt really clunky while playing, since the instruments are kinda hard to hear in this song, maybe try mapping to the vocals a bit more?

[Futsuu]
00:21:576 - add k?
00:59:730 - ^
01:07:115 (54) - change to k? the "wowowo" sounds a bit more drawn to me
01:12:038 (69) - k for guitar emphasis?

nice song and mapset, gl with rank! :)
Asagi Mutsuki
mods

frukoyurdakul wrote:

Hello from my modding queue.

[Cdh's Futsuu]

00:06:807 (10,11) - Ctrl + g? I think that way you can emphasize the snare sound by using kat. mapping to the vocals here tho

00:09:883 (19) - Kat? It sound good imo with the snare sound as well.

Maybe it's just me but the middle part sounds like a Kantan. I think you can make it a bit harder using 1/2 sounds. i would if you have some suggestions for me :P

01:02:653 (42) - Kat? It will support the snare sound + make the patterns more various. i prefer consistency rather than variety for this part tho especially since its a harder portion of the map

Good luck on the ranking way, I hope my mod helped :^) Thanks!

Raphalge wrote:

Hi from modqueue, love me some single adequate stone i dont get it OHHH youre so punny huh :^)

[Futsuu]
00:21:576 - add k? i might but if i add a note here then 00:22:807 should have one too but in this way this part will be too hard :<
00:59:730 - ^ the first part of the kiai's easiness(?) is intentional as the music is actually less dense too ;w;
01:07:115 (54) - change to k? the "wowowo" sounds a bit more drawn to me wowowowooooooooo
01:12:038 (69) - k for guitar emphasis? :o would consider to change this in the future, not changing it for now tho ;w;

nice song and mapset, gl with rank! :)
Thanks for the mods!

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24328,58790,80944,100636,115405,152328
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Konzatsu Communication
TitleUnicode:混雑コミュニケーション
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Cdh's Futsuu
Source:
Tags:niche syndrome jerry cdhsausageboy Nicheシンドローム
BeatmapID:1201546
BeatmapSetID:552186

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-123243.jpg",0,65
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2268,-100,4,1,0,100,0,1
12038,-100,4,1,0,100,0,0
58807,-100,4,1,0,100,0,1
73576,-100,4,1,0,80,0,0


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96,160,75884,1,0,0:0:0:0:
96,192,76192,1,0,0:0:0:0:
128,192,76345,1,0,0:0:0:0:
192,96,76653,1,8,0:0:0:0:
320,128,76961,1,8,0:0:0:0:
288,160,77268,1,0,0:0:0:0:
320,160,77576,1,0,0:0:0:0:
256,160,77884,1,8,0:0:0:0:
320,160,78345,1,4,0:0:0:0:
288,128,78653,1,0,0:0:0:0:
192,192,78807,1,0,0:0:0:0:
352,160,79114,1,8,0:0:0:0:
320,160,79576,5,12,0:0:0:0:
320,160,79883,1,0,0:0:0:0:
320,160,80037,1,0,0:0:0:0:
256,160,80345,1,8,0:0:0:0:
192,224,80961,5,4,0:0:0:0:
Jerry

Stefan wrote:

[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern. :arrow: Originally thought that it'd be nice to have a little gap here to emphasize on the heavy beat at 00:16:807 -, but now that I look back at it I feel that it doesn't really change that much lolol. Fixed
Sorry for missing your mod, Stefan :p

Here's my update: http://puu.sh/uIdR4/46b3150a25.zip
Asagi Mutsuki

Stefan wrote:

[Futsuu]

Even AIMod is nagging, please fix that.
its a perfect 1.4 on my end though...?

00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - . i was at a loss while mapping this so i went full lazy mode and copied 00:20:499 directly lol um changed into something that makes more sense
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have. yeah the notes were added initially since people thought that the map was too easy lol fixed!
wow its been a long time since ive fixed everything in a mod lol
Thanks a bunch for the mod Stefan!

Code here
davidminh0111
Mod:
Jerry's Oni:
-00:10:807: I think you messed it up
-00:44:961: Change to K
-00:46:192: Make it to K
-00:49:884: change to K

Sorry for short mod because this beatmap is too hard to mod
Jerry

davidminh0111 wrote:

Mod:
Jerry's Oni:
-00:10:807: I think you messed it up :arrow: Umm.. in what sense?
-00:44:961: Change to K :arrow: Going for a nice and consistent x o x - o x o pattern here for this whole part that goes fairly well with the vocals imo, so no change for this
-00:46:192: Make it to K :arrow: That's already a kat though? :?
-00:49:884: change to K :arrow: Same reason as the second reply, no change for this
No changes applied but thanks for the mod! :3
Ellyu
From my q
sry this is not my type of song so I would only mod 2 diffs ;w;(and they are short mod too)
Find more mod. I thought it could be polished a lot.

A rock song with cute girls in bg?

[Oni]
00:04:345 (13,14,15,16,17) - kkkkd or kkddd better.
00:17:884 (99,100,101) - kkd or kdd?
00:27:422 (151,152,153,154) - these pattern is really bad tbh u need to change it. continuous 1/2 circle doesn't fit the Oni,especially in this song.
00:30:038 (165) - move this to 00:30:345
00:53:268 (327,328,329) - ddd better imo cuz there's no special beat on the bluetick
00:55:115 (341) - 00:56:345 (351) - remove the finish cuz they are not the down beat
01:03:730 (33) - add finish
01:06:192 (48) - remove the finish. kkkkD is not usually happen in a 3* map. or you can remove 01:06:115 (47) -
01:06:345 (49) - remove finish

[Jerry's]
less objects than Oni. gud pp
OD-1,7 too high for a 4* map.
00:09:268 (45,46) - add a 5 circle stream here. this is the top diff,and u don't have to make this so easy.
00:17:115 add note here. 3/2 gap between two pattern is a little weird.
00:19:576 same as^
01:03:576 (28,29) - d k to emphasize the enhancing on the pitch
00:48:345 (259,260) - d k to fit the pitch
Jerry

Ellyu wrote:

[Jerry's]
less objects than Oni. gud pp

OD-1,7 too high for a * map. :arrow: The OD's at 5 tho? And OD 1 is way to low ._.

00:09:268 (45,46) - add a 5 circle stream here. this is the top diff,and u don't have to make this so easy. :arrow: I intended for this part to have the feel of a short break at 00:09:268 (45) - before "speeding up" with increased density of patterns at 00:09:576 (46) - onwards. It fits the feel of the song for this section imo.

00:17:115 add note here. 3/2 gap between two pattern is a little weird. :arrow: Agreed. Changed.

00:19:576 same as^ :arrow: No change for this one, I feel that landing the kat with the incomplete break fits the flow of the song for this section.

01:03:576 (28,29) - d k to emphasize the enhancing on the pitch :arrow: I'm following the two low "dun dun" drum sounds for these two notes at 01:03:730 (29,30) -, so no change for this.

00:48:345 (259,260) - d k to fit the pitch :arrow: The current pattern matches the vocal pitch's flow better imo
Thanks for the mod~

Here's my updated diff, donkat: http://puu.sh/vthSP/7db2c9d325.zip
Snowy Heat
hi there
came with check on Oni (though i didn't mod it last time, sry)
want to point some strange things
no kudosu

Oni

00:55:422 (342,343,344,345,346,347,348,349,350) - these triplets are messed up in all ways you can think. It breaks the flow very hard.
  1. You missed one kat on first one because 00:55:422 (342) this note is placed where both drum sound and high pitch of the voice appear. Also this 00:55:499 (343) one would be better with kat too because it is affected by the high pitch of the voice too since the sound "kyo" is kind of long and appears on both of the first notes of that triplet.
  2. Why is this one 00:56:192 (350) kat? No sign for that, literally. No drum sound or high pitch of the voice. The last one is going down on that part and continues to be mid-pitch till the beginning of the kiai section. So switch that to d.
  3. 00:56:345 (351) - for this there is also no sign to leave that as kat due to the reasons higher. Guitar pitch is also not that high.
Ok this 00:56:653 (352,353,354,355,356,357,358,359) part is the next.
  1. 00:56:961 (354,358) - pitch of these notes is equal and not that high though, it's lowering on that note that is closer to the kiai. I think that switching 00:57:422 (358) to don will make the situation better. It will keep the flow more straight in my opinion.
Kiai is ok but some things are weird too.
  1. 01:10:038 (71,72) - switch these notes (ctrl+g). 01:10:038 (71) has not that high pitch to follow the vocal there but 01:10:192 (72) is just asking to put kat there because you're just missing the drum sound and it breaks the flow.
  2. 01:10:961 (77) - i don't think that there's any cymbals sound to emphasize with this finisher. Considering other notes that you've emphasized with no cymbals they kinda was in place to follow the flow so they are okay. But this one is bothering me.
  3. 01:14:961 (101) - this one has kick sound not drum, switch 01:14:807 (100,101) (ctrl+g) to follow what i said, 100 has drum sound.
  4. 01:16:115 - why not to put a don to cover this break? You've missed kick sound there.
  5. 01:17:192 (114,115) - ctrl+g to follow the vocals as you do more of anything throughout all the song.
  6. 01:17:730 (118,119) - ^.
still gl to you
Topic Starter
Worldwide

Hitsu wrote:

hi there
came with check on Oni (though i didn't mod it last time, sry)
want to point some strange things
no kudosu

Oni

00:55:422 (342,343,344,345,346,347,348,349,350) - these triplets are messed up in all ways you can think. It breaks the flow very hard.
  1. You missed one kat on first one because 00:55:422 (342) this note is placed where both drum sound and high pitch of the voice appear. Also this 00:55:499 (343) one would be better with kat too because it is affected by the high pitch of the voice too since the sound "kyo" is kind of long and appears on both of the first notes of that triplet.
  2. Why is this one 00:56:192 (350) kat? No sign for that, literally. No drum sound or high pitch of the voice. The last one is going down on that part and continues to be mid-pitch till the beginning of the kiai section. So switch that to d.
  3. 00:56:345 (351) - for this there is also no sign to leave that as kat due to the reasons higher. Guitar pitch is also not that high.
Ok this 00:56:653 (352,353,354,355,356,357,358,359) part is the next.
  1. 00:56:961 (354,358) - pitch of these notes is equal and not that high though, it's lowering on that note that is closer to the kiai. I think that switching 00:57:422 (358) to don will make the situation better. It will keep the flow more straight in my opinion.
Kiai is ok but some things are weird too.
  1. 01:10:038 (71,72) - switch these notes (ctrl+g). 01:10:038 (71) has not that high pitch to follow the vocal there but 01:10:192 (72) is just asking to put kat there because you're just missing the drum sound and it breaks the flow.
  2. 01:10:961 (77) - i don't think that there's any cymbals sound to emphasize with this finisher. Considering other notes that you've emphasized with no cymbals they kinda was in place to follow the flow so they are okay. But this one is bothering me.
  3. 01:14:961 (101) - this one has kick sound not drum, switch 01:14:807 (100,101) (ctrl+g) to follow what i said, 100 has drum sound.
  4. 01:16:115 - why not to put a don to cover this break? You've missed kick sound there.
  5. 01:17:192 (114,115) - ctrl+g to follow the vocals as you do more of anything throughout all the song.
  6. 01:17:730 (118,119) - ^.
still gl to you
Thanks! fixed most things, especially the triplets bit before the chorus.
Jonarwhal
Hello I'm here for the nm surprise
[General]
  1. The file "oor.png" is unused, so either make use of it or delete it to save space.
  2. Change your HP in Oni and Inner Oni to 6, too much of a jump from muzu.
  3. Please include something to the effect of "18+ lyrics! Player's discretion advised!" in your description and add "profanity" to the tags. This not only affects the rankability of your map, but you can also get suspended for doing this without a proper warning.
[Kantan]
  1. 00:09:884 (7) - Remove this. Your kantan is overall pretty rough, so you will need to remove quite a few notes from it so that your spread will be more linear.
  2. 00:14:499 - / 00:16:038 - / 00:20:653 - / 00:21:268 - Here are a few examples of other notes you can remove in the section. Please feel free to change the color patterns after removing these notes.
  3. 00:27:115 (40,41) - remove both of these for consistency with the lighter, more introductory pattern 00:24:345 (35,36) - here. Remember you can change the colors after doing this for example, changing 00:28:038 (40) - this to a d would be fine.
  4. 00:30:499 (46) - Consider removing this too.
  5. 00:32:961 (1) - Consider removing this spinner, as this section could have simply been mapped with a d placed 00:32:961 - here and 00:33:576 - here. Also, do something similar to the other spinner 00:42:807 (1) - here.
  6. 00:51:115 (14) - / 00:51:115 (14) - This section is really nice! It demonstrates how you should be using patterns minimally in your kantan, while still following the rhythm. Use a similar density to the one you use there throughout this difficulty.
  7. 00:44:653 (2) - / 00:46:192 (6) - Remove both of these and I think you'll get a great rhythm for kantan there. >w<
  8. 00:49:884 (11) - / 00:51:115 (14) - sames here.
  9. 00:52:961 (18) - This note sounds more in line with the song placed with the lyric 00:53:268 - here.
  10. 00:54:192 - Apply the same suggestions lol.
  11. 00:57:576 (1) - I recommend mapping a single note here, and then letting the kantan player rest for four beats. Break like time should be seen in a kantan, and I feel that this is a perfect place to add some.
  12. 01:12:345 (7) - Again, this slider could be removed and be more effectively mapped as a d 01:12:345 - here and 01:12:961 - here.
[Futsuu]
  1. 00:03:730 - / 00:06:192 - You missed clear lyrics here, consider adding something to fill in for it.
  2. 00:12:345 - / 00:12:345 - / 00:14:807 - / 00:15:422 - Again, you could be adding notes here. Some of your patterns are short and they could be seen in Kantan. Make sure that your spread is nice and linear.
  3. 00:29:730 - Consider adding a note here. Even though it will be somewhat strange spacing, it is necesary for futsuu because it makes the spread more linear.
  4. 00:32:961 (17,18,1) - You need to add some 1/1 in between these. Consider possibly some 1/2 too, with moderation, to prepare the player for muzukashii more, and make the spread more linear.
  5. 00:39:576 - Same suggestion as earlier.
  6. 00:45:268 (4) - move to 00:44:345 - here and change the colors so that the map reflects the loud lyrics more accurately. Same for the following sections
  7. including 00:45:576 - this.
  8. You may be thrown off by the SR, but please ignore it. The difficulties themselves are more important than the SR.
[Muzukashii]
  1. 00:11:422 (31,32,33) - Remove finishers. Wait until the cymbal noise 00:21:730 - here before using finishers, that way the cymbal has more impact.
  2. 00:24:345 (78,79,80,81,82,83,84,85,86) - Consider changing some of these to k. For example, 00:24:961 (82) - / 00:25:884 (85) - or whatever you feel is natural for that section. Then, do the same 00:26:807 (90,91,92,93,94,95,96) - here.
  3. 00:34:038 (120,121,122) - Please keep your 1/4 patterns monochromatic. While they are allowed, they should be avoided at this high of a bpm, and can be jarring to muzukashii level players as they take much more skill than monochromatic triplets.
  4. 00:43:268 (163,164,165,166,167) - Remove this 5let.
  5. 00:44:345 (170,171,172,173,174,175,176) - Vocal finishers may be questionable here. Consider removing them. Ans same for where you repeated them.
  6. 00:56:345 (1) - Please remove the spinner and map the section normally. You can map most of the drums and vocals there normally on this muzukashii.
[Oni]
  1. 00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - Please nerf this. This pattern is a fast, complicated stream that should only be seen in an Inner Oni.
sorry I'll have to stop early
lower diff spread is important
best of luck :D
Asagi Mutsuki

Jonawaga wrote:

Hello I'm here for the nm surprise :33
[Futsuu]
  1. 00:03:730 - / 00:06:192 - You missed clear lyrics here, consider adding something to fill in for it. The only vocal omitted is 00:06:192 tho? That note is left out since I wanted to start the pattern on a strong beat but ayyyyy I don't have my headphones now so I might be missing something ;w;
  2. 00:12:345 - / 00:12:345 - / 00:14:807 - / 00:15:422 - Again, you could be adding notes here. Some of your patterns are short and they could be seen in Kantan. Make sure that your spread is nice and linear. then i guess that Kantan isn't really beginner-friendly *runs* the main rhythm in the song here is really unclear, so i'd like to keep it simple to avoid confusing players
  3. 00:29:730 - Consider adding a note here. Even though it will be somewhat strange spacing, it is necesary for futsuu because it makes the spread more linear. the spacing is somewhat weird tho DDDDDDDD:
  4. 00:32:961 (17,18,1) - You need to add some 1/1 in between these. Consider possibly some 1/2 too, with moderation, to prepare the player for muzukashii more, and make the spread more linear. Added some 1/1!
  5. 00:39:576 - Same suggestion as earlier. ^
  6. 00:45:268 (4) - move to 00:44:345 - here and change the colors so that the map reflects the loud lyrics more accurately. Using my own patterns instead of following the vocals strictly here
    Same for the following sections
  7. including 00:45:576 - this. ^
  8. You may be thrown off by the SR, but please ignore it. The difficulties themselves are more important than the SR. I do have to agree with this ;w;
sorry I'll have to stop early
lower diff spread is important
best of luck :D
Thanks a lot! Some of the suggestions are really nice but I don't wannabump the difficulty of the map that much since its just a Futsuu ;w;
Still thanks for the help!
Code here
Topic Starter
Worldwide

Jonawaga wrote:

Hello I'm here for the nm surprise Thanks!
[General]
  1. The file "oor.png" is unused, so either make use of it or delete it to save space. Deleted, it was used for the previous STD diffs that I've already deleted.
  2. Change your HP in Oni and Inner Oni to 6, too much of a jump from muzu.
  3. Please include something to the effect of "18+ lyrics! Player's discretion advised!" in your description and add "profanity" to the tags. This not only affects the rankability of your map, but you can also get suspended for doing this without a proper warning. Sure.
[Kantan]
  1. 00:09:884 (7) - Remove this. Your kantan is overall pretty rough, so you will need to remove quite a few notes from it so that your spread will be more linear.
  2. 00:14:499 - / 00:16:038 - / 00:20:653 - / 00:21:268 - Here are a few examples of other notes you can remove in the section. Please feel free to change the color patterns after removing these notes.
  3. 00:27:115 (40,41) - remove both of these for consistency with the lighter, more introductory pattern 00:24:345 (35,36) - here. Remember you can change the colors after doing this for example, changing 00:28:038 (40) - this to a d would be fine.
  4. 00:30:499 (46) - Consider removing this too.
  5. 00:32:961 (1) - Consider removing this spinner, as this section could have simply been mapped with a d placed 00:32:961 - here and 00:33:576 - here. Also, do something similar to the other spinner 00:42:807 (1) - here.
  6. 00:51:115 (14) - / 00:51:115 (14) - This section is really nice! It demonstrates how you should be using patterns minimally in your kantan, while still following the rhythm. Use a similar density to the one you use there throughout this difficulty.
  7. 00:44:653 (2) - / 00:46:192 (6) - Remove both of these and I think you'll get a great rhythm for kantan there. >w<
  8. 00:49:884 (11) - / 00:51:115 (14) - sames here.
  9. 00:52:961 (18) - This note sounds more in line with the song placed with the lyric 00:53:268 - here.
  10. 00:54:192 - Apply the same suggestions lol.
  11. 00:57:576 (1) - I recommend mapping a single note here, and then letting the kantan player rest for four beats. Break like time should be seen in a kantan, and I feel that this is a perfect place to add some.
  12. 01:12:345 (7) - Again, this slider could be removed and be more effectively mapped as a d 01:12:345 - here and 01:12:961 - here.
    Overall changed most things, I will maybe remap this Kantan.
[Futsuu]
  1. 00:03:730 - / 00:06:192 - You missed clear lyrics here, consider adding something to fill in for it.
  2. 00:12:345 - / 00:12:345 - / 00:14:807 - / 00:15:422 - Again, you could be adding notes here. Some of your patterns are short and they could be seen in Kantan. Make sure that your spread is nice and linear.
  3. 00:29:730 - Consider adding a note here. Even though it will be somewhat strange spacing, it is necesary for futsuu because it makes the spread more linear.
  4. 00:32:961 (17,18,1) - You need to add some 1/1 in between these. Consider possibly some 1/2 too, with moderation, to prepare the player for muzukashii more, and make the spread more linear.
  5. 00:39:576 - Same suggestion as earlier.
  6. 00:45:268 (4) - move to 00:44:345 - here and change the colors so that the map reflects the loud lyrics more accurately. Same for the following sections
  7. including 00:45:576 - this.
  8. You may be thrown off by the SR, but please ignore it. The difficulties themselves are more important than the SR.
[Muzukashii]
  1. 00:11:422 (31,32,33) - Remove finishers. Wait until the cymbal noise 00:21:730 - here before using finishers, that way the cymbal has more impact.
  2. 00:24:345 (78,79,80,81,82,83,84,85,86) - Consider changing some of these to k. For example, 00:24:961 (82) - / 00:25:884 (85) - or whatever you feel is natural for that section. Then, do the same 00:26:807 (90,91,92,93,94,95,96) - here.
  3. 00:34:038 (120,121,122) - Please keep your 1/4 patterns monochromatic. While they are allowed, they should be avoided at this high of a bpm, and can be jarring to muzukashii level players as they take much more skill than monochromatic triplets.
  4. 00:43:268 (163,164,165,166,167) - Remove this 5let.
  5. 00:44:345 (170,171,172,173,174,175,176) - Vocal finishers may be questionable here. Consider removing them. Ans same for where you repeated them.
  6. 00:56:345 (1) - Please remove the spinner and map the section normally. You can map most of the drums and vocals there normally on this muzukashii.
[Oni]
  1. 00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - Please nerf this. This pattern is a fast, complicated stream that should only be seen in an Inner Oni.
    Changed
sorry I'll have to stop early
lower diff spread is important
best of luck :D
PatZar
[General]
Spread pattern between Oni and Muzukashii is literally hard if i want to say.
Muzukashii introduces with single monotone with basic d d k k and etc and some triplet like ddd kkk, but your Oni style plays with difficult pattern such as ddk dkd kkd and some difficulty stream for me, i recommend you to call the modders to do so.

Untick widescreen support, since there's none of storyboarding on Kantan-Oni.

The first kiai tick literally at 00:02:191 - not at 00:02:268 - lol.

[Jerry's Oni]
00:19:730 (110,111,112,113,114) - i dont have idea what are you following to, but i know mostly at this section you mapped at instrumental sound, i recommend you to use like this if you want smthing better sequence 00:19:576 - http://puu.sh/waq5e/d6a0ee60ed.jpg .
00:37:268 (208) - delete this, since 00:34:807 - you didn't mapped there too, and also there is no sound at 00:37:268 - .
00:39:576 - you completely ignore the vocal sound but you mapped as a vocal, add k here if you literally following the vocal.
00:59:730 (5,6) - only my own opinion, the sound and better sequence is dk kd, 00:59:730 (5,6,7,8) - make more emphasis at there.
01:02:192 (19,20) - ctrl+g if you change above.
01:04:653 (33,34) - ^
01:10:653 (78) - k for emphasizing 01:10:961 (80) - .

Nice oni.


[Oni]
00:02:961 (5) - for me d k d placement like this is literally bad(in this section/song), move this 1/2 forward for better emphasize.
00:09:576 (48,52) - D? i mean, you mapped at muzukashii started with k, cdh d, kantan k, the spread is literally weird, and i suggest you to change this Oni to d. You force the sequences to get more stress at cymbal, but i think is bad for this song.
00:25:268 (137) - i recommend you to move this k 1/2 forward. the sequences timing with the sound is a bit weird, even though you're following the instrument, take a look mine.
00:27:422 (149) - ssame with above ^
00:32:653 (180) - using d d d d monotone is weird, and 00:32:653 (180) - have high pitch or vocal what can i say, change this to k.
00:35:884 (204,205,206,207,208,209) - worst 1/4 triplet, yes i know you're following the vocal one, but you literally force the sequence to get more streamy, i suggest you to delete the middle of the triplets.
00:37:422 (212,213,214,215) - i dont have idea why are you mapped like this, even though you follow the vocal but this is bad with spread, it's better you to move this 00:37:807 (214) - to 00:38:345 (216) - here.
00:39:961 (229) - delete please.
00:44:345 (260) - until 00:57:576 (354) - , wow please take a look at your Muzukashii and Jerry's Oni, the spread is broken i recommend you to map with singlet monotone with better sequence, Yes i know you mapped with your own idea, but if you want to rank this it's better to remap this section.
01:06:807 (50) - k is enough to make emphasize at 01:07:115 (51) - .
01:10:807 (76,77) - if you map for vocal ctrl + g this.

[Muzukashii]
if i want to say, your muzukashii needs more break, such as 00:27:730 (93) - should be deleted.

00:25:268 (83,91) - delete for break.
01:13:576 (71) - delete this since oni doesn't have this.


well i dont mod for this diff, i can break your muzukashii style tbh, try to delete some notes that are literally unnecessary for you.

futsuu kantan are fine with me, even though kantan i dont like smthing break pattern, but i think it's fine.. needs more mod if you want to rank this

good luck!
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