Garden wrote:
tested a bit xp
GeneralThe Abyss
- i did some timing for ya to make 00:23:979 (2,1,1) - etc. snap smoother, also bpm should be 244 for most parts, be careful while resnapping the objects and inherited points! edited: uhh maybe fix mods first so codes won't mess up Shiro was kind enough to fix the timing to what it is now. He was quite insistent that it should be 122 bpm 3/4.
[TimingPoints]
1111,245.901639344262,3,2,1,25,1,0
23979,319.148936170213,3,2,1,25,1,0
24298,375,3,2,1,25,1,0
24673,491.803278688525,3,2,1,40,1,0
25164,245.901639344262,3,2,1,40,1,0
122541,333.333333333333,3,2,1,25,1,0
122874,384.615384615385,3,2,1,25,1,0
123643,245.901639344262,3,1,1,50,1,0
144052,245.901639344262,3,2,1,35,1,0- Title should be 燃え落ちる誇り -Counter raid Another D- Added
Map plays fine, I'm just still not satisfied with current hitsounding at some parts. When speaking of applying normal samples in game i actually mean almost every heavy drumbeats lol. Take 02:24:054 - section as example, 02:24:054 (1) - 02:26:758 (1,2) - 02:29:709 (1,2) - add normal sample on sliderheads would definitely provide better feedback. I went through and added normal hitsamples to all places where there is drumbeat. The only places with soft hitsamples should now be the quiet parts.
- 00:11:438 (1) - why is this one handled differently from the rest? vocal seems somehow similar Its because its a transition between two sections
- 00:46:185 - vocal here being skipped plays weird to me since most other vocals are well addressed :\ It might feel a little strange but out of all other composition of notes, this is the best way I feel.
- 01:20:120 (2,4) - pointless overlap, just move 4 a bit for a nice appearance Agree
- 01:40:406 (1) - 01:43:357 (1) - ctrl-g? such flows were applied to all previous downbeats Fixed all cases of this.
- 02:02:538 - 02:02:906 - try drum addition clap and 02:03:275 - drum addition finish, that would fit the track better done
- 02:25:283 (1,2,3) - 02:28:234 (1,2,3) - etc.. lacking hitsounds here, consider 02:25:283 - 02:25:529 - clap, 02:25:898 - whistle Added hitsounds
- 02:36:226 - 02:36:594 - 02:36:840 - 02:37:086 - and similar spots in this section would sound nice with a whistle done
- 03:39:299 (1) - 04:54:546 (1) - 04:56:021 (1) - 05:01:923 (1) - ctrl-g? similar point, just make the downbeat play differently from 03:38:562 (3,4) - etc. Fixed
- 03:41:758 (6,7) - might be personal preference, i think rearranging flow this way gives better emphasize on 03:42:250 - https://osu.ppy.sh/ss/7536224 Rearranged a bit.
- 04:57:005 (7,8) - same ^ https://osu.ppy.sh/ss/7536272 Same
- 03:43:726 (1) - 03:45:201 (1) - yea similar points but i think ctrl-g doesn't work that well in these cases maybe you can consider sth else if you agree with my point Rearranged this section somewhat.
- 05:23:070 (7) - add new combo here? so two groups of patterns can be distinguished intuitively done
- 05:24:054 (1,2,3,4,5,6,7,8,9) - i feel flow and visual here quite separated while playing, unlike the rest in this section.. hmm i did sth as well, maybe take it as a reference of what i mean https://osu.ppy.sh/ss/7536291 rearranged to be more appealing. But I still quite enjoy the counter flow here.
- 05:30:693 (10) - new combo? same as 05:29:956 (1) - done
call me when you think it's ready