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posted
This beatmap was submitted using in-game submission on Montag, 11. September 2017 at 12:17:24

Artist: Takamiya Nasuno (CV:Narumi Kyoko)
Title: MeniMeni ManiMani
Source: pop'n music ラピストリア
Tags: てーきゅう teekyuu 2 opening lapistoria konami bemani
BPM: 154
Filesize: 3982kb
Play Time: 01:31
Difficulties Available:
  1. Easy - 9Key (1,26 stars, 279 notes)
  2. EX - 9Key (3,5 stars, 962 notes)
  3. Hyper - 9Key (2,47 stars, 709 notes)
  4. Normal - 9Key (1,73 stars, 432 notes)


Download: Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani
Information: Scores/Beatmap Listing
---------------


I can't get this song out of my head that's why i mapped it.

All diff's by me.
All diff's hitsounded

.mp3 cutted by myself because i couldn't find a good version which has the same length like the one in Pop'n Music.
Please credit this beatmap when you use my .mp3

Mapped in 9K because this song exist in Pop'n Music too :D

Want to play the Original Pop'n Music EX Chart? Get it here!
Want at least a bit Pop'n Music feeling? Play it with this skin!
posted
nice
you should rank this
posted
Hi from your M4M queue :>

1|->|9

[EX]

00:12:390 - dunno if its intended but i feel there's still a noise here

00:13:267 (13267|0,13462|3,13656|8,13851|5) - it seems that this LN is actually play easier than Hyper does.

00:14:241 (14241|7) - intended W or nah? since Hyper and Normal doesnt have it

00:32:747 (32747|0) - add W? (All diff)

00:45:215 (45215|1) - add one more note? crash is pretty big tho

00:58:462 (58462|2,58462|6,58462|4) - werent this crash is the same as - 00:57:682 (57682|0,57682|5,57682|8,57682|3) - ? so why not 4 notes?

01:31:189 (91189|6,91189|0,91189|8) - 4 notes might do better to represent final impact

[Hyper]

00:14:046 (14046|8) - W? refer EX

00:16:773 (16773|2,16871|3,16968|6,17066|5) - to reduce diff curve, might do a 1/6 stair instead. since EX already have a doublestair 1/6. so yea

00:26:903 (26903|3) - double? seems too few for such a loud noise (its still H icon tho so why not?)

00:29:241 (29241|1) - ^ etc

00:38:591 (38591|7) - forget to double? refer - 00:37:033 (37033|3,37033|6) - which have the same notes sequence

00:44:630 - should have a note here since its also the part of those 1/6 notes. refer EX

00:58:462 (58462|4) - triple?

01:23:591 (83591|1) - double i guess

01:27:033 (87033|8,87163|1) - same thing. recommended to do 1/6 stair

[Normal]

00:29:630 (29630|2) - 00:30:410 (30410|0) - etc. guess its better to represent the crash as double

00:53:202 (53202|2,53591|6,53786|8) - 4|8|4 or 3 respectively? flows more better imo. also looks more aesthetic xd maybe?

[Easy]

00:07:033 (7033|0,7033|8) - sounds too far. using both pinkie to hit these might actually too hard for newbies on 9K

01:07:812 (67812|0) - 01:20:280 (80280|8) - not vocal like your other 2 LNs there were following. change it to short notes

Good luck :)
posted
hello, m4m in your queue ^^

1 - 9

[EX]
click
00:05:085 (5085|4,5182|8) - idk if you were mapping this based on pop n' controller or not but space with pinky trill like this is pretty confusing. You can move 5 to 4 and move this 00:05:864 (5864|2) - to 1

00:06:254 (6254|3,6449|3) - if you apply above you can move this to 3

00:08:591 (8591|7) - move to 9. 8 7 9 is pretty awkward to hit. Same when you go in 7k and hit 756 in 1/4 sequence

00:12:877 (12877|6,12975|8,13072|7) - same with above, I more prefer you just doing normal 789 stair here. But if you want to keep the PR you can move 00:13:072 (13072|7) - to 1

00:21:059 - move 00:21:059 (21059|5,21059|6) - to 56 and 00:21:254 (21254|4) - to 7, more hand-wise

00:25:345 (25345|8,25540|4,25540|6) - a bit painful for those who tap space with right hand, you better move 00:25:540 (25540|4) - to 3 and move 00:25:734 (25734|2) - to 5

00:38:397 (38397|7,38494|5,38591|6) - make it 768. Still have the feel but more comfortable

00:44:825 (44825|5,44825|2) - just my opinion but I prefer this on 34. To have it jump from right 00:44:760 (44760|7) - to left hand (34) kinda have the impact on the drum sound

00:49:890 (49890|8,49890|6,49890|3,50669|2,50669|5,50669|0) - is three LN is just too much here? I mean you have doubles here 00:50:280 (50280|1,50280|4,51059|7,51059|8) - I just prefer the LN to be double but if you want to keep it triple then make this LN 00:49:890 (49890|6,49890|3,49890|8) - tap on the right hand only (like 987 or 876) and the next LN on left hand only. And for normal notes, you hit it with opposite hand of the LN

01:08:591 - move 01:08:591 (68591|3) - to 6 and 01:08:786 (68786|6) - to 4, better to tap tho

01:24:176 (84176|2,84176|3) - just my opinion but having space being hit here gives different impact than just 34, so move it to 45

01:30:604 (90604|4,90604|2,90604|6,90897|1,90897|7,90897|3,91189|6,91189|0,91189|8) - I think 4 notes much fit in this part


[Hyper]
click
00:16:384 - I think better if you just make it straight like this http://puu.sh/tec7J/0ca08ee068.jpg

00:22:325 - I think you should add note here because the other part, you add note here like in 00:20:767 (20767|1) - and 00:23:884 (23884|3) -

00:35:377 (35377|0,35475|2) - a bit uncomfortable with this, swap note position?

00:36:936 (36936|8,37033|6) - same as above

00:47:163 (47163|5,47163|8) - better move this to 5, more comfortable than 69 (what a column number)

00:47:553 (47553|4) - if you apply above, move to 6

00:48:332 (48332|8,48332|5) - change to 59

01:02:358 (62358|0,62358|4,62358|7) - remove one note here, because EX diff only have 3 notes, so why this lower diff have 4 notes

01:10:929 - missing one note here? you have 3 (with LN counted too) here 01:08:591 - 01:09:371 - and 01:10:150 -

01:17:942 (77942|4,78332|4) - suggest to have this on 4 instead of 5, hard to tap for people who use right hand to tap space

01:25:150 (85150|1,85247|0) - I think it isn't just me who find 1/4 12 on 9k/8k is difficult. Suggest to move 01:24:955 (84955|2) - to 1 then 01:25:150 (85150|1,85247|0) - on 23


[Normal]
click
00:09:176 (9176|2) - move to 4

00:21:643 (21643|6) - move to 5, because you can feel the "jump" from the vocal here 00:21:838 - 7 9 don't give such feeling as 5 9

00:29:630 (29630|2,30410|0,31189|6,31968|4) - make this part double or have 1/4 like in Hyper (but I prefer doing double) because the gap from Normal to Hyper in this part is just too big, and using double is still ok since this is normal diff

00:37:423 (37423|1) - move to 5, i don't think Normal diff level player can tap 1 2 on 1/2 pretty good (tbh I'm still Normal level player on 9k lol)

00:42:098 - same like in here 00:29:630 -

01:00:799 - with higher intensity on song compared to this part 00:59:241 - how about adding another LN like 01:00:799 (60799|8) - on 8? If it's irrelevant for you, I suggest just make that part harder than this part 00:59:241 -


[Easy]
click
00:25:929 - if according to the rhythm of your pattern, this note 00:25:929 (25929|1) - should be snapped here 00:26:319 - because the 1/2 notes occur before the big white line like in 00:21:643 (21643|8) - 00:23:202 (23202|5) - and 00:24:760 (24760|7) - . If applied, move the note to 4 instead of 2

00:38:397 (38397|8) - same as above

01:18:721 - I think this rhythm suits better http://osu.ppy.sh/ss/6996920 because you mainly follow vocal
posted

Rivals_7 wrote:

Hi from your M4M queue :>

1|->|9

[EX]

00:12:390 - dunno if its intended but i feel there's still a noise here Yes the 1/2 break is intentionally :p

00:13:267 (13267|0,13462|3,13656|8,13851|5) - it seems that this LN is actually play easier than Hyper does. Seriously? Not for me o.o. I gonna keep an eye on this.

00:14:241 (14241|7) - intended W or nah? since Hyper and Normal doesnt have it Explained above. I sampled them in the lower diffs because no notes to but them on.

00:32:747 (32747|0) - add W? (All diff) Uhhh. I don't see need for o.o

00:45:215 (45215|1) - add one more note? crash is pretty big tho True! Added

00:58:462 (58462|2,58462|6,58462|4) - werent this crash is the same as - 00:57:682 (57682|0,57682|5,57682|8,57682|3) - ? so why not 4 notes? From the feeling 4 notes simply feel wrong here.

01:31:189 (91189|6,91189|0,91189|8) - 4 notes might do better to represent final impact That gives me a pretty cool idea. 2-3-4 notes . Changed

[Hyper]

00:14:046 (14046|8) - W? refer EX The whistle's are sampled here because no note to place it on :D

00:16:773 (16773|2,16871|3,16968|6,17066|5) - to reduce diff curve, might do a 1/6 stair instead. since EX already have a doublestair 1/6. so yea I think Normal 1/2 -> Hyper 1/6 is way harder diff curve here so i keep it for now. But i keep an eye on this place

00:26:903 (26903|3) - double? seems too few for such a loud noise (its still H icon tho so why not?)

00:29:241 (29241|1) - ^ etc I keep it single note. The doubles i used in EX difficult and that would a reaaaally big spread issue then from Normal -> Hyper

00:38:591 (38591|7) - forget to double? refer - 00:37:033 (37033|3,37033|6) - which have the same notes sequence i swear i had here a double XD added

00:44:630 - should have a note here since its also the part of those 1/6 notes. refer EX i think there shouldn't be any note. I gonna delete the one in EX

00:58:462 (58462|4) - triple? Uh no. I don't think it's needed here o:

01:23:591 (83591|1) - double i guess The doubles exactly here are only for vocal because they are way louder than the kick

01:27:033 (87033|8,87163|1) - same thing. recommended to do 1/6 stair Same as the other 1/6 c:

[Normal]

00:29:630 (29630|2) - 00:30:410 (30410|0) - etc. guess its better to represent the crash as double Yeah. Should be okay for a normal. Gives also a better note spread

00:53:202 (53202|2,53591|6,53786|8) - 4|8|4 or 3 respectively? flows more better imo. also looks more aesthetic xd maybe? Uhh. I like these pattern i have here more c:

[Easy]

00:07:033 (7033|0,7033|8) - sounds too far. using both pinkie to hit these might actually too hard for newbies on 9K Yeah okay. The sound isn't that strong for two notes. Right, deleted.

01:07:812 (67812|0) - 01:20:280 (80280|8) - not vocal like your other 2 LNs there were following. change it to short notes These LNs are actually for the trumpet. I did make the 1/1 LNs now to 1/2 LNs too

Good luck :)

Raediaufar wrote:

hello, m4m in your queue ^^

1 - 9

[EX]
click
00:05:085 (5085|4,5182|8) - idk if you were mapping this based on pop n' controller or not but space with pinky trill like this is pretty confusing. You can move 5 to 4 and move this 00:05:864 (5864|2) - to 1 Even when it's a bit harder to play. I don't think it's a problem to keep the note on 5. And no, not for controller :p

00:06:254 (6254|3,6449|3) - if you apply above you can move this to 3 No change cuz above not applied

00:08:591 (8591|7) - move to 9. 8 7 9 is pretty awkward to hit. Same when you go in 7k and hit 756 in 1/4 sequence You think? I would like to hear a suggestion how to change it then :/

00:12:877 (12877|6,12975|8,13072|7) - same with above, I more prefer you just doing normal 789 stair here. But if you want to keep the PR you can move 00:13:072 (13072|7) - to 1 Changed in different way.

00:21:059 - move 00:21:059 (21059|5,21059|6) - to 56 and 00:21:254 (21254|4) - to 7, more hand-wise Changed here but i'm not really happy. I dont really like simple stairs aaaa

00:25:345 (25345|8,25540|4,25540|6) - a bit painful for those who tap space with right hand, you better move 00:25:540 (25540|4) - to 3 and move 00:25:734 (25734|2) - to 5 I don't think this is a very big problem here

00:38:397 (38397|7,38494|5,38591|6) - make it 768. Still have the feel but more comfortable Moved last note to 9 instead

00:44:825 (44825|5,44825|2) - just my opinion but I prefer this on 34. To have it jump from right 00:44:760 (44760|7) - to left hand (34) kinda have the impact on the drum sound I keep this because i deleted one note here cuz no sound and i think its fine how it is

00:49:890 (49890|8,49890|6,49890|3,50669|2,50669|5,50669|0) - is three LN is just too much here? I mean you have doubles here 00:50:280 (50280|1,50280|4,51059|7,51059|8) - I just prefer the LN to be double but if you want to keep it triple then make this LN 00:49:890 (49890|6,49890|3,49890|8) - tap on the right hand only (like 987 or 876) and the next LN on left hand only. And for normal notes, you hit it with opposite hand of the LN I will keep it for now but i keep an eye on this. I doesn't think it's too much o:

01:08:591 - move 01:08:591 (68591|3) - to 6 and 01:08:786 (68786|6) - to 4, better to tap tho Changed

01:24:176 (84176|2,84176|3) - just my opinion but having space being hit here gives different impact than just 34, so move it to 45 i give it a try

01:30:604 (90604|4,90604|2,90604|6,90897|1,90897|7,90897|3,91189|6,91189|0,91189|8) - I think 4 notes much fit in this part changed in other way thanks to last mod.


[Hyper]
click
00:16:384 - I think better if you just make it straight like this http://puu.sh/tec7J/0ca08ee068.jpg I actually wanted to avoid such simple pattern but maybe it's better

00:22:325 - I think you should add note here because the other part, you add note here like in 00:20:767 (20767|1) - and 00:23:884 (23884|3) - No. these 1/4 notes are for vocal. here is no vocal

00:35:377 (35377|0,35475|2) - a bit uncomfortable with this, swap note position? Changed

00:36:936 (36936|8,37033|6) - same as above Uhh here my pattern seems easier

00:47:163 (47163|5,47163|8) - better move this to 5, more comfortable than 69 (what a column number) Changed and the chord above too.Is 69 really that bad? :thinking:
00:47:553 (47553|4) - if you apply above, move to 6 Yup

00:48:332 (48332|8,48332|5) - change to 59 Okay

01:02:358 (62358|0,62358|4,62358|7) - remove one note here, because EX diff only have 3 notes, so why this lower diff have 4 notes Woa you got me

01:10:929 - missing one note here? you have 3 (with LN counted too) here 01:08:591 - 01:09:371 - and 01:10:150 - Oh yeah, seems so.

01:17:942 (77942|4,78332|4) - suggest to have this on 4 instead of 5, hard to tap for people who use right hand to tap space Very good point. Changed

01:25:150 (85150|1,85247|0) - I think it isn't just me who find 1/4 12 on 9k/8k is difficult. Suggest to move 01:24:955 (84955|2) - to 1 then 01:25:150 (85150|1,85247|0) - on 23 Thats nice!


[Normal]
click
00:09:176 (9176|2) - move to 4 No. The jack doesn't fit here :(

00:21:643 (21643|6) - move to 5, because you can feel the "jump" from the vocal here 00:21:838 - 7 9 don't give such feeling as 5 9 Yeah i get what you mean. Changed!

00:29:630 (29630|2,30410|0,31189|6,31968|4) - make this part double or have 1/4 like in Hyper (but I prefer doing double) because the gap from Normal to Hyper in this part is just too big, and using double is still ok since this is normal diff Yup, changed

00:37:423 (37423|1) - move to 5, i don't think Normal diff level player can tap 1 2 on 1/2 pretty good (tbh I'm still Normal level player on 9k lol) I give it a try (:

00:42:098 - same like in here 00:29:630 - Yep

01:00:799 - with higher intensity on song compared to this part 00:59:241 - how about adding another LN like 01:00:799 (60799|8) - on 8? If it's irrelevant for you, I suggest just make that part harder than this part 00:59:241 - Added 1/2 notes


[Easy]
click
00:25:929 - if according to the rhythm of your pattern, this note 00:25:929 (25929|1) - should be snapped here 00:26:319 - because the 1/2 notes occur before the big white line like in 00:21:643 (21643|8) - 00:23:202 (23202|5) - and 00:24:760 (24760|7) - . If applied, move the note to 4 instead of 2

00:38:397 (38397|8) - same as above Actually you would be right or better you are right. The reason why i have it different at these two places is simply that i follow the vocal here and i think especially for the Easy difficulty a 1/1 break before the Long Notes is actually pretty cool. Even when the 2nd one doesn't hit the vocal 100% correctly i used a simplification here.

01:18:721 - I think this rhythm suits better http://osu.ppy.sh/ss/6996920 because you mainly follow vocal I don't really like it :/ Then i would have to change it 01:06:254 - too where it doesn't really fit. Simple pattern here fit better. Really
Thank you for the mods!
posted
Hi feerum-sama 'w')/ m4m with three magic
General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!
col 1|2|3|4|5|6|7|8|9
[Easy]
  1. 00:12:488 (12488|3) - double? for crash
[Normal]
  1. 00:14:436 (14436|7,14825|5,15215|1,15604|4,15994|8,16384|2,16773|3) - double? for crash
  2. 00:14:046 - until 00:17:163 - something like this? http://puu.sh/usqGz/6b465c0baf.jpg
  3. for this 00:30:020 (30020|7,30410|0,30410|5,30799|3,31189|6,31189|8,31579|1,31968|4,31968|7,32358|8,32747|2,32747|5) - wanna try this? http://puu.sh/usqX7/35713c4c4a.png
[EX]
  1. 00:17:163 - until 00:18:721 - something like this? http://puu.sh/usrmd/086486a17a.jpg
  2. 0049:890 - until 00:51:449 - wanna try this? http://puu.sh/usrCS/c25887940f.png
just... sorry feerum-sama i can't mod this, just giving some suggestions ._.
feel free to denied the m4m

that's it :'D
posted

Virtue- wrote:

Hi feerum-sama 'w')/ m4m with three magic
General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!
col 1|2|3|4|5|6|7|8|9
[Easy]
  1. 00:12:488 (12488|3) - double? for crash Mh.. i say no. Then i would have to add 00:09:371 - and at several other places a double too.
[Normal]
  1. 00:14:436 (14436|7,14825|5,15215|1,15604|4,15994|8,16384|2,16773|3) - double? for crash I don't want so many doubles while 1/2 pattern :c
  2. 00:14:046 - until 00:17:163 - something like this? http://puu.sh/usqGz/6b465c0baf.jpg See above
  3. for this 00:30:020 (30020|7,30410|0,30410|5,30799|3,31189|6,31189|8,31579|1,31968|4,31968|7,32358|8,32747|2,32747|5) - wanna try this? http://puu.sh/usqX7/35713c4c4a.png Mhmmm.. No but you gave me a cool idea for different pattern!
[EX]
  1. 00:17:163 - until 00:18:721 - something like this? http://puu.sh/usrmd/086486a17a.jpg While i get the idea behind this it wouldn't suit here because the pitch a different of the pattern which you keeped on the same column
  2. 0049:890 - until 00:51:449 - wanna try this? http://puu.sh/usrCS/c25887940f.png That's pretty cool (I hated my pattern here XD)
just... sorry feerum-sama i can't mod this, just giving some suggestions ._.
feel free to denied the m4m

that's it :'D
Thanks for the Mod. Gonna Mod your Map soon!
posted
Feerum-sama!






heh
posted

Shurelia wrote:

Feerum-kun!






heh
posted


here's a 1080p bg pls use it :))))
posted
Hi! Here's a 9k mod from a person who shitmisses 9k
Don't expect a quality mod(Can't mod EX since it's too hard for me(can barely A smh))

1|2|3|4|5|6|7|8|9

Normal
Either move 00:06:254 (6254|7) - or 00:07:423 (7423|7) - to Column 9 since it's pretty much empty in the beginning
Considering these are single notes, 00:14:436 (14436|7) - move to 7 because pinky to middle finger(00:14:046 (14046|8,14436|7) )feels really unpleasant in easier diffs, also
move 00:15:020 (15020|2) - to 4 because of the same reason above but it's middle finger to ring finger(00:15:020 (15020|2,15215|1) - )
00:17:163 - to 00:18:721 - http://puu.sh/uUttl/55c3732702.png pattern suggestion
00:53:007 (53007|1,53202|2) - move 1 column to the right
Hyper
00:01:579 (1579|2,1773|2) - This is only a personal preference but move these to 4 because it feels really uncomfortable doing this right off in the beginning(later usage of these patterns are fine)
00:13:267 (13267|7,13462|5,13656|3,13851|1) - These are harder to hit than in EX imo(coming from an LN player) since the releases are hard to time than the EX
00:38:494 (38494|4) - move to 6
00:57:488 - to 00:59:241 - http://puu.sh/uUu7J/76d0b90089.png pattern suggestion
posted

-BlueFire- wrote:

Hi! Here's a 9k mod from a person who shitmisses 9k
Don't expect a quality mod(Can't mod EX since it's too hard for me(can barely A smh))

1|2|3|4|5|6|7|8|9

Normal
Either move 00:06:254 (6254|7) - or 00:07:423 (7423|7) - to Column 9 since it's pretty much empty in the beginning Moved the first one
Considering these are single notes, 00:14:436 (14436|7) - move to 7 because pinky to middle finger(00:14:046 (14046|8,14436|7) )feels really unpleasant in easier diffs, also
move 00:15:020 (15020|2) - to 4 because of the same reason above but it's middle finger to ring finger(00:15:020 (15020|2,15215|1) - ) Yup ok
00:17:163 - to 00:18:721 - http://puu.sh/uUttl/55c3732702.png pattern suggestion That's pretty cool!
00:53:007 (53007|1,53202|2) - move 1 column to the right Uh nah. Don't want to "jack" it with 00:52:617 -
Hyper
00:01:579 (1579|2,1773|2) - This is only a personal preference but move these to 4 because it feels really uncomfortable doing this right off in the beginning(later usage of these patterns are fine) I give it a try
00:13:267 (13267|7,13462|5,13656|3,13851|1) - These are harder to hit than in EX imo(coming from an LN player) since the releases are hard to time than the EX Nerfed the LNs
00:38:494 (38494|4) - move to 6 Arranged it a bit different
00:57:488 - to 00:59:241 - http://puu.sh/uUu7J/76d0b90089.png pattern suggestion Mh.. i actually like my pattern here that's why i gonna keep mine
Thanks for the Mod :)
Also thanks Lith for the higher res BG!
posted
Hi! I have been very busy (and unmotivated) lately so I have only modded the Easy diff at the moment. I might (hopefully) come back and mod the rest in the future but it won't be in the next couple of weeks so I'll post this diff here first and we shall see if I remember. Sorry for the wait

Columns are |1|2|3|4| 5 |6|7|8|9|

Easy
00:05:475 (5475|0) - This is being super nitpicky, but I feel this would be nicer on the right hand (maybe lane 6?) since the 4-2-1 pattern can be a little awkward for beginners, even on 1/1
00:06:643 (6643|6) - You might like to consider moving this to 9, since this lane is not used at all up to here. Also the 9-1 jump helps to emphasise the end of this phrase (especially since this would be the first time a note appeared in lanes 1 and 9 if you took the above suggestion)
00:13:462 (13462|2,13851|4) - Maybe move these left one lane because this pattern 00:13:656 (13656|7,13851|4,14046|8) - would be too hard for right thumb users since it is on 1/2 snap
00:17:163 (17163|7,17455|4,17747|1,17942|5) - Since the bass follows the exact same rhythm as the drum, you may like to consider pitching this to the bass (I personally like stricter pitching for 9K, but that is more a style thing for me). Something like 8-2-5-8 could work
00:28:851 (28851|4,29241|2) - If you move these two note to the right one lane, then you get nice symmetry (also makes that easier to play for left thumb users): https://osu.ppy.sh/ss/7848649
00:42:488 (42488|7,42877|8) - This kinda looks out of place, because you don’t really use two notes next to each other in this section. Might affect the flow with it being ring finger to pinkie as well
01:21:059 - I’m not sure if this should be two notes, since it doesn’t sound much more significant than the notes nearby (I know 01:08:591 - has two notes but this point seems to have a cymbal sound that makes it more significant)


Good luck! All diffs are very nice in general, and I quite like your LN usage even though I don't usually like 9K LNs :)
posted
Woa hey, thanks for the mod! :3
Currently i have no access to my pc so i can't apply/reply to it.

I do it as soon i have somehow access to a pc :D


hannanos wrote:

Hi! I have been very busy (and unmotivated) lately so I have only modded the Easy diff at the moment. I might (hopefully) come back and mod the rest in the future but it won't be in the next couple of weeks so I'll post this diff here first and we shall see if I remember. Sorry for the wait

Columns are |1|2|3|4| 5 |6|7|8|9|

Easy
00:05:475 (5475|0) - This is being super nitpicky, but I feel this would be nicer on the right hand (maybe lane 6?) since the 4-2-1 pattern can be a little awkward for beginners, even on 1/1 Sure!
00:06:643 (6643|6) - You might like to consider moving this to 9, since this lane is not used at all up to here. Also the 9-1 jump helps to emphasise the end of this phrase (especially since this would be the first time a note appeared in lanes 1 and 9 if you took the above suggestion) Done
00:13:462 (13462|2,13851|4) - Maybe move these left one lane because this pattern 00:13:656 (13656|7,13851|4,14046|8) - would be too hard for right thumb users since it is on 1/2 snap Changed
00:17:163 (17163|7,17455|4,17747|1,17942|5) - Since the bass follows the exact same rhythm as the drum, you may like to consider pitching this to the bass (I personally like stricter pitching for 9K, but that is more a style thing for me). Something like 8-2-5-8 could work I didn't really focus thaaat much on PR so i think these notes play fine how they are!
00:28:851 (28851|4,29241|2) - If you move these two note to the right one lane, then you get nice symmetry (also makes that easier to play for left thumb users): https://osu.ppy.sh/ss/7848649 I had these pattern because i scared the Middle lane could be unused for too long but i think that shouldn't be a problem here
00:42:488 (42488|7,42877|8) - This kinda looks out of place, because you don’t really use two notes next to each other in this section. Might affect the flow with it being ring finger to pinkie as well I tried to arrange it a bit but didn't came really up with a solution. I gonna keep it for now, should someone mention it again i gonna find something
01:21:059 - I’m not sure if this should be two notes, since it doesn’t sound much more significant than the notes nearby (I know 01:08:591 - has two notes but this point seems to have a cymbal sound that makes it more significant) I think you're right here. I can't hear the cymbal at 1:21, removed a note


Good luck! All diffs are very nice in general, and I quite like your LN usage even though I don't usually like 9K LNs :)
Thank you!
posted
Well this is a fine set, never thought you would map 9k. Pls rank when happy with it. 8-)
posted
owo/
EX
00:06:643 (6643|6,6741|0,6936|1,6936|5,7130|7,7228|6,7325|5,7423|4,7423|0,7520|1,7617|2,7715|3) - you might do it like this? Here goes the explanation:
00:06:643 (6643|6,6741|0,6936|5,6936|0) - this gives nice effect, is comfortable and is pitch correct
00:07:130 (7130|1,7228|2,7325|3,7423|4,7423|8,7520|7,7617|6,7715|5) - pitcchhhhhhh

00:07:812 (7812|8,7812|7,8007|8,8007|7) - you might switch it to 12 if you accepted suggestion above
00:30:020 (30020|6,30020|5) - you could add one note to them, sound is pretty strong (even though you wanted to emphasize similiar part later, it's still good idea)
00:32:358 (32358|3,32553|1) - ^ as well
00:50:280 (50280|2,50475|2) - why is there a stack? the sounds aren't the same, second one is lower
00:59:241 (59241|1,59436|3,59630|5,59825|7,60020|0,60215|2,60410|4,60604|6) - I know what effect do you want to get, but trumped doesn't support it, it's 1/2 long (or even less I dunno)\
01:08:591 - this part feel so empty compared to other parts of kiai, you could add here some more notes and do some triplets or something
01:14:338 (74338|2,74436|3) - ctrl+j looks better to me tbh
Hard
00:29:630 (29630|0,29630|2,29728|2,29728|0,30410|8,30410|6,30507|8,30507|6) - maybe make them 14 and 59? It will show the players that there's a jack and they will be prepared for next 24 69 jacks
00:59:241 (59241|8,59436|6,59630|4,59825|2,60020|0,60215|7,60410|5,60604|3) - as in EX
Normal
00:44:825 (44825|0) - first collumn is hella empty, so you could 00:46:773 (46773|8,46968|5,47163|1,47358|4,47553|7) - ctrl+h, but it also makes ninth column empty, so :thinking2:
posted

MrDorian wrote:

owo/
EX
00:06:643 (6643|6,6741|0,6936|1,6936|5,7130|7,7228|6,7325|5,7423|4,7423|0,7520|1,7617|2,7715|3) - you might do it like this? Here goes the explanation:
00:06:643 (6643|6,6741|0,6936|5,6936|0) - this gives nice effect, is comfortable and is pitch correct
00:07:130 (7130|1,7228|2,7325|3,7423|4,7423|8,7520|7,7617|6,7715|5) - pitcchhhhhhh Hoo. Awesome idea! Thanks!

00:07:812 (7812|8,7812|7,8007|8,8007|7) - you might switch it to 12 if you accepted suggestion above Yup arranged here a bit
00:30:020 (30020|6,30020|5) - you could add one note to them, sound is pretty strong (even though you wanted to emphasize similiar part later, it's still good idea)https://osu.ppy.sh/forum/posting.php?mode=quote&f=6&p=6086879#
00:32:358 (32358|3,32553|1) - ^ as well Done!
00:50:280 (50280|2,50475|2) - why is there a stack? the sounds aren't the same, second one is lower That's for the sake of playability.
Having a note on the right hand while having two pressed LNs sucks a bit that's why. But i keep this in eye.

00:59:241 (59241|1,59436|3,59630|5,59825|7,60020|0,60215|2,60410|4,60604|6) - I know what effect do you want to get, but trumped doesn't support it, it's 1/2 long (or even less I dunno)\ I know the trumpets are shorter but that's common mapping technique which i see often in LN heavy maps, that's why i wanted to try it too :D
It's pretty cool and i would like to keep it until someone clearly says "nope, not like this!". I mean, it plays pretty fine so far.

01:08:591 - this part feel so empty compared to other parts of kiai, you could add here some more notes and do some triplets or something Made the 2nd part of the kiai a bit more exciting!"
01:14:338 (74338|2,74436|3) - ctrl+j looks better to me tbh Applied
Hard
00:29:630 (29630|0,29630|2,29728|2,29728|0,30410|8,30410|6,30507|8,30507|6) - maybe make them 14 and 59? It will show the players that there's a jack and they will be prepared for next 24 69 jacks Changed
00:59:241 (59241|8,59436|6,59630|4,59825|2,60020|0,60215|7,60410|5,60604|3) - as in EX See above
Normal
00:44:825 (44825|0) - first collumn is hella empty, so you could 00:46:773 (46773|8,46968|5,47163|1,47358|4,47553|7) - ctrl+h, but it also makes ninth column empty, so :thinking2: Well it's not thaaat empty. I have several of such "short" unused parts. It's simply impossible to have every column well balanced AND good note balance that's why i leave it for now!
Thanks for the Mod :3
posted
Time to revive the A N T I - M E T A.

1|2|3|4|5|6|7|8|9

Easy
00:06:643 (6643|8) - Maybe delete? It feels a bit odd to play this note considering the bell stopped.
01:30:020 (90020|4,90215|5) - Move it to the same columns as 01:29:241 (89241|1,89436|2) - ? They are exactly the same sounds, It helps empathize the song, and this way you can apply the next suggestion :^).
01:31:968 (91968|7) - Move to 5, It's only difficulty where It is not (and It's funny to have it here c:).
Hyper
00:06:643 (6643|2) - Like the Easy diff, It feels a bit odd to play this note considering the bells stopped already.
00:07:033 (7033|5) - Same as stated above.
00:13:851 - You should add a note here, you did it for 00:10:345 (10345|5) - without having an extra kick in the music, which is the case here. I would help empathize the music a bit (suggesting in 7).
00:14:436 (14436|6) - Maybe move this note to 2? Reduce a bit the left hand bias in this part (even more if you applied the previous suggestion in 7).
00:32:553 - Maybe add a note in 5 to empathize the drum sound two times in a row?
00:37:812 - Kinda odd to have the missing clap here, I understand It is a bit trickier because of the LNs release, but It's still easier than some parts near the end, and It feels a bit inconsistant since you added them since the start.
01:05:669 (65669|8,65669|0,66059|0,66059|8) - The right hand is a bit unconfortable with the LNs. If It's not intentional, you could CTRL+H these notes to make it more spaced and easier.
EX
00:10:540 - Missing note? You have a 3 chords note at 00:09:760 (9760|8,9760|7,9760|0) - and 00:13:656 (13656|1,13656|7,13656|8) - , pretty sure there is the same amount of sounds shared here.
00:32:553 (32553|1) - Move to 4 to help empathize the same drum sounds two times in a row?
00:50:280 (50280|2) -Pretty sure this the only instance where there is the two times the in a row the same note on the same column with 1/2 in beetwin. Unless you have a particular reason, It wouldn't hurt to move it to 2.
01:12:975 (72975|8) - There is a missing drum sound here, I don't know if you left it out on purpose, but since you nearly charted them all the time I tought It was worth mentioning.
01:20:572 (80572|7) - Missing clap sound here, I understand It would be a bit tricky if you just added the note without touching the pattern here with the short LNs, but It is still pretty easy if you move 01:20:669 (80669|1) - to 3 and add the missing note in 2.
01:20:864 (80864|5) - If you added the clap at the previous suggestion, I would also add a note here for the extra clap in comparison with the previous sections.
posted

Todestrieb wrote:

Time to revive the A N T I - M E T A.

1|2|3|4|5|6|7|8|9

Easy
00:06:643 (6643|8) - Maybe delete? It feels a bit odd to play this note considering the bell stopped. Mh.. for the bell you are right.. but it feels totally awkward to have here a break. That's why i keep it for the background piano
01:30:020 (90020|4,90215|5) - Move it to the same columns as 01:29:241 (89241|1,89436|2) - ? They are exactly the same sounds, It helps empathize the song, and this way you can apply the next suggestion :^).
01:31:968 (91968|7) - Move to 5, It's only difficulty where It is not (and It's funny to have it here c:).Both accepted! Also arranged the ending notes a bit to make it easier to hit
Hyper
00:06:643 (6643|2) - Like the Easy diff, It feels a bit odd to play this note considering the bells stopped already. Okay this one is 100% for the piano this time :D
00:07:033 (7033|5) - Same as stated above. But the 1/4 trumped starts exactly here D:
00:13:851 - You should add a note here, you did it for 00:10:345 (10345|5) - without having an extra kick in the music, which is the case here. I would help empathize the music a bit (suggesting in 7). I did. Also arranged notes a bit
00:14:436 (14436|6) - Maybe move this note to 2? Reduce a bit the left hand bias in this part (even more if you applied the previous suggestion in 7). // no need for this one anymore after arranging previous notes :3
00:32:553 - Maybe add a note in 5 to empathize the drum sound two times in a row? Done
00:37:812 - Kinda odd to have the missing clap here, I understand It is a bit trickier because of the LNs release, but It's still easier than some parts near the end, and It feels a bit inconsistant since you added them since the start. Okay Okay added a note here.
01:05:669 (65669|8,65669|0,66059|0,66059|8) - The right hand is a bit unconfortable with the LNs. If It's not intentional, you could CTRL+H these notes to make it more spaced and easier. Well that's a good suggestion. Done!
EX
00:10:540 - Missing note? You have a 3 chords note at 00:09:760 (9760|8,9760|7,9760|0) - and 00:13:656 (13656|1,13656|7,13656|8) - , pretty sure there is the same amount of sounds shared here. You got me at this one. Added
00:32:553 (32553|1) - Move to 4 to help empathize the same drum sounds two times in a row? Since i accepted this previously i do it here too.
00:50:280 (50280|2) -Pretty sure this the only instance where there is the two times the in a row the same note on the same column with 1/2 in beetwin. Unless you have a particular reason, It wouldn't hurt to move it to 2. This is exactly the note i hated the most XD I actually was in doubt if its okay right before a LN but it seems theres no other way around it soooo done
01:12:975 (72975|8) - There is a missing drum sound here, I don't know if you left it out on purpose, but since you nearly charted them all the time I tought It was worth mentioning. This one is on purpose :)
01:20:572 (80572|7) - Missing clap sound here, I understand It would be a bit tricky if you just added the note without touching the pattern here with the short LNs, but It is still pretty easy if you move 01:20:669 (80669|1) - to 3 and add the missing note in 2.
01:20:864 (80864|5) - If you added the clap at the previous suggestion, I would also add a note here for the extra clap in comparison with the previous sections. Mh, i need to reject both. The 3 noted chords i used here only at the long LN parts. Remaining snares are mapped with two notes so this one too.
Thank you for your mod todestrieb. really helpful!
posted
Well I started moaning about this in #osumania, now here I am :3

Using defaults :thinking:
I wonder what the anime's about...

[General]
drum-hitclap is so loud is starts audio tearing. (indicated by red lines below) I mean it's fine, but the quality usually degrades at such high volumes since most speakers can't handle the volume very well.


why two hitnormals... D: It's kinda prevented you from consistently adding the soft-hitwhistle in the Easy and Normal difficulties, which would have been a nice touch.

Also tons of other hitsounding things seem to be not present in lower diffs.

I suggest moving offset to 1564 (-15ms), since everything seems to be fractionally late, mostly noticeable with the final note which is meant to be on a 1/1.

#NonLinearODHPftw

Uh... 1|2|3|4|5|6|7|8|9 (this is way too many columns lol)

Easy
Help I'm modding 9k what am I doing

  1. 00:26:514 - I suppose you're going for some kind of symmetry thing here. The issue I have is you neglect columns 3 and 7 in this. Perhaps move 00:27:682 (27682|5) to col 7 and 00:29:241 (29241|3) to col 3.
  2. 00:37:423 (37423|0,37812|5) - I get that this is meant to be a simplification of what happens in Normal, but I don't really think LNs work for this in my opinion since the vocals aren't particularly "held" per se. Perhaps SNs instead to continue the pattern like before.
  3. 01:01:189 (61189|1,61579|1,61968|1) - What about moving these to col 4 to mirror the movement of 00:59:630 (59630|7,60020|7,60410|7,60799|5)?
  4. 01:30:020 (90020|0,90215|3) - Might want to ctrl + h this since the last occurrence was in LH (Tode grr)
  5. 01:30:604 (90604|8,90897|2,91189|5) - Could potentially do some sort of PR thing left to right with these three notes to reflect the chord progression.
Normal
Help I'm still modding 9k and I still don't know what I am doing

  1. 00:01:579 (1579|7,3137|8,4695|2,6254|8) - Could include the piano note on the 1/2 after each time just to differentiate from Easy a little more and to bring it a little closer to Hyper.
  2. 00:12:877 (12877|0) - I can't really find anything that's held throughout the entire duration of this LN; mind explaining what it is exactly?
  3. 00:14:630 - Not entirely sure why the final 1/4 drum was deliberately omitted each time. Progression-wise it still makes sense since Hyper has the LN as well.
  4. 00:29:630 - Personally I reckon there could be some progression issues here, considering that Hyper has 1/4 double minijacks whilst this remains at 1/1. Perhaps include the 1/4 notes, though not necessarily as minijacks. Same at 00:42:098.
  5. 00:44:436 (44436|0,44825|8) - Make SNs; no other diff in the spread has these, so it makes little sense to me to have these here.
  6. 01:11:708 - Might want to include the hitwhistle notes in Hyper for this burst, since the gap between this and Hyper at this is fairly large whereas with Easy it's next to non-existent.
Ha- er, Hyper
Might want to nerf odhp to 7.5/7.5 to be a little more linear? Besides, you said that the LNs in this diff were easy. They aren't that easy, so I feel 8 might be a tad too much.

  1. 00:08:202 (8202|1,8299|7,8494|1,8591|7,8786|1,8884|7,9079|1,9176|7) - I feel like this pattern just does its own thing and follows everything whilst following nothing in particular. Same with 00:11:319 (11319|8,11416|1,11611|8,11708|1,11903|8,12001|1,12195|8,12293|1). What exactly are these for? help me out pls bc I have no idea
  2. 00:12:488 (12488|4) - I'm thinking this LN should be half as long, since the trumpet (I think you're following this?) plays another note at 00:12:877 which isn't held.
  3. 00:16:968 (16968|6,17066|5) - You 1/4'd over a 1/6 drum roll :c
  4. 01:00:799 - Spread issue with EX, may need buffing a little bit, considering it's more or less identical to Normal.
  5. 01:26:514 - Spread issue with EX maybe? Needs a buff in any case because I reckon it's a little too close to Normal.
EX
I'm drowning in confusion send help (I can't understand the layering and I'm too tired qwq)

EX from the naming system that I have no idea about I guess.
Still grr about odhp, how about 7.8/8.7?

  1. 00:12:488 (12488|4) - Like in Hard.
  2. 00:16:773 (16773|0,16773|8,16838|7,16838|1,16903|6,16903|2) - You 1/6'd over a 1/4 drum roll :c
  3. 00:49:890 (49890|5) - I reckon this needs to be 1/2 shorter, since the vocals aren't held for that long.
  4. 01:30:215 (90215|1,90215|7,90215|4) - What about a [456] chord here instead for a little variety?


Hope this helps :P
I suck at modding large keycounts :c
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