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Luck Life - Namae wo Yobu yo (TV Size)

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Topic Starter
Flower Shop
This beatmap was submitted using in-game submission on Sunday, January 7, 2018 at 6:36:08 PM

Artist: Luck Life
Title: Namae wo Yobu yo (TV Size)
Source: 文豪ストレイドッグス
Tags: anime dazai dgap
BPM: 81
Filesize: 2658kb
Play Time: 01:46
Difficulties Available:
  1. ar8.5 (4.99 stars, 271 notes)
  2. Hard (2.1 stars, 184 notes)
  3. Insane (4.99 stars, 271 notes)
  4. Normal (1.41 stars, 144 notes)
Download: Luck Life - Namae wo Yobu yo (TV Size)
Information: Scores/Beatmap Listing
---------------
I can turn into a tiger u better watch out
Suhun
rlly good map from my favorite mappeer suzy-
Wuab
Yo Don't forget kudosu if the mod help you!

Hard
I feel you are filtering out certain sounds that should be mapped to reflect the song better E.G 00:19:544 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - you miss out many drum sounds here even if this is a normal, i still think you should follow this more closely

http://i.imgur.com/WklE6Lf.jpg This is all your notes, notice how they are in the center mostly use more of the play area! it would lead more interesting things!

Timing
the whole of you map is in the normal-sample set, outside of the kiai section of the map maybe change it to soft sample set, so the kiai is more noticeable.
The whole map is also hitsounded at 100% volume, in general i would reduce this to 70-80%, you want the hit sounds to complement the song and not overpower it.
^^ in the kiai the volume can be louder as this is the most intense part of the song, the increased volume would make the kiai more notable


Placemant

00:58:141 (2,3) - things like this and many others should be properly spaced, compared to the previous sliders the spacing is bigger, this would be confusing to player, this is especially important as this is a hard diff, so spacing should be very consistent
00:59:787 (5,1) - i understand the spacing increase here but it is still too large imo
01:01:800 (1,2,1) - another example of inconstant spacing
00:28:324 (1,2,3,4) - to close together follow consistent spacing!

Looks like you have some problems with spacing, i reccomend using distance time spacing to improve this, here is a video about this https://youtu.be/v1_HRo-lWWI by pishifat, using this type of spacing will give your map visual consisteny between notes.

Insane

http://i.imgur.com/hlISx3L.jpg your again is mostly centred same things need changing as the hard

Timing (copy paste of hard diff same problems)
the whole of you map is in the normal-sample set, outside of the kiai section of the map maybe change it to soft sample set, so the kiai is more noticeable.
The whole map is also hit sounded at 100% volume, in general i would reduce this to 70-80%, you want the hit-sounds to complement the song and not overpower it.
^^ in the kiai the volume can be louder as this is the most intense part of the song, the increased volume would make the kiai more noticeable

Placment

Mainly have issues with kiai rest has problems representing intensity
00:54:665 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - why? some of these are mapped to vocals some are not very confusing, there is no lead up to this in the song, this is 5* however so i do see the reason for the diff spikes, if you want this to be a lower star rating a suggest making the distances much smaller
^ you can make this more clean and circular, by copying the first 2 notes the pasting and rotating them at consistent angles this will make it look like a circle
01:16:617 (1,2,3,4,5,6,7,8) - this is better as there is consistent instruments to follow with the jumps

During the whole i would increase slider velocity, to match the large jumps, right now it is very uncomfortable to move between slow slider movement and fast jump movement


The map-set in general need huge work, and probably alot of re-making to be "good" but thats okay, i can see your still more of a novice mapper so i linked to so mapping resources/tutorials to help

Here are some great mapping resources to use to improve your skills at mapping and general mapping knowledge. https://www.youtube.com/playlist?list=P ... GGoLIrQtOx by pishifat and https://www.youtube.com/watch?v=0uGeZzy ... PkKR0GRRRG by a mo

PM me if you have question happy to help!

Gl and have fun mapping!
Kotori-Chan
first mod ? lol oky
:3

NORMAL


pls fix all these ds errors,in normal and easy ds has to be the same trough the whole map~ http://puu.sh/toJeM/d0fde118e0.png

00:10:667 (1,2,3) - you have this part always mapped as reverse slider,so why is it different here ?
i actually dont mind that tbh,but other modders probably will~
00:18:815 - in normal there has to be atleast 2-3 white ticks after a spinner,in easy 3-4 >.<
00:23:934 (6) - 00:25:397 (2) - these two could be the same shape for consistency and better looking~
00:29:056 (2,3) - i tbh dont really like that super curved sliders >< make them a bit like less curved,more sexy :3.. oh and also fix that overlap 00:29:056 (2,1) -
00:42:226 (6) - would make this one just a straight slider,that curved one looks kinda meh
00:48:080 (1) - i would avoid using slider like that in normals,since people are still learing stuff in normal diffs,a slider like that would be a straight wtf right in the face of most new people,in insane and hard diffs that would be fine ! but not really in normals~
00:53:202 (3,1) - stack correctly
01:41:495 (1) - a very littttttleeee bit more to the left to make it nicely centered~

a bit hard to mod because of the missing consistent ds,maybe we can do quick irc if you have fixed that and want too~

HARD


fix that unsnapped object http://puu.sh/toJX8/c765773a3e.png

00:08:815 (2,3,4) - little beauty thing~ would be nice if you could place bit more to the right so that 4 is centered
00:10:667 (1,2) - and maybe make these two sexy symmetrical~
00:19:556 - really recommend a slider here since its such a strong sound and a slider represents that alot better than those boring circles
00:21:007 - same with here,a slider would be nice
those three circles arent really following vocals nicely and music not at all
00:30:519 (4) - maybe on x88 and y152
00:30:519 (4,1) - and i also would place 1 bit closer,but not too close,since we dont want to destroy spacing emphatize,dont we~
maybe at like x264 y48 you ofc need to adjust the position of 2 then too,dont forget that !
00:34:178 - a slider here would suit better to the vocals
00:43:324 (2) - maybe centered ?
00:53:934 (3,1) - the spacing between these two is fine,since 3 is a alot stronger and new sound but between 00:54:665 (1,1) - doesnt really make sense :(
00:57:592 (1,2,3) - this is kind of ez to missread,better make them a little stacked
01:03:446 (1,2,3) - ^^^^^
01:21:007 (1,2,3) - ^^^^^^
01:05:275 (5,1) - doing some spacing emphatize is fine here,but this is really a bit too much :3..
01:07:104 (2) - dont want to be rude,but this slider could be a bit more pretty~
01:30:519 (2) - ^^^^^
01:43:690 (2) - ^^^^^^
01:41:495 (1,2) - would be nice if these two have the same shape,for consistency~

a few rhyhtm mistakes but overall pretty fine,you probably need to rework it alot tho,this diff lacks a bit of structure and spacing issues that i'm probably too stupid or too lazy to point out now

INSANE


that diff gap from 5* to 2.47*...you probably need some ~3.5 or something advanced diff and 4* insane if you plan to rank ;w;

00:19:556 - 1/2 slider here and delete 3,suits better to vocals~
00:21:007 - here 1/2 slider again,vocals~
00:25:031 - slider again,those stacks you have made are like i said in hard diff,not following music in any way and supporting vocals pretty meh,sliders suit on these points better~
00:29:422 - really should be clickable,you dont want to have such a strong vocal sound on a slider end
00:42:226 (1,2,3,4) - i would make these jumps a bit bigger,when they are spaced so small on that part,its like "BOOM JUMPS",bit bigger spaced ones here suit better to play
00:54:665 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - who are you ? sotarks,monstrata or literally every other 2016 tv size mapper that overmapps stuff with 1 2 jumps...i'm just gonna recommend you some points for sliders.. 00:54:665 - 00:55:946 - 00:55:397 (1) -
01:18:263 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^^^^^^^ sliders at 01:18:812 - 01:19:726 - 01:20:641 -
01:00:885 (1,2,1,2,1,2) - here they suit quite oky
01:36:007 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - this is really overmapped with jumps,the song is slowly ending and getting calm and you slam that jumps right into the players face 01:36:007 - would be better if there's a slider on every white tick starting from 01:36:007 - you can spam the rest with circles if you have to~
01:41:495 (1,1,1) - not really need to make them THAT BIG,do these circles hate each other so much that they are spaced that big D: ?

same like hard diff,fine rhyhtm except here and there,but lacks alot of structure ;w;
really recommend you to maybe watch pishis videos about spacing and emphatize stuff~
https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA HELLO THERE :3

anyway,i hope mod was somewhat helpful !
and dont forget to give kudos and give m4m <3
https://osu.ppy.sh/s/549479
Topic Starter
Flower Shop

Wuab wrote:

Yo Don't forget kudosu if the mod help you!

Hard
I feel you are filtering out certain sounds that should be mapped to reflect the song better E.G 00:19:544 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - you miss out many drum sounds here even if this is a normal, i still think you should follow this more closely I feel these sounds occur on ticks that might be too much for the difficulty

http://i.imgur.com/WklE6Lf.jpg This is all your notes, notice how they are in the center mostly use more of the play area! it would lead more interesting things!

Timing
the whole of you map is in the normal-sample set, outside of the kiai section of the map maybe change it to soft sample set, so the kiai is more noticeable.
The whole map is also hitsounded at 100% volume, in general i would reduce this to 70-80%, you want the hit sounds to complement the song and not overpower it. done, I'll work more on making the hitsounds even better later as well
^^ in the kiai the volume can be louder as this is the most intense part of the song, the increased volume would make the kiai more notable


Placemant

00:58:141 (2,3) - things like this and many others should be properly spaced, compared to the previous sliders the spacing is bigger, this would be confusing to player, this is especially important as this is a hard diff, so spacing should be very consistent
00:59:787 (5,1) - i understand the spacing increase here but it is still too large imo
01:01:800 (1,2,1) - another example of inconstant spacing
00:28:324 (1,2,3,4) - to close together follow consistent spacing!
changed to distance snap of 1.5x
Looks like you have some problems with spacing, i reccomend using distance time spacing to improve this, here is a video about this https://youtu.be/v1_HRo-lWWI by pishifat, using this type of spacing will give your map visual consisteny between notes.

Insane

http://i.imgur.com/hlISx3L.jpg your again is mostly centred same things need changing as the hard

Timing (copy paste of hard diff same problems)
the whole of you map is in the normal-sample set, outside of the kiai section of the map maybe change it to soft sample set, so the kiai is more noticeable.
The whole map is also hit sounded at 100% volume, in general i would reduce this to 70-80%, you want the hit-sounds to complement the song and not overpower it.
^^ in the kiai the volume can be louder as this is the most intense part of the song, the increased volume would make the kiai more noticeable

Placment

Mainly have issues with kiai rest has problems representing intensity
00:54:665 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - why? some of these are mapped to vocals some are not very confusing, there is no lead up to this in the song, this is 5* however so i do see the reason for the diff spikes, if you want this to be a lower star rating a suggest making the distances much smaller
^ you can make this more clean and circular, by copying the first 2 notes the pasting and rotating them at consistent angles this will make it look like a circle Only the first note is not mapped to vocals, and I think it's better to have it here for simplification of rhythm. I clearned the pattern up a bit
01:16:617 (1,2,3,4,5,6,7,8) - this is better as there is consistent instruments to follow with the jumps

During the whole i would increase slider velocity, to match the large jumps, right now it is very uncomfortable to move between slow slider movement and fast jump movement Done


The map-set in general need huge work, and probably alot of re-making to be "good" but thats okay, i can see your still more of a novice mapper so i linked to so mapping resources/tutorials to help

Here are some great mapping resources to use to improve your skills at mapping and general mapping knowledge. https://www.youtube.com/playlist?list=P ... GGoLIrQtOx by pishifat and https://www.youtube.com/watch?v=0uGeZzy ... PkKR0GRRRG by a mo

PM me if you have question happy to help!

Gl and have fun mapping!
Thank you so much!
Topic Starter
Flower Shop

Kotori-Chan wrote:

first mod ? lol oky
:3

NORMAL


pls fix all these ds errors,in normal and easy ds has to be the same trough the whole map~ http://puu.sh/toJeM/d0fde118e0.png done

00:10:667 (1,2,3) - you have this part always mapped as reverse slider,so why is it different here ?
i actually dont mind that tbh,but other modders probably will~ This part has the highest pitch and intensity of the rhythm, so it's mapped accordingly
00:18:815 - in normal there has to be atleast 2-3 white ticks after a spinner,in easy 3-4 >.< done
00:23:934 (6) - 00:25:397 (2) - these two could be the same shape for consistency and better looking~ done
00:29:056 (2,3) - i tbh dont really like that super curved sliders >< make them a bit like less curved,more sexy :3.. oh and also fix that overlap 00:29:056 (2,1) - done
00:42:226 (6) - would make this one just a straight slider,that curved one looks kinda meh done
00:48:080 (1) - i would avoid using slider like that in normals,since people are still learing stuff in normal diffs,a slider like that would be a straight wtf right in the face of most new people,in insane and hard diffs that would be fine ! but not really in normals~ okay :(
00:53:202 (3,1) - stack correctly fixed with ds
01:41:495 (1) - a very littttttleeee bit more to the left to make it nicely centered~ had to change this to not even try being centered because of ds

a bit hard to mod because of the missing consistent ds,maybe we can do quick irc if you have fixed that and want too~

HARD


fix that unsnapped object http://puu.sh/toJX8/c765773a3e.png done

00:08:815 (2,3,4) - little beauty thing~ would be nice if you could place bit more to the right so that 4 is centered map changed a bit before i got to your mod... :p
00:10:667 (1,2) - and maybe make these two sexy symmetrical~ don't think thats necessary, especially since 2 is a longer slider
00:19:556 - really recommend a slider here since its such a strong sound and a slider represents that alot better than those boring circles done
00:21:007 - same with here,a slider would be nice
those three circles arent really following vocals nicely and music not at all changed third note to a slider, I think the notes are good to keep the flow going
00:30:519 (4) - maybe on x88 and y152 map changed before going to your mod :p
00:30:519 (4,1) - and i also would place 1 bit closer,but not too close,since we dont want to destroy spacing emphatize,dont we~
maybe at like x264 y48 you ofc need to adjust the position of 2 then too,dont forget that ! map changed before going to your mod :p
00:34:178 - a slider here would suit better to the vocals I finish the vocals and move on to the guitar, so I use circles
00:43:324 (2) - maybe centered ? map changed before going to your mod :p
00:53:934 (3,1) - the spacing between these two is fine,since 3 is a alot stronger and new sound but between 00:54:665 (1,1) - doesnt really make sense :( map changed before going to your mod :p
00:57:592 (1,2,3) - this is kind of ez to missread,better make them a little stacked done
01:03:446 (1,2,3) - ^^^^^ done
01:21:007 (1,2,3) - ^^^^^^ done
01:05:275 (5,1) - doing some spacing emphatize is fine here,but this is really a bit too much :3.. map changed before going to your mod :p
01:07:104 (2) - dont want to be rude,but this slider could be a bit more pretty~ prettied it up a bit
01:30:519 (2) - ^^^^^ prettied it up a bit
01:43:690 (2) - ^^^^^^ prettied it up a bit
01:41:495 (1,2) - would be nice if these two have the same shape,for consistency~ done

a few rhyhtm mistakes but overall pretty fine,you probably need to rework it alot tho,this diff lacks a bit of structure and spacing issues that i'm probably too stupid or too lazy to point out now

INSANE


that diff gap from 5* to 2.47*...you probably need some ~3.5 or something advanced diff and 4* insane if you plan to rank ;w; Yeah, with the changes I made to the maps, I now have an easy and normal, so it looks like I'll have to make a real hard now... and maybe get GD's ;w;

00:19:556 - 1/2 slider here and delete 3,suits better to vocals~ done
00:21:007 - here 1/2 slider again,vocals~ done
00:25:031 - slider again,those stacks you have made are like i said in hard diff,not following music in any way and supporting vocals pretty meh,sliders suit on these points better~ done
00:29:422 - really should be clickable,you dont want to have such a strong vocal sound on a slider end done
00:42:226 (1,2,3,4) - i would make these jumps a bit bigger,when they are spaced so small on that part,its like "BOOM JUMPS",bit bigger spaced ones here suit better to play done
00:54:665 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - who are you ? sotarks,monstrata or literally every other 2016 tv size mapper that overmapps stuff with 1 2 jumps...i'm just gonna recommend you some points for sliders.. 00:54:665 - 00:55:946 - 00:55:397 (1) - thanks mr monstrata
01:18:263 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^^^^^^^ sliders at 01:18:812 - 01:19:726 - 01:20:641 - thanks mr monstrata
01:00:885 (1,2,1,2,1,2) - here they suit quite oky
01:36:007 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - this is really overmapped with jumps,the song is slowly ending and getting calm and you slam that jumps right into the players face 01:36:007 - would be better if there's a slider on every white tick starting from 01:36:007 - you can spam the rest with circles if you have to~ The way I interpret it, it dies down more suddenly after a build-up
01:41:495 (1,1,1) - not really need to make them THAT BIG,do these circles hate each other so much that they are spaced that big D: ? I don't see a problem with this

same like hard diff,fine rhyhtm except here and there,but lacks alot of structure ;w;
really recommend you to maybe watch pishis videos about spacing and emphatize stuff~
https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA HELLO THERE :3

anyway,i hope mod was somewhat helpful !
and dont forget to give kudos and give m4m <3
https://osu.ppy.sh/s/549479
Thanks so much! :)
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