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ONE OK ROCK - Konzatsu Communication [Taiko]

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cdhsausageboy
oh yeah @donkat
since you already have niche syndrome as tag might as well add Nicheシンドローム too
cdhsausageboy

Nifty wrote:

Here from that nifty queue ~
- Futsuu -
Move 00:02:806 (2,3) - forward 1/2, lines up with the actual drums the guitar feels more prominent here than the percussion tho
00:05:269 (7,8) - ^, lines up with the real actual song drums
00:10:499 (19) - move to 00:10:807 - there's already a note there though...? still changed some stuff here
00:24:345 - to this point there seems to be no rhythm at all, try to fix that by starting more 3lets on the 1 or 3 beat abnd mapping to drums more than vocals
00:29:268 - at spots like this, it seems super empty. Don't be afraid to add notes in a way that makes sense, like a k at 00:29:884 - and 00:30:807 - vocal mapping ftw, also its mapped that part is mapped that way to add emphasis on the 3/1
00:53:268 (23) - remove finisher, that vocal isn't that important yep what was i thinking LOL
00:57:576 (32) - this isn't a strong beat, it actually falls off because it's the of the phrase, so remove finisher its used as a seal off of the section tho so it still fits i guess...?
01:08:807 (59) - remove, too quick for the little ones, especially after that finisher removed the dd and the finisher instead
01:11:268 (66) - remove, this offbeat isn't more special than any of the following, so it doesn't need mapped can i justify it with "it sounds good" ;w;
01:11:730 (68,69) - ctrl g, it follows the vocal, since nothing it going on in the drums i was following the vocals in a sense of "vocal here then don"sort of logic tho, well both sounds fine so i might change it afterwards anyway
01:13:730 (73) - delete, same deal with previous finisher note removed finisher
01:16:192 (80) - delete, vocals start at the next note anyways following the 3/2 in the guitar
01:19:576 (1) - make a finisher to mimick the previous pattern k

That's all I got, good luck on rank ^^
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24328,58790,80944,100636,115405,152328
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Konzatsu Communication
TitleUnicode:混雑コミュニケーション
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Cdh's Futsuu
Source:
Tags:niche syndrome jerry cdhsausageboy
BeatmapID:1201546
BeatmapSetID:552186

[Difficulty]
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CircleSize:2
OverallDifficulty:5
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
Worldwide

Nifty wrote:

Here from that nifty queue ~

- Kantan -
00:02:268 - Remove this kiai, it's not needed since this isn't the chorus. Many songs like this have the beginning section and none of them are kiai'd
00:23:730 (34) - change k, easier rhythm fits pitch with voice and guitar fix
I notice that you are mapping to the voice when there's a ton on background guitar and drum, which shouldn't happen in a Kantan, imo
00:26:192 (38) - delete, try to keep even 1/1 to 3lets, there's usually some other way to create a rhythm fix
Like... adding a d 00:26:807 (39) - here, and changing 00:26:499 (38) - to a k. This makes it so you're mapping more towards the drums
One thing about mapping to drums instead of voice in easier difficulties is that drums are most commonly consistant and even, which is what you want to be aiming for
Moving 00:28:038 (41) - to 00:27:730 - would help even out the spread of notes, and create a sort of rhythm
Moving 00:30:807 (48) - to 00:29:884 - and deleting 00:30:192 (47) - would carry on that sort of rhythm in the drums and base, remember you don't have to map every single vocal hit
Delete 00:31:115 (48) - and replace it with a k, add k at 00:30:807 - to carry on the rhythm created earlier
Of course all of this may just be opinion and preference, but I believe it's backed up by what I meantioned earlier about not mapping to vocals in easier difficulties Changed the beats so they follow the drums more than the vocals.
Move 00:32:038 (50,51) - forward 1/1 so they're on beats 1 and 3 (beats 1 and 3 are your friendy friend in Kantan, as the drums 98% of the time line up on these beats) fix
Delete 00:37:884 (8) - to elimate the 4let, and make 00:38:499 (10) - a k to mirror 00:39:115 (11,12) - because repeating things is also a 100% ok thing to do, if it fits the song fix
It seems like at this section you got the memo about following the drum's rhythm instead of the voice. All the more incentive to fix the beginning ^^
Replace 00:41:576 (15,16) - these extremely short sliders, replace with 00:41:576 (15) - d 00:41:884 (16) - k and 00:42:499 (17) - k, to fit the drums (no short sliders, all sliders in kantan should be at least 2 beats, or the player won't have time to react to this weird new game element) fix
00:44:345 (1,2,3,4,5,6) - these finishers are fine, but it plays along way better with the music as KDD KDD. Consider making every part like this the same.
00:55:422 (25,26,27) - why are these not finishers?
00:56:345 - you can put notes here, maybe a d k d starting 00:56:653 - here
01:03:422 (8,9) - ctrl g, remove d finisher, add k finisher (although a finisher in a 1/1 space may be too hard, consider both options)
01:07:115 (14) - delete to eliminate the 4let, allow room for spinner(?) fix


- Muzu -
aaahhhhghghhh this is gonna be shorter, I have homework to do
00:37:268 - add d, sdon't wanna break that sweet nice cool rhythm you're building up
00:43:115 (161) - no finisher pls, nothing stands out
remap 01:15:730 - to something like suggested: kkk k d d k
01:18:499 (92) - remove finisher and move to 01:18:653 - , fits with the drums much more
01:19:115 - you can put notes here that mimick the pattern that just played Fixed everything here!

That's all I got, good luck on rank ^^
Thanks!! this mod is super helpful^^
KnightC0re
Hopefully I will not be very brutal

00:04:654 (1) - Sliders with more than 3 points looks odd
00:07:115 (1,2) - Make this as one long slider
00:09:557 (1,2) - Shorten both to red ticks like so (You can change the curves as well)

00:11:423 (5,1) - Extend reverse slider and remove circle
00:16:808 - I know you're trying to emphasize the rhythm in this section, but for a normal it might be a bit confusing
00:26:500 (6) - Replace with circle and add another circle in the next white tick
00:27:115 (1,2) - This looks weird, consider changing to something like this

00:29:269 (1,2,3) - Again, too confusing, replace these with 4 sliders
00:34:500 (2,3) - This really abuses slider flow, change it
00:36:962 (2,3,4) - ^
00:39:115 (1) - Again, looks weird, change it like this

00:48:423 - Not sure what you are doing with this one, its not on a correct tick or something
00:54:192 (2,3,4) - A bit hard for normal
01:02:808 (4,5) - ^
01:07:962 (4) - Put this on a blue tick is confusing (Again, this is normal diff)
01:20:962 - Put a circle here to end

Overview
This diff needs to be nerfed since it is not exactly a normal at all (Normal is supposed to be under 2.5*), and if you don't want to nerf it, make a lower difficulty as you need at least a normal to make this rankable. Also, the flow in this is quite weird. I highly suggest you to do that in harder difficulties like insane or extra as flow is not supposed to be awkward
00:07:115 (6) - New combo here
00:11:423 (8,9) - Slider and flow, you get the idea
00:16:346 (6,7,8,1) - This might be a bit hard for Hard, decrease the spacing
00:17:192 - Move this to the previous red tick
00:20:039 (2,3,4) - This pattern is nice
00:24:654 (3,4,5) - If you're gonna stick with this pattern, move the sliderends on top of the next sliderhead to make it less hard
00:36:962 (1,2) - At this point I'm not sure if abusing slider flow is okay but just in case change the flow
00:42:808 (5,6,7) - Not necessarily bad, but not quite necessary to have sliders
00:46:808 (3,4) - Slider flow, optional to change since this is better than previous situations
00:48:039 (5,6) - Again, unnecessary sliders
00:52:654 (6,7,8) - ^
00:55:115 - Put a circle here
00:56:346 - Here as well

Overview
Again, flow is bad at some points, but it's better than Normal mostly. The ending imo is good
You should focus on flow as of now, as your rhythm emphasis is quite good. This map also needs an Easy since the lowest diff has to be under 2.5* to be rankable. This song could also be a lot harder so if you want you can make an Insane and Extra as well.
Topic Starter
Worldwide

KnightC0re wrote:

Hopefully I will not be very brutal

00:04:654 (1) - Sliders with more than 3 points looks odd
00:07:115 (1,2) - Make this as one long slider
00:09:557 (1,2) - Shorten both to red ticks like so (You can change the curves as well)

00:11:423 (5,1) - Extend reverse slider and remove circle
00:16:808 - I know you're trying to emphasize the rhythm in this section, but for a normal it might be a bit confusing
00:26:500 (6) - Replace with circle and add another circle in the next white tick
00:27:115 (1,2) - This looks weird, consider changing to something like this

00:29:269 (1,2,3) - Again, too confusing, replace these with 4 sliders
00:34:500 (2,3) - This really abuses slider flow, change it
00:36:962 (2,3,4) - ^
00:39:115 (1) - Again, looks weird, change it like this

00:48:423 - Not sure what you are doing with this one, its not on a correct tick or something
00:54:192 (2,3,4) - A bit hard for normal
01:02:808 (4,5) - ^
01:07:962 (4) - Put this on a blue tick is confusing (Again, this is normal diff)
01:20:962 - Put a circle here to end Fixed everything

Overview
This diff needs to be nerfed since it is not exactly a normal at all (Normal is supposed to be under 2.5*), and if you don't want to nerf it, make a lower difficulty as you need at least a normal to make this rankable. Also, the flow in this is quite weird. I highly suggest you to do that in harder difficulties like insane or extra as flow is not supposed to be awkward
00:07:115 (6) - New combo here
00:11:423 (8,9) - Slider and flow, you get the idea
00:16:346 (6,7,8,1) - This might be a bit hard for Hard, decrease the spacing
00:17:192 - Move this to the previous red tick
00:20:039 (2,3,4) - This pattern is nice
00:24:654 (3,4,5) - If you're gonna stick with this pattern, move the sliderends on top of the next sliderhead to make it less hard
00:36:962 (1,2) - At this point I'm not sure if abusing slider flow is okay but just in case change the flow
00:42:808 (5,6,7) - Not necessarily bad, but not quite necessary to have sliders Kept all the sliders.
00:46:808 (3,4) - Slider flow, optional to change since this is better than previous situations
00:48:039 (5,6) - Again, unnecessary sliders
00:52:654 (6,7,8) - ^
00:55:115 - Put a circle here
00:56:346 - Here as well Fixed everything apart from some

Overview
Again, flow is bad at some points, but it's better than Normal mostly. The ending imo is good
You should focus on flow as of now, as your rhythm emphasis is quite good. This map also needs an Easy since the lowest diff has to be under 2.5* to be rankable. This song could also be a lot harder so if you want you can make an Insane and Extra as well.
zigizigiefe
sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note.
  4. 00:11:498 (68,70) - There aren't sounds.
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo.
  6. 00:31:653 - Why did you ignore this sound?


[Muzukashii]
  1. 00:04:653 (9) - Drum sound isn't loud enough for add finisher imo.
  2. 00:07:115 (15) - ^
  3. 00:09:576 (21,24) - Same above
  4. 00:10:653 (26,27,28) - Move to 00:10:807 -,because guitar sound starts here
  5. 00:39:038 (143) - I think 1/4 triplet isn't fit here.
  6. 00:42:653 - Add a kat note for better vocal & drum emphasis.
  7. 00:43:422 (162,163,164) - I don't think that should be kkd.Drum sound are too strong.
  8. 00:44:038 (166) - Why not kat finisher? c:
  9. 00:44:038 - You should follow vocal and some 1/2 notes..
  10. 00:48:961 - Same above
  11. 01:07:422 (40,41,42,43,44) - ddddd 5plet isn't too hard for a muzukashii diff?Try it with kkk d
  12. 01:18:499 (91) - There is no drum sound here.


I guess that's it :D
Topic Starter
Worldwide

zigizigiefe wrote:

sup from my queue o/



[Muzukashii]
  1. 00:04:653 (9) - Drum sound isn't loud enough for add finisher imo. Fix for all
  2. 00:07:115 (15) - ^
  3. 00:09:576 (21,24) - Same above
  4. 00:10:653 (26,27,28) - Move to 00:10:807 -,because guitar sound starts here Fix
  5. 00:39:038 (143) - I think 1/4 triplet isn't fit here. Fix
  6. 00:42:653 - Add a kat note for better vocal & drum emphasis.
  7. 00:43:422 (162,163,164) - I don't think that should be kkd.Drum sound are too strong.
  8. 00:44:038 (166) - Why not kat finisher? c:
  9. 00:44:038 - You should follow vocal and some 1/2 notes..
  10. 00:48:961 - Same above
  11. 01:07:422 (40,41,42,43,44) - ddddd 5plet isn't too hard for a muzukashii diff?Try it with kkk d
  12. 01:18:499 (91) - There is no drum sound here.


I guess that's it :D
Jerry

zigizigiefe wrote:

sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them :arrow:...where? .___.
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg :arrow:The Finisher is there to have consistency with the previous one at 00:02:191 (1) -, so no change for this.
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note. :arrow:The drumsnares at 00:07:575 (38) - and 00:08:652 (43) - are also accompanied by a don, so this is a don as well for consistency.
  4. 00:11:498 (68,70) - There aren't sounds. :arrow:There are sounds from the drums in the music here lol
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo. :arrow:I am following the drums, which is why the k k k d patterns are placed here to follow the drum's beats ._.
  6. 00:31:653 - Why did you ignore this sound? :arrow:I want to place more emphasis on the don note here at 00:31:729 (168) -. Having a kkkkd would reduce the impact of the don note.
Thanks for the mod~ :3

Adjusted the green lines and some small notes: >>Update<<
Topic Starter
Worldwide

Jerry wrote:

zigizigiefe wrote:

sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them :arrow:...where? .___.
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg :arrow:The Finisher is there to have consistency with the previous one at 00:02:191 (1) -, so no change for this.
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note. :arrow:The drumsnares at 00:07:575 (38) - and 00:08:652 (43) - are also accompanied by a don, so this is a don as well for consistency.
  4. 00:11:498 (68,70) - There aren't sounds. :arrow:There are sounds from the drums in the music here lol
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo. :arrow:I am following the drums, which is why the k k k d patterns are placed here to follow the drum's beats ._.
  6. 00:31:653 - Why did you ignore this sound? :arrow:I want to place more emphasis on the don note here at 00:31:729 (168) -. Having a kkkkd would reduce the impact of the don note.
Thanks for the mod~ :3

Adjusted the green lines and some small notes: >>Update<<
thanks \0/
125601228
00:31:115 (172,173,174,175,176,177,178) -
  • or

00:33:653 (189,191) - Delete
00:34:192 (196,197) - d_d :arrow:ddd
00:33:884 (192,193,194,195,196) - ddkkd :arrow:ddddk
00:37:115 (216,217) - +d

00:38:807 - +d
00:39:268 - +d
00:40:884 - +d

00:45:268 - +d
00:50:192 - +d
00:55:115 and 00:56:345 - maybe +K?
01:03:653 (31,32) - kd :arrow:dk
01:07:730 (55,56) - maybe +k?
01:08:807 - +d
01:10:961 (75,76) - +d
  • or

ok. good luck :)
Topic Starter
Worldwide

125601228 wrote:

00:31:115 (172,173,174,175,176,177,178) -
  • or

00:33:653 (189,191) - Delete
00:34:192 (196,197) - d_d :arrow:ddd
00:33:884 (192,193,194,195,196) - ddkkd :arrow:ddddk
00:37:115 (216,217) - +d

00:38:807 - +d
00:39:268 - +d
00:40:884 - +d

00:45:268 - +d
00:50:192 - +d
00:55:115 and 00:56:345 - maybe +K?
01:03:653 (31,32) - kd :arrow:dk
01:07:730 (55,56) - maybe +k?
01:08:807 - +d
01:10:961 (75,76) - +d
  • or
Fixed everything except one. I can't remember which one. Thanks
ok. good luck :)
frukoyurdakul
Hello from my modding queue.

[Cdh's Futsuu]

00:06:807 (10,11) - Ctrl + g? I think that way you can emphasize the snare sound by using kat.

00:09:883 (19) - Kat? It sound good imo with the snare sound as well.

Maybe it's just me but the middle part sounds like a Kantan. I think you can make it a bit harder using 1/2 sounds.

01:02:653 (42) - Kat? It will support the snare sound + make the patterns more various.

[Oni]

You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.


00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds.

00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here.

00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal.

00:23:268 - Add kat, because of the snare sound.

00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds.

00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note.

00:34:499 (196) - kat because of the snare sound.

00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking.

01:01:115 - How about adding a kat? There is a snare sound.

01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound.

01:05:115 (39) - Kat because of the snare sound.

01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point.

01:14:961 - Add a kat to emphasize the snare sound.

01:19:422 - ^

I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.

Good luck on the ranking way, I hope my mod helped :^)
zigizigiefe
donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantan :o also i will send my diff after i finish this,i was too busy :(
Stefan
[Kantan]
00:02:191 - 00:09:576 - You could make the part to something more entertaining if you ask me. Add a don note at 00:03:115 - and 00:05:576 - . Optional, if you don't mind the density you can add don notes at 00:04:038 - but I don't think you need it so much. After then, change 00:07:115 (4) - and 00:08:345 (5) - to Kat notes and go with the same rhythm between 00:02:191 - 00:06:499 - . You can differentiate these two loops by using different hitsounds.
00:09:576 (6,7,8) - Make (6) to Don while you remove (7). Compare the impact of the song at 00:10:807 (9,10,11) - and at 00:09:576 (6,7,8) - . You'll notice that 00:10:807 (9,10,11) - is way stronger, so 00:09:576 (6,7,8) - should be weaker by having a lower density.
00:13:268 (13,14,15,16,17) - I understand the purpose of the kat notes but I don't think it works properly. I find this pattern works better: https://derpovic.s-ul.eu/dQPEutHU.png It feels more natural to follow.
00:16:038 (19) - ^ following this, move this note to 00:16:345 - .
00:19:422 - 00:24:345 - We could nerf this part slightly, try this: https://derpovic.s-ul.eu/0oZEXJHO.png On the picture: (31,32) here goes with the guitar riff, (25,26,27) stay on every downbeat while (28,29,30) is denser because of the impact increase, as well (31,32) skips the downbeat of the big tick to emphasize the guitar riff better.
00:24:345 - 00:33:884 - have a very similar density level compared to Futsuu - that's not good. I notice you try to follow both things - Background music and vocals - somewhat equal but I don't think it works well, so you should cut out some stuff and take attention to the more significant beats and sounds. I've made an example of what I am thinking: https://derpovic.s-ul.eu/sLdHdM51.png
00:38:192 (8,9) - Switch them: there is really no reason to suddenly change the hitsound usage from k k k to d. It makes no sense after all.
00:44:345 - 00:48:653 - On personal sight I'd consider to have a more simplier hitsound usage, for example: d d d is more recommend to use than k d d. https://derpovic.s-ul.eu/Rz9hUVXH.png
00:51:730 (17,18,19,20,21) - https://derpovic.s-ul.eu/LAWSlLQG.png Since you switched 00:46:807 (7,8,9,10) - from k to d, it only makes sense if you keep this with 00:51:730 (17,18) - too (make (17) to d). Then, remove (20) and move (21) to 00:53:268 - , it fits way better with the vocals.
01:01:268 (4,5) - What about changing this part to k d k? It is a nice mirror pattern to 00:58:807 (1,2,3) - and connects better than d k k.

[Futsuu]

Even AIMod is nagging, please fix that.

00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - .
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have.

[Muzukashii]
00:24:653 (79,80,81) - The triplet feels quite strange to be honest, I would just remove it and have the little break instead.
00:33:884 (119,120,121,122,123) - Since the combo pattern is awfully long this will cause some difficulty spikes between Futsuu > Muzukashii. I'd suggest removing 00:34:499 (123) - and then to change into this: https://derpovic.s-ul.eu/lfTMfBR5.png (122 on the picture is now a Big Note).
00:33:576 (118) - Additionally, change this to Big Don. I don't think this needs to be different from 00:32:961 (116,117) - .
00:43:345 (164) - For this part I wouldn't use ddddd, it's not directly bad but too hard for this sort of pattern, BPM makes it even harder. Remove 00:43:345 (164) - in this case.
00:44:038 - 00:56:038 - To be honest but I think you don't have to map this part so continuously. Remove 00:45:268 (173) - , 00:50:192 (192) - , and the 1/4 notes 00:53:345 (204) - and 00:48:422 (185) - , the usage of triplets here are really strange and barely fits - since you only used them if the music gave the oppoturnity to use 1/4 rhythm.
00:58:807 - Don't use SV changes for this BPM. I see the intention but from my personal opinion I don't find you have to use it for the Muzukashii difficulty, keep it for the Oni Difficulties.
01:18:653 (91) - I think people will keep on a smoother rhythm if the note is played on 1/1, on 01:18:499 - . But I will leave it to you if you want to change it.

[Oni]
00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - and 01:13:038 (91,92,93,94,95,96) - since the mapset technically has no real Inner Oni (something you'd consider as harder Oni) we treat your and Jerry's Oni as "Oni" - yeah, we got this so far. However, these two parts I've pointed out makes stuff complicated and should be nerfed. For 195 BPM this is challenging and barely fits to the spread, your Oni neither has longer streams than these two parts so it makes them look even more kinky if you ask me.
01:13:576 - The barline works sorta strange, move the green line to 01:13:730 - (Yeah, I am VERY nazi when it comes to barline stuff, sorry. :^)

[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern.
Hitsu
quick mod for two of the diffs since i'm done with modding for now

General

kiai at the beginning is too long.
Muzukashii

is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.
Jerry's Oni

Hi there Jerry and thanks for your mod on my map again.

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.

All other here seems fine to me.
gl
Topic Starter
Worldwide

zigizigiefe wrote:

donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantan :o also i will send my diff after i finish this,i was too busy :(
What kind of problem? I havent been able to log into osu
Hitsu
Well I'm here again~

General

Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.

And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
Topic Starter
Worldwide

Hitsu wrote:

Well I'm here again~

General

Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.

And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
For the hitsounds, I deleted them as they were for STD diffs that I removed.
As for the Kiai, I moved it up one tick and the warning disappeared on AiMod. However, some modders told me to move it back so I don't know what to do ;_;
Topic Starter
Worldwide

frukoyurdakul wrote:

Hello from my modding queue.


[Oni]

You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.


00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds. Fixed

00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here. Fixed

00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal. Fixed

00:23:268 - Add kat, because of the snare sound. Fixed

00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds. Fixed

00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note. Fixed, but didn't add finish

00:34:499 (196) - kat because of the snare sound. Fixed

00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking. Fixed

01:01:115 - How about adding a kat? There is a snare sound. Fixed

01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound. Fixed

01:05:115 (39) - Kat because of the snare sound.

01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point. Fixed

01:14:961 - Add a kat to emphasize the snare sound. Fixed

01:19:422 - ^ Nope

I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.

Good luck on the ranking way, I hope my mod helped :^)
Super helpful!! thanks!!
Topic Starter
Worldwide

Hitsu wrote:

quick mod for two of the diffs since i'm done with modding for now

General

kiai at the beginning is too long.
Muzukashii

is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.
Jerry's Oni

Hi there Jerry and thanks for your mod on my map again.

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.

All other here seems fine to me.
gl
Didn't change anything in the Muzu, fixed the Kiai. Thanks
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