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Imperial Circus Dead Decadence - Uta [OsuMania]

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Draftnell
lets go ~

[Heart]
00:42:546 (42546|2,42692|2,42839|2,42985|2) - re-arrange for this ?
01:00:034 - how about this https://puu.sh/tfdS8/37d2194057.png
02:23:668 (143668|1,143741|2,143888|1) - ctrl + H for balance
02:43:936 (163936|3) - move to col 3 ?
05:11:595 (311595|1) - delete please

oke that's it overall is fine for me btw

GL for rank~
Topic Starter
eyes

Abraxos wrote:

4.66 stars seem a little too low for such a song :thinking:

is heart an appropriate diff name? seems a bit too soft to me tbh
heart png is 2 mb you might want to compress it a little the mapset is over 10mb

also please respond to mods more its weird to see someone post something and only one of the GDers respond idk

eyes

00:29:963 (29963|0,30014|1,30066|2,30170|3) - almost impossible to acc on such a low SV
00:13:631 (13631|2,13738|1,13845|2) - this is _almost alright but not really
raising the SV to about maybe .7 wouldnt hurt you would it okay changed

00:01:631 (1631|0,1631|3) - 00:02:916 (2916|1,2916|3) - i dont get why you merely doubled these but for other similar beats in the section 00:05:059 - like so dont have doubles - id suggest you just let everything be single notes because im sure youre going for the light and slow effect here and doubles dont really help with that yep

00:38:375 (38375|3,38375|2) - dont really get why people must restrict themselves with LNs so much
00:38:668 (38668|0,38961|1,39253|0,39546|1,39839|0,40132|1,40424|0) - these seeem so counter intuitive to hit given how the pitchs dont rotate between two somewhat similar tones - after all youve established that 00:37:790 (37790|1,37936|1) - is how you follow the violin so why change it here

00:41:375 (41375|3,41375|2) - no snare here - only a slightly light drum beat - prevailing snares start at 00:41:449 - (check on 25% without hitsounds)
fixed
00:42:107 - 00:42:327 - i think youre justified in putting notes here but eh up to you
okay..
00:42:546 (42546|2,42619|3,42692|2,42766|3,42839|2,42985|2) - not sure what this is supposed to be representing - the snares are pretty light so a one-handed trill seems over the top - im pretty sure you want to make a somewhat smooth stream here too but this isnt doing it
emphasizing the guitar
00:51:107 (51107|2,51253|2,51400|2) - you might wanna change the hand that deals with this - see 00:50:375 (50375|2,50522|2,50668|2) -
nope
00:52:229 (52229|2,52327|3) - think these are on 1/4 - blue and red tick respectively
00:52:351 - drum beat here
nope
00:54:180 - i think its misleading to not have a note here for the hihat - you can do a thing like [12]34 if you dont want a trill to be present - applies for similar sections
emphasizing the pause
00:55:351 (55351|2,55497|2) - maybe you could change this since 00:53:010 (53010|2,53156|2) - was on the same column
okay
00:56:961 (56961|3,57107|2,57107|3,57253|2) - not sure why this section is so right hand centric
fixed
00:59:595 - triple for crash?
triple is too much
01:00:107 (60107|1,60180|0,60253|1,60327|0) - maybe you can do something else to smoothen the streams - these trilly things are not hard to hit but meh i see no reason as to why you must make things uncomfortable here
img
you can do something like this - it sticks to the music better too
i wanna keep my own
01:00:717 (60717|1,60766|0,60814|2,60912|3,60985|1,61058|0,61132|3) - not sure why you placed these so sporadically - felt like a simple roll like 1234 couldve done the drums better
okay
01:02:375 (62375|0,62449|1,62522|0) - 01:02:961 (62961|0,63034|2,63107|0,63107|1) - 01:04:717 (64717|1,64790|3,64863|1) - 01:05:449 (65449|0,65522|3,65595|0) - im guessing now that these are somewhat intentional but eh still doesnt detract from the point that it kinda makes things slightly uncomfortable too - to no good reason imo

01:03:546 (63546|3,63692|3,63839|3) - is this intentional
fixed
01:06:034 (66034|1,66107|2,66180|0,66180|3) - maybe you should do the trill thing here too

01:06:473 - double?
single is enough
your streams seem so weird to hit - 01:07:424 (67424|0,67644|0,67863|0,68156|0,68375|0) - 01:07:205 (67205|3,67497|3,67790|3,68083|3) - theres these things here and 01:07:278 (67278|2,67351|1,67644|2,67717|1,67936|2,68010|1,68229|2,68302|1) - the middle roll always seems to face the same direction
changed
02:24:400 (144400|2) - idk man i feel like youve havent done this song justice here - it seems a tad bit underlayered. e.g. the highlighted note couldve been a double since these two drum beats are so close together they make this dual impact of sorts
current layering scheme seems really underwhelming

02:27:912 (147912|0,147985|1,148205|0,148278|1) - idk man can you vary these a little
yep
02:31:351 (151351|3,151424|2,151497|3) - one handed trill in this section?
02:37:205 (157205|3,157278|2,157351|3) - on the same hand too
fixed
02:38:229 (158229|3,158375|2,158522|3,158668|2,158814|3,158961|2,159107|3) - i feel like you couldve messed around more here
fixed
02:39:546 (159546|2) - move to 4 for the repeating drum thing effect to be more apparent
ok
02:41:083 (161083|2,161229|2,161375|2,161522|2,161668|2) - is this really necessary
emphasizing 02:41:449 (161449|1,161595|1) -
02:42:985 (162985|3,163058|2,163132|3,163205|2,163205|1,163278|0,163351|1,163424|0,163497|1) - it seems like these trills are the hallmark of this section yet i dont really see the similarities in effect for 02:43:205 (163205|1,163278|0,163351|1,163424|0,163497|1,163644|1) - one handed things like this and 02:43:790 (163790|3,163863|1,163936|3,164010|1,164083|3) - two handed things like this. the difference in intensities of this section make the stream quite a bumpy ride since the one handed trills come and go at seemingly random

02:50:961 (170961|3,171034|1,171107|3,171180|0,171253|3) - then theres issue with the consistency here too - this part is trilled somewhat like a running men yet 02:51:327 (171327|1,171400|2,171473|0,171546|1,171619|2,171692|3,171766|0) - dont seem to bare the same sort of patterning even though the music seems to be almost the same for both parts
emphasizing 02:50:961 (170961|3,171107|3,171253|3) -
02:53:595 (173595|2,173668|3,173741|2,174473|3,174546|2,174619|3) - in the same columns? one handed too

02:56:522 (176522|3,176522|1,176668|1,176668|3) - why such stacking of the chords here?
02:51:839 (171839|2,171839|1,171985|0,171985|1) - or maybe its this thats the problem
changed
02:57:400 (177400|3,177546|3,177692|3) - intentional?
changed
03:00:034 - maybe you can do this
i keep my own
03:00:912 - i thought a note here to acknowledge the vocals seems pretty neat

03:22:571 (202571|2,202717|2,202863|2,202863|3,203010|3,203156|3) - 03:23:302 (203302|2,203449|2,203595|2) - only gripe with this section is these things - they fall on the same hand and gets straining and annoying.
changed a little bit
03:28:424 (208424|2,208497|1,208571|0) - pretty sure this should be a jumptrill - compare to 03:27:253 (207253|0,207253|2,207327|3,207327|1,207400|2,207400|0) -
fixed
03:30:766 (210766|0,210912|0,211058|0,211205|0) - 03:33:107 (213107|3,213253|3,213400|3,213546|3) - eh

03:38:375 (218375|0,218375|1,218449|1,218449|0) - im really iffy about this - i mean its not that hard to hit but still its a little out of place - maybe you could do a [12][34] thing probably
no
03:38:668 (218668|0) - are you serious LNs again
this part is pretty boring even on its own - and im disregarding the fact that such a staple has been used almost twice now
its not too hard to follow most of the guitar rifts here - they fall on 1/2s most of the time and for the others they are approximated to 1/4s and hence can be manipulated as either a double or a stream of notes
just try not to keep using the same rhetoric because you have to keep in mind that this chart is literally 8 minutes long and given how its such a low SR your audience might just fall asleep and die
maybe remap later
03:56:375 (236375|3,236449|2,236522|1) - i mean id suppose at least one of the beats here is significant enough for a double no?
03:56:814 (236814|0,236814|3) - like this beat seems to be way less intense than 03:56:961 (236961|2) - yet the representations seem to be otherwise

04:48:034 (288034|0) - 1/2 long LN here?

04:50:302 (290302|0) - 04:50:010 (290010|2) - 04:51:180 (291180|3) - 04:51:766 (291766|2) - theres no drum beat here
04:49:205 (289205|1,289205|0,289351|0) - i suppose you can do a stacking thing like the one i highlighted here for this section
fixed
04:52:424 - i think its better if you focused on the 1/2 guitar beats here because well theyre on 1/2s and is the instrument that pops out to me here - also it doesnt make snapping wonky. you can probably do a chord thing here with the 1/2s

07:13:379 (433379|2) - on blue tick after
fixed
07:11:037 (431037|0) - on 1/8 tick right after
fixed
07:15:976 - note here for the piano
i barely hear it
07:17:037 (437037|2) - one 1/8 tick after
07:16:927 - 07:17:147 - 07:17:220 - all on 1/8s, all are piano notes

07:18:519 (438519|1,438574|2,438629|1) - think this is supposed to be on 07:18:537 - 07:18:610 - 07:18:684 - all 1/8 ticks - respectively

07:19:525 - 07:19:598 - piano

at this point i think its better if you were to just follow the main piano tones and ditch the sub ones

07:28:452 (448452|0) - why is this just an LN? listen to the music

07:29:037 - i think itd be better for the snaps if you were to just follow the light snares in the music here

07:43:525 (463525|2) - id argue against the existence of the drum beat here

07:46:379 (466379|1) - on 1/6 tick right after

07:45:720 (465720|1,465818|1,465915|1) - 07:47:086 (467086|3,467184|3,467281|3) - the jacks here seem really out of place - maybe you can just keep the jacks in pairs so that every drum beat gets to be jacked

08:06:501 - i dont get what youre doubling to here - sometimes its vocals and sometimes its the kick
id suggest if you want to vary the choruses here then have this one be the one that follows the vocals as doubles here
hm doubles on snare + vocal
08:23:769 (503769|2,503915|2,504062|2,504208|2,504354|2) - yeah dont do this

08:24:940 - same about the acknowledgment of the vocals here
good mod, thanks for help and thanks that divided the mod for mappers

also thank draftnell
EYA-
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00:00:000 - 09:02:720 - undermap
good luck
DoNotMess
e y e s
00:29:963 (29963|0,30014|1,30066|2,30170|3) - too hard to time...maybe make the ln ending even and flat?
00:42:546 (42546|2,42692|2,42839|2,42985|2) - i dont know why you put it like this...
03:41:010 (221010|1) - remove?? because no crash only kick
03:50:375 (230375|3) - ^
06:14:257 (374257|0) - ghost
07:29:037 (449037|1) - i think this starts 07:29:110 - here

cant find much problem here because it is ur style, good luck
Topic Starter
eyes

DoNotMess wrote:

e y e s
00:29:963 (29963|0,30014|1,30066|2,30170|3) - too hard to time...maybe make the ln ending even and flat? eased a little bit
00:42:546 (42546|2,42692|2,42839|2,42985|2) - i dont know why you put it like this... emphasizing the guitar
03:41:010 (221010|1) - remove?? because no crash only kick yep
03:50:375 (230375|3) - ^
06:14:257 (374257|0) - ghost solo-guitar
07:29:037 (449037|1) - i think this starts 07:29:110 - here changed

cant find much problem here because it is ur style, good luck
thanks for the mod
Murumoo
halo

my opinion = suggest

00:40:717 - suggest
00:41:888 - suggest
01:03:546 - suggest
01:09:107 - suggest
02:10:863 - add 1 note [It is different from other places.]
02:39:107 - suggest

good luck :)
Topic Starter
eyes

Murumoo wrote:

halo

my opinion = suggest

00:40:717 - suggest
00:41:888 - suggest
01:03:546 - suggest
01:09:107 - suggest
02:10:863 - add 1 note [It is different from other places.]
02:39:107 - suggest

good luck :)
thanks for good ideas, i will change something
laughingcomet
Err forgot about my queue lol. Sorry for late mod
1 l 2 l 3 l 4
:Thinking:
00:43:351 (43351|2,43497|2,43644|0,43790|0,43936|3,44083|3,44229|1,44375|1,44522|2,44668|2,44814|3,44961|3) - Think these should be moved 1/8th up
00:45:692 (45692|0,45839|0,45985|3,46132|3,46278|2,46424|2,46571|1,46717|1,46863|0,47010|0,47156|1,47302|1) - ^
00:48:034 (48034|3,48180|3,48327|1,48473|1,48619|2,48766|2,48912|0,49058|0,49205|1,49351|1,49497|3,49644|3,49790|2,49936|2) - ^
00:51:741 (51741|3,51741|2) - sounds like it would be snapped to 1/8th
01:46:278 - ~ 02:23:741 - not too sure what you've mapped the Singles too
02:38:083 (158083|1) - why not double?
02:39:253 (159253|1) - ^
02:48:327 (168327|0,168327|2) - Why double?
02:50:668 (170668|3,170668|0) - ^
03:12:912 (192912|3) - maybe 2 for balance?
04:34:132 - shouldn't there be a note here?
05:33:533 (333533|3) - doesn't sound like it starts until 05:33:608 -
05:35:483 (335483|1) - i think this starts at 05:35:520 -
05:36:008 (336008|0) - starts at 05:35:933 -
05:40:133 (340133|1) - starts at 05:40:170 -
05:40:433 (340433|2) - starts at 05:40:470 -
05:42:533 (342533|2) - starts at 05:42:495 -
05:46:658 (346658|2,346658|3) - starts at 05:46:695 -
05:47:258 (347258|1) - starts at 05:47:295 -
05:48:758 (348758|3) - starts at 05:48:795 -
05:48:908 (348908|1) - starts at 05:48:945 (348945|1) -
05:49:058 (349058|3,349058|2) - starts at 05:49:095 -
05:49:808 (349808|1) - starts at 05:49:845 -
05:58:861 - LN?
would be cool if this was a 2, 3 trill 05:59:311 -
06:55:232 - make a LN here? end 06:54:940 (414940|0) - at 06:55:232 - and add a new LN there instead
07:12:427 - sounds like a SN here
07:12:501 - ^
07:12:354 (432354|1) - sounds 1/8th early
07:12:647 (432647|2) - sounds 1/16th early
07:13:708 - sounds like note here
07:13:818 (433818|1) - 16th early
07:14:696 (434696|0) - 8th early
07:14:988 (434988|1) - ^
07:15:940 - SN here
07:15:867 (435867|3) - sounds like 3 6ths (07:16:013 (436013|1) - remove that if applied)
07:16:159 (436159|0) - 16th early
07:16:598 (436598|1) - ^
07:17:330 (437330|3) - ^
07:17:769 (437769|0) - ^
07:18:208 (438208|2) - ^
07:19:086 (439086|1) - ^
07:19:379 (439379|2) - ^
07:19:543 - Single note
07:19:671 (439671|3) - 8th early
07:20:110 (440110|0) - ^
07:20:403 (440403|1) - ^
07:20:549 (440549|3) - 16th early
07:20:842 (440842|2) - ^
07:21:427 (441427|1) - ^
07:21:720 (441720|0) - ^
07:22:452 (442452|2) - ^
07:22:891 (442891|3) - ^
07:23:184 (443184|2) - 8th early
07:24:062 (444062|0) - ^
07:24:354 (444354|1) - 16th early
07:24:793 (444793|3) - ^
07:25:232 (445232|0) - ^
07:25:818 (445818|2) - ^
07:26:110 (446110|1) - 8th early
07:26:403 (446403|0) - 16th early
07:27:135 (447135|2) - ^
07:27:867 (447867|0) - ^
07:28:159 (448159|1) - ^
07:28:745 (448745|3) - ^
07:28:452 (448452|0,448452|2) - ^
07:33:427 (453427|2) - 8th early
07:34:598 (454598|2) - ^
07:34:745 (454745|1) - missed vocals?
07:36:501 (456501|0) - starts at 07:36:574 -
07:38:001 - LN the "S" sound?
07:40:159 (460159|0) - 8th early
07:40:488 (460488|1) - ^
Good luck
Topic Starter
eyes

laughingcomet wrote:

Err forgot about my queue lol. Sorry for late mod
1 l 2 l 3 l 4
:Thinking:
00:43:351 (43351|2,43497|2,43644|0,43790|0,43936|3,44083|3,44229|1,44375|1,44522|2,44668|2,44814|3,44961|3) - Think these should be moved 1/8th up
00:45:692 (45692|0,45839|0,45985|3,46132|3,46278|2,46424|2,46571|1,46717|1,46863|0,47010|0,47156|1,47302|1) - ^
00:48:034 (48034|3,48180|3,48327|1,48473|1,48619|2,48766|2,48912|0,49058|0,49205|1,49351|1,49497|3,49644|3,49790|2,49936|2) - ^
00:51:741 (51741|3,51741|2) - sounds like it would be snapped to 1/8th
01:46:278 - ~ 02:23:741 - not too sure what you've mapped the Singles too
02:38:083 (158083|1) - why not double?
02:39:253 (159253|1) - ^
02:48:327 (168327|0,168327|2) - Why double?
02:50:668 (170668|3,170668|0) - ^
03:12:912 (192912|3) - maybe 2 for balance?
04:34:132 - shouldn't there be a note here?
05:33:533 (333533|3) - doesn't sound like it starts until 05:33:608 -
05:35:483 (335483|1) - i think this starts at 05:35:520 -
05:36:008 (336008|0) - starts at 05:35:933 -
05:40:133 (340133|1) - starts at 05:40:170 -
05:40:433 (340433|2) - starts at 05:40:470 -
05:42:533 (342533|2) - starts at 05:42:495 -
05:46:658 (346658|2,346658|3) - starts at 05:46:695 -
05:47:258 (347258|1) - starts at 05:47:295 -
05:48:758 (348758|3) - starts at 05:48:795 -
05:48:908 (348908|1) - starts at 05:48:945 (348945|1) -
05:49:058 (349058|3,349058|2) - starts at 05:49:095 -
05:49:808 (349808|1) - starts at 05:49:845 -
05:58:861 - LN?
would be cool if this was a 2, 3 trill 05:59:311 -
06:55:232 - make a LN here? end 06:54:940 (414940|0) - at 06:55:232 - and add a new LN there instead
07:12:427 - sounds like a SN here
07:12:501 - ^
07:12:354 (432354|1) - sounds 1/8th early
07:12:647 (432647|2) - sounds 1/16th early
07:13:708 - sounds like note here
07:13:818 (433818|1) - 16th early
07:14:696 (434696|0) - 8th early
07:14:988 (434988|1) - ^
07:15:940 - SN here
07:15:867 (435867|3) - sounds like 3 6ths (07:16:013 (436013|1) - remove that if applied)
07:16:159 (436159|0) - 16th early
07:16:598 (436598|1) - ^
07:17:330 (437330|3) - ^
07:17:769 (437769|0) - ^
07:18:208 (438208|2) - ^
07:19:086 (439086|1) - ^
07:19:379 (439379|2) - ^
07:19:543 - Single note
07:19:671 (439671|3) - 8th early
07:20:110 (440110|0) - ^
07:20:403 (440403|1) - ^
07:20:549 (440549|3) - 16th early
07:20:842 (440842|2) - ^
07:21:427 (441427|1) - ^
07:21:720 (441720|0) - ^
07:22:452 (442452|2) - ^
07:22:891 (442891|3) - ^
07:23:184 (443184|2) - 8th early
07:24:062 (444062|0) - ^
07:24:354 (444354|1) - 16th early
07:24:793 (444793|3) - ^
07:25:232 (445232|0) - ^
07:25:818 (445818|2) - ^
07:26:110 (446110|1) - 8th early
07:26:403 (446403|0) - 16th early
07:27:135 (447135|2) - ^
07:27:867 (447867|0) - ^
07:28:159 (448159|1) - ^
07:28:745 (448745|3) - ^
07:28:452 (448452|0,448452|2) - ^
07:33:427 (453427|2) - 8th early
07:34:598 (454598|2) - ^
07:34:745 (454745|1) - missed vocals?
07:36:501 (456501|0) - starts at 07:36:574 -
07:38:001 - LN the "S" sound?
07:40:159 (460159|0) - 8th early
07:40:488 (460488|1) - ^
Good luck
thanks, almost all accepted
Deep Sea
Империал Цирк Мертвый Декаденс - Юта

Кровавое саке
00:29:963 (29963|0,30014|1,30066|2,30170|3) - закончи все лнки на красном тике, не приятно как-то
00:38:375 - 00:40:717 - на счет этого момента, можно удалить лн в 3 колонке и расставить ноты более интересным образом чем в 1 и 2 колонке, это скучно
00:42:766 (42766|0,42839|2) - ctrl + h, 00:42:327 (42327|3,42546|3,42766|3,42985|3) - хорошо подчеркнешь ударные
00:56:961 (56961|0,57107|1) - ctrl + g и балансировка
01:01:717 (61717|3) - во вторую и 01:01:790 (61790|1) - в 4
01:02:375 (62375|0,62449|1) - сдвинь вправо на одну колонку ака 2 3
01:17:595 - еще ноту сюда добавь в 3, а то как оборвал
01:24:619 - https://osu.ppy.sh/ss/7080841 так будет в разы комфортабельнее чем раньше, особенно 1/6
02:28:424 - 02:39:546 - андермаппинг чистой воды
02:51:766 (171766|0,171839|1) - ctrl + g
мод позже дополню

Честно, я думал карта будет куда веселее и сложнее, поработай над ней еще и да, это просто критика, не гори.
Выдели больше гитару, ноты отсутствующие верни, нету того челленджа который может предоставить этот сонг.
Topic Starter
eyes

[Shana Lesus] wrote:

Империал Цирк Мертвый Декаденс - Юта

Кровавое саке
00:29:963 (29963|0,30014|1,30066|2,30170|3) - закончи все лнки на красном тике, не приятно как-то ну ладно
00:38:375 - 00:40:717 - на счет этого момента, можно удалить лн в 3 колонке и расставить ноты более интересным образом чем в 1 и 2 колонке, это скучно ок
00:42:766 (42766|0,42839|2) - ctrl + h, 00:42:327 (42327|3,42546|3,42766|3,42985|3) - хорошо подчеркнешь ударные выделяю гитару 00:42:619 (42619|0,42766|0,42912|0) -
00:56:961 (56961|0,57107|1) - ctrl + g и балансировка ок
01:01:717 (61717|3) - во вторую и 01:01:790 (61790|1) - в 4 ок
01:02:375 (62375|0,62449|1) - сдвинь вправо на одну колонку ака 2 3 трилл
02:28:424 - 02:39:546 - андермаппинг чистой воды выделяю вокал, хотя может потом совмещу все звуки и эти джеки
02:51:766 (171766|0,171839|1) - ctrl + g ок
мод позже дополню

Честно, я думал карта будет куда веселее и сложнее, поработай над ней еще и да, это просто критика, не гори.
Выдели больше гитару, ноты отсутствующие верни, нету того челленджа который может предоставить этот сонг.
:roll: :roll: не знаю как еще усложнить

спасибо за мод
genkicho
M4M From My Mod Que


Col : 1 2 3 4

Here
I suggest start mapping from here 00:33:693 and delete notes before it
00:39:327 (39327|0,39583|0) - they both have different sound, i suggest different column
00:41:302 (41302|0) - i think this should be double
00:50:961 i suggest mirror and change it like dis
01:25:790 (85790|3) - extend it to 01:26:083
02:22:644 (142644|1,142790|1,142936|1,143083|1,143229|1) - maybe rearrange like dis
02:25:936 (145936|0,145936|1) - LN at red line, but 02:30:766 (150766|1) - you have at white line too... 02:35:302 (155302|2) - here too red only
02:42:473 this part im sure are doubles 02:43:351 (163351|3,163351|2,163644|1,163644|3) - vocals ? i suggest map it like here 08:06:501
02:58:863 (178863|3,179010|3,179156|3,179302|3,179449|3) - maybe 5 are too many >.>
03:49:497 (229497|1,229644|0,229790|0) - these hav same guitar, and 03:49:936 (229936|0,230083|0) - these hav different sound, i suggest dont make 03:49:644 (229644|0,229790|0,229936|0,230083|0) - them at same column
04:16:424 (256424|2,256571|2,256717|2) - i suggest avoid 3 cuz looks weird, and they dont fit with the sound >.>
04:27:546 (267546|3) - move to 2
04:38:522 (278522|2,278522|1) - why double :
05:19:644 blue line singlenotes missing? >.>
05:22:571 (322571|2,322644|1,322717|3,322717|2) - mirror it cuz it's same like before 05:21:985 (321985|2,322058|1,322132|2,322132|3) -
06:26:257 (386257|3) - move to 1
07:15:025 (435025|1) - move to 3 cuz same like 07:14:421 (434421|2) -
07:15:427 (435427|2) - move to 2
07:15:940 (435940|1) - move to 3
07:29:037 i suggest dont map the vocal, map the other sound (idk what it called), but seems like i cant find the right beat snap >.> (i think 1/3 but when i tried to map it something feels wrong)
08:06:330 (486330|1) - move to 3 cuz 08:06:501 (486501|1,486574|1) -
08:15:867 (495867|1,496013|1,496159|1,496306|1,496452|1,496598|1,496745|1,496891|1,497037|1,497184|1,497330|1) - rearrange (?)
08:16:598 (496598|2) - vocal start at blue line
08:22:598 (502598|2,502745|2,502891|2,503037|2,503184|2,503330|2,503476|2,503623|2) - maybe rearrange this too
05:08:229 i think the LN should change column like before
07:36:574 (456574|0,456940|0,457232|1) - i suggest dis, cuz same col doesnt fit the with the imo

SV
03:26:375 i suggest change value to 1.25 and 0.75 or 1.2 and 0.8 ( 03:35:741 here too)
07:28:452 feels so sudden, i suggest change value to 0.7, then 07:28:745 add 0.8 value
07:47:769 - 07:48:354 - 07:48:940 - 1.1 value feels like something's wrong imo, cuz youre multiplying high bpm song, i suggest change to 1.05
08:04:549 (484549|2,484549|0,484549|1,484647|3,484647|0,484745|2,484745|1,484745|3) - the snap seems weird while playing cuz of the sv, i suggest change -> 08:04:549 change value to 1.1 - 08:04:647 delete the 0.8 value - 08:04:745 change to 1.1
08:05:525 (485525|1) - same like before , but -> 08:05:818 delete the 0.8 - 08:05:915 (485915|2) - change to 0.8
08:06:135 (486135|3) - add 1.2
08:06:232 add 0.8
08:06:330 change to 1.2
08:06:403 add 0.8
08:06:427 move SV to 08:06:452 , and i suggest change value to 1.7

aw your map so good srry for my crappy mod >.>
Verniy_Chan

Hi eyes

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. There's so many missing skin file, make sure you add element (image) in your folder map or delete from your program .skin
    skin files in [ManiaStage] set: mania-stage-left.png, mania-stage-right.png, mania-stage-bottom.png, mania-stage-light.png, mania-stage-hint.png, lightingL.png and lightingN.png
    skin files in [Pause Screen] set : pause-back.png, pause-continue.png and pause-retry.png
  2. Unused hitsounds: 0.9xaudio.mp3, i don't know what a purpose you're placed this mp3 file from your folder map, make sure you delete it
  3. drum_jbell.wav and drum_bd.wav possible delay >5ms, ask BN to fixed that
  4. 06:08:558 - incorrect green line timing, please move to 06:08:561 - with 1/6 snap
  5. From 07:47:769 - to 07:57:135 - there's messed up kaia section, my suggestion :
    Turn off/untick kiai section on green line here 07:47:769 - 07:52:452 - 07:57:135 -
  6. There's so many incorrect normalization SV change green line timing with main BPM is 205
    00:01:631 - should be 1,46x (205/140)
    00:23:916 - and 00:24:832 - should be 1,56x (205/131)
    00:25:767 - should be 1,71x (205/120)
    00:27:767 - should be 1,86x (205/110)
    00:28:857 - should be 1,90x (205/108)
    00:29:963 - should be 1,06x (205/193)
    05:31:058 - and 05:50:311 - should be 1,03x (205/200)
-love with dead eyes

OD : 8,5
HP : 8,6
  1. 01:44:229 - Не понял, почему одна, why suddenly here 2 note, i think there's no high pitch, how about here 01:45:692 - and 01:45:985 -
  2. 01:55:278 (115278|3,115351|0,115351|2,115497|3,115497|1) - Ctrl+H для баланса
  3. 02:18:473 - remove 1 note, inconsistency with kick sound
  4. 02:22:644 (142644|1,142790|1,142936|1,143083|1,143229|1) - considering rearrange this anchor 1/2
  5. 02:38:668 - not really high picth like previous pattern, remove 1 note for consistency
  6. 03:01:205 - 03:04:571 - seem legit here XD
  7. 03:36:034 - it isn't suit as chord 3 note, there's no snare like 03:35:741 - just low tom drum, remove a note please~
  8. 03:55:058 - missing consistency cymbal here like 03:53:888 -
  9. 04:15:546 - 04:15:839 - add a note for impact drum, wait.. i feel de ja vu here XD
  10. 04:32:522 - remove 1 note, since it's same pitch like 04:23:156 -
  11. 04:44:778 (284778|0) - wrong place hitsounds, finish should be in white tick 04:44:814 - same as like :
    04:45:400 - 04:45:985 - 04:46:571 -
  12. From 08:15:867 - until 08:17:330 - look at anchor on collum |2|, please rearraged to avoid uncomfortable pattern
Notes : Solid mapset, good job

Verniy_Chan wrote:

Score
81,75

(1-100)

just for fun only, don’t take it seriously
Хорошо~
Это всё,удачи с картой
Topic Starter
eyes
thanks genkicho and verniy, will accept and reply mods when I'll be home
Topic Starter
eyes

genkicho wrote:

M4M From My Mod Que


Col : 1 2 3 4

Here
I suggest start mapping from here 00:33:693 and delete notes before it umm.. why?
00:39:327 (39327|0,39583|0) - they both have different sound, i suggest different column ye literally they are different but they are very close to same so I keep it +variety
00:41:302 (41302|0) - i think this should be double yeee didn't notice this, will change to triple
00:50:961 i suggest mirror and change it like dis drums sound quiet here so I keep easier pattern
01:25:790 (85790|3) - extend it to 01:26:083 fixed
02:22:644 (142644|1,142790|1,142936|1,143083|1,143229|1) - maybe rearrange like dis ok accepted
02:25:936 (145936|0,145936|1) - LN at red line, but 02:30:766 (150766|1) - you have at white line too... 02:35:302 (155302|2) - here too red only fixed
02:42:473 this part im sure are doubles 02:43:351 (163351|3,163351|2,163644|1,163644|3) - vocals ? i suggest map it like here 08:06:501 yes, doubles are for vocal, I won't map it like last kiai because I want to keep the difficult increasing
02:58:863 (178863|3,179010|3,179156|3,179302|3,179449|3) - maybe 5 are too many >.> no
03:49:497 (229497|1,229644|0,229790|0) - these hav same guitar, and 03:49:936 (229936|0,230083|0) - these hav different sound, i suggest dont make 03:49:644 (229644|0,229790|0,229936|0,230083|0) - them at same column ok changed
04:16:424 (256424|2,256571|2,256717|2) - i suggest avoid 3 cuz looks weird, and they dont fit with the sound >.> oh fixed
04:27:546 (267546|3) - move to 2 yep
04:38:522 (278522|2,278522|1) - why double : changed
05:19:644 blue line singlenotes missing? >.> was intended to emphasize the toms, will change it if more modders will say about it
05:22:571 (322571|2,322644|1,322717|3,322717|2) - mirror it cuz it's same like before 05:21:985 (321985|2,322058|1,322132|2,322132|3) - changed
06:26:257 (386257|3) - move to 1 fixed
07:15:025 (435025|1) - move to 3 cuz same like 07:14:421 (434421|2) - ^
07:15:427 (435427|2) - move to 2 ^
07:15:940 (435940|1) - move to 3 ^
07:29:037 i suggest dont map the vocal, map the other sound (idk what it called), but seems like i cant find the right beat snap >.> (i think 1/3 but when i tried to map it something feels wrong) I want to keep vocal
08:06:330 (486330|1) - move to 3 cuz 08:06:501 (486501|1,486574|1) - yees
08:15:867 (495867|1,496013|1,496159|1,496306|1,496452|1,496598|1,496745|1,496891|1,497037|1,497184|1,497330|1) - rearrange (?) ROFL, shifted some of these
08:16:598 (496598|2) - vocal start at blue line changed
08:22:598 (502598|2,502745|2,502891|2,503037|2,503184|2,503330|2,503476|2,503623|2) - maybe rearrange this too a little bit
05:08:229 i think the LN should change column like before I don't get what you mean
07:36:574 (456574|0,456940|0,457232|1) - i suggest dis, cuz same col doesnt fit the with the imo I use jack for emphasizing the same syllable "MA-MA"

SV
03:26:375 i suggest change value to 1.25 and 0.75 or 1.2 and 0.8 ( 03:35:741 here too) why?
07:28:452 feels so sudden, i suggest change value to 0.7, then 07:28:745 add 0.8 value changed
07:47:769 - 07:48:354 - 07:48:940 - 1.1 value feels like something's wrong imo, cuz youre multiplying high bpm song, i suggest change to 1.05 changed to 1,65
08:04:549 (484549|2,484549|0,484549|1,484647|3,484647|0,484745|2,484745|1,484745|3) - the snap seems weird while playing cuz of the sv, i suggest change -> 08:04:549 change value to 1.1 - 08:04:647 delete the 0.8 value - 08:04:745 change to 1.1 changed
08:05:525 (485525|1) - same like before , but -> 08:05:818 delete the 0.8 - 08:05:915 (485915|2) - change to 0.8
08:06:135 (486135|3) - add 1.2 I want to keep clear reading before hard SV 08:06:427
08:06:232 add 0.8 ^
08:06:330 change to 1.2 ^
08:06:403 add 0.8 ^
08:06:427 move SV to 08:06:452 , and i suggest change value to 1.7 wrong copy? difference is 2 ms heh

aw your map so good srry for my crappy mod >.>
big thanks but actually your mod is pretty good


Verniy_Chan wrote:


Hi eyes

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. There's so many missing skin file, make sure you add element (image) in your folder map or delete from your program .skin
    skin files in [ManiaStage] set: mania-stage-left.png, mania-stage-right.png, mania-stage-bottom.png, mania-stage-light.png, mania-stage-hint.png, lightingL.png and lightingN.png
    skin files in [Pause Screen] set : pause-back.png, pause-continue.png and pause-retry.png I don't want to make full custom skin, I just want to add some details to map
  2. Unused hitsounds: 0.9xaudio.mp3, i don't know what a purpose you're placed this mp3 file from your folder map, make sure you delete it Forgot to delete, fixed
  3. drum_jbell.wav and drum_bd.wav possible delay >5ms, ask BN to fixed that oh nice catch, I will do it myself later
  4. 06:08:558 - incorrect green line timing, please move to 06:08:561 - with 1/6 snap ok
  5. From 07:47:769 - to 07:57:135 - there's messed up kaia section, my suggestion :
    Turn off/untick kiai section on green line here 07:47:769 - 07:52:452 - 07:57:135 - sorry keep mine
  6. There's so many incorrect normalization SV change green line timing with main BPM is 205
    00:01:631 - should be 1,46x (205/140)
    00:23:916 - and 00:24:832 - should be 1,56x (205/131)
    00:25:767 - should be 1,71x (205/120)
    00:27:767 - should be 1,86x (205/110)
    00:28:857 - should be 1,90x (205/108)
    00:29:963 - should be 1,06x (205/193)
    05:31:058 - and 05:50:311 - should be 1,03x (205/200) yes and all these are intended
-love with dead eyes

OD : 8,5
HP : 8,6 will reduce OD to 8.2 because of LNs, HP no change, I want to challenge player's stamina
  1. 01:44:229 - Не понял, почему одна, why suddenly here 2 note, i think there's no high pitch, how about here 01:45:692 - and 01:45:985 - hmm there is a snare sound
  2. 01:55:278 (115278|3,115351|0,115351|2,115497|3,115497|1) - Ctrl+H для баланса keeping the trill 01:55:058 (115058|2,115132|3,115205|2,115278|3,115351|2)
  3. 02:18:473 - remove 1 note, inconsistency with kick sound yes
  4. 02:22:644 (142644|1,142790|1,142936|1,143083|1,143229|1) - considering rearrange this anchor 1/2 changed in previous mod
  5. 02:38:668 - not really high picth like previous pattern, remove 1 note for consistency it's for cymbal, no change
  6. 03:01:205 - 03:04:571 - seem legit here XD ye I know it can be unrankable xD But I really want to keep it, I wait to BNs/QATs reaction
  7. 03:36:034 - it isn't suit as chord 3 note, there's no snare like 03:35:741 - just low tom drum, remove a note please~ yes you're right
  8. 03:55:058 - missing consistency cymbal here like 03:53:888 - yep
  9. 04:15:546 - 04:15:839 - add a note for impact drum, wait.. i feel de ja vu here XD okay
  10. 04:32:522 - remove 1 note, since it's same pitch like 04:23:156 - no but I will add a note to last chord
  11. 04:44:778 (284778|0) - wrong place hitsounds, finish should be in white tick 04:44:814 - same as like :
    04:45:400 - 04:45:985 - 04:46:571 - fixed
  12. From 08:15:867 - until 08:17:330 - look at anchor on collum |2|, please rearraged to avoid uncomfortable pattern fixed in previous mod
Notes : Solid mapset, good job

Verniy_Chan wrote:

Score
81,75

(1-100)

just for fun only, don’t take it seriously
Хорошо~
Это всё,удачи с картой
Спасибо за мод, очень помогло!
Umo-
M4M req from imtdb1's modding queue
1|2|3|4
i swear if you reject everything I will kill myself lol
-Love with dead eyes
00:30:196 (30196|3) - This LN starts around 00:30:157 -
00:38:375 - why not use LNs to follow vocals like you did at 00:36:034 - ?
00:42:619 (42619|0,42766|0,42912|0) - no idea what you followed with that LNs. I'd suggest you to remove them but if you want to keep them meybe space them out a bit more
00:57:253 - I think this needs to be single note
00:59:302 - ^
01:06:473 - meybe make this double
01:15:692 (75692|2) - move to 2
01:15:839 (75839|1) - to 3
01:15:912 (75912|2) - to 4 or 2
01:26:522 (86522|2) - I dont think that LN is that long. Meybe end it at 01:26:668 -
01:29:449 - missing LN
01:31:644 - ^
01:34:424 (94424|1,94424|0) - why double here?
01:42:327 (102327|1) - move to 3
01:42:473 (102473|2) - to 2
01:42:473 (102473|2) - I think double fits better here rather than 01:42:912 -
01:43:497 (103497|0) - imo you should move that from column 1
01:46:717 (106717|3) - move to 3 because at 01:47:156 - and 01:47:888 - they didn't have jacks
01:54:619 (114619|0,114766|0,114912|0) - is this supposed to be like this?
02:00:619 (120619|1) - move to 3 btw I dont think finish hitsoud needs to be there02:15:400
02:15:400 (135400|2) - move to 2
02:25:058 - why not add a LN here since you alredy followed vocals at that part with LNs
02:25:497 - double
02:35:302 (155302|2) - imo that LN would work better at 02:35:449 - because the vocals did a exhale lol
02:50:961 (170961|3,171107|3,171253|3) - whyyy
03:05:595 (185595|0) - remove this and continue to follow the guitar sound
03:10:424 (190424|1,190424|0) - I think singles work better
03:12:180 (192180|2,192180|1) - single
03:12:327 - double
03:12:327 - LN's at this part are very weird. Imo you shouldn't map them
03:15:253 (195253|2) - just move it to 03:15:400 - so it does not have that weird snap
03:27:985 - imo triple works better because sound is not that strong for a four note chord
03:30:034 (210034|0,210034|1,210180|0,210180|1,210327|0,210327|1,210473|0,210473|1,210619|1,210619|0,210766|1,210766|0,210912|1,210912|0) - why so many notes in the 1 and 2????
03:32:375 (212375|2,212375|3,212522|2,212522|3,212668|3,212668|2,212814|2,212814|3,212961|3,212961|2,213107|3,213107|2,213253|2,213253|3) - ^ same here, unbalanced
03:41:668 (221668|1) - ghost note
03:48:766 (228766|1) - move to 3
04:01:497 - missing LN
04:03:546 - same here
04:07:351 - ^
04:07:497 - ^
04:13:863 (253863|0,254010|0,254156|0,254302|0,254449|0,254595|0,254814|0,255107|0,255253|0,255400|0,255546|0,255839|0,255985|0,256132|0) - wow so many notes in first column, why not spread those a bit?
04:17:010 - triple, same sound here so idk why you didnt add a triple there 04:16:132 -
04:24:327 (264327|1) - move to other column
04:26:668 - why not place a Ln here like you did at 04:27:107 -
05:12:327 - why did you follow vocals here but not at 02:42:473 - ????? You should remove the LN's at the 2nd kiai since they are litearlly the same part of the song. Or just add LN's at the first kiai
05:12:839 (312839|0,312985|0,313132|0,313278|0,313424|0,313571|0) - why
05:17:229 (317229|0,317375|0,317522|0,317668|0) - ^
06:10:598 - add a note
06:11:769 (371769|2) - move to 1
06:17:623 - add a note
06:27:793 (387793|0,387793|1) - why double here?
06:33:281 (393281|2) - move to 4 please
06:37:525 (397525|0) - what did you follow with this?
06:38:696 (398696|2) - ^
06:39:867 (399867|1) - end it at 06:40:306 -
06:41:037 (401037|2) - I dont really see what you followed with those LN's because there are no vocals that long
06:46:891 (406891|1) - and at 06:48:354 - and start a new LN there
06:51:281 (411281|1) - meybe move to other column
06:55:671 - add a note here
07:05:915 (425915|3) - move to 1
07:15:427 (435427|1) - to 3
07:43:745 - double
07:45:427 (465427|0) - move to 2
07:45:720 (465720|1,465818|1,465915|1) - why just add doubles on 12 and 34
07:53:623 - add a note
08:06:501 (486501|0,486501|3,486647|0,486647|3,486793|0,486793|3,486940|0,486940|3,487086|0,487159|3,487232|0,487306|3,487379|0,487525|0,487525|3,487671|3,487671|0,487818|3,487818|0,487964|0,487964|3,488110|0,488110|3,488257|3,488257|0,488403|3,488403|0,488549|3,488549|0,488696|3,488696|0,488842|3,488842|0,488988|0,488988|3,489135|0,489135|3) - wow, dont use tripels every 1/2 there aren't any strong sounds on every triple, thats just dumpstreaming imo
08:13:818 (493818|3,493964|2,494110|1) - I would not reccomend to have short LNs like that because they litearlly act like a normal note so just remove those
08:13:818 (493818|3,493964|2,494110|1) - this should not be triple
08:28:745 (508745|2) - what does this follow
08:39:354 (519354|3,519501|3,519647|3,519793|3,519940|3) - spread them out
Good Luck!
Topic Starter
eyes

imtdb1 wrote:

M4M req from imtdb1's modding queue
1|2|3|4
i swear if you reject everything I will kill myself lol
-Love with dead eyes
00:30:196 (30196|3) - This LN starts around 00:30:157 - Changed
00:38:375 - why not use LNs to follow vocals like you did at 00:36:034 - ? variety and emphasizing 00:38:375 (38375|3)
00:42:619 (42619|0,42766|0,42912|0) - no idea what you followed with that LNs. I'd suggest you to remove them but if you want to keep them meybe space them out a bit more obviously I'n emphasizing the guitars and no change here
00:57:253 - I think this needs to be single note I think you need to get a reason
00:59:302 - ^
01:06:473 - meybe make this double ye ok
01:15:692 (75692|2) - move to 2
01:15:839 (75839|1) - to 3
01:15:912 (75912|2) - to 4 or 2 I want to keep the jacks
01:26:522 (86522|2) - I dont think that LN is that long. Meybe end it at 01:26:668 - I'm not following absolutly technical correctness, it will not make the map better, I want to keep pattern idea
01:29:449 - missing LN it's not audible at all, I place LNs on strong guitar parts
01:31:644 - ^
01:34:424 (94424|1,94424|0) - why double here? as you can see this moment includes snare+guitar. for snare I use 2 notes (you can see it if you turn on hitsound vision)
01:42:327 (102327|1) - move to 3
01:42:473 (102473|2) - to 2 I will keep jacking~
01:42:473 (102473|2) - I think double fits better here rather than 01:42:912 - idk even what to think
01:43:497 (103497|0) - imo you should move that from column 1 emphasizing guitar
01:46:717 (106717|3) - move to 3 because at 01:47:156 - and 01:47:888 - they didn't have jacks it's intended, in this case guitar sounds more stronger so I use jacks
01:54:619 (114619|0,114766|0,114912|0) - is this supposed to be like this? absolutely
02:00:619 (120619|1) - move to 3 btw I dont think finish hitsoud needs to be there02:15:400 reason?
02:15:400 (135400|2) - move to 2 decline as before
02:25:058 - why not add a LN here since you alredy followed vocals at that part with LNs I don't understand it
02:25:497 - double sure
02:35:302 (155302|2) - imo that LN would work better at 02:35:449 - because the vocals did a exhale lol this LN is not for vocal
02:50:961 (170961|3,171107|3,171253|3) - whyyy Toms.
03:05:595 (185595|0) - remove this and continue to follow the guitar sound wtf
03:10:424 (190424|1,190424|0) - I think singles work better I think no
03:12:180 (192180|2,192180|1) - single
03:12:327 - double
03:12:327 - LN's at this part are very weird. Imo you shouldn't map them
03:15:253 (195253|2) - just move it to 03:15:400 - so it does not have that weird snap yok
03:27:985 - imo triple works better because sound is not that strong for a four note chord
03:30:034 (210034|0,210034|1,210180|0,210180|1,210327|0,210327|1,210473|0,210473|1,210619|1,210619|0,210766|1,210766|0,210912|1,210912|0) - why so many notes in the 1 and 2????
03:32:375 (212375|2,212375|3,212522|2,212522|3,212668|3,212668|2,212814|2,212814|3,212961|3,212961|2,213107|3,213107|2,213253|2,213253|3) - ^ same here, unbalanced this all is intended and I made it for emphasizing the MUSIC, it plays as well
03:41:668 (221668|1) - ghost note guitar
03:48:766 (228766|1) - move to 3 emphasizing the guitar
04:01:497 - missing LN
04:03:546 - same here
04:07:351 - ^
04:07:497 - ^ same as previous same part
04:13:863 (253863|0,254010|0,254156|0,254302|0,254449|0,254595|0,254814|0,255107|0,255253|0,255400|0,255546|0,255839|0,255985|0,256132|0) - wow so many notes in first column, why not spread those a bit? shifted some
04:17:010 - triple, same sound here so idk why you didnt add a triple there 04:16:132 - not same
04:24:327 (264327|1) - move to other column ok
04:26:668 - why not place a Ln here like you did at 04:27:107 - maybe because these are absolutely different structured sounds?
05:12:327 - why did you follow vocals here but not at 02:42:473 - ????? You should remove the LN's at the 2nd kiai since they are litearlly the same part of the song. Or just add LN's at the first kiai I'm just laughing. Man, this song lasts almost 9 munutes, do you really think that I will use one single style all over the map? No.
05:12:839 (312839|0,312985|0,313132|0,313278|0,313424|0,313571|0) - why because it's 4k.
05:17:229 (317229|0,317375|0,317522|0,317668|0) - ^
06:10:598 - add a note reason?
06:11:769 (371769|2) - move to 1 I don't think it will change anything
06:17:623 - add a note
06:27:793 (387793|0,387793|1) - why double here? emphasizing the vocal, also there is a tom sound, maybe will delete it if more people will dislike this
06:33:281 (393281|2) - move to 4 please intended because vocal
06:37:525 (397525|0) - what did you follow with this? guitar
06:38:696 (398696|2) - ^
06:39:867 (399867|1) - end it at 06:40:306 - reason?
06:41:037 (401037|2) - I dont really see what you followed with those LN's because there are no vocals that long guitar
06:46:891 (406891|1) - and at 06:48:354 - and start a new LN there stopped focusing on vocal by this point
06:51:281 (411281|1) - meybe move to other column nope
06:55:671 - add a note here yes
07:05:915 (425915|3) - move to 1 emphasizing guitar 07:05:915 (425915|3,426208|3,426793|3)
07:15:427 (435427|1) - to 3 07:15:025 (435025|1,435427|1) - these are the same sound so I keep them in the same column
07:43:745 - double yes
07:45:427 (465427|0) - move to 2 reason?
07:45:720 (465720|1,465818|1,465915|1) - why just add doubles on 12 and 34 what
07:53:623 - add a note ok
08:06:501 (486501|0,486501|3,486647|0,486647|3,486793|0,486793|3,486940|0,486940|3,487086|0,487159|3,487232|0,487306|3,487379|0,487525|0,487525|3,487671|3,487671|0,487818|3,487818|0,487964|0,487964|3,488110|0,488110|3,488257|3,488257|0,488403|3,488403|0,488549|3,488549|0,488696|3,488696|0,488842|3,488842|0,488988|0,488988|3,489135|0,489135|3) - wow, dont use tripels every 1/2 there aren't any strong sounds on every triple, thats just dumpstreaming imo this chorus is REALLY impacting the song so I'd like to map it maximum epic so I did some overmapping here
08:13:818 (493818|3,493964|2,494110|1) - I would not reccomend to have short LNs like that because they litearlly act like a normal note so just remove those emphasizing the toms
08:13:818 (493818|3,493964|2,494110|1) - this should not be triple wrong copy
08:28:745 (508745|2) - what does this follow if you will listen more closely then you will here the sound that I follow
08:39:354 (519354|3,519501|3,519647|3,519793|3,519940|3) - spread them out intended for making map harder
Good Luck!
thanks!
Lacrima
Wow
Topic Starter
eyes
tags are stolen from ranked mapset
MrDorian
Hi owo/
dead eyes
01:00:985 (60985|0,61058|3) - in my opinion this would better work if these notes were in 3 and 2
01:47:010 (107010|0) - missing note I think?
01:48:473 (108473|0,108473|3) - 01:53:156 (113156|0,113156|3) - I don't understand why these doubles are here. You mapped drums with 2 notes and I'm sure there are no drums. Guitar here isn't strong enough too.
02:03:107 (123107|1,123107|3,123253|0,123253|2) - ^
02:33:253 (153253|3) - ORARORAORAORAORAOARORAORA flies away
03:03:253 (183253|2) - I would move it to first column, there is the only one 3-notes ln anchor thing, it would be pitch correct more tbh
02:33:253 (153253|3,185522|3,185595|0) - ctrl+h for pitch maybe? ;w;
03:29:156 (209156|0,209302|0,209449|0,209595|0,209741|0,209888|0,210034|0,210180|0,210327|0,210473|0,210619|0,210766|0,210912|0,211058|0) - this hurts me even though it was intended
04:13:863 (253863|0) - you could add note on every blue tick, you mapped these with 2 notes :3
04:17:449 (257449|1,257449|0) - it should be one note though, there are many of these, to lazy to link them :v
05:25:790 (325790|0,325863|2,325936|1,325936|0) - please change this to 3 1 23, this anchor on 1 hurts r e a l l y
05:45:233 (345233|1) - would be nice if you extended it to 05:45:345 (345345|0) - end of this
07:02:110 (422110|1,422257|2,422403|3) - you could make it 3 2 1 to break that one-sided flow and pitch stuff
08:25:818 (505818|2,505891|1,505964|2) - ctrl+h pls, anchor on 3
08:28:159 (508159|2,508232|3,508306|2) - here ctrl+h might work, but rearrange would be better, same reason as ^
owo lovely map
Topic Starter
eyes

MrDorian wrote:

Hi owo/
dead eyes
01:00:985 (60985|0,61058|3) - in my opinion this would better work if these notes were in 3 and 2 for trills
01:47:010 (107010|0) - missing note I think? yep, fixed
01:48:473 (108473|0,108473|3) - 01:53:156 (113156|0,113156|3) - I don't understand why these doubles are here. You mapped drums with 2 notes and I'm sure there are no drums. Guitar here isn't strong enough too. deleted note in second case, in ferst case guitar is strong enough
02:03:107 (123107|1,123107|3,123253|0,123253|2) - ^
02:33:253 (153253|3) - ORARORAORAORAORAOARORAORA flies away shot
03:03:253 (183253|2) - I would move it to first column, there is the only one 3-notes ln anchor thing, it would be pitch correct more tbh ok
02:33:253 (153253|3,185522|3,185595|0) - ctrl+h for pitch maybe? ;w; wrong copy?
03:29:156 (209156|0,209302|0,209449|0,209595|0,209741|0,209888|0,210034|0,210180|0,210327|0,210473|0,210619|0,210766|0,210912|0,211058|0) - this hurts me even though it was intended yes
04:13:863 (253863|0) - you could add note on every blue tick, you mapped these with 2 notes :3
04:17:449 (257449|1,257449|0) - it should be one note though, there are many of these, to lazy to link them :v fro emphasizing the guirar I guess
05:25:790 (325790|0,325863|2,325936|1,325936|0) - please change this to 3 1 23, this anchor on 1 hurts r e a l l y okay
05:45:233 (345233|1) - would be nice if you extended it to 05:45:345 (345345|0) - end of this ok
07:02:110 (422110|1,422257|2,422403|3) - you could make it 3 2 1 to break that one-sided flow and pitch stuff ok
08:25:818 (505818|2,505891|1,505964|2) - ctrl+h pls, anchor on 3 ok
08:28:159 (508159|2,508232|3,508306|2) - here ctrl+h might work, but rearrange would be better, same reason as ^ok
owo lovely map
Хороший мод, спасибо
Protastic101
i started this mod like 5 days ago so some stuff doesnt make sense
[General]
  1. Diff name feels unnecessarily long tbh. It's literally longer than the song's name lol. Maybe you could call it "Amor Mortis" or something instead
  2. If the above isn't accepted, was the dash before the diff name a mistake or on purpose?
  3. Sure, 1/6 of the song is LNs, but I think OD 7.4 is still too low. I'd set the minimum at 7.7 and the max at 8.2 probs, so anywhere between that is probs fine
  4. HP 9.3 is going to wreck everyone cause it's way too cruel and makes it near impossible to recover HP. At the most, I'd set it to 9 as that's already very anti mash.
[Insert a diff name or something here]
00:01:631 - Base BPM is 205. The normalizing SV here would be 1.46x to make the scroll still be the same. But no. Instead of just choosing a value slightly below that for a slowjam, you decided to make it an SV value below 1x, and so the entire section literally reads as 0.43x. Please.

00:13:818 (13818|2) - Pretty sure this should be on the 1/4 at 00:13:845 -

00:29:412 (29412|0) - Shouldn't this also be a 1/8 LN for consistency with 00:27:767 (27767|3,28312|2,28857|1) - ?

00:29:963 (29963|0,30014|1,30066|2,30170|3) - Also think this is only three sounds on the 1/3 like this https://osu.ppy.sh/ss/8570059 . Also, I'd end the LNs off at 00:31:206 - just so it ends on a clear downbeat since the sound isn't really held out to begin with. Might actually be better to make them short notes for that reason actually.

00:39:327 (39327|0,39583|0) - Different pitch so I wouldn't actually stack these.

00:42:766 (42766|0) - This is a different pitch from 00:42:619 (42619|0,42912|0) - , so I'd move them differently like so https://osu.ppy.sh/ss/8570074

00:51:741 (51741|2,51741|3) - I think it'd be better to just simplify this down to 00:51:692 - cause that's where the sound actually starts.

00:59:449 (59449|3,59449|1) - This is just a kick, so it should only be a single shouldn't it?

01:00:107 (60107|1,60180|2,60180|0,60253|1) - I kind of dislike these patterns with all my heart because of the uneven weighting on both hands. I'd consider making the roll more linear like this instead https://osu.ppy.sh/ss/8570099

01:24:619 (84619|3,84717|3) - Bit awkward to suddenly introduce a 1/3 jack in the middle of the stream, so I'd try to bring the weight off col 4 and arrange it more evenly like so https://osu.ppy.sh/ss/8570110

01:27:692 - 01:28:278 - vs 01:27:985 - 01:28:571 - and so on. I'd decide on whether you're going to use doubles or triples for the snares in this section as using both is kind of confusing because the player won't be able to get a sense of the chord layering within the section if it's constantly changing on them like this

01:44:229 (104229|3) - I would move this to col 2 to avoid the OH minitrill at 01:44:156 (104156|2,104229|3,104302|2) - which kind of breaks the even weighting of the trills within this measure.

01:43:936 - I just wanna comment here though that some of the stacks like 01:44:522 (104522|1,104668|1,104814|1,104961|1) - and 01:44:595 (104595|3,104741|3,104888|3,105034|3) - are a bit awkward to hit imo because of the sudden OH minitrill at 01:44:741 (104741|3,104814|2,104888|3) - :thinking: . Might make the [23] jump [12] instead to make it easier I guess.

01:45:546 (105546|3,105619|0,105692|3,105692|1,105766|0,105839|2,105912|0) - Can't really tell what kind of trill you're going for here, but I'd arrange it like this to make it a bit more clear cut like the previous measure https://osu.ppy.sh/ss/8570138

01:55:058 (115058|2,115132|3,115205|2,115278|3,115351|2) - Rip uneven strain. I mean, cool that the previous beat had a lot of left hand strain to balance out the strain overall within the measure, but it's still unevenly spread. Instead, I'd do this https://osu.ppy.sh/ss/8570146 cause s y m m e t r y

02:02:668 - 01:48:619 - Pretty sure these should be quads cause they're crashes just like 01:50:961 - 01:52:132 - or 01:53:302 - to name a few.

02:22:497 (142497|3) - Move this to col 3 to allow a bit of rest for col 4 and to avoid the stack at 02:22:351 (142351|3,142497|3) - when I don't think it's necessary because nothing in the music suggests it

02:23:302 (143302|2,143375|3,143449|2,143449|0) - #banthis

02:24:546 (144546|2,144619|1,144692|2) - I'd control H this to avoid the OH minitrill at 02:24:400 (144400|2,144473|3,144546|2) - which puts a lot more strain on the right hand than it does the left.
02:24:839 (144839|1,144912|2,145058|1) - If above is accepted, control H this too

02:39:327 (159327|1,159473|1,159619|1) - stack which wouldn't be so bad if it weren't for the fact that it creates a bit of a nasty direction turn. Though I don't really mind it too much. What I do mind is 02:39:546 (159546|0,159692|0,159839|0,159985|0,160132|0,160278|0) - which is I dont think is necessary at all. If you wanted, you could do [12] and have the right hand just handle the blue ticks like this https://osu.ppy.sh/ss/8607194

02:44:595 (164595|1,164741|1,164888|1,165034|1,165180|1,165327|1,165473|1,165619|1,165766|1,165912|1) - Lord help me.

02:59:010 (179010|3) - Would move this to col 3 to finish the trill at 02:58:936 (178936|1,179083|1,179156|2) -

03:00:107 (180107|1,180180|0,180180|2,180253|1) - #banthispattern. Would suggest switching columns in 03:00:034 (180034|3,180107|1) - instead

03:11:497 (191497|0) - If you're going to use 1/6 shields, please use them consistently and apply it in for LNs such as 03:11:595 (191595|2,191790|0) - or don't use them at all because the sound is so fast that you can't make out if the pitch between the LN and the shield are the same or not.

03:17:229 (197229|1,197302|2,197302|0,197375|1) - Ban diamond shaped patterns pls. I'd also try to keep the direction linear to make it a bit easier to execute, like this https://osu.ppy.sh/ss/8611284

03:22:132 - Average your SVs (use 1.6x here to average to 1x) and I guess apply it wherever else is occurs /me fly away

03:29:302 - Would be better to try and make the weight a bit more even here by making the jumps at 03:30:473 - [34] instead or something so that the right hand isn't empty

03:57:839 (237839|0,237839|3,237839|1) - 03:58:424 (238424|3,238424|1,238424|2) - vs 03:58:132 (238132|3,238132|1) - 03:58:717 (238717|2,238717|1) - Think I mentioned something earlier about being consistent with how you map the snares here, so either stick with jumps or hands for them and don't use them interchangeably.

04:14:961 (254961|1,254961|3,255034|2,255107|3,255107|1,255180|2) - cries

04:42:912 - Seems a bit flow breaking to suddenly leave a 1/1 space here, so I'd add another LN here to finish off the whole 1/2 LN inverse like this https://osu.ppy.sh/ss/8611305

05:19:351 (319351|2) - I'd probs just leave this LN out since that'd mean you end the vocals on a clear downbeat in a new measure, so it's a bit easier to adjust to, and you're given all four columns for your trills and stuff which is fun. And also kind of better than trying to hold an LN in col 2 with the index and hit 1/2 stacks with the middle :/

05:30:253 (330253|2,330327|1,330327|3,330400|2) - crying intensifies

05:59:311 (359311|1,359386|2,359461|0,359536|2,359611|1,359686|3,359761|0,359836|1) - Might be cool to just use a trill here since the sound alternates really quickly

06:20:842 - Tfw this is the same exact sound as 06:02:011 - but the snaps are different (1/4 vs 1/6). I'd decide on whether or not you're going to use 1/4 or 1/6 for all sounds similar to this because you kind of gotta decide since you can't really pick and choose with stuff like this.

07:10:306 - Literally no mercy on this slowjam. I'd make it consistent with the beginning which I remember was something like 0.7x or whatever. Anyways yeah, that's the minimum I'd use, otherwise you're making players read at scrolls of around 18 with fixed (assuming 28 is the average)

08:06:330 - This SV also makes me cri cause it's unaveraged. 7 units and you simply halved them which doesn't work cause (0.4 x 4) + (1.6 x 3) = 6.4 / 7 total units makes it a .91x slowjam which comes as a surprise in a section which had been using a 1x overall.

08:23:623 - Dont really understand the point of this speed up. It exists solely for 7/4 a beat which is kind of an odd place to end it too and stops in the middle at 08:23:988 - with 1.1x which is kind of forcing the player to suddenly change their reading position to accommodate a faster than normal scroll. This is redundant though as by the time they've done that, you'd have switched back into 1x averages at 08:24:940 -

Would make sure to check over some of those SV values as I was too lazy to look through them all. Some of the stacks need a bit of work on too, but otherwise, good luck o/
Topic Starter
eyes

Protastic101 wrote:

i started this mod like 5 days ago so some stuff doesnt make sense
[General]
  1. Diff name feels unnecessarily long tbh. It's literally longer than the song's name lol. Maybe you could call it "Amor Mortis" or something instead no!
  2. If the above isn't accepted, was the dash before the diff name a mistake or on purpose? purpose
  3. Sure, 1/6 of the song is LNs, but I think OD 7.4 is still too low. I'd set the minimum at 7.7 and the max at 8.2 probs, so anywhere between that is probs fine yes
  4. HP 9.3 is going to wreck everyone cause it's way too cruel and makes it near impossible to recover HP. At the most, I'd set it to 9 as that's already very anti mash. hmm ye, i want challenge stamina so no change
[-Love with dead eyes]
00:01:631 - Base BPM is 205. The normalizing SV here would be 1.46x to make the scroll still be the same. But no. Instead of just choosing a value slightly below that for a slowjam, you decided to make it an SV value below 1x, and so the entire section literally reads as 0.43x. Please. no, music is calm here so i want to express it

00:13:818 (13818|2) - Pretty sure this should be on the 1/4 at 00:13:845 - ok

00:29:412 (29412|0) - Shouldn't this also be a 1/8 LN for consistency with 00:27:767 (27767|3,28312|2,28857|1) - ? sounds more quiet than previous 3

00:29:963 (29963|0,30014|1,30066|2,30170|3) - Also think this is only three sounds on the 1/3 like this https://osu.ppy.sh/ss/8570059 hmm??? idk, i can clearly hear 4 notes . Also, I'd end the LNs off at 00:31:206 - just so it ends on a clear downbeat since the sound isn't really held out to begin with. Might actually be better to make them short notes for that reason actually. ok

00:39:327 (39327|0,39583|0) - Different pitch so I wouldn't actually stack these. almost same pitch, not audible while playing so i keep this

00:42:766 (42766|0) - This is a different pitch from 00:42:619 (42619|0,42912|0) - , so I'd move them differently like so https://osu.ppy.sh/ss/8570074 not emphasizing pitch here

00:51:741 (51741|2,51741|3) - I think it'd be better to just simplify this down to 00:51:692 - cause that's where the sound actually starts. i don't think so

00:59:449 (59449|3,59449|1) - This is just a kick, so it should only be a single shouldn't it? kick+guitar+voice

01:00:107 (60107|1,60180|2,60180|0,60253|1) - I kind of dislike these patterns with all my heart because of the uneven weighting on both hands. I'd consider making the roll more linear like this instead https://osu.ppy.sh/ss/8570099 I keep the trills for making it harder

01:24:619 (84619|3,84717|3) - Bit awkward to suddenly introduce a 1/3 jack in the middle of the stream, so I'd try to bring the weight off col 4 and arrange it more evenly like so https://osu.ppy.sh/ss/8570110 actually it is almost end of the stream and i think it perfectly maches the music

01:27:692 - 01:28:278 - vs 01:27:985 - 01:28:571 - and so on. I'd decide on whether you're going to use doubles or triples for the snares in this section as using both is kind of confusing because the player won't be able to get a sense of the chord layering within the section if it's constantly changing on them like this hmm.. I use triples for snare+guitar, i don't understand how bad it is, I will change if more people will talk about it

01:44:229 (104229|3) - I would move this to col 2 to avoid the OH minitrill at 01:44:156 (104156|2,104229|3,104302|2) - which kind of breaks the even weighting of the trills within this measure. ok

01:43:936 - I just wanna comment here though that some of the stacks like 01:44:522 (104522|1,104668|1,104814|1,104961|1) - and 01:44:595 (104595|3,104741|3,104888|3,105034|3) - are a bit awkward to hit imo because of the sudden OH minitrill at 01:44:741 (104741|3,104814|2,104888|3) - :thinking: . Might make the [23] jump [12] instead to make it easier I guess.

01:45:546 (105546|3,105619|0,105692|3,105692|1,105766|0,105839|2,105912|0) - Can't really tell what kind of trill you're going for here, but I'd arrange it like this to make it a bit more clear cut like the previous measure https://osu.ppy.sh/ss/8570138 kk

01:55:058 (115058|2,115132|3,115205|2,115278|3,115351|2) - Rip uneven strain. I mean, cool that the previous beat had a lot of left hand strain to balance out the strain overall within the measure, but it's still unevenly spread. Instead, I'd do this https://osu.ppy.sh/ss/8570146 cause s y m m e t r y

02:02:668 - 01:48:619 - Pretty sure these should be quads cause they're crashes just like 01:50:961 - 01:52:132 - or 01:53:302 - to name a few. ok

02:22:497 (142497|3) - Move this to col 3 to allow a bit of rest for col 4 and to avoid the stack at 02:22:351 (142351|3,142497|3) - when I don't think it's necessary because nothing in the music suggests it ok

02:23:302 (143302|2,143375|3,143449|2,143449|0) - #banthis

02:24:546 (144546|2,144619|1,144692|2) - I'd control H this to avoid the OH minitrill at 02:24:400 (144400|2,144473|3,144546|2) - which puts a lot more strain on the right hand than it does the left. ok
02:24:839 (144839|1,144912|2,145058|1) - If above is accepted, control H this too

02:39:327 (159327|1,159473|1,159619|1) - stack which wouldn't be so bad if it weren't for the fact that it creates a bit of a nasty direction turn. Though I don't really mind it too much. What I do mind is 02:39:546 (159546|0,159692|0,159839|0,159985|0,160132|0,160278|0) - which is I dont think is necessary at all. If you wanted, you could do [12] and have the right hand just handle the blue ticks like this https://osu.ppy.sh/ss/8607194 changed

02:44:595 (164595|1,164741|1,164888|1,165034|1,165180|1,165327|1,165473|1,165619|1,165766|1,165912|1) - Lord help me.

02:59:010 (179010|3) - Would move this to col 3 to finish the trill at 02:58:936 (178936|1,179083|1,179156|2) - k

03:00:107 (180107|1,180180|0,180180|2,180253|1) - #banthispattern. Would suggest switching columns in 03:00:034 (180034|3,180107|1) - instead ok

03:11:497 (191497|0) - If you're going to use 1/6 shields, please use them consistently and apply it in for LNs such as 03:11:595 (191595|2,191790|0) - or don't use them at all because the sound is so fast that you can't make out if the pitch between the LN and the shield are the same or not. removed shield

03:17:229 (197229|1,197302|2,197302|0,197375|1) - Ban diamond LOL shaped patterns pls. I'd also try to keep the direction linear to make it a bit easier to execute, like this https://osu.ppy.sh/ss/8611284 changed

03:22:132 - Average your SVs (use 1.6x here to average to 1x) and I guess apply it wherever else is occurs /me fly away /me does nothing

03:29:302 - Would be better to try and make the weight a bit more even here by making the jumps at 03:30:473 - [34] instead or something so that the right hand isn't empty

03:57:839 (237839|0,237839|3,237839|1) - 03:58:424 (238424|3,238424|1,238424|2) - vs 03:58:132 (238132|3,238132|1) - 03:58:717 (238717|2,238717|1) - Think I mentioned something earlier about being consistent with how you map the snares here, so either stick with jumps or hands for them and don't use them interchangeably.

04:14:961 (254961|1,254961|3,255034|2,255107|3,255107|1,255180|2) - cries

04:42:912 - Seems a bit flow breaking to suddenly leave a 1/1 space here, so I'd add another LN here to finish off the whole 1/2 LN inverse like this https://osu.ppy.sh/ss/8611305 ok

05:19:351 (319351|2) - I'd probs just leave this LN out since that'd mean you end the vocals on a clear downbeat in a new measure, so it's a bit easier to adjust to, and you're given all four columns for your trills and stuff which is fun. And also kind of better than trying to hold an LN in col 2 with the index and hit 1/2 stacks with the middle :/

05:30:253 (330253|2,330327|1,330327|3,330400|2) - crying intensifies

05:59:311 (359311|1,359386|2,359461|0,359536|2,359611|1,359686|3,359761|0,359836|1) - Might be cool to just use a trill here since the sound alternates really quickly i don't want it because of the slowjam

06:20:842 - Tfw this is the same exact sound as 06:02:011 - but the snaps are different (1/4 vs 1/6). I'd decide on whether or not you're going to use 1/4 or 1/6 for all sounds similar to this because you kind of gotta decide since you can't really pick and choose with stuff like this. i don't think they are the same

07:10:306 - Literally no mercy on this slowjam. I'd make it consistent with the beginning which I remember was something like 0.7x or whatever. Anyways yeah, that's the minimum I'd use, otherwise you're making players read at scrolls of around 18 with fixed (assuming 28 is the average) changed to 0.75

08:06:330 - This SV also makes me cri cause it's unaveraged. 7 units and you simply halved them which doesn't work cause (0.4 x 4) + (1.6 x 3) = 6.4 / 7 total units makes it a .91x slowjam which comes as a surprise in a section which had been using a 1x overall. changed

08:23:623 - Dont really understand the point of this speed up. It exists solely for 7/4 a beat which is kind of an odd place to end it too and stops in the middle at 08:23:988 - with 1.1x which is kind of forcing the player to suddenly change their reading position to accommodate a faster than normal scroll. This is redundant though as by the time they've done that, you'd have switched back into 1x averages at 08:24:940 - deleted

Would make sure to check over some of those SV values as I was too lazy to look through them all. Some of the stacks need a bit of work on too, but otherwise, good luck o/
thanks!
Litharrale
an hour of IRC
2017-09-19 18:57 eyes: *poking intensifies*
2017-09-19 18:58 Litharrale: days of poke
2017-09-19 18:58 Litharrale: have finally come to fruition
2017-09-19 18:59 Litharrale: ACTION is editing [https://osu.ppy.sh/b/1208260 Imperial Circus Dead Decadence - Uta [-love with dead eyes]]
2017-09-19 18:59 Litharrale: btw how good is your english on a scale of 1-10?
2017-09-19 18:59 eyes: idk tbh, maybe 4/10
2017-09-19 18:59 Litharrale: ok I'll keep it simple then ^^
2017-09-19 18:59 eyes: I'll say if I don't understand something
2017-09-19 18:59 eyes: yes thanks
2017-09-19 19:00 Litharrale: alright hitsounds all look good
2017-09-19 19:01 Litharrale: https://imgur-archive.ppy.sh/6CAAMg5.png remove red points unless its a bpm change
2017-09-19 19:01 Litharrale: Have you averaged all the SVs?
2017-09-19 19:02 eyes: same bpm because offset changing I guess
2017-09-19 19:02 eyes: lemme check ranked map
2017-09-19 19:02 eyes: In ranked same situation
2017-09-19 19:02 eyes: 3 same bpms for offset changes
2017-09-19 19:03 eyes: I did average I guess
2017-09-19 19:05 Litharrale: the second one is unneeded
2017-09-19 19:05 Litharrale: the third one might be as well but that'd require a lot of bpm analysis
2017-09-19 19:05 Litharrale: dont use old ranked maps as a reference, especially std ones
2017-09-19 19:05 eyes: not old
2017-09-19 19:05 eyes: ACTION is listening to [https://osu.ppy.sh/b/1170505 Imperial Circus Dead Decadence - Uta]
2017-09-19 19:05 Litharrale: i mean old as in before today
2017-09-19 19:05 eyes: this one
2017-09-19 19:06 Litharrale: aight that's all the immediate issues
2017-09-19 19:06 Litharrale: time for patterning
2017-09-19 19:06 eyes: I'll ask QAT later then
2017-09-19 19:06 eyes: about bpm
2017-09-19 19:07 Litharrale: 00:01:631 (1631|0) - if no keysounds, you should PR this section
2017-09-19 19:08 Litharrale: 00:06:345 (6345|3,6773|2,7202|1,7631|3,8059|2,8488|3,8916|1,9345|2) - huge gap in col 1 (will be fixed if you pitch map)
2017-09-19 19:08 eyes: it's PR, but I always change the high-pitch side
2017-09-19 19:09 Litharrale: where do you change the high pitch side?
2017-09-19 19:09 eyes: randomly
2017-09-19 19:09 Litharrale: make it consistent
2017-09-19 19:10 eyes: 00:01:631 - till 00:03:345 - left side,00:03:345 - till 00:06:773 - right side
2017-09-19 19:10 eyes: it changes every "white" tick
2017-09-19 19:11 eyes: almost
2017-09-19 19:11 Litharrale: make it consistent, almost aint enough
2017-09-19 19:11 eyes: I will repattern later
2017-09-19 19:11 Litharrale: 00:27:767 (27767|3,28312|2) - LNs feel weird here
2017-09-19 19:11 eyes: ok ok
2017-09-19 19:11 Litharrale: the sound goes a lot longer than the LNs do
2017-09-19 19:11 eyes: sounds like echo
2017-09-19 19:12 Litharrale: yeah it's a chord that echos but the echo goes for a lot longer
2017-09-19 19:12 Litharrale: 1/8 LNs when its this slow is weird to play
2017-09-19 19:12 Litharrale: just extend them and maybe add another note for the chord
2017-09-19 19:12 Litharrale: 00:29:412 (29412|0) - except this one of course
2017-09-19 19:13 Litharrale: btw your pause overly isnt working properly, since you dont have any other skin elements id just remove ittbh
2017-09-19 19:13 eyes: https://osu.ppy.sh/ss/9125301 is it ok?
2017-09-19 19:13 eyes: oh
2017-09-19 19:13 eyes: I wanted to keep this
2017-09-19 19:14 eyes: Do I need to add another elements to keep pause?
2017-09-19 19:14 Litharrale: sure thats fine
2017-09-19 19:14 Litharrale: well ill show you what i see
2017-09-19 19:14 Litharrale: 00:41:449 (41449|0,41449|1,41522|3,41522|2,41595|0,41595|1,41668|3,41668|2,41741|0,41741|1,41814|3,41814|2) -
2017-09-19 19:14 Litharrale: whoops
2017-09-19 19:14 Litharrale: https://osu.ppy.sh/ss/9125306 <----
2017-09-19 19:14 Litharrale: there's no "continue" or "exit" button
2017-09-19 19:14 Litharrale: which I think is unrankable
2017-09-19 19:15 eyes: is there a way to add the buttons
2017-09-19 19:15 Litharrale: Yes
2017-09-19 19:15 Litharrale: if you're gonna ask me how
2017-09-19 19:15 Litharrale: I dont know xD
2017-09-19 19:15 eyes: ok xDD
2017-09-19 19:15 Litharrale: 00:41:449 (41449|0,41449|1,41522|3,41522|2,41595|0,41595|1,41668|3,41668|2,41741|0,41741|1,41814|3,41814|2) - dont have double hitsounds like this
2017-09-19 19:16 eyes: why
2017-09-19 19:16 eyes: There are double snares over all map
2017-09-19 19:16 Litharrale: You're gonna have to fix all of them
2017-09-19 19:16 Litharrale: if you want them to be louder, just make the hitsounds louder
2017-09-19 19:17 eyes: but why
2017-09-19 19:17 eyes: PLanet shaper has double hitsounds, and Rivals told me it's ok
2017-09-19 19:17 Litharrale: It's a bad solution to a problem that already has a good solution
2017-09-19 19:18 Litharrale: Rivals is wrong :^)
2017-09-19 19:18 Litharrale: You might get someone like him to bubble your map but then someone like me or protastic would come in and be like "wtf"
2017-09-19 19:18 eyes: jus
2017-09-19 19:18 eyes: t
2017-09-19 19:19 eyes: if I increase hitsounds volume, then all hitsounds will be louder
2017-09-19 19:19 eyes: but I want only snares be louder
2017-09-19 19:20 Litharrale: then make only the snares louder
2017-09-19 19:20 Litharrale: btw, hitsound vol at 5% is too low
2017-09-19 19:20 Litharrale: even for quiet sections
2017-09-19 19:20 Litharrale: 00:38:705 (38705|1,39034|2,39327|0,39583|0) - these sounds have been LNs up until this point, they sound the same but they're singles now?
2017-09-19 19:21 eyes: 00:38:375 (38375|3) - because this
2017-09-19 19:21 eyes: hmm
2017-09-19 19:21 eyes: I don't know how to explain
2017-09-19 19:21 eyes: they sound more quiet because the guitar
2017-09-19 19:21 eyes: and I wanted to emphasize the guitar here
2017-09-19 19:22 Litharrale: That's fair
2017-09-19 19:22 eyes: about snares
2017-09-19 19:22 eyes: do I need to increase the file's volume?
2017-09-19 19:24 Litharrale: if you want just the snares to be louder, do something like this https://puu.sh/xDqR1/e59a167674.mp4
2017-09-19 19:24 Litharrale: but imo you should just make the overall HS vol louder
2017-09-19 19:25 eyes: 10000 lmao
2017-09-19 19:25 Litharrale: L O U D
2017-09-19 19:26 Litharrale: 00:51:253 (51253|3,51253|2,51253|1) - this shouldn't be a triple because it's not a strong enough sound
2017-09-19 19:26 Litharrale: makes other triples like this one 00:50:668 (50668|1,50668|3,50668|2) - feel less powerful
2017-09-19 19:26 eyes: it is enough!
2017-09-19 19:27 eyes: hm
2017-09-19 19:27 Litharrale: no way, there's like no sound there except for a quiet crash in the background
2017-09-19 19:27 00:51:741 (51741|2,51741|3) - I *think* this is on the 1/8 tick before it
2017-09-19 19:27 Litharrale: at 00:51:729
2017-09-19 19:27 Litharrale: try it and tell me what you think
2017-09-19 19:27 eyes: ok
2017-09-19 19:27 eyes: its ok
2017-09-19 19:28 eyes: I mean I agree with you
2017-09-19 19:30 Litharrale: 01:16:497 (76497|0) is the same sound as 01:16:424 (76424|2,76424|3) -
2017-09-19 19:30 Litharrale: woah that link turned out weird
2017-09-19 19:30 Litharrale: 01:16:497 (76497|0) - is the same sound as
2017-09-19 19:30 Litharrale: 01:16:424 (76424|3,76424|2) -
2017-09-19 19:31 eyes: yep
2017-09-19 19:31 eyes: changed to double
2017-09-19 19:32 Litharrale: 01:18:253 (78253|1,78327|0,78400|1,78473|3,78546|2,78619|3,78692|2,78766|0,78839|1,78912|2,78985|3,79058|0,79132|2,79205|0) - these patterns feel out of place, doesnt really feel like there's anything special in the music that calls for handtrills like these
2017-09-19 19:32 Litharrale: maybe they'd fit somewhere like here 01:17:010 (77010|0) - because of the tom tom drums
2017-09-19 19:32 eyes: bass sound is loder here
2017-09-19 19:32 eyes: louder*
2017-09-19 19:32 Litharrale: but why hand trills?
2017-09-19 19:33 eyes: make it harder
2017-09-19 19:33 eyes: like music accentuates the bass
2017-09-19 19:33 eyes: and I emphasize it by trills
2017-09-19 19:33 eyes: toms are wearer
2017-09-19 19:33 eyes: weaker*
2017-09-19 19:34 Litharrale: mmmm
2017-09-19 19:34 Litharrale: idk if "make it harder" is a good reason to have trills haha
2017-09-19 19:34 Litharrale: 01:24:619 (84619|2,84619|3,84668|0,84717|3) - This 1/6 pattern should be made more clear that its 1/6
2017-09-19 19:34 Litharrale: like a stair or something clearer than the trilljack
2017-09-19 19:35 eyes: if my headphones are ok, the sound is on right side
2017-09-19 19:35 eyes: and I emphasize it
2017-09-19 19:36 Litharrale: It is but you should only do that if it's very clearly on the right side
2017-09-19 19:36 Litharrale: and i can barely hear this sound at all at 100%
2017-09-19 19:36 Litharrale: 01:24:619 (84619|2,84619|3,84668|0,84717|3) - I like this pattern but it's very inconsistent past this point
2017-09-19 19:37 eyes: I'll leave it like this https://puu.sh/xDray/ee1e60e3d4.png
2017-09-19 19:37 Litharrale: that's good
2017-09-19 19:38 Litharrale: 01:31:790 (91790|3,91936|0,92083|3,92229|0) - This LN pattern has two issues. the first and 3rd LN dont have the same pitch so there's no reason for them to be stacked
2017-09-19 19:38 Litharrale: and the 4th LN isnt the same sound as the others but the pattern makes it look like it is
2017-09-19 19:39 eyes: I'll change the last LN to a note
2017-09-19 19:39 eyes: pitch is not so noticeable
2017-09-19 19:39 eyes: they are almost same
2017-09-19 19:39 eyes: I want to make it trill
2017-09-19 19:41 Litharrale: 01:35:449 (95449|2,95668|2) - ahhhhhhhhhhhhh
2017-09-19 19:41 Litharrale: it's not that bad, you dont have to change it
2017-09-19 19:41 Litharrale: it just surprised me and came out of no where xd
2017-09-19 19:41 eyes: it can emphasize the vocal growl
2017-09-19 19:41 eyes: making harder, again
2017-09-19 19:42 Litharrale: yeah
2017-09-19 19:42 Litharrale: 01:44:083 (104083|0,104375|0) - ghost notes
2017-09-19 19:42 eyes: guitar
2017-09-19 19:42 Litharrale: There's a long guitar note going over the top but there's no distinct note there
2017-09-19 19:43 Litharrale: there's a scream on the first one but it shouldnt be noted because the second one has nothing
2017-09-19 19:43 eyes: I feel like 1/4 guitar
2017-09-19 19:43 Litharrale: there's other ghost notes in this section too like 01:44:888 (104888|3) -
2017-09-19 19:44 Litharrale: 01:47:888 (107888|0) - maybe turn into an LN for the guitar
2017-09-19 19:44 Litharrale: 01:48:619 (108619|0) - probably not strong enough for a quad, removing this one removes the stack as well which is nice
2017-09-19 19:44 eyes: sure
2017-09-19 19:44 Litharrale: same with the other quads here
2017-09-19 19:44 eyes: fixed this quad
2017-09-19 19:45 Litharrale: you could keep this one 01:50:961 (110961|2,110961|3,110961|0,110961|1) -
2017-09-19 19:45 eyes: other quads are fine I think
2017-09-19 19:45 Litharrale: and 01:52:132 (112132|3,112132|2,112132|0,112132|1) -
2017-09-19 19:45 eyes: actually the first version had your thoughts
2017-09-19 19:45 eyes: but modders told to make this quad too
2017-09-19 19:45 Litharrale: eh
2017-09-19 19:45 Litharrale: both are fine
2017-09-19 19:45 Litharrale: up to you
2017-09-19 19:45 Litharrale: i wouldnt make it a quad but if you want consistency over sound then
2017-09-19 19:46 Litharrale: :shrug:
2017-09-19 19:46 eyes: 01:53:302 - I make this triple
2017-09-19 19:46 Litharrale: kk
2017-09-19 19:46 Litharrale: 01:58:571 (118571|3,118717|3) - stack usage is inconsisent in this section as well. here it's on the hi hat and the bass and here 01:59:302 (119302|1,119449|1) - its on the bass and snare
2017-09-19 19:47 eyes: jacks are for guitar actually
2017-09-19 19:47 Litharrale: btw with the quads, if you get rid of them like here 02:00:327 (120327|1) - you can do some cool stuff like https://imgur-archive.ppy.sh/aoQBYV8.png which plays really well
2017-09-19 19:48 Litharrale: if its for guitar its inconsistent as well, here 01:58:278 (118278|0,118424|0,118571|3,118717|3) - the guitar is the same pitch and its stacked
2017-09-19 19:48 Litharrale: 01:57:107 (117107|3,117253|3,117546|0,117692|3,117692|0,117839|3) - but then the change is stacked too?
2017-09-19 19:48 Litharrale: putting stacked notes whenever theres a guitar sound is inconsistent
2017-09-19 19:49 eyes: ok
2017-09-19 19:49 eyes: I will repattern
2017-09-19 19:49 Litharrale: 02:14:522 (134522|2,134522|3,134814|2,134814|3,135107|2,135107|3,135400|2,135400|3,135692|0,135692|1,135985|0,135985|1,136278|0,136278|1,136571|0,136571|1) - weird pattern
2017-09-19 19:50 Litharrale: I see what its for but it doesnt continue
2017-09-19 19:50 Litharrale: its just here
2017-09-19 19:50 Litharrale: 02:17:302 (137302|2) - ghost notes
2017-09-19 19:50 eyes: 02:16:863 (136863|3,136863|0,137156|0,137156|3,137449|3,137449|0,137741|0,137741|3) -
2017-09-19 19:51 eyes: yep deleted ghost
2017-09-19 19:51 Litharrale: 02:18:327 (138327|0,138327|3) - so why does the double pattern stop here?
2017-09-19 19:52 Litharrale: 02:21:473 (141473|2,141546|1,141619|0,141619|2,141692|1,141692|3,141766|2,141766|0,141839|3,141912|1,141912|0,141985|2,141985|3,142058|0,142058|1,142132|2,142132|3,142205|1,142205|0) - this jumptrill pattern is uncomfortable to play
2017-09-19 19:52 Litharrale: 02:24:912 (144912|0,145132|0) - I'd avoid shields like this just because there aren't many in the map
2017-09-19 19:52 eyes: 02:21:619 (141619|0,141619|2,141692|3,141692|1,141766|0,141766|2) - will make these singles
2017-09-19 19:52 Litharrale: plus the second note is actually a ghost so its fine to remove
2017-09-19 19:53 eyes: 02:25:132 - for vocal
2017-09-19 19:53 Litharrale: there's no vocal there
2017-09-19 19:53 eyes: hmm
2017-09-19 19:53 Litharrale: there is here 02:25:132 (145132|0) -
2017-09-19 19:53 Litharrale: but you should remove it anyway because when most of the notes are for the drum
2017-09-19 19:53 Litharrale: and one random one is for the vocal
2017-09-19 19:53 Litharrale: it plays weird
2017-09-19 19:54 Litharrale: 02:29:010 (149010|0,149010|3) - lots of ghosts
2017-09-19 19:54 eyes: 02:23:741 - this part includes vocal mapping
2017-09-19 19:54 eyes: 02:28:424 - jumpstream for vocal intensifies
2017-09-19 19:54 Litharrale: it does? the vocal here is a long note and there's no LN
2017-09-19 19:55 Litharrale: 02:30:619 (150619|3) - What's this lN for?
2017-09-19 19:55 eyes: idk how it names
2017-09-19 19:55 Litharrale: 02:33:473 (153473|0) - wtf is the sound in the song here xD
2017-09-19 19:55 Litharrale: its like a "pop"
2017-09-19 19:55 eyes: 04:36:034 - same sound
2017-09-19 19:56 Litharrale: I dont think there's anything on02:30:619 (150619|3) - and even if there is, you havent mapped other vocal sounds like here 02:30:180 (150180|3) -
2017-09-19 19:57 eyes: LNs are not for vocal in this part
2017-09-19 19:57 eyes: they are for instrument
2017-09-19 19:57 eyes: idk how it names
2017-09-19 19:57 eyes: but you can clearly that here 02:30:180 (150180|3) -
2017-09-19 19:57 eyes: same
2017-09-19 19:58 Litharrale: brb sec
2017-09-19 20:00 Litharrale: btw you should ask someone whos good with jumpstreams to mod your jumpstream patterns
2017-09-19 20:00 Litharrale: I'm bad with JS so I cant really help X_X
2017-09-19 20:01 Litharrale: remove all the ghosts first though
2017-09-19 20:01 Litharrale: but i can point out things like this pattern 02:38:522 (158522|3,158595|2,158668|3,158741|2,158814|3) - is not fun to play
2017-09-19 20:01 Litharrale: having the handtrill there is uncomfortable
2017-09-19 20:02 Litharrale: 02:40:424 (160424|2,160497|1,160571|0) - this exit out of the jumptrill isnt great
2017-09-19 20:02 Litharrale: 02:40:497 (160497|1) - moving this to 4 makes it fine though
2017-09-19 20:03 Litharrale: something like this https://osu.ppy.sh/ss/9125453
2017-09-19 20:04 Litharrale: 02:43:497 (163497|1,163497|2,163497|3) - some weird triples in this section
2017-09-19 20:04 eyes: will move to 4
2017-09-19 20:04 Litharrale: this should just be a single
2017-09-19 20:04 Litharrale: tbh id get rid of all the triples so you have more freedom with your patterns
2017-09-19 20:04 Litharrale: just having doubles + singles lets you make better patterns
2017-09-19 20:04 eyes: triples for snares here
2017-09-19 20:06 Litharrale: ahhhhhhh im getting so many PMs
2017-09-19 20:07 eyes: BN life
2017-09-19 20:07 Litharrale: if you want to keep triples for the snares, id recommend only tripling every second snare as they're stronger
2017-09-19 20:07 Litharrale: e.g 02:44:375 (164375|2,164375|1,164375|0) - is way stronger than 02:44:083 (164083|1,164083|0,164083|3) -
2017-09-19 20:08 Litharrale: 02:48:180 (168180|3,168180|2,168327|2,168327|3,168473|3,168473|2) - avoid the double stack
2017-09-19 20:08 eyes: idk how to avoid it
2017-09-19 20:09 Litharrale: (get rid of the triples :^)
2017-09-19 20:09 eyes: (nonono)
2017-09-19 20:09 Litharrale: 02:50:961 (170961|3,171107|3,171253|3) - These LNs are weird
2017-09-19 20:09 eyes: maybe
2017-09-19 20:10 eyes: emphasizing the toms by some unusual way
2017-09-19 20:10 Litharrale: ahhh we've been going for more than an hour
2017-09-19 20:10 Litharrale: I gotta go now
2017-09-19 20:10 Litharrale: the rest of the map has more of the same issues though
2017-09-19 20:11 Litharrale: ghost notes + inconsistent patterns + overmapped
2017-09-19 20:11 Litharrale: if you fix those, feel free to call me to look at it again :)
2017-09-19 20:11 eyes: :c
Topic Starter
eyes
Thanks!!
Will update later when I finish reworking
finally
main changes:
deleted all double-hitsounds (I hope)
normal-hitfinish.wav is louder now
00:01:631 - PR'ed
01:46:278 - maked some sonsistency, now jacks look like

02:23:741 - deleted non-guitar LNs, make note much doubles are for vocal
07:10:306 - PR'ed
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