oh yeah @donkat
since you already have niche syndrome as tag might as well add Nicheシンドローム too
since you already have niche syndrome as tag might as well add Nicheシンドローム too
Thanks for the mod!Nifty wrote:
Here from that nifty queue ~
- Futsuu -Move 00:02:806 (2,3) - forward 1/2, lines up with the actual drums the guitar feels more prominent here than the percussion tho
00:05:269 (7,8) - ^, lines up with the real actual song drums
00:10:499 (19) - move to 00:10:807 - there's already a note there though...? still changed some stuff here
00:24:345 - to this point there seems to be no rhythm at all, try to fix that by starting more 3lets on the 1 or 3 beat abnd mapping to drums more than vocals
00:29:268 - at spots like this, it seems super empty. Don't be afraid to add notes in a way that makes sense, like a k at 00:29:884 - and 00:30:807 - vocal mapping ftw, also its mapped that part is mapped that way to add emphasis on the 3/1
00:53:268 (23) - remove finisher, that vocal isn't that important yep what was i thinking LOL
00:57:576 (32) - this isn't a strong beat, it actually falls off because it's the of the phrase, so remove finisher its used as a seal off of the section tho so it still fits i guess...?
01:08:807 (59) - remove, too quick for the little ones, especially after that finisher removed the dd and the finisher instead
01:11:268 (66) - remove, this offbeat isn't more special than any of the following, so it doesn't need mapped can i justify it with "it sounds good" ;w;
01:11:730 (68,69) - ctrl g, it follows the vocal, since nothing it going on in the drums i was following the vocals in a sense of "vocal here then don"sort of logic tho, well both sounds fine so i might change it afterwards anyway
01:13:730 (73) - delete, same deal with previous finisher note removed finisher
01:16:192 (80) - delete, vocals start at the next note anyways following the 3/2 in the guitar
01:19:576 (1) - make a finisher to mimick the previous pattern k
That's all I got, good luck on rank ^^
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 44021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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BeatDivisor: 2
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[Metadata]
Title:Konzatsu Communication
TitleUnicode:混雑コミュニケーション
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Cdh's Futsuu
Source:
Tags:niche syndrome jerry cdhsausageboy
BeatmapID:1201546
BeatmapSetID:552186
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Thanks!! this mod is super helpful^^Nifty wrote:
Here from that nifty queue ~
- Kantan -00:02:268 - Remove this kiai, it's not needed since this isn't the chorus. Many songs like this have the beginning section and none of them are kiai'd
00:23:730 (34) - change k, easier rhythm fits pitch with voice and guitar fix
I notice that you are mapping to the voice when there's a ton on background guitar and drum, which shouldn't happen in a Kantan, imo
00:26:192 (38) - delete, try to keep even 1/1 to 3lets, there's usually some other way to create a rhythm fix
Like... adding a d 00:26:807 (39) - here, and changing 00:26:499 (38) - to a k. This makes it so you're mapping more towards the drums
One thing about mapping to drums instead of voice in easier difficulties is that drums are most commonly consistant and even, which is what you want to be aiming for
Moving 00:28:038 (41) - to 00:27:730 - would help even out the spread of notes, and create a sort of rhythm
Moving 00:30:807 (48) - to 00:29:884 - and deleting 00:30:192 (47) - would carry on that sort of rhythm in the drums and base, remember you don't have to map every single vocal hit
Delete 00:31:115 (48) - and replace it with a k, add k at 00:30:807 - to carry on the rhythm created earlier
Of course all of this may just be opinion and preference, but I believe it's backed up by what I meantioned earlier about not mapping to vocals in easier difficulties Changed the beats so they follow the drums more than the vocals.
Move 00:32:038 (50,51) - forward 1/1 so they're on beats 1 and 3 (beats 1 and 3 are your friendy friend in Kantan, as the drums 98% of the time line up on these beats) fix
Delete 00:37:884 (8) - to elimate the 4let, and make 00:38:499 (10) - a k to mirror 00:39:115 (11,12) - because repeating things is also a 100% ok thing to do, if it fits the song fix
It seems like at this section you got the memo about following the drum's rhythm instead of the voice. All the more incentive to fix the beginning ^^
Replace 00:41:576 (15,16) - these extremely short sliders, replace with 00:41:576 (15) - d 00:41:884 (16) - k and 00:42:499 (17) - k, to fit the drums (no short sliders, all sliders in kantan should be at least 2 beats, or the player won't have time to react to this weird new game element) fix
00:44:345 (1,2,3,4,5,6) - these finishers are fine, but it plays along way better with the music as KDD KDD. Consider making every part like this the same.
00:55:422 (25,26,27) - why are these not finishers?
00:56:345 - you can put notes here, maybe a d k d starting 00:56:653 - here
01:03:422 (8,9) - ctrl g, remove d finisher, add k finisher (although a finisher in a 1/1 space may be too hard, consider both options)
01:07:115 (14) - delete to eliminate the 4let, allow room for spinner(?) fix
- Muzu -aaahhhhghghhh this is gonna be shorter, I have homework to do
00:37:268 - add d, sdon't wanna break that sweet nice cool rhythm you're building up
00:43:115 (161) - no finisher pls, nothing stands out
remap 01:15:730 - to something like suggested: kkk k d d k
01:18:499 (92) - remove finisher and move to 01:18:653 - , fits with the drums much more
01:19:115 - you can put notes here that mimick the pattern that just played Fixed everything here!
That's all I got, good luck on rank ^^
KnightC0re wrote:
Hopefully I will not be very brutalNormal00:04:654 (1) - Sliders with more than 3 points looks odd
00:07:115 (1,2) - Make this as one long slider
00:09:557 (1,2) - Shorten both to red ticks like so (You can change the curves as well)
00:11:423 (5,1) - Extend reverse slider and remove circle
00:16:808 - I know you're trying to emphasize the rhythm in this section, but for a normal it might be a bit confusing
00:26:500 (6) - Replace with circle and add another circle in the next white tick
00:27:115 (1,2) - This looks weird, consider changing to something like this
00:29:269 (1,2,3) - Again, too confusing, replace these with 4 sliders
00:34:500 (2,3) - This really abuses slider flow, change it
00:36:962 (2,3,4) - ^
00:39:115 (1) - Again, looks weird, change it like this
00:48:423 - Not sure what you are doing with this one, its not on a correct tick or something
00:54:192 (2,3,4) - A bit hard for normal
01:02:808 (4,5) - ^
01:07:962 (4) - Put this on a blue tick is confusing (Again, this is normal diff)
01:20:962 - Put a circle here to end Fixed everythingOverview
This diff needs to be nerfed since it is not exactly a normal at all (Normal is supposed to be under 2.5*), and if you don't want to nerf it, make a lower difficulty as you need at least a normal to make this rankable. Also, the flow in this is quite weird. I highly suggest you to do that in harder difficulties like insane or extra as flow is not supposed to be awkwardHard00:07:115 (6) - New combo here
00:11:423 (8,9) - Slider and flow, you get the idea
00:16:346 (6,7,8,1) - This might be a bit hard for Hard, decrease the spacing
00:17:192 - Move this to the previous red tick
00:20:039 (2,3,4) - This pattern is nice
00:24:654 (3,4,5) - If you're gonna stick with this pattern, move the sliderends on top of the next sliderhead to make it less hard
00:36:962 (1,2) - At this point I'm not sure if abusing slider flow is okay but just in case change the flow
00:42:808 (5,6,7) - Not necessarily bad, but not quite necessary to have sliders Kept all the sliders.
00:46:808 (3,4) - Slider flow, optional to change since this is better than previous situations
00:48:039 (5,6) - Again, unnecessary sliders
00:52:654 (6,7,8) - ^
00:55:115 - Put a circle here
00:56:346 - Here as well Fixed everything apart from someOverview
Again, flow is bad at some points, but it's better than Normal mostly. The ending imo is goodClosing ThoughtsYou should focus on flow as of now, as your rhythm emphasis is quite good. This map also needs an Easy since the lowest diff has to be under 2.5* to be rankable. This song could also be a lot harder so if you want you can make an Insane and Extra as well.
zigizigiefe wrote:
sup from my queue o/
[Muzukashii]I guess that's it
- 00:04:653 (9) - Drum sound isn't loud enough for add finisher imo. Fix for all
- 00:07:115 (15) - ^
- 00:09:576 (21,24) - Same above
- 00:10:653 (26,27,28) - Move to 00:10:807 -,because guitar sound starts here Fix
- 00:39:038 (143) - I think 1/4 triplet isn't fit here. Fix
- 00:42:653 - Add a kat note for better vocal & drum emphasis.
- 00:43:422 (162,163,164) - I don't think that should be kkd.Drum sound are too strong.
- 00:44:038 (166) - Why not kat finisher? c:
- 00:44:038 - You should follow vocal and some 1/2 notes..
- 00:48:961 - Same above
- 01:07:422 (40,41,42,43,44) - ddddd 5plet isn't too hard for a muzukashii diff?Try it with kkk d
- 01:18:499 (91) - There is no drum sound here.
Thanks for the mod~ :3zigizigiefe wrote:
sup from my queue o/
[Jerry's Oni]
- I've found some unsnapped notes on your map,too much o: change them ...where? .___.
- 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg The Finisher is there to have consistency with the previous one at 00:02:191 (1) -, so no change for this.
- 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note. The drumsnares at 00:07:575 (38) - and 00:08:652 (43) - are also accompanied by a don, so this is a don as well for consistency.
- 00:11:498 (68,70) - There aren't sounds. There are sounds from the drums in the music here lol
- 00:21:267 (119,120,121,122) - Following drum would be better for here imo. I am following the drums, which is why the k k k d patterns are placed here to follow the drum's beats ._.
- 00:31:653 - Why did you ignore this sound? I want to place more emphasis on the don note here at 00:31:729 (168) -. Having a kkkkd would reduce the impact of the don note.
thanks \0/Jerry wrote:
Thanks for the mod~ :3zigizigiefe wrote:
sup from my queue o/
[Jerry's Oni]
- I've found some unsnapped notes on your map,too much o: change them ...where? .___.
- 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg The Finisher is there to have consistency with the previous one at 00:02:191 (1) -, so no change for this.
- 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note. The drumsnares at 00:07:575 (38) - and 00:08:652 (43) - are also accompanied by a don, so this is a don as well for consistency.
- 00:11:498 (68,70) - There aren't sounds. There are sounds from the drums in the music here lol
- 00:21:267 (119,120,121,122) - Following drum would be better for here imo. I am following the drums, which is why the k k k d patterns are placed here to follow the drum's beats ._.
- 00:31:653 - Why did you ignore this sound? I want to place more emphasis on the don note here at 00:31:729 (168) -. Having a kkkkd would reduce the impact of the don note.
Adjusted the green lines and some small notes: >>Update<<
125601228 wrote:
OniFixed everything except one. I can't remember which one. Thanks00:31:115 (172,173,174,175,176,177,178) -00:33:653 (189,191) - Delete
- or
00:34:192 (196,197) - d_d ddd
00:33:884 (192,193,194,195,196) - ddkkd ddddk
00:37:115 (216,217) - +d00:38:807 - +d
00:39:268 - +d
00:40:884 - +d00:45:268 - +d
00:50:192 - +d
00:55:115 and 00:56:345 - maybe +K?
01:03:653 (31,32) - kd dk
01:07:730 (55,56) - maybe +k?
01:08:807 - +d
01:10:961 (75,76) - +d
- or
ok. good luck
What kind of problem? I havent been able to log into osuzigizigiefe wrote:
donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantan also i will send my diff after i finish this,i was too busy
For the hitsounds, I deleted them as they were for STD diffs that I removed.Hitsu wrote:
Well I'm here again~General
Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.
And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
Super helpful!! thanks!!frukoyurdakul wrote:
Hello from my modding queue.
[Oni]
You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.
00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds. Fixed
00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here. Fixed
00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal. Fixed
00:23:268 - Add kat, because of the snare sound. Fixed
00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds. Fixed
00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note. Fixed, but didn't add finish
00:34:499 (196) - kat because of the snare sound. Fixed
00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking. Fixed
01:01:115 - How about adding a kat? There is a snare sound. Fixed
01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound. Fixed
01:05:115 (39) - Kat because of the snare sound.
01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point. Fixed
01:14:961 - Add a kat to emphasize the snare sound. Fixed
01:19:422 - ^ Nope
I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.
Good luck on the ranking way, I hope my mod helped :^)
Didn't change anything in the Muzu, fixed the Kiai. ThanksHitsu wrote:
quick mod for two of the diffs since i'm done with modding for nowGeneral
kiai at the beginning is too long.Muzukashii
is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.Jerry's Onigl
Hi there Jerry and thanks for your mod on my map again.
So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.
00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.
All other here seems fine to me.
donkat wrote:
Didn't change anything in the Muzu, fixed the Kiai. Thanks
You seem a little angry, sorry about that.Hitsu wrote:
donkat wrote:
Didn't change anything in the Muzu, fixed the Kiai. Thanks
too bad for you not to fix that instantly, cause many modders will mention to fix ddk and other patterns that don't match ddd and kkk
and that won't be ranked if you won't fix it
but who cares :^)
also i still don't understand why won't you update your "suddenly" map with my gds even if you won't rank it
Well I'm not angry. It's just I don't understand your position, that's all.donkat wrote:
You seem a little angry, sorry about that.
About the Muzu, if another modder tells me to fix it I will. I've seen some ranked maps with ddk patterns and such.
I already told you I'm abandoning the Suddenly map and I 99% won't come back to it. So I don't see the point in adding your GDs. I already told you you can start your own map with them.
Sorry again
Hitsu wrote:
Jerry's Oni
Hi there Jerry and thanks for your mod on my map again. Hi!
So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.
00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals. I mapped it according to the vocals because that's what stands out more in this section and the intensity of the music is relatively tame compared to the other parts, so I don't see the need to follow the drums.
Here's my updated diff, donkat: http://puu.sh/uthnB/9922e7da38.zipSmallwu wrote:
[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitch Nice catch, changed.
00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3) ooh this sounds good! I also changed 00:08:038 (40) - to a kat so that it's consistent with your previous suggestion of kat for 00:07:576 (38) -
00:29:884 (160) - k because it sounds higher than (158) and (159) This don here is actually used to emphasize the difference in pitch of the drum notes between 00:29:576 (157) - and 00:29:884 (160) -, with the latter being at a lower pitch :3
01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131) Agreed, also adjusted the upcoming parts to improve the flow of this section.
Smallwu wrote:
Hi, mod from my queue
[General]
- When you update, choose Pending Beatmaps
- Turn off Enable Custom Colours and Widescreen Support done
- You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
- AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan) done
- do like this (in .osu file)
Because the original only highlight the loli between the two women done, thanks- HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7- Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing Fixed
00:23:730 (75,76,77) - kkk? guitar sounds same Fixed
00:31:576 (110) - Suggest you add a kat here Because drums is very loud Fixed
00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better) Fixed
00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192) Fixed
00:52:807 (199) - Move to 00:52:192 to follow voice? Fixed
01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3 Fixed
01:03:115 (21) - Change to d or k Because Finisher is strange =口= Fixed, changed to k
01:11:115 (60) - No Finisher Because it highlight nothing Kinda wanted to keep this but fixed
01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it Fixed
01:20:038 (96) - ^ ^ Fixed
01:20:345 (97) - K to keep consistency Fixed
01:20:961 (98) - D feels better because it's the song's end Fixed=====
GL with Rank! Thanks!
Edit : Change all of the Chinese to English, and change something
donkat wrote:
Smallwu wrote:
Hi, mod from my queue
[General]
- You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
What you need to do is change the sound effect "S:C1(C2)" to "N"
Yes, you deleted the files, but the option hasn't changed. Has it?
You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3- HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=- Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
Do like this can have same effects like what I said before
Smallwu wrote:
Hi, mod from my queue
[General]
- You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
What you need to do is change the sound effect "S:C1(C2)" to "N"
Yes, you deleted the files, but the option hasn't changed. Has it?
You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3[/color]- HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=
haha fixed now- Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
Do like this can have same effects like what I said before
Ringer wrote:
hi, from my M4M queue
Overall you use too much finish imo, but as I said, it is my opinion, it may be hard especially on lower difficulties to hold the 2 keys too much Agree lol. Removed most of the finishes
Kantan
00:07:115(4) - Why D when you don't put a D at combo 2 that is alike? Removed finish.
00:55:499(25,26,27) - KDK instead of DDD ? Fixed
00:58:807(2) - I feel you won't put a D here but a d here because 01:01:268(4) looks alike and don't have a D Yes, but this is the start of the chorus, a whole new section, so it is important imo to emphasise
01:14:808 - d here? Added but removed a lot of other stuff in outro
Muzukashii
00:43:268 - Add 2 d on this red tick and the blue tick after? the pattern seems not natural and it's not that hard for a muzu Fix
00:43:422(163) - k ? Nope
00:43:499(164) - Remove? Nope
00:43:730(166) - k? Fix
00:49:268(187) - K? Fix
01:08:192 - Add d Fix
Oni
00:06:730(30) - Remove this d
00:06:884 - k for the drum?
00:07:038 - ^
00:07:115(33) - d Fix
00:19:115(107) - d Fix
00:26:192(144) - d Not changing
00:26:807(152) - k Fix
00:35:268(204,205, 206) - ddd pattern Fix
00:43:422 - to me it should looks like this Fix
00:50:499(314,315,316,317,318,319,320,321,322) - ddd kkk ddd Changed to kkk ddd kkk instead
00:54:576(342) - dfor ddk pattern Fix
01:02:807(25) - d for dkdkd pattern Fix
01:07:807 - k to complete the pattern Nope
frukoyurdakul wrote:
Hello from my modding queue.
[Cdh's Futsuu]
00:06:807 (10,11) - Ctrl + g? I think that way you can emphasize the snare sound by using kat. mapping to the vocals here tho
00:09:883 (19) - Kat? It sound good imo with the snare sound as well.
Maybe it's just me but the middle part sounds like a Kantan. I think you can make it a bit harder using 1/2 sounds. i would if you have some suggestions for me
01:02:653 (42) - Kat? It will support the snare sound + make the patterns more various. i prefer consistency rather than variety for this part tho especially since its a harder portion of the map
Good luck on the ranking way, I hope my mod helped :^) Thanks!
Thanks for the mods!Raphalge wrote:
Hi from modqueue, love me some single adequate stonei dont get itOHHH youre so punny huh :^)
[Futsuu]
00:21:576 - add k? i might but if i add a note here then 00:22:807 should have one too but in this way this part will be too hard :<
00:59:730 - ^ the first part of the kiai's easiness(?) is intentional as the music is actually less dense too ;w;
01:07:115 (54) - change to k? the "wowowo" sounds a bit more drawn to me wowowowooooooooo
01:12:038 (69) - k for guitar emphasis? :o would consider to change this in the future, not changing it for now tho ;w;
nice song and mapset, gl with rank!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
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Bookmarks: 24328,58790,80944,100636,115405,152328
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3
[Metadata]
Title:Konzatsu Communication
TitleUnicode:混雑コミュニケーション
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Cdh's Futsuu
Source:
Tags:niche syndrome jerry cdhsausageboy Nicheシンドローム
BeatmapID:1201546
BeatmapSetID:552186
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256,160,75422,1,8,0:0:0:0:
96,160,75884,1,0,0:0:0:0:
96,192,76192,1,0,0:0:0:0:
128,192,76345,1,0,0:0:0:0:
192,96,76653,1,8,0:0:0:0:
320,128,76961,1,8,0:0:0:0:
288,160,77268,1,0,0:0:0:0:
320,160,77576,1,0,0:0:0:0:
256,160,77884,1,8,0:0:0:0:
320,160,78345,1,4,0:0:0:0:
288,128,78653,1,0,0:0:0:0:
192,192,78807,1,0,0:0:0:0:
352,160,79114,1,8,0:0:0:0:
320,160,79576,5,12,0:0:0:0:
320,160,79883,1,0,0:0:0:0:
320,160,80037,1,0,0:0:0:0:
256,160,80345,1,8,0:0:0:0:
192,224,80961,5,4,0:0:0:0:
Sorry for missing your mod, Stefan :pStefan wrote:
[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern. Originally thought that it'd be nice to have a little gap here to emphasize on the heavy beat at 00:16:807 -, but now that I look back at it I feel that it doesn't really change that much lolol. Fixed
wow its been a long time since ive fixed everything in a mod lolStefan wrote:
[Futsuu]
Even AIMod is nagging, please fix that.
its a perfect 1.4 on my end though...?
00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - . i was at a loss while mapping this so i went full lazy mode and copied 00:20:499 directly lol um changed into something that makes more sense
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have. yeah the notes were added initially since people thought that the map was too easy lol fixed!
No changes applied but thanks for the mod! :3davidminh0111 wrote:
Mod:
Jerry's Oni:
-00:10:807: I think you messed it up Umm.. in what sense?
-00:44:961: Change to K Going for a nice and consistent x o x - o x o pattern here for this whole part that goes fairly well with the vocals imo, so no change for this
-00:46:192: Make it to K That's already a kat though?
-00:49:884: change to K Same reason as the second reply, no change for this
Thanks for the mod~Ellyu wrote:
[Jerry's]
less objects than Oni. gud pp
OD-1,7 too high for a * map. The OD's at 5 tho? And OD 1 is way to low ._.
00:09:268 (45,46) - add a 5 circle stream here. this is the top diff,and u don't have to make this so easy. I intended for this part to have the feel of a short break at 00:09:268 (45) - before "speeding up" with increased density of patterns at 00:09:576 (46) - onwards. It fits the feel of the song for this section imo.
00:17:115 add note here. 3/2 gap between two pattern is a little weird. Agreed. Changed.
00:19:576 same as^ No change for this one, I feel that landing the kat with the incomplete break fits the flow of the song for this section.
01:03:576 (28,29) - d k to emphasize the enhancing on the pitch I'm following the two low "dun dun" drum sounds for these two notes at 01:03:730 (29,30) -, so no change for this.
00:48:345 (259,260) - d k to fit the pitch The current pattern matches the vocal pitch's flow better imo
Thanks! fixed most things, especially the triplets bit before the chorus.Hitsu wrote:
hi there
came with check on Oni (though i didn't mod it last time, sry)
want to point some strange things
no kudosuOni
00:55:422 (342,343,344,345,346,347,348,349,350) - these triplets are messed up in all ways you can think. It breaks the flow very hard.Ok this 00:56:653 (352,353,354,355,356,357,358,359) part is the next.
- You missed one kat on first one because 00:55:422 (342) this note is placed where both drum sound and high pitch of the voice appear. Also this 00:55:499 (343) one would be better with kat too because it is affected by the high pitch of the voice too since the sound "kyo" is kind of long and appears on both of the first notes of that triplet.
- Why is this one 00:56:192 (350) kat? No sign for that, literally. No drum sound or high pitch of the voice. The last one is going down on that part and continues to be mid-pitch till the beginning of the kiai section. So switch that to d.
- 00:56:345 (351) - for this there is also no sign to leave that as kat due to the reasons higher. Guitar pitch is also not that high.
Kiai is ok but some things are weird too.
- 00:56:961 (354,358) - pitch of these notes is equal and not that high though, it's lowering on that note that is closer to the kiai. I think that switching 00:57:422 (358) to don will make the situation better. It will keep the flow more straight in my opinion.
still gl to you
- 01:10:038 (71,72) - switch these notes (ctrl+g). 01:10:038 (71) has not that high pitch to follow the vocal there but 01:10:192 (72) is just asking to put kat there because you're just missing the drum sound and it breaks the flow.
- 01:10:961 (77) - i don't think that there's any cymbals sound to emphasize with this finisher. Considering other notes that you've emphasized with no cymbals they kinda was in place to follow the flow so they are okay. But this one is bothering me.
- 01:14:961 (101) - this one has kick sound not drum, switch 01:14:807 (100,101) (ctrl+g) to follow what i said, 100 has drum sound.
- 01:16:115 - why not to put a don to cover this break? You've missed kick sound there.
- 01:17:192 (114,115) - ctrl+g to follow the vocals as you do more of anything throughout all the song.
- 01:17:730 (118,119) - ^.