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Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani [OsuMa

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Cra Dow
Well this is a fine set, never thought you would map 9k. Pls rank when happy with it. 8-)
MrDorian
owo/
EX
00:06:643 (6643|6,6741|0,6936|1,6936|5,7130|7,7228|6,7325|5,7423|4,7423|0,7520|1,7617|2,7715|3) - you might do it like this? Here goes the explanation:
00:06:643 (6643|6,6741|0,6936|5,6936|0) - this gives nice effect, is comfortable and is pitch correct
00:07:130 (7130|1,7228|2,7325|3,7423|4,7423|8,7520|7,7617|6,7715|5) - pitcchhhhhhh

00:07:812 (7812|8,7812|7,8007|8,8007|7) - you might switch it to 12 if you accepted suggestion above
00:30:020 (30020|6,30020|5) - you could add one note to them, sound is pretty strong (even though you wanted to emphasize similiar part later, it's still good idea)
00:32:358 (32358|3,32553|1) - ^ as well
00:50:280 (50280|2,50475|2) - why is there a stack? the sounds aren't the same, second one is lower
00:59:241 (59241|1,59436|3,59630|5,59825|7,60020|0,60215|2,60410|4,60604|6) - I know what effect do you want to get, but trumped doesn't support it, it's 1/2 long (or even less I dunno)\
01:08:591 - this part feel so empty compared to other parts of kiai, you could add here some more notes and do some triplets or something
01:14:338 (74338|2,74436|3) - ctrl+j looks better to me tbh
Hard
00:29:630 (29630|0,29630|2,29728|2,29728|0,30410|8,30410|6,30507|8,30507|6) - maybe make them 14 and 59? It will show the players that there's a jack and they will be prepared for next 24 69 jacks
00:59:241 (59241|8,59436|6,59630|4,59825|2,60020|0,60215|7,60410|5,60604|3) - as in EX
Normal
00:44:825 (44825|0) - first collumn is hella empty, so you could 00:46:773 (46773|8,46968|5,47163|1,47358|4,47553|7) - ctrl+h, but it also makes ninth column empty, so :thinking2:
Topic Starter
Feerum

MrDorian wrote:

owo/
EX
00:06:643 (6643|6,6741|0,6936|1,6936|5,7130|7,7228|6,7325|5,7423|4,7423|0,7520|1,7617|2,7715|3) - you might do it like this? Here goes the explanation:
00:06:643 (6643|6,6741|0,6936|5,6936|0) - this gives nice effect, is comfortable and is pitch correct
00:07:130 (7130|1,7228|2,7325|3,7423|4,7423|8,7520|7,7617|6,7715|5) - pitcchhhhhhh Hoo. Awesome idea! Thanks!

00:07:812 (7812|8,7812|7,8007|8,8007|7) - you might switch it to 12 if you accepted suggestion above Yup arranged here a bit
00:30:020 (30020|6,30020|5) - you could add one note to them, sound is pretty strong (even though you wanted to emphasize similiar part later, it's still good idea)https://osu.ppy.sh/forum/posting.php?mode=quote&f=6&p=6086879#
00:32:358 (32358|3,32553|1) - ^ as well Done!
00:50:280 (50280|2,50475|2) - why is there a stack? the sounds aren't the same, second one is lower That's for the sake of playability.
Having a note on the right hand while having two pressed LNs sucks a bit that's why. But i keep this in eye.

00:59:241 (59241|1,59436|3,59630|5,59825|7,60020|0,60215|2,60410|4,60604|6) - I know what effect do you want to get, but trumped doesn't support it, it's 1/2 long (or even less I dunno)\ I know the trumpets are shorter but that's common mapping technique which i see often in LN heavy maps, that's why i wanted to try it too :D
It's pretty cool and i would like to keep it until someone clearly says "nope, not like this!". I mean, it plays pretty fine so far.

01:08:591 - this part feel so empty compared to other parts of kiai, you could add here some more notes and do some triplets or something Made the 2nd part of the kiai a bit more exciting!"
01:14:338 (74338|2,74436|3) - ctrl+j looks better to me tbh Applied

Hard
00:29:630 (29630|0,29630|2,29728|2,29728|0,30410|8,30410|6,30507|8,30507|6) - maybe make them 14 and 59? It will show the players that there's a jack and they will be prepared for next 24 69 jacks Changed
00:59:241 (59241|8,59436|6,59630|4,59825|2,60020|0,60215|7,60410|5,60604|3) - as in EX See above

Normal
00:44:825 (44825|0) - first collumn is hella empty, so you could 00:46:773 (46773|8,46968|5,47163|1,47358|4,47553|7) - ctrl+h, but it also makes ninth column empty, so :thinking2: Well it's not thaaat empty. I have several of such "short" unused parts. It's simply impossible to have every column well balanced AND good note balance that's why i leave it for now!
Thanks for the Mod :3
Todestrieb
Time to revive the A N T I - M E T A.

1|2|3|4|5|6|7|8|9

Easy
00:06:643 (6643|8) - Maybe delete? It feels a bit odd to play this note considering the bell stopped.
01:30:020 (90020|4,90215|5) - Move it to the same columns as 01:29:241 (89241|1,89436|2) - ? They are exactly the same sounds, It helps empathize the song, and this way you can apply the next suggestion :^).
01:31:968 (91968|7) - Move to 5, It's only difficulty where It is not (and It's funny to have it here c:).

Hyper
00:06:643 (6643|2) - Like the Easy diff, It feels a bit odd to play this note considering the bells stopped already.
00:07:033 (7033|5) - Same as stated above.
00:13:851 - You should add a note here, you did it for 00:10:345 (10345|5) - without having an extra kick in the music, which is the case here. I would help empathize the music a bit (suggesting in 7).
00:14:436 (14436|6) - Maybe move this note to 2? Reduce a bit the left hand bias in this part (even more if you applied the previous suggestion in 7).
00:32:553 - Maybe add a note in 5 to empathize the drum sound two times in a row?
00:37:812 - Kinda odd to have the missing clap here, I understand It is a bit trickier because of the LNs release, but It's still easier than some parts near the end, and It feels a bit inconsistant since you added them since the start.
01:05:669 (65669|8,65669|0,66059|0,66059|8) - The right hand is a bit unconfortable with the LNs. If It's not intentional, you could CTRL+H these notes to make it more spaced and easier.

EX
00:10:540 - Missing note? You have a 3 chords note at 00:09:760 (9760|8,9760|7,9760|0) - and 00:13:656 (13656|1,13656|7,13656|8) - , pretty sure there is the same amount of sounds shared here.
00:32:553 (32553|1) - Move to 4 to help empathize the same drum sounds two times in a row?
00:50:280 (50280|2) -Pretty sure this the only instance where there is the two times the in a row the same note on the same column with 1/2 in beetwin. Unless you have a particular reason, It wouldn't hurt to move it to 2.
01:12:975 (72975|8) - There is a missing drum sound here, I don't know if you left it out on purpose, but since you nearly charted them all the time I tought It was worth mentioning.
01:20:572 (80572|7) - Missing clap sound here, I understand It would be a bit tricky if you just added the note without touching the pattern here with the short LNs, but It is still pretty easy if you move 01:20:669 (80669|1) - to 3 and add the missing note in 2.
01:20:864 (80864|5) - If you added the clap at the previous suggestion, I would also add a note here for the extra clap in comparison with the previous sections.
Topic Starter
Feerum

Todestrieb wrote:

Time to revive the A N T I - M E T A.

1|2|3|4|5|6|7|8|9

Easy
00:06:643 (6643|8) - Maybe delete? It feels a bit odd to play this note considering the bell stopped. Mh.. for the bell you are right.. but it feels totally awkward to have here a break. That's why i keep it for the background piano
01:30:020 (90020|4,90215|5) - Move it to the same columns as 01:29:241 (89241|1,89436|2) - ? They are exactly the same sounds, It helps empathize the song, and this way you can apply the next suggestion :^).
01:31:968 (91968|7) - Move to 5, It's only difficulty where It is not (and It's funny to have it here c:).Both accepted! Also arranged the ending notes a bit to make it easier to hit

Hyper
00:06:643 (6643|2) - Like the Easy diff, It feels a bit odd to play this note considering the bells stopped already. Okay this one is 100% for the piano this time :D
00:07:033 (7033|5) - Same as stated above. But the 1/4 trumped starts exactly here D:
00:13:851 - You should add a note here, you did it for 00:10:345 (10345|5) - without having an extra kick in the music, which is the case here. I would help empathize the music a bit (suggesting in 7). I did. Also arranged notes a bit
00:14:436 (14436|6) - Maybe move this note to 2? Reduce a bit the left hand bias in this part (even more if you applied the previous suggestion in 7). // no need for this one anymore after arranging previous notes :3
00:32:553 - Maybe add a note in 5 to empathize the drum sound two times in a row? Done
00:37:812 - Kinda odd to have the missing clap here, I understand It is a bit trickier because of the LNs release, but It's still easier than some parts near the end, and It feels a bit inconsistant since you added them since the start. Okay Okay added a note here.
01:05:669 (65669|8,65669|0,66059|0,66059|8) - The right hand is a bit unconfortable with the LNs. If It's not intentional, you could CTRL+H these notes to make it more spaced and easier. Well that's a good suggestion. Done!

EX
00:10:540 - Missing note? You have a 3 chords note at 00:09:760 (9760|8,9760|7,9760|0) - and 00:13:656 (13656|1,13656|7,13656|8) - , pretty sure there is the same amount of sounds shared here. You got me at this one. Added
00:32:553 (32553|1) - Move to 4 to help empathize the same drum sounds two times in a row? Since i accepted this previously i do it here too.
00:50:280 (50280|2) -Pretty sure this the only instance where there is the two times the in a row the same note on the same column with 1/2 in beetwin. Unless you have a particular reason, It wouldn't hurt to move it to 2. This is exactly the note i hated the most XD I actually was in doubt if its okay right before a LN but it seems theres no other way around it soooo done
01:12:975 (72975|8) - There is a missing drum sound here, I don't know if you left it out on purpose, but since you nearly charted them all the time I tought It was worth mentioning. This one is on purpose :)
01:20:572 (80572|7) - Missing clap sound here, I understand It would be a bit tricky if you just added the note without touching the pattern here with the short LNs, but It is still pretty easy if you move 01:20:669 (80669|1) - to 3 and add the missing note in 2.
01:20:864 (80864|5) - If you added the clap at the previous suggestion, I would also add a note here for the extra clap in comparison with the previous sections. Mh, i need to reject both. The 3 noted chords i used here only at the long LN parts. Remaining snares are mapped with two notes so this one too.
Thank you for your mod todestrieb. really helpful!
Asherz007
Well I started moaning about this in #osumania, now here I am :3

Using defaults :thinking:
I wonder what the anime's about...

[General]
drum-hitclap is so loud is starts audio tearing. (indicated by red lines below) I mean it's fine, but the quality usually degrades at such high volumes since most speakers can't handle the volume very well.


why two hitnormals... D: It's kinda prevented you from consistently adding the soft-hitwhistle in the Easy and Normal difficulties, which would have been a nice touch.

Also tons of other hitsounding things seem to be not present in lower diffs.

I suggest moving offset to 1564 (-15ms), since everything seems to be fractionally late, mostly noticeable with the final note which is meant to be on a 1/1.

#NonLinearODHPftw

Uh... 1|2|3|4|5|6|7|8|9 (this is way too many columns lol)

Easy
Help I'm modding 9k what am I doing

  1. 00:26:514 - I suppose you're going for some kind of symmetry thing here. The issue I have is you neglect columns 3 and 7 in this. Perhaps move 00:27:682 (27682|5) to col 7 and 00:29:241 (29241|3) to col 3.
  2. 00:37:423 (37423|0,37812|5) - I get that this is meant to be a simplification of what happens in Normal, but I don't really think LNs work for this in my opinion since the vocals aren't particularly "held" per se. Perhaps SNs instead to continue the pattern like before.
  3. 01:01:189 (61189|1,61579|1,61968|1) - What about moving these to col 4 to mirror the movement of 00:59:630 (59630|7,60020|7,60410|7,60799|5)?
  4. 01:30:020 (90020|0,90215|3) - Might want to ctrl + h this since the last occurrence was in LH (Tode grr)
  5. 01:30:604 (90604|8,90897|2,91189|5) - Could potentially do some sort of PR thing left to right with these three notes to reflect the chord progression.

Normal
Help I'm still modding 9k and I still don't know what I am doing

  1. 00:01:579 (1579|7,3137|8,4695|2,6254|8) - Could include the piano note on the 1/2 after each time just to differentiate from Easy a little more and to bring it a little closer to Hyper.
  2. 00:12:877 (12877|0) - I can't really find anything that's held throughout the entire duration of this LN; mind explaining what it is exactly?
  3. 00:14:630 - Not entirely sure why the final 1/4 drum was deliberately omitted each time. Progression-wise it still makes sense since Hyper has the LN as well.
  4. 00:29:630 - Personally I reckon there could be some progression issues here, considering that Hyper has 1/4 double minijacks whilst this remains at 1/1. Perhaps include the 1/4 notes, though not necessarily as minijacks. Same at 00:42:098.
  5. 00:44:436 (44436|0,44825|8) - Make SNs; no other diff in the spread has these, so it makes little sense to me to have these here.
  6. 01:11:708 - Might want to include the hitwhistle notes in Hyper for this burst, since the gap between this and Hyper at this is fairly large whereas with Easy it's next to non-existent.

Ha- er, Hyper
Might want to nerf odhp to 7.5/7.5 to be a little more linear? Besides, you said that the LNs in this diff were easy. They aren't that easy, so I feel 8 might be a tad too much.

  1. 00:08:202 (8202|1,8299|7,8494|1,8591|7,8786|1,8884|7,9079|1,9176|7) - I feel like this pattern just does its own thing and follows everything whilst following nothing in particular. Same with 00:11:319 (11319|8,11416|1,11611|8,11708|1,11903|8,12001|1,12195|8,12293|1). What exactly are these for? help me out pls bc I have no idea
  2. 00:12:488 (12488|4) - I'm thinking this LN should be half as long, since the trumpet (I think you're following this?) plays another note at 00:12:877 which isn't held.
  3. 00:16:968 (16968|6,17066|5) - You 1/4'd over a 1/6 drum roll :c
  4. 01:00:799 - Spread issue with EX, may need buffing a little bit, considering it's more or less identical to Normal.
  5. 01:26:514 - Spread issue with EX maybe? Needs a buff in any case because I reckon it's a little too close to Normal.

EX
I'm drowning in confusion send help (I can't understand the layering and I'm too tired qwq)

EX from the naming system that I have no idea about I guess.
Still grr about odhp, how about 7.8/8.7?

  1. 00:12:488 (12488|4) - Like in Hard.
  2. 00:16:773 (16773|0,16773|8,16838|7,16838|1,16903|6,16903|2) - You 1/6'd over a 1/4 drum roll :c
  3. 00:49:890 (49890|5) - I reckon this needs to be 1/2 shorter, since the vocals aren't held for that long.
  4. 01:30:215 (90215|1,90215|7,90215|4) - What about a [456] chord here instead for a little variety?

Hope this helps :P
I suck at modding large keycounts :c
Topic Starter
Feerum

Asherz007 wrote:

Well I started moaning about this in #osumania, now here I am :3

Using defaults :thinking:
I wonder what the anime's about...

[General]
drum-hitclap is so loud is starts audio tearing. (indicated by red lines below) I mean it's fine, but the quality usually degrades at such high volumes since most speakers can't handle the volume very well.


why two hitnormals... D: It's kinda prevented you from consistently adding the soft-hitwhistle in the Easy and Normal difficulties, which would have been a nice touch. // i had it added first.. but on the SB and that's not that cool in the final result :/

Also tons of other hitsounding things seem to be not present in lower diffs. // Almost all are present even in the lower diffs. o:

I suggest moving offset to 1564 (-15ms), since everything seems to be fractionally late, mostly noticeable with the final note which is meant to be on a 1/1. // -15 is really too much, i set it to 1575

#NonLinearODHPftw

Uh... 1|2|3|4|5|6|7|8|9 (this is way too many columns lol)

Easy
Help I'm modding 9k what am I doing

  1. 00:26:514 - I suppose you're going for some kind of symmetry thing here. The issue I have is you neglect columns 3 and 7 in this. Perhaps move 00:27:682 (27682|5) to col 7 and 00:29:241 (29241|3) to col 3. The problem here. If i do so, the columns where i move these notes away from get empty for a very long time, that's what i wanted to avoid
  2. 00:37:423 (37423|0,37812|5) - I get that this is meant to be a simplification of what happens in Normal, but I don't really think LNs work for this in my opinion since the vocals aren't particularly "held" per se. Perhaps SNs instead to continue the pattern like before.But it's consistent with 00:24:955 - and here you didn't say anything so i guess it's fine? :p I don't think two 1/1 LN's are too hard to hit
  3. 01:01:189 (61189|1,61579|1,61968|1) - What about moving these to col 4 to mirror the movement of 00:59:630 (59630|7,60020|7,60410|7,60799|5)? But like this it's perfectly mirrored with the previous notes o.o. Did you meant maybe just the last note? If so i keep it on 1 for the playability.
  4. 01:30:020 (90020|0,90215|3) - Might want to ctrl + h this since the last occurrence was in LH (Tode grr) I applied these changes with the last mod xD I think it's cool
  5. 01:30:604 (90604|8,90897|2,91189|5) - Could potentially do some sort of PR thing left to right with these three notes to reflect the chord progression. I indeed tried it already but without moving the previous notes, which are in my eyes pretty good to PR, it's almost impossible

Normal
Help I'm still modding 9k and I still don't know what I am doing

  1. 00:01:579 (1579|7,3137|8,4695|2,6254|8) - Could include the piano note on the 1/2 after each time just to differentiate from Easy a little more and to bring it a little closer to Hyper. Good point, changed
  2. 00:12:877 (12877|0) - I can't really find anything that's held throughout the entire duration of this LN; mind explaining what it is exactly? 00:12:877 - The trumpet makes here another .. uhh.. sound.. hit.. how to explain..
  3. 00:14:630 - Not entirely sure why the final 1/4 drum was deliberately omitted each time. Progression-wise it still makes sense since Hyper has the LN as well. It's more "Normal" Friendly :) that's it. Nothing big behind.
  4. 00:29:630 - Personally I reckon there could be some progression issues here, considering that Hyper has 1/4 double minijacks whilst this remains at 1/1. Perhaps include the 1/4 notes, though not necessarily as minijacks. Same at 00:42:098. I really don't think that's a big problem here. How should i map it differently? It has a nice spread from Easy to Normal and Hyper get's 1/4 jacks. While it may sound harsh, i think it's totally playable. It's not like i change it from 1/1 to 1/4 dense js haha
  5. 00:44:436 (44436|0,44825|8) - Make SNs; no other diff in the spread has these, so it makes little sense to me to have these here.The other diffs may not have it but i would like to keep them in the Normal.
  6. 01:11:708 - Might want to include the hitwhistle notes in Hyper for this burst, since the gap between this and Hyper at this is fairly large whereas with Easy it's next to non-existent. It's not possible to make the perfekt spread. Here i would have to add 1/4 notes and this would make the gap between Easy and Normal really evil, beside the fact that i didn't use 1/4 notes at all in the Normal, right? ;D

Ha- er, Hyper
Might want to nerf odhp to 7.5/7.5 to be a little more linear? Besides, you said that the LNs in this diff were easy. They aren't that easy, so I feel 8 might be a tad too much. mimimi it's too hard :( changed to 7.5 both

  1. 00:08:202 (8202|1,8299|7,8494|1,8591|7,8786|1,8884|7,9079|1,9176|7) - I feel like this pattern just does its own thing and follows everything whilst following nothing in particular. Same with 00:11:319 (11319|8,11416|1,11611|8,11708|1,11903|8,12001|1,12195|8,12293|1). What exactly are these for? help me out pls bc I have no idea The Background Piano? It's the same like at the beginning. It continues here.
  2. 00:12:488 (12488|4) - I'm thinking this LN should be half as long, since the trumpet (I think you're following this?) plays another note at 00:12:877 which isn't held. For me it looks fine
  3. 00:16:968 (16968|6,17066|5) - You 1/4'd over a 1/6 drum roll :c I made a simplification here for spread. I don't want to jump from 1/2 notes to 1/4 roll with transition to 1/6 roll. That's just cancer Fixed after IRC with kawawa
  4. 01:00:799 - Spread issue with EX, may need buffing a little bit, considering it's more or less identical to Normal. I don't see this as problem, considering that i have here an extra LN hold and the EX doesn't have it
  5. 01:26:514 - Spread issue with EX maybe? Needs a buff in any case because I reckon it's a little too close to Normal. Added 1/6 single roll here

EX
I'm drowning in confusion send help (I can't understand the layering and I'm too tired qwq)

EX from the naming system that I have no idea about I guess.
Still grr about odhp, how about 7.8/8.7?

  1. 00:12:488 (12488|4) - Like in Hard. See above
  2. 00:16:773 (16773|0,16773|8,16838|7,16838|1,16903|6,16903|2) - You 1/6'd over a 1/4 drum roll :c No it's 1/6
  3. 00:49:890 (49890|5) - I reckon this needs to be 1/2 shorter, since the vocals aren't held for that long.// will think about this one because a 1/2 LN here is so bad
  4. 01:30:215 (90215|1,90215|7,90215|4) - What about a [456] chord here instead for a little variety? But the vocal and melody is 1:1 same like 01:29:436 - . I like these pattern :/

Hope this helps :P
I suck at modding large keycounts :c
Thanks for the Mod, made a bit selfmod beside this :)
Kawawa
IRC Done
21:02 *Kawawa is editing [https://osu.ppy.sh/b/1167644 Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani [Easy]]21:02 Feerum: Ready!
21:03 Kawawa: 00:17:159 (17159|7,17451|4,17743|1,17938|5,18230|0,18523|3) - guess you can make it easier for beginner player.
21:03 Kawawa: The point that you can seperate it as two part 00:17:159 (17159|7,17451|4,17743|1) - 00:17:938 (17938|5,18230|0,18523|3) -
21:03 Kawawa: Since It repeated 2 times as kick-kick-clap, so It would be better as "regular shape"
21:03 Kawawa: feedback here http://puu.sh/xrfFW/bd451eb51a.jpg
21:04 Feerum: Sure, changed. I had this like this only because i was scared of "unused column" stuff haha. But i think in Easy its simply impossible to keep everything super balanced
21:05 Feerum: Especially in 9K
21:05 Kawawa: oh, I see. but It is okay. up to you
21:05 Kawawa: both are valid
21:05 Feerum: Nah, changed to your suggestion :D
21:06 Kawawa: 00:38:393 - should consider the thing that you noted it as vocal Rhythm
21:06 Kawawa: but Normal difficulty did not note here.
21:07 Feerum: ooops
21:07 Feerum: my bad, removed
21:07 Kawawa: maybe easy remove, normal add?
21:07 Feerum: good idea
21:08 Kawawa: okay then next.
21:08 Kawawa: 01:11:704 - to 01:13:068 - to be honest, Normap pattern is more easier in this part. >_>
21:09 Feerum: you think so?
21:09 Kawawa: yup.
21:09 Kawawa: Easy = balanced, but it kinda hard to readable to beginner player.
21:09 Kawawa: Normal is looks density, but it's easy to press and readable too.
21:10 Feerum: Okay, then i use the "jacks" in Easy
21:10 Kawawa: or
21:10 Feerum: or?
21:10 Kawawa: easy difficulty like this? https://puu.sh/xrgIu/768c85c3dd.jpg
21:11 Kawawa: honestly, 9K is easy to read when the keep 1357 like 246 place.
21:12 Feerum: You got a good point there. Okay, changed to your suggestion :D
21:12 Kawawa: It's minor thing, but would be better to beginner.
21:12 Kawawa: guess easy, that's it.
21:12 *Kawawa is editing [https://osu.ppy.sh/b/1167647 Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani [Normal]]
21:13 Feerum: yay
21:13 Kawawa: 00:09:951 (9951|4,10146|2,10341|1) - It kinda make a trouble to some player. (If the player's style 5/4 place for 9K)
21:14 Kawawa: because this pattern must be handled as one hand.
21:14 Feerum: Hmm, i mapped this as i would play this, (4/5)
21:14 Kawawa: ohh.
21:14 Kawawa: I'm 5/4
21:14 Kawawa: lolol
21:14 Feerum: haha
21:14 Kawawa: anyway just a feedback :: https://puu.sh/xrfR1/e3297211ec.jpg
21:14 Kawawa: up to you!
21:14 Feerum: lets see
21:15 Feerum: oh that plays cool too, i take it
21:16 Kawawa: 01:29:237 (89237|2,89237|6,89432|0,89432|8,90016|6,90016|2,90211|8,90211|0) - try it various.
21:16 Kawawa: The vocal sample is different with 01:28:458 (88458|2,88458|6,88652|8,88652|0) -
21:17 Kawawa: that expression way is already used at hard diffuclty.
21:17 Kawawa: it would be better to feel.
21:17 Feerum: aaaaaaa you're right. Good you point it out again. I wanted actually to fix it with the last mod but somehow i forgot about it aaa
21:18 Feerum: changed the first one
21:19 Kawawa: 01:26:510 (86510|0,86639|2,86769|4,86899|6,87029|8,87159|1,87289|3,87289|5) - do you really want to keep this shape?
21:20 Feerum: Mhhh i want to keep it 1/3 for spread, but maybe arrange it a bit?
21:20 Kawawa: I wanna see change this a bit, but It's fine. Because it is personal taste. lol
21:20 Kawawa: 1/3th is okay.
21:20 Kawawa: just for the pattern shape.
21:20 Kawawa: 01:25:730 (85730|0,85925|2,86120|4,86120|6,86315|8,86510|0,86639|2,86769|4,86899|6,87029|8) - Since It all used 13579 section.
21:20 Feerum: Any suggestion?
21:21 Kawawa: https://puu.sh/xrh27/84d9634447.jpg guess?
21:22 Feerum: Hmmmm, yeah. Sure. That's cool
21:23 Kawawa: in case If you really want to keep them, then feel free reject.
21:24 Feerum: Naaah it was just mainly because of the LNs haha. For "Good looking" But these pattern play better
21:24 Kawawa: since I actually do not want to interrupt the free expression of the mapper.
21:24 Feerum: Nah it's cool. If i don't like something i will tell you :p
21:24 Kawawa: okay, NM is fine. :p
21:25 Feerum: yay
21:25 *Kawawa is editing [https://osu.ppy.sh/b/1167647 Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani [Normal]]
21:25 Kawawa: Here is a obviously issue 01:00:795 - to 01:02:354 -
21:25 Kawawa: about note density
21:25 Kawawa: I might at least you must buff here. since there is a big gap with Insane diff, and no different with normal.
21:25 Feerum: Oh?
21:26 Kawawa: Normal, Hard only used 1/2 each one note.
21:26 Kawawa: but on the Insane, 1/4 and double.
21:26 Feerum: Ahhh i see what you mean
21:26 Kawawa: 01:01:575 - to 01:02:354 - at least you can buff here.
21:26 Kawawa: as 1/4 one stream.
21:26 Feerum: So i think a single 1/4 stair should be fine
21:27 Feerum: How would be http://puu.sh/xrhcV/f96cc01d3b.png?
21:28 Kawawa: It also fine, but in case I will give you a suggestion for feedback
21:28 Kawawa: wait //
21:29 Feerum: oki
21:30 Kawawa: https://puu.sh/xrhii/5f76195a5e.jpg ahah, sorry. I changed around structure too a bit.
21:31 Feerum: oboy big suggestion right there
21:31 Feerum: let me try it
21:32 Kawawa: okay, tell me when you fully done.
21:35 Feerum: They that's pretty cool
21:35 Kawawa: okay then next?
21:35 Feerum: And gives a good spread to prev/next diff. Yeah i keep it, thanks! :D
21:35 Feerum: yup!
21:36 Kawawa: 01:25:341 (85341|8,85341|3,85438|6,85536|4,85633|2,85730|1,85730|7,85925|0,85925|8,86120|2,86120|6,86315|7,86315|1,86510|0,86639|2,86769|4,86899|6,86899|3,86964|0,87029|1,87094|2,87159|8,87224|7,87289|6,87289|3,87289|5) -
21:37 Kawawa: https://puu.sh/xrgdb/af40d27cba.jpg suggestion here.
21:38 Feerum: Changed. That's cool
21:39 Kawawa: okay last one.
21:39 Kawawa: let me give me 5 min nearly.
21:39 Kawawa: need to analazy a bit .w.
21:39 Feerum: oki
21:40 Feerum: Then i grab quick something to drink
21:43 Feerum: back
21:46 Kawawa: okay
21:46 Kawawa: done.
21:46 Feerum: Alright!
21:46 Kawawa: in the prcess, I found an option for hard difficulty.
21:46 Feerum: For hard? Ok?
21:47 Kawawa: 00:16:769 -
21:47 *Kawawa is editing [https://osu.ppy.sh/b/1167646 Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani [Hyper]]
21:47 Kawawa: 00:16:769 (16769|8,16867|7,16964|6,17062|5) - maybe 1/6th is better.
21:47 Kawawa: the drum rhythm totally following as 1/6th. like insane difficulty.
21:48 Feerum: But wouldn't that create a too huge gap to Normal? :/
21:48 Feerum: That's my worry
21:49 Kawawa: maybe It's acceptable, since memoria map also used this way.
21:49 Feerum: I mean i could change it to http://puu.sh/xrhQV/bcc17a903c.png
21:49 Feerum: maybe
21:50 Kawawa: some parts are totally 1/6th, but for gap the normal charts followed 1/4th intentially.
21:50 Kawawa: but It will not be issue If you follow it 1/6th there. I'm sure
21:50 Kawawa: not big gap.
21:51 Feerum: Hmmm.. okay. Let's try it.
21:51 Feerum: I change to the 1/6
21:53 Kawawa: If you still worry, then can buff normal a bit.
21:53 Feerum: Naaah i give it a try
21:53 Kawawa: (might I can provide a way)
21:53 Feerum: I mean, if someone really will complain we still can change it
21:54 Feerum: it's not like it's the end of the world then haha
21:54 Kawawa: okay then move on next
21:54 Feerum: back to ex i guess
21:55 Kawawa: last thing at hyer difficulty.
21:55 Kawawa: 00:18:717 - to 00:20:276 - you also should buff this part.
21:55 Feerum: oh?
21:55 Kawawa: normal - hard is same. but big gap with insane.
21:55 Feerum: How about adding 1/2 notes?
21:55 Kawawa: 00:19:497 - to 00:20:276 - at least you can make 1/2th rhythm here.
21:55 Kawawa: yeah. that's fair.
21:56 Feerum: Okay, added some 1/2 :D
21:56 Kawawa: okay back to ex
21:57 Kawawa: 00:12:776 (12776|3,12971|8) - I might you can remove them. I compared with 00:09:854 - 00:10:049 - the same rhythm, but you did not use.
21:57 Feerum: Alright
21:57 Kawawa: isn't a jazz style synth instrument?
21:58 Feerum: Oh fair point
21:59 Kawawa: next!
21:59 Feerum: yup!
21:59 Kawawa: 00:33:425 (33425|6) - remove this, It's not a vocal rhythm.
22:00 Kawawa: 00:33:230 (33230|1) - 00:33:815 (33815|3) - 00:34:789 (34789|1) - 00:34:984 (34984|6) - 00:35:373 (35373|1) -
22:00 Kawawa: the around 1/4th rhythm all follows vocal.
22:00 Kawawa: except this one.
22:00 Feerum: ohh, true.
22:01 Kawawa: 00:36:737 (36737|3) - remove this, 00:36:932 - and add here. both for vocal rhythm. the point all around structures are focusing on vocal as 1/4th rhythm.
22:01 Kawawa: but this part 00:36:445 - to 00:37:029 - is kinda so far away from that.
22:01 Feerum: damn how could that happend
22:02 Feerum: ok, done!
22:03 Kawawa: It'01:14:237 (74237|5,74237|6,74334|3,74432|2) -
22:03 Kawawa: http://puu.sh/xrihG/6adb871181.jpg
22:03 Kawawa: more looks fair for the thril expression?
22:04 Kawawa: trill*
22:04 Feerum: Good idea :D
22:04 Feerum: changed
22:04 Kawawa: I think that's it.
22:05 Feerum: wooo
22:05 Kawawa: honestly, I did not check metadata. guess it already confirm from you?
22:05 Kawawa: 'o'
22:06 Feerum: Meta should be correct, yes.
22:07 Feerum: I didn't add the "TV size" stuff like in the ranked version because this is the 1:30 pop'n vers. The Ranked one has like.. 30sec drain only
22:08 Feerum: That's also why i took pop'n into the source
22:09 Kawawa: okay seems all confirmd
22:09 Kawawa: general things too.
22:09 Feerum: Let me update
22:09 Kawawa: no delayed and hitsound files all used.
22:10 Kawawa: wait wait
22:10 Feerum: did you found something?
22:11 Kawawa: EZ 6.5/6.5 NM 7.0/7.0 HD 7.5/7.5 EX 7.5/8.7
22:11 Kawawa: do you not mind about 7.5 to 8.7?
22:11 Feerum: Yeah, as i thought haha
22:12 Feerum: I wanted to keep OD in EX actually lower than HD because i had the feeling the LNs are more complicated to play in EX. Then the last modder told me to buff HD
22:12 Feerum: ehhh nerf, i mean
22:12 Kawawa: btw It's okay if you want to make the one specially
22:12 Feerum: because HD had actually 8/8 when i remember right
22:13 Feerum: EZ 6.5/6.5 -> NM 7/7 -> HD 8/8 -> EX (More complex LN's so 7.5) but higher HP than HD
22:13 Feerum: Makes sense, or? xD
22:14 Kawawa: make sense. but this way also fine. 6.5 6.5 / 7 7 / 7.5 7.5 / 7.5 8.0
22:14 Feerum: Okay i nerf the HP a bit
22:14 Kawawa: oh if you want to keep it's okay :O
22:15 Feerum: i make HP 8.5
22:15 Feerum: hue
22:15 Feerum: no free pass here
22:15 Kawawa: yeah 8.5 also fine.
22:16 Kawawa: It actually depends on you, and does not give the reason it's unreasonablly done.
22:16 Kawawa: so I'm always open to mapper's thinking .w.
22:17 Feerum: Okay well. I think its fine now
22:17 Feerum: and updated!
22:17 Kawawa: okay will bubble now, no more changes, right?
22:17 Feerum: Yup!

It looks visually hard to press, but the pattern really does not a problem.
Since I could actually reasonably judge this.
And now, Good luck for the qualify in the future!
Topic Starter
Feerum
Thank you :)
Maxus
Hee-ya Fee-nya, a little suggestion :3

[EX]
00:05:860 (5860|2,6250|3,6445|3) - How about move to the left 1 time? this way you will have 00:06:250 - mirroring the pattern at 00:04:691 - . I think the mirror structure is what you intended seeing how you made 00:01:575 - and 00:03:133 -
00:12:484 (12484|4) - also for hyper diff too, the LN should stop at 00:12:873 - because i'm quite sure the sound ended here, well, there's another 1/2 LN sound at 00:12:873 - , but i just don't think extended this space LN for this long would work seeing that you seem you aim to be accurate with your LN tail like you did at 00:26:510 - , so it's kinda a bit confusing imo.
00:23:880 (23880|5,24172|4) - Try switch column here? it will make the overall flow going to the right direction, instead of having 00:23:782 (23782|6,23880|5) - that flow to the left, and suddenly 00:23:977 - goes to the right.
00:35:471 (35471|4,35665|0) - Also switch column here? the whole structure will be neater as you place the double at col 1-9 which suit well with 00:35:081 -
00:45:211 (45211|1,45406|3,45600|2) - Try make this col 1-3-4? similar reason with 00:23:880 - , to make it goes to right direction instead of having anti-flow like 00:45:406 (45406|3,45600|2) -
01:01:185 (61185|8) - placing this at col 8 will mirror this with 01:00:795 (60795|2,60990|3) - which overall give neater structure.
01:03:717 (63717|8) - move this to col 4? so that the stairs at 01:03:912 (63912|7,63912|1,64107|2,64107|6,64302|3,64302|5) - will have special emphasizement instead of having the right stair being longer with 01:03:717 - .
01:07:613 (67613|2,67711|7) - try move to col 9 and col 7? Since it seems you aim the flow to the left at 01:07:029 - , make those 2 notes at those column will flow with the previous double much better.
01:07:808 (67808|0) - This LN kinda makes me unsure since this seem intended to map secondary vocal but there isn't any secondary vocal here like 01:04:691 - , so pressing that LN makes it felt pressing "invisible vocal" on what is being pressed there. my suggestion is to turn that into ordinary note to get the hang of secondary vocal more effectively. same goes to other diff.
01:20:276 - also the same as above.
01:23:003 - Although I know you left this on purpose for vocal, this just felt wrong with this big sound for hyper and EX ..

[Hyper]
00:16:769 - Well , for my opinion, this stream is too hard for this diff due to you using long space stream (9-7-5-3-1) which occupied really large field with 1/6 snap which is fast combined with coordination needed to hit those space stream. My suggestion is to use stream similar with EX diff like https://osu.ppy.sh/ss/9042293
00:37:419 - Should add note here? since you did add one at 00:24:951 -
00:38:977 (38977|6,39269|5) - Switch column here? so that the LN at 00:38:977 - can mirroring 00:40:536 (40536|2,40828|8) - which also be better in term of structure.
00:48:717 (48717|3,49107|4) - Try move to col 3 and col 2? by doing that you will have mirror pattern between 00:48:717 - and 00:49:107 - and it will isolate the space column until 00:49:886 - where the LN occurs which give flow to the current song mood more coherent.
01:18:523 (78523|5,78717|3) - try switch column here will form the short stair which give slightly straight pattern instead of minitrill there.

[Normal]
00:02:354 (2354|4,4302|3,5471|4) - I will make this 4-5-4 here due to left index finger somehow being more empty compared with others. The space column may become the more empty here, but because space note is generally an odd one to press, it will provide overall more balance.
00:16:964 - this should be at col 7 to connect it with the pattern at 00:16:964 -
01:02:159 (62159|4,62354|2) - move to col 4 and col 6? 1/2 space stream will follow structure at 01:00:795 (60795|4,60990|2,61185|0) - and overall it will fit the transition mood towards the kiai.

[Easy]
00:07:029 (7029|0,7808|2) - Personally for me pressing 1-3 is really harder compared with 9-6, so try move 00:07:808 (7808|2,8587|1) - to col 4 and col 3?
01:09:367 - Felt the pattern is a bit too left dominant here, how bout try https://osu.ppy.sh/ss/9042568

Overall is really solid here, great job!
Call me back :)
Topic Starter
Feerum

Maxus wrote:

Hee-ya Fee-nya, a little suggestion :3

[EX]
00:05:860 (5860|2,6250|3,6445|3) - How about move to the left 1 time? this way you will have 00:06:250 - mirroring the pattern at 00:04:691 - . I think the mirror structure is what you intended seeing how you made 00:01:575 - and 00:03:133 - Done
00:12:484 (12484|4) - also for hyper diff too, the LN should stop at 00:12:873 - because i'm quite sure the sound ended here, well, there's another 1/2 LN sound at 00:12:873 - , but i just don't think extended this space LN for this long would work seeing that you seem you aim to be accurate with your LN tail like you did at 00:26:510 - , so it's kinda a bit confusing imo. I changed to two 1/2 LN's. That's actually pretty cool
00:23:880 (23880|5,24172|4) - Try switch column here? it will make the overall flow going to the right direction, instead of having 00:23:782 (23782|6,23880|5) - that flow to the left, and suddenly 00:23:977 - goes to the right. Accepted this one
00:35:471 (35471|4,35665|0) - Also switch column here? the whole structure will be neater as you place the double at col 1-9 which suit well with 00:35:081 - For me personally these pattern i have now are a bit better so i want to keep em
00:45:211 (45211|1,45406|3,45600|2) - Try make this col 1-3-4? similar reason with 00:23:880 - , to make it goes to right direction instead of having anti-flow like 00:45:406 (45406|3,45600|2) - Sure, why not!
01:01:185 (61185|8) - placing this at col 8 will mirror this with 01:00:795 (60795|2,60990|3) - which overall give neater structure. Well,
it didn't mirror by only move the one note but i moved the previous one too!

01:03:717 (63717|8) - move this to col 4? so that the stairs at 01:03:912 (63912|7,63912|1,64107|2,64107|6,64302|3,64302|5) - will have special emphasizement instead of having the right stair being longer with 01:03:717 - . Changed!
01:07:613 (67613|2,67711|7) - try move to col 9 and col 7? Since it seems you aim the flow to the left at 01:07:029 - , make those 2 notes at those column will flow with the previous double much better. yup
01:07:808 (67808|0) - This LN kinda makes me unsure since this seem intended to map secondary vocal but there isn't any secondary vocal here like 01:04:691 - , so pressing that LN makes it felt pressing "invisible vocal" on what is being pressed there. my suggestion is to turn that into ordinary note to get the hang of secondary vocal more effectively. same goes to other diff. These LN's are for the trumpet in the background!
01:20:276 - also the same as above. Same as above. These LN's are for the trumpet :3
01:23:003 - Although I know you left this on purpose for vocal, this just felt wrong with this big sound for hyper and EX .. I really like these pattern and adding here for the snare would ruin it, really. The snare isn't even that loud compared to the vocals. That's why i want to keep em :3

[Hyper]
00:16:769 - Well , for my opinion, this stream is too hard for this diff due to you using long space stream (9-7-5-3-1) which occupied really large field with 1/6 snap which is fast combined with coordination needed to hit those space stream. My suggestion is to use stream similar with EX diff like https://osu.ppy.sh/ss/9042293 I actually really liked this stream, but okay, changed. It might be a bit toooo hard.
00:37:419 - Should add note here? since you did add one at 00:24:951 - You got me.
00:38:977 (38977|6,39269|5) - Switch column here? so that the LN at 00:38:977 - can mirroring 00:40:536 (40536|2,40828|8) - which also be better in term of structure. Done
00:48:717 (48717|3,49107|4) - Try move to col 3 and col 2? by doing that you will have mirror pattern between 00:48:717 - and 00:49:107 - and it will isolate the space column until 00:49:886 - where the LN occurs which give flow to the current song mood more coherent. Arranged a bit different
01:18:523 (78523|5,78717|3) - try switch column here will form the short stair which give slightly straight pattern instead of minitrill there. I arranged it differently to keep the style i had with the previous 1/2 LNs too :)

[Normal]
00:02:354 (2354|4,4302|3,5471|4) - I will make this 4-5-4 here due to left index finger somehow being more empty compared with others. The space column may become the more empty here, but because space note is generally an odd one to press, it will provide overall more balance. Oki
00:16:964 - this should be at col 7 to connect it with the pattern at 00:16:964 - Moved
01:02:159 (62159|4,62354|2) - move to col 4 and col 6? 1/2 space stream will follow structure at 01:00:795 (60795|4,60990|2,61185|0) - and overall it will fit the transition mood towards the kiai. Dooone

[Easy]
00:07:029 (7029|0,7808|2) - Personally for me pressing 1-3 is really harder compared with 9-6, so try move 00:07:808 (7808|2,8587|1) - to col 4 and col 3? Sure, why not!
01:09:367 - Felt the pattern is a bit too left dominant here, how bout try https://osu.ppy.sh/ss/9042568

Overall is really solid here, great job!
Call me back :)
Maxus
grats Fee-nya!
Surono
o no taconya

nye
yuzu__rinrin
gratz Feerum san! (。◕ˇдˇ​◕。)/

and
why Source: pop'n music ラピストリア?
As the opening of "てーきゅう", why Source is not "てーきゅう" ?
Arzenvald
kinda confused whether you mimick PnM style or using a simple 9K style, because.. not sure if easy 'easy' enough in term of PnM playfield (you know combining 13579 pattern with 2468 etc etc making it tricky with PnM key config etc etc, LN + Note Combination etc etc)

either way woah nice
Topic Starter
Feerum

yuzu__rinrin wrote:

gratz Feerum san! (。◕ˇдˇ​◕。)/

and
why Source: pop'n music ラピストリア?
As the opening of "てーきゅう", why Source is not "てーきゅう" ?
Hey rinrin!

I used pop'n music as source because the original opening is only 30sec long. This one is 1:30 long, it's a special version only used in pop'n music (correct me if i'm wrong)
And since this version is from pop'n i decided to use this as source.
If this should be a problem an Meta Data QAT will let me know :)
But i hope this explains it good enough!
To see here: https://p.eagate.573.jp/game/popn/lapis ... index.html
(Sadly it's not possible to click on the banner for more informations like on othe)

Arzenvald wrote:

kinda confused whether you mimick PnM style or using a simple 9K style, because.. not sure if easy 'easy' enough in term of PnM playfield (you know combining 13579 pattern with 2468 etc etc making it tricky with PnM key config etc etc, LN + Note Combination etc etc)

either way woah nice
I be honest. This was in no way tried to mimik any kind of style. I just mapped how i liked it and i am able to play it + testplays from other people. I didn't even know that there are different "styles". I mean there is the "pop'n" style but that's for controller gameplay and doesn't fit osu! :D
Akasha-
I think this song is originally from an anime so use that anime name as source then (?)
Long or short ver the anime used in their episodes, they are still the original one who owns the contents.

Just my thought.

Congratulations anyway.
Topic Starter
Feerum
Alright!

About Meta: I talked with Doyak about this. He confirmed me that both sources are fine and can be used.
Kyouren
For information, I'm more agree if used the original source!
kaythen
nice
you ranked this
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