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handsome muscle - Lost in nightmare

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Topic Starter
Ellyu

My Angel Azusa wrote:

m4m https://osu.ppy.sh/s/562600

标题也不是全大写我觉得diffname也没必要吧ok
hp可以高一点,5.5/6因为大部分tester在之前hp6的情况下都在各种1/3pattern下fail了,我想让更多玩家能打完整张图所以把hp调的低于平均水平,而且hp也不会影响图的质量不是么

[I]
  1. 00:06:206 - 滑条不是应该在这边停么fixed
  2. 00:09:310 (2) - 这种滑条四个点就够了。。你点用多了而且整个形状感觉有点变形fixed
  3. 00:11:724 - 00:17:241 - 00:22:758 - 是不是也应该这边停ok
  4. 00:23:103 (2) - 弧度太大导致不好看fixed
  5. 00:23:103 (2) - 突然不折返?是的,这样跟前面有一点不同我想起到一个过渡的作用,而且这里本来就慢想弄点不同的来让它不那么无聊
  6. 00:48:793 - 这边音乐并没有明显的音,其实真要map肯定是滑条到00:48:879 - 这边1/4的ok
  7. 01:04:827 (1,2) - 01:05:517 (3,4) - inconsistent01:00:689 (1,2,3,4) - 其实这里也是一样的,想用一个间距变化的来增强可玩性
  8. 01:20:000 (1,2,3,4,5) - flow有点难,把2往上抬fixed
  9. 01:36:896 (2) - 和01:36:206 (7) - stack吧好的
  10. 02:11:724 (4) - 建议分成2个折返滑条,毕竟02:12:068 - 挺重的音ok
  11. 02:20:948 (4,1) - 02:21:637 (4,1) - 这边也拆分开来,其实02:21:034 - 02:21:724 - 的音比02:21:379 - 强多了改了,不过好像有些太扭了
  12. 02:48:965 (1,2,2,1) - 这做的乱了点,建议分开或者多stack一下,看不清嗯,调整了一下,把overlap去掉了
  13. 03:00:689 (1,4) - stack尾?好的
  14. 03:17:844 (4,1) - 03:18:189 (4,1) - 这ds大一点啊,和03:17:500 (4,1) - 一样不是的,这里我四个拆分的stream间距都在逐渐减小,希望用这种方法表达歌的情绪
  15. 03:21:379 (1) - 和前面一样这种滑条都可以改好看一点fixed
  16. 03:40:229 (3) - 跟另一个乐器会好点,因为03:40:459 - downbeat改了一个五连来突出downbeat
  17. 03:51:149 (1,1,1,1,1) - 并没有变ds为什么那么多NC?单纯为了好看233,之前也有人说这样挺好的所以我就保留了
  18. 03:56:781 (1,1) - 04:00:229 这里类似改了
  19. 04:23:793 (1,1) - 似乎没有sv变化是的,这里只是为了强调最后一个音所以只有最后一个有sv变化
  20. 04:44:482 (3,5,7) - NC?改了
  21. 04:45:862 - 重音滑条尾。。建议去04:45:517 (1) - 折返重音一直都在滑条头啊,我甚至可以把工程文件拿出来看
  22. 04:57:931 (1,1) - blanket做好实在不知道怎样算好,还是做了一些微调
  23. 05:02:327 (2,1) - 分开吧,为什么stack改了
  24. 05:06:896 (1,3) - 略messy改了,overlap程度减小了一点
  25. 05:12:758 (2,2,1) - 乱。。然后不要stack,flow不好改了
  26. 05:36:293 (9) - 圆弧就行了改了
  27. 05:40:603 (4,1) - 拆分改了
  28. 05:43:448 (1,1,1) - 不需要NC spam改成了两组一nc
  29. 05:53:103 - 降一点volumeok

很强新人图,wub有些ds可以多加注意,此外普通的地方aesthetics和排列可以进步一下。比如有些地方挤一块的话会显得不好看,虽然打图的时候可能会无视 ;)
加油
谢谢萨皇 :) ,有空来recheck
sahuang
唔,其实good luck意思差不多是暂时不recheck...可以把图质量在提高一点再找我的,比如排列方面orz
Garden
General
  1. Wave hitsounds with possible delay > 5ms: soft-hitclap.wav 开头一点点基本没声的切掉吧
Incubus
  1. 00:05:517 (1) - 可以带个normal-finish
  2. 00:32:413 (1,1) - 包一下比较好看,动了里面那个滑条可能外面那个弧度也要相应调整下
  3. 00:47:241 (2) - 稍微太靠边了,考虑 00:46:896 (1) - 跟 00:46:206 (2) - 滑条头做个blanket,方便这个也动一下 -> http://osu.ppy.sh/ss/7304150
  4. 01:06:724 (2) - 好像多了个clap,对比你后面一样地方的音效
  5. 01:14:482 - 01:15:172 - 01:15:862 - 01:16:206 - 01:16:379 - 用normal sample? 有音效的地方加个addition soft
  6. 01:17:241 - 再加个finish?
  7. 01:17:241 (1,2,3,4,5,6,7,8,9) - 这里排版视觉上整体有点绕圈圈,试试 01:17:931 (7) - 这样摆,顺带强调这里的音? -> https://osu.ppy.sh/ss/7304285
  8. 01:23:448 (7,8) - 考虑78间距可以拉开点,跟你前面一些1/4间隔一样,01:23:448 (7) - 可以往左挪到 01:22:413 (9) - 头的位置,就是 01:23:965 (10) - 也要相应动一下
  9. 01:28:275 - finish?
  10. 01:34:482 (1) - 稍微远一点,和 01:33:793 (1,2) - 这个间距区分一下,后面五连弧度也相应调整
  11. 01:46:034 (5) - 往左挪点正好包住 01:46:206 (1) - 那个角
  12. 01:47:586 (1) - ^ 这个也可以就是没那么明显
  13. 02:04:137 (1) - 02:09:655 (1) - 可以拉点奇葩形状跟最后一段一样233
  14. 02:12:413 - 02:17:931 - 02:34:482 - 02:45:517 - 05:20:000 - 05:31:034 - finishfinish
  15. 02:14:310 (2,3,4,5,1) - 迷之绕圈? 02:14:827 (4,5) - spacing应该相对突出一点,根据音效来看
  16. 02:15:689 (3,4,5) - 这个梗视觉间距和这段整体比有点太小,大概 https://osu.ppy.sh/ss/7304477 左右比较合适
  17. 02:21:724 (1,2,3,4) - 3,4可以再扭一下,和你的音效相对应,不像前面一样1234顺的
  18. 02:41:034 (2) - 可以考虑尾巴stack到02:40:000 (1) - 头,就是02:41:379 (1) - 也要挪一下了
  19. 02:41:379 (1) - 个人感觉ctrl-g比较合这段整体flow
  20. 02:50:344 (1,1) - overlap这里感觉有点乱,可以稍微修整一下
  21. 02:54:051 (2) - 4:3分辨率下有点offscreen
  22. 02:56:551 - 04:13:793 - 为啥这两段不放kiai了?
  23. 03:04:482 (5,6,1) - 这里太挤了,保持一下前面234那里的视觉间距,也可以考虑错开点摆,像这种 ->https://osu.ppy.sh/ss/7304646
  24. 03:16:551 (1,1) - 下面不overlap了上面也不overlap?
  25. 03:25:517 (2,4) - 强迫症犯了(
  26. 03:54:252 (3) - 总觉得这里whistle应该是加在滑条头上的吧
  27. 04:13:448 (5) - 减速nc?
  28. 04:23:793 (1,1) - 虽然打图不怎么看得出来.. 这里overlap没必要,editor强迫症orz
  29. 04:37:931 (3,5) - 音效应该同 04:40:689 (3,5) - 吧
  30. 04:46:379 (2,1,2) - 是因为要摆十字吗,04:46:379 (2,1) - spacing 比 04:46:551 (1,2) - 大更能突出两个一组啊
  31. 04:52:068 (4,1) - 可以做成两个滑条互相包的,慢段这种美观度其实打图时候蛮明显的
  32. 05:05:862 (1,2,3,4,1) - 05:16:896 (1,2,3,4,1) - 02:53:448 (1,2,3,4,1) - 为什么第三个间距差这么多..
  33. 05:06:896 (1,3) - 感觉这个overlap不是很美观,把1往左移?
  34. 05:07:586 (1,2) - 可以弄得再不平行一点,或者其实是想平行的..?
  35. 05:20:000 (1,2) - 1滑条弧度的部分可以再改善下包得完美点
  36. 05:40:603 (4,1) - 这里到底是要不要拆开啊,这个欲碰不碰的位置看着莫名尴尬
我觉得质量是可以的,就是对我个人而言整张图难点就 在两个1/3转圈圈的地方,实在太不均衡了,而且根据音乐感觉wub段才应该是最难的地方,不能让那两个1/3梗喧兵夺主啊。这里放个replay参考一下 ->https://puu.sh/tZLUA/d107463df4.osr 没记错的话只断了那两个地方,也可能是我处理1/3单点的水平比较菜,你在这方面再征询一下其他人意见之后看看要不要简化节奏,之后可以找我check
Pata-Mon
My Angle Garden
Topic Starter
Ellyu

Garden wrote:

General[list]
[*]
[*]00:05:517 (1) - 可以带个normal-finish太响了不是很喜欢
[*]01:14:482 - 01:15:172 - 01:15:862 - 01:16:206 - 01:16:379 - 用normal sample? 有音效的地方加个addition soft这里姑且还是在过渡段里,试着改了一下觉得还是太突兀,所以不改了
[*]02:15:689 (3,4,5) - 这个梗视觉间距和这段整体比有点太小,大概 https://osu.ppy.sh/ss/7304477 左右比较合适稍微改了一点角度,但这里3和5是有blanket的所以可能间距并没有变化多少
[*]02:41:034 (2) - 可以考虑尾巴stack到02:40:000 (1) - 头,就是02:41:379 (1) - 也要挪一下这里2是和后面4有一个stack的
[*]04:46:379 (2,1,2) - 是因为要摆十字吗,04:46:379 (2,1) - spacing 比 04:46:551 (1,2) - 大更能突出两个一组啊是的就是要有一个十字有一个几何梗
the rest are all fixed

我觉得质量是可以的,就是对我个人而言整张图难点就 在两个1/3转圈圈的地方,实在太不均衡了,而且根据音乐感觉wub段才应该是最难的地方,不能让那两个1/3梗喧兵夺主啊。这里放个replay参考一下 ->https://puu.sh/tZLUA/d107463df4.osr 没记错的话只断了那两个地方,也可能是我处理1/3单点的水平比较菜,你在这方面再征询一下其他人意见之后看看要不要简化节奏,之后可以找我check
实际上一开始都没有三分之一梗,原来放的都是一些很简单的1/3折返撑死就是一些切指,但很多人都说这首歌有一个特点就是大量过渡段上的1/3鼓点,所以我考虑多加一些1/3梗好让玩家一提起这张图就能回想到哦是那张1/3梗多到炸的纸张图233.而且也有一些tester很喜欢这些梗。而且我这图的初衷就是大部分player都能打但是连top都难以fc。到最后考虑了一下把第一个绕圈梗删了重做了,只剩下一个而且第二个很明显比第一个简单得多,应该这样就行了吧

My Angel Garden :)
突然发现自己好容易手抖啊,一大堆纯手摆的错误。
Garden
fixed some details
#1 bubble
Otosaka-Yu
NIUBI
Topic Starter
Ellyu
Thanks!
Doyak
The map is pretty nice, but I have some concerns.

* On the intro, some of the sounds you are following have no actual end. Still you finished the sliders on just regular beats, even with regular hitsounds.
For example 00:08:275 (1) - this sound goes through until the next sound appears on 00:09:310 - , and 00:09:310 (2) - goes through until 00:11:034 - , and so on. In terms of the music, it doesn't make sense to stop a slider notably earlier than the sound actually does. Furthermore, there are other sounds you can actually use for the sliderends like 00:08:793 - . The fact that 00:07:413 - 00:07:931 - these actual sounds are represented with same hitsounds as 00:08:965 - 00:10:344 - these fake beats makes it even worse to hear.

There are two options I want to suggest here. First one is to extend all the sliders to 1/2 before the next sound appears, and mute those sliders' ends. If you don't like this idea, then you can also try to use some other kind of instruments to the notes, so that you can keep tracking some actual beats presented in the song.

* Right after the intro, a similar issue appears. One of the examples is 00:28:965 (1) - this. Considering how the overall rhythm is constructed in this part, the sound you're following ends on 00:29:137 - already, yet you still extended the slider to 00:29:482 - this unrelated beat. So this makes me feel that you just switched the instrument you're following. But right on the next note, you just ignored 00:30:000 - this sound which is the same sound as 00:29:482 - . This confuses me a lot.

And a few note later 00:31:724 (1) - this also triggered me because there is no sound that needs to be extended like that. It's more obvious when you compare to the sound 00:32:413 (1) - this represents. In conclusion, I think both 00:28:965 (1) - and 00:31:724 (1) - should be 1/2 sliders to clarify what you're following. This continues for the entire part, and you'll know which ones I'm talking about.

* 01:27:586 (1,2,3) - On the entire 1/3 patterns only this one is overlapped, so it felt a bit inconsistent and confusing. I'd recommend to space it out.
* 01:46:896 (4) - There is a clear beat on 01:47:068 - so why pass through it?
* 01:50:344 (1,2,3) - They all have really similar shapes so I really expected them to be same beat-length. There's no clear indication that they're different beats so this SV change only confuses the players.
* 01:52:586 - I don't see a good reason to get through this beat. I mean, even the sound you're following has another beat here.
* 01:58:103 - 03:01:206 - 03:04:310 - 03:05:689 - 03:09:827 - 03:15:344 - 05:21:034 - 05:22:241 - 05:26:551 - 05:27:758 - 05:32:068 - 05:33:275 - 05:37:586 - 05:38:793 - ^
* 02:04:137 (1) - 02:06:896 (1) - 02:09:655 (1) - Same issue as the intro. Why don't you just stop those when the sound actually goes away?
* 02:21:724 (1,2,1,2) - I don't see a good reason to make only these special. They're basically the same as 02:20:689 (1,2,3,4,1,2,3,4,1,2,3,4) - so keeping 4 combo pattern should be more consistent.
* 02:24:827 (1) - Why not end this on 02:25:086 - ? And 02:28:965 (1) - 02:30:344 (1) - 04:48:275 (1) - 04:52:413 (1) - 04:53:793 (1) - on 02:29:224 - 02:30:603 - 04:48:534 - 04:52:672 - 04:54:051 - ?
* 03:21:379 - This part suffers from the same issue as the intro.
* 03:40:000 - I don't know how you actually composed this music, but I think the bpm should be halved here. This part has the main drums on only the 1st/3rd white ticks and all the 2nd/4th beats are discarded or are only minor beats (like 03:42:413 (2) - ), which means they don't count as a 'regular beat' in this section. So all the 1/3 beats here are actually 1/6s, and 2/3 beats should be 1/3s, by halving the bpm.
For a proof, you can hear the menu's pulse going really weird with the current bpm. Also the Nightcore mod will go crazy.
* 04:57:931 (1) - This also passes all the distinct sounds for no reason. If you're following the shieeeeeeek sound then it should have already ended on 04:58:793 - , but ending this on 04:59:137 - makes no sense imo.
* 05:44:827 (1,2) - This is a good blanket, but it's literally the only one that is not stacked between all of 05:42:068 (1,2,1,2,1,2) - these.

This map also suffers from some inconsistencies. The examples are:
* 01:44:568 (8) - 1.20x, 01:55:603 (9) - 03:01:810 (7) - 05:36:293 (9) - 1.00x, 03:12:844 (9) - 1.40x, 05:25:258 (9) - 1.50x.
* For 01:48:965 (1,1,1,1) - 02:00:000 (1,1,1,1) - 03:06:206 (1,1,1,1) - You only decreased the last one of each of them. But in 03:17:241 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , and 05:40:689 (1,2,1,2,1,2,1,2) - the spacing consistently decreases on every measure, and in 05:29:655 (1,1,2,1,2,1,2,3) - it even increases. This felt inconsistent for me because the way intensity of the note changes kept varying in each part.


So overall I think the basic concept of the map is pretty good but too many things regarding the rhythm bothered me. I'd like to discuss these issues I pointed out before I let Garden to rebubble. (I don't think I'll icon this so yeah)
Topic Starter
Ellyu

Doyak wrote:

The map is pretty nice, but I have some concerns.

* On the intro, some of the sounds you are following have no actual end. Still you finished the sliders on just regular beats, even with regular hitsounds.
For example 00:08:275 (1) - this sound goes through until the next sound appears on 00:09:310 - , and 00:09:310 (2) - goes through until 00:11:034 - , and so on. In terms of the music, it doesn't make sense to stop a slider notably earlier than the sound actually does. Furthermore, there are other sounds you can actually use for the sliderends like 00:08:793 - . The fact that 00:07:413 - 00:07:931 - these actual sounds are represented with same hitsounds as 00:08:965 - 00:10:344 - these fake beats makes it even worse to hear.

There are two options I want to suggest here. First one is to extend all the sliders to 1/2 before the next sound appears, and mute those sliders' ends. If you don't like this idea, then you can also try to use some other kind of instruments to the notes, so that you can keep tracking some actual beats presented in the song.
I fixed the mp3 now

* Right after the intro, a similar issue appears. One of the examples is 00:28:965 (1) - this. Considering how the overall rhythm is constructed in this part, the sound you're following ends on 00:29:137 - already, yet you still extended the slider to 00:29:482 - this unrelated beat. So this makes me feel that you just switched the instrument you're following. But right on the next note, you just ignored 00:30:000 - this sound which is the same sound as 00:29:482 - . This confuses me a lot.
I fixed the mp3 now

And a few note later 00:31:724 (1) - this also triggered me because there is no sound that needs to be extended like that. It's more obvious when you compare to the sound 00:32:413 (1) - this represents. In conclusion, I think both 00:28:965 (1) - and 00:31:724 (1) - should be 1/2 sliders to clarify what you're following. This continues for the entire part, and you'll know which ones I'm talking about.
I fixed the mp3 now

* 01:27:586 (1,2,3) - On the entire 1/3 patterns only this one is overlapped, so it felt a bit inconsistent and confusing. I'd recommend to space it out.fixed
* 01:46:896 (4) - There is a clear beat on 01:47:068 - so why pass through it?I undermap it.I just follow the single wub track here to avoid making it messy.
* 01:50:344 (1,2,3) - They all have really similar shapes so I really expected them to be same beat-length. There's no clear indication that they're different beats so this SV change only confuses the players.deleted the sv change now
* 01:52:586 - I don't see a good reason to get through this beat. I mean, even the sound you're following has another beat here.
* 01:58:103 - 03:01:206 - 03:04:310 - 03:05:689 - 03:09:827 - 03:15:344 - 05:21:034 - 05:22:241 - 05:26:551 - 05:27:758 - 05:32:068 - 05:33:275 - 05:37:586 - 05:38:793 - ^Just undermapped.I'm not following the drum bit here.
* 02:04:137 (1) - 02:06:896 (1) - 02:09:655 (1) - Same issue as the intro. Why don't you just stop those when the sound actually goes away?fixed
* 02:21:724 (1,2,1,2) - I don't see a good reason to make only these special. They're basically the same as 02:20:689 (1,2,3,4,1,2,3,4,1,2,3,4) - so keeping 4 combo pattern should be more consistent.According to what Garden said,there is special hitsoud in 02:21:896 (1) - so i split it to make it sense
* 02:24:827 (1) - Why not end this on 02:25:086 - ? And 02:28:965 (1) - 02:30:344 (1) - 04:48:275 (1) - 04:52:413 (1) - 04:53:793 (1) - on 02:29:224 - 02:30:603 - 04:48:534 - 04:52:672 - 04:54:051 - ?I just follow the most obvious piano beat here. I know there is a beat at the blue tick but it's too weak. And some slider end at a blue tick here is really weird imo
* 03:21:379 - This part suffers from the same issue as the intro.fixed
* 03:40:000 - I don't know how you actually composed this music, but I think the bpm should be halved here. This part has the main drums on only the 1st/3rd white ticks and all the 2nd/4th beats are discarded or are only minor beats (like 03:42:413 (2) - ), which means they don't count as a 'regular beat' in this section. So all the 1/3 beats here are actually 1/6s, and 2/3 beats should be 1/3s, by halving the bpm.
For a proof, you can hear the menu's pulse going really weird with the current bpm. Also the Nightcore mod will go crazy.No bpm changing in the song and I can show u the project file to prove it.
* 04:57:931 (1) - This also passes all the distinct sounds for no reason. If you're following the shieeeeeeek sound then it should have already ended on 04:58:793 - , but ending this on 04:59:137 - makes no sense imo.Yeah this slider follow nothing but the emotion. the low sv long slider can emphasize the emotion change isn't it?
* 05:44:827 (1,2) - This is a good blanket, but it's literally the only one that is not stacked between all of 05:42:068 (1,2,1,2,1,2) - these.
Ok I also do some change in the last slider. Now the space is going to emphasize the drum beat here.

This map also suffers from some inconsistencies. The examples are:
* 01:44:568 (8) - 1.20x, 01:55:603 (9) - 03:01:810 (7) - 05:36:293 (9) - 1.00x, 03:12:844 (9) - 1.40x, 05:25:258 (9) - 1.50x.
No this is of consistence. All of it have a lower sv than the next slider so it can emphasize the heavy beat here.
* For 01:48:965 (1,1,1,1) - 02:00:000 (1,1,1,1) - 03:06:206 (1,1,1,1) - You only decreased the last one of each of them. But in 03:17:241 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , and 05:40:689 (1,2,1,2,1,2,1,2) - the spacing consistently decreases on every measure, and in 05:29:655 (1,1,2,1,2,1,2,3) - it even increases. This felt inconsistent for me because the way intensity of the note changes kept varying in each part.
This is of consistent too .(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , and 05:40:689 (1,2,1,2,1,2,1,2) -is different from 01:48:965 (1,1,1,1) - 02:00:000 (1,1,1,1) - 03:06:206 (1,1,1,1) - cause there is obvious lot of drumbeat in the previous one so i put stream and 1/4 sliders there. They follow the drums but not the bass. But in 01:48:965 (1,1,1,1) - 02:00:000 (1,1,1,1) - 03:06:206 (1,1,1,1) - there is single bass beat so I just follow the bass. And 05:29:655 (1,1,2,1,2,1,2,3) -this one is like the other 1/3 pattern here. It shoud not be compared with the other examples you listed.


So overall I think the basic concept of the map is pretty good but too many things regarding the rhythm bothered me. I'd like to discuss these issues I pointed out before I let Garden to rebubble. (I don't think I'll icon this so yeah)
Thanks! :)
Doyak
We actually fixed the bpm on that part and did few more changes and I'm happy with it, so Garden can rebubble it now.
Garden
rechecked and rebubbled #1, also thanks Doyak for helping improve this map!
Koiyuki
General
  1. 04:02:758 - 把这红线直接改成N:C1 40%并且删了同时间的那根绿线
  2. 05:53:102 - 绿线在转盘结束之后1ms
  3. 按照你前面的kiai习惯,最后一段kiai开始应该在04:59:309 - 而不是04:59:482 -
  4. bg没有更高分辨率的吗?现在1000*707比1024*768还小啊
Incubus
  1. 00:24:827 (5) - 按规律应该nc一下,即使只有一个滑条
  2. 00:25:862 - 可以加一个note,转盘延后1/4开始
  3. 00:41:724 (2) - nazi stack
  4. 01:12:413 (3) - 01:13:792 (3) - 01:15:172 (3) - 我觉得都加上whistle比较好
  5. 01:18:620 (1,3) - 可以保持一个01:18:275 (9,1) - 这样的间距
  6. 01:42:758 (5,1) - nazi stack
  7. 对几个1/4滑条的变速设置我不是特别理解:01:41:724 (5,6) - 无变速,01:43:103 (6,7) - 1.9 to 1.5,01:44:137 (5,6) - 5和前面的4其实是一个速度,你绿线多余了,而6又快了。感觉变速比较随性?
  8. 01:48:275 (5,6,7,1) - 这个滑条跳有点卡手,6可以近一点
  9. 01:56:465 (3,4) - 个人觉得这个也比较卡手来着
  10. 02:06:379 (4,1) - nazi blanket
  11. 02:30:000 (3) - 用两个note代替?
  12. 02:45:172 (1,2,3,1) - 这个真有点别手吧,02:45:287 (2,3) - 用滑条?
后面感觉还挺好的……好了的话再pm我
Topic Starter
Ellyu
Poped ;w;

Koiyuki wrote:

General
  1. 按照你前面的kiai习惯,最后一段kiai开始应该在04:59:309 - 而不是04:59:482 - 这里是为了使kiai从重音开始
  2. bg没有更高分辨率的吗?现在1000*707比1024*768还小啊
从p站偷过来就这么大;w;

Incubus
  1. 01:12:413 (3) - 01:13:792 (3) - 01:15:172 (3) - 我觉得都加上whistle比较好这里虽然音乐有一点变化但是总体上看区别不大,所以跟前面音效我还是觉得要保持一致
  2. 对几个1/4滑条的变速设置我不是特别理解:01:41:724 (5,6) - 无变速,01:43:103 (6,7) - 1.9 to 1.5,01:44:137 (5,6) - 5和前面的4其实是一个速度,你绿线多余了,而6又快了。感觉变速比较随性?01:44:137 (5,6)除了这里是手滑以外(现在改了)其他的都是有规律的,01:39:670 (6,7) - 01:45:187 (6,7) - 01:56:222 (6,7) - 都是处在完全一致的音乐pattern中,这里接连两个四分之一滑条从快变慢对应的是wub音的pitch从高到低,后面几段也有类似的可以看见
  3. 01:56:465 (3,4) - 个人觉得这个也比较卡手来着这里不会啊,基本tester和modder都没觉得这里卡手,而且1/4间距也不大吧。。
  4. 02:45:172 (1,2,3,1) - 这个真有点别手吧,02:45:287 (2,3) - 用滑条?这里是有点坑了。。改了排列但没有换成1/3滑条因为所有1/3段的最后三个音都下的是circle为了consistence所以没变化
后面感觉还挺好的……好了的话再pm我
thanks!
the rest are all fixed!!
Plz redownload the mp3 cuz I cut the mute part before the intro.
Koiyuki
feel sorry but i have to add a pop here.

soft-sliderslide.wav and soft-slidertick.wav is both silenced, which is not allowed.
Koiyuki
rechecked and fine imo

Reset this map's status to Rebubble #1

You can call Garden to recheck for bubble #2.
Garden
#2
Topic Starter
Ellyu
thank u !
riffy
We did some very general changes like converting the background to jpeg. It should be good to go now.

Qualified.
Aurele
awesome song! nice job :)
Lavender
nice
Hanazawa Kana
niubi

gratz
Topic Starter
Ellyu
thanks! i love you guys!
kanor
gratz
Kyouren
Really awesome song and map :D

Gratzz for your first approved map :3
Fushimi Rio
稳啊
Myxo
Whoa, this is great, both song and map! Good job :)
Kimitakari
Thats some good shit right there
Battle
sorry I wasn't able to help but gratz on qualifying a song you created lol
Flask

imoutosan wrote:

稳啊
Syph
grats!
Yumeno Himiko
厉害了自制曲

不用320kbps的音质?
Otosaka-Yu
我是不是应该发个双喜
Topic Starter
Ellyu

Yumeno Himiko wrote:

厉害了自制曲

不用320kbps的音质?
320kbps…也许我可以放到cw里
_Yiiiii
osu! needs more handsome muscle!
Left
wow gratz :3 i was waiting for this
Pentori
hey shouldnt the icon be a flame

and gratz
-Sh1n1-

Pentori wrote:

hey shouldnt the icon be a flame

and gratz
lol that's true xd anyways Gratz >.<
Fycho
gratz gratz
_Yiiiii
best of 2017 inc
btw i suck at 1/3 ;w;
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