Here from that nifty queue ~
- Kantan -
- Futsuu -
- Muzu -
That's all I got, good luck on rank ^^
- Kantan -
00:02:268 - Remove this kiai, it's not needed since this isn't the chorus. Many songs like this have the beginning section and none of them are kiai'd
00:23:730 (34) - change k, easier rhythm fits pitch with voice and guitar
I notice that you are mapping to the voice when there's a ton on background guitar and drum, which shouldn't happen in a Kantan, imo
00:26:192 (38) - delete, try to keep even 1/1 to 3lets, there's usually some other way to create a rhythm
Like... adding a d 00:26:807 (39) - here, and changing 00:26:499 (38) - to a k. This makes it so you're mapping more towards the drums
One thing about mapping to drums instead of voice in easier difficulties is that drums are most commonly consistant and even, which is what you want to be aiming for
Moving 00:28:038 (41) - to 00:27:730 - would help even out the spread of notes, and create a sort of rhythm
Moving 00:30:807 (48) - to 00:29:884 - and deleting 00:30:192 (47) - would carry on that sort of rhythm in the drums and base, remember you don't have to map every single vocal hit
Delete 00:31:115 (48) - and replace it with a k, add k at 00:30:807 - to carry on the rhythm created earlier
Of course all of this may just be opinion and preference, but I believe it's backed up by what I meantioned earlier about not mapping to vocals in easier difficulties
Move 00:32:038 (50,51) - forward 1/1 so they're on beats 1 and 3 (beats 1 and 3 are your friendy friend in Kantan, as the drums 98% of the time line up on these beats)
Delete 00:37:884 (8) - to elimate the 4let, and make 00:38:499 (10) - a k to mirror 00:39:115 (11,12) - because repeating things is also a 100% ok thing to do, if it fits the song
It seems like at this section you got the memo about following the drum's rhythm instead of the voice. All the more incentive to fix the beginning ^^
Replace 00:41:576 (15,16) - these extremely short sliders, replace with 00:41:576 (15) - d 00:41:884 (16) - k and 00:42:499 (17) - k, to fit the drums (no short sliders, all sliders in kantan should be at least 2 beats, or the player won't have time to react to this weird new game element)
00:44:345 (1,2,3,4,5,6) - these finishers are fine, but it plays along way better with the music as KDD KDD. Consider making every part like this the same.
00:55:422 (25,26,27) - why are these not finishers?
00:56:345 - you can put notes here, maybe a d k d starting 00:56:653 - here
01:03:422 (8,9) - ctrl g, remove d finisher, add k finisher (although a finisher in a 1/1 space may be too hard, consider both options)
01:07:115 (14) - delete to eliminate the 4let, allow room for spinner(?)
00:23:730 (34) - change k, easier rhythm fits pitch with voice and guitar
I notice that you are mapping to the voice when there's a ton on background guitar and drum, which shouldn't happen in a Kantan, imo
00:26:192 (38) - delete, try to keep even 1/1 to 3lets, there's usually some other way to create a rhythm
Like... adding a d 00:26:807 (39) - here, and changing 00:26:499 (38) - to a k. This makes it so you're mapping more towards the drums
One thing about mapping to drums instead of voice in easier difficulties is that drums are most commonly consistant and even, which is what you want to be aiming for
Moving 00:28:038 (41) - to 00:27:730 - would help even out the spread of notes, and create a sort of rhythm
Moving 00:30:807 (48) - to 00:29:884 - and deleting 00:30:192 (47) - would carry on that sort of rhythm in the drums and base, remember you don't have to map every single vocal hit
Delete 00:31:115 (48) - and replace it with a k, add k at 00:30:807 - to carry on the rhythm created earlier
Of course all of this may just be opinion and preference, but I believe it's backed up by what I meantioned earlier about not mapping to vocals in easier difficulties
Move 00:32:038 (50,51) - forward 1/1 so they're on beats 1 and 3 (beats 1 and 3 are your friendy friend in Kantan, as the drums 98% of the time line up on these beats)
Delete 00:37:884 (8) - to elimate the 4let, and make 00:38:499 (10) - a k to mirror 00:39:115 (11,12) - because repeating things is also a 100% ok thing to do, if it fits the song
It seems like at this section you got the memo about following the drum's rhythm instead of the voice. All the more incentive to fix the beginning ^^
Replace 00:41:576 (15,16) - these extremely short sliders, replace with 00:41:576 (15) - d 00:41:884 (16) - k and 00:42:499 (17) - k, to fit the drums (no short sliders, all sliders in kantan should be at least 2 beats, or the player won't have time to react to this weird new game element)
00:44:345 (1,2,3,4,5,6) - these finishers are fine, but it plays along way better with the music as KDD KDD. Consider making every part like this the same.
00:55:422 (25,26,27) - why are these not finishers?
00:56:345 - you can put notes here, maybe a d k d starting 00:56:653 - here
01:03:422 (8,9) - ctrl g, remove d finisher, add k finisher (although a finisher in a 1/1 space may be too hard, consider both options)
01:07:115 (14) - delete to eliminate the 4let, allow room for spinner(?)
- Futsuu -
Move 00:02:806 (2,3) - forward 1/2, lines up with the actual drums
00:05:269 (7,8) - ^, lines up with the real actual song drums
00:10:499 (19) - move to 00:10:807 -
00:24:345 - to this point there seems to be no rhythm at all, try to fix that by starting more 3lets on the 1 or 3 beat abnd mapping to drums more than vocals
00:29:268 - at spots like this, it seems super empty. Don't be afraid to add notes in a way that makes sense, like a k at 00:29:884 - and 00:30:807 -
00:53:268 (23) - remove finisher, that vocal isn't that important
00:57:576 (32) - this isn't a strong beat, it actually falls off because it's the of the phrase, so remove finisher
01:08:807 (59) - remove, too quick for the little ones, especially after that finisher
01:11:268 (66) - remove, this offbeat isn't more special than any of the following, so it doesn't need mapped
01:11:730 (68,69) - ctrl g, it follows the vocal, since nothing it going on in the drums
01:13:730 (73) - delete, same deal with previous finisher note
01:16:192 (80) - delete, vocals start at the next note anyways
01:19:576 (1) - make a finisher to mimick the previous pattern
00:05:269 (7,8) - ^, lines up with the real actual song drums
00:10:499 (19) - move to 00:10:807 -
00:24:345 - to this point there seems to be no rhythm at all, try to fix that by starting more 3lets on the 1 or 3 beat abnd mapping to drums more than vocals
00:29:268 - at spots like this, it seems super empty. Don't be afraid to add notes in a way that makes sense, like a k at 00:29:884 - and 00:30:807 -
00:53:268 (23) - remove finisher, that vocal isn't that important
00:57:576 (32) - this isn't a strong beat, it actually falls off because it's the of the phrase, so remove finisher
01:08:807 (59) - remove, too quick for the little ones, especially after that finisher
01:11:268 (66) - remove, this offbeat isn't more special than any of the following, so it doesn't need mapped
01:11:730 (68,69) - ctrl g, it follows the vocal, since nothing it going on in the drums
01:13:730 (73) - delete, same deal with previous finisher note
01:16:192 (80) - delete, vocals start at the next note anyways
01:19:576 (1) - make a finisher to mimick the previous pattern
- Muzu -
aaahhhhghghhh this is gonna be shorter, I have homework to do
00:37:268 - add d, sdon't wanna break that sweet nice cool rhythm you're building up
00:43:115 (161) - no finisher pls, nothing stands out
remap 01:15:730 - to something like suggested: kkk k d d k
01:18:499 (92) - remove finisher and move to 01:18:653 - , fits with the drums much more
01:19:115 - you can put notes here that mimick the pattern that just played
00:37:268 - add d, sdon't wanna break that sweet nice cool rhythm you're building up
00:43:115 (161) - no finisher pls, nothing stands out
remap 01:15:730 - to something like suggested: kkk k d d k
01:18:499 (92) - remove finisher and move to 01:18:653 - , fits with the drums much more
01:19:115 - you can put notes here that mimick the pattern that just played
That's all I got, good luck on rank ^^