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MY FIRST STORY - monologue / Itsuwari NEUROSE

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Topic Starter
Bergy
This beatmap was submitted using in-game submission on jeudi 6 avril 2017 at 20:47:45

Artist: MY FIRST STORY
Title: monologue / Itsuwari NEUROSE
Tags: post hardcore alternative emo intact records electronicore
BPM: 188
Filesize: 10054kb
Play Time: 05:18
Difficulties Available:
  1. Extreme (6,1 stars, 1310 notes)
Download: MY FIRST STORY - monologue / Itsuwari NEUROSE
Information: Scores/Beatmap Listing
---------------




?



thank Est- for mp3 xd ta mère
Est-
OsHIT WadDUP
Topic Starter
Bergy

Est- wrote:

OsHIT WadDUP
ta mère xd
pkhg
yo m4m xddd

  1. lunatic makes me think of touhou so what about renaming it to something like extreme idk
  2. your normal-hitwhistle triggers me, the usage is good but the sample doesnt really fit imo
  3. comboing is a mess. i can understand some of them but you just spammed them a lot also you have many 1note ncs that arent really justified by something in the music. stick to a pattern like the common every 1 measure comboing and break the pattern where is strictly necessary. remember that ncs affects hp drain too
  4. dude nice http://puu.sh/t92db/69a43215dd.png http://puu.sh/t92qt/4cc72d6b94.png
[Lunatic]
  1. 00:51:122 (1,2) - you better increase the spacing here cuz 2 has a snare and u know thats a strong sound so emphasis here is cool. just ctrl g it x d
  2. 01:00:697 (1,2,3,4,5) - this stream has only kicks while previous and next ones only snares. theyre different sounds and snares are higher pitched than kicks so increasing the spacing for 01:00:218 (1,2,3,4,5) - 01:01:175 (1,2,3,4,5) - would be really cool
  3. 01:08:995 (1,2) - swap ncs cuz youre kinda using them when vocal changes and theres a pause between those sliders
  4. 01:16:814 (1,2,3,4) - id increase the spacing here. music changed, vocals are stronger than on the previous sections
  5. 01:32:133 (1,1) - what is comboing
  6. 01:58:622 (6,7,8,9,1) - you could decrease the spacing of this stream if you want to be cool cuz u know, previous notes had snares and the ones i mentioned have kicks and they're lower pitched than snares so yea xd cool stuff. if u really want to apply this make sure to do it with other similar streams like 02:03:728 (5,6,7,8,1) - . you did something similar here 02:08:516 (1,2,3,4,5,6,7,8,1) -
  7. 02:39:792 (1) - lul
  8. 02:55:112 (4,5) - u space them like 02:50:244 (4,1) -
  9. 03:08:356 (1) - this is literally mapped to nothing lul vocals are on downbeat so move it pls
  10. 03:54:473 (1,1,1) - higher spacing would be cool imo
  11. 03:55:750 (1,2,3,4,1) - vocals are only on white ticks so circles are more fitting. less density makes this section stand out more cuz will be obviously different than the other parts mostly mapped on 1/2
  12. 04:51:920 (1,2,3) - stacking 2 on 3 works nice here cuz they have the same sounds and kind of highlights 1 a bit which helps for emphasis
  13. 05:17:452 (1,2,3,4) - circles maybe,, like 03:55:750 (1,2,3,4,1) -
maps actually cool lol didnt expected that gl
Topic Starter
Bergy

pkhg wrote:

yo m4m xddd

  1. lunatic makes me think of touhou so what about renaming it to something like extreme idk maybe, i'll get more opinions
  2. your normal-hitwhistle triggers me, the usage is good but the sample doesnt really fit imo maybe ill get more opinions xdd
  3. comboing is a mess. i can understand some of them but you just spammed them a lot also you have many 1note ncs that arent really justified by something in the music. stick to a pattern like the common every 1 measure comboing and break the pattern where is strictly necessary. remember that ncs affects hp drain too yea i see what you mean oops, fixed it up a bit, might look at it again
  4. dude nice http://puu.sh/t92db/69a43215dd.png http://puu.sh/t92qt/4cc72d6b94.png dude oops!
[Lunatic]
  1. 00:51:122 (1,2) - you better increase the spacing here cuz 2 has a snare and u know thats a strong sound so emphasis here is cool. just ctrl g it x d yep thanks x d
  2. 01:00:697 (1,2,3,4,5) - this stream has only kicks while previous and next ones only snares. theyre different sounds and snares are higher pitched than kicks so increasing the spacing for 01:00:218 (1,2,3,4,5) - 01:01:175 (1,2,3,4,5) - would be really cool ooh cool idea ye thanks
  3. 01:08:995 (1,2) - swap ncs cuz youre kinda using them when vocal changes and theres a pause between those sliders ok !
  4. 01:16:814 (1,2,3,4) - id increase the spacing here. music changed, vocals are stronger than on the previous sections ok !
  5. 01:32:133 (1,1) - what is comboing lmao whats wrong with me
  6. 01:58:622 (6,7,8,9,1) - you could decrease the spacing of this stream if you want to be cool cuz u know, previous notes had snares and the ones i mentioned have kicks and they're lower pitched than snares so yea xd cool stuff. if u really want to apply this make sure to do it with other similar streams like 02:03:728 (5,6,7,8,1) - . you did something similar here 02:08:516 (1,2,3,4,5,6,7,8,1) - yeye i changed the others with snare/kick stuff too
  7. 02:39:792 (1) - lul dude its an eKG machine ever heard of it ding dong xd
  8. 02:55:112 (4,5) - u space them like 02:50:244 (4,1) -
  9. 03:08:356 (1) - this is literally mapped to nothing lul vocals are on downbeat so move it pls ok dad
  10. 03:54:473 (1,1,1) - higher spacing would be cool imo made a little bigger and changed slider shape, dont think it needs to be too big tho
  11. 03:55:750 (1,2,3,4,1) - vocals are only on white ticks so circles are more fitting. less density makes this section stand out more cuz will be obviously different than the other parts mostly mapped on 1/2 ok !
  12. 04:51:920 (1,2,3) - stacking 2 on 3 works nice here cuz they have the same sounds and kind of highlights 1 a bit which helps for emphasis ye and i mean i did that at other places like 04:27:984 (1,2,3) - so yea
  13. 05:17:452 (1,2,3,4) - circles maybe,, like 03:55:750 (1,2,3,4,1) - yea sure
maps actually cool lol didnt expected that gl wow thanks for believing in me dad

thanks for suggestions dad !
MikasaSerket
good hs and map
Topic Starter
Bergy

MikasaSerket wrote:

good hs and map
thank heres kd
Aeril
Hey dude nice M4M b

MY FIRST STORY - monologue / Itsuwari NEUROSE

General
  1. This map is quite nice, especially the hitsounding which is fantastic, however, personally I believe you make some quite odd rythym choices throughout the map such as at 01:53:835 - 02:35:637 and 03:52:233. I will point out the reasons for these within the mod below.
  2. Also I believe on the second timing point, moving the point back 6 to 145106 is better timing as there is a slight noticeable delay in the clicking of circles.
Lunatic
  1. 00:44:899 (1,2,3,4,5,6,7,8) - Why is this the only time you mapped it this way.
  2. 01:05:803 (4) - Is this whistle a mistake?
  3. 01:25:750 (1,2) - Only time circular flow is broken here, consider fixing.
  4. 01:53:835 - The vocal enunciation here is quite... Pronounced with a large difference in rhythm that differentiates it and creates an important disconnect from the usual. I suggest changing it to fit the vocals.
  5. 02:35:643 - I can't even tell what rythym you're following here personally. The vocals are prominent though so the off rythym that you portray really throws me off.
  6. 03:17:292 (2) - Whistle mistake?
  7. 03:52:239 - Same as before, the vocals are prominent enough that the off rythym you portray really throws me off.
  8. 04:27:505 - I believe you should reduce the finishes in this area as it sounds really obnoxious and unnecessary.
  9. 05:03:729 (1) - Add finish here to add to the impact of the jumps and yelling.
  10. 05:05:963 (1,1) - Add finishes on these too.
Topic Starter
Bergy

Aeril wrote:

Hey dude nice M4M b

MY FIRST STORY - monologue / Itsuwari NEUROSE

General
  1. This map is quite nice, especially the hitsounding which is fantastic, however, personally I believe you make some quite odd rythym choices throughout the map such as at 01:53:835 - 02:35:637 and 03:52:233. I will point out the reasons for these within the mod below. look below xddd
  2. Also I believe on the second timing point, moving the point back 6 to 145106 is better timing as there is a slight noticeable delay in the clicking of circles. nah its exactly on the tick from before, the only use for that timing point is to reset the time signature since there are an extra two beats before the chorus
Lunatic
  1. 00:44:899 (1,2,3,4,5,6,7,8) - Why is this the only time you mapped it this way. because there are multiple ways you can map the same rhythms, and i mapped it like 3 different ways
  2. 01:05:803 (4) - Is this whistle a mistake? oops yea
  3. 01:25:750 (1,2) - Only time circular flow is broken here, consider fixing. okokok
  4. 01:53:835 - The vocal enunciation here is quite... Pronounced with a large difference in rhythm that differentiates it and creates an important disconnect from the usual. I suggest changing it to fit the vocals. i mean the bass and drums are both playing this rhythm and it's not like the vocals are super loud, constant sliders seems to fit better for a slow part like this i feel, even if sliderends are on somewhat strong vocal sounds
  5. 02:35:643 - I can't even tell what rythym you're following here personally. The vocals are prominent though so the off rythym that you portray really throws me off. I'm following the drums, since the vocals don't have a super clear rhythm to map, though i did make all of the same vocal phrases on the same slider rhythm: 02:35:643 (1) - , 02:36:282 (4) - , 02:36:920 (2) - , etc
  6. 03:17:292 (2) - Whistle mistake? yepyep
  7. 03:52:239 - Same as before, the vocals are prominent enough that the off rythym you portray really throws me off. same as before :P
  8. 04:27:505 - I believe you should reduce the finishes in this area as it sounds really obnoxious and unnecessary. I'll get more opinions on this, though I think that since the drummer keeps crashing over and over and it's really emphasized, the finishes can really portray the intensity of the song.
  9. 05:03:729 (1) - Add finish here to add to the impact of the jumps and yelling. sounds weird imo
  10. 05:05:963 (1,1) - Add finishes on these too. hm i added them on the first one, still dont like that second finish, though i just made finish frequency 2x in the last part of the kiai since it's so much more intense
thank ya much, i'll do your mod tomorrow its heckin late dude
Halfslashed
NM from my queue.
[General]
Opinion on diff name: I'd also suggest you change it to something else, my suggestions being Maniac or Psycho
Lunatic
00:04:048 (1,2,3,4) - Seems like pressure is being reversed here, since you're starting towards the corner and moving off of it. Perhaps you could find a way to start 4 in a corner?
00:15:537 (2,1) - Broken stack.
00:34:686 - Maybe i'm missing something here, but you're using three different 1/1 slider shapes: 00:01:495 (1) - 00:06:601 (1) - 00:11:707 (1). Currently I can't really see the reasons why these are placed where they are, so I recommend you add some reason towards these shapes. Maybe starting at this point, you could switch over to your red node sliders and straight sliders, but using curved and straight sliders for the section before this?
00:42:026 (1,2,3,4) - Spacing here is lower than usual for your streams. I get that you want to emphasize this following note by decreasing the spacing here, but maybe you could give the same treatment to your earlier streams, like 00:11:388 (1,2,3,4) and 00:31:814 (2,3,4,5,1).
02:06:760 (2,3,1,2,1,2) - These jumps are pretty big compared to your earlier spacings in the kiai time, where even your biggest jumps were things like 01:26:388 (3,4,5,6,1).
02:23:037 (1,2,3) - I just don't really feel these are emphasized properly. Maybe some bigger spacing or higher SVs would work well here.
02:52:080 (2,3) - More kiai level spacing where it really isn't necessary, a nerf would be nice (not too much though).
03:25:112 (1,2,3,1,2,3,1,2,3) - This is sexy and you have every right to feel good about yourself for it.
03:27:984 (7) - Pretty sharp wave you have here, intentional?
03:56:707 (4,1) - In your later part, you give the last note additional spacing, why not here as well?
04:48:090 - I don't expect you to do anything about this, but I will let you know that I hate these kinds of breaks, since they're right before the most intense part and they build more mental stress than a slow section.

Solid map in every regard. Your end kiai is lulzy high spacing, but it makes sense.

Good luck!
Topic Starter
Bergy

Halfslashed wrote:

NM from my queue.
[General]
Opinion on diff name: I'd also suggest you change it to something else, my suggestions being Maniac or Psycho Maybe, idk I've already talked to people about the diff name and it seems to be really two-sided, if it ever becomes a problem then I'll change it, but for now it seems fine to me.
Lunatic
00:04:048 (1,2,3,4) - Seems like pressure is being reversed here, since you're starting towards the corner and moving off of it. Perhaps you could find a way to start 4 in a corner? I think its fine tbh, it feels like those 3 circles are just building up for that last slider, which is probably the loudest sound after some time without any sound
00:15:537 (2,1) - Broken stack. o whoops
00:34:686 - Maybe i'm missing something here, but you're using three different 1/1 slider shapes: 00:01:495 (1) - 00:06:601 (1) - 00:11:707 (1). Currently I can't really see the reasons why these are placed where they are, so I recommend you add some reason towards these shapes. Maybe starting at this point, you could switch over to your red node sliders and straight sliders, but using curved and straight sliders for the section before this? I changed the sharp sliders to the really emphasized notes like at 00:22:080 (2) - and 00:32:292 (2) - . Curved sliders and straight sliders dont really make a difference tbh, they both have really fluid movement and aesthetics, so exchanging the two seem fine to me.
00:42:026 (1,2,3,4) - Spacing here is lower than usual for your streams. I get that you want to emphasize this following note by decreasing the spacing here, but maybe you could give the same treatment to your earlier streams, like 00:11:388 (1,2,3,4) and 00:31:814 (2,3,4,5,1). Increased spacing on that last stream
02:06:760 (2,3,1,2,1,2) - These jumps are pretty big compared to your earlier spacings in the kiai time, where even your biggest jumps were things like 01:26:388 (3,4,5,6,1). Trutru, made them a little less spaced
02:23:037 (1,2,3) - I just don't really feel these are emphasized properly. Maybe some bigger spacing or higher SVs would work well here. SV increase looks cool, that and the uncomfortable angles should be good
02:52:080 (2,3) - More kiai level spacing where it really isn't necessary, a nerf would be nice (not too much though). Hm not really sure this one needs to be changed, it's only one jump really, and right after it's not spaced at all. I mean its a large jump but jumps start to get hard when they're in a jump pattern (like 02:06:760 (2,3,1,2,1,2) - ).
03:25:112 (1,2,3,1,2,3,1,2,3) - This is sexy and you have every right to feel good about yourself for it. ooh dad <3
03:27:984 (7) - Pretty sharp wave you have here, intentional? Eh waves need to be kinda sharp to look good tbh and its not like its destroying the map
03:56:707 (4,1) - In your later part, you give the last note additional spacing, why not here as well? Yea sure dude
04:48:090 - I don't expect you to do anything about this, but I will let you know that I hate these kinds of breaks, since they're right before the most intense part and they build more mental stress than a slow section. I mean yea it builds mental stress but I think it also builds anticipation for the last kiai which is clearly the most intense.

Solid map in every regard. Your end kiai is lulzy high spacing, but it makes sense. Hell yea if u dont got some cheese ass spacing in a heckin intense part whats the point tbh

Good luck! Thanks papi <3
fat pear
the *(*****ING CHAT
10:55 microism: oh baby lets a go
10:56 Bergy: hol up
10:56 Bergy: gotta get water
10:56 Bergy: gotta mentally prepare for this shit fam
10:57 microism: oke
10:59 Bergy: xd u gonna post the log for that sweet sweet kd or nah
10:59 Bergy: o oops u said that in modhelp xd
10:59 Bergy: thats what i was asking u heckin squid
10:59 microism: ok
11:00 Bergy: ok !
11:00 microism: maybe lessen the currrrrrrrrrrrrrrrrrrrrrrrrvs here a lil
11:01 microism: for duh aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeeesssssssssssthetics
11:01 Bergy: real women have currrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrvs
11:01 microism: 00:31:495 (1) -
11:01 microism: forgot to link
11:01 microism: WOPS
11:02 Bergy: o yeye trutru i meant to fix that i was just lazy and was waiting for someone to point it out
11:02 microism: *********
11:03 Bergy: same
11:03 microism: http://i.imgur.com/QYPG5nl.png
11:03 microism: 00:41:069 (3) -
11:03 microism: it look beter
11:03 microism: cuz its more definesd
11:03 microism: and its releax
11:03 microism: it go wit the flo
11:03 microism: idk wat im saying
11:03 Bergy: ye i like that
11:04 Bergy: who cares it sounds good
11:04 microism: oke
11:04 microism: 00:42:984 (5) - maybe move this down 4 better flo
11:04 microism: cuz the jump distance is shorter than the last jump
11:04 microism: nobody like that
11:05 microism: or maybe move 00:42:665 (3) -
11:05 Bergy: but like
11:05 microism: up
11:05 Bergy: 4 is emphasized because its the strong sound
11:05 Bergy: and 5 isnt really that strong except for that its a 1 beat so its naturally emphasized
11:05 microism: i dont see much of a difference in the sound
11:06 microism: ok nvm
11:06 Bergy: lmao
11:06 microism: mabe reverse 00:46:495 (2) -
11:06 microism: beter flow
11:06 microism: and 00:46:814 (3) -
11:06 microism: too
11:07 microism: nvm
11:07 microism: no its not better
11:08 Bergy: 'i mean its not really supposed to have good flow
11:08 Bergy: cause its a repetitive sound so i used repetitive sliders
11:08 microism: oke
11:08 microism: good enoug
11:08 microism: 00:47:771 (3,4) -
11:08 microism: ctrl g?
11:08 microism: better flo cuz 3-4-5 is kind of wide angle
11:09 microism: and its easer to hit the top parts
11:09 microism: i geus
11:09 Bergy: hm i dont really like that
11:09 Bergy: cause of the eway the 4 is rotating
11:09 Bergy: it feels like natural movement should be the way it rotates how it is right now
11:10 Bergy: like with the 3 on the right
11:10 microism: rotates?
11:10 Bergy: it feels like a weird part to change direction of flow
11:10 microism: hmmmmm ok
11:10 microism: 00:50:643 (5) -
11:10 microism: ctrl g this?
11:10 microism: cuz it would be harder to transition from those BIGGG jumps to sudenly being small
11:10 Bergy: idk its not really a strong sound
11:10 Bergy: thats emphasis for you tho
11:11 Bergy: the sound on 5 is really quiet
11:11 Bergy: its really only the synth right there
11:11 microism: but its the same sound as the others
11:11 Bergy: and a bass drum
11:12 Bergy: i mean its the same sound as the 3
11:12 Bergy: and its got relatively similar spacing
11:12 Bergy: and the 3 on the synth is a lot louder than the 5
11:12 Bergy: so it would make sense for it to be slightly farther for the 3
11:12 microism: ok
11:14 microism: maybe move this down to
11:14 microism: 00:58:143 (3,5) -
11:14 microism: i mean
11:14 microism: move 00:58:143 (3,5) - down to
11:14 microism: 00:58:941 (2) -
11:14 microism: aesthetic
11:14 microism: and move 00:59:100 (3,5) -
11:14 microism: up and right a bit
11:14 microism: to make the jump symmetrical
11:15 Bergy: okok sounds good
11:15 Bergy: i could dig that
11:15 microism: 01:03:250 (4) - also make this slider tilt to the left a bit cuz its better with the 3 being placed to bit to the left of the slider
11:15 microism: also kind of better flow
11:16 Bergy: ok
11:16 Bergy: i moved it slightly to the right too
11:16 microism: oke
11:16 microism: 01:07:718 (1) - make this a slider? cuz i think it would fit better with the rhytjm
11:17 Bergy: idk
11:17 Bergy: i mean on 01:08:197 (3) - you can definitely hear he makes 2 kinds of vocal noises
11:18 Bergy: and the other slider he only makes one on the sliderhead, but it's a repetitive kind of rhythm
11:18 Bergy: while as on 01:07:718 (1) - he clearly just says "I" and thats it
11:18 microism: theres also sounds inthe backgorund
11:19 Bergy: i mean but im mapping to the vocals here and the synth is really quiet
11:19 microism: well ok
11:19 microism: 01:36:760 (5,6) - make this jump bighger
11:19 microism: to emphasise?
11:19 microism: a bit bigger tho
11:20 Bergy: ok sure
11:20 Bergy: i mean its not emphasizing anything on that beat
11:20 Bergy: its just a quiet synth sound
11:21 Bergy: but ill make it bigger for the sake of making it more comfortable to play
11:21 microism: ite getting more intest
11:21 microism: intense
11:21 microism: its like a beet drop
11:21 microism: but its not dubstep
11:21 Bergy: i think like
11:21 Bergy: lmao
11:21 Bergy: ill space 01:36:760 (5,6) - the same as 01:36:441 (3,4) -
11:21 Bergy: cause theyre both like the same sound
11:21 microism: its already spaced like that
11:22 Bergy: and symmetry
11:22 Bergy: yea oops
11:22 Bergy: well
11:22 Bergy: now its spaced like that again
11:22 microism: its going up and then its dropping down to that guitar and duh voice
11:22 microism: just make a lil bigger pls ??? :(
11:23 Bergy: well then i need to make 3-4 bigger but ok
11:23 Bergy: xd
11:23 microism: smh fine
11:23 Bergy: and fix all my other overlaps
11:23 Bergy: but we good now fam
11:23 microism: 01:53:197 (3) - make this slider two circles? to make it less repetitive and it fits with the voice
11:24 Bergy: and do same with 01:54:154 (2) - and 01:55:431 (2) - i assume
11:24 microism: no
11:24 microism: and the rhytm,
11:24 Bergy: ?
11:24 microism: i think it just sounds better
11:25 microism: it fits the rhytm and the voice well and its les repetitive
11:26 Bergy: ok i guess sure
11:26 microism: and make the two circles like duh snare sound to make it fancy
11:26 Bergy: um no
11:26 Bergy: that triggers me so hard actually
11:26 Bergy: as a drummer xd
11:26 microism: ok wutever
11:27 Bergy: the only thing ill map more than whats in the song are finishes cause they mark separations in music
11:27 microism: 02:27:266 (2,3,4) -
11:27 Bergy: other than that triggered af
11:27 microism: wat duh hel
11:27 microism: overmappppppppp!!!
11:27 Bergy: ?
11:27 microism: its overmap
11:27 Bergy: 02:27:026 (1,2,4) - vocal beats
11:27 Bergy: 02:27:346 (3) - snare(strong sound)
11:28 Bergy: at least on 02:25:909 (4) - the snares are on the slider end
11:28 microism: well yea thats cuz u mapped all of the beats lo
11:28 microism: l
11:28 Bergy: for that if theres a snare just in the middle of a slider its kinda weird
11:28 microism: u dont have to map everything in the music
11:28 Bergy: well i find both parts important
11:28 Bergy: so i'll map both parts
11:28 Bergy: :)))))))))
11:28 Bergy: its mapped the same way in the ranked version i think
11:28 microism: oke finnnnnnnnnnnnnnneeeee :(
11:28 Bergy: except they also throw in stupid bursts everywhere that dont make sense
11:28 microism: whos the maper
11:29 Bergy: like 02:26:707 (7) - would be a 3 note burst instead of a slier
11:29 Bergy: saut, broccoly, someone else i forget xd
11:29 Bergy: so yea there you go
11:29 microism: wow the two worse mappers in history!!!!!!!!!
11:29 Bergy: and skimmyjommy
11:29 microism: the overmap like *********** doood
11:29 Bergy: yea trutru
11:29 Bergy: i mean saut not as much
11:29 Bergy: he can still make good maps
11:29 Bergy: xd brocc called out
11:30 microism: broccoly ruined boogie
11:30 Bergy: lmao so true
11:30 Bergy: wtf are those 1/4 spacings dude
11:31 Bergy: okok mod
11:31 Bergy: lets not roast broccoly too hard in this irc log
11:31 microism: ok
11:31 microism: what if broccoly sees bthe map
11:31 microism: and sees my mod
11:31 microism: lol!!!!!!!!!!!
11:31 microism: hi broccoly
11:31 microism: sorry
11:31 Bergy: lmao
11:31 Bergy: hi broccoly
11:31 Bergy: your maps are alright
11:31 microism: i guess
11:32 microism: 03:34:846 (1,2) -
11:32 microism: woah deeeree sharp turn with the slider
11:32 microism: nobody liek dat
11:33 Bergy: yo wtf that sliders ugly as hecc too
11:33 microism: ya ik
11:33 microism: :^)
11:33 microism: 03:51:441 (1,2,3,4,5,6) - as aesthetic man guy this trigger me. make perfect circle plz
11:34 Bergy: its meant to be like that
11:34 Bergy: :)))
11:34 microism: u dik
11:34 Bergy: lmao
11:34 Bergy: like its not even close
11:35 Bergy: if i tried i could but i dont want to
11:35 Bergy: i mean ill rotate it more
11:35 Bergy: but its not gonna be a perfect circle
11:35 microism: okkkkkkkkkkkkkkkk dinnnnnnnnnnnnnnw ":
11:35 microism: fine*
11:35 Bergy: o and it blankets 03:52:558 (3) -
11:35 microism: JEES OK I GT IT!!!!!!!!!!
11:35 microism: U HATE PERFECT CIRLC
11:35 microism: 04:20:803 (4) -
11:36 microism: maybe curve this a bit down?
11:36 Bergy: i dont tho
11:36 microism: flow and look better
11:36 Bergy: ayy 420
11:36 Bergy: yea sure
11:36 microism: like dat (screenshot in 10 ssecond)
11:36 microism: http://i.imgur.com/V2UKRzv.png
11:36 Bergy: aussie internet lul
11:36 Bergy: yea i did that
11:36 Bergy: xd
11:37 microism: ****u
11:37 Bergy: yo i think 03:35:005 (2) - is fine tho
11:37 Bergy: i mean i made the slider not ugly as hecc
11:37 microism: wtf is this slider 04:33:409 (4) -
11:37 Bergy: but i dont see a problem with the angle
11:37 microism: lik ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
11:37 Bergy: um
11:37 Bergy: dude idfk
11:37 microism: the angle is sharp and uncomfortable
11:37 microism: :(
11:38 microism: make 05:09:154 (7,8) - a litl further?
11:38 Bergy: o shit i added kiai flash at 04:37:718 - too
11:38 Bergy: cause consistency
11:39 Bergy: yea sure
11:40 microism: ok gonna try to testplay the latest version
11:40 *microism is playing [https://osu.ppy.sh/b/1168093 MY FIRST STORY - monologue / Itsuwari NEUROSE [Lunatic]]
11:41 Bergy: just updated xd
11:41 Bergy: play new one
11:42 Bergy: wait wtf
11:42 Bergy: i have 10 more pp than you but youre 300 ranks higher
11:42 Bergy: ?? ? ? ? ?? ????
11:43 microism: wat im doing somethign
11:43 microism: wait*
11:44 microism: k bak
11:45 microism: wtf u jus bailed out on me mannn!
11:45 Bergy: changing skin sorry xd
11:45 Bergy: it was slow part and no one gives hecc about slow part
11:49 microism: dik
11:50 Bergy: xdxd
11:50 Bergy: mouse only sicc af
11:51 microism: ya
11:53 microism: ok done
11:53 microism: gonna mak some food
11:53 microism: gooooood map
11:53 Bergy: lul
11:53 microism: very clean nice map
11:53 Bergy: post log u squid xd
11:53 microism: and fun
11:53 microism: ok
11:53 microism: forgot bout that LO
11:53 Bergy: ! !
11:53 microism: !!!!!!!!!!!!!!!!!
11:53 Bergy: except for perfect circle
11:53 microism: ok
11:53 microism: hello forums
11:53 Bergy: hi foru M! !
11:53 microism: ok jus slave lod
11:53 Bergy: hi bN !
11:53 microism: ok nvm i do it agan

map succ ball
Wezeh
can i gd? :D and have 2 diffs the map? =)
Topic Starter
Bergy

Wezeh wrote:

can i gd? :D and have 2 diffs the map? =)
No sorry, I'm just going for single-diff approval on this one, I don't need gds. :D
Wezeh
Okay buddy not problem,i can recommend you a img, kaneki's imgs so overrated in this types of songs,
also My first story - Missing you and, My first story - Alone, has a img of kaneki, if you want, you can improve with another image. Its only my opinion.. Looks good, good job with your map and good luck! https://newevolutiondesigns.com/images/freebies/anime-wallpaper-5.jpg
-Mo-
Yo.

Lunatic
Note that Lunatic is typically used for Touhou songs so, yeah you've been told this before.
- 00:09:154 (1) - Healthbar.
- 00:54:154 (3,4,5,6,7,8) - Perhaps make these typicals look somewhat similar? i.e. the first triple has x0.4 spacing, so you could make the second set with this spacing too, or vice versa.
- 01:59:500 (4) - I would say mapping this as two circles would feel nicer to play in my opinion, though you do this consistently through this section so it's up to you.
02:00:377 (3) - This has the same sound as the previous two sliders so I don't see the need to reduce the spacing here.
- 02:16:814 (1) - Might as well space this too if the previous slider is spaced away from the stream.
- 02:22:239 (5,7) - Make these have similar spacing from the previous slider for consistency.
- 02:27:505 (4) - I'd maybe Ctrl+G so the implied flow from the slider points in a better direction towards the next combo. Usually pointing the back ends like these is suited for when the implied flow would be a circular flow, but 02:27:665 (1) doing downwards make it so it isn't.
- 02:29:260 (7) - I personally would prefer this as Ctrl+G (flows a different direction for a different sound) but it's up to you.
- 02:30:058 (1,2,3,4,1,2,1,2,3,1) - I would be careful with how you construct this jump pattern. 02:29:899 (3,1,2,3,4) Is all in roughly a straight-ish line which may feel weird since the different sounds may not be emphasised from different angles, and 02:30:856 (1,2,3,1) spacing wise doesn't emphasise the sounds correctly (strong beats having lower spacing than weaker beats).
- 02:58:303 (1,2) - Consider a Ctrl+G so that you can create emphasis with sharper angles?
- 03:32:133 (1) - Spacing emphasis thing, especially compared to the other circles in this section since the vocals beats have similar emphasis.
- 04:10:431 (4,1) - Nazi stack thing if you care about that.
- 04:39:633 (1) - Spacing emphasis thing.
- 05:18:729 (5) - I'd maybe NC just for a better finale effect.

Good luck.
Topic Starter
Bergy

-Mo- wrote:

Yo.

Lunatic
Note that Lunatic is typically used for Touhou songs so, yeah you've been told this before. poop i guess ill change it
- 00:09:154 (1) - Healthbar. okkk
- 00:54:154 (3,4,5,6,7,8) - Perhaps make these typicals look somewhat similar? i.e. the first triple has x0.4 spacing, so you could make the second set with this spacing too, or vice versa. ye sure
- 01:59:500 (4) - I would say mapping this as two circles would feel nicer to play in my opinion, though you do this consistently through this section so it's up to you. There's really no sound on the slider end so doing two circles would be overmapping I think. The only reason there's a sliderend there is to help the player stay on beat as well as help with slider leniency for the awkward rhythm.
02:00:377 (3) - This has the same sound as the previous two sliders so I don't see the need to reduce the spacing here. Okk
- 02:16:814 (1) - Might as well space this too if the previous slider is spaced away from the stream.Ok I made each little space equal spacing
- 02:22:239 (5,7) - Make these have similar spacing from the previous slider for consistency.
- 02:27:505 (4) - I'd maybe Ctrl+G so the implied flow from the slider points in a better direction towards the next combo. Usually pointing the back ends like these is suited for when the implied flow would be a circular flow, but 02:27:665 (1) doing downwards make it so it isn't. I didn't ctrl+g but i did turn 02:27:665 (1) - 90 degrees so it fit better with flow
- 02:29:260 (7) - I personally would prefer this as Ctrl+G (flows a different direction for a different sound) but it's up to you. Eh it breaks flow in a really weird spot and then the flow from 02:29:260 (7) - to 02:29:580 (1,2,3) - feels really weird and unnecessary, I think I'll just leave as-is
- 02:30:058 (1,2,3,4,1,2,1,2,3,1) - I would be careful with how you construct this jump pattern. 02:29:899 (3,1,2,3,4) Is all in roughly a straight-ish line which may feel weird since the different sounds may not be emphasised from different angles I don't think this is a problem since the triple kinda resets the flow, it's slow movement so it really doesn't feel like such a wide angle since you've got a second to rest, and 02:30:856 (1,2,3,1) spacing wise doesn't emphasise the sounds correctly (strong beats having lower spacing than weaker beats). I'm not completely sure what needs to be emphasized for this pattern that isn't already being emphasized, though I did slightly rework a couple things about this pattern
- 02:58:303 (1,2) - Consider a Ctrl+G so that you can create emphasis with sharper angles? Sure
- 03:32:133 (1) - Spacing emphasis thing, especially compared to the other circles in this section since the vocals beats have similar emphasis. I've been emphasizing this specific vocal phrase consistently throughout the whole song, I'll try to slightly rework them but I don't think there's anything terribly wrong with them as it stands currently
- 04:10:431 (4,1) - Nazi stack thing if you care about that. fixed xd
- 04:39:633 (1) - Spacing emphasis thing. poop gotta fix that
- 05:18:729 (5) - I'd maybe NC just for a better finale effect. sure thing papa

Good luck. Thank ya much :D
zhuxiaoyan
pt 1
19:18 Frostwich: ok
19:18 Bergy: u got irc open?
19:18 Frostwich: 00:05:324 (4) - make this more symmetrical
19:18 Bergy: for log xd
19:18 Frostwich: i can savelog
19:18 Bergy: gotta get that saucy sp u feel
19:18 Bergy: yea
19:18 Frostwich: 00:05:324 (4) - the end is a little too curvy
19:19 Frostwich: 00:25:750 (3) - end point at x:198 please
19:19 Frostwich: will make it symettrica
19:20 Frostwich: 00:35:963 (3) - dont like this slider
19:20 Frostwich: 00:41:069 (3) - or this but just opinion
19:20 Bergy: but i are opinion
19:20 Bergy: i mean ill curve the first one slightly
19:21 Bergy: or both of them xd
19:21 Frostwich: 00:45:058 (2,4,6,8) - can you fix the slight overlaps please
19:22 Bergy: they dont overlap tho
19:22 Bergy: what
19:22 Frostwich: approach circle
19:22 Bergy: r u dum
19:22 Frostwich: making me cringy
19:22 Bergy: ? ? ? ?
19:22 Bergy: u dont see those when u play ? ? ?
19:22 Frostwich: k
19:23 Bergy: looks bad in editor =/= in game
19:24 Frostwich: i get it dang
19:24 Bergy: heck !!
19:27 Frostwich: y u copy my question mark lol
19:27 Bergy: huh
19:27 Bergy: did i
19:28 Bergy: o shit
19:28 Bergy: um
19:28 *Bergy is editing [https://osu.ppy.sh/s/4 Periphery - Graveless [?]]
19:28 *Bergy is editing [https://osu.ppy.sh/b/1176727 Periphery - Omega [?]]
19:28 Frostwich: o
19:28 *Bergy is editing [https://osu.ppy.sh/s/7 Veil Of Maya - Three-Fifty [?]]
19:28 Bergy: yea i do everythihng with question marks xd
19:31 Bergy: ??
19:48 Frostwich: those arent even
19:48 Frostwich: uploaded
19:48 Frostwich: ok i dont care
19:48 Bergy: xd
19:49 Bergy: ye ik theyr enot
19:49 Frostwich: i need to help my brother with probject so i might be a little slow
19:49 Bergy: ok
19:51 Frostwich: how u gonna space 00:53:516 (5) - far from 00:53:356 (4) - when there is barely a sound to emphasize spacing wi th 00:53:516 (5) - ?
19:51 Frostwich: i can see why you did it 00:53:835 (1) -
19:52 Frostwich: 00:54:633 (1,2,3,4) - this is nice
19:52 Frostwich: same for 00:56:707 (3) -
19:52 Bergy: because it's the 1324 concept
19:52 Bergy: 1, 3 stronger than 2, 4
19:52 Frostwich: dude that doesnt apply for every song
19:52 Bergy: and there are constant kicks on the quarter notes
19:53 Frostwich: agree with that but
19:53 Bergy: well it applies here lUL
19:53 Frostwich: if its 1324
19:53 Frostwich: why is this spaced out00:53:516 (5) - more than 00:53:197 (3,4) - ?
19:53 Frostwich: ?
19:54 Frostwich: and there's barely a sound on there too
19:54 Bergy: 00:53:197 (3,5) - is 1,3 and 00:53:356 (4,6) - is 2,4
19:54 Frostwich: 00:56:707 (3) - same for t his
19:54 Frostwich: yeah i know that
19:54 Frostwich: i'm not dumb
19:54 Bergy: 1324 isnt exclusively for just beats
19:54 Frostwich: 1324 never existed before pishis video
19:55 Frostwich: bu t it is a nice little combo ill give u t hat
19:55 Bergy: xd
19:55 Bergy: he just put a name to the concept really
19:55 Bergy: afaik
19:55 Bergy: someone probably did it before but no matter what its still the same thing
19:55 Frostwich: hgmm
19:55 Bergy: i moved 00:53:197 (3) - more to emphasize it
19:55 Bergy: but im not changing how i emphasize 00:53:516 (5) -
19:56 Frostwich: 01:17:133 (2,3) - can you please increase this spacing
19:56 Frostwich: i know its minute but theres a new strong lyric on01:17:452 (3) -
19:56 Bergy: why'
19:56 Bergy: i would say they're all equally as strong
19:56 Frostwich: the lyrics
19:56 Frostwich: they def arent
19:56 Bergy: "be just as now"
19:56 Bergy: it's not like as is emphasized in the lyrics
19:57 Frostwich: well if 3 is as as its really emphasized and strong
19:57 Frostwich: i would really increase that s pacing
19:57 Bergy: but it isn't here
19:57 Bergy: because the only instrument is vocals
19:58 Bergy: when the music comes in the 1324 concept actually plays a role
19:58 Bergy: but when everything is equally as loud/emphasized its like w/e
19:58 Frostwich: 1324
19:58 Frostwich: who are you pishifat?
19:58 Frostwich: xd
19:58 Bergy: do u want a mod back or not
19:58 Bergy: xd
19:58 Frostwich: i do
19:58 Frostwich: ;(
19:59 Bergy: lul stop bringing up 1324 where it doesnt apply
19:59 Frostwich: but just pointing it out imo this 01:17:452 (3) - a really strong vocal
19:59 Frostwich: ur bringing it up lol
19:59 Frostwich: ok who care
19:59 Frostwich: lets mod fmap
19:59 Bergy: im bringing it up cause u brought it up
19:59 Bergy: ok no care !
19:59 Frostwich: do you emphasize claps/kicks in music
20:00 Frostwich: or no
20:00 Bergy: i mean basically xd
20:00 Frostwich: 01:18:729 (3) - tilting this like 15 defrees down would make it look a lot better e
20:01 Frostwich: flow wise
20:01 Bergy: ok dad
20:01 Frostwich: ok so i see ur like emphasizizng 01:19:048 (4) - like claps like that through
20:01 Frostwich: increased spacing but
20:01 Frostwich: you're really inconsistent wi th that
20:02 Frostwich: ex:
20:02 Frostwich: 01:19:686 (2) - you do it here
20:02 Bergy: i already fixed the one right after if ur gonna link that
20:02 Frostwich: 01:20:324 (4) - but another clap (but with lower intensity) is much closer to the slider
20:02 Bergy: like 01:20:324 (4) -
20:02 Frostwich: hm
20:02 Frostwich: ok
20:02 Bergy: yea that one
20:02 Bergy: ill try looking through the others too
20:03 Bergy: like when u siad that that one popped right out at me
20:03 Frostwich: same for t his
20:03 Frostwich: 01:20:963 (2) -
20:03 Frostwich: although
20:03 Frostwich: jump from 01:20:963 (2,3) - makes sense
20:03 Frostwich: 3 increased sound volume or intensity whatever u wannan call it
20:03 Frostwich: 01:23:037 (1) - un-nc?
20:04 Frostwich: 01:23:197 (3) - nc?
20:04 Bergy: i always nc starting on the triple
20:04 Bergy: cause i think it looks bad otherwise
20:04 Bergy: rather than on the white tick
20:04 Frostwich: i see
20:04 Frostwich: 01:25:112 (3) - same thing for emphasis
20:04 Frostwich: 01:23:835 (5) - and this too
20:04 Frostwich: these should probably be more spaced out because of the increase emphasis on those sounds
20:05 Frostwich: 01:25:112 (3,4,5,6) - nice
20:05 Bergy: i mean kicks dont need to be emphasized nearly as much
20:05 Bergy: if at all really
20:05 Bergy: its mostly the claps imo
20:05 Frostwich: well kicks are still distinct sounds
20:05 Frostwich: especially in this song increased volume on them
20:06 Bergy: yea
20:06 Frostwich: so think higher spacing should be use
20:06 Frostwich: than 1.3x
20:06 Frostwich: 01:26:388 (3) - basically same thing
20:06 Frostwich: 01:26:707 (5) - same thing for clap emphasis through higher ds rom 01:26:548 (4) -
20:06 Frostwich: i just like consistency idk
20:07 Frostwich: 01:27:026 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - very nice
20:07 Frostwich: 01:28:941 (3) - essentially the same thing i guess
20:07 Bergy: theres no clap on 01:26:707 (5) - /? ? ?
20:07 Frostwich: well not really
20:07 Frostwich: yes there i s
20:07 Frostwich: 01:26:707 (5) - here
20:07 Frostwich: there is
20:07 Frostwich: 01:26:388 (3,4,5,6) - goes basically 1-2-1-2
20:08 Frostwich: similarly to what you fdfid hfere
20:08 Frostwich: 01:25:112 (3,4,5,6) -
20:08 Bergy: >
20:08 Bergy: can u hear the drums
20:08 Bergy: claps are on upbeats here
20:08 Frostwich: no
20:08 Frostwich: actually nvm
20:08 Bergy: [https://puu.sh/tT5rJ/8d2838b4f5.png ? ?? ?? ]
20:08 Frostwich: LOL
20:08 Frostwich: im dum
20:09 Bergy: ye u r
20:09 Bergy: thats y u cant rank hero lul
20:09 Frostwich: but i still think
20:09 Frostwich: hero has star get it r ight
20:09 Bergy: wheres ur heart gonna come from if nao bubbles lul
20:09 Bergy: ok mod
20:10 Frostwich: wat
20:10 Frostwich: ;(
20:10 Frostwich: 01:30:218 (3) - emphasis thing again blah blah blah
20:10 Frostwich: i think u get wh at i mean
20:10 Frostwich: idk
20:10 Frostwich: 01:32:771 (3) -
20:12 Frostwich: this is why i cant rank maps ;(
20:12 Frostwich: 01:46:175 (1) - what is this
20:12 Bergy: idk i just kinda
20:12 Bergy: im not really emphasizing kicks lul
20:12 Frostwich: why you switch to 01:48:729 (1,2,3,4) - equal spacing and them01:51:282 (1,2,3,4) -
20:12 Bergy: just claps for the most part
20:12 Frostwich: same for 01:53:835 (1,2,3,4) -
20:13 Frostwich: 01:55:112 (1,2,3,4) -
20:13 Bergy: aesthetics
20:13 Bergy: its really not gonna make a difference in play tbh
20:13 Frostwich: 01:58:303 (1,2,3,4,5,6,7,8,1) - cam you move this over a little so it blankets 01:57:824 (2) - better
20:13 Bergy: 0or i can move 2 ? ? ? ?
20:14 Frostwich: same thing
20:14 Frostwich: why you do 01:59:500 (4) -
20:15 Bergy: snare hit on sliderhead
20:15 Frostwich: 02:00:776 (5,6) -
20:15 Frostwich: this is the same thing
20:15 Bergy: its a slider pretty much for acc and keeping rhythm
20:15 Bergy: 02:00:776 (5,6) - theres a kick on 6 this time
20:15 Bergy: but not at 01:59:500 (4) -
20:15 Frostwich: ah i see
20:15 Bergy: basically
20:16 Bergy: dont question my rhythms i know what im doing lul
20:16 Bergy: im looking more for other issues
20:16 Bergy: rhythm is the least of my concern
20:16 Frostwich: i say that a lot to people
20:16 Bergy: if bns want to ask later then they can
20:16 Frostwich: but theres a clap here 01:59:580 - ?
20:16 Bergy: yea
20:16 Frostwich: its slight but
20:17 Frostwich: nvm
20:18 Frostwich: this song i can barely hear instruments
20:18 Bergy: i mean ive been drumming for almost 8 years
20:18 Bergy: so i can hear drums n shit
20:18 Frostwich: makes a lot more sense
20:18 Frostwich: lol
20:19 Frostwich: i should have continuted with music theory and guitar ;(
20:19 Bergy: theory is dum
20:19 Frostwich: it was fun
20:19 Frostwich: 02:15:377 - why dont u emphasize this new vocal w/ a hitcircle
20:19 Bergy: only part of theory thats fun to screw with is stuff like time signatures
20:20 Frostwich: i mean it's fine but
20:20 Frostwich: just like why
20:20 Bergy: eh vocals arent really loud through here
20:20 Bergy: and ive b een mapping the same way the rest of the way through
20:20 Bergy: i havent mapped vocals at all this part
20:20 Bergy: just drums/guitar
20:20 Frostwich: ok
20:20 Frostwich: [02:19:366 (1) - nc?
20:20 Bergy: i tend to lean more towards mapping drums anyways since i have a natural ear for it
20:21 Frostwich: i get it
20:21 Bergy: yea i was looking at that gotta see what i did other places one sec
20:21 Frostwich: 02:21:920 (4) - nc?
20:21 Frostwich: 02:22:399 (1) - nc suggestion
20:21 Bergy: yea ill nc em all
20:21 Bergy: except 02:22:399 (3) -
20:22 Frostwich: ok its ok
20:23 Frostwich: 02:26:548 (6) - why is this so dang close
20:23 Bergy: i also rotated 02:23:037 (1,2,3) - 45 degrees to emphasize 02:23:037 (1) -
20:23 Frostwich: like this song is so intense
20:23 Frostwich: there is a slight kick there too
20:23 Bergy: its neither a kick nor clap it shouldnt be emphasized
20:23 Bergy: i mean ill space it a lill
20:23 Frostwich: maybe im hearing things
20:23 Bergy: the kick is on the end of 02:26:229 (5) -
20:26 Frostwich: 102:27:266 (2,3,4) - ???
20:26 Frostwich: why u do this
20:26 Frostwich: there are barely sounds there
20:27 Bergy: 02:27:266 (2,4) - vocals
20:27 Bergy: 02:27:346 (3) - clap
20:27 Frostwich: well no duh
20:27 Frostwich: but 02:27:425 - ?
20:27 Frostwich: 02:27:585 -
20:27 Frostwich: i can understand 02:27:505 (4) - the vocals are kinda dragged on but
20:27 Bergy: that would play weird
20:28 Frostwich: maybe it would play weird to you
20:28 Bergy: slider leniency overmap yada xd
20:28 Frostwich: but not me
20:28 Bergy: idk i like it that way
20:28 Frostwich: doesnt make sense there
20:28 Frostwich: [https://osu.ppy.sh/ss/7265162 you can do like this]
20:28 Bergy: thats cute
20:28 Frostwich: 02:27:425 - but theres nothing really to map
20:30 Bergy: mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
20:30 Bergy: and wtf is that skin lul
20:31 Frostwich: xd
20:31 Frostwich: my mappeng skin
20:31 Bergy: i think its good as it is
20:31 Bergy: i like it
20:31 Frostwich: ok
20:31 Frostwich: 02:27:665 (1,2) - eww
20:31 Frostwich: u can like curve th e end more
20:32 Frostwich: and blanket 2 with 1 end
20:32 Frostwich: kinda like this
20:32 Frostwich: http://osu.ppy.sh/ss/7265180
20:32 Bergy: i think i meant to do taht
20:32 Frostwich: hmm
20:32 Bergy: ^thonkin<
20:33 Frostwich: 02:29:899 (3,1,4) - this wide ass angle
20:33 Frostwich: kinda crappy to play but at the same time
20:33 Bergy: already talked about taht in the mod
20:33 Frostwich: theres a stop02:30:058 (1,2,3) - to indicate flow break
20:33 Bergy: because the triplet resets flow
20:33 Bergy: because its slow
20:33 Bergy: yea
20:33 Frostwich: i just said that
20:33 Bergy: well aint latency fune h
20:33 Bergy: eh
20:33 Frostwich: 02:30:377 (4,1) - that kinda make this flow weird tho
20:33 Bergy: i gotta clean snow off my car soon so
20:33 Frostwich: fsnow
20:33 Bergy: how so
20:33 Frostwich: whats snow
20:34 Bergy: dude i live in new hampshire
20:34 Bergy: whats grass
20:34 Frostwich: 02:30:218 (3,4,1) - acute angle really accute
20:34 Frostwich: i live in delaware
20:34 Bergy: really cute angle ^-^ c:
20:34 Frostwich: usually we goot good amount of snow
20:34 Bergy: :3 xD
20:34 Frostwich: but this year
20:34 Frostwich: only 3 days snowed
20:34 Frostwich: combined 2016 and 2017
20:34 Bergy: ive had 4 snowdays
20:34 Bergy: not days snowed
20:34 Bergy: but like days off from school
20:35 Frostwich: ive had
20:35 Frostwich: 0
20:35 Bergy: just this school year
20:35 Bergy: its snowing a shit ton this year
20:35 Bergy: ok mod xd
20:35 Frostwich: el nina does not like uss
20:35 Bergy: quick i gotta clean off my car
20:35 Frostwich: okey
20:35 Frostwich: 02:30:856 (1) - more spacing from02:30:697 (2) - pls because new lyric
20:36 Frostwich: [https://osu.ppy.sh/ss/7265211 maybe something like zis]
20:36 Bergy: eh
20:36 Bergy: same pitch, same volume
20:36 Bergy: its like eh
20:36 Frostwich: 02:31:973 (3) - same thing why so close
20:36 Frostwich: idk i just consider evfery instrumfefnft wfhile mapping
20:36 Frostwich: i can see how u like mapping to drum
20:36 Bergy: lul i dont
20:36 Bergy: fuk that
20:36 Bergy: i mean i kinda do
20:36 Bergy: sometimes
20:36 Frostwich: qo
20:36 Bergy: u should see my older maps
20:37 Bergy: im getting better at not being a percussion elitist shitlord
20:37 Frostwich: 02:33:409 (4) - same thing maybe new lyric like u did there02:33:569 (5) -
20:37 Frostwich: but not as much spacing
20:37 Bergy: maybe at 02:33:728 (6) -
20:37 Bergy: because vocals are louder
20:37 Bergy: but not on the 4
20:38 Frostwich: yeah but its a new vocal on 4
20:38 Frostwich: it actually feels awkward to play
20:38 Frostwich: and a little mor e intense than 2,3 vocals
20:38 Bergy: well how are non-japanese speakers gonna know that
20:38 Bergy: lul
20:38 Bergy: i dont speak japanese
20:38 Bergy: i just listen to the rhythms and pitches
20:38 Frostwich: me neither
20:38 Frostwich: lol
20:38 Frostwich: 02:34:048 (1,2,3,4,5,6) - nice
20:38 Frostwich: brb
20:38 Bergy: theres a ton of snow outside
20:38 Bergy: can we finish this in like 30 mins
20:39 Bergy: ye brb xDd
20:57 Bergy: back xd
21:31 Frostwich: ill finish mod tommorow
21:31 Frostwich: /savelog
Gaia
[hi]
00:52:558 (1,2) - should probably be farther apart since drums
01:18:409 (2,3,4) - (2,3) is really linear but then (4) kinda messes the flow well, i'd suggest to reshape (3)
01:27:984 (5) - nc for different spacing
01:28:303 (1,2,3) - some more symmetry/ copy pasta would look a lot cleaner
01:33:409 (3,4,5) - these 3 sliders should all flow together imo
01:58:622 (5) - nc /// others in the song u can find urself hehe
01:59:739 (1) - blanket 01:59:260 (3) - ?
02:04:047 (1,2,3) - this flow S:
02:08:835 (5) - actually this one especially since u anchored (5) to change directions in addition to the ds change u should indicate it with nc
02:12:266 (4) - remove normal whistle?
02:30:537 (1) - dunno why this has such a big jump (also the flow from 02:29:899 (3,1,2,3,4,1) - ) is really meh too
02:32:771 (1,2,3,4,5,6,7) - 02:29:580 (1,2,3,1,2,3,4,1,2,1,2,3) - dunno why u had a NC spam in the 1st set but not the 2nd
02:48:409 (3,1) - asdf this spacing :c
02:52:399 (4,6) - some symmetry woud be nice
03:15:697 (7,8) - too far for a 1/4, either indicate it with NC or change spacings
03:27:186 (4) - overlap isnt pretty
03:50:803 (2,3,4,5,6,7) - imo this doesnt really play well zz
04:33:010 (2) - When u overlap the sliderends like this it looks really cramped and messy
05:03:409 (1,2,1,2,1,2,1,2,1,2,1,2) - ok nothing in the music supports this i have no idea why this exists
05:05:963 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - ..
.
Topic Starter
Bergy

Gaia wrote:

[hi]
00:52:558 (1,2) - should probably be farther apart since drums sure xd
01:18:409 (2,3,4) - (2,3) is really linear but then (4) kinda messes the flow well, i'd suggest to reshape (3) fixed
01:27:984 (5) - nc for different spacing ok
01:28:303 (1,2,3) - some more symmetry/ copy pasta would look a lot cleaner why not xd
01:33:409 (3,4,5) - these 3 sliders should all flow together imo i dont think it really matters, on 01:33:729 (4,5) - there are new synth sounds in the background, i mapped it the same way like at 01:31:175 (2,3) -
01:58:622 (5) - nc /// others in the song u can find urself hehe ye xd ill be finding th ose
01:59:739 (1) - blanket 01:59:260 (3) - ? ye i probably tried to do that once but changed something and didnt fix
02:04:047 (1,2,3) - this flow S: i don't see anything wrong with it, stream is slow movement so flow changes afterwards aren't really noticeable, either way this one is linear movement so it's not super uncomfortable to play by any means
02:08:835 (5) - actually this one especially since u anchored (5) to change directions in addition to the ds change u should indicate it with nc ye alREADy did !! 1 because u sia a ! dd !1
02:12:266 (4) - remove normal whistle? lol oops did i do that
02:30:537 (1) - dunno why this has such a big jump (also the flow from 02:29:899 (3,1,2,3,4,1) - ) is really meh too 02:30:537 (1) - is snare hit so more emphasis, same with 02:31:175 (3) - which has just about equal emphasis on it, flow is fine since the triple resets the flow
02:32:771 (1,2,3,4,5,6,7) - 02:29:580 (1,2,3,1,2,3,4,1,2,1,2,3) - dunno why u had a NC spam in the 1st set but not the 2nd i mean i guess i could change it xd
02:48:409 (3,1) - asdf this spacing :c i no see problem :D
02:52:399 (4,6) - some symmetry woud be nice sure
03:15:697 (7,8) - too far for a 1/4, either indicate it with NC or change spacings i guess ill nc it, not sure it really matters since anyone with a brain can read that's a kickslider and it acts as 1/2 because slider yeniency aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
03:27:186 (4) - overlap isnt pretty fixed ( ? ? ?)
03:50:803 (2,3,4,5,6,7) - imo this doesnt really play well zz imo it does : )) ) ) )) ))) )
04:33:010 (2) - When u overlap the sliderends like this it looks really cramped and messy i guess i fixed it plus that god ugfly slider at 04:33:409 (4) -
05:03:409 (1,2,1,2,1,2,1,2,1,2,1,2) - ok nothing in the music supports this i have no idea why this exists whole song as a whole gets more intense: kicks on eighth notes rather than beats 1 and 3, more vocals in the background, different lyrics, everything kinda signals that this part is the most important/intense part of the music
05:05:963 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - ..
.
Arutsuki
hi nm from queue

dialogue
01:04:287 - why leave the gaps here in the intro :<
01:42:186 (5) - sounds ike this should just be a 1/2 slider starting on 01:42:346 - this white tick, to land on the piano as it's the more important sound in the bunch
01:53:197 (3,4) - same sound as all the other sliders, no reason to map the same thing differently
01:58:941 (1) - try empathising the louder drum a bit better? like this
02:12:266 (4) - should make this two notes like before, same sound again
02:18:250 (1) - I think this would flow and look a bit better
02:21:920 (1,2) - this whole buildup would work better as just 1/2 jumps imo
02:26:229 (5) - shouldn't map sliderends to important sounds, make it clickable
02:27:505 (4) - no sound, do something else here this is a bit too overmapped
02:58:941 (1,2,3,1,2,3) - nice pattern!
03:10:112 (3,4) - why tho
03:21:282 (1) - hello saut
03:35:963 (1) - drums through the whole stream have the same intensity, I don't really get the spacing change
04:24:792 (1,2,1,2,1,2,1,2,1,2) - these just don't really fit when the song goes so quiet lol
04:27:505 - I'd increase the jumps spacing in this section instead of the above^

great song, good luck ranking
Topic Starter
Bergy
SPOILER

Arutsuki wrote:

hi nm from queue

01:04:287 - why leave the gaps here in the intro :< cause im mapping vocals xd
01:42:186 (5) - sounds ike this should just be a 1/2 slider starting on 01:42:346 - this white tick, to land on the piano as it's the more important sound in the bunch yea and i fixed the one later on too, wasn't even listening to the piano tbh
01:53:197 (3,4) - same sound as all the other sliders, no reason to map the same thing differently tru lol
01:58:941 (1) - try empathising the louder drum a bit better? like this I don't think I like that, it seems weird to have two spacing changes in the same stream right here, and that note would just make it look and play awkward
02:12:266 (4) - should make this two notes like before, same sound again Already debated this, there's a snare sound on the head of 02:12:266 (4) - and nothing on the tail, it's only for acc/playability purposes. In the cases where there are two circles (e.g: 02:00:776 (5,6) - , you can hear a kick sound on 6 as well as a snare on 5.
02:18:250 (1) - I think this would flow and look a bit better yea i like that
02:21:920 (1,2) - this whole buildup would work better as just 1/2 jumps imo I disagree, you can hear distinguishably louder notes in the drums on the sliderheads
02:26:229 (5) - shouldn't map sliderends to important sounds, make it clickable following vocals lul and its not even that important of a sound
02:27:505 (4) - no sound, do something else here this is a bit too overmapped i think this is the last time im gonna explain 02:27:026 (1,2,3,4) - 1: vocal 2: vocal 3: snare 4: vocal
02:58:941 (1,2,3,1,2,3) - nice pattern! i mean thanks but its a pretty generic pattern lul
03:10:112 (3,4) - why tho why what? there are two distinguishable vocal sounds on these circles rather than the sliders before, which only have 1 each
03:21:282 (1) - hello saut yes this saut multi for map i ban now rip
03:35:963 (1) - drums through the whole stream have the same intensity, I don't really get the spacing change me either lul fixed
04:24:792 (1,2,1,2,1,2,1,2,1,2) - these just don't really fit when the song goes so quiet lol ill make slightly less spaced, but music is building up here so i want to keep it this same kind of concept
04:27:505 - I'd increase the jumps spacing in this section instead of the above^ eh it's already really saturated with jumps, I don't think there needs to be more of them

great song, good luck ranking thanks daddy
Logic Agent
[General]
  1. 02:25:112 - If you want to reset the downbeat here, turn the kiai on for both the green and the red line.
  2. Here are some tags you can add if you want. Also apparently this song is from their third studio album, but I can't find it listed or I'm an idiot, so... yeah.
    d
    Intact Records - their current record label
    Electronicore, Alternative rock - their genres
[Extreme]
  1. 00:18:090 (3,1) - How come you didn't stack these two? You did it for every rhythm like this before, I reccomend keeping it consistent. Also I would prefer if 3 was moved down to make a triangular shape, but that's just me.
  2. 00:42:984 (5,6,1,2,3,4) - This looks nice and all, but personally I don't really like how the pattern is continued into the new combo. It makes it seem as if all of these are connected when I feel like it should just be 00:43:622 (1,2,3,4) - these notes following the drums. What I reccomend you do is 00:42:984 (5) - change this slider to somehow be a bit different from the set of 4 sliders in the following combo, 00:43:303 - and use two circles here. This rhythm follows the synth better, and also differentiates itself from the drums.
  3. 00:48:090 (5,6,1,2,3,4) - Same.
  4. 00:58:622 (1,2) - Swap ncs.
  5. 01:00:058 (7) - Consider moving this up and to the left a bit to make a nicer triangle.
  6. 01:26:707 (5,4) - Any way to avoid this overlap?
  7. 01:27:984 (1) - Don't really need an nc here.
  8. 01:28:941 (1) - Remove NC.
  9. 01:33:250 (1,3) - Swap NC.
  10. 01:33:409 (3,4) - 01:24:473 (1,2) - These are the only two places in this section that you use non circular flow in a slider to slider motion. Normally I wouldn't point it out but I think that because you only do this twice it's pretty noticeable, and the gameplay isn't exactly what you were going for. If you can find a way to change this to maintain your circular flow, that'd be great.
  11. 01:35:484 (4,5) - Just wanted to throw this in with the above but you don't really have to change it, cause variation before the song changes is fine with me.
  12. 01:42:346 - This is a reall cool place to break up the rhythm of this section and map the piano. Using a long slider as a break with the vocals is kinda boring and makes this section seem more monotonous than it has to. If you map this piano though, nc here.
  13. 01:47:452 (4) - This one however is kinda either or to me, tying in with what I said about how I feel about variation before a change in the songs pace.
  14. 01:48:090 (5,6,1) - I don' really thinkg such a sharp motion fits the music, maybe you could do something like this? However if you do this I reccomand moving the next section of sliders a bit farther away than I did in the screenshot. (also as a side note, listening to him say boku dake like 5 times in a row with such a throaty voice is disgusting like honestly 01:48:090 - what is this inhuman noise)
  15. 01:48:729 - While there's nothing wrong with doing 1/2 sliders through this entire section, some rhythm variation would be nice and more interesting to play. Any kind of vocal highlight or emphasis on the guitar would be nice, like doing a rhythm such as this 01:52:558 (1,2,3,4) - here or changing the rhythm 01:53:835 - here when the vocals get more intense. Just makes the section more enjoyable to the player.
  16. 01:56:388 - Not gonna change the sv here? Songs hit it's change in intensity before the actual change.
  17. 01:58:622 (1) - No nc needed here.
  18. 02:09:713 (4) - Not a fan of the slider end being here, I think this should be clickable. Doing this also kinda messes up your nc structure as well, so consider changing it.
  19. 02:12:505 (1,2) - Swap nc? (this slider ending on white tick is fine cause the strong vocal being on the red tick)
  20. 02:12:824 - This is a good opportunity to do a set of 3 sliders that highlight the vocals. Just an idea, it's something I would do.
  21. 02:15:058 (1,2) - Again with the slider ending on a white tick and weird nc thing I mentioned earlier.
  22. 02:18:569 (3) - I wouldn't do 3 kick sliders tbh, idk if this is just a me thing but I prefer even numbers (be it adding another kick slider or making the stream longer)
  23. 02:18:968 (4,1) - NC.
  24. 02:34:048 (1,2,3,4,5,6) - The flow in the rest of this kiai is super smooth, I think this part is way harder than you intended it to be. Would probably just flip it.
  25. 02:45:537 - Another personal thing, I would highlight the whispers through this section somehow. Your way is fine too, but if you think it's an idea you wanna try go for it.
  26. 02:51:760 (1,2,3,4,5,6) - Cute.
  27. 02:55:750 (1,2,3,4,5,6,1,2,3,4,5,6) - Not really sure what you're trying to do with the sliders here, there's no consistency in what they're highlighting as far as I can tell. You could ctrl + g these two so they all highlight vocals before 02:57:984 (6) - for variation/lead in which would be nice.
  28. 03:00:058 (2) - Think this would work better as just a circle instead.
  29. 03:11:867 - Not gonna repeat my thoughts from the previous section here, just reference above.
  30. 03:18:010 - Also you totally shouldn't add an overmapped circle with a clap on it here to make this rhythm more interesting. Should definitely not do that everywhere this happens (if this is giving you conflicting thoughts, good.)
  31. 03:25:112 (1,2,3,1,2,3,1,2,3) - Cute.
  32. 03:34:526 (3,4) - Don't really like the stack here, don't remember seeing it done until now so would rather just space them out.
  33. 03:50:643 (1,2,3,4,5,6,7) - Cute.
  34. 04:08:516 (1,3) - Don't really like this overlap.
  35. 04:48:170 - Break?
  36. 04:51:760 - Would be nice if you could put a note here.
  37. 04:59:580 (1,2,3) - Would prefer if you ctrl + g'd all of this rhythm wise, circle circle slider consistency here is nice I think.
  38. 05:03:409 - I see what you're going for here with a big finish ending but it's not really fitting imo, maybe just try a rhythm that incorporates more circles instead of all circles, and up the spacing some? It's a very huge diffspike.
Nice map, some of the aesthetics are weird to me because I like stacking objects on faded out sliders/ circles and you do a custom stack on them which just Isn't My Style. Overall neat map though.
_handholding
05:03:409 (1) - This kind of 1,2 jump pattern doesn't reflect the song imho. The difference between 05:03:409 (1,2) and 05:03:729 (1,2) is that there is a snare on 05:03:729 (1) whilst there isn't one on 05:03:409 (1) . So mapping this with such a pattern as if there are snares on all 4 beats instead of just the 2nd and 4th feels weird and forced. I hope this explanation is clear
Topic Starter
Bergy
SPOILER

Logic Agent wrote:

[General]
  1. 02:25:112 - If you want to reset the downbeat here, turn the kiai on for both the green and the red line. oops im dum xd
  2. Here are some tags you can add if you want. Also apparently this song is from their third studio album, but I can't find it listed or I'm an idiot, so... yeah. The album name is the same name as the song so theres no point of adding that lol
    Intact Records - their current record label
    Electronicore, Alternative rock - their genres ok to all, except taking out "japanese" and "rock" because it would be in genre anyways and ye xd
[Extreme]
  1. 00:18:090 (3,1) - How come you didn't stack these two? You did it for every rhythm like this before, I reccomend keeping it consistent. Also I would prefer if 3 was moved down to make a triangular shape, but that's just me. I'll move 3 down, but I'm gonna keep the non-stack since there's a bass drum on the 00:19:367 (1) - which isn't there any other time.
  2. 00:42:984 (5,6,1,2,3,4) - This looks nice and all, but personally I don't really like how the pattern is continued into the new combo. It makes it seem as if all of these are connected when I feel like it should just be 00:43:622 (1,2,3,4) - these notes following the drums. What I reccomend you do is 00:42:984 (5) - change this slider to somehow be a bit different from the set of 4 sliders in the following combo, 00:43:303 - and use two circles here. This rhythm follows the synth better, and also differentiates itself from the drums. oo thank u much did exactly what you said
  3. 00:48:090 (5,6,1,2,3,4) - Same. oo thank u much same
  4. 00:58:622 (1,2) - Swap ncs. ye and got rid of nc at 00:59:580 (5) -
  5. 01:00:058 (7) - Consider moving this up and to the left a bit to make a nicer triangle. i can't move it left any and if i move it up i won't be emphasizing 01:00:218 (1) - sooooo
  6. 01:26:707 (5,4) - Any way to avoid this overlap? i fix it
  7. 01:27:984 (1) - Don't really need an nc here. ye i fixed the stream spacing change too because why was it there im dumdum
  8. 01:28:941 (1) - Remove NC. dude idk who put that nc there it wasnt me i promise
  9. 01:33:250 (1,3) - Swap NC. nah i like ncs on the beginning of triples cause it looks a lot cleaner imo, + i did it everywhere else in the song too
  10. 01:33:409 (3,4) - 01:24:473 (1,2) - These are the only two places in this section that you use non circular flow in a slider to slider motion. Normally I wouldn't point it out but I think that because you only do this twice it's pretty noticeable, and the gameplay isn't exactly what you were going for. If you can find a way to change this to maintain your circular flow, that'd be great. I also do it at 01:18:090 (1,2,3) - and 01:30:856 (1,2) - , I really don't think flow consistency should be overly important (?), since it's more of a playability concept. To me at least, these flow changes aren't really super noticeable in the map, so I don't think it's super important. If it becomes a major problem, of course I'll be willing to change it, but I'm gonna need more opinions on this before I remap stuff
  11. 01:35:484 (4,5) - Just wanted to throw this in with the above but you don't really have to change it, cause variation before the song changes is fine with me.
  12. 01:42:346 - This is a reall cool place to break up the rhythm of this section and map the piano. Using a long slider as a break with the vocals is kinda boring and makes this section seem more monotonous than it has to. If you map this piano though, nc here. I'll NC it, but I don't think I'll do anything with the rhythm because the only other thing playing is guitar, which kinda gets tuned out behind everything else so I don't think it would be fitting to map it
  13. 01:47:452 (4) - This one however is kinda either or to me, tying in with what I said about how I feel about variation before a change in the songs pace. ^
  14. 01:48:090 (5,6,1) - I don' really thinkg such a sharp motion fits the music, maybe you could do something like this? However if you do this I reccomand moving the next section of sliders a bit farther away than I did in the screenshot. (also as a side note, listening to him say boku dake like 5 times in a row with such a throaty voice is disgusting like honestly 01:48:090 - what is this inhuman noise ok dude ive definitely accidentally rewinded that part too and its like wtf how and why do you do that noise) but yea i did a thing and changed the sliders
  15. 01:48:729 - While there's nothing wrong with doing 1/2 sliders through this entire section, some rhythm variation would be nice and more interesting to play. Any kind of vocal highlight or emphasis on the guitar would be nice, like doing a rhythm such as this 01:52:558 (1,2,3,4) - here or changing the rhythm 01:53:835 - here when the vocals get more intense. Just makes the section more enjoyable to the player. tbh i was planning on doing this but i was just super lazy so now i guess ill do it lmao
  16. 01:56:388 - Not gonna change the sv here? Songs hit it's change in intensity before the actual change. I think the intensity really changes at 01:57:346 (4) - when the vocals come in, but it already changes there so
  17. 01:58:622 (1) - No nc needed here. its marking spacing change for the stream
  18. 02:09:713 (4) - Not a fan of the slider end being here, I think this should be clickable. Doing this also kinda messes up your nc structure as well, so consider changing it. just read any of the past like 10 mods im not changing this
  19. 02:12:505 (1,2) - Swap nc? (this slider ending on white tick is fine cause the strong vocal being on the red tick) ok what im gonna do is keep the ncs like 01:59:739 (1) - the same because the guitar's super loud, though in the next section, the guitars arent as loud and the vocals have new vocal phrases (i think i dont speak japanese lul) on 02:10:271 (1) - , so i'm ncing these two sections differently for sake of following the music
  20. 02:12:824 - This is a good opportunity to do a set of 3 sliders that highlight the vocals. Just an idea, it's something I would do. yea i changed it but not like u said but yea i put sliders on all the vocals
  21. 02:15:058 (1,2) - Again with the slider ending on a white tick and weird nc thing I mentioned earlier. ye lul i already fixed this stuff
  22. 02:18:569 (3) - I wouldn't do 3 kick sliders tbh, idk if this is just a me thing but I prefer even numbers (be it adding another kick slider or making the stream longer) ye another thing that i was unhappy with that now since someone said something ill actually change it cause i was lazy, i just did a five burst + kickslider so the stream isnt super long cause mmmmmmmmmmmmmmmmmmmmmmmmama mia
  23. 02:18:968 (4,1) - NC. i mean i nced 02:19:048 (1) - not sure what ur tryna say
  24. 02:34:048 (1,2,3,4,5,6) - The flow in the rest of this kiai is super smooth, I think this part is way harder than you intended it to be. Would probably just flip it. i flipped + lowered spacing cause ye thats kinda saucy
  25. 02:45:537 - Another personal thing, I would highlight the whispers through this section somehow. Your way is fine too, but if you think it's an idea you wanna try go for it. eh ill just add whistles since im focusing on drums for this section anyways, also added whistles to highlight vocals at 02:49:367 (1,2,3,4,1,2,3,4,1) -
  26. 02:51:760 (1,2,3,4,5,6) - Cute. o sUGOI UwU xd
  27. 02:55:750 (1,2,3,4,5,6,1,2,3,4,5,6) - Not really sure what you're trying to do with the sliders here, there's no consistency in what they're highlighting as far as I can tell. You could ctrl + g these two so they all highlight vocals before 02:57:984 (6) - for variation/lead in which would be nice. ye changed rhythm to fit vocals moore
  28. 03:00:058 (2) - Think this would work better as just a circle instead. ehhhhhhhhhhhhhhhhhhh the drum roll kinda starts before it so i think ill just keep it
  29. 03:11:867 - Not gonna repeat my thoughts from the previous section here, just reference above. im keeping it the same as i explained before, this section has the strong guitar sounds starting on the NCs so its good i think
  30. 03:18:010 - Also you totally shouldn't add an overmapped circle with a clap on it here to make this rhythm more interesting. Should definitely not do that everywhere this happens (if this is giving you conflicting thoughts, good.) its not because i dont overmap circles( o k that lie) and dEEEFInitely not hitsounds cause like whne u actually play drums for more than half of your life and then people dont know how to listen to the drums and hitsound its heCKIN TRIGgering dude there not even clap ther ok do u gfet me ok can i ok !
  31. 03:25:112 (1,2,3,1,2,3,1,2,3) - Cute. o sUGOI UwU xd
  32. 03:34:526 (3,4) - Don't really like the stack here, don't remember seeing it done until now so would rather just space them out. dude i totally got you idk why i did that
  33. 03:50:643 (1,2,3,4,5,6,7) - Cute. oh sugoi yea desu desu sugoi ecks dee
  34. 04:08:516 (1,3) - Don't really like this overlap. i dont like ur faec XDdd jk i change
  35. 04:48:170 - Break? could've sworn i had one in there before wtf
  36. 04:51:760 - Would be nice if you could put a note here. idk i really dont like that, i see in other maps people will map the note before for a weak note, but i really think the part worth mapping would be where the intensity actually builds up. on 04:51:920 (1) - there is a loud drum crash as well as guitar playing too, but at 04:51:760 - it's just a wimpy guitar note
  37. 04:59:580 (1,2,3) - Would prefer if you ctrl + g'd all of this rhythm wise, circle circle slider consistency here is nice I think. ehhhhh i dont see anything wrong with it + vocals are different here
  38. 05:03:409 - I see what you're going for here with a big finish ending but it's not really fitting imo, maybe just try a rhythm that incorporates more circles instead of all circles, and up the spacing some? It's a very huge diffspike. essentially what i've done is keep the 1-2 jump style but added a slider at 05:04:686 (3) - to 1. break it up and 2. make it less jumpy jumpy jumpy.
Nice map, some of the aesthetics are weird to me because I like stacking objects on faded out sliders/ circles and you do a custom stack on them which just Isn't My Style. Overall neat map though. Well yea everybody has a different style, I like this kind of overlap rather than a perfect stack. Thanks 4 mod xd ur hot dude i dont think ive spent so much time responding to a mod

Kisses wrote:

05:03:409 (1) - This kind of 1,2 jump pattern doesn't reflect the song imho. The difference between 05:03:409 (1,2) and 05:03:729 (1,2) is that there is a snare on 05:03:729 (1) whilst there isn't one on 05:03:409 (1) . So mapping this with such a pattern as if there are snares on all 4 beats instead of just the 2nd and 4th feels weird and forced. I hope this explanation is clear Changed it, explained in mod above, but kept the general idea. You mentioned snares, and that's why I specifically emphasized the snares like 05:03:729 (1) - , you can see they're spaced out farther than the rest.
hi-mei
Hello, from my queue:

So first impressions after the testplay:
- Overall quality (the combination of emphasis+structure+flow+aesthetics+rhythm choice+hitsounds): ok, nice polished map
- The emphasis: decent
- The structure: nice, but you could improve it
- The flow: nice
- The aesthetics: acceptable, I guess u can improve it a bit
- The rhythm choice: ^
- The hitsounds: nice


Ok so lets see what I can suggest in particular:
00:02:771 (3,1) - the cursor movement between these two should exist. i can explain why, but like.. uh i guess its obvious so please fix it. i dont think that these two shud have the same position.
00:06:282 - slider end shud be a bit silenced
00:07:080 (2) - this shud be slider till 00:07:080 (2) - obviously 00:06:282 - because u mapped this sound but skipped 00:07:558 - this one
00:17:292 - ^
00:25:431 - ^
00:26:707 - slider end^
00:27:984 - object placement ^

Hm i guess it contradicts ur current vision of this map, so u are free to skip these suggestions of object placement of that sldier. but i finding this more logical.
00:35:963 (3) - i dont really understand why did u switch here from smooth shapes to sharp. honestly i jsuggest u to keep the smooth sliders. because sharp slider aesthetics is way more complicated that smooth.
00:42:346 (1,2,3,4,5,6,7) - this is cool, nice job
01:20:324 (4,5,4,5) - ds shud be equal i guess
01:37:239 (1,1,2,3,4,5) - fix blanket lmao
01:38:196 (5,1) - tbh i think the transition here should be more smooth. during the testplay i adurptly moved my hand and it didnt feel nice. maybe this will feel better http://puu.sh/uvhFr/ea322f8105.jpg
01:58:143 (4,1) - i think it shud be in one pattern. usually people duing http://puu.sh/uvhUh/f8118a1bed.jpg hm i actually would suggest that option.
02:03:250 (5,1) - lol u actually did it here
02:03:409 (1,2,3,4,1,2,3,4,1) - this stuff is unpolished, please make it better
02:06:760 (2) - i would suggest nc here, to emphasize each jump direction
02:24:952 - this sound keeps rinding till 02:25:072 - so i suggest to 02:24:473 (1) - change this to 0.25 sv slow 7/8 slider.
02:32:771 (1,2,6) - this overlaps arent consistent, plz do something like http://puu.sh/uviiI/1e5d8d64c6.jpg
02:34:048 (1,2,3,4,5,6,1) - flow here is fucked, you can see that 02:34:048 (1,2,3,4,5,6) - up>down>down, i guess the pattern idea was up>down>up instead
02:38:197 (2,3,4,5,6,1) - i guess the idea here was to make something like that? http://puu.sh/uviuy/d20ec783b4.jpg its a raw example but u can make the jumps justified just fro the scratch i showed.
03:08:037 (4) - this one shud be flowing till 03:08:037 (4) - i guess? 03:08:356 - this space is super awkward
03:15:856 (2) - why red anchor? its too late to add variety mate xd
03:26:229 (3) - make it linear with 1,2 plz
03:35:643 (3,4) - u can ctrl+g each of them i guess
03:54:473 (1,1) - dont be aftaid to add more space between them and also this could look better i think http://puu.sh/uviTu/76e8135e4c.jpg but spaced more widely

alright the rest is fine i guess

hope it will get ranked, take a star
Topic Starter
Bergy

-himei wrote:

Hello, from my queue:

So first impressions after the testplay:
- Overall quality (the combination of emphasis+structure+flow+aesthetics+rhythm choice+hitsounds): ok, nice polished map
- The emphasis: decent
- The structure: nice, but you could improve it
- The flow: nice
- The aesthetics: acceptable, I guess u can improve it a bit
- The rhythm choice: ^
- The hitsounds: nice


Ok so lets see what I can suggest in particular:
00:02:771 (3,1) - the cursor movement between these two should exist. i can explain why, but like.. uh i guess its obvious so please fix it. id ont this that these two shud have the same position. Well i mean i do it throughout this whole section and that's my stile of notes that are spaced rhythmically far apart. In any of my maps when there's some sort of musical break I'll always stack the next note on the last note.
00:06:282 - slider end shud be a bit silenced I don't think so, there's a piano note there so it's mapped to something in the music + a silenced slider end would sound weird there I think
00:07:080 (2) - this shud be slider till 00:07:080 (2) - obviously 00:06:282 - because u mapped this sound but skipped 00:07:558 - this one 00:05:324 (4) - is mapped like a slider because of the synth thing, where as 00:06:601 (1,2) - is mapped like it is because there are two kicks there. Idk why I would map the kicks as sliders this time when i mapped it this way every other time. Plus, the piano note in the background is really quiet and barely noticeable.
00:17:292 - ^ ^
00:25:431 - ^ ^
00:26:707 - slider end^ Same thing, I continue this pattern/style throughout the entire first section.
00:27:984 - object placement ^ ^^ ^ ^ ^

Hm i guess it contradicts ur current vision of this map, so u are free to skip these suggestions of object placement of that sldier. but i finding this more logical.
00:35:963 (3) - i dont really understand why did u switch here from smooth shapes to sharp. honestly i jsuggest u to keep the smooth sliders. because sharp slider aesthetics is way more complicated that smooth. Ye same, I'll fix this one but I'm going to keep the one at 00:41:069 (3) - since the synth is louder and it leads into a louder part of music
00:42:346 (1,2,3,4,5,6,7) - this is cool, nice job owo thank
01:20:324 (4,5,4,5) - ds shud be equal i guess it's an extra diff i mean spacing is relatively consistent but it doesn't have to have the same exact DS.
01:37:239 (1,1,2,3,4,5) - fix blanket lmao yep thank
01:38:196 (5,1) - tbh i think the transition here should be more smooth. during the testplay i adurptly moved my hane and it didnt feel nice. maybe this will feel better http://puu.sh/uvhFr/ea322f8105.jpg yea sure
01:58:143 (4,1) - i think it shud be in one pattern. usually people duing http://puu.sh/uvhUh/f8118a1bed.jpg hm i actually would suggest that option. tilted up like at 02:03:250 (5,1) -
02:03:250 (5,1) - lol u actually did it here owo
02:03:409 (1,2,3,4,1,2,3,4,1) - this stuff is unpolished, please make it better i mean doesn't look bad to me and its legit the same pattern as 02:18:729 (1,2,3,4,1,2,3,4,1) - so ? ?
02:06:760 (2) - i would suggest nc here, to emphasize each jump direction nah I've NCed the whole thing consistent (I think) and that includes starting 1-2 jumps on 2 instead of 1 if the slider before it is 1.
02:24:952 - this sound keeps rinding till 02:25:072 - so i suggest to 02:24:473 (1) - change this to 0.25 sv slow 7/8 slider. ehhh ?? ? i mean saut did that and i want my map to be different + i'm following the vocals here
02:32:771 (1,2,6) - this overlaps arent consistent, plz do something like http://puu.sh/uviiI/1e5d8d64c6.jpg adjusted
02:34:048 (1,2,3,4,5,6,1) - flow here is fucked, you can see that 02:34:048 (1,2,3,4,5,6) - up>down>down, i guess the pattern idea was up>down>up instead
02:38:197 (2,3,4,5,6,1) - i guess the idea here was to make something like that? http://puu.sh/uviuy/d20ec783b4.jpg its a raw example but u can make the jumps justified just fro the scratch i showed. tbh not sure what you're trying to say here, I think this pattern is fine
03:08:037 (4) - this one shud be flowing till 03:08:037 (4) - i guess? 03:08:356 - this space is super awkward oo yea
03:15:856 (2) - why red anchor? its too late to add variety mate xd cause the sound is really loud and noticeable xd
03:26:229 (3) - make it linear with 1,2 plz fix thank
03:35:643 (3,4) - u can ctrl+g each of them i guess ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
03:54:473 (1,1) - dont be aftaid to add more space between them and also this could look better i think http://puu.sh/uviTu/76e8135e4c.jpg but spaced more widely slightly changed

alright the rest is fine i guess

hope it will get ranked, take a star wow thank and thank 4 mod
pkhg
rank when
Topic Starter
Bergy

pkhg wrote:

rank when
idk u tell me
Rad-
Heyo!

- Reduce Combo color 1 luminosity to 220 max, it looks a bit too bright on skins with solid circles
- 00:57:584 (8,1) - Personally i don't think it's really necessary do the these jumps from stream to slider on spacing, as most times don't exactly play as good as you'd want, i'd suggest to place circle 8 between circle 7 and slider 1 with same distancing to both sides, so it gives more a sense of progression to spacing like this:
Ofc it's tottaly just my perspective of this (and i do testplay maps before modding to make sure of how things should go) You do on the other ones on map if you want.
- 00:59:580 (5) - Place this slider on x:83 y:315, it looked a bit awkwardly distant with the previous pattern
- 00:59:580 (5,6,7,1) - This pattern does a really weird turn when playing, you could make it more comfortable by making the jumps from up to down instead of left to right, example:
Image

I know pretty bad example but if you could make the pattern move like this it makes it easier
- 01:07:239 (5) - I mean for consistency's sake you could maintain the new combos the same as on the previous pattern, give NC to this, and remove on 01:07:718 (1) - , also giving NC to 01:08:995 (8) - and remove on 01:10:112 (1) - , and finally give to 01:10:431 (2) -
- 01:29:420 (5) - Why is this circle so close to the previous one? compared to the rest of the objects of the same pattern
- 01:57:824 (2) - This is a bad anti jump, as patterns all around this are highly spaced, please make it more spaced (maybe a triangle)
- 02:18:569 (7) - From the sound of the music, i think this whole stream should be just circles, as there is nothing noticeable for a slider jump
- 02:19:526 - Manually add a break, this part is a bit too long for no objects to have a hold in playing
- 02:26:548 (6) - Why so close? and also if you wanna stay like that, you should at least make it a perfect blanket by placing it on x:-2 of it's current position
- 02:27:266 (2,3,4) - This pattern doesn't play that well compared to the rest of the map, besides there are no clear indication of what it follows on the music, this pattern is used only few times make it so different this type of locations on the song, so just make a regular pattern like the rest of the map for consistency.
- 02:33:888 (7,1) - This is a really big jump to follow a triple on, at least try making the triple have the same angle as the jump
- 02:35:324 (9,1) - Switch the NC for consistency, just like you did on 03:41:707 (1) -
- 03:28:303 (1) - same issue with the pattern
- 03:36:282 (5) - Since you changed the spacing from here, give this a NC
- 04:27:026 (8) - This should not be a slider, rather just a circle only on the white tick, it doesn't follow anything on the song, and the pattern looks both ugly and plays badly for reading
- 04:31:335 (3) - Even though it's not much, you should still have a consistency on the spacing, make it 1.1x to the previous object like on the pervious pattern
- 04:31:335 (3,3) - Also what you should do with these 2 circles is make it even between circle 1 and 2 of their own pattern, sort of a triangle with even spacing between them
- 05:03:090 (1) - No need for NC, as you don't put it here on other patterns either and there is no spacing change

That's it what i could i find, hope it helps!
Topic Starter
Bergy

Rad- wrote:

Heyo!

- Reduce Combo color 1 luminosity to 220 max, it looks a bit too bright on skins with solid circles yea oops
- 00:57:584 (8,1) - Personally i don't think it's really necessary do the these jumps from stream to slider on spacing, as most times don't exactly play as good as you'd want, i'd suggest to place circle 8 between circle 7 and slider 1 with same distancing to both sides, so it gives more a sense of progression to spacing like this: its one of the themes throughout this map, I do it very often so nah sorry xd
Ofc it's tottaly just my perspective of this (and i do testplay maps before modding to make sure of how things should go) You do on the other ones on map if you want.
- 00:59:580 (5) - Place this slider on x:83 y:315, it looked a bit awkwardly distant with the previous pattern ok ?
- 00:59:580 (5,6,7,1) - This pattern does a really weird turn when playing, you could make it more comfortable by making the jumps from up to down instead of left to right, example: no but i moved 00:59:899 (6) - up a little bit since it was a little close to (5)
Image

I know pretty bad example but if you could make the pattern move like this it makes it easier
- 01:07:239 (5) - I mean for consistency's sake you could maintain the new combos the same as on the previous pattern, give NC to this, and remove on 01:07:718 (1) - , also giving NC to 01:08:995 (8) - and remove on 01:10:112 (1) - , and finally give to 01:10:431 (2) - reworked NCs so it starts on each new vocal phrase
- 01:29:420 (5) - Why is this circle so close to the previous one? compared to the rest of the objects of the same pattern bc emphasis, the note is really quiet compared to the others
- 01:57:824 (2) - This is a bad anti jump, as patterns all around this are highly spaced, please make it more spaced (maybe a triangle) emphasis ^^
- 02:18:569 (7) - From the sound of the music, i think this whole stream should be just circles, as there is nothing noticeable for a slider jump i don't want the stream to be too long tbh
- 02:19:526 - Manually add a break, this part is a bit too long for no objects to have a hold in playing not really, when i add a break it seems too short of a break and it's really awkward
- 02:26:548 (6) - Why so close? and also if you wanna stay like that, you should at least make it a perfect blanket by placing it on x:-2 of it's current position changed a bit
- 02:27:266 (2,3,4) - This pattern doesn't play that well compared to the rest of the map, besides there are no clear indication of what it follows on the music, this pattern is used only few times make it so different this type of locations on the song, so just make a regular pattern like the rest of the map for consistency. it is consistent. look at parts with the exact same vocal line: 03:28:303 (1,2,3,4) - , 03:43:622 (1,2,3,4) - , etc. i've explained this pattern like 100 times in past mods ok bye xd
- 02:33:888 (7,1) - This is a really big jump to follow a triple on, at least try making the triple have the same angle as the jump i mean not rly, it's less spaced than the jump before
- 02:35:324 (9,1) - Switch the NC for consistency, just like you did on 03:41:707 (1) - yeet
- 03:28:303 (1) - same issue with the pattern same not issue with the pattern
- 03:36:282 (5) - Since you changed the spacing from here, give this a NC i just fixed the spacing change b/c it shouldn't be there
- 04:27:026 (8) - This should not be a slider, rather just a circle only on the white tick, it doesn't follow anything on the song, and the pattern looks both ugly and plays badly for reading no testplayers really had problems with it, the slider is for emphasis on the strong vocal note, and i think the pattern looks cool. :) thank
- 04:31:335 (3) - Even though it's not much, you should still have a consistency on the spacing, make it 1.1x to the previous object like on the pervious pattern it's an extra, spacing doesn't need to be "consistent". if i move it 2 points up it won't look or play any different really. 1.14x vs. 1.06x isn't a distinguishable distance.
- 04:31:335 (3,3) - Also what you should do with these 2 circles is make it even between circle 1 and 2 of their own pattern, sort of a triangle with even spacing between them i wanted to do that but apparently my aesthetics are suck xd
- 05:03:090 (1) - No need for NC, as you don't put it here on other patterns either and there is no spacing change tru

That's it what i could i find, hope it helps!

thank u 4 mod !
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