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handsome muscle - Lost in nightmare

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Topic Starter
Ellyu
This beatmap was submitted using in-game submission on 2017年2月23日 at 12:17:30

Artist: handsome muscle
Title: Lost in nightmare
BPM: 174
Filesize: 10964kb
Play Time: 05:49
Difficulties Available:
  1. Incubus (5.45 stars, 1222 notes)
Download: handsome muscle - Lost in nightmare
Information: Scores/Beatmap Listing
---------------
Please redownload it after 2017/2/20
Here is the 320 kbps wav ver. https://puu.sh/uv5Np/93d2649592.wav

I made the song.
Hope you can enjoy it.
Dec 31,2016 .Done.(Happy new year)

Thanks for all the testers for accepting my request of testing.
Thanks some pro mappers for giving me advice in the game.
Thanks for all the modders.You really help me a lot to polish up my map.
And thanks for you players.It really inspires me to see you listening to my song and playing my map. :)
jj986544591
[???]

00:09:310 (2) - 这个第一个点可以放在第二个点后面因为你这种路球不时尚,而且容易搞事

00:19:310 (1) - ↑

02:21:896 (1,2,1) - 为什么要变距嘞?我感觉没有音要强调

03:51:494 (1,1) - 可以拉成一个方向吗,像上面那样,这样美观而且顺 :P

05:29:655 (1,2,3,1,2,3,1,2,3) - 可以搞成一个圈一个滑条吗,因为我感觉你前面的三分拍都是这么做的

超级大水摸没啦 :)
Topic Starter
Ellyu

jj986544591 wrote:

[???]
泄泻
00:09:310 (2) - 这个第一个点可以放在第二个点后面因为你这种路球不时尚,而且容易搞事
改了
00:19:310 (1) - ↑
改了
02:21:896 (1,2,1) - 为什么要变距嘞?我感觉没有音要强调
现在加了音效后应该效果比较明显了
03:51:494 (1,1) - 可以拉成一个方向吗,像上面那样,这样美观而且顺 :P
改了
05:29:655 (1,2,3,1,2,3,1,2,3) - 可以搞成一个圈一个滑条吗,因为我感觉你前面的三分拍都是这么做的
改了
超级大水摸没啦 :)
cyxw
M4M

这图可以R啊

01:26:379 (7,8,9) - 拒绝堆叠
03:51:034 (1,1,1,1,1,1) - ???


滑条真爽
_Yiiiii
扔个place holder表示我不会咕摸

M4M
突然有了点闲工夫,那就摸吧 XD


???

首先,“???”作难度名好像不太合适,改掉吧。

这种图的stack leniency一般都会调的低一点的,至少让原地1/2不会错开。

00:09:310 (2,3) - 这种地方要么完全叠好,要么叠一小部分。因为是要叠滑条尾的原因,推荐还是叠一部分做overlap吧,因为滑条尾的位置可能不是整数坐标。
00:14:827 (3,4) - ^
00:20:344 (2,3) - ^

00:11:379 (1,2,1) - 改一下2的位置,让第二个1包2,并且注意第一个1和2的间距。之前这里00:05:862 (1,2) - 2没有顺flow,或者说还没形成flow,感觉2出现的很突然,这里这样做可以做出相同的感觉。
00:17:586 (2,3) - 这里这俩的位置都改吧。顺便这俩NC换一下00:17:931 (3,1) -

00:37:931 (7) - 00:43:448 (6) - 变一下滑条的速度?第一个加速,第二个减速。

00:51:724 (1,2) - 换NC,只有最后一个折返是特殊的,后同。

01:07:586 (1,2,3,4) - 这个四方出的太突兀了,逆时针转大概60度会好些,推荐换掉

01:16:896 (5,6,7) - 5和6叠,NC 5,然后把7往右挪一点。从5开始音就和之前不一样了,这样突出一下大概会好一些。

01:22:413 (7) - 往左一点,这样和6组合会好看一些。

01:28:965 (1) - 这里有特别的音,比之前和之后的都要响,降一下SV吧,如果降了就NC。

01:31:034 (1,2) - 01:31:551 (5,6) - 这俩间距太像了,区分一下吧,之后那个别包blanket了。
01:35:000 (6,1) - ^

01:47:844 (2,3,4) - 这么大间距的条接二连之前从来没出现过,把两个圈改成平行于01:48:275 (5) - 的二连放在它上面吧。
01:42:586 (3,4,5) - 改的话可以顺便把这仨拆开了,比如说Ctrl+G 3和4什么的。
01:53:620 (3,4,5) - ^ 后同

02:19:137 (5,6,1) - 拆吧,1有重音。

中间那坨条子摸不动,因为我打这种打的很差orz

03:40:000这之后应该不是174bpm,大概是130.5bpm 四三拍的,我也不太清楚,推荐你找人问问,红线不在03:40:000,在之前的break里。

04:54:310 (2,3) - 近一点,圈那里的音很轻。

05:05:862 (1,2,3,4) - 这里的间距就不用弄得很小了,音挺重的,而且本来这段就是1/4的快速移动。后同。

05:30:689 (1) - 改成1/3折返吧,忽然跟别的音感觉怪怪的。

05:39:568 (4,1) - 为什么不拆?

05:40:689 (1) - 这里逐渐降sv如何?


图挺好的,送颗星~
Topic Starter
Ellyu

_Yiiiii wrote:

扔个place holder表示我不会咕摸

M4M
突然有了点闲工夫,那就摸吧 XD


首先,“???”作难度名好像不太合适,改掉吧。
呃那是一时脑洞起的,有好的想法后会改的
这种图的stack leniency一般都会调的低一点的,至少让原地1/2不会错开。
改了
00:09:310 (2,3) - 这种地方要么完全叠好,要么叠一小部分。因为是要叠滑条尾的原因,推荐还是叠一部分做overlap吧,因为滑条尾的位置可能不是整数坐标。
00:14:827 (3,4) - ^
00:20:344 (2,3) - ^
改了
00:11:379 (1,2,1) - 改一下2的位置,让第二个1包2,并且注意第一个1和2的间距。之前这里00:05:862 (1,2) - 2没有顺flow,或者说还没形成flow,感觉2出现的很突然,这里这样做可以做出相同的感觉。
改了
00:17:586 (2,3) - 这里这俩的位置都改吧。顺便这俩NC换一下00:17:931 (3,1) -
改了

00:37:931 (7) - 00:43:448 (6) - 变一下滑条的速度?第一个加速,第二个减速。
好吧,但我觉得两个都改成减速好233

00:51:724 (1,2) - 换NC,只有最后一个折返是特殊的,后同。
改了

01:07:586 (1,2,3,4) - 这个四方出的太突兀了,逆时针转大概60度会好些,推荐换掉
改了

01:16:896 (5,6,7) - 5和6叠,NC 5,然后把7往右挪一点。从5开始音就和之前不一样了,这样突出一下大概会好一些。
5和6没有必要叠吧

01:22:413 (7) - 往左一点,这样和6组合会好看一些。
改了

01:28:965 (1) - 这里有特别的音,比之前和之后的都要响,降一下SV吧,如果降了就NC。
听不出特别的音……降sv的也没有意义

01:31:034 (1,2) - 01:31:551 (5,6) - 这俩间距太像了,区分一下吧,之后那个别包blanket了。
01:35:000 (6,1) - ^
改了
01:47:844 (2,3,4) - 这么大间距的条接二连之前从来没出现过,把两个圈改成平行于01:48:275 (5) - 的二连放在它上面吧。
没按图中改,但还是减了间距
01:42:586 (3,4,5) - 改的话可以顺便把这仨拆开了,比如说Ctrl+G 3和4什么的。
01:53:620 (3,4,5) - ^ 后同
这样也太反flow了吧,恕我不能接受

02:19:137 (5,6,1) - 拆吧,1有重音。

中间那坨条子摸不动,因为我打这种打的很差orz
233

03:40:000这之后应该不是174bpm,大概是130.5bpm 四三拍的,我也不太清楚,推荐你找人问问,红线不在03:40:000,在之前的break里。
???我是按174 的四四拍做的1/3啊???

04:54:310 (2,3) - 近一点,圈那里的音很轻。
改了
05:05:862 (1,2,3,4) - 这里的间距就不用弄得很小了,音挺重的,而且本来这段就是1/4的快速移动。后同。
感觉不一定非要用大间距去加强节奏感,就不改了

05:30:689 (1) - 改成1/3折返吧,忽然跟别的音感觉怪怪的。
只是为了用改sv强调重音而已
啊最后还是改掉了233
05:39:568 (4,1) - 为什么不拆?
改了

05:40:689 (1) - 这里逐渐降sv如何?
效果不是很明显,就不改了


图挺好的,送颗星~
thx
Pata-Mon
M4M 我的图:https://osu.ppy.sh/s/519161

  1. 00:32:241 (5) - 我个人是不太喜欢这种overmap的……反正我一下就能感觉到
  2. 00:35:000 (5) - 这里类似,虽然可以塞个note,但我觉得不如滑条尾,而且音效还是不加好.这两条这段还有几处
  3. 00:49:655 (1) - 这里看着差挺多的,修一下 http://b1.loli.io/images/vLqe.jpg
  4. 00:51:034 (1,2,3) - 这种音乐里明明差很多的地方你用同样的音效,是不是有点浪费了音乐了.后面也是
  5. 01:00:689 (1,2,3,4) - ……其实是你自己编的曲,音效却这样用我还是挺费解的……曲子里没声,图里你也放在滑条尾的那些位置,却加了那么重的音效,如果说这真的是你对音乐的理解那我就会奇怪你为什么不在曲子里就加上这些音……(实际上就是normalhit感觉就太喧宾夺主了)
  6. 01:07:586 (1,2) - ctrl+G?按你前面的规律以及音效,01:07:586 (1) - 这里应该和前面远
  7. 01:08:275 (1,2) - 同样
  8. 01:15:172 - 这里要不要clickable
  9. 01:16:896 (5,6) - 这有什么特别的原因吗?
  10. kiai部分我觉得滑条头音效更明显一些打起来feedback会更充分
  11. 02:28:448 (5,1) - 这是没包好吗
  12. 03:17:241 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 按照你前面的思路(sv逐渐变低),这里连打其实也可以4串用不同ds,越来越低的
  13. 04:00:000 (1,1) - 这里还是用1/3的3个折返滑条比较好吧,跟着旋律的时间放,要不然感觉很奇怪
做得好像很好啊orz 太难不是很摸得动,这个图得找点厉害的人看

GL~
[Kamiya]
接怕他神的话 我不是那个“点厉害的人” 然后来到楼下



[直接摸]

00:24:827 (5) - 建议ctrl+G

01:24:655 (3) - 建议移动到x:464,y:224

02:22:068 (1,2) - 这里可以稍微改下 感觉缺note我很难受..

03:01:724 (6,7) - 这里可以选择距离再远点,也可以选择叠起来。

05:21:206 (5) - nc

05:22:413 (5) - nc

05:24:827 (6) - nc

05:26:724 (5) - nc

05:28:965 (5) - nc

05:33:448 (5) - nc

05:34:482 (5) - nc

05:35:689 (5) - nc

05:36:206 (8) - nc

可能有些nc建议不妥 但是感觉变速滑条还是要NC进行提示的
以上

图的完成度很高了.所以我怀疑这是小号

早日rank吧
Topic Starter
Ellyu

Pata-Mon wrote:

M4M 我的图:https://osu.ppy.sh/s/519161

  1. 00:32:241 (5) - 我个人是不太喜欢这种overmap的……反正我一下就能感觉到
    我个人倒是没多大感觉,我可能需要更多tester确认后才决定会不会改
    好的现在改掉了
  2. 00:35:000 (5) - 这里类似,虽然可以塞个note,但我觉得不如滑条尾,而且音效还是不加好.这两条这段还有几处
  3. 00:49:655 (1) - 这里看着差挺多的,修一下 http://b1.loli.io/images/vLqe.jpg
    改了
  4. 00:51:034 (1,2,3) - 这种音乐里明明差很多的地方你用同样的音效,是不是有点浪费了音乐了.后面也是
    改了
  5. 01:00:689 (1,2,3,4) - ……其实是你自己编的曲,音效却这样用我还是挺费解的……曲子里没声,图里你也放在滑条尾的那些位置,却加了那么重的音效,如果说这真的是你对音乐的理解那我就会奇怪你为什么不在曲子里就加上这些音……(实际上就是normalhit感觉就太喧宾夺主了)
    normalhit不是我弄的orz稍微把normalhit的volume调到了原来的75%
  6. 01:07:586 (1,2) - ctrl+G?按你前面的规律以及音效,01:07:586 (1) - 这里应该和前面远
    改了
  7. 01:08:275 (1,2) - 同样
    改了
  8. 01:15:172 - 这里要不要clickable
    改了
  9. 01:16:896 (5,6) - 这有什么特别的原因吗?
    修图时忘开ds,gg,现在改了
  10. kiai部分我觉得滑条头音效更明显一些打起来feedback会更充分
    基本上所有滑条头都有whistle和clap
  11. 02:28:448 (5,1) - 这是没包好吗
    没想着要包……
  12. 03:17:241 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 按照你前面的思路(sv逐渐变低),这里连打其实也可以4串用不同ds,越来越低的
    我前面也没有把sv调低啊,不过你这么一说我干脆就把sv也调了233
  13. 04:00:000 (1,1) - 这里还是用1/3的3个折返滑条比较好吧,跟着旋律的时间放,要不然感觉很奇怪
改了
做得好像很好啊orz 太难不是很摸得动,这个图得找点厉害的人看

GL~

thx
Topic Starter
Ellyu

[Kamiya] wrote:

接怕他神的话 我不是那个“点厉害的人” 然后来到楼下



[直接摸]

00:24:827 (5) - 建议ctrl+G
改了
01:24:655 (3) - 建议移动到x:464,y:224
改了
02:22:068 (1,2) - 这里可以稍微改下 感觉缺note我很难受..
这里我把滑条头放在重音上了,目前我也不能确定是否改了更好,在跟tester讨论后我会考虑是否改的
询问过tester意见后决定还是不改比较好
询问过更多人以后最后还是改掉了
03:01:724 (6,7) - 这里可以选择距离再远点,也可以选择叠起来。
改了
05:21:206 (5) - nc

05:22:413 (5) - nc

05:24:827 (6) - nc

05:26:724 (5) - nc

05:28:965 (5) - nc

05:33:448 (5) - nc

05:34:482 (5) - nc

05:35:689 (5) - nc

05:36:206 (8) - nc

可能有些nc建议不妥 但是感觉变速滑条还是要NC进行提示的
以上
我nc基本上是按一整小节或半节来的,我不希望破坏这种规律,另外如果全部sv变化都用nc提示可能会造成读图困难(个人认为)
图的完成度很高了.所以我怀疑这是小号不我确实是采集
早日rank吧
thx
Pata-Mon
kds
Topic Starter
Ellyu

Pata-Mon wrote:

kds
我没給吗?好像连着给了俩……
Pata-Mon
……我上楼不该给的,你找bn去deny掉……我的摸你最开始没给……

还有,四萌的你也没给……
Atrue
加油!
Topic Starter
Ellyu

Atrue wrote:

加油!
突然被加油,
蟹蟹。 :)
Left
M4M

[sexy muscle]
- 00:05:862 (1) - electronic sound ends 00:06:206 - , so I thought it would be better if slider ends here.
- 00:09:310 (2) - i thought this slider shape can be improved
- 00:19:310 (1) - should be improved i think :) http://osu.ppy.sh/ss/7027494 or http://osu.ppy.sh/ss/7027498 ?
- 00:29:655 (2,2) - sound in white ticks ( 00:30:000 - , 00:35:517 - ) so should have something there.
- 00:37:758 (3) - no sound actually, and 00:37:931 (4) - high sound, but distance is higher in 00:37:586 (2,3) - . maybe u can make that two circle to 1/2 slider like this? http://osu.ppy.sh/ss/7027524
- 01:19:655 (5,6,7,1) - i thought this flow can be improved.
- 01:21:982 - also has beat, so you can make 01:21:896 (4) - to 1/4 slider.
- 01:22:068 (5) - i think stream here would be better. if i were you, http://osu.ppy.sh/ss/7027539 this kind of rhythm?
- 01:28:362 (2) - actually no sound here i think?
- 01:54:482 (1,2,3,4,5,6,7,8,9) - this one is really creative i like it
- 02:12:068 - 02:12:241 - different sound here, you can show it with another pattern.
- 02:16:034 (4) - no obvious sound here, I suggest different rhythm use here. http://osu.ppy.sh/ss/7027570
- 02:21:982 (4,1) - if you want to cut stream here 02:21:293 (4,1) - , then also cut here would be better.
- 02:22:068 (1,2,3,4,5) - not bad in itself, but I think this pattern isn't showing 1/4 beat in sonng, and tension of this part. http://osu.ppy.sh/ss/7027581 ?
- 04:45:517 (1,2,3) - same here
- 02:28:275 (4,5) - spacing is too big considering sound here, and 02:28:620 - I can't know whether that high melody sound is shown enough with non-clickable.
- 03:51:034 (1,1,1,1,1,1) - lol nice one
- 05:30:689 (1) - you used 1/3 pattern before with same sound, but suddenly just 3/2 felt a bit uncomfortable.
- 05:48:965 (1) - oh slidershape can be improved?


I think is really nice work overall and also nice song from you, surprised :o
still need some work in a few parts, and idk about wobble part, but many other mappers have checked it i think?

Good luck!
pw384
placeholder for a mod

really awesome job here, especially the music
Topic Starter
Ellyu

Left wrote:

M4M

[sexy muscle]
- 00:05:862 (1) - electronic sound ends 00:06:206 - , so I thought it would be better if slider ends here.
It can make the next slider more comfortable to click.So I will keep it
- 00:09:310 (2) - i thought this slider shape can be improved
fixed
- 00:19:310 (1) - should be improved i think :) http://osu.ppy.sh/ss/7027494 or http://osu.ppy.sh/ss/7027498 ?
fixed
- 00:29:655 (2,2) - sound in white ticks ( 00:30:000 - , 00:35:517 - ) so should have something there
I just follow the bass so I will keep it.
- 00:37:758 (3) - no sound actually, and 00:37:931 (4) - high sound, but distance is higher in 00:37:586 (2,3) - . maybe u can make that two circle to 1/2 slider like this? http://osu.ppy.sh/ss/7027524
fixed
- 01:19:655 (5,6,7,1) - i thought this flow can be improved.
fixed
- 01:21:982 - also has beat, so you can make 01:21:896 (4) - to 1/4 slider.
I'm sure there is no beat.
- 01:22:068 (5) - i think stream here would be better. if i were you, http://osu.ppy.sh/ss/7027539 this kind of rhythm?
fixed but a bit different from you
- 01:28:362 (2) - actually no sound here i think?
I just make a bit over mapping to distinguish it with the last same pattern.So I will keep it.
- 01:54:482 (1,2,3,4,5,6,7,8,9) - this one is really creative i like it
- 02:12:068 - 02:12:241 - different sound here, you can show it with another pattern.
I use the 1/8 slider to promote the motion of the song,so I will keep it
- 02:16:034 (4) - no obvious sound here, I suggest different rhythm use here. http://osu.ppy.sh/ss/7027570
it's ok to overmap here. And I think it's better to follow the dnb loops(ddkddkdk) here.
- 02:21:982 (4,1) - if you want to cut stream here 02:21:293 (4,1) - , then also cut here would be better.
It's ok to put a longer stream here.
- 02:22:068 (1,2,3,4,5) - not bad in itself, but I think this pattern isn't showing 1/4 beat in song, and tension of this part. http://osu.ppy.sh/ss/7027581 ?
- 04:45:517 (1,2,3) - same here
Wow this tip really nice loool. I love this idea.
- 02:28:275 (4,5) - spacing is too big considering sound here, and 02:28:620 - I can't know whether that high melody sound is shown enough with non-clickable.
fixed
- 03:51:034 (1,1,1,1,1,1) - lol nice one
- 05:30:689 (1) - you used 1/3 pattern before with same sound, but suddenly just 3/2 felt a bit uncomfortable.
fixed
- 05:48:965 (1) - oh slidershape can be improved?
fixed


I think is really nice work overall and also nice song from you, surprised :o
still need some work in a few parts, and idk about wobble part, but many other mappers have checked it i think?

Good luck!
Thanks for your modding. :)
Topic Starter
Ellyu
wubwubwuuubwowowowkick
Can someone give me a mod on those wobble stuff?
Lavender
wub有些不太顺,不过我也不知道怎么改好,因为我也不会
射颗星给自制曲
silento

Would you like a mod?
Topic Starter
Ellyu

TheArchist wrote:


Would you like a mod?
yep I really need a mod, especially the wub portion.
Topic Starter
Ellyu

Lavender wrote:

wub有些不太顺,不过我也不知道怎么改好,因为我也不会
射颗星给自制曲
哇,谢谢test了,我会继续改善的。
Syph
hi

00:22:068 (3) - stacking this on the sliderend of 00:22:413 (1) - instead to keep spacing more consistent with 00:11:034 (3) - ?
00:25:862 (1) - whistle sounds pretty nice on this imo
00:31:724 (1,2,1) - pattern could use some polishing, like making 00:31:724 (1,2) - align better
00:36:896 (3) - extending this to blue tick would probably sound better
00:44:482 (1,2) - using same slider shapes would look better to me, probably copy 2
01:00:689 (1) - think you missed a finish here
01:02:758 (3,1) - try avoiding overlaps like these, they don't look that good
01:43:103 (6) - 01:54:137 (6) - 01:59:655 (6) - you could try 2 1/4 sliders on these instead? i feel like it'd sound a lot better
02:23:103 (1,2) - ctrl g? plays better
02:23:448 (1) - add finish
02:25:689 (3,4) - why are these so close to eachother and 02:26:206 (1,2) - aren't? ;; you could move 4 to like 260|224?
02:27:241 (1,2) - switch nc?
02:38:275 (2) - could use a bit higher sv than 02:37:931 (1) -
02:43:448 (1) - same as before, try 1/4 sliders
03:17:931 (1,1) - why not jump streams here too? would be cool
03:42:528 (5) - maybe a slider like at 03:43:218 (8) - would be better
03:56:551 (1,1,1) - why the nc spammm
04:17:586 (6) - same as before
04:57:931 (1,1) - align these better ;_;
05:06:896 (1) - 05:17:931 (1) - same as before

you told me to focus on wubs but there's not much to point out, it's really good~

gl~
Topic Starter
Ellyu

Syph wrote:

hi

00:22:068 (3) - stacking this on the sliderend of 00:22:413 (1) - instead to keep spacing more consistent with 00:11:034 (3) - ?
I use the same stack pattern in this portion, don't want to change it. So I will keep it.
00:25:862 (1) - whistle sounds pretty nice on this imo
fixed
00:31:724 (1,2,1) - pattern could use some polishing, like making 00:31:724 (1,2) - align better\
fixed
00:36:896 (3) - extending this to blue tick would probably sound better
I am not going to make this portion harder, You can see at most of the other slider in these portion like 00:28:620 (3) - and 00:31:379 (3) - . They actually can be extended to blue tick too. I am not going to make so many 3/4 slider at these pattern so I will keep it.
00:44:482 (1,2) - using same slider shapes would look better to me, probably copy 2
Yes it should be
01:00:689 (1) - think you missed a finish here
uhh I forgot.fixed
01:02:758 (3,1) - try avoiding overlaps like these, they don't look that good
fixed now
01:43:103 (6) - 01:54:137 (6) - 01:59:655 (6) - you could try 2 1/4 sliders on these instead? i feel like it'd sound a lot better
Seems like harder than before. Anyway I like this idea so I fixed.
02:23:103 (1,2) - ctrl g? plays better
fixed
02:23:448 (1) - add finish
fixed
02:25:689 (3,4) - why are these so close to eachother and 02:26:206 (1,2) - aren't? ;; you could move 4 to like 260|224?
Well the emotion in 02:25:689 actually stronger than which in 02:26:206, using different space to tell them.
02:27:241 (1,2) - switch nc?
fixed
02:38:275 (2) - could use a bit higher sv than 02:37:931 (1) -
fixed
02:43:448 (1) - same as before, try 1/4 sliders
03:17:931 (1,1) - why not jump streams here too? would be cool
Most of the tester thought the jumping stream is the hardest part loool. Still enlarge the space a big.
03:42:528 (5) - maybe a slider like at 03:43:218 (8) - would be better
fixed
03:56:551 (1,1,1) - why the nc spammm
Umm, to make them like what I did in 03:45:517 (1,2,1,2,1,2) - . Make stronger emotion with nc.
04:17:586 (6) - same as before
04:57:931 (1,1) - align these better ;_;
fixed
05:06:896 (1) - 05:17:931 (1) - same as before

you told me to focus on wubs but there's not much to point out, it's really good~

gl~
Thx :)
Flower
摸鱼

00:09:310 (2) - 用更多的锚点来使滑条平顺,之后的也是相同(可能是2008年传下来的古老技术)
00:19:310 (1,2) - 包好?用approach circle来校正
01:41:724 (5,6) - 这两个最好用对称反转重新放一下,角度张开一些比较舒服
01:11:724 - 我感觉原曲和这里的音效有点突兀了,crash用一个比较深沉的可能比较好
01:19:827 - 01:26:896 - 感觉这里的“疾走感”还缺一些,参考反震的Dopamine,这里让整个note的走向呈顺时针或逆时针不断绕圈,会给人很强的冲击感。建议再想想
01:22:068 (5,6,7,8,9) - 另外这里有点不活泼,还可以增大间距并且把串从直线改成圆弧
02:34:482 (1,2) - 感觉这里有点太突然加速?改成这样怎么样(第一个1.4xSV)
03:05:517 (5,7) - 稍微动一下5的倒数第二个锚点,让5微微包住7
04:39:655 (5,2) - 这两个要平行,另外最好和完全水平有3度左右的倾斜以让形状生动活泼
05:40:603 - 是不是漏了一个
05:46:206 (1) - 增加锚点,包住上一个的尾巴

先不说我那美丽的羽毛
Topic Starter
Ellyu

Flower wrote:

摸鱼

00:09:310 (2) - 用更多的锚点来使滑条平顺,之后的也是相同(可能是2008年传下来的古老技术)
已经有两个人给了我两种不同的摆法了,现在这种又改回我最初的形状了233
不就是个wave slider吗怎么所有人都纠结这个
00:19:310 (1,2) - 包好?用approach circle来校正
改了
01:41:724 (5,6) - 这两个最好用对称反转重新放一下,角度张开一些比较舒服
改了
01:11:724 - 我感觉原曲和这里的音效有点突兀了,crash用一个比较深沉的可能比较好
按照我的理解你说的可能是原曲的crash的pitch太高了,那是我故意的,为的就是要让下面最hardcore的一段和前面这一小节有比较强的落差感,在drop的时候才比较过瘾一些,而且我前面的kick的pitch也是逐渐爬高的,我认为这样已经给出足够的提示了。
01:19:827 - 01:26:896 - 感觉这里的“疾走感”还缺一些,参考反震的Dopamine,这里让整个note的走向呈顺时针或逆时针不断绕圈,会给人很强的冲击感。建议再想想
反震老爷那梗我就没打上过:(,还是改了希望这个打起来不会太突兀。
01:22:068 (5,6,7,8,9) - 另外这里有点不活泼,还可以增大间距并且把串从直线改成圆弧
没按照你的意见但还是改了一点,个人不是很喜欢大间距但比较喜欢用stream jump来突出节奏感
02:34:482 (1,2) - 感觉这里有点太突然加速?改成这样怎么样(第一个1.4xSV)
sv调了,但是排列没按那种来(2变成了1/4的slider恕我不能接受啊)
03:05:517 (5,7) - 稍微动一下5的倒数第二个锚点,让5微微包住7
改了
04:39:655 (5,2) - 这两个要平行,另外最好和完全水平有3度左右的倾斜以让形状生动活泼
我感觉我原来就是平行而且有一点角度的啊?现在改了一点可能看起来明显一点
05:40:603 - 是不是漏了一个
wpcap我怎么改着改着改没了,现在修正了
05:46:206 (1) - 增加锚点,包住上一个的尾巴
嗯,修了

先不说我那美丽的羽毛
谢谢花花:)
难度越改越高系列
Winnie
M4M


[INCUBUS]
Even thought I do agree what you're going for here 00:14:827 (3) - but I believe a not and then a slider suffices better here. It sounds almost as close as this 00:13:793 (2) - and it fills in the void for 2 different sounds. Just feels better in comparison http://puu.sh/tlqbc/3cb3880e2e.jpg
00:20:344 (2) - Same as ^ here but that's up to you to decide
00:24:827 (5) - This is better ended on a red tick. It starts and ends on the same sound while the white tick just seems to extend the slider longer
00:29:655 (2) - Same as ^ here ending on a white tick is crucial imo. Especially if you mapped 00:28:965 (1) - to the same sound Otherwise it just seems inconsistent and you creating a different rhythm for what you want to hear or just the electronic sounds that you have to closely listen to to hear.
00:40:689 (1) - Same as ^
It's pretty solid, there is some spots where you could've rearranged different sliders to go in specific areas to combine the hitsounds but I'll leave that to the BNs. Good luck friend.
Topic Starter
Ellyu

Kocari wrote:

M4M


[INCUBUS]
Even thought I do agree what you're going for here 00:14:827 (3) - but I believe a not and then a slider suffices better here. It sounds almost as close as this 00:13:793 (2) - and it fills in the void for 2 different sounds. Just feels better in comparison http://puu.sh/tlqbc/3cb3880e2e.jpg
I just follow a single track but not going to cover two different sounds here.
00:20:344 (2) - Same as ^ here but that's up to you to decide
00:24:827 (5) - This is better ended on a red tick. It starts and ends on the same sound while the white tick just seems to extend the slider longer
You could see I just do the same job as 00:19:310 (1) - 00:19:310 (1) - 00:08:275 (1) - .All of them end on white tick.I am not going to make sth special here so I won't change it.
00:29:655 (2) - Same as ^ here ending on a white tick is crucial imo. Especially if you mapped 00:28:965 (1) - to the same sound Otherwise it just seems inconsistent and you creating a different rhythm for what you want to hear or just the electronic sounds that you have to closely listen to to hear.
Just what I reply in Left's mod.in this portion I just place all my sliders based on the single lazer-like bass. And I use different sv to tell whether there is a sound in the slider or void. Also, I ask for tester's advice to make sure it doesn't plays weird. So I will keep it.
00:40:689 (1) - Same as ^
It's pretty solid, there is some spots where you could've rearranged different sliders to go in specific areas to combine the hitsounds but I'll leave that to the BNs. Good luck friend.
it is looks like nothing fixed yet lol. Am I just too confident about my mapping job :o ? Anyway, thanks for your mod.XD
Topic Starter
Ellyu
probox's in-game mod

16:25 ProfessionalBox: So you said you needed help with wub parts? Would you like to show me what parts you were worried about the most?
16:26 handsome muscle: umm most of the kiai parts
16:26 handsome muscle: first question is
16:26 handsome muscle: how is the 1/3 portion in the kiai time
16:27 handsome muscle: like this one
16:27 handsome muscle: 02:44:137 (1,2,3,4,5,6) -
16:27 handsome muscle: is it confusing?
16:27 ProfessionalBox: 01:26:896 (1,2,3,1,2,3,1,2,3,1,2,3) - Really good here
16:28 ProfessionalBox: hmm that one could use some work
16:28 ProfessionalBox: let me think of something
16:28 ProfessionalBox: 02:44:137 (1,2) - This should be a 1/3 repeat slider so that players would think that "oh okay 1/3 part coming now" without having trouble with the rhythm
16:29 handsome muscle: yea got it
16:29 handsome muscle: cuz some tester think they looks like 1/4 patterns but not 1/3
16:30 ProfessionalBox: Yeah
16:30 ProfessionalBox: The rest should be clickable circles I think
16:30 ProfessionalBox: because otherwise
16:30 ProfessionalBox: 01:26:896 (1,2,3,1,2,3,1,2,3,1,2,3) - this is too hard unless you make the other 1/3 parts more challenging too
16:31 ProfessionalBox: :d
16:31 handsome muscle: ok i will fix it
16:32 handsome muscle: and here is the next question
16:33 handsome muscle: does the 1/3 portion from here begin 03:40:689 (1,2,3) -
16:33 handsome muscle: looks like weird or boring?
16:33 handsome muscle: another 1/3 problem lol
16:33 ProfessionalBox: no its good
16:33 ProfessionalBox: but one thing
16:33 ProfessionalBox: delete the circle that is here 03:40:229 (3) -
16:33 ProfessionalBox: and make the repeat slider start at there
16:34 ProfessionalBox: its much more easier to understand the 1/3 rhythm that way
16:34 ProfessionalBox: 03:42:068 (4) - add a new combo
16:34 handsome muscle: umm
16:34 ProfessionalBox: 03:53:793 (4) - Here too
16:35 ProfessionalBox: I will give you a forum mod post aswell
16:35 ProfessionalBox: where I will link everything that you should fix
16:35 ProfessionalBox: but right now if you just have anything you want to ask or need help with then go ahead :D
16:35 handsome muscle: ok last question from some tester
16:35 handsome muscle: some stream jump
16:36 handsome muscle: 05:16:896 (1,2,3,4,1) - for example
16:36 handsome muscle: is the space too big or small?
16:36 ProfessionalBox: No issues there
16:37 ProfessionalBox: I can play it for you if you want
16:37 ProfessionalBox: so you can see
16:37 handsome muscle: yeah i know
16:37 handsome muscle: most of the player can
16:37 ProfessionalBox: Its well spaced
16:37 ProfessionalBox: equal compared to both sliders
16:37 ProfessionalBox: and the bpm is slow enough for it to work
16:37 ProfessionalBox: so don't worry :p
16:38 handsome muscle: well I have no question now
16:38 ProfessionalBox: Okay. If you ever have any questions when it comes to mapping ask me anytime I'd be happy to help :)
16:38 ProfessionalBox: I will give you a forum mod post during the weekend
16:38 handsome muscle: Ok thanks a lot :)

Thanks for probox's mod XD
[Mahua]
无敌 然后是不是直接用了fl的预制音色啊(
Topic Starter
Ellyu

[Mahua] wrote:

无敌 然后是不是直接用了fl的预制音色啊(
第一个听出我用fl的大神。有一部分是,大部分还是自己调出来的,wobble bass 用了一些网上现成的sample然后调频做的
Suimya
Mod4Mod from my queue~ :3

General:
  1. Maybe add some tags to this song? It looks kinda empty to me, so I suggest you to add some a bit ><
INCUBUS:
  1. 00:06:896 (1) - I don't think you really need this nc tbh, if you added one already here 00:08:275 (1) - so I suggest you to remove it
  2. 00:19:310 (1) - This slider shape looks a bit odd to me, how about fixing it a bit, like this maybe o.o
  3. 00:31:724 (1,2) - These two sliders looks kinda too close to each other, maybe make some spaces to this slider 00:32:413 (2) - It would looks much nicer then, also don't forget to make spaces to this note too 00:33:103 (1) - , just saying =3=/
  4. 00:34:482 (1) - I really didn't like this slider shape maybe fix it a bit, but maybe it's just me =3=/
  5. 00:40:000 (1) - I don't think you need a nc here, so maybe remove it? since you already add one here 00:40:689 (1) -
  6. 00:46:206 (1) - ^
  7. 01:42:068 (1,3) - Again, these are too close and I don't think they look good, so make some spaces between them ></
I'm not really that great at modding extra stuff, but I think it looks good so far ></

That's all I could find, good luck with your map :3
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