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Itou Kanako - Hacking to the Gate (TV Size)

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Luvdic
Insane:

00:24:577 (6) - Move this farthwer away from 00:25:136 (7) -
00:27:372 (5) - Spacing?
00:51:876 (4) - This is not snapped to anything from the music... I suggest to delete it.

Nothing else~
frost-b-spec
thx reqs
but,found little

[Normal]
1.11.627(5) - spacing

+star
Suzully
Thank you for mod request~ :)

[General]

  • Green Lines aren't resnaped.
    In addition, I recommend you to move Green Line which change hitsound to previous 1 line.
    Because if put it just on note, hitsound is changed by hit timing.
[Easy]

  • Hmm...I cant' find major issue.
    However, I think there are some difficult rhyzhm for beginner...
[Normal]

  • Is this Normal...?
  1. 00:34:640 (1,1) - Hmm...this formation is difficult for normal player imo.
  2. 01:12:279 (6) - Too difficult to read for normal player imo. How about this formation?
  3. 01:16:565 (1,2,3,4) - Looks like crowded.
[Hard]
  1. 00:01:845 (1,2,3,4) - Not stacking them is better imo.
  2. 00:14:143 (2) - Reading it is a bit hard...Stack it perfectly or change (1,2) to 1 slider?
  3. 00:55:323 (3) - Remove whistle? (I feel using soft-whistle with normal-hitsound is a bit noisy...)
  4. 00:56:441 (2) - ^
  5. 00:56:813 (4) - ^
  6. 00:57:931 (6) - ^
  7. 00:58:304 (1) - Add finish?
  8. 00:59:049 (3) - Add finish at start of slider?
  9. 00:59:795 (5) - ^
  10. 01:00:540 (3) - ^ (Also change notes in KIAI TIME like same as this?)
[Insane]

  • Aw AR9?
    How exciting! :D
  1. 00:23:273 (3) - Add finish at the start of slider?
  2. 00:24:018 (5) - ^
  3. 00:24:577 (6) - ^ at the end
  4. 00:25:136 (7) - ^ at the start
  5. 00:30:913 (3) - New combo?
  6. 00:35:012 (x) - Put a note?
  7. 00:36:876 (1) - Add finish?

    00:36:876 - 00:43:397 - I feel that 2 beat clap sound pattern doesn't match music.
    {
  8. 00:37:248 (3) - Remove clap?
  9. 00:38:553 (3) - ^
  10. 00:38:925 (4) - Add clap at the start of slider?
  11. 00:39:484 (5) - Remove clap?
  12. 00:39:671 (6) - Add clap at the start of slider?
    }
  13. 00:51:410 (3,4,5) - Add soft-whistle sound instead of normal-clap?
  14. 00:52:528 (1) - ^ at the start
  15. 00:59:049 (3) - Add finish at start of slider?
  16. 00:59:795 (5) - ^
  17. 01:00:540 (3) - ^
  18. 01:05:758 (3) - The players are confused by this slider speed changing imo. Add new combo?
I love this song <3
Well, nice mapset :3
Good luck~! :)
Topic Starter
winber1
SPOILER

MoodyRPG wrote:

[Easy]

Fine

[Normal]

01:00:354 (1) - New combo Not sure if you mean remove combo? there is already a new combo there and i like it like that

[Hard]

00:37:435 (4) - Maybe new combo? no sorry :(

Star~

ErufenRito wrote:

Insane:

00:24:577 (6) - Move this farthwer away from 00:25:136 (7) - lol k i moved it a bit closer. or at least tried to
00:27:372 (5) - Spacing?Yea, i realized people would comment on that. since your the only one to comment as of now. i guess u won't mind if i don't change it for now? if more people don't like it i'll change it.
00:51:876 (4) - This is not snapped to anything from the music... I suggest to delete it. lol i kinda like the sound it makes.

Nothing else~

frost-b-spec wrote:

thx reqs
but,found little

[Normal]
1.11.627(5) - spacing ok lol.

+star

Suzully wrote:

Thank you for mod request~ :)

[General]

  • Green Lines aren't resnaped. omg >_>. i hate dealing with the green lines. i wish there was just a move all green timing sections forward/backward by a certain amount of ms tool. it sounds the same as i want it to anyways.
    In addition, I recommend you to move Green Line which change hitsound to previous 1 line.
    Because if put it just on note, hitsound is changed by hit timing.
[Easy]

  • Hmm...I cant' find major issue.
    However, I think there are some difficult rhyzhm for beginner...
yes ik. i realized lol

[Normal]

  • Is this Normal...?
  1. 00:34:640 (1,1) - Hmm...this formation is difficult for normal player imo. i think it's fine, so i'm keeping it
  2. 01:12:279 (6) - Too difficult to read for normal player imo. How about this formation? k
    [attachment=0:60682]screenshot117.jpg[/attachment:60682]
  3. 01:16:565 (1,2,3,4) - Looks like crowded. lol i don't think what i did to fix it even did anything. in
[Hard]
  1. 00:01:845 (1,2,3,4) - Not stacking them is better imo. i like it o_o
  2. 00:14:143 (2) - Reading it is a bit hard...Stack it perfectly or change (1,2) to 1 slider? i like it but i'll change it if people keep telling me to
  3. 00:55:323 (3) - Remove whistle? (I feel using soft-whistle with normal-hitsound is a bit noisy...) i actually really like the hitsounds i used >_>. but it was also just kind of a test, too, to try this type of hitsound and beatmapping
  4. 00:56:441 (2) - ^
  5. 00:56:813 (4) - ^
  6. 00:57:931 (6) - ^
  7. 00:58:304 (1) - Add finish?k
  8. 00:59:049 (3) - Add finish at start of slider?k
  9. 00:59:795 (5) - ^^
  10. 01:00:540 (3) - ^ (Also change notes in KIAI TIME like same as this?)^
[Insane]

  • Aw AR9?
    How exciting! :D
  1. 00:23:273 (3) - Add finish at the start of slider? added all finishes
  2. 00:24:018 (5) - ^
  3. 00:24:577 (6) - ^ at the end
  4. 00:25:136 (7) - ^ at the start
  5. 00:30:913 (3) - New combo? no sorry
  6. 00:35:012 (x) - Put a note?^
  7. 00:36:876 (1) - Add finish?k

    00:36:876 - 00:43:397 - I feel that 2 beat clap sound pattern doesn't match music. sorry, i like it. still, if even keep bugging me about it, i will go and try to fix it
    {
  8. 00:37:248 (3) - Remove clap?
  9. 00:38:553 (3) - ^
  10. 00:38:925 (4) - Add clap at the start of slider?
  11. 00:39:484 (5) - Remove clap?
  12. 00:39:671 (6) - Add clap at the start of slider?
    }
  13. 00:51:410 (3,4,5) - Add soft-whistle sound instead of normal-clap?^
  14. 00:52:528 (1) - ^ at the start^
  15. 00:59:049 (3) - Add finish at start of slider?k
  16. 00:59:795 (5) - ^^
  17. 01:00:540 (3) - ^^
  18. 01:05:758 (3) - The players are confused by this slider speed changing imo. Add new combo? didn't add new combo. I realize it could be confusing. Just trying some different things in this beatmap. I think the speed change it fine tho
I love this song <3
Well, nice mapset :3
Good luck~! :)
Thanks for mods and stars!
loveFantasy
as your per request

found nothing in General/Easy, though the rhythm in Easy may be a bit much changeful

[Normal]
  1. 01:17:683 (4) - move to x:176 y:296 and rearrange the notes after? this make it symmetrical to (1) and the spacing is better
[Hard]
  1. 00:56:254 (1) - move new combo onto (2) so it's consistent with previous combo
[Insane]
  1. 00:12:279 (1) - ...do you really need this stream
    if you're keeping it, i think add clap on (3) and (11), remove clap on (13)
  2. 00:27:372 (5) - i don't think this really make sense, the continuity between (5,6) is stronger than (4,5) (which is different from 00:20:664 (5,6)) imo
  3. 00:40:230 (x) - in rhythm terms i think having a note here fit better, either add one or move (7) here?
  4. 00:46:565 (1,2,3,4,1,2,3,4,1,2,3) - like.
  5. 01:16:751 (3) - remove finish imo
star
Topic Starter
winber1
SPOILER

loveFantasy wrote:

as your per request

found nothing in General/Easy, though the rhythm in Easy may be a bit much changeful I think you mean, "Easy may be a bit too challenging" :P and yeah, i know. i think it's ok tho.

[Normal]
  1. 01:17:683 (4) - move to x:176 y:296 and rearrange the notes after? this make it symmetrical to (1) and the spacing is better
[Hard]
  1. 00:56:254 (1) - move new combo onto (2) so it's consistent with previous combo lol i actually wasn't trying to follow vocals, it was just that the slider ended on the white tick, but now that you mention it, it actually makes a lot of sense lol.
[Insane]
  1. 00:12:279 (1) - ...do you really need this stream yes i really need this stream ;_; lol. i think it fits (i know you hate streams :( )
    if you're keeping it, i think add clap on (3) and (11), remove clap on (13) k
  2. 00:27:372 (5) - i don't think this really make sense, the continuity between (5,6) is stronger than (4,5) (which is different from 00:20:664 (5,6)) imo
  3. 00:40:230 (x) - in rhythm terms i think having a note here fit better, either add one or move (7) here? tbh, i've been reluctant to add this note. I don't know why i don't really like it that much, but i know it probably makes more sense to other people, so i just added it in
  4. 00:46:565 (1,2,3,4,1,2,3,4,1,2,3) - like. :D
  5. 01:16:751 (3) - remove finish imo
i fixed all others things i didn't comment on
star
Thanks for mod and star!
LesTrucsRoses
!! soft-hitclap.wav is too loud. ~~

Normal
00:30:540 (1) - Delete this beat.
-then you could make a slider from 00:29:981 to 00:30:913.
00:50:851 (3) - Finish hitsound.
00:54:391 (6) - Start with finish hitsound.
01:01:472 (1) - Raise the volume up to 40%.
01:11:161 (3) - Shorten this slider by 2 ticks, then move it 2 ticks forward.

Hard
00:14:143 (2) - Delete this beat.
00:14:143 (2) - Extend this slider by 1 tick.

Insane
01:24:391 (1,2,3,4) - no.

hack into rankings.
Topic Starter
winber1
SPOILER

LesTrucsRose wrote:

!! soft-hitclap.wav is too loud. ~~i think it's fine for now, and i'm a little lazy to change the volume lolol. I'll get to it later

Normal
00:30:540 (1) - Delete this beat. fixed all :3
-then you could make a slider from 00:29:981 to 00:30:913.
00:50:851 (3) - Finish hitsound.
00:54:391 (6) - Start with finish hitsound.
01:01:472 (1) - Raise the volume up to 40%.
01:11:161 (3) - Shorten this slider by 2 ticks, then move it 2 ticks forward.

Hard
00:14:143 (2) - Delete this beat. fixed all :3
00:14:143 (2) - Extend this slider by 1 tick.

Insane
01:24:391 (1,2,3,4) - no.idk what's wrong with this. I like it so i'm keeping it for now, unless more people bug me about it.

hack into rankings.
Thanks for suggestions and star! :3
Haneii
~General~
- You forgot to adjust timing sections after you did a timing change resulting in your kiai time start and end times to be a couple of ms off. Kiai time should start at 01:04:826 and end at 01:28:118. You probably don’t need to replace the other timing sections because a couple of ms won’t make a difference to how they work.
- Add "opening" to tags
- Consider adding the video to the mapset?

~Easy~
01:27:745 (1,1) – remove new combo

~Normal~
01:27:745 (1,1) – remove new combo

~Hard~
00:37:248 (3) – remove clap?
01:27:745 (1,1) – remove new combo

~Insane~

00:31:658 (1,2,1,2,1,2,1,2) – This part was incredibly hard to sight read. I know you were going for fun jumps with this pattern but it really comes across as a cluster of spacing errors. Please remap to something more readable + keep spacing consistent to avoid confusion (pay attention to/use distance snap)
01:00:167 (1,2,3) – Make it an equilateral triangle? (right now 2 is closer to 1 compared to 3)
00:46:565 (1,2,3) -^ (right now 2 is further away from 1 and closer to 3 :(
01:27:745 (1,1) – remove new combo

Loved this diff <3

Really nice set you have here. Looking forward to playing this when it gets ranked >w<

~Twinkle twinkle little star~
Topic Starter
winber1
SPOILER

Haneii wrote:

~General~
- You forgot to adjust timing sections after you did a timing change resulting in your kiai time start and end times to be a couple of ms off. Kiai time should start at 01:04:826 and end at 01:28:118. You probably don’t need to replace the other timing sections because a couple of ms won’t make a difference to how they work.
- Add "opening" to tags
- Consider adding the video to the mapset? do i just add the opening of the anime or something? o_o. Maybe i should go download some videos and see what people put for videos, cuz i never download songs with video. lol

~Easy~
01:27:745 (1,1) – remove new combo Does not exist LOL. it seems like you just copy pasted this in every difficulty :P. And i'm keeping the new combo for this one note.

~Normal~
01:27:745 (1,1) – remove new combo makes it look weird imo, and i like the new combos i used there. It shouldn't be a problem imo. same with the other diffs

~Hard~
00:37:248 (3) – remove clap? mm k, that clap actually shouldn't be there. No other diff had it there.
01:27:745 (1,1) – remove new combo

~Insane~

00:31:658 (1,2,1,2,1,2,1,2) – This part was incredibly hard to sight read. I know you were going for fun jumps with this pattern but it really comes across as a cluster of spacing errors. Please remap to something more readable + keep spacing consistent to avoid confusion (pay attention to/use distance snap) I like having this pattern, and I think people can understand the pattern really easily at least after one try. I might change it if I think of somthing, or if another person says they don't like it.
01:00:167 (1,2,3) – Make it an equilateral triangle? (right now 2 is closer to 1 compared to 3) do you have the wrong timing for these notes? well i did go and make the triangle shape with these three notes more equal, but im not sure if you were talking about these three notes
00:46:565 (1,2,3) -^ (right now 2 is further away from 1 and closer to 3 :( Were you talking about the other set of notes in this pattern in the above statement? anyways, i purposely made the pattern like this, and i like the orientation of it right now, so i'm keeping it
01:27:745 (1,1) – remove new combo

Loved this diff <3

Really nice set you have here. Looking forward to playing this when it gets ranked >w<

~Twinkle twinkle little star~
Thanks for mod and suggestions!

Sorry i didn't really change all that much :(

It's probably obvious what red and blue mean.
But just to be clear (cuz i'm not sure if people understand me, since I never give a color code legend), green means that I find a lot of logic in your statement and agree to a large extent, but either I like what i did (and it doesn't affect gamelplay a lot) or I don't agree enough to go and change it. Basically, I'm on the borderline of deciding to keep it or change it, and if someone else bugs me about, I am very likely to change it.

I should probably put this in my signature or something cuz I don't want to write this out a lot lol xD
CuNha
star~
nice map :)
Astom
hi hi~

[Easy]
-Unused timing points 00:07:807 - 00:07:900, delete them, or maybe add a circle.
-Maybe something like this with his slider 01:02:963 (1)

and with this 01:03:894 (2)

a little nazi but looks better (grid level 4).

[Hard]
-01:28:118 a big big mistake, there are two circles at same time, delete one.

~
Topic Starter
winber1
WOW LOL. i somehow accidentally added that note in my last update.

Also, those timing points you pointed out are used.. unless you got the timing wrong.
..and i tried to the two slider more good looking. They look fine the way they were before imo tho lol. Anyways..

Thanks for suggestions and star!
HakuNoKaemi
Wow, that's Good!
[General]
Add "Nitroplus Chaos;Head Makise Kurisu Shiina Mayuri" to Tags

[Easy]
00:24:764 (3) - well.. put it in 00:24:577 (3) - as you were following voice
00:32:776 (3) - New Combo
00:36:876 (2) - ^
00:38:366 (3) - Do http://puu.sh/2rI2
00:59:795 (4) - New Combo
01:00:913 (1) - Remove New Combo
01:01:844 (1) - New Combo

Use this Comboburst Set ;D
Encoding Video :3
Astom

winber1 wrote:

WOW LOL. i somehow accidentally added that note in my last update.

Also, those timing points you pointed out are used.. unless you got the timing wrong.
..and i tried to the two slider more good looking. They look fine the way they were before imo tho lol. Anyways..

Thanks for suggestions and star!
I deleted accidentally something (a slider?), sry ^^ was my fault.
Topic Starter
winber1
SPOILER

HakuNoKaemi wrote:

Wow, that's Good! Thanks! :D
[General]
Add "Nitroplus Chaos;Head Makise Kurisu Shiina Mayuri" to Tags um ok.

[Easy]
00:24:764 (3) - well.. put it in 00:24:577 (3) - as you were following voice it doesn't make sense to me to place that note there. It feels extremely awkward. the best I can do is add a note there, but i don't want to lol cuz it looks weird (if i follow distance snapping) and it just makes the difficulty harder.
00:32:776 (3) - New Combo i don't think it's necessary
00:36:876 (2) - ^ k
00:38:366 (3) - Do http://puu.sh/2rI2 I think it's fine as is, and I don't want to add more notes right now lol, but the suggestions is very logical, so thanks anyways :3
00:59:795 (4) - New Combo k
01:00:913 (1) - Remove New Combok
01:01:844 (1) - New Combo k

Use this Comboburst Set ;D too bad i can't even see this during gameplay cuz i don't use any effects when i play osu. my comp fails too much lol. anyways, sure :3
Encoding Video :3
Thanks for suggestions and stars!
HakuNoKaemi
http://puu.sh/2rWm

It's a No Audio Video encoded by me :3
Topic Starter
winber1

HakuNoKaemi wrote:

http://puu.sh/2rWm

It's a No Audio Video encoded by me :3
Thanks a lot! except it's not working some reason. is there a specific way to add videos? cuz my original background stays as my background still lol.
HakuNoKaemi
Deleted part: i saw it was following the base :3

For the video... you Drag'n'Dropped the file over the diff right?
Edit: in Editing Mode, drag and drop the video over the window
HakuNoKaemi
Manually silenced sliderticks >.<
Wait !

EDIT: Excuse me for being idiot, now the download it's correct

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Void
EL PSY CONGROO
Topic Starter
winber1
you gave me the wrong one lol. well i could go and change the creator name and the mp3 it uses but idk if you even have the right map.

Void wrote:

EL PSY CONGROO
yes
HakuNoKaemi
I remember to fix another thing ( the Fast-5 Stream )

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Topic Starter
winber1
mmk. Thanks for updating.

I'm not sure if you saw me say this to you, but i was wondering if you would consider trying something like this:
It's just cuz i don't like how combo 10 and combo 11 were spaced the way before.

also, i like the diff a lot more now :3
HakuNoKaemi
the antijump at the end is better for me than a big jump :sorry:
Zelos
Folder:
All good.

General:
Add HakuNoKaemi (or however you spell his name) to all tags.

Easy:
00:19:733 (1,2) - you should apply the same hitsounding you used on slider 1 also to slider 2.
01:20:664 (1) - add a finish hitsound to the end of the slider? it sounds cool and nice imo.

Normal:
00:23:646 (1) - remove new combo here?
01:01:844 (1) - remove new combo here?
01:27:745 (1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these?

Hard:
01:27:372 (1,1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these?

Insane:
AR8 please. AR9 does not fit on a 161 bpm song.
The slowdowns you used? There is no real way of telling when you slowed down only because you used sliders of the same size as the slow down sliders, you can fix this by using a slider tick rate of 2.

Hakkun;Gate
Woah at least Normal size hit circles please. Having a small user rating like this will get you a low map rating and people will flame you.
There really isn't anything wrong here but a bit of advice for the future.
Don't cluster around the middle so much.


You can spread out your mapping and still be a symmetrical mapping genius.

Star.
Sanzenin Nagi
good map 8-)
Topic Starter
winber1
SPOILER

Zelos wrote:

Folder:
All good.

General:
Add HakuNoKaemi (or however you spell his name) to all tags. oops k. done

Easy:
00:19:733 (1,2) - you should apply the same hitsounding you used on slider 1 also to slider 2. i thot it fit. something is also getting more dramatic in the music and i thot having the clap in this pattern fit.
01:20:664 (1) - add a finish hitsound to the end of the slider? it sounds cool and nice imo. k

Normal:
00:23:646 (1) - remove new combo here?k
01:01:844 (1) - remove new combo here?no i like the new combo there sorry D:
01:27:745 (1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these? k

Hard:
01:27:372 (1,1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these?k

Insane:
AR8 please. AR9 does not fit on a 161 bpm song. sure, i just like AR 9 cuz it's easier for me to read. I basically like AR 9 for like everything
The slowdowns you used? There is no real way of telling when you slowed down only because you used sliders of the same size as the slow down sliders, you can fix this by using a slider tick rate of 2. i'm fine with changing slider tick rate in this diff, but i don't like having diff slider tick rates in the other diffs and it sounds weird in the other diffs especially easy imo. Do you need the same tick rate in all diffs? Anyways, for now, I changed to tick rate 2 only in Insane. And also i thot it was readable--the slider has a noticeably different length, and if it were me, i would probably understand it after it first slowed down.

Hakkun;Gate
Woah at least Normal size hit circles please. Having a small user rating like this will get you a low map rating and people will flame you.
There really isn't anything wrong here but a bit of advice for the future.
Don't cluster around the middle so much.


You can spread out your mapping and still be a symmetrical mapping genius.

Star.
Thanks for mod and star!
YaMaO04
:)
HakuNoKaemi
Woah at least Normal size hit circles please. Having a small user rating like this will get you a low map rating and people will flame you.
It'll be really awfull with larger circle .-.
plus i do not have a low user rating .-.
Plus, how the heck it's flammable? it do play good in Taiko and CtB, plus it's fucking good for me
Plus, it's just useless.
Clustering at center doesn't mean playing bad, that is awfull in graphic and sound
ArneLinr
hacking to the gate!
Jenny
Easy:
Well, it's an easy, so what am i going to say to that one? xD
Playable for newbys, not too 'hard', it's ok.

Normal:
Looks good, nothing to add.

Hard:
Looks good, nothing to add.

Insane:
Nice to play but there are a few points:

00:28:304 (1,2,1,2,3,4) - Little confusing, but still handable
00:31:658 (1,2,1,2,1,2,1,2) - Again, confusing circle-placement
-> All in all: Good difficulty, but two more or less confusing spots; you should at least redesign the second one (not completely, but well, a bit, you know?), since the first one is easyier to handle with.

Hakkun;Gate:
Mapsettings:
I'd appreciate you to change them to:
HP-drain: 7
Circle Size: 5
Approach Rate: 8
Overall Difficulty: 7

All in all: Star
HakuNoKaemi
Hakkun;Gate:
Mapsettings:
I'd appreciate you to change them to:
HP-drain: 7
Circle Size: 5 Awfull... larger circle, at least in this case
Approach Rate: 8
Overall Difficulty: 7
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
_Kiva
Du Du Ru~~
Leorda
Hello, sorry for delay

Easy
* I think Increase the Approach Rate by +1 or +2 is better, since the SV is little bit fast

00:13:770 (1) - Make symetric? (Nazi)
00:21:223 (2) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap)
00:28:304 (3) - New combo?
00:28:677 (1) - Remove new combo?
00:34:640 (1,1,1) - You don't need a combo like this....
00:54:391 (3) - Bad overlap (Nazi)
01:16:751 (1) - This slider is almost offscreen while gameplay
01:25:882 (4) - Move 1/2 earlier?

-------------------------------------------------------------------------

Normal

* Increase the Approach Rate by +1?

00:07:807 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:21:223 (5) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap)
00:34:640 (1,1,1) - You don't need a combo like this....
01:01:844 (1,2,1,2) - It's overlap together, which is odd while gameplay

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Hard
00:06:689 (2) - Perhaps, move further away from head slider? Just improving this diff.....
00:15:447 (1,2) - ^
00:36:503 (2) - Not stack perfectly with tail slider
00:48:801 (2) - The tail slider is almost offscreen
01:13:770 (1,2,3,4,5) - Make a flower pattern?

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Insane
00:21:410 (1) - Using a clap hitsound at head slider is sounds odd for this slider
00:31:658 (1,2,1,2,1,2,1,2) - This pattern is pretty confusing for me
00:59:422 (4) - The head slider is almost offscreen

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Hakkun;Gate

* The Circle Size are make no sense, using a larger circle to make a player is easy to see
* Slider Border and Slider Track Override color is ugly
* Can you change the Color Combo 3? I almost can't see the approach circle with that combo color (if the player is playing without video)
* I don't like this diff!!!!!

01:13:770 (4) - New combo for jump pattern
01:23:087 (8) - New combo
01:23:273 (1) - Remove new combo

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orz

EDIT : give me kudosu pleaseeeeeee, since this mod was helpful for you
Topic Starter
winber1
SPOILER

Leorda wrote:

Hello, sorry for delay

Easy
* I think Increase the Approach Rate by +1 or +2 is better, since the SV is little bit fast +1

00:13:770 (1) - Make symetric? (Nazi) Sure. This slider made more sense when I had those sliders before it. I removed those sliders and made them into a spinner, so now that shape doesn't really make much sense anymore.
00:21:223 (2) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap) i like it, but apparently a lot of other people don't, so i decided to change it
00:28:304 (3) - New combo?k
00:28:677 (1) - Remove new combo?k
00:34:640 (1,1,1) - You don't need a combo like this.... um ok, i changed a bit
00:54:391 (3) - Bad overlap (Nazi) k
01:16:751 (1) - This slider is almost offscreen while gameplay i think it's fine. I actually moved it 1 grid up, but that doesn't really do anything lol
01:25:882 (4) - Move 1/2 earlier?no sry i like it like this

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Normal

* Increase the Approach Rate by +1? i don't want it too fast. It might be a little hard for a normal, but it's still a normal D:

00:07:807 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diffum, I don't even think that matters at all. and I'm almost 100% sure you can, cuz that rule doesn't make sense ._. But i changed it still lol
00:21:223 (5) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap) k fine
00:34:640 (1,1,1) - You don't need a combo like this.... k
01:01:844 (1,2,1,2) - It's overlap together, which is odd while gameplay I think it's fine.. maybe.. at least for now.

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Hard
00:06:689 (2) - Perhaps, move further away from head slider? Just improving this diff.....i don't really understand you that much, but if I am thinking what you are trying to say then, no sry D:
00:15:447 (1,2) - ^ ^
00:36:503 (2) - Not stack perfectly with tail slider actually, it is stacked perfectly. I even checked with distance snapping x0.0. :D
00:48:801 (2) - The tail slider is almost offscreen it's fine... imo
01:13:770 (1,2,3,4,5) - Make a flower pattern?the way it is now is fine imo

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Insane
00:21:410 (1) - Using a clap hitsound at head slider is sounds odd for this slider Unlike the other ones, I really want to keep this one.
00:31:658 (1,2,1,2,1,2,1,2) - This pattern is pretty confusing for me k since a lot of people have complained about it i changed it, but idk if what i did does anything
00:59:422 (4) - The head slider is almost offscreen i think it's fine
Thanks for mod and star!

@Broetchen8441: I fixed the second suggestion. The first one is fine imo.
HakuNoKaemi
Hakkun;Gate
* The Circle Size are make no sense, using a larger circle to make a player is easy to see They do make more sense then you all think ... as for this: it's because i reasonably use medium-small circle and no one use then that make people don't like them? therefore SHIT ain't changing it for some people who don't know how to play with them (it's just that mapper do not use them)
* Slider Border and Slider Track Override color is ugly
* Can you change the Color Combo 3? I almost can't see the approach circle with that combo color (if the player is playing without video) brighter
* I don't like this diff!!!!! it's for the circle? yeah, hate it... i'm not gonna change this

01:13:770 (4) - New combo for jump pattern
01:23:087 (8) - New combo
01:23:273 (1) - Remove new combo
New Combo means starting a new strofa... therefore unneeded change

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Topic Starter
winber1
Updated.

Also, I think it's mostly just that people don't like small circles and it just requires a lot more accuracy. Most mappers don't use it that often probably cuz it just isn't as fun for people (the mapper included), and I think it's not because other mappers never use it. When I map, I always use circle size 5 or bigger, just because it's more fun imo. Although I'm fine with your beatmap and I can beat it without much problem, other people may not think that way :/.
Weez
Should really start watching this again :T

Easy
AR: 3
00:25:777 (T) - Move this timing section
00:29:795 (3) - This is pretty hard for new players. My suggestion is to remove the repeat yet have it end at the same spot;
00:59:795 (1) - HACKING TO THE GATE!

Normal
00:59:608 (5) - HACKING TO THE GATE!
~ok here~

Hard
00:16:099 (3) - Remove this.
00:59:608 (4) - HACKING TO THE GATE!

Insane
00:59:422 (4) - HACKING TO THE GATE!

Hakkun;Gate
- Seriously such small hitcircles make this soooooo ugly. Honestly changing it to normal size (which is high enough) improves this diff soo much! You wont lose difficulty (which should be the least of your worries) and looks alot nicer. Nobody likes small circles like that. Consider this; You create maps for other people to play,not for yourself. And don't try to pull that "Cuz you can't play it." cuz modding is different. You can keep this a hard map without having the hideous circle size.

- Please remove the slider track/ border override. It's like having a single skin on your diff which isn't nice. Keep it the same as the other diffs, just like combo colours.

- Change the audio leadin to 2 since the song starts too soon on DT.

00:59:608 (3) - HACKING TO THE GATE!
~other then that its ok. Not the greatest map honestly.~
HakuNoKaemi
Hakkun;Gate
- Seriously such small hitcircles make this soooooo ugly. Honestly changing it to normal size (which is high enough) improves this diff soo much! You wont lose difficulty (which should be the least of your worries) and looks alot nicer. Nobody likes small circles like that. Consider this; You create maps for other people to play,not for yourself. And don't try to pull that "Cuz you can't play it." cuz modding is different. You can keep this a hard map without having the hideous circle size. Seriously, try before saying something... it will be much more crumpled and confusive, because the circle will be much larger than normal. I directly don't like all the overlaps and how much the circle will be near... plus i'd like more to use a size between Normal and Normal-Small (nearer to Normal-Small) if it was possible... Circles will be too large

- Please remove the slider track/ border override. It's like having a single skin on your diff which isn't nice. Keep it the same as the other diffs, just like combo colours. i just adpted colours a little

- Change the audio leadin to 2 since the song starts too soon on DT.

00:59:608 (3) - HACKING TO THE GATE! -> uh, it's just that you're singing right? think you don't expect I use a New Combo in this little stream right?
(now should play better in Taiko too)

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
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