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ONE OK ROCK - Konzatsu Communication [Taiko]

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Total Posts
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Topic Starter
Worldwide
This beatmap was submitted using in-game submission on Saturday, 13 May, 2017 at 8:43:32 PM

Artist: ONE OK ROCK
Title: Konzatsu Communication
Tags: niche syndrome jerry cdhsausageboy Nicheシンドローãƒ
BPM: 195
Filesize: 3114kb
Play Time: 01:20
Difficulties Available:
  1. Cdh's Futsuu (2.36 stars, 189 notes)
  2. Jerry's Oni (4.03 stars, 419 notes)
  3. Kantan (1.53 stars, 119 notes)
  4. Muzukashii (2.8 stars, 319 notes)
  5. Oni (3.95 stars, 495 notes)
Download: ONE OK ROCK - Konzatsu Communication
Information: Scores/Beatmap Listing
---------------

混雑コミュニケーション


It's been since 1988!!

Note: Some 18+ lyrics used.

Taiko Kantan: 100% done by myself
Taiko Futsuu: Done by cdhsausageboy
Taiko Muzukashii: 100% done by myself
Taiko Oni: 100% done by myself
Taiko Oni: Done by Jerry

UnagiDon
Hi! From my queue
d = don
k = kat
D = large don
K = large kat
Muzukashii
-The roll speed is a bit slow considering how energetic and powerful this song is. Consider changing the speed of non-kiai time to x1.00 and kiai time to x1.10
-Add kiai mode (and x1.10 speed) to the section between 00:02:227 and 00:16:766? Sounds similar to the chorus, which is also a kiai
00:30:654 (104) Consider moving this note to 00:30:346, to fit with the vocal
00:44:346 - 00:44:962 (166,167,168) Change to K K D? Fits better with the pitch
--00:45:577 - 00:46:193 (170,171,172) Sounds similar, so same as above?
--00:49:269 - 00:49:885 (185,186,187) ^
--00:54:193 - 00:54:808 (204,205,206) ^
--00:55:423 - 00:56:039 (208,209,210) ^
01:14:193 (74) Add a finish sound. There's a strong vocal note here
--01:19:116 (95) ^
--01:20:346 (98) ^

Although unmodded, this map already looks great. Good luck getting it ranked!
Topic Starter
Worldwide

ensan71714 wrote:

Hi! From my queue
d = don
k = kat
D = large don
K = large kat
Muzukashii
-The roll speed is a bit slow considering how energetic and powerful this song is. Consider changing the speed of non-kiai time to x1.00 and kiai time to x1.10 Done
-Add kiai mode (and x1.10 speed) to the section between 00:02:227 and 00:16:766? Sounds similar to the chorus, which is also a kiai
00:30:654 (104) Consider moving this note to 00:30:346, to fit with the vocal Done
00:44:346 - 00:44:962 (166,167,168) Change to K K D? Fits better with the pitch Done
--00:45:577 - 00:46:193 (170,171,172) Sounds similar, so same as above?
--00:49:269 - 00:49:885 (185,186,187) ^
--00:54:193 - 00:54:808 (204,205,206) ^
--00:55:423 - 00:56:039 (208,209,210) ^ For these, I won't change it because variety
01:14:193 (74) Add a finish sound. There's a strong vocal note here
--01:19:116 (95) ^
--01:20:346 (98) ^ Keeping these too.

Although unmodded, this map already looks great. Good luck getting it ranked!
Jerry
Hello! Here's my Oni diff :3

>>Jerry's Oni<<
Topic Starter
Worldwide

Jerry wrote:

Hello! Here's my Oni diff :3

>>Jerry's Oni<<
thanks \*0*/
Kyuukai
Nm from my MQ

Normal
Please check AI Mod, you have too much distance snap problems
Reduce the volume of your hitsounds please,they're all at 100%
00:26:500 (6) - This is unsnapped
00:26:500 (6,1) - This is not allowed in a Normal diff
00:40:808 (5,6,1,2,3) - Flows really bad imo
00:44:346 (2,3,4) - This is not allowed in a Normal
00:45:577 (6,7,8) - ^
00:47:731 (3,4) - ^
00:49:269 (2,3) - ^
00:54:192 (2,3,4) - ^
01:02:808 (4,5) - ^
01:07:962 (4) - Why does it stop on a blue tick

gl~
Topic Starter
Worldwide

yaleufeu wrote:

Nm from my MQ

Normal
Please check AI Mod, you have too much distance snap problems
Reduce the volume of your hitsounds please,they're all at 100% Sure, will change what's necessary
00:26:500 (6) - This is unsnapped Fix
00:26:500 (6,1) - This is not allowed in a Normal diff Fix
00:40:808 (5,6,1,2,3) - Flows really bad imo Fix
00:44:346 (2,3,4) - This is not allowed in a Normal
00:45:577 (6,7,8) - ^
00:47:731 (3,4) - ^
00:49:269 (2,3) - ^
00:54:192 (2,3,4) - ^
01:02:808 (4,5) - ^ Fixed most, a few exceptions
01:07:962 (4) - Why does it stop on a blue tick Fixed

gl~
Nyan
[General]

add album name "Niche Syndrome" to tag

Here is resized BG
raw 1923x1354 http://puu.sh/tBG7b/a2421b19e9.jpg
1366x768 (1) http://puu.sh/tBG99/20a61cb52b.jpg
1366x768 (2) http://puu.sh/tBGcK/ae7479b34e.jpg
1366x768 (3) http://puu.sh/tBGdw/69a486dcc7.jpg

I prefer 2

AND

0,0,"2-13607405.jpg",0,0 to 0,0,"2-13607405.jpg",0,200 while using BG (2) on taiko diffs



[Muzukashii]

SV 1.3995340835672 -> 1.4


00:02:192 (1) - add Finish
00:38:807 (140) - remove Finish
01:06:884 (38) - remove
01:18:038 (90,91,92,93,94,95) - d k D _ d d _ K
01:19:730 (96,97,98) - D _ d d _ K


[Oni]

HP 7 -> 6 because it has enough notes

SV 1.40411970682743 -> 1.4

00:07:114 (36,37,38,39,40,41,42,43) - d d _ k d _ d d _ d k
00:09:267 (45,46) - kkkkd
00:16:653 - add a kat
00:17:883 (100,101,102,103) - d d _ d d
00:35:576 - add a don
01:19:114 (131,132,133,134,135) - k k k D _ d d
Asagi Mutsuki
welp kinda hard to do a futsuu when the majority of the song is in upbeat
hope that you'll like the map ><
Cdh's Futsuu
Topic Starter
Worldwide

Nyan wrote:

[General]

add album name "Niche Syndrome" to tag

Here is resized BG
raw 1923x1354 http://puu.sh/tBG7b/a2421b19e9.jpg
1366x768 (1) http://puu.sh/tBG99/20a61cb52b.jpg
1366x768 (2) http://puu.sh/tBGcK/ae7479b34e.jpg
1366x768 (3) http://puu.sh/tBGdw/69a486dcc7.jpg

I prefer 2 Changed to 2

AND

0,0,"2-13607405.jpg",0,0 to 0,0,"2-13607405.jpg",0,200 while using BG (2) on taiko diffs Not too sure about this



[Muzukashii]

SV 1.3995340835672 -> 1.4 Done


00:02:192 (1) - add Finish done
00:38:807 (140) - remove Finish done
01:06:884 (38) - remove done
01:18:038 (90,91,92,93,94,95) - d k D _ d d _ K not sure what you mean
01:19:730 (96,97,98) - D _ d d _ K done


[Oni]

HP 7 -> 6 because it has enough notes done

SV 1.40411970682743 -> 1.4 done

00:07:114 (36,37,38,39,40,41,42,43) - d d _ k d _ d d _ d k don't know what you mean either
00:09:267 (45,46) - kkkkd done
00:16:653 - add a kat done
00:17:883 (100,101,102,103) - d d _ d d done
00:35:576 - add a don done
01:19:114 (131,132,133,134,135) - k k k D _ d d
done

thanks :0
Affirmation
Q

[Normal]
00:09:577 (1,2) - avoid bad overlap
00:34:192 (1,2) - make slider. It doesn't looks really strong beats.

[HArd]
00:06:962 (6) - NC
00:42:808 (5,6,7) - why you made 1/4 sliders? looks not good.

GL
Topic Starter
Worldwide

Neoskylove wrote:

Q

[Normal]
00:09:577 (1,2) - avoid bad overlap fix
00:34:192 (1,2) - make slider. It doesn't looks really strong beats. just removed one of the beats

[HArd]
00:06:962 (6) - NC i forgot what NC means.. changed to a single beat
00:42:808 (5,6,7) - why you made 1/4 sliders? looks not good. keeping

GL
Nifty
Here from that nifty queue ~

- Kantan -
00:02:268 - Remove this kiai, it's not needed since this isn't the chorus. Many songs like this have the beginning section and none of them are kiai'd
00:23:730 (34) - change k, easier rhythm fits pitch with voice and guitar
I notice that you are mapping to the voice when there's a ton on background guitar and drum, which shouldn't happen in a Kantan, imo
00:26:192 (38) - delete, try to keep even 1/1 to 3lets, there's usually some other way to create a rhythm
Like... adding a d 00:26:807 (39) - here, and changing 00:26:499 (38) - to a k. This makes it so you're mapping more towards the drums
One thing about mapping to drums instead of voice in easier difficulties is that drums are most commonly consistant and even, which is what you want to be aiming for
Moving 00:28:038 (41) - to 00:27:730 - would help even out the spread of notes, and create a sort of rhythm
Moving 00:30:807 (48) - to 00:29:884 - and deleting 00:30:192 (47) - would carry on that sort of rhythm in the drums and base, remember you don't have to map every single vocal hit
Delete 00:31:115 (48) - and replace it with a k, add k at 00:30:807 - to carry on the rhythm created earlier
Of course all of this may just be opinion and preference, but I believe it's backed up by what I meantioned earlier about not mapping to vocals in easier difficulties
Move 00:32:038 (50,51) - forward 1/1 so they're on beats 1 and 3 (beats 1 and 3 are your friendy friend in Kantan, as the drums 98% of the time line up on these beats)
Delete 00:37:884 (8) - to elimate the 4let, and make 00:38:499 (10) - a k to mirror 00:39:115 (11,12) - because repeating things is also a 100% ok thing to do, if it fits the song
It seems like at this section you got the memo about following the drum's rhythm instead of the voice. All the more incentive to fix the beginning ^^
Replace 00:41:576 (15,16) - these extremely short sliders, replace with 00:41:576 (15) - d 00:41:884 (16) - k and 00:42:499 (17) - k, to fit the drums (no short sliders, all sliders in kantan should be at least 2 beats, or the player won't have time to react to this weird new game element)
00:44:345 (1,2,3,4,5,6) - these finishers are fine, but it plays along way better with the music as KDD KDD. Consider making every part like this the same.
00:55:422 (25,26,27) - why are these not finishers?
00:56:345 - you can put notes here, maybe a d k d starting 00:56:653 - here
01:03:422 (8,9) - ctrl g, remove d finisher, add k finisher (although a finisher in a 1/1 space may be too hard, consider both options)
01:07:115 (14) - delete to eliminate the 4let, allow room for spinner(?)

- Futsuu -
Move 00:02:806 (2,3) - forward 1/2, lines up with the actual drums
00:05:269 (7,8) - ^, lines up with the real actual song drums
00:10:499 (19) - move to 00:10:807 -
00:24:345 - to this point there seems to be no rhythm at all, try to fix that by starting more 3lets on the 1 or 3 beat abnd mapping to drums more than vocals
00:29:268 - at spots like this, it seems super empty. Don't be afraid to add notes in a way that makes sense, like a k at 00:29:884 - and 00:30:807 -
00:53:268 (23) - remove finisher, that vocal isn't that important
00:57:576 (32) - this isn't a strong beat, it actually falls off because it's the of the phrase, so remove finisher
01:08:807 (59) - remove, too quick for the little ones, especially after that finisher
01:11:268 (66) - remove, this offbeat isn't more special than any of the following, so it doesn't need mapped
01:11:730 (68,69) - ctrl g, it follows the vocal, since nothing it going on in the drums
01:13:730 (73) - delete, same deal with previous finisher note
01:16:192 (80) - delete, vocals start at the next note anyways
01:19:576 (1) - make a finisher to mimick the previous pattern

- Muzu -
aaahhhhghghhh this is gonna be shorter, I have homework to do
00:37:268 - add d, sdon't wanna break that sweet nice cool rhythm you're building up
00:43:115 (161) - no finisher pls, nothing stands out
remap 01:15:730 - to something like suggested: kkk k d d k
01:18:499 (92) - remove finisher and move to 01:18:653 - , fits with the drums much more
01:19:115 - you can put notes here that mimick the pattern that just played

That's all I got, good luck on rank ^^
Asagi Mutsuki
oh yeah @donkat
since you already have niche syndrome as tag might as well add Nicheシンドローム too
Asagi Mutsuki

Nifty wrote:

Here from that nifty queue ~
- Futsuu -
Move 00:02:806 (2,3) - forward 1/2, lines up with the actual drums the guitar feels more prominent here than the percussion tho
00:05:269 (7,8) - ^, lines up with the real actual song drums
00:10:499 (19) - move to 00:10:807 - there's already a note there though...? still changed some stuff here
00:24:345 - to this point there seems to be no rhythm at all, try to fix that by starting more 3lets on the 1 or 3 beat abnd mapping to drums more than vocals
00:29:268 - at spots like this, it seems super empty. Don't be afraid to add notes in a way that makes sense, like a k at 00:29:884 - and 00:30:807 - vocal mapping ftw, also its mapped that part is mapped that way to add emphasis on the 3/1
00:53:268 (23) - remove finisher, that vocal isn't that important yep what was i thinking LOL
00:57:576 (32) - this isn't a strong beat, it actually falls off because it's the of the phrase, so remove finisher its used as a seal off of the section tho so it still fits i guess...?
01:08:807 (59) - remove, too quick for the little ones, especially after that finisher removed the dd and the finisher instead
01:11:268 (66) - remove, this offbeat isn't more special than any of the following, so it doesn't need mapped can i justify it with "it sounds good" ;w;
01:11:730 (68,69) - ctrl g, it follows the vocal, since nothing it going on in the drums i was following the vocals in a sense of "vocal here then don"sort of logic tho, well both sounds fine so i might change it afterwards anyway
01:13:730 (73) - delete, same deal with previous finisher note removed finisher
01:16:192 (80) - delete, vocals start at the next note anyways following the 3/2 in the guitar
01:19:576 (1) - make a finisher to mimick the previous pattern k

That's all I got, good luck on rank ^^
Thanks for the mod!

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24328,58790,80944,100636,115405,152328
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Konzatsu Communication
TitleUnicode:混雑コミュニケーション
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Cdh's Futsuu
Source:
Tags:niche syndrome jerry cdhsausageboy
BeatmapID:1201546
BeatmapSetID:552186

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:5
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-123243.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2192,307.692307692308,4,1,0,80,1,0
2268,-100,4,1,0,100,0,1
16653,-100,4,1,0,80,0,0
58807,-100,4,1,0,100,0,1
73576,-100,4,1,0,80,0,0


[Colours]
Combo1 : 247,252,39
Combo2 : 66,255,66
Combo3 : 39,227,237
Combo4 : 242,28,28

[HitObjects]
384,160,2191,5,4,0:0:0:0:
288,160,2806,1,8,0:0:0:0:
224,160,3268,1,0,0:0:0:0:
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352,160,63422,1,8,0:0:0:0:
384,192,63730,1,0,0:0:0:0:
352,160,64345,1,8,0:0:0:0:
256,160,64653,1,0,0:0:0:0:
288,160,65268,1,0,0:0:0:0:
256,128,65576,1,8,0:0:0:0:
352,128,65884,1,0,0:0:0:0:
352,160,66499,1,0,0:0:0:0:
160,224,66807,1,8,0:0:0:0:
256,192,67115,1,0,0:0:0:0:
256,192,67422,1,0,0:0:0:0:
256,192,68038,1,0,0:0:0:0:
192,192,68499,1,0,0:0:0:0:
448,160,68807,1,8,0:0:0:0:
256,160,68961,1,0,0:0:0:0:
320,160,69268,1,8,0:0:0:0:
256,160,69576,1,8,0:0:0:0:
288,192,69884,1,0,0:0:0:0:
384,160,70192,1,8,0:0:0:0:
352,192,70499,1,0,0:0:0:0:
352,160,70961,1,0,0:0:0:0:
352,192,71268,1,8,0:0:0:0:
160,160,71422,1,0,0:0:0:0:
352,192,71730,1,8,0:0:0:0:
320,160,72038,1,0,0:0:0:0:
320,128,72345,1,0,0:0:0:0:
352,192,72961,1,0,0:1:0:0:
288,224,73422,1,0,0:0:0:0:
288,128,73730,1,0,0:0:0:0:
192,192,73884,1,0,0:0:0:0:
352,160,74191,1,8,0:0:0:0:
320,160,74653,1,8,0:0:0:0:
320,160,74960,1,0,0:0:0:0:
320,160,75114,1,0,0:0:0:0:
256,160,75422,1,8,0:0:0:0:
96,160,75884,1,0,0:0:0:0:
96,192,76192,1,0,0:0:0:0:
128,192,76345,1,0,0:0:0:0:
192,96,76653,1,8,0:0:0:0:
320,128,76961,1,8,0:0:0:0:
288,160,77268,1,0,0:0:0:0:
320,160,77576,1,0,0:0:0:0:
256,160,77884,1,8,0:0:0:0:
320,160,78345,1,4,0:0:0:0:
288,128,78653,1,0,0:0:0:0:
192,192,78807,1,0,0:0:0:0:
352,160,79114,1,8,0:0:0:0:
320,160,79576,5,12,0:0:0:0:
320,160,79883,1,0,0:0:0:0:
320,160,80037,1,0,0:0:0:0:
256,160,80345,1,8,0:0:0:0:
192,224,80961,5,4,0:0:0:0:
Topic Starter
Worldwide

Nifty wrote:

Here from that nifty queue ~

- Kantan -
00:02:268 - Remove this kiai, it's not needed since this isn't the chorus. Many songs like this have the beginning section and none of them are kiai'd
00:23:730 (34) - change k, easier rhythm fits pitch with voice and guitar fix
I notice that you are mapping to the voice when there's a ton on background guitar and drum, which shouldn't happen in a Kantan, imo
00:26:192 (38) - delete, try to keep even 1/1 to 3lets, there's usually some other way to create a rhythm fix
Like... adding a d 00:26:807 (39) - here, and changing 00:26:499 (38) - to a k. This makes it so you're mapping more towards the drums
One thing about mapping to drums instead of voice in easier difficulties is that drums are most commonly consistant and even, which is what you want to be aiming for
Moving 00:28:038 (41) - to 00:27:730 - would help even out the spread of notes, and create a sort of rhythm
Moving 00:30:807 (48) - to 00:29:884 - and deleting 00:30:192 (47) - would carry on that sort of rhythm in the drums and base, remember you don't have to map every single vocal hit
Delete 00:31:115 (48) - and replace it with a k, add k at 00:30:807 - to carry on the rhythm created earlier
Of course all of this may just be opinion and preference, but I believe it's backed up by what I meantioned earlier about not mapping to vocals in easier difficulties Changed the beats so they follow the drums more than the vocals.
Move 00:32:038 (50,51) - forward 1/1 so they're on beats 1 and 3 (beats 1 and 3 are your friendy friend in Kantan, as the drums 98% of the time line up on these beats) fix
Delete 00:37:884 (8) - to elimate the 4let, and make 00:38:499 (10) - a k to mirror 00:39:115 (11,12) - because repeating things is also a 100% ok thing to do, if it fits the song fix
It seems like at this section you got the memo about following the drum's rhythm instead of the voice. All the more incentive to fix the beginning ^^
Replace 00:41:576 (15,16) - these extremely short sliders, replace with 00:41:576 (15) - d 00:41:884 (16) - k and 00:42:499 (17) - k, to fit the drums (no short sliders, all sliders in kantan should be at least 2 beats, or the player won't have time to react to this weird new game element) fix
00:44:345 (1,2,3,4,5,6) - these finishers are fine, but it plays along way better with the music as KDD KDD. Consider making every part like this the same.
00:55:422 (25,26,27) - why are these not finishers?
00:56:345 - you can put notes here, maybe a d k d starting 00:56:653 - here
01:03:422 (8,9) - ctrl g, remove d finisher, add k finisher (although a finisher in a 1/1 space may be too hard, consider both options)
01:07:115 (14) - delete to eliminate the 4let, allow room for spinner(?) fix


- Muzu -
aaahhhhghghhh this is gonna be shorter, I have homework to do
00:37:268 - add d, sdon't wanna break that sweet nice cool rhythm you're building up
00:43:115 (161) - no finisher pls, nothing stands out
remap 01:15:730 - to something like suggested: kkk k d d k
01:18:499 (92) - remove finisher and move to 01:18:653 - , fits with the drums much more
01:19:115 - you can put notes here that mimick the pattern that just played Fixed everything here!

That's all I got, good luck on rank ^^
Thanks!! this mod is super helpful^^
KnightC0re
Hopefully I will not be very brutal

Normal
00:04:654 (1) - Sliders with more than 3 points looks odd
00:07:115 (1,2) - Make this as one long slider
00:09:557 (1,2) - Shorten both to red ticks like so (You can change the curves as well)

00:11:423 (5,1) - Extend reverse slider and remove circle
00:16:808 - I know you're trying to emphasize the rhythm in this section, but for a normal it might be a bit confusing
00:26:500 (6) - Replace with circle and add another circle in the next white tick
00:27:115 (1,2) - This looks weird, consider changing to something like this

00:29:269 (1,2,3) - Again, too confusing, replace these with 4 sliders
00:34:500 (2,3) - This really abuses slider flow, change it
00:36:962 (2,3,4) - ^
00:39:115 (1) - Again, looks weird, change it like this

00:48:423 - Not sure what you are doing with this one, its not on a correct tick or something
00:54:192 (2,3,4) - A bit hard for normal
01:02:808 (4,5) - ^
01:07:962 (4) - Put this on a blue tick is confusing (Again, this is normal diff)
01:20:962 - Put a circle here to end

Overview
This diff needs to be nerfed since it is not exactly a normal at all (Normal is supposed to be under 2.5*), and if you don't want to nerf it, make a lower difficulty as you need at least a normal to make this rankable. Also, the flow in this is quite weird. I highly suggest you to do that in harder difficulties like insane or extra as flow is not supposed to be awkward

Hard
00:07:115 (6) - New combo here
00:11:423 (8,9) - Slider and flow, you get the idea
00:16:346 (6,7,8,1) - This might be a bit hard for Hard, decrease the spacing
00:17:192 - Move this to the previous red tick
00:20:039 (2,3,4) - This pattern is nice
00:24:654 (3,4,5) - If you're gonna stick with this pattern, move the sliderends on top of the next sliderhead to make it less hard
00:36:962 (1,2) - At this point I'm not sure if abusing slider flow is okay but just in case change the flow
00:42:808 (5,6,7) - Not necessarily bad, but not quite necessary to have sliders
00:46:808 (3,4) - Slider flow, optional to change since this is better than previous situations
00:48:039 (5,6) - Again, unnecessary sliders
00:52:654 (6,7,8) - ^
00:55:115 - Put a circle here
00:56:346 - Here as well

Overview
Again, flow is bad at some points, but it's better than Normal mostly. The ending imo is good

Closing Thoughts
You should focus on flow as of now, as your rhythm emphasis is quite good. This map also needs an Easy since the lowest diff has to be under 2.5* to be rankable. This song could also be a lot harder so if you want you can make an Insane and Extra as well.
Topic Starter
Worldwide

KnightC0re wrote:

Hopefully I will not be very brutal

Normal
00:04:654 (1) - Sliders with more than 3 points looks odd
00:07:115 (1,2) - Make this as one long slider
00:09:557 (1,2) - Shorten both to red ticks like so (You can change the curves as well)

00:11:423 (5,1) - Extend reverse slider and remove circle
00:16:808 - I know you're trying to emphasize the rhythm in this section, but for a normal it might be a bit confusing
00:26:500 (6) - Replace with circle and add another circle in the next white tick
00:27:115 (1,2) - This looks weird, consider changing to something like this

00:29:269 (1,2,3) - Again, too confusing, replace these with 4 sliders
00:34:500 (2,3) - This really abuses slider flow, change it
00:36:962 (2,3,4) - ^
00:39:115 (1) - Again, looks weird, change it like this

00:48:423 - Not sure what you are doing with this one, its not on a correct tick or something
00:54:192 (2,3,4) - A bit hard for normal
01:02:808 (4,5) - ^
01:07:962 (4) - Put this on a blue tick is confusing (Again, this is normal diff)
01:20:962 - Put a circle here to end Fixed everything

Overview
This diff needs to be nerfed since it is not exactly a normal at all (Normal is supposed to be under 2.5*), and if you don't want to nerf it, make a lower difficulty as you need at least a normal to make this rankable. Also, the flow in this is quite weird. I highly suggest you to do that in harder difficulties like insane or extra as flow is not supposed to be awkward

Hard
00:07:115 (6) - New combo here
00:11:423 (8,9) - Slider and flow, you get the idea
00:16:346 (6,7,8,1) - This might be a bit hard for Hard, decrease the spacing
00:17:192 - Move this to the previous red tick
00:20:039 (2,3,4) - This pattern is nice
00:24:654 (3,4,5) - If you're gonna stick with this pattern, move the sliderends on top of the next sliderhead to make it less hard
00:36:962 (1,2) - At this point I'm not sure if abusing slider flow is okay but just in case change the flow
00:42:808 (5,6,7) - Not necessarily bad, but not quite necessary to have sliders Kept all the sliders.
00:46:808 (3,4) - Slider flow, optional to change since this is better than previous situations
00:48:039 (5,6) - Again, unnecessary sliders
00:52:654 (6,7,8) - ^
00:55:115 - Put a circle here
00:56:346 - Here as well Fixed everything apart from some

Overview
Again, flow is bad at some points, but it's better than Normal mostly. The ending imo is good

Closing Thoughts
You should focus on flow as of now, as your rhythm emphasis is quite good. This map also needs an Easy since the lowest diff has to be under 2.5* to be rankable. This song could also be a lot harder so if you want you can make an Insane and Extra as well.
zigizigiefe
sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note.
  4. 00:11:498 (68,70) - There aren't sounds.
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo.
  6. 00:31:653 - Why did you ignore this sound?
[Muzukashii]
  1. 00:04:653 (9) - Drum sound isn't loud enough for add finisher imo.
  2. 00:07:115 (15) - ^
  3. 00:09:576 (21,24) - Same above
  4. 00:10:653 (26,27,28) - Move to 00:10:807 -,because guitar sound starts here
  5. 00:39:038 (143) - I think 1/4 triplet isn't fit here.
  6. 00:42:653 - Add a kat note for better vocal & drum emphasis.
  7. 00:43:422 (162,163,164) - I don't think that should be kkd.Drum sound are too strong.
  8. 00:44:038 (166) - Why not kat finisher? c:
  9. 00:44:038 - You should follow vocal and some 1/2 notes..
  10. 00:48:961 - Same above
  11. 01:07:422 (40,41,42,43,44) - ddddd 5plet isn't too hard for a muzukashii diff?Try it with kkk d
  12. 01:18:499 (91) - There is no drum sound here.
I guess that's it :D
Topic Starter
Worldwide

zigizigiefe wrote:

sup from my queue o/



[Muzukashii]
  1. 00:04:653 (9) - Drum sound isn't loud enough for add finisher imo. Fix for all
  2. 00:07:115 (15) - ^
  3. 00:09:576 (21,24) - Same above
  4. 00:10:653 (26,27,28) - Move to 00:10:807 -,because guitar sound starts here Fix
  5. 00:39:038 (143) - I think 1/4 triplet isn't fit here. Fix
  6. 00:42:653 - Add a kat note for better vocal & drum emphasis.
  7. 00:43:422 (162,163,164) - I don't think that should be kkd.Drum sound are too strong.
  8. 00:44:038 (166) - Why not kat finisher? c:
  9. 00:44:038 - You should follow vocal and some 1/2 notes..
  10. 00:48:961 - Same above
  11. 01:07:422 (40,41,42,43,44) - ddddd 5plet isn't too hard for a muzukashii diff?Try it with kkk d
  12. 01:18:499 (91) - There is no drum sound here.
I guess that's it :D
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