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Mediks - Nightmare

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Total Posts
55
Topic Starter
Strategas
This beatmap was submitted using in-game submission on 2017 m. gegužės 15 d. at 12:31:15

Artist: Mediks
Title: Nightmare
Tags: dnb drum and & bass 2012 outbreak ep edm DeRandom Otaku CptSqBany
BPM: 172
Filesize: 3882kb
Play Time: 02:07
Difficulties Available:
  1. Easy (1,87 stars, 110 notes)
  2. Hard (3,24 stars, 226 notes)
  3. Outbreak (4,84 stars, 382 notes)
  4. Ren's Insane (4,29 stars, 352 notes)
  5. Skubi's Normal (2,29 stars, 152 notes)
Download: Mediks - Nightmare
Information: Scores/Beatmap Listing
---------------
Secretpipe
Mediks is bae!

Call me if you need any support on it
DeRandom Otaku
Are u planning to map the whole album? xd
Topic Starter
Strategas
oh there were messages here lul

DeRandomOtaku: I already mapped the whole album, because it only has 4 song in it, and one of them I mapped like a year ago but it was quite different from these 3

Secretpipe: pm
DeRandom Otaku
[Easy]
  1. 01:08:820 (1) - Kinda weird shape to be honest lol and its different than all other sliders you used for this sound. Ye, you kinda used the same shape everywhere else for this sound so why is it different here in first place? Like 01:03:239 (1) - 01:14:401 (1) - shape is similar
  2. 01:23:820 (2,3,4) - 01:26:611 (2,3,4) - Kinda unsure about stacks here since its just an easy difficulty and there is only 2 beats gap between them so leaving the DS'd would work better as you have done in other places
[Normal]
  1. 01:00:099 (1,2) - You should swap NC's here since its supposed to start from 01:00:448 - since thats the start of kiai and it would be better to NC 01:00:448 (2) - for emphasis
  2. 01:44:750 - recovery time is too low for normal, should be atleast 2 beats gap
  3. Also check aimod there are unsnapped notes
[Hard]
  1. 01:11:611 (1,2,3) - Just a hard difficulty , i dont think you should have doubles and triples in same combo as they can confuse most of the hard-rank players. Just do repeats like you did in other cases. Also applies for the rest like these
  2. 01:31:146 (7) - 01:36:727 (7) - Why not do a 3/4 slider for these also for the wub sounds? these are the only two spots in which you did circle instead of sliders
  3. 02:06:025 (1,2) - Try moving both to 135,201 so that it wont make a messy overlap with 02:05:676 (6) - and wont break the ds as well
[Ex]
  1. looks p cool already
d
Topic Starter
Strategas

DeRandom Otaku wrote:

[Easy]
  1. 01:08:820 (1) - Kinda weird shape to be honest lol and its different than all other sliders you used for this sound. Ye, you kinda used the same shape everywhere else for this sound so why is it different here in first place? Like 01:03:239 (1) - 01:14:401 (1) - shape is similar
  2. 01:23:820 (2,3,4) - 01:26:611 (2,3,4) - Kinda unsure about stacks here since its just an easy difficulty and there is only 2 beats gap between them so leaving the DS'd would work better as you have done in other places wanted to show that it's different somehow, will check into this later
[Hard]
  1. 01:11:611 (1,2,3) - Just a hard difficulty , i dont think you should have doubles and triples in same combo as they can confuse most of the hard-rank players. Just do repeats like you did in other cases. Also applies for the rest like these agreed about tripple and double thing, but I'm having only two clickable objects on the tripple, I think than can still work
  2. 01:31:146 (7) - 01:36:727 (7) - Why not do a 3/4 slider for these also for the wub sounds? these are the only two spots in which you did circle instead of sliders doesn't have to be the same everytime lul, well my reasoning is that the kiai is over and I gave some more resting room by making slighly less dense rhythm, but I will see if I want to change that later
  3. 02:06:025 (1,2) - Try moving both to 135,201 so that it wont make a messy overlap with 02:05:676 (6) - and wont break the ds as well
[Ex]
  1. looks p cool already
d
ty, no response= fix
Skubi

DeRandom Otaku wrote:

[Normal]
  1. 01:00:099 (1,2) - You should swap NC's here since its supposed to start from 01:00:448 - since thats the start of kiai and it would be better to NC 01:00:448 (2) - for emphasis kay
  2. 01:44:750 - recovery time is too low for normal, should be atleast 2 beats gap kay
  3. Also check aimod there are unsnapped notes done

Thank you =)

I'm nightmare
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 81465
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Nightmare
TitleUnicode:Nightmare
Artist:Mediks
ArtistUnicode:Mediks
Creator:Strategas
Version:Skubi's Normal
Source:
Tags:dnb drum and & bass 2012 outbreak ep edm DeRandom Otaku CptSqBany
BeatmapID:1258268
BeatmapSetID:550808

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nightmare.jpg",0,0
//Break Periods
2,49485,53666
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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105095,-133.333333333333,4,2,25,50,0,0
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Combo2 : 138,138,138
Combo3 : 111,55,0

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squirrelpascals
Hi, M4M with this map t/543350

General
• You need to have at least 80% of the mp3 mapped. You only have 62.1% (94.6 - 32.5) of it mapped atm, so you'll have to trim your mp3. Unrankable issue

• 01:45:095 - Why is this timing point here? It's seemingly random and it's in every diff

• Turn off widescreen support for the lower three diffs

• nice inverse cs spread hahaha

Extra
• 00:59:925 (1) - put this circle at the 1/6 note at 00:59:866 - imo. The red tick doesnt follow the part of the vocals that well where he says -mare

• 01:00:971 (3,4,5,6) - This flow looks nicer because of the sharper angle between 2,3,4 https://osu.ppy.sh/ss/7916402

• 01:11:262 (1,2,3,4,1) - move this down so it doesn't interfere/clutter too much with 01:10:739 (1) - ? you can overlap 01:11:436 (3) - on the tail of 01:10:477 (1) - and adjust 01:11:000 (1) - like so: https://osu.ppy.sh/ss/7916423 (You'll also have less issues with fitting your patterns at the top of the screen at 01:11:611 (1,2,3) - )

• 01:33:936 (1) - 01:22:773 (1) - why do you use such a bigger sv on the first slider than the second? Same sound here; this is better off consistent imo

• 01:19:983 (1) - picky, but move the rd tick down a little to make a straight line ? the corner in the slider is visible at the red point :p

• 01:44:925 (4,1) - I see your intentions here,but the spacing is too large imo. Compared to

Ren
• 01:14:750 (1,2,3) - space these evenly from eachother. Aesthetic is a hair off here

• 01:23:384 (4,5) - This spacing is inconsistent from the way you spaced the same slider-circle pattern at 01:23:820 (6,1) - and 01:24:256 (2,3,4) - . Make this consistent. (If you fix this, adust 01:28:965 (4,5) - also)

• 01:40:128 (4,6) - make these two the same slider xd

• 01:49:281 (1) - Maybe you can keep aesthetics consistent by curving this similarly to 01:47:885 (1) - and 01:48:408 (2,3,4,5,6) - ?

Nice diff, you're very consistent

Hard
• 00:59:053 (1) - Maybe nudge this note to the left a bit to make it more in line with 00:58:006 (2,4) -

• 01:03:239 (1) - x217 y63? this will put 01:02:541 (3,4,1) - in line and show more structure

• 01:11:611 (1,2,3) - I recommend making this a repeat slider again. The player just came out of a 5 note stream and, for a hard player, this rhythm might be strenuous and unsuspecting (because you already use repeat sliders). Same for 01:33:936 (1,2,3) - if you decide to change

• 01:30:622 (4,5,6) - ctrl+g ? This would just give a more direct flow to and from the next object

• 01:47:013 (2,4) - fix blanket

Normal
• 01:22:773 (1,1,2,3,4) - The sudden use of a 3/4 rhythm here might by hard to read for a Normal player; they would ultimately confuse this type of spacing with a 1/1 jump (what they're used to seeing in Normal maps). Highly recommended you fix. Maybe you can do something aesthetically different here to let the player obviously know about this rhythm change. Same for 01:32:541 (1,2,3) -

• 01:45:792 (3) - Making this the same slider as 01:45:095 (1) - would direct the player more nicely toward the next object https://osu.ppy.sh/ss/7916788

• 01:52:769 (5) - While I see why this is curved so much, I think you should curve it a little less to make the slider head and tail less clustered and to make the slider body itself less broad. suggestion: https://osu.ppy.sh/ss/7916799

• 01:55:560 (3,1) - Make these parallel? Would give a more structured aesthetic

After looking over this I don't actually have many complaints. A lot of cool ideas in here for a Normal diff that I think you executed pretty well!

Easy
• Lower AR to 3.2 or 3.3? I agree with the higher-than-usual ar for this diff but 3.7 might be a little difficult for an easy player to read

• 01:18:587 (4) - Rotate this by like 4 degrees so that there to create symmetry and better structure for https://osu.ppy.sh/ss/7916906

• 01:23:820 (2,3,4) - This pattern is honestly pretty boring to play, your sitting there tapping to a slow rhythm for like 4 seconds. Please add some movement across the map? Same for the next one also

Don't see much wrong here

Good luck! :)
Topic Starter
Strategas

squirrelpascals wrote:

Hi, M4M with this map t/543350

General
• You need to have at least 80% of the mp3 mapped. You only have 62.1% (94.6 - 32.5) of it mapped atm, so you'll have to trim your mp3. Unrankable issue intro isn't counted

• 01:45:095 - Why is this timing point here? It's seemingly random and it's in every diff mp3 is cut and the timing becomes slighly off there

• Turn off widescreen support for the lower three diffs

• nice inverse cs spread hahaha

Extra
• 00:59:925 (1) - put this circle at the 1/6 note at 00:59:866 - imo. The red tick doesnt follow the part of the vocals that well where he says -mare simplifying rhythm works better here

• 01:00:971 (3,4,5,6) - This flow looks nicer because of the sharper angle between 2,3,4 https://osu.ppy.sh/ss/7916402 those are doubles though, feel like this is more comfortable to play as it is

• 01:11:262 (1,2,3,4,1) - move this down so it doesn't interfere/clutter too much with 01:10:739 (1) - ? you can overlap 01:11:436 (3) - on the tail of 01:10:477 (1) - and adjust 01:11:000 (1) - like so: https://osu.ppy.sh/ss/7916423 (You'll also have less issues with fitting your patterns at the top of the screen at 01:11:611 (1,2,3) - )

• 01:33:936 (1) - 01:22:773 (1) - why do you use such a bigger sv on the first slider than the second? Same sound here; this is better off consistent imo because one builds up, other doesn't

• 01:19:983 (1) - picky, but move the rd tick down a little to make a straight line ? the corner in the slider is visible at the red point :p

• 01:44:925 (4,1) - I see your intentions here,but the spacing is too large imo. Compared to most important parts spaced most, if I nerf this some other parts will feel too much in comparison

Hard
• 00:59:053 (1) - Maybe nudge this note to the left a bit to make it more in line with 00:58:006 (2,4) -

• 01:03:239 (1) - x217 y63? this will put 01:02:541 (3,4,1) - in line and show more structure

• 01:11:611 (1,2,3) - I recommend making this a repeat slider again. The player just came out of a 5 note stream and, for a hard player, this rhythm might be strenuous and unsuspecting (because you already use repeat sliders). Same for 01:33:936 (1,2,3) - if you decide to change nerfed the stream instead

• 01:30:622 (4,5,6) - ctrl+g ? This would just give a more direct flow to and from the next object

• 01:47:013 (2,4) - fix blanket

Easy
• Lower AR to 3.2 or 3.3? I agree with the higher-than-usual ar for this diff but 3.7 might be a little difficult for an easy player to read

• 01:18:587 (4) - Rotate this by like 4 degrees so that there to create symmetry and better structure for https://osu.ppy.sh/ss/7916906

• 01:23:820 (2,3,4) - This pattern is honestly pretty boring to play, your sitting there tapping to a slow rhythm for like 4 seconds. Please add some movement across the map? Same for the next one also

Don't see much wrong here

Good luck! :)
ty, no reply=fix
DeRandom Otaku

squirrelpascals wrote:

Hi, M4M with this map t/543350

Ren
• 01:14:750 (1,2,3) - space these evenly from eachother. Aesthetic is a hair off here Tried

• 01:23:384 (4,5) - This spacing is inconsistent from the way you spaced the same slider-circle pattern at 01:23:820 (6,1) - and 01:24:256 (2,3,4) - . Make this consistent. (If you fix this, adust 01:28:965 (4,5) - also) well this is a different section of the song, i left them spaced in kiai but stacked them in non-kiai and yes theres a difference b/w the wubs sounds that these support 01:23:297 (3,4,5) - and the drums that these support 01:23:820 (6,1) -

• 01:40:128 (4,6) - make these two the same slider xd They are similar

• 01:49:281 (1) - Maybe you can keep aesthetics consistent by curving this similarly to 01:47:885 (1) - and 01:48:408 (2,3,4,5,6) - ? its ok to curve it more or make it different since different combo

Nice diff, you're very consistent

Good luck! :)
Thanks
http://puu.sh/vvE6f/7ffa4e9fbc.txt
Skubi

squirrelpascals wrote:

• 01:22:773 (1,1,2,3,4) - The sudden use of a 3/4 rhythm here might by hard to read for a Normal player; they would ultimately confuse this type of spacing with a 1/1 jump (what they're used to seeing in Normal maps). Highly recommended you fix. I've done that, i think that before change it was more intuitive than what it is now. But we will see Maybe you can do something aesthetically different here to let the player obviously know about this rhythm change. Same for 01:32:541 (1,2,3) - But i think this pattern is readable and pretty intuitive enough. It's emphasized with edgy sliders and that blanket thing.

• 01:45:792 (3) - Making this the same slider as 01:45:095 (1) - would direct the player more nicely toward the next object https://osu.ppy.sh/ss/7916788 Done

• 01:52:769 (5) - While I see why this is curved so much, I think you should curve it a little less to make the slider head and tail less clustered and to make the slider body itself less broad. suggestion: https://osu.ppy.sh/ss/7916799 Done

• 01:55:560 (3,1) - Make these parallel? Would give a more structured aesthetic Done

After looking over this I don't actually have many complaints. A lot of cool ideas in here for a Normal diff that I think you executed pretty well! Thank you <3 That means a lot for me
I'm nightmare!
osu file format v14

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wajinshu
M4M
  • [easy]
    00:53:122 (2,3,4) - this linear flow looks kinda awkward imo, especially in the easiest diff.. consider doing smth like this https://puu.sh/vw5Yj/8920b045cd.png , just optional, though, but imo it looks better
    01:08:820 (1,2) - this flow is totally unreadable, consider to rearrange this somehow..
    01:10:215 (1) - this nc is unnecessary, also i think that this 3/4 rhythm is kinda hard for the beginner players
    01:19:983 (7) - nc here?
    01:28:355 (1,2) - imo its better not to blanket these since the movement is a bit weird and can be hard to read for the new players.. just a straight one will be fine i suppose
    01:31:843 (2,3) - well, flow here isnt really nice as well, movement is too rough, so it can be a problem for the new players
    01:35:332 (3,1) - this overlap is visible in-game, maybe you could avoid that?
    01:44:576 (1) - not sure if this one is really needed in the easiest diff. also there is a timing change later, so not sure if this 1/2 slider is fine for this diff
    02:06:025 (1,2) - well i think u should swap these ncs to fit your nc pattern
     
    [normal]
    01:00:971 (2,3) - well, kinda nazi but this blanket can be improved a bit?
    01:01:843 (1,2) - a 1/1 slider + circle feels better since you are mapping the sounds (01:02:018 - 01:02:366 - ) that are way weaker than 01:01:320 -, but ignoring 01:01:320 - the sounds that are stronger. also 01:02:541 (3,4) - these sounds are different from 01:01:843 (1,2) - so they should be mapped differently so yeah (its fine here 01:07:425 (1,2,3,4) - tho since the sounds here are kinda similar)
    01:04:634 (4) - hmm.. missing nc?
    01:06:553 (2,3) - again blanket ;;
    01:10:215 (1,2) - this is too hard for a normal diff. i mean, it would be fine if it was lower bpm, but since the bpm is rly high, you should make it a little bit easier (check easiest diff, doing like there will fix the problem)
    01:15:797 (4) - if you apply nc there 01:04:634 (4) -, consider putting it here as well
    01:23:384 (2,3,4,5,6,7) - well.. you only used stacks for a 1/1 gap before, but here you decided to use it for 1/2 gaps with an abnormal rhythm and i think its a really bad idea, since it will be very confusing for the new players. my solution here is to make those stacks different from the standard, but the best option here is to remake the rhythm here
    those suggestions apply to the second kiai part as well, if you apply them
    01:39:169 (7,1) - flow here isnt all right https://puu.sh/vw87w/373d018354.png , i think it will be hard for the newbies.. so try smth like this instead https://puu.sh/vw88V/77bce6d3ae.png
    01:54:862 (1) - delete this nc? for consistency
    very cool stuff, but some moments are a bit hard for a normal diff
     
    [hard]
    00:43:791 (1,1) - isnt this recovery time too small for a hard diff?
    01:09:983 - 01:10:099 - why didnt you map this? this moment feels empty
    01:11:872 (2,3,4,5,6,7) - oh, i actually think that this rhythm is really hard, since you have to pass a triplet, which is already a hard challenge, and then do two doubles, so this will be a real hell for the hard players
    01:16:146 (3,4) - for slider->slider this spacing is okay, since its easier for playing, but for slider->circle its really huge so hard players have a huge chance to miss this note
    01:23:035 (2,3,4,5,6,7) - eh.. and again
    01:25:215 (5,6,7,8,9) - are you sure its all right for a hard diff? a 5-note stream after an awkward rhythm seems like a hard challenge for a typical hard diffs player. maybe you will consider a 1/4 repeat slider there?
    01:42:308 (7) - nc? to buff the hp after a hard part
    01:49:281 (1,2) - nazi, but fix this blanket pls
    01:49:804 (2,3) - hm.. imo its a bit confusing, but probably thats just me
    02:07:071 (3,1) - maybe you will use ds here?

    [insane]
    00:43:791 (1) - imo its better to end the spinner 00:48:936 - here, because the sound here is stronger than 00:49:111 - this one, also recovery time will be bigger, which is a good point for an easy insane
    00:55:739 (1,2) - consider ctrl+g this since the 1/1 spacing is too small and kinda unreadable. (u could also ctrl+g 00:56:436 (1,2,1,2) - these so ur pattering wont be broken)
    00:57:657 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - as far as i know its forbidden to map a stream that has more than 8 notes in the insane with such high bpm. pls consider to nerf it since this is the easiest insane
    01:04:982 (4,4) - nc these? to buff the hp + player will recognise that this is not 1/4 more easily
    01:10:477 (2) - 01:11:001 (2) - consider to nc these ones as well since some players might think its a 1/2 jumps
    01:27:308 (4,4) - same as before
    01:32:803 (2,2) - and again if you applied that
    01:39:169 (4) - nc this aswell? to show that its not 1/4 stream
    02:00:967 (2,7) - ehh, blanket is off
    very clean, seems like everything will be useless ;w;

    [extra]
    00:43:791 (1) - same suggestion as in the insane
    00:59:227 (1) - pls delete this nc :( it was very confusing to play since i thought it had a 1/1 gap
    01:14:401 (1) - touching the hp bar a bit, but shouldnt be a problem i guess
    01:42:308 (11) - nc this probably? to buff the hp and show that a new section starts
    01:44:925 (4,1) - oh, isnt this spacing tooo huge? seems like the only moment in the map with a such big distance
    nothing else worths mentioning

    uwu sorry for the bad mod ;;
Skubi

wajinshu wrote:

[normal]
01:00:971 (2,3) - well, kinda nazi but this blanket can be improved a bit? Tried
01:01:843 (1,2) - a 1/1 slider + circle feels better since you are mapping the sounds (01:02:018 - 01:02:366 - ) that are way weaker than 01:01:320 -, but ignoring 01:01:320 - the sounds that are stronger. also 01:02:541 (3,4) - these sounds are different from 01:01:843 (1,2) - so they should be mapped differently so yeah (its fine here 01:07:425 (1,2,3,4) - tho since the sounds here are kinda similar) Seems logical, fixed (hopefully playably)
01:04:634 (4) - hmm.. missing nc? I don't think so
01:06:553 (2,3) - again blanket ;; Oh you and your pixel blankets ><
01:10:215 (1,2) - this is too hard for a normal diff. i mean, it would be fine if it was lower bpm, but since the bpm is rly high, you should make it a little bit easier (check easiest diff, doing like there will fix the problem) I tried ;-;
01:15:797 (4) - if you apply nc there 01:04:634 (4) -, consider putting it here as well Not happening
01:23:384 (2,3,4,5,6,7) - well.. you only used stacks for a 1/1 gap before, but here you decided to use it for 1/2 gaps with an abnormal rhythm and i think its a really bad idea, since it will be very confusing for the new players. my solution here is to make those stacks different from the standard, but the best option here is to remake the rhythm here That is so hard to remake with this kind of spacing, and also when you cannot use that 3/4 (or something) rhythm... I've changed it, but temporarily, we'll see the opinions
those suggestions apply to the second kiai part as well, if you apply them
01:39:169 (7,1) - flow here isnt all right https://puu.sh/vw87w/373d018354.png , i think it will be hard for the newbies.. so try smth like this instead https://puu.sh/vw88V/77bce6d3ae.png ok
01:54:862 (1) - delete this nc? for consistency ok
very cool stuff, but some moments are a bit hard for a normal diff Thank you <3
I'm Nightmare!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 81465
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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WidescreenStoryboard: 0

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Nightmare
TitleUnicode:Nightmare
Artist:Mediks
ArtistUnicode:Mediks
Creator:Strategas
Version:Skubi's Normal
Source:
Tags:dnb drum and & bass 2012 outbreak ep edm DeRandom Otaku CptSqBany
BeatmapID:1258268
BeatmapSetID:550808

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CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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224,376,92192,1,8,1:0:0:0:
152,240,92541,6,0,B|112:240|112:240|76:224,1,67.5000025749207,2|2,3:2|0:0,0:0:0:0:
104,108,93064,2,0,B|144:108|144:108|169:119,1,67.5000025749207,2|2,0:0|0:0,0:0:0:0:
264,196,93587,1,0,3:0:0:0:
264,196,93936,6,0,L|264:244,2,45.0000017166138,4|0|8,3:2|0:0|1:0,0:0:0:0:
276,120,94460,1,2,0:0:0:0:
340,76,94634,2,0,P|352:109|337:169,1,90.0000034332277,0|8,0:0|1:0,0:0:0:0:
304,312,95332,6,0,B|332:316|332:316|356:332,1,45.0000017166138,0|2,3:0|0:0,0:0:0:0:
422,325,95680,2,0,B|450:321|450:321|474:305,1,45.0000017166138,8|0,1:0|0:0,0:0:0:0:
463,234,96029,2,0,B|435:230|435:230|411:214,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
345,221,96378,2,0,B|317:225|317:225|293:241,1,45.0000017166138,8|0,1:0|0:0,0:0:0:0:
236,273,96727,1,2,3:2:0:0:
104,352,97076,5,8,1:0:0:0:
32,216,97425,1,2,0:0:0:0:
164,137,97774,1,8,1:0:0:0:
236,273,98122,1,2,0:0:0:0:
104,352,98471,1,8,1:0:0:0:
32,216,98820,1,2,0:0:0:0:
164,137,99169,1,8,1:0:0:0:
236,273,99518,6,0,L|176:264,2,45.0000017166138,0|0|8,3:0|0:0|1:0,0:0:0:0:
276,340,100041,1,2,0:0:0:0:
348,368,100215,2,0,P|352:324|316:274,1,90.0000034332277,0|8,0:0|1:0,0:0:0:0:
212,188,100913,6,0,L|234:148,1,45.0000017166138,0|0,3:0|0:0,0:0:0:0:
268,80,101262,2,0,L|307:102,1,45.0000017166138,8|0,1:0|0:0,0:0:0:0:
373,141,101611,2,0,L|350:180,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
312,248,101960,1,8,1:0:0:0:
256,192,102308,12,0,104401,0:0:0:0:
200,268,105095,6,0,L|253:278,1,45.0000017166138,4|0,3:2|0:0,0:0:0:0:
320,288,105443,1,8,1:0:0:0:
392,152,105792,2,0,L|436:160,2,45.0000017166138,4|0|0,3:2|0:0|0:0,0:0:0:0:
244,108,106490,2,0,L|252:197,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
264,368,107188,2,0,L|210:342,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
156,312,107536,1,8,1:0:0:0:
100,168,107885,6,0,L|92:112,2,45.0000017166138,0|0|8,3:0|0:0|1:0,0:0:0:0:
224,260,108583,2,0,L|232:204,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
240,140,108932,1,8,1:0:0:0:
344,28,109281,2,0,L|356:128,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
364,192,109804,2,0,P|420:196|452:172,1,90.0000034332277,2|0,0:0|3:0,0:0:0:0:
484,112,110327,1,8,1:0:0:0:
500,264,110676,6,0,B|472:256|472:256|445:271|409:276,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
260,264,111374,2,0,L|208:280,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
144,300,111722,1,8,1:0:0:0:
16,216,112071,2,0,P|28:152|44:136,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
196,136,112769,2,0,P|208:164|212:192,2,45.0000017166138,2|0|8,0:0|3:0|1:0,0:0:0:0:
116,4,113467,6,0,L|168:8,1,45.0000017166138,0|0,3:0|0:0,0:0:0:0:
236,16,113815,1,8,1:0:0:0:
380,64,114164,2,0,L|424:60,2,45.0000017166138,2|0|8,0:0|3:0|1:0,0:0:0:0:
228,92,114862,2,0,L|224:144,1,45.0000017166138,0|0,3:0|0:0,0:0:0:0:
216,212,115210,1,8,1:0:0:0:
124,336,115560,2,0,L|80:356,2,45.0000017166138,2|0|8,0:0|3:0|1:0,0:0:0:0:
276,312,116257,6,0,L|320:292,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
396,280,116606,1,8,1:0:0:0:
464,140,116955,2,0,L|456:80,2,45.0000017166138,2|0|8,0:0|3:0|1:0,0:0:0:0:
476,292,117653,2,0,P|442:348|406:362,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
276,308,118350,2,0,L|268:264,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
252,188,118699,1,8,1:0:0:0:
300,44,119048,6,0,L|332:4,2,45.0000017166138,0|0|8,3:0|0:0|1:0,0:0:0:0:
184,148,119746,2,0,L|136:140,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
64,128,120095,1,8,1:0:0:0:
175,225,120443,2,0,P|235:207|257:175,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
288,120,120967,2,0,P|320:89|364:82,1,90.0000034332277,2|0,0:0|3:0,0:0:0:0:
440,100,121490,1,8,1:0:0:0:
472,248,121839,6,0,B|428:232|428:232|376:248,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
244,300,122537,2,0,L|192:316,1,45.0000017166138,2|0,0:0|3:0,0:0:0:0:
128,336,122885,1,8,1:0:0:0:
16,232,123234,2,0,P|28:168|44:152,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
196,144,123932,2,0,L|224:192,2,45.0000017166138,2|0|8,0:0|3:0|1:0,0:0:0:0:
108,16,124630,6,0,P|160:28|208:20,1,90.0000034332277,0|8,3:0|1:0,0:0:0:0:
348,20,125327,1,2,0:0:0:0:
348,20,125501,2,0,L|356:72,1,45.0000017166138,0|8,3:0|1:0,0:0:0:0:
376,216,126025,6,0,B|304:272|304:272|236:217|236:217|160:276,1,270.000010299683,2|2,3:2|0:0,0:0:0:0:
256,192,127420,12,0,130211,0:0:0:0:
DeRandom Otaku

wajinshu wrote:

M4M

[insane]
00:43:791 (1) - imo its better to end the spinner 00:48:936 - here, because the sound here is stronger than 00:49:111 - this one, also recovery time will be bigger, which is a good point for an easy insane i m actually following that dark vocal thing which ends at 00:49:285 - but i ended that spinner a bit earlier for recovery lol
00:55:739 (1,2) - consider ctrl+g this since the 1/1 spacing is too small and kinda unreadable. (u could also ctrl+g 00:56:436 (1,2,1,2) - these so ur pattering wont be broken) i dont think this will be an issue because players can expect stuff like this since its a technical map
00:57:657 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - as far as i know its forbidden to map a stream that has more than 8 notes in the insane with such high bpm. pls consider to nerf it since this is the easiest insane its allowed :>
01:04:982 (4,4) - nc these? to buff the hp + player will recognise that this is not 1/4 more easily C
01:10:477 (2) - 01:11:001 (2) - consider to nc these ones as well since some players might think its a 1/2 jumps O
01:27:308 (4,4) - same as before O
01:32:803 (2,2) - and again if you applied that L
01:39:169 (4) - nc this aswell? to show that its not 1/4 stream Not quite sure about this but i will nc for now ,i might remove it later
02:00:967 (2,7) - ehh, blanket is off cool
very clean, seems like everything will be useless ;w;

uwu sorry for the bad mod ;;[/list]
Thanks bb
http://puu.sh/vwZ5H/5134aad093.txt
Topic Starter
Strategas
wajinshu

wajinshu wrote:

M4M
  • [easy]
    00:53:122 (2,3,4) - this linear flow looks kinda awkward imo, especially in the easiest diff.. consider doing smth like this https://puu.sh/vw5Yj/8920b045cd.png , just optional, though, but imo it looks better
    01:08:820 (1,2) - this flow is totally unreadable, consider to rearrange this somehow..
    01:10:215 (1) - this nc is unnecessary, also i think that this 3/4 rhythm is kinda hard for the beginner players pretty important note so nced it, and it's 3/4 on a repeat slider so it's no problem
    01:19:983 (7) - nc here? looks better without
    01:28:355 (1,2) - imo its better not to blanket these since the movement is a bit weird and can be hard to read for the new players.. just a straight one will be fine i suppose
    01:31:843 (2,3) - well, flow here isnt really nice as well, movement is too rough, so it can be a problem for the new players
    01:35:332 (3,1) - this overlap is visible in-game, maybe you could avoid that?
    01:44:576 (1) - not sure if this one is really needed in the easiest diff. also there is a timing change later, so not sure if this 1/2 slider is fine for this diff
    02:06:025 (1,2) - well i think u should swap these ncs to fit your nc pattern
     
    [hard]
    00:43:791 (1,1) - isnt this recovery time too small for a hard diff? 1 beat is enough and it's not intense here
    01:09:983 - 01:10:099 - why didnt you map this? this moment feels empty I did it everywhere due to difficulty reasons
    01:11:872 (2,3,4,5,6,7) - oh, i actually think that this rhythm is really hard, since you have to pass a triplet, which is already a hard challenge, and then do two doubles, so this will be a real hell for the hard players the tripple played is only two clicks so I think it's fine
    01:16:146 (3,4) - for slider->slider this spacing is okay, since its easier for playing, but for slider->circle its really huge so hard players have a huge chance to miss this note don't think players will follow those repeats, and just hold it there, the spacing is the same as the rest lol
    01:23:035 (2,3,4,5,6,7) - eh.. and again same
    01:25:215 (5,6,7,8,9) - are you sure its all right for a hard diff? a 5-note stream after an awkward rhythm seems like a hard challenge for a typical hard diffs player. maybe you will consider a 1/4 repeat slider there?
    01:42:308 (7) - nc? to buff the hp after a hard part visuals reason again
    01:49:281 (1,2) - nazi, but fix this blanket pls
    01:49:804 (2,3) - hm.. imo its a bit confusing, but probably thats just me seems fine to me
    02:07:071 (3,1) - maybe you will use ds here? no need, doesn't seem to be hard to read and good emphasis for ending

    [extra]
    00:43:791 (1) - same suggestion as in the insane
    00:59:227 (1) - pls delete this nc :( it was very confusing to play since i thought it had a 1/1 gap
    01:14:401 (1) - touching the hp bar a bit, but shouldnt be a problem i guess
    01:42:308 (11) - nc this probably? to buff the hp and show that a new section starts visuals
    01:44:925 (4,1) - oh, isnt this spacing tooo huge? seems like the only moment in the map with a such big distance
    nothing else worths mentioning emphasis, as a big drop happens, alrdy explained in other mod reply

    uwu sorry for the bad mod ;;

thanks! no reply=fixed
[Kamiya]
HI THERE IS M4M~
AND HELLO NEW PAGE!
[Skubi's Normal]
00:59:053 (3,4,5,1) - no cover up
01:25:564 (5,1) - no cover up
01:11:087 - I think here maybe lack of hitsound, make a note or delete 01:11:262 (2) - make a slider
01:23:384 (2) - This note may be very hard to hear its rhythm,So I think 01:22:773 (1) - should be a slider and 01:23:122 - this way make to another slider Maybe this method can solve the problem of rhythm(its ugly....just a orientation)
01:01:146 (3) - 01:06:727 (3) - 01:12:308 (3) - 01:17:890 (3) - 01:29:053 (3) - 01:34:634 (3) - 01:40:215 (3) - I think these slider of begin should be added to the hitsound.Add sampleset's Drum should be the best choice^^

[Hard]

01:44:576 (1,2,3) - to my way of thinking ,this is a part 01:45:095 (1) - and this is an another part. So in order to highlight this part(stress),Maybe you should make a short distance jump...
01:51:722 (4,1) - No parallel or intended?

[Ren's Insane]

01:09:169 (1,2,3) - if you in order to close to 01:08:820 (1) - this slider.01:09:866 (3) - this slider is no close of perfect.
01:25:913 (1,2,3) - No parallel

[Outbreak]

00:51:553 (2) - This slider can be made more beautiful 01:10:739 (1,1) - No blanket
01:10:477 (1,1) - No parallel

THAT'S ALL!
GL! :) :) :)
Topic Starter
Strategas

[Kamiya] wrote:

HI THERE IS M4M~
AND HELLO NEW PAGE!

[Hard]

01:44:576 (1,2,3) - to my way of thinking ,this is a part 01:45:095 (1) - and this is an another part. So in order to highlight this part(stress),Maybe you should make a short distance jump... made a different angle instead
01:51:722 (4,1) - No parallel or intended? ya it's swapped with ctrl j

[Outbreak]

00:51:553 (2) - This slider can be made more beautiful 01:10:739 (1,1) - No blanket
01:10:477 (1,1) - No parallel

THAT'S ALL!
GL! :) :) :)
ty, no reply = fixed
DeRandom Otaku

[Kamiya] wrote:

HI THERE IS M4M~
AND HELLO NEW PAGE!
[Ren's Insane]

01:09:169 (1,2,3) - if you in order to close to 01:08:820 (1) - this slider.01:09:866 (3) - this slider is no close of perfect. fixed
01:25:913 (1,2,3) - No parallel intentional
THAT'S ALL!
GL! :) :) :)
Thanks
http://puu.sh/vy0ZR/77a8838132.txt

@strate kd him
DeletedUser_2179411
Hi .. Mod from Queue ..


Easy :

  1. 00:52:076 (2) - How about if you make it like this -> http://i.imgur.com/5cew7Sa.png ..
  2. 00:54:866 (1) - ^ Same ..
  3. 01:00:448 (1,2) - Fix blanket ..
  4. 01:10:913 - Hmm .. How about if you make it like that http://i.imgur.com/hi2oClM.png ?
  5. 01:32:541 - ^ Same ..
  6. 01:47:885 (1) - Fix Stack with 01:45:095 (1) -
  7. 01:53:467 (1) - Stack this with 01:51:722 (2) - ?
  8. 02:06:025 (4) - Fix blanket ..
Hmm the other diff cant see any errors ..
so i will stop here ..
Good Luck :D
Fursum
Hello from my queue.

Here are my first tries for the top 2 difficulties. Spoiler: It did not went well. Second tries weren't much of an improvement.

[Hard]

01:23:820 (1,2,3,4,5) - This bit looks really confusing. No way you can work it out without approach circles.

[Rin's Insane]

00:50:855 (2) - Theres barely any sound. Maybe try mapping to the vocal here?

01:04:634 (1,2,3,1,2,3,1,2,3,1,2,3) - I assumed these were streams even on my second try.

01:26:960 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

[Outbreak]

Lower the CS a bit.

00:50:855 (1) - Theres barely any sound. Maybe try mapping to the vocal here?

01:00:971 (3,4,5,6) - These look like they are slider to circles but its reverse. Don't stack the circle with the sliders end.
Heres a list of those:
-01:06:553 (3,4,5,6)
-01:12:134 (4,5,6,7)
-01:17:715 (3,4,5,6)
-01:23:297 (1,2,3,4)
-01:28:878 (4,5,6,7)
-01:12:134 (4,5,6,7)
-01:17:715 (3,4,5,6)
-01:23:297 (1,2,3,4)
-01:34:460 (4,5,6,7)
-01:40:041 (4,5,6,7)
DeRandom Otaku

Fursum012 wrote:

Hello from my queue.

Here are my first tries for the top 2 difficulties. Spoiler: It did not went well. Second tries weren't much of an improvement.

[Rin's Insane]

00:50:855 (2) - Theres barely any sound. Maybe try mapping to the vocal here? i want to follow kicks tho

01:04:634 (1,2,3,1,2,3,1,2,3,1,2,3) - I assumed these were streams even on my second try. i know its confusing and all buts its intentional

01:26:960 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
Ty!
Topic Starter
Strategas
Rose Melody

Rose Melody wrote:

Hi .. Mod from Queue ..


Easy :

  1. 00:52:076 (2) - How about if you make it like this -> http://i.imgur.com/5cew7Sa.png ..
  2. 00:54:866 (1) - ^ Same ..
  3. 01:00:448 (1,2) - Fix blanket ..
  4. 01:10:913 - Hmm .. How about if you make it like that http://i.imgur.com/hi2oClM.png ?
  5. 01:32:541 - ^ Same .. these are too hard for easy imo, want to use simple rhythm
  6. 01:47:885 (1) - Fix Stack with 01:45:095 (1) -
  7. 01:53:467 (1) - Stack this with 01:51:722 (2) - ? objects already faded out in game so not really needed
  8. 02:06:025 (4) - Fix blanket ..
Hmm the other diff cant see any errors ..
so i will stop here ..
Good Luck :D

Fursum012

Fursum012 wrote:

Hello from my queue.

Here are my first tries for the top 2 difficulties. Spoiler: It did not went well. Second tries weren't much of an improvement.

[Hard]

01:23:820 (1,2,3,4,5) - This bit looks really confusing. No way you can work it out without approach circles. it's difficult but doable, the song has an interesting rhythm here so wanted to make it a little different, I nerfed the stream and made it into a repeat slider + circle already

[Outbreak]

Lower the CS a bit. nuh, my map was designed for cs 2

00:50:855 (1) - Theres barely any sound. Maybe try mapping to the vocal here? followed drums since they are consistant, the vocals are pretty random and it would be difficult to follow

01:00:971 (3,4,5,6) - These look like they are slider to circles but its reverse. Don't stack the circle with the sliders end.
Heres a list of those:
-01:06:553 (3,4,5,6)
-01:12:134 (4,5,6,7)
-01:17:715 (3,4,5,6)
-01:23:297 (1,2,3,4)
-01:28:878 (4,5,6,7)
-01:12:134 (4,5,6,7)
-01:17:715 (3,4,5,6)
-01:23:297 (1,2,3,4)
-01:34:460 (4,5,6,7)
-01:40:041 (4,5,6,7) map is designed around those, so changing them would break it's concept

ty, no response fixed or it was repeated
Fursum

Strategas wrote:

01:00:971 (3,4,5,6) - These look like they are slider to circles but its reverse. Don't stack the circle with the sliders end.
Heres a list of those:
-01:06:553 (3,4,5,6)
-01:12:134 (4,5,6,7)
-01:17:715 (3,4,5,6)
-01:23:297 (1,2,3,4)
-01:28:878 (4,5,6,7)
-01:12:134 (4,5,6,7)
-01:17:715 (3,4,5,6)
-01:23:297 (1,2,3,4)
-01:34:460 (4,5,6,7)
-01:40:041 (4,5,6,7) map is designed around those, so changing them would break it's concept
I did not mean that, just move the circles a bit so it reads better. Currently it stacks with the previous sliders end.
Topic Starter
Strategas
yeah that's exactly what I'm aiming for - perfect overlaps with slider ends
cmn_891127
M4M from your modding queue

[Easy]
  1. 01:17:192 (1) - you may forgot to add hitsound finish on this circle.
  2. 01:31:843 (2) - remove this whistle? according to the hitsound of 01:09:518 (2)
[Normal]
  1. 01:02:366 (2,3,4,5) - the hitsounds of this part confused me, comparing 01:13:529 (2,3,4,5)
  2. 02:07:420 (1) - for me, this end spinner is not meaningful. In the Ranking Criteria, there is a guileline written:
    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
  3. 01:11:262 (2) -
[Hard]
  1. 01:23:820 (1,2,3,4,5) - they are really fancy, while imo it is not fit the "hard" difficulty
  2. 01:07:425 (1) - the hitsound whistle on the tail of this slider is conflict to 01:01:843 (1).
  3. 01:19:460 (3) - add soft whistle? and 01:30:622 (4), 01:36:204 (4), 01:41:785 (3)
[Insane]
  1. 01:14:053 (7,8,9,10) and 01:36:378 (7,8,9,10) - add clap as 01:02:890 (6,7,8,9)
  2. 02:05:676 (7,8,1) - make the distances of (7,8) and (7,1) same
[Strategas]
  • I cannot play this diff...
  1. 01:19:808 (6,7,1) -
Skubi

[Kamiya] wrote:

HI THERE IS M4M~
AND HELLO NEW PAGE!
[Skubi's Normal]
00:59:053 (3,4,5,1) - no cover up Clear enough imo
01:25:564 (5,1) - no cover up ^
01:11:087 - I think here maybe lack of hitsound, make a note or delete 01:11:262 (2) - make a slider It was meaningful until they told this part was too hard so i had to change it. You're now telling me to change it back. I'll stay with what i've got now
01:23:384 (2) - This note may be very hard to hear its rhythm,So I think 01:22:773 (1) - should be a slider and 01:23:122 - this way make to another slider Same problem here. Also that example of yours doesn't help at all in my opinion. Maybe this method can solve the problem of rhythm(its ugly....just a orientation)
01:01:146 (3) - 01:06:727 (3) - 01:12:308 (3) - 01:17:890 (3) - 01:29:053 (3) - 01:34:634 (3) - 01:40:215 (3) - I think these slider of begin should be added to the hitsound.Add sampleset's Drum should be the best choice^^ Okay

cmn_891127 wrote:

[Normal]
  1. 01:02:366 (2,3,4,5) - the hitsounds of this part confused me, comparing 01:13:529 (2,3,4,5) fixed
  2. 02:07:420 (1) - for me, this end spinner is not meaningful. In the Ranking Criteria, there is a guileline written:
    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
    fixed
  3. 01:11:262 (2) - what? >~<

Thanks!

I'm Nightmare!
osu file format v14

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AudioLeadIn: 0
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[Metadata]
Title:Nightmare
TitleUnicode:Nightmare
Artist:Mediks
ArtistUnicode:Mediks
Creator:Strategas
Version:Skubi's Normal
Source:
Tags:dnb drum and & bass 2012 outbreak ep edm DeRandom Otaku CptSqBany
BeatmapID:1258268
BeatmapSetID:550808

[Difficulty]
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Topic Starter
Strategas

cmn_891127 wrote:

M4M from your modding queue

[Easy]
  1. 01:17:192 (1) - you may forgot to add hitsound finish on this circle.
  2. 01:31:843 (2) - remove this whistle? according to the hitsound of 01:09:518 (2) added whistle on the other thing instead
[Hard]
  1. 01:23:820 (1,2,3,4,5) - they are really fancy, while imo it is not fit the "hard" difficulty fits for the song and the spread imo
  2. 01:07:425 (1) - the hitsound whistle on the tail of this slider is conflict to 01:01:843 (1).
  3. 01:19:460 (3) - add soft whistle? and 01:30:622 (4), 01:36:204 (4), 01:41:785 (3)
[Strategas]
  • I cannot play this diff...
  1. 01:19:808 (6,7,1) - wut did you do to my slider shape xdd
and regarding the ending point in all diffs suppose to be same, is kinda irrelevant for guest difficulties, but he already changed it so doesn't really matter, just that you know it in the future

ty, no reply = fix
Kyuukai
m4m from ur modding queue

Easy
00:50:244 - 00:51:553 - 00:51:901 - 01:03:500 - 01:09:082 - 01:11:785 - 01:11:000 - 01:25:826 - Timing points are not used
00:54:866 (1,4) - Not well stacked
01:01:494 (2,4) - Player might missread since 4 is appearing while 2 is still visible and not hit
02:00:443 (4,2) - Not well stacked

Normal
01:22:773 (1,2,3,4) - Swapping the rhythm from 1/1 to 1/4 is really not intuitive for Normal players I believe
01:42:308 - The sound is quite strong right here and can be mapped with a circle. Moreover, other diffs have that sound mapped but you didn't, so it would be better to map it for consistancy between the other diffs

Hard
00:50:244 - 00:51:553 - 00:51:901 - Timing points are not used
01:11:611 (1,2,3) - This is a Insane pattern, hard players are not used to play this, moreover, I think it's better to make a slider-reverse right here for the consistancy between thoses slider-reverses 01:00:448 (1) - 01:06:029 (1) - 01:17:192 (1) - and ignore the 1/4 sound you've mapped. If you apply, check the diff and fix the other same patterns aswell for consistancy
01:25:215 (5) - It would be better to follow the sound you're following with theses sliders 01:23:820 (1,2,3,4) - by making a 1/1 slider, or make a circle and map the a triple right here 01:25:390 - 01:25:564 -
01:42:308 (7) - NC for consistancy, you've done it on the Easy diff and Ren has done it on his diff

Insane
01:20:070 - 01:21:378 - Maybe you should add a spinner right here or start a slider from here 01:20:157 - to here 01:21:378 - for consistancy with lower diffs
01:33:326 (1,1) - Way too much spaced, maybe you should try to make a similar spacing as 01:11:001 (1,1) - ?

Outbreak
01:47:537 (8) - CTRL+G would look better and emphasize 01:47:886 (1) -
01:42:308 (11) - NC for consistancy, you've done it on the Easy diff and Ren has done it on his diff
Topic Starter
Strategas

Kyuukai wrote:

m4m from ur modding queue

Easy
00:50:244 - 00:51:553 - 00:51:901 - 01:03:500 - 01:09:082 - 01:11:785 - 01:11:000 - 01:25:826 - Timing points are not used they don't change anything so better not bother removing all of them, since they are just coppied from other diff
00:54:866 (1,4) - Not well stacked
01:01:494 (2,4) - Player might missread since 4 is appearing while 2 is still visible and not hit
02:00:443 (4,2) - Not well stacked

Normal
01:22:773 (1,2,3,4) - Swapping the rhythm from 1/1 to 1/4 is really not intuitive for Normal players I believe
01:42:308 - The sound is quite strong right here and can be mapped with a circle. Moreover, other diffs have that sound mapped but you didn't, so it would be better to map it for consistancy between the other diffs

Hard
00:50:244 - 00:51:553 - 00:51:901 - Timing points are not used
01:11:611 (1,2,3) - This is a Insane pattern, hard players are not used to play this, moreover, I think it's better to make a slider-reverse right here for the consistancy between thoses slider-reverses 01:00:448 (1) - 01:06:029 (1) - 01:17:192 (1) - and ignore the 1/4 sound you've mapped. If you apply, check the diff and fix the other same patterns aswell for consistancy no logic to have same patern for different song paterns, the drum stands out so it's simply a different patern used to show it
01:25:215 (5) - It would be better to follow the sound you're following with theses sliders 01:23:820 (1,2,3,4) - by making a 1/1 slider, or make a circle and map the a triple right here 01:25:390 - 01:25:564 -
01:42:308 (7) - NC for consistancy, you've done it on the Easy diff and Ren has done it on his diff aesthetics reason to keep

Insane
01:20:070 - 01:21:378 - Maybe you should add a spinner right here or start a slider from here 01:20:157 - to here 01:21:378 - for consistancy with lower diffs
01:33:326 (1,1) - Way too much spaced, maybe you should try to make a similar spacing as 01:11:001 (1,1) - ?

Outbreak
01:47:537 (8) - CTRL+G would look better and emphasize 01:47:886 (1) - I want to have flow change at the 01:47:886 (1) - instead of 01:47:537 (8) -
01:42:308 (11) - NC for consistancy, you've done it on the Easy diff and Ren has done it on his diff
finally fixed the hard thing I was wondering about, ty, no reply=either repeats or fixed
DeRandom Otaku

cmn_891127 wrote:

M4M from your modding queue

[Insane]
  1. 01:14:053 (7,8,9,10) and 01:36:378 (7,8,9,10) - add clap as 01:02:890 (6,7,8,9) will leave this to strate
  2. 02:05:676 (7,8,1) - make the distances of (7,8) and (7,1) same i wanted to give emphasis to 1 tho

Kyuukai wrote:

m4m from ur modding queue

Insane
01:20:070 - 01:21:378 - Maybe you should add a spinner right here or start a slider from here 01:20:157 - to here 01:21:378 - for consistancy with lower diffs dont want spinners here , want to give break to players
01:33:326 (1,1) - Way too much spaced, maybe you should try to make a similar spacing as 01:11:001 (1,1) - ? its not big ,players can deal with it, its 3/4 not 1/2
Thanks
@strategas please check the hs mod from cmn for me
Topic Starter
Strategas
uh they sound different so different hitsounding
Skubi

Kyuukai wrote:

Normal
01:22:773 (1,2,3,4) - Swapping the rhythm from 1/1 to 1/4 is really not intuitive for Normal players I believe Okay, fair enough
01:42:308 - The sound is quite strong right here and can be mapped with a circle. Moreover, other diffs have that sound mapped but you didn't, so it would be better to map it for consistancy between the other diffs Sure
I'm Nightmare!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 81465
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Nightmare
TitleUnicode:Nightmare
Artist:Mediks
ArtistUnicode:Mediks
Creator:Strategas
Version:Skubi's Normal
Source:
Tags:dnb drum and & bass 2012 outbreak ep edm DeRandom Otaku CptSqBany
BeatmapID:1258268
BeatmapSetID:550808

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nightmare.jpg",0,0
//Break Periods
2,49485,53666
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54866,-133.333333333333,4,2,25,100,0,0
60448,-133.333333333333,4,2,25,100,0,1
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68820,-133.333333333333,4,2,25,100,0,0
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79983,-133.333333333333,4,2,25,100,0,0
81378,-133.333333333333,4,2,25,5,0,0
82773,-133.333333333333,4,2,25,100,0,1
85564,-133.333333333333,4,2,25,100,0,0
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96727,-133.333333333333,4,2,25,100,0,0
99518,-133.333333333333,4,2,25,100,0,1
102308,-133.333333333333,4,2,25,100,0,0
104576,-133.333333333333,4,2,25,50,0,0
105095,348.837209302326,4,2,25,50,1,0
105095,-133.333333333333,4,2,25,50,0,0
130124,-133.333333333333,4,2,25,5,0,0


[Colours]
Combo1 : 183,11,36
Combo2 : 138,138,138
Combo3 : 111,55,0

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-Sh1n1-
Such an amazing song, I was looking to your maps and you have a good taste on music omg.

Anyways there are some things that took my attention while playing:

  1. 00:54:343 - should be drum sampleset like 00:52:948 - 00:53:646 -
  2. 01:42:221 - doesn't deserve a note imo, I can't hear a prominent sound, also it's kinda weird that Insane doesn't have note while Hard does.
Good Luck!
Topic Starter
Strategas
fixed hs for all diff, removed the note from hard and kept it for expert

ty
sahuang
E
00:57:657 (1,1) - idk if its ok cuz gap rule
01:10:215 (1) - why nc,you didnt nc 01:32:541 (3) -
01:42:308 (1) - 01:19:983 (7) - inconsistent

N
01:22:773 (1,2,3) - the rhythm is very hard to catch given that they are on blue ticks...also there are other far more significant beats that i think you should catch in normal
01:42:483 (1,1) - gap

H
01:57:653 (1,2) - flow is kinda weird

I
01:08:820 (1,1,2,3) - the blanket is too bad
01:10:477 (1,1,1) - dont think you need to span nc, same here 01:32:803 (1,1,1) -
01:15:797 (1,3) - same for these, you must have increased cs a bit after mapping it,cs3 seems better in terms of distance tbh

Outbreak
01:42:308 (11) - NC?
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