[General]
- Diff name feels unnecessarily long tbh. It's literally longer than the song's name lol. Maybe you could call it "Amor Mortis" or something instead no!
- If the above isn't accepted, was the dash before the diff name a mistake or on purpose? purpose
- Sure, 1/6 of the song is LNs, but I think OD 7.4 is still too low. I'd set the minimum at 7.7 and the max at 8.2 probs, so anywhere between that is probs fine yes
- HP 9.3 is going to wreck everyone cause it's way too cruel and makes it near impossible to recover HP. At the most, I'd set it to 9 as that's already very anti mash. hmm ye, i want challenge stamina so no change
[-Love with dead eyes]
00:01:631 - Base BPM is 205. The normalizing SV here would be 1.46x to make the scroll still be the same. But no. Instead of just choosing a value slightly below that for a slowjam, you decided to make it an SV value below 1x, and so the entire section literally reads as 0.43x. Please.
no, music is calm here so i want to express it00:13:818 (13818|2) - Pretty sure this should be on the 1/4 at 00:13:845 -
ok00:29:412 (29412|0) - Shouldn't this also be a 1/8 LN for consistency with 00:27:767 (27767|3,28312|2,28857|1) - ?
sounds more quiet than previous 300:29:963 (29963|0,30014|1,30066|2,30170|3) - Also think this is only three sounds on the 1/3 like this
https://osu.ppy.sh/ss/8570059 hmm??? idk, i can clearly hear 4 notes . Also, I'd end the LNs off at 00:31:206 - just so it ends on a clear downbeat since the sound isn't really held out to begin with. Might actually be better to make them short notes for that reason actually.
ok00:39:327 (39327|0,39583|0) - Different pitch so I wouldn't actually stack these.
almost same pitch, not audible while playing so i keep this00:42:766 (42766|0) - This is a different pitch from 00:42:619 (42619|0,42912|0) - , so I'd move them differently like so
https://osu.ppy.sh/ss/8570074 not emphasizing pitch here00:51:741 (51741|2,51741|3) - I think it'd be better to just simplify this down to 00:51:692 - cause that's where the sound actually starts.
i don't think so00:59:449 (59449|3,59449|1) - This is just a kick, so it should only be a single shouldn't it?
kick+guitar+voice01:00:107 (60107|1,60180|2,60180|0,60253|1) - I kind of dislike these patterns with all my heart because of the uneven weighting on both hands. I'd consider making the roll more linear like this instead
https://osu.ppy.sh/ss/8570099 I keep the trills for making it harder01:24:619 (84619|3,84717|3) - Bit awkward to suddenly introduce a 1/3 jack in the middle of the stream, so I'd try to bring the weight off col 4 and arrange it more evenly like so
https://osu.ppy.sh/ss/8570110 actually it is almost end of the stream and i think it perfectly maches the music01:27:692 - 01:28:278 - vs 01:27:985 - 01:28:571 - and so on. I'd decide on whether you're going to use doubles or triples for the snares in this section as using both is kind of confusing because the player won't be able to get a sense of the chord layering within the section if it's constantly changing on them like this
hmm.. I use triples for snare+guitar, i don't understand how bad it is, I will change if more people will talk about it01:44:229 (104229|3) - I would move this to col 2 to avoid the OH minitrill at 01:44:156 (104156|2,104229|3,104302|2) - which kind of breaks the even weighting of the trills within this measure.
ok01:43:936 - I just wanna comment here though that some of the stacks like 01:44:522 (104522|1,104668|1,104814|1,104961|1) - and 01:44:595 (104595|3,104741|3,104888|3,105034|3) - are a bit awkward to hit imo because of the sudden OH minitrill at 01:44:741 (104741|3,104814|2,104888|3) - :thinking: . Might make the [23] jump [12] instead to make it easier I guess.
01:45:546 (105546|3,105619|0,105692|3,105692|1,105766|0,105839|2,105912|0) - Can't really tell what kind of trill you're going for here, but I'd arrange it like this to make it a bit more clear cut like the previous measure
https://osu.ppy.sh/ss/8570138 kk01:55:058 (115058|2,115132|3,115205|2,115278|3,115351|2) - Rip uneven strain. I mean, cool that the previous beat had a lot of left hand strain to balance out the strain overall within the measure, but it's still unevenly spread. Instead, I'd do this
https://osu.ppy.sh/ss/8570146 cause s y m m e t r y
02:02:668 - 01:48:619 - Pretty sure these should be quads cause they're crashes just like 01:50:961 - 01:52:132 - or 01:53:302 - to name a few.
ok02:22:497 (142497|3) - Move this to col 3 to allow a bit of rest for col 4 and to avoid the stack at 02:22:351 (142351|3,142497|3) - when I don't think it's necessary because nothing in the music suggests it
ok02:23:302 (143302|2,143375|3,143449|2,143449|0) - #banthis
02:24:546 (144546|2,144619|1,144692|2) - I'd control H this to avoid the OH minitrill at 02:24:400 (144400|2,144473|3,144546|2) - which puts a lot more strain on the right hand than it does the left.
ok02:24:839 (144839|1,144912|2,145058|1) - If above is accepted, control H this too
02:39:327 (159327|1,159473|1,159619|1) - stack which wouldn't be so bad if it weren't for the fact that it creates a bit of a nasty direction turn. Though I don't really mind it too much. What I do mind is 02:39:546 (159546|0,159692|0,159839|0,159985|0,160132|0,160278|0) - which is I dont think is necessary at all. If you wanted, you could do [12] and have the right hand just handle the blue ticks like this
https://osu.ppy.sh/ss/8607194 changed02:44:595 (164595|1,164741|1,164888|1,165034|1,165180|1,165327|1,165473|1,165619|1,165766|1,165912|1) - Lord help me.
02:59:010 (179010|3) - Would move this to col 3 to finish the trill at 02:58:936 (178936|1,179083|1,179156|2) -
k03:00:107 (180107|1,180180|0,180180|2,180253|1) - #banthispattern. Would suggest switching columns in 03:00:034 (180034|3,180107|1) - instead
ok03:11:497 (191497|0) - If you're going to use 1/6 shields, please use them consistently and apply it in for LNs such as 03:11:595 (191595|2,191790|0) - or don't use them at all because the sound is so fast that you can't make out if the pitch between the LN and the shield are the same or not.
removed shield03:17:229 (197229|1,197302|2,197302|0,197375|1) - Ban diamond
LOL shaped patterns pls. I'd also try to keep the direction linear to make it a bit easier to execute, like this
https://osu.ppy.sh/ss/8611284 changed03:22:132 - Average your SVs (use 1.6x here to average to 1x) and I guess apply it wherever else is occurs /me fly away
/me does nothing03:29:302 - Would be better to try and make the weight a bit more even here by making the jumps at 03:30:473 - [34] instead or something so that the right hand isn't empty
03:57:839 (237839|0,237839|3,237839|1) - 03:58:424 (238424|3,238424|1,238424|2) - vs 03:58:132 (238132|3,238132|1) - 03:58:717 (238717|2,238717|1) - Think I mentioned something earlier about being consistent with how you map the snares here, so either stick with jumps or hands for them and don't use them interchangeably.
04:14:961 (254961|1,254961|3,255034|2,255107|3,255107|1,255180|2) -
cries04:42:912 - Seems a bit flow breaking to suddenly leave a 1/1 space here, so I'd add another LN here to finish off the whole 1/2 LN inverse like this
https://osu.ppy.sh/ss/8611305 ok05:19:351 (319351|2) - I'd probs just leave this LN out since that'd mean you end the vocals on a clear downbeat in a new measure, so it's a bit easier to adjust to, and you're given all four columns for your trills and stuff which is fun. And also kind of better than trying to hold an LN in col 2 with the index and hit 1/2 stacks with the middle :/
05:30:253 (330253|2,330327|1,330327|3,330400|2) -
crying intensifies05:59:311 (359311|1,359386|2,359461|0,359536|2,359611|1,359686|3,359761|0,359836|1) - Might be cool to just use a trill here since the sound alternates really quickly
i don't want it because of the slowjam06:20:842 - Tfw this is the same exact sound as 06:02:011 - but the snaps are different (1/4 vs 1/6). I'd decide on whether or not you're going to use 1/4 or 1/6 for all sounds similar to this because you kind of gotta decide since you can't really pick and choose with stuff like this.
i don't think they are the same07:10:306 - Literally no mercy on this slowjam. I'd make it consistent with the beginning which I remember was something like 0.7x or whatever. Anyways yeah, that's the minimum I'd use, otherwise you're making players read at scrolls of around 18 with fixed (assuming 28 is the average)
changed to 0.7508:06:330 - This SV also makes me cri cause it's unaveraged. 7 units and you simply halved them which doesn't work cause (0.4 x 4) + (1.6 x 3) = 6.4 / 7 total units makes it a .91x slowjam which comes as a surprise in a section which had been using a 1x overall.
changed08:23:623 - Dont really understand the point of this speed up. It exists solely for 7/4 a beat which is kind of an odd place to end it too and stops in the middle at 08:23:988 - with 1.1x which is kind of forcing the player to suddenly change their reading position to accommodate a faster than normal scroll. This is redundant though as by the time they've done that, you'd have switched back into 1x averages at 08:24:940 -
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