ok i messed up so can you just update this to pop it and then ill rebub it >.>
Battle wrote:
on the insane 01:52:702 (2) - i don't really get why this isn't like 01:51:047 (2) - since it sounds like it's doing the same thing with the strings I asked several people including someone who regularly looks at this sort of music and he told that the first one is a quad and the second a triple, Nao also said that the first has some glissando type thing and the second is less pronounced, they used to both be triplets before.
also it would be nice if you used sliders for 00:13:607 (1,2,3) - instead of circles, the change in rhythm isn't really expected and would be better gameplay wise unless you don't care about that Well fine, it's not the first complaint about this so
00:58:917 (1,2,3,4,5,6) - is similar to 00:32:642 (1,2,3,4) - rhythm wise even coming after a pause but yet mapped differently It sounds different to me, I hear more strings in the first one
00:26:021 (1,2,3) - stuff like this would sound a LOT more natural if the triplet note would be moved to 00:26:331 - and whatever for the other points, triplets starting on a white and ending on a red typically sound awkawrd Maybe, but the times in the map where I DO have triples after as single on the white tick are mapped to violin sounds, which aren't present here, these are percussion triples so I want to keep the pattern different while following music.
oh yeah and I'm pretty sure stuff like 00:32:848 (2,3,4) - is supposed to be 1/6 like below to follow strings, I can kinda see not using it for the sake of rhythm simplification but idk it's up to you The strings are weird, there isn't a lot of places where you can keenly hear what snap they're following, one particular point which has a repeat slider is an exception to this however.
00:52:297 (1,2,3) - and 00:55:607 (1,2,3) - could use more emphasis considering how spaced 00:56:642 (1) - is lol The last one is a drag drum sound which is why it has extra emphasis, the first two are quicker
01:00:159 (2,3,4) - is kinda meh since 4 doesn't really have anything worthwhile to deserve that huge spacing and that kinda just takes away emphasis from 3The emphasis is meant to be 3 and 1, can't have a tiny spacing between them as it feels really weird to play in my opinion. Spoke with Nao and changed this.
offset sounds off, playing it feels a bit late so you should probably fix that lol Offset has been checked several times, too many people think it's perfect/late/early and this is the best one anyone could agree on. I blame the nature of the song.
also I don't really see any metadata linked here so z I couldn't find an official release at first but apparently....The official release is weird as this is technically two songs, but only one is mapped, so I'll change some tags. http://www.square-enix.co.jp/music/sem/ ... e_Fall/en/
kinda only looked at the top diff so ya lol
Bubble popping partyCanadianBaka wrote:
it's a bubble party
Ranking Criteria wrote:
Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. (Refer to this link for more information). Loan words should be expressed using romanisation from the original language.
final fantasy should be in all caps according to the sites i linked, that's my pointalice soft wrote:
V IamKwan: those are offical SE sites linked not fansites; pretty official sounding imo.
Understood source as in source of your screencap not metadata source, mb there have a good life.IamKwaN wrote:
final fantasy should be in all caps according to the sites i linked, that's my point
lol rektZolixe wrote:
Sorry if this sounds rude to you
I don't think you can make a good beatmap to this kind of "song". The player has to remember the whole song, because there is no general beat. It's very confusing. on the "normal" diff it was fine, but on "insane" it was really hard, because I never heard the song before, and there was no beat to follow.
Therefore, I suggestyou forfeit insteadyou try again with another song, that has a beat the player can follow and play to
I just started mapping myself, so I know it's hard, but keep trying