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sana - Senpai.

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Irohas
setoguchi hina <3

insane
  1. 00:02:102 (1,2) - flow is a bit unexpected tbh, we expect a bit a flow as you did before (00:01:917 (5,1) -) so i suggest you to ctrl+g these 00:02:472 (2,3) -
  2. 01:13:212 (3,4,1,2,3) - all of these sliders' head need a louder hitsound imo, it feels a bit weird with the current D:
  3. 01:24:509 (1,2,3,4,5,1,2,3,4) - same as above about red ticks
  4. 03:30:064 (5,1) - spacing a bit inconsistent with 00:14:509 (5,1) -
  5. 03:36:731 (3) - slider-whistle is voluntary? o:
normal
  1. 01:12:842 (2,3) - same as insane
  2. 01:18:212 (6) - mmh i think map 01:18:397 - will increase the readabilty as you start by following drums at 01:18:212 (6) - imo
  3. 02:08:953 (1,2,3,4) - same as 01:12:842 (2,3) -
[]
okay, very short mod and I didnt mod all diffs... parce que la flemme but easy and second insane seem good! no kds if no change, gl!
Topic Starter
Umi

Irohas wrote:

setoguchi hina <3 Ikr ! =w=b

insane
  1. 00:02:102 (1,2) - flow is a bit unexpected tbh, we expect a bit a flow as you did before (00:01:917 (5,1) -) so i suggest you to ctrl+g these 00:02:472 (2,3) - Yup I agree, but fixed in a differen
  2. 01:13:212 (3,4,1,2,3) - all of these sliders' head need a louder hitsound imo, it feels a bit weird with the current D: I'll consider add something if I get others complain about it
  3. 01:24:509 (1,2,3,4,5,1,2,3,4) - same as above about red ticks ^
  4. 03:30:064 (5,1) - spacing a bit inconsistent with 00:14:509 (5,1) - fixed
  5. 03:36:731 (3) - slider-whistle is voluntary? o: not at all, removed
normal
  1. 01:12:842 (2,3) - same as insane same
  2. 01:18:212 (6) - mmh i think map 01:18:397 - will increase the readabilty as you start by following drums at 01:18:212 (6) - imo I get what u mean but I'd rather insist on the vocal at 01:18:583 (1) -
  3. 02:08:953 (1,2,3,4) - same as 01:12:842 (2,3) - ^
[]
okay, very short mod and I didnt mod all diffs... parce que la flemme Ouais ça m'arrive souvent aussi but easy and second insane seem good! no kds if no change, gl!
thx for the mod ;)
Affirmation
Q

[Insane]
00:02:472 (2,3,4,5) - for me, this back and fourth pattern looks weird, could you change into other?
00:15:249 (3,4) - Ctrl G for better flow
00:29:694 (1) - make neat pattern, like this.
00:35:897 - Is this beat necessary?
00:43:027 (1) - 109.273 for make overlap like 00:41:546 (1,3) -
01:36:360 (1,2,3,4) - looks Hard to read, 01:36:360 (1,2) - 01:36:546 (2,3) - DS looks similar, I suggest you make antijump at 01:36:546 (2,3) - .
01:54:323 (2,3,4) - weird flow, Imo.my suggestion
02:06:453 - I suggest you add a beat here, this part has a electronic? sound.
02:22:565 (2,3) - I think you don't need to stack since you didn't stack at here like 01:21:916 (3,4,5) - .
02:38:953 (3,5) - looks too close, could you put 02:39:509 (5) - little bit down?
02:53:027 (6) - NC here?
03:01:916 (5,3) - stack?

GL
Topic Starter
Umi

Neoskylove wrote:

Q

[Insane]
00:02:472 (2,3,4,5) - for me, this back and fourth pattern looks weird, could you change into other? changed in the previous mod
00:15:249 (3,4) - Ctrl G for better flow yup
00:29:694 (1) - make neat pattern, like this. already neat to me
00:35:897 - Is this beat necessary? not at all, deleted
00:43:027 (1) - 109.273 for make overlap like 00:41:546 (1,3) - why not, fixed
01:36:360 (1,2,3,4) - looks Hard to read, 01:36:360 (1,2) - 01:36:546 (2,3) - DS looks similar, I suggest you make antijump at 01:36:546 (2,3) - . yes right
01:54:323 (2,3,4) - weird flow, Imo.my suggestion it is fine to me
02:06:453 - I suggest you add a beat here, this part has a electronic? sound. there is one indeed but clearly not as strong as the others so skipped
02:22:565 (2,3) - I think you don't need to stack since you didn't stack at here like 01:21:916 (3,4,5) - . it's for diversity of pattern
02:38:953 (3,5) - looks too close, could you put 02:39:509 (5) - little bit down? okay
02:53:027 (6) - NC here? I'll consider addinng it later
03:01:916 (5,3) - stack? fixed

GL
thx for the mod =w=b
-Mo-
-Mo-d queue

HoneyWorks :+1:

Hitsounds
Some of these probably only apply to the lower difficulties.
- 00:19:323 - 00:54:879 - 02:11:916 - 02:19:323 - 03:08:583 - Add a finishes here?
- 02:27:472 - 02:52:472 - Normal sampleset here?
- 01:12:842 - 01:15:064 - 01:24:694 - 01:27:657 - Probably Normal diff specific, but also Normal samplesets for these.

- Unused hitsounds:
normal-hitclap4.wav
soft-hitclap5.wav
soft-hitfinish2.wav

Easy
- 02:19:694 (2,1) - I don't like this flow personally, since you exit slider 2 at a sharp angle, but then you play slider 1 without any angle so it doesn't feel like it's emphasising it properly. I'd maybe do something along the lines of this:
Seems clean to me.

Normal
- 00:15:435 - I expected this beat to be mapped since the background melody gets more intense starting here. It'll also match up with 00:18:397 (5).
- 00:21:360 - This one too, though I could see why you would want to miss this one for the note density.
- 00:57:101 (6,7,1) - 00:59:694 (5,6,7,1) - These sounds are pretty distinct, and you had previously mapped these with zig-zag flow at 00:50:805 (4,5,6,1) and 00:54:138 (6,7,1) which I think are better for emphasising these sounds than a smoother flow like you did for these latter ones, so I would aim to change them to a zig-zag flow.
- 01:57:101 (1,2) - 02:13:397 (3,4) - Very minor and nazi thing but maybe make these the same shape?
- 02:16:360 (3) - Also minor, you could curve this a little more to 'blanket' over 02:17:101 (4,5) maybe.
- 03:37:101 (6,1) - Similar to the point in Easy, I'd start the next combo further to the left a bit more for a smoother flow. This one you could shift the entire combo for an easier fix.

Insane
- 00:02:843 (4,5) - Maybe increase this spacing since the "ka" sound is a little bit stronger?
- 00:04:509 (3,4,1) - I'd personally reverse the spacing for this; make 4-1 have larger spacing than 3-4 to emphasise the sounds better.
- 01:25:620 (5,1) - This spacing should probably be increased if it was to be consistent with the vocal sounds with the previous combo.
- 02:42:286 (3,4,5) - Not sure if I like this rhythm. One it's inconsistent with the first kiai and second I would prefer 02:42:842 to be an active beat so that the intensity of the constant vocal beats is kept high.
- 02:45:805 (7,1) - Spacing thing.
- 03:16:546 (5,6,7,1) - These drum sounds are getting louder compared to 03:15:805 (1,2,3,4) and is building up tension so to have these as low spacing and change it to linear flow doesn't really make sense to me. I would just continue the jump pattern.

Litoluna's Insane
- 00:13:768 (2,3) - Probably not a good idea to map the sound on 3 with such small spacing in my opinion. Maybe move 2 to around 148:134?
- 00:28:212 (4) - Is there supposed to be an NC here?
- 00:40:064 (4) - I'd probably put the NC over here.
- 01:58:212 (1,2) - This spacing seems inconsistent with how you've emphasised the vocals so far in this section.
- 02:10:064 - I'd consider making this beat an active note so that the guitar and the snare drum can be emphasised properly.
- 02:12:749 (6,8) - I think you meant to snap these to the purple ticks rather than the blues.
- 02:46:175 (2,3,4) - I would make it so 3-4 has larger spacing than 2-3 to emphasise it better.
- 03:40:064 (1,2,3,4) - I feel that 1-2 are slightly weaker notes than 3-4, so I would Ctrl+G this whole combo to make 3-4 have the larger spacing.

Good choice of music. Good luck.
Topic Starter
Umi

-Mo- wrote:

-Mo-d queue

HoneyWorks :+1: ;) ;)

Hitsounds
Some of these probably only apply to the lower difficulties. fixed all the HS excepted **
- 00:19:323 - 00:54:879 - 02:11:916** - 02:19:323 - 03:08:583 - Add a finishes here?
- 02:27:472 - 02:52:472 - Normal sampleset here?
- 01:12:842 - 01:15:064 - 01:24:694 - 01:27:657 - Probably Normal diff specific, but also Normal samplesets for these.

- Unused hitsounds: deleted
normal-hitclap4.wav
soft-hitclap5.wav
soft-hitfinish2.wav

Easy
- 02:19:694 (2,1) - I don't like this flow personally, since you exit slider 2 at a sharp angle, but then you play slider 1 without any angle so it doesn't feel like it's emphasising it properly. I'd maybe do something along the lines of this: yup changed to this

Seems clean to me.

Normal
- 00:15:435 - I expected this beat to be mapped since the background melody gets more intense starting here. It'll also match up with 00:18:397 (5).
- 00:21:360 - This one too, though I could see why you would want to miss this one for the note density.
- 00:57:101 (6,7,1) - 00:59:694 (5,6,7,1) - These sounds are pretty distinct, and you had previously mapped these with zig-zag flow at 00:50:805 (4,5,6,1) and 00:54:138 (6,7,1) which I think are better for emphasising these sounds than a smoother flow like you did for these latter ones, so I would aim to change them to a zig-zag flow.
- 01:57:101 (1,2) - 02:13:397 (3,4) - Very minor and nazi thing but maybe make these the same shape?
- 02:16:360 (3) - Also minor, you could curve this a little more to 'blanket' over 02:17:101 (4,5) maybe.
- 03:37:101 (6,1) - Similar to the point in Easy, I'd start the next combo further to the left a bit more for a smoother flow. This one you could shift the entire combo for an easier fix.
all fixed

Insane
- 00:02:843 (4,5) - Maybe increase this spacing since the "ka" sound is a little bit stronger?
- 00:04:509 (3,4,1) - I'd personally reverse the spacing for this; make 4-1 have larger spacing than 3-4 to emphasise the sounds better.
- 01:25:620 (5,1) - This spacing should probably be increased if it was to be consistent with the vocal sounds with the previous combo.
- 02:42:286 (3,4,5) - Not sure if I like this rhythm. One it's inconsistent with the first kiai and second I would prefer 02:42:842 to be an active beat so that the intensity of the constant vocal beats is kept high.*well it doesn't bother me the way it is now tbh
- 02:45:805 (7,1) - Spacing thing. *the voice isn't increasing here, so I don't feel like using a higher spacing
- 03:16:546 (5,6,7,1) - These drum sounds are getting louder compared to 03:15:805 (1,2,3,4) and is building up tension so to have these as low spacing and change it to linear flow doesn't really make sense to me. I would just continue the jump pattern.
all fixed excepted *

Good choice of music. Good luck.
thank you for the great mod and star !
litoluna

-Mo- wrote:

-Mo-d queue
Litoluna's Insane
- 00:13:768 (2,3) - Probably not a good idea to map the sound on 3 with such small spacing in my opinion. Maybe move 2 to around 148:134?
->keep it. I want to keep 00:13:398 (1,2) - large spacing.(similar:00:16:360 (3,4) - ,00:19:323 (3,4) - )
- 00:28:212 (4) - Is there supposed to be an NC here?
->changed
- 00:40:064 (4) - I'd probably put the NC over here.
->changed
- 01:58:212 (1,2) - This spacing seems inconsistent with how you've emphasised the vocals so far in this section.
->keep it. (01:52:286 (1,2,3,4,5) - )
- 02:10:064 - I'd consider making this beat an active note so that the guitar and the snare drum can be emphasised properly.
->keep it.
- 02:12:749 (6,8) - I think you meant to snap these to the purple ticks rather than the blues.
->changed.I'm baka;w;
- 02:46:175 (2,3,4) - I would make it so 3-4 has larger spacing than 2-3 to emphasise it better.
->a little changed.
- 03:40:064 (1,2,3,4) - I feel that 1-2 are slightly weaker notes than 3-4, so I would Ctrl+G this whole combo to make 3-4 have the larger spacing.
->changed.
Good choice of music. Good luck.
thanks -Mo- sensei :)
http://puu.sh/u9nh9.zip
Kin
cc ôwô

[Litoluna's Insane]
custom diff name is okay since it's the higher diff

  1. 00:06:176 (5) - maybe just me, but the emphasis seems to be weaker with this jump : 00:06:361 (6,7) - . Maybe reduce a but the spacing between 6 & 7 ?
  2. 00:26:360 (5) - it flow really well with the vocal, but I feel a bit bad to have this one as slider when you're following the vocal by hitting the note (on this combo/pattern)
  3. 00:45:620 (1,2,3) - I'm kinda confused about this one, your previous pattern is clearly following the vocal, but this one is following the drum
  4. 01:23:583 (1,2,1,2) - I can clearly hear the triplet on the background for those one, but, about this one : 01:23:953 (1,2) - , I can only hear the blue tick and the cymbal on the white tick.
  5. 02:11:916 (3) - NC to make difference between 1/3 & 1/4 ?
  6. 02:53:212 (8,9) - with the flow being broken on 9, I find it a way more violent than the rest of the map.
  7. 03:39:323 (1,2,3,4,1,2,3,4) - maybe just me, but I think having an increasing jump would be better instead of decreasing jump.
[Insane]

  1. 00:33:397 (3) - j'ai l'impression que t'as un peu laissé la timeline de coté pour mettre en place la structure de ton pattern. Vu que précédemment, tu avais fait un pattern à un moment plus ou moins similaire de la musique, avec un stack de note pour le vocal : 00:29:323 (4,5) -
  2. 03:39:509 (2,3) - le mouvement de curseur pour aller à droite me parait un peu étrange avec le flow que tu as fait, il m'aurait sembler un peu plus instinctif vers le bas.
[Normal]

  1. 00:29:323 (2,3) - j'aurais plutôt mis la triple note içi plutôt que la : 00:30:064 - . Après, ça peut se comprendre vu que la guitare est sur le red tick. Mais quand je vois ça juste après : 00:32:657 (4,5,6) - ; ça me fait un peu étrange de voir le vocal skip.
  2. 03:06:731 (4) - j'ai pas l'impression que ce soit le meilleur endroit pour break le flow. Bon, après vu sa position, y a pas grand chose qui puisse être fait.
elle est sympa ta Easy :c
Elle est sympa l'histoire que les paroles racontent (pour le peu que j'ai compris xd)
gogo :c
Topic Starter
Umi

Kin wrote:

cc ôwô YO

[Insane]

  1. 00:33:397 (3) - j'ai l'impression que t'as un peu laissé la timeline de coté pour mettre en place la structure de ton pattern. Vu que précédemment, tu avais fait un pattern à un moment plus ou moins similaire de la musique, avec un stack de note pour le vocal : 00:29:323 (4,5) - donc pour toi je devrais stacker ici aussi ? si ui j'en ressent pas trop le besoin puis ouais ça casserait mon pattern x)
  2. 03:39:509 (2,3) - le mouvement de curseur pour aller à droite me parait un peu étrange avec le flow que tu as fait, il m'aurait sembler un peu plus instinctif vers le bas. Yep j'ai descendu la note vers le bas pour que le flow soit meilleur =w=b
[Normal]

  1. 00:29:323 (2,3) - j'aurais plutôt mis la triple note içi plutôt que la : 00:30:064 - . Après, ça peut se comprendre vu que la guitare est sur le red tick. Mais quand je vois ça juste après : 00:32:657 (4,5,6) - ; ça me fait un peu étrange de voir le vocal skip. ça serait encore plus étrange pour moi de skip la guitare qui reste plus distinctif que la voix ici
  2. 03:06:731 (4) - j'ai pas l'impression que ce soit le meilleur endroit pour break le flow. Bon, après vu sa position, y a pas grand chose qui puisse être fait.je trouve que le flow est plutot sympa ici
elle est sympa ta Easy :c merci haha
Elle est sympa l'histoire que les paroles racontent (pour le peu que j'ai compris xd) ouais vraiment sympa mais triste aussi
gogo :c
merci Kin ;)
Arutsuki
hi from q

litoluna
00:10:065 (2,3) - make (2) into a 1/2 slider and delete (3) since it doesn't really land on any distinct sound
00:11:546 (2,3,4,5,6,7) - this section feels more intense than 00:10:250 (3,4,5,6) - this section, you should space the drum ones more. also consider making it gradually increasing spacing since the volume of the song does the same
00:24:972 - missing a sound here, make it a 5 note burst
01:15:990 (3) - no distinct sound again, don't overmap pls
03:39:323 (1,2,3,4) - I'd understand these at the four ending notes but here the music doesn't support it in the least, nerf it at least a bit

insane
00:24:786 (6,7,8) - there's a sound here on the blue tick, make it a 5 note burst
00:33:212 (2,3,4,5) - spacing seems a tiny bit too big compared to other more intense parts, same here 01:54:509 (3,4) -
01:35:990 (8) - try making this a 1/2 slider, fits the guitar better and doesnt leave that uncomfy empty space on timeline
nice diff!

hard
nvm

normal
03:38:953 (4,5) - got a ds error here

didnt find anything for easy
nice song, gl~
Topic Starter
Umi

Arutsuki wrote:

hi from q


insane
00:24:786 (6,7,8) - there's a sound here on the blue tick, make it a 5 note burst alright fixed
00:33:212 (2,3,4,5) - spacing seems a tiny bit too big compared to other more intense parts, same here 01:54:509 (3,4) - seems good to me
01:35:990 (8) - try making this a 1/2 slider, fits the guitar better and doesnt leave that uncomfy empty space on timeline yeah better
nice diff!

hard
nvm

normal
03:38:953 (4,5) - got a ds error here fixed

didnt find anything for easy
nice song, gl~
thx for the mod o/
Murmur twins
hi from my queue

Overall speaking you should compress the video to make the whole pack <24mb;

[Insane]
  1. 00:51:175 (5,6) - Hmm those two sliders represents vocal exactly but I think you could make them more casual instead of straight lines.
  2. 00:54:138 (6,7) - ^
  3. 00:57:101 (6,7) - ^
  4. 01:00:064 (6,7) - ^ (Also you could modify two of them and I think that's ok too in some ways)
  5. 01:15:620 (7) - Distance from the next note could be enlarged;
  6. 01:42:286 - Prefer break time starts from here. (Dragged and tested, looks better I think)
  7. 02:29:694 (1,2) - check blanket here
  8. 02:59:046 (7) - Seems a bit tilt from the line;
[Litoluna's Insane]
  1. 00:19:694 (4,5) - blanket;
  2. 00:28:212 (4) - NC?
  3. 01:05:064 (1) - Well this slider is likely to be misread as it's almost overlapping half of the former one, tbh I won't suggest it but if you wanna keep it that's ok;
  4. 01:23:768 (2) - overlap this will also make misread? ;w;
  5. 01:24:138 (2) - ^
  6. 01:42:286 - Prefer break time starts from here;
  7. 02:18:397 (1) - Prefer rotate those this slider for some angles;
  8. 02:19:138 (1) - ewww.. the same with former two ones..
  9. 03:25:990 (1) - Wow~
GL~ Great Song as well as the map!
Topic Starter
Umi

-Spica- wrote:

hi from my queue

Overall speaking you should compress the video to make the whole pack <24mb; it's not a problem anymore

[Insane]
  1. 00:51:175 (5,6) - Hmm those two sliders represents vocal exactly but I think you could make them more casual instead of straight lines. straight line are fine imo
  2. 00:54:138 (6,7) - ^ ^
  3. 00:57:101 (6,7) - ^ ^
  4. 01:00:064 (6,7) - ^ (Also you could modify two of them and I think that's ok too in some ways) ^
  5. 01:15:620 (7) - Distance from the next note could be enlarged; moved a bit
  6. 01:42:286 - Prefer break time starts from here. (Dragged and tested, looks better I think) it feel weird to me .. the current one is good
  7. 02:29:694 (1,2) - check blanket here fixed
  8. 02:59:046 (7) - Seems a bit tilt from the line; moved to the right a little bit
GL~ Great Song as well as the map!
thx for the mod o/
Metaku
q

[Easy]

00:57:101 (3,3) - This section is pretty slider heavy so I'd keep these as circles like you did earlier
01:03:397 (4) - Since you've been following vocals mainly and skipping notes you could delete this one to give a small break before the spinner
01:09:694 (1,2) - Maybe just 2 sliders instead like you had everywhere else on the map? (01:06:731 (1,2) - 02:41:546 (1,2) - 02:44:509 (1,2) - )
01:13:583 (2) - 01:16:546 (2) - Hmm I'm not sure about these repeat since the strong vocals are now where the repeat is. Maybe a circle + 1/1 slider?
01:25:435 (2,2) - Here too. Would also make it more interesting to play since this part has few circles atm
02:04:509 (3,1,2) - Hmm I feel 3 repeats in a row is a bit boring especially since it's a rather intense section (at least imo)
02:17:842 (1,2,1) - ^
02:30:435 (2,3,4) - 02:33:397 (2,3) - Only part with 1/2 gaps in the whole map which doesn't really make sense since it's a calm section anyway (although I'd personally left this whole section unmapped and had a break instead)

[Normal]
00:06:731 (1,2,3,4,5,6) - Identical with 00:00:806 (1,2,3,4,5,6) - so you could keep the same rhythm, also I think it would make better emphasis for 00:08:028 (3) - anyway
00:10:991 (3,4,5,6) - might just be me but I think this rhytm feels a bit awkward. Maybe a rhythm like this instead? (obviously with better note placement)
00:36:731 (6) - maybe a 1/2 slider to match the vocals better?
00:41:360 - should probably add something here since you were following the vocals anyway (?)
00:47:286 (4,5) - hmm I'd change the 4 to 2 1/1 sliders and have no repeats on 5 to emphasize vocals better
00:50:805 (4) - 1/2 slider?
01:06:731 - I feel the like kiais are kinda lacking since it barely uses 1/2 sliders at all which it should imo as it's the most intense part of the song while as it is it has pretty similar rhythm density as this part 01:51:175 - despite it being A LOT calmer

[litoluna's Insane]

00:03:028 (4,5) - you could change to 1/2 slider since 5 doesn't have vocals anyway like previous notes
00:06:361 (6,7) - same here slider could be better to differentiate it from the vocals
00:08:583 (2) - and here the opposite (If there's a special meaning to the way you've used sliders vs circles please tell me since now it seems to me that you're just randomly choosing between them)
00:21:360 (5,6,7,8) - since you've using a lot overmapped triples you could make the drums stand out here by at least having a burst of 5 circles + 1/4 slider
00:23:953 (1) - I think 2 circles would be more fitting since the note on the tail is quite strong too
00:24:694 (2,3,4,5) - a burst of 5? or at least make 4 a 1/4 slider
00:25:990 (4,5) - 1/1 slider or 1/2 repeat + circle?
00:27:842 (3) - I think 1/2 would work better here since the vocals aren't that strong anyway
00:51:546 (3) - Idk I don't like skipping down beat like this. maybe a 3/4 slider and then a 1/2 slider?
01:03:027 (1) - Unnecessary nc?
01:03:768 (1) - I honestly think you could make a better looking slider
01:05:620 (2,3,4,1,2,3) - I think you could arrange the spacing here better. 01:05:620 (2) - has only melody no drums or vocals. 01:05:805 (3,4) - has also drums. 01:06:175 (1,2,3) - have both and vocals as well so... Spacing should be imo 01:06:175 (1,2,3) - biggest 01:05:805 (3,4) - smaller 01:05:620 (2) - smallest
01:08:027 (1,2) - ncing on downbeat would make more sense here imo
01:09:694 (3) - ^
01:10:620 (1,2,3) - again no need for nc here
01:36:360 (1,2) - spacing could be smaller here
02:01:546 (1,2) - stacking these doesn't make sense imo since there's also a melody note here so would be better to space them imo
02:01:916 (3,4,5) - a good place to have a stream or 2 x 1/4 sliders here but skipped it?
02:20:435 (3,4) - I'd replace these with a 1/4 slider
02:38:397 (1,2,3,1,2,3) - stacking like this doesn't make much sense since the vocals are on 1 and 3. Maybe make 1 a 1/2 slider instead so you could better emphasize the vocals?
02:53:397 (9) - kinda strong note at the end of the slider so might want to make a 3/4 instead and add something
03:19:323 (1,2,3,4) - this pattern is basically 1 2 1 2 so stacking the first and the not stacking the other doesn't make much sense imo
03:39:323 (1,2,3,4,1,2,3,4) - having a bigger spacing on 03:39:323 (1,2,3,4) - than 03:40:064 (1,2,3,4) - doesn't make much sense imo since the notes on 03:40:064 (1,2,3,4) - are clearly stronger so I'd suggest nerfing the spacing on 03:39:323 (1,2,3,4) - quite a bit

Don't feel like modding another insane but I hope my mod was helpful anyhow
Topic Starter
Umi

Metaku wrote:

q

[Easy]

00:57:101 (3,3) - This section is pretty slider heavy so I'd keep these as circles like you did earlier fxied
01:03:397 (4) - Since you've been following vocals mainly and skipping notes you could delete this one to give a small break before the spinner yeah why not, feels good
01:09:694 (1,2) - Maybe just 2 sliders instead like you had everywhere else on the map? (01:06:731 (1,2) - 02:41:546 (1,2) - 02:44:509 (1,2) - ) diversity of rythm
01:13:583 (2) - 01:16:546 (2) - Hmm I'm not sure about these repeat since the strong vocals are now where the repeat is. Maybe a circle + 1/1 slider?It doesn't bother me
01:25:435 (2,2) - Here too. Would also make it more interesting to play since this part has few circles atm ^
02:04:509 (3,1,2) - Hmm I feel 3 repeats in a row is a bit boring especially since it's a rather intense section (at least imo) yeah right, deleted one
02:17:842 (1,2,1) - ^ same
02:30:435 (2,3,4) - 02:33:397 (2,3) - Only part with 1/2 gaps in the whole map which doesn't really make sense since it's a calm section anyway (although I'd personally left this whole section unmapped and had a break instead) nice idea, I put a break here.

[Normal]
00:06:731 (1,2,3,4,5,6) - Identical with 00:00:806 (1,2,3,4,5,6) - so you could keep the same rhythm, also I think it would make better emphasis for 00:08:028 (3) - anywayAlright fixed
00:10:991 (3,4,5,6) - might just be me but I think this rhytm feels a bit awkward. Maybe a rhythm like this instead? (obviously with better note placement) not akward to me at all, I like it
00:36:731 (6) - maybe a 1/2 slider to match the vocals better? I prefer avoid using to much 1/2, this one is not really necessary
00:41:360 - should probably add something here since you were following the vocals anyway (?) ^
00:47:286 (4,5) - hmm I'd change the 4 to 2 1/1 sliders and have no repeats on 5 to emphasize vocals better well that's another way to follow the voice here, but the current rythm is fine
00:50:805 (4) - 1/2 slider? same as before
01:06:731 - I feel the like kiais are kinda lacking since it barely uses 1/2 sliders at all which it should imo as it's the most intense part of the song while as it is it has pretty similar rhythm density as this part 01:51:175 - despite it being A LOT calmer well we have to keep in mind that it is a nromal and using too much 1/2 would make more like a Normal+


Don't feel like modding another insane but I hope my mod was helpful anyhow
thx metaku, yeah that was helpfull o/
Pandano
Hi, from my queue :3 Let's get right into it

[Easy]
All seems fine to me, though. Nice diff. :D

[Normal]
01:18:583 - I think it's better to have 1-time-repeated slider here. And from this point 01:19:323 delete the (2) slider and replace with the same long slider as long as it ends on 01:19:694 (3)
03:10:435 - "Na" is on the slider end which is a strong beat. I would suggest deleting the current slider and make it like this
03:31:175 -
03:33:953 -

[Insane]
00:25:064 - Too far, right?
01:01:360 - Inconsistent distance. Make it look like this:
01:25:435 - The singer gives the same strength at this part, so preferably using slider here is better imo. Make something like this:
01:26:175 - ^. Make it look like this:
01:51:175 - The calm part shouldn't be spaced like such. Make it closer to (2)
03:27:472 - Why 2 spinners at the same time?

That's all I can give about his map. Really well-done :3
Topic Starter
Umi

Pandano wrote:

Hi, from my queue :3 Let's get right into it

[Easy]
All seems fine to me, though. Nice diff. :D

[Normal]
01:18:583 - I think it's better to have 1-time-repeated slider here. And from this point 01:19:323 delete the (2) slider and replace with the same long slider as long as it ends on 01:19:694 (3) there is a strong beat at 01:18:953 - who need to be clicked
03:10:435 - "Na" is on the slider end which is a strong beat. I would suggest deleting the current slider and make it like this fixed but differently
03:31:175 - prefer the current rythm
03:33:953 - added a note

[Insane]
00:25:064 - Too far, right? not to me
01:01:360 - Inconsistent distance. Make it look like this: fixed
01:25:435 - The singer gives the same strength at this part, so preferably using slider here is better imo. Make something like this: there'd be too much sliders in this part so I prefer keep these 2 notes
01:26:175 - ^. Make it look like this: fixed this one
01:51:175 - The calm part shouldn't be spaced like such. Make it closer to (2) made a bit closer
03:27:472 - Why 2 spinners at the same time? one follow the voice, the other the instru

That's all I can give about his map. Really well-done :3
thanks for the mod ;)
Ashton
nm from my q


[liloluna's insane]

01:03:768 (1,1) - I like the idea of overlapping these sliders, but the first one looks really weird until you actually get to the next slider, but even then, it looks weird.

idk, i'm new to mapping insan/extra so I wouldn't really know what to point out

[insane]

00:11:546 (3,7) - I know this map is based around overlap but this seems pretty intense
00:17:842 (1,2,3,4) - strucure these jumps like 00:14:879 (1,2,3,4) - these ones and nc 00:18:583 (5) - here. To break up the 2 different sounds that occur in that whole jump pattern
00:25:249 (1,2) - this is realy big spacing for such a subtle part of the map
00:29:694 (1) - the sliderend seems too angled pointing down
01:06:731 (1,3) - the circle is ovelapping the slider body, it would look better if it was just the sliderend
01:09:694 (1,2,3,4) - check spacing here, it could be consistent
01:18:768 (2,3) - the flow choice for snapping isn't bad, but your forcing the player into a slider instantly breaking the snapping motion
01:18:953 (3,4,5,3,4,5) - the 1/4 in both of these patterns should be spaced equally since they are the same part of the song
02:57:286 (5,6) - possible nerf on this spacing would be nice, I like the pattern of the jumps though

cool choice of flow in this diff! Good job


you map the lower diffs pretty well, so it would be kind of hard for me to mod then well.



Good luck!
Topic Starter
Umi

CanadianBaka wrote:

nm from my q

[insane]

00:11:546 (3,7) - I know this map is based around overlap but this seems pretty intense well we can't really notice it while we play the map, so it's fine imo
00:17:842 (1,2,3,4) - strucure these jumps like 00:14:879 (1,2,3,4) - these ones and nc 00:18:583 (5) - here. To break up the 2 different sounds that occur in that whole jump pattern I did something slighty different here
00:25:249 (1,2) - this is realy big spacing for such a subtle part of the map yeah reduced the sapcing
00:29:694 (1) - the sliderend seems too angled pointing down fixed
01:06:731 (1,3) - the circle is ovelapping the slider body, it would look better if it was just the sliderend done
01:09:694 (1,2,3,4) - check spacing here, it could be consistent fixed
01:18:768 (2,3) - the flow choice for snapping isn't bad, but your forcing the player into a slider instantly breaking the snapping motion I tried to find something else, but after playing it again and again I prefer keep the current pattern
01:18:953 (3,4,5,3,4,5) - the 1/4 in both of these patterns should be spaced equally since they are the same part of the song why not
02:57:286 (5,6) - possible nerf on this spacing would be nice, I like the pattern of the jumps though reduced a little bit the sapcing

cool choice of flow in this diff! Good job thanks!


you map the lower diffs pretty well, so it would be kind of hard for me to mod then well.



Good luck!
thank you for the mod ;)
miradzin
[Normal]
  1. Spacing issues:00:39:694 (5,1) - 01:21:175 (6,1) - 02:41:546 (1,2) -
[Insane]
  1. 00:00:806 (1,3,5,1,2) - Too much overlaps for me, I think this part can be more clean.
  2. 00:08:583 (2,3,4,5) - I don't see much difference in sounds from here and here 00:02:657 (3,4,5) - but even so you made them different
  3. 00:18:953 (7,8,1,2,3,4,5,1,2) - This part can be cleaner too.
  4. 00:44:509 (1) - This slider shape can be better, and stacking 00:44:509 (1) - is prob better too
  5. 02:16:731 (2,3) - I can't see a reason why this spacing is the bigger from here 02:16:731 (2,3,4,5,6,7) -
  6. 02:25:249 (1,2) - Why is this slider the only different one?
  7. 02:37:842 (5,6) - Spacing seems so close for no reason.
  8. 03:25:990 (1,1) - I don't think two spinners are needed, only one is enough
  9. 03:23:027 (1,2,3,4,5,1,2,3) - Is so different from 03:23:027 (1,2,3,4,5,1,2,3) - in terms of spacing, even though those parts of the music don't have such difference in instensity
  10. imo, there's too many overlaps, and map could be much more cleaner, slider shapes seems like was used
gl~ it's a great map :3
Topic Starter
Umi

miradzin wrote:

[Normal]
  1. Spacing issues:00:39:694 (5,1) - 01:21:175 (6,1) - 02:41:546 (1,2) - fixed
[Insane]
  1. 00:00:806 (1,3,5,1,2) - Too much overlaps for me, I think this part can be more clean. well that's part of my mapping style
  2. 00:08:583 (2,3,4,5) - I don't see much difference in sounds from here and here 00:02:657 (3,4,5) - but even so you made them different yup fixed turn the 1/1 slider into 2 1/2
  3. 00:18:953 (7,8,1,2,3,4,5,1,2) - This part can be cleaner too. same as before
  4. 00:44:509 (1) - This slider shape can be better, and stacking 00:44:509 (1) - is prob better too I like the current shape, and stack with what ?
  5. 02:16:731 (2,3) - I can't see a reason why this spacing is the bigger from here 02:16:731 (2,3,4,5,6,7) - I changed the pattern a little bit
  6. 02:25:249 (1,2) - Why is this slider the only different one? cuz the intru change from this point
  7. 02:37:842 (5,6) - Spacing seems so close for no reason. moved down
  8. 03:25:990 (1,1) - I don't think two spinners are needed, only one is enough alright I wasn't sure, but since severals ppl pointed this, fixed
  9. 03:23:027 (1,2,3,4,5,1,2,3) - Is so different from 03:23:027 (1,2,3,4,5,1,2,3) - in terms of spacing, even though those parts of the music don't have such difference in instensity I reduced a little bit the spacing between 1 and 2 but left the rest as it is
  10. imo, there's too many overlaps, and map could be much more cleaner, slider shapes seems like was used sorry I like overlaps :/
gl~ it's a great map :3
thanks for the mods !
BitCritterSpyro
I'm coming very late from my queue holy fireballs. ;-;;;;;


[Insane]
01:22:193 (4,5) - I get it. You want to emphasize the drums playing at the 1-1/2 step-2-1/2 step-3-1/2 step-1/4 step-1/4 step rhythm. I feel the spacing between these two notes could use evening, to make it similar to the spacing between 3's slider end and 4 (which is 0.8x).

01:36:360 (1,2) - This moment does emphasize its purpose to remind the player that they're playing an Insane map in the midst of the map easing into a break, but I feel maybe the jump is a little intense for a recovery period? The surprise could be a bit much for some. Try snapping the first hitcircle in the combo to a 2.4x distance from the slider end.

Really though, that's all I can give you. Seems like you got everything else sorted out. Sorry if this didn't help, but I it's a great map. Good luck!
Topic Starter
Umi

BitCritterSpyro wrote:

I'm coming very late from my queue holy fireballs. ;-;;;;;


[Insane]
01:22:193 (4,5) - I get it. You want to emphasize the drums playing at the 1-1/2 step-2-1/2 step-3-1/2 step-1/4 step-1/4 step rhythm. I feel the spacing between these two notes could use evening, to make it similar to the spacing between 3's slider end and 4 (which is 0.8x). actually the spacing is 0.6x and it's already the same, just a little off by 0,03 so I fixed it

01:36:360 (1,2) - This moment does emphasize its purpose to remind the player that they're playing an Insane map in the midst of the map easing into a break, but I feel maybe the jump is a little intense for a recovery period? The surprise could be a bit much for some. Try snapping the first hitcircle in the combo to a 2.4x distance from the slider end. yup reduced a little bit the spacing

Really though, that's all I can give you. Seems like you got everything else sorted out. Sorry if this didn't help, but I it's a great map. Good luck!
thanks for checking it.
Saika0k1
hi! mod from my queue

Insane

00:10:620 (2,1) - stack these ? looks a bit better than imo
00:42:101 - you skipped this sound on purpose ?
01:28:212 (5,6,7,8,9) - overmapped ? theres no particular sound here that would build up a ministream. a triple sounds better
02:03:027 - kiai here to 02:26:731 - its so intense here afterall (this should occur to every diff)
03:05:897 (3,4) - overmapped
03:08:490 (2,3) - ^

good luck!
Topic Starter
Umi

Saika0k1 wrote:

hi! mod from my queue

Insane

00:10:620 (2,1) - stack these ? looks a bit better than imo yup fixed
00:42:101 - you skipped this sound on purpose ? yeah it is
01:28:212 (5,6,7,8,9) - overmapped ? theres no particular sound here that would build up a ministream. a triple sounds better deleted the note here 03:08:490 (2,3) - but kept the rest since u can clearly hear something
02:03:027 - kiai here to 02:26:731 - its so intense here afterall (this should occur to every diff) nope I'd rather keep the kiai for the refrain only
03:05:897 (3,4) - overmapped it is not, listen carefully
03:08:490 (2,3) - ^ ^

good luck!
thanks for the mod
-Atri-


fk i need to stop sleeping

[General]
  1. Turn off Countdown and Widescreen support on all diffs

[Insane]
  1. 00:51:175 (5,6) - I know that you're attempting to emphasize that "fight!" in the background, but i feel that the distance is way too large, especially when it's in a calmer part, so i think it's better to have the jump decreased
  2. 00:53:027 (6) - Hmmmm i don't think this jump is supporting anything, the stronger sound is on 00:53:212 (1) - so a jump there fits more than here
  3. 00:54:138 (6,7) - same here, weird "fight!" jump in a calmer part
  4. 00:55:249 (2) - decrease ds here, too
  5. 00:57:101 (6,7) - ^
  6. 01:00:435 (7) - ^
  7. 03:36:731 (3,4) - I feel it's hard to play those 1/4 repeat slider with that large distance
    Why i even mod ds D: brb kms, it will be too subjective for me if i continue, it's a good map anyway

[りっとるなちゃん]

  • free ppあげて
  1.  "litoluna's Extra"または"litoluna's Another"にしませんか?Insaneよりもっと難しいと思います
  2.  01:18:953 (3) - ここのジャンプがいいですがちょっとスライダーを調整して もっと上にしませんか?悪い流れるを思いました
  3.  01:21:916 (3) - これも
  4.  01:34:694 (1,3,4,5) - ぶらんけっと~
  5.  01:38:953 (6,7) - 個人的にここは強調するの音はありませんので ここにキックスライダーを使っての方はおかしいの印象が受けました
  6.  02:49:879 (1,2) - swap NC for consistency with 01:13:583 (6,1,1,2) -
  7.  03:16:731 (1) - Remove NC?
  8.  03:39:323 (1,2,3,4) - imo i think this distance can be reduced as 03:40:064 (1,2,3,4) - is more stronger than 03:39:323 (1,2,3,4) - , prob i can do something like the pic below, but you might need to change the order on 03:40:064 (1,2,3,4) - for better playability
    Sry for my bad Japanese, i am still practicing... m(_ _)m

good luck~
Topic Starter
Umi

KuranteMelodii wrote:



fk i need to stop sleeping I should too

[General]
  1. Turn off Countdown and Widescreen support on all diffs done

[Insane]
  1. 00:51:175 (5,6) - I know that you're attempting to emphasize that "fight!" in the background, but i feel that the distance is way too large, especially when it's in a calmer part, so i think it's better to have the jump decreased you have a point but to me this "fight" I really wanted to make it even more noticeable and the jump seemed to be best thing imo, it isn't hard to catch and once u get one u'll eventually guess that the others are going to be the same way
  2. 00:53:027 (6) - Hmmmm i don't think this jump is supporting anything, the stronger sound is on 00:53:212 (1) - so a jump there fits more than here true, put the jump after
  3. 00:54:138 (6,7) - same here, weird "fight!" jump in a calmer part same explanation as before
  4. 00:55:249 (2) - decrease ds here, too reduced a little bit
  5. 00:57:101 (6,7) - ^ fine to me
  6. 01:00:435 (7) - ^ this one was particularly big so I reduced it with ctrl G
  7. 03:36:731 (3,4) - I feel it's hard to play those 1/4 repeat slider with that large distance Reduced
    Why i even mod ds D: brb kms, it will be too subjective for me if i continue, it's a good map anyway

[/notice]

good luck~
thx for the mod o/
Pachiru
I've got an IRC with Kyuukai, we discussed about rhythm use, and about some breaks. Here is the logs.

Chatlogs
2017-03-27 14:18 Kyuukai: cc bb
2017-03-27 14:18 Kyuukai: Tu pourras check unes de mes maps ?
2017-03-27 14:18 Kyuukai: une Hard
2017-03-27 14:19 Pachiru: ai
2017-03-27 15:14 Kyuukai: http://puu.sh/v04nb/b513cfd5e9.osz
2017-03-27 15:14 Kyuukai: voala
2017-03-27 15:14 Kyuukai: xd
2017-03-27 15:15 Pachiru: ty
2017-03-27 15:15 Pachiru: jreponds au mod de monstrata et j'arrive
2017-03-27 15:16 Kyuukai: k
2017-03-27 15:16 Kyuukai: xdd
2017-03-27 15:19 Pachiru: 00:28:768
2017-03-27 15:19 Pachiru: 00:28:768 -
2017-03-27 15:19 Pachiru: map ça
2017-03-27 15:19 Kyuukai: Umi m'as dit de break des fois
2017-03-27 15:19 Kyuukai: xd
2017-03-27 15:19 Pachiru: 00:37:657 -
2017-03-27 15:20 Pachiru: ouai mais break pas comme àa
2017-03-27 15:20 Pachiru: lol
2017-03-27 15:20 Pachiru: a la limite
2017-03-27 15:20 Kyuukai: bon
2017-03-27 15:20 Kyuukai: j'ai add notes
2017-03-27 15:20 Kyuukai: xd
2017-03-27 15:20 Pachiru: 00:34:694 (3,4,5,6,7) - cette partie la c'est vraiment bizarre au niveau du rhythm
2017-03-27 15:21 Pachiru: en fin chaip mais j'aurais pas mis ces beats la en beats clickable
2017-03-27 15:21 Pachiru: aprés c'es tun choix je pense
2017-03-27 15:21 Pachiru: 00:37:657 -
2017-03-27 15:21 Pachiru: add une note
2017-03-27 15:21 Pachiru: 00:39:138 - le genre de break comme ça, c'eest vachement propre tu vois
2017-03-27 15:21 Pachiru: parce que t'as pas vraiment de beat
2017-03-27 15:21 Kyuukai: a
2017-03-27 15:22 Pachiru: 00:42:842 -
2017-03-27 15:22 Pachiru: delete cette note
2017-03-27 15:22 Pachiru: 00:48:027 (6,7,8,9,10) - ça peut être grave misread
2017-03-27 15:22 Pachiru: deux stacks avec deux mesures differentes
2017-03-27 15:22 Pachiru: sans NC ça peut être dur
2017-03-27 15:24 Kyuukai: J'ai changé
2017-03-27 15:24 Kyuukai: slider instead
2017-03-27 15:24 Pachiru: oki
2017-03-27 15:24 Pachiru: pas mal
2017-03-27 15:24 Pachiru: 01:24:879 -
2017-03-27 15:24 Pachiru: add un beat ici
2017-03-27 15:24 Pachiru: c'est probablement un des beats a ne pas manquer
2017-03-27 15:26 Pachiru: 01:55:990 (5,6) -
2017-03-27 15:26 Pachiru: reduit l'angle ici
2017-03-27 15:26 Pachiru: c'est trop brutal
2017-03-27 15:26 Pachiru: meme si le beat est fort ici
2017-03-27 15:26 Pachiru: le changement d'angle du slider suffit amplement
2017-03-27 15:26 Pachiru: surtout que c'est une partie calme
2017-03-27 15:27 Pachiru: d'ailleurs je pense 01:56:175 (6) - ce serait mieux de le faire finir sur le tick blanc
2017-03-27 15:27 Pachiru: donc il serait plus long
2017-03-27 15:28 Kyuukai: jsp j'aime bien comme ça
2017-03-27 15:28 Kyuukai: xd
2017-03-27 15:28 Pachiru: 02:12:657 (1) - pas obligé de NC ici, vu que le rythme du slider est le mem
2017-03-27 15:29 Pachiru: 02:29:694 -
2017-03-27 15:29 Pachiru: enleve ce slider
2017-03-27 15:29 Pachiru: et met juste ce beat en clickable
2017-03-27 15:30 Kyuukai: 02:29:323 (1) - ça suit le son
2017-03-27 15:30 Kyuukai: en fond
2017-03-27 15:30 Pachiru: le soucis ici
2017-03-27 15:30 Pachiru: c'est que
2017-03-27 15:31 Pachiru: soit tu map la partie en entière
2017-03-27 15:31 Pachiru: mais tu map pas la moitié ^^
2017-03-27 15:31 Pachiru: ou alors tu map que les basses
2017-03-27 15:32 Pachiru: la le slider que je t'ai link tout a l'heure
2017-03-27 15:32 Pachiru: tu l'as mappé sur la respiration de la meuf
2017-03-27 15:33 Kyuukai: bon j'ai map que les bass
2017-03-27 15:33 Kyuukai: xd
2017-03-27 15:33 Pachiru: aprés tu peux map sur les cling cling tu vois
2017-03-27 15:33 Pachiru: mais je trouve qu'on les entends pas assez pour que ce soit map
2017-03-27 15:33 Pachiru: (du moins pour une hard)
2017-03-27 15:33 Pachiru: 03:11:546 - map ce son
2017-03-27 15:34 Pachiru: 03:12:842 (6) - dommage que ce soit pas mappé de façon a ce que l'on puisse cliquer sur le beat blanc
2017-03-27 15:37 Pachiru: 03:40:620 (3) -
2017-03-27 15:37 Pachiru: enleve le slider et met juste un cercle, le dernier son merite pas d'être map
2017-03-27 15:39 Pachiru: sinon aprés mis a part le fait que certains beat sont clickables en downbeat plutot qu'en upbeat, je trouve ça bizarre, sinon tout est cool au niveau du visuel
2017-03-27 15:44 Pachiru: si t'as les logs poste les sur le forum puis je viendrai post pour le kudos
2017-03-27 15:44 Kyuukai: ty
2017-03-27 15:44 Kyuukai: alright
2017-03-27 15:44 Pachiru: si jamais tu veux pas modifier des trucs t'es dans ton droit bien sur ;)
2017-03-27 15:44 Kyuukai: j'tenvoi les logs
2017-03-27 15:44 Kyuukai: y
2017-03-27 15:44 Kyuukai: ofc
2017-03-27 15:44 Kyuukai: xd
2017-03-27 15:44 Pachiru: merci bb
2017-03-27 15:45 Kyuukai: merci a toi
2017-03-27 15:45 Kyuukai: xd
2017-03-27 15:45 Pachiru: c'est la map de Umi c'est ça ?
2017-03-27 15:45 Kyuukai: y
Kyuukai
zzzzzzzzzzzzzzzzzzzzzz
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