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Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-

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Topic Starter
Altuth

Garden wrote:

tested a bit xp

General
  1. i did some timing for ya to make 00:23:979 (2,1,1) - etc. snap smoother, also bpm should be 244 for most parts, be careful while resnapping the objects and inherited points! edited: uhh maybe fix mods first so codes won't mess up Shiro was kind enough to fix the timing to what it is now. He was quite insistent that it should be 122 bpm 3/4.
    [TimingPoints]
    1111,245.901639344262,3,2,1,25,1,0
    23979,319.148936170213,3,2,1,25,1,0
    24298,375,3,2,1,25,1,0
    24673,491.803278688525,3,2,1,40,1,0
    25164,245.901639344262,3,2,1,40,1,0
    122541,333.333333333333,3,2,1,25,1,0
    122874,384.615384615385,3,2,1,25,1,0
    123643,245.901639344262,3,1,1,50,1,0
    144052,245.901639344262,3,2,1,35,1,0
  2. Title should be 燃え落ちる誇り -Counter raid Another D- Added
The Abyss
  1. 00:11:438 (1) - why is this one handled differently from the rest? vocal seems somehow similar Its because its a transition between two sections
  2. 00:46:185 - vocal here being skipped plays weird to me since most other vocals are well addressed :\ It might feel a little strange but out of all other composition of notes, this is the best way I feel.
  3. 01:20:120 (2,4) - pointless overlap, just move 4 a bit for a nice appearance Agree
  4. 01:40:406 (1) - 01:43:357 (1) - ctrl-g? such flows were applied to all previous downbeats Fixed all cases of this.
  5. 02:02:538 - 02:02:906 - try drum addition clap and 02:03:275 - drum addition finish, that would fit the track better done
  6. 02:25:283 (1,2,3) - 02:28:234 (1,2,3) - etc.. lacking hitsounds here, consider 02:25:283 - 02:25:529 - clap, 02:25:898 - whistle Added hitsounds
  7. 02:36:226 - 02:36:594 - 02:36:840 - 02:37:086 - and similar spots in this section would sound nice with a whistle done
  8. 03:39:299 (1) - 04:54:546 (1) - 04:56:021 (1) - 05:01:923 (1) - ctrl-g? similar point, just make the downbeat play differently from 03:38:562 (3,4) - etc. Fixed
  9. 03:41:758 (6,7) - might be personal preference, i think rearranging flow this way gives better emphasize on 03:42:250 - https://osu.ppy.sh/ss/7536224 Rearranged a bit.
  10. 04:57:005 (7,8) - same ^ https://osu.ppy.sh/ss/7536272 Same
  11. 03:43:726 (1) - 03:45:201 (1) - yea similar points but i think ctrl-g doesn't work that well in these cases maybe you can consider sth else if you agree with my point Rearranged this section somewhat.
  12. 05:23:070 (7) - add new combo here? so two groups of patterns can be distinguished intuitively done
  13. 05:24:054 (1,2,3,4,5,6,7,8,9) - i feel flow and visual here quite separated while playing, unlike the rest in this section.. hmm i did sth as well, maybe take it as a reference of what i mean https://osu.ppy.sh/ss/7536291 rearranged to be more appealing. But I still quite enjoy the counter flow here.
  14. 05:30:693 (10) - new combo? same as 05:29:956 (1) - done
Map plays fine, I'm just still not satisfied with current hitsounding at some parts. When speaking of applying normal samples in game i actually mean almost every heavy drumbeats lol. Take 02:24:054 - section as example, 02:24:054 (1) - 02:26:758 (1,2) - 02:29:709 (1,2) - add normal sample on sliderheads would definitely provide better feedback. I went through and added normal hitsamples to all places where there is drumbeat. The only places with soft hitsamples should now be the quiet parts.
call me when you think it's ready
Nao Tomori
alright hold up serious timing suggestion coming through
976 bpm 1/3 and 1/6th snapping

ok but actually, due to editor limitations, 244 bpm 3/4 is the most accurate it can be. since 122 3/8 is actually correct, but you can't represent that.

edit 2

apparently it's actually 244 6/4 as the most accurate. according to bonsai.
Topic Starter
Altuth

Nao Tomori wrote:

alright hold up serious timing suggestion coming through
732 bpm 1/3 and 1/6th snapping

ok but actually, due to editor limitations, 244 bpm 3/4 is the most accurate it can be. since 122 3/8 is actually correct, but you can't represent that.
I see, give me some time and i'll update.
Lasse
normal-hitfinish is extremely clipped and much louder on the left side making it pretty annoying
edited a version of that hitsound for someone a while ago so feel free to use that
http://puu.sh/uNbZT/2a460b588e.wav
Topic Starter
Altuth

Lasse wrote:

normal-hitfinish is extremely clipped and much louder on the left side making it pretty annoying
edited a version of that hitsound for someone a while ago so feel free to use that
http://puu.sh/uNbZT/2a460b588e.wav
Thanks, i'll be sure to switch to it.
Garden
#1
Ashton
gl nice map
Topic Starter
Altuth

Canadian Baka wrote:

gl nice map
Thanks, i'll do my best
Topic Starter
Altuth
Edit: i'll try a little more
Ashton
are you r e t a r t e d
Sharu
don't give up
Topic Starter
Altuth
Sorry to people who took their time modding this.
Asaiga
I accidentally updated the latest version (__ w ___)
Topic Starter
Altuth

Asaiga wrote:

I accidentally updated the latest version (__ w ___)
No worries, it probably has a higher chance of getting ranked now.
polka
Wow.
Daniel-
Why would you do that, good that I didn't update
Shiguri
stop crying about the bubblepop and try again, the map was amazing
kere
does anyone have not updated version?
zSlyr

Daniel- wrote:

Why would you do that, good that I didn't update
can you please upload the map and send it to me?
Firinael
Accidentally updated the map as well, and I used to love it. Can someone that hasn't updated their map send it to me via pm/inbox?
Topic Starter
Altuth

Shiguri wrote:

stop crying about the bubblepop and try again, the map was amazing
This was my experience after asking relevant BN's. I concluded with giving up.
2017-05-03 18:09 Altuth: How come you cant help?
2017-05-03 18:10 XXXXX: Because I Don't want to give off a bad impression to people looking for reasons to judge me now that I'm promoted
2017-05-03 18:12 Altuth: In other words, qualifying my map would put you in a bad light?
2017-05-03 18:12 XXXXX: Potentially, yeah.

2017-04-19 22:12 XXXXX: seems it have enough quality but I won't give a nomination if I can't play all diffs :(
2017-04-19 22:13 XXXXX: it too hard for me, sorry
2017-04-19 22:13 Altuth: I'm glad you liked it. I'll wait for you to improve!
2017-04-19 22:14 XXXXX: I can't defeat 244bpm single tap

2017-04-05 15:49 Altuth: Do you have time to let me show you my map? sorry for asking when you're mapping. bancho died.
2017-04-05 15:53 XXXXX: if is not a crazy map
2017-04-05 15:53 Altuth: It is serious
2017-04-05 15:53 Altuth: ACTION is listening to [https://osu.ppy.sh/b/1212341 Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-]
2017-04-05 15:54 Altuth: been bubbled for 3 weeks soon.
2017-04-05 15:56 XXXXX: 7 stars xd

2017-04-05 15:12 XXXXX: this shouldn't be bubbled imo =3=
2017-04-05 15:12 XXXXX: you have a main concept, which is cool
2017-04-05 15:12 XXXXX: but the execution is not on par with ranked mapsets imo
2017-04-05 15:12 Altuth: Thats what I thought
2017-04-05 15:13 Altuth: I'm done
2017-04-05 15:15 XXXXX: sucks too
2017-04-05 15:15 XXXXX: is it possible no one can map this... =w=

2017-03-20 21:43 Altuth: Hey XXXXX, are you busy now?
2017-03-20 21:44 XXXXX: im not checking ur shit
2017-03-20 21:44 Altuth: I see
Firinael

Altuth wrote:

This was my experience after asking relevant BN's. I concluded with giving up.
You probably just asked the wrong people, dude. There's a shitton of people out there that you could ask for help and you most certainly didn't reach out to all of them. Don't give up over so little.
Hollow Delta
I'm very late, but I actually considered checking this out. But seriously, how immature can you be? You can't get what you want so you make sure nobody else has fun.
Topic Starter
Altuth

Bubblun wrote:

You can't get what you want so you make sure nobody else has fun.
By deleting my map I ruin the fun for others. you couldnt have said it better. Thanks!
Nao Tomori
https://puu.sh/wo2oO/9c45b5eb22.osu
fairly old version that i had, from when xexxar asked me to #2 it i think.

man, i don't think you should be so demotivated. the map has potential, though it needs work on the kiais.

i realize that getting a bunch of bns rudely turning you down is really demotivating, and i don't blame you at all for getting pissed and giving up.
i'm not gonna sit here and spew a bunch of shit about how bns are super busy and drowning in requests because you already heard all that stuff, so whatever.

but you gotta realize, instead of asking "can you qualify this?" and then giving up when they say no, you could instead be asking "how could this be improved to a level where you'd qualify it?" or something.

and of course, few people want to go and pop a bubbled map from a request, because they're lazy. so they just don't mod it instead.

to be blunt, a quick look at the kiais makes it quite clear why people didn't want to qualify. there's little "interactivity" with the song since all of the kiai is constant 1/2 with similar visual spacing and very little variation in rhythm or distance spacing. nobody wants to say something like "i won't qualify your map because it doesn't follow the song since it's just a giant 1/2 spam fest" (because of how rude that sounds, ofc) so instead you get people just denying you with seemingly no reason, or being rude about it.

anyway, what you do with the map is up to you. if you want to keep it deleted, that's your choice. but clearly people like playing it, so uploading it again wouldn't be too bad imo.
Topic Starter
Altuth
Thanks for your input Naotoshi, but I wont be reviving this because this is my Resistance.
Daniel-
What Resistance? You are just being immature
Hollow Delta
The BNs could care less of your 'Resistance'. The only people here who actually cared were your supporters, who you probably just lost the respect of.
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