Mob Choir - 99 (Tv-size)

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Dammond
Hi! :)
Request

I modded only the top diff, and just about a half. Sorry for that. Lots of general words. I believe it will help you to improve ;)

[Cold]
  1. 00:00:065 (1) - 00:00:696 (1) - 00:01:328 (1) - 00:01:959 (1) - NC'ing all these thing gives a better view. It also gives kinda "fun" effect, like every 'beep' = new color
  2. 00:01:959 (1) - I don't understand to what this slider is mapped. So, first of all it should end on the white tick, not on the blue. Simply because vocal part lands on this tick. But this is still not ok... Another problem here is that you're missing really strong drum beat on this tick 00:02:591 - So I would suggest you this rhythmic line here: https://osu.ppy.sh/ss/6936075 This solves two problems at once:
    1. you're not skipping downbeat on the big white tick
    2. (imo) it follows the vocal better
  3. 00:04:643 (1) - remove NC and make it here instead 00:04:959 (3) . It separates 'musical phrases' ('bars of the music', no matter how it is called) in more correct way.
  4. 00:05:907 (1) - 00:07:328 (1) - remove NC; 00:07:486 (2) - add NC. reason is just the same
  5. 00:09:854 (1) - remove NC - 00:10:012 (2) - add nc
  6. 00:11:275 (4) - too close. Make more space, to emphasize the strong beat on this note
  7. 00:12:065 (5,1) - overlaps like this is not very good. Try to stack it, or spread
  8. 00:12:065 (5) - NC this, because this part of vocal is sings "from the silence", and followpoints will ruin the effect of the music
  9. 00:13:012 (1) - no reason to make the NC here, I would suggest you to remove it
  10. 00:15:222 (5) - NC
  11. 00:15:854 (1) - ...no NC.
  12. NC design needs so much work. You're trying to make nice view, follow the vocal perfectly. But NC's shoud reflect music bars and general tune of the song
  13. 00:25:328 (4,1) - swap NC's. (Doesn't matter where the vocal starts, downbeat is on the (4) )
  14. 00:26:591 (6,1) - ^
  15. 00:25:328 (4,3) - try to avoid overlaps like this at all
  16. 00:25:959 (4,6,2) - ^ this is not very good too, but at leat it is consistent, so idk maybe it's fine
  17. 00:27:538 (1,3) - really weird overlap. stack them or make something like this: https://osu.ppy.sh/ss/6936217 I mean like... more equal or idk. I see you tried to make it consistent in future parts, and that has a problem too, I'll write about it above (you can try this aswell https://osu.ppy.sh/ss/6936242 )
  18. 00:28:170 (1,3) - ^
  19. 00:27:696 (2,3) - overlap
  20. 00:28:170 (1,3) - stuff like this isn't good and can be unrankable, because you're overlapping the reverse arrow (partially but anyway)
  21. 00:28:801 (1,3) - 00:29:433 (1,3) - ^
  22. 00:28:959 (2,3) - even if they are afar, try to avoid it. It's just a very good style. Or if you're making lost of overlaps in your map - make it consistent
  23. 00:31:643 (7) - nc
  24. 00:32:591 (1) - 00:33:222 (1) - no NC, 00:32:907 (3) - add NC
  25. NC's are so broken in the part after this, check it out, I think you're already know what to do ;)
  26. Lots of bad overlaps aswell it ^
  27. 00:40:328 (2,1) - weird gap in betwee. I know that you're mapping to the vocal, but skipping music like this is a bad idea. Add a slider or two 1/2 circles 00:40:486
  28. Imo your Kiai doesn't reflect the really most intense parts of the song. Wanna suggest you to remove the first Kiai at all and start it here 00:53:117 the make a short pause in it here 01:12:065 and start again 01:13:328
Topic Starter
Icekalt

FlazeChuix wrote:

Hope you don't mind an amateur mod. Never!!!!!

Normal

00:03:854 (3,4,5) - I bit off sync with the vocals, I would suggest moving these notes to the red line in favor of the white to fit the vocals better. Patterns can stay the same as to me, the gameplay isn't really altered.
00:06:222 (3,4,5) - ^ fixed both, ur right there
00:09:696 (1,2) - Also a bit off sync with the vocals. I would shorten the slider by a fourth and move both these notes over a fourth to fit the vocals. (sorry, I don't know how to share screenshots, but the slider can stay the same shape, and pushed back to accommodate the interval change.) I know what you mean and yea its much better that way -you can post your own sceenshots with using puush (you need to download)/or ingame f12+shift (easiest method)
00:54:380 (3,4,5) - Same as the first. fixed


Insane

00:03:854 (2,3,4) - Same as the Normal, a bit late on the vocals. Suggest moving to the red tick before the white.fixed

Sorry, couldn't find anything else Nothing to be sad about ;)


I couldn't find anything on Cold, it looks good from what I see.

Your map is looking great so far. I wish you luck with your map! I really appreciate that - Thanks^^
Thank you for your mod and have a nice day!
Topic Starter
Icekalt

Dammond wrote:

Hi! :)Hello~
Request

I modded only the top diff, and just about a half. Sorry for that. Lots of general words. I believe it will help you to improve ;)Everything is helping me out-and this is not a really short post lol

[Cold]
  1. 00:00:065 (1) - 00:00:696 (1) - 00:01:328 (1) - 00:01:959 (1) - NC'ing all these thing gives a better view. It also gives kinda "fun" effect, like every 'beep' = new color Nice idea can only agree !
  2. 00:01:959 (1) - I don't understand to what this slider is mapped. So, first of all it should end on the white tick, not on the blue. Simply because vocal part lands on this tick. But this is still not ok... Another problem here is that you're missing really strong drum beat on this tick 00:02:591 - So I would suggest you this rhythmic line here: https://osu.ppy.sh/ss/6936075 This solves two problems at once:
    1. you're not skipping downbeat on the big white tick
    2. (imo) it follows the vocal better
    This slider was more like a transition from the stream to the "beeps" and it worked just fine but your advice is a just a better option to mine and yea, the downbeat is very strong there I didnt noticed before
  3. 00:04:643 (1) - remove NC and make it here instead 00:04:959 (3) . It separates 'musical phrases' ('bars of the music', no matter how it is called) in more correct way. I had like the wrong concepts with NCs in this map. For me Ncs were like a guide to make the map easier to read/follow (here vocals) but i will adapt your knowledge in this map becasue im not very experienced with NCs as you can see (i wont commentate your NC points I think you know why i put the NCs like the way i did
  4. 00:05:907 (1) - 00:07:328 (1) - remove NC; 00:07:486 (2) - add NC. reason is just the same
  5. 00:09:854 (1) - remove NC - 00:10:012 (2) - add nc
  6. 00:11:275 (4) - too close. Make more space, to emphasize the strong beat on this note I agree but i wont leave too much space for smoother (not so rapidly) transition
  7. 00:12:065 (5,1) - overlaps like this is not very good. Try to stack it, or spread I think you linked me sth wrong ^^, when not could you explain it to me?
  8. 00:12:065 (5) - NC this, because this part of vocal is sings "from the silence", and followpoints will ruin the effect of the music Think I accedently erased that Nc. Dont know why its gone :?
  9. 00:13:012 (1) - no reason to make the NC here, I would suggest you to remove it My reason of NCing this is that the counting of the vocal matches the combo (works only for the first few numbers) so i have a bit of gimmick in my map
  10. 00:15:222 (5) - NC ^
  11. 00:15:854 (1) - ...no NC. ^ If you think this is Nc there is stil bad i will leave it in mind for next modders and change it when they criticize it too
  12. NC design needs so much work. You're trying to make nice view, follow the vocal perfectly. But NC's shoud reflect music bars and general tune of the song ^
  13. 00:25:328 (4,1) - swap NC's. (Doesn't matter where the vocal starts, downbeat is on the (4) )
  14. 00:26:591 (6,1) - ^
  15. 00:25:328 (4,3) - try to avoid overlaps like this at all Fixed it Defently agreed that this overlap looks like **** but i had no really idea how to fix it- i think im satisfied with the new version
  16. 00:25:959 (4,6,2) - ^ this is not very good too, but at leat it is consistent, so idk maybe it's fine ^
  17. 00:27:538 (1,3) - really weird overlap. stack them or make something like this: https://osu.ppy.sh/ss/6936217 I mean like... more equal or idk. I see you tried to make it consistent in future parts, and that has a problem too, I'll write about it above (you can try this aswell https://osu.ppy.sh/ss/6936242 )
  18. 00:28:170 (1,3) - ^
  19. 00:27:696 (2,3) - overlap
  20. 00:28:170 (1,3) - stuff like this isn't good and can be unrankable, because you're overlapping the reverse arrow (partially but anyway)
  21. 00:28:801 (1,3) - 00:29:433 (1,3) - ^
  22. 00:28:959 (2,3) - even if they are afar, try to avoid it. It's just a very good style. Or if you're making lost of overlaps in your map - make it consistent
    -I just realized how lazy i was in this pattrern/part - i just placed them somewhere without working on it much and didnt even make them consistent :cry: denfenetly fixed all / make them consistent(answer to the previous 6 points)
  23. 00:31:643 (7) - nc
  24. 00:32:591 (1) - 00:33:222 (1) - no NC, 00:32:907 (3) - add NC there i need to disagree because it destroys the pattern too much-pattern repetition is something very important in this map to me
  25. NC's are so broken in the part after this, check it out, I think you're already know what to do ;)Well i did my best
  26. Lots of bad overlaps aswell it ^ - ill check them later - too tired right now~
  27. 00:40:328 (2,1) - weird gap in betwee. I know that you're mapping to the vocal, but skipping music like this is a bad idea. Add a slider or two 1/2 circles 00:40:486 Thanks didnt even think about putting sth there but now it plays smoother
  28. Imo your Kiai doesn't reflect the really most intense parts of the song. Wanna suggest you to remove the first Kiai at all and start it here 00:53:117 the make a short pause in it here 01:12:065 and start again 01:13:328 I need to disagree . Imo the beginning of the refrain isnt intense at all compared to the second half and the build up.Expecially the build up section such a big "hype"(dont really know how to describe it lol) b4 the refrain i dont want to erase that kiai section
Thank you very much for the mod. It really helped me alot- but i would appreciate it if you would reanswer :)
Dammond
Addition to my post, obviously no Kudosu for this :)

about this thing 00:12:065 (1,1) - game is just broken and can't display correct elements in this case xD there's a screenshot https://osu.ppy.sh/ss/6938196
May be they are kinda afar, but as I said it's a nice style to avoid overlaps like this, if they are not really necessary.

NCs are mapped to the vocal pretty fine and kinda cool, I just mean that this NC style will simlpy lose to Beatmap Nominators if you'll rank stuff :)
GL
Topic Starter
Icekalt

Dammond wrote:

Addition to my post, obviously no Kudosu for this :)

about this thing 00:12:065 (1,1) - game is just broken and can't display correct elements in this case xD there's a screenshot https://osu.ppy.sh/ss/6938196
May be they are kinda afar, but as I said it's a nice style to avoid overlaps like this, if they are not really necessary.
will change this
NCs are mapped to the vocal pretty fine and kinda cool, I just mean that this NC style will simlpy lose to Beatmap Nominators if you'll rank stuff :)
GL
-ill keep that in mind thank you very much ^^ and have a nice day :)
Affirmation
Q

[General]
make Hard diff.
The lowest diff in mapset should be lower than 2.00* stars.


[Cold]
NC should be consistant.
Distance should be consistant.
00:03:696 (3,4,5,6) - for example, this pattern's DS is not consistent.
and 00:04:643 (6,7) - this could be hard to read because Its DS is sinilar with others.
00:13:012 (1,2,3,4) - ^
00:15:222 (5,6,7,1,2,3,4,5) - and this has don't have consistency in rhythm.
00:18:380 (1) - Meaningless SV changing, This pattern has no reason that this part should be emphasized.

practice more, and you can be good mapper, Good luck
Topic Starter
Icekalt

Neoskylove wrote:

Q Thanks for passing by~

[General]
make Hard diff.
The lowest diff in mapset should be lower than 2.00* stars.
searching a guy for hard diff atm and easy is in wip (gd too)

[Cold]
NC should be consistant. examples? - i would fix them myself if i know which one
Distance should be consistant.
00:03:696 (3,4,5,6) - for example, this pattern's DS is not consistent.
and 00:04:643 (6,7) - this could be hard to read because Its DS is sinilar with others. fixed both
00:13:012 (1,2,3,4) - ^ i dont see any problems there
00:15:222 (5,6,7,1,2,3,4,5) - and this has don't have consistency in rhythm. ?
00:18:380 (1) - Meaningless SV changing, This pattern has no reason that this part should be emphasized. there arent slider in the first place. If there would be they would have the same sv~ so I dont want to emphazise this part

practice more, and you can be good mapper, Good luck~
Well, thanks for the mod, but it dont helped me personaly (knowledge) or helped the map so no Kudosu here~ Sorry :|
Sakurauchi Riko
hellooo, did an IRC mod for Normal and Insane
13:27 IceKalt: glaub hab jmd für gd gefunden und dazu erstmal connections gemacht lmao
13:27 Phyloukz: connections?
13:28 IceKalt: fizz meinte ich sollte ihn nochmal anschreiben wenn ich ne gd brauche
13:28 Phyloukz: fizz?
13:28 Phyloukz: xD
13:28 Phyloukz: was
13:28 IceKalt: fizz is einer der nur gds macht
13:28 Phyloukz: oh okay
13:28 Phyloukz: nice
13:30 Phyloukz: dann rank inc
13:31 IceKalt: lmao
13:31 IceKalt: klar
13:31 Phyloukz: sei mein erstes GD das ranked wird
13:31 Phyloukz: xD
13:31 IceKalt: wenn das so einfacah ist
13:31 IceKalt: :D
13:31 IceKalt: ich geb mein bestes
13:32 IceKalt: ahste eigentlich irgebtwas in meinem set was "questionable" is ?
13:32 IceKalt: vielleicht übersehe ich was , is nämlich so mein gefühö xD
13:32 Phyloukz: hab noch nicht genau geschaut
13:32 Phyloukz: kann ich mal machen
13:32 IceKalt: nur so 2 min drüberschauen
13:33 IceKalt: nicht modden oder so
13:33 Phyloukz: in normal diff
13:33 Phyloukz: 00:00:617 -
13:33 Phyloukz: is starker sound
13:34 Phyloukz: 00:09:222 (7) - auf nächsten white tick extended
13:34 Phyloukz: da ended vocal + da isn sound
13:34 IceKalt: mom meine mum ruft bin grad nict erreichbar xD
13:34 Phyloukz: 00:16:486 (1) - mehrere reverses sind nicht empfehlenswert, lieber 2 1/1 slider machen
13:34 Phyloukz: jo ich schreib einfach wieter
13:35 Phyloukz: 00:40:486 - den downbeat solltest du iwi mappen
13:36 Phyloukz: fix deine DS issues unbedingt
13:36 Phyloukz: mit aimod
13:37 Phyloukz: strg + a
13:37 Phyloukz: ganz wichtig
13:37 Phyloukz: strg shift + a*
14:35 IceKalt: done (fürs erste) Danke ^^
14:36 Phyloukz: kann auch deine higehr diffs checken wenn du willst
14:36 Phyloukz: aber da hab ich nicht so viel ahnung
14:38 IceKalt: mhh kannste ruhig aber da hab ich schon mods bekommen - bei normal noch gar nicht wirklich
14:38 IceKalt: weil keiner normal modded lmao
14:38 IceKalt: wenn du das machst kannste das auch im forum -> copy pasten für kudosu
14:39 IceKalt: btw Lokidoki hat meine gd request angenommen
14:39 IceKalt: hab ich noch gar nicht gesagt
14:39 Phyloukz: lokidoki sagt mir iwas
14:40 Phyloukz: 00:00:617 - der sound
14:40 Phyloukz: der muss irgendwie von deiner map aufgefasst werden
14:40 Phyloukz: der sollte clickable sein
14:40 Phyloukz: auch wenn er aufm blue tick is
14:40 IceKalt: da muss ich halt noch schauen
14:40 IceKalt: das hab ich noch nicht gemacht weil mir da noch nicht für normal einfällt
14:41 IceKalt: weil normal map mit blueticks hab ich noch nie gemacht
14:41 Phyloukz: ich hab das selber noch nie gemacht aber ich glaube es passt besser wenn du 00:01:801 (8,9,1) - nach dem stream stackst weil die anders sind als der stream
14:41 Phyloukz: bin bei insane übrigens
14:41 Phyloukz: xD
14:41 Phyloukz: ja is auch nicht recommended aber bei dir sollte mand as schon amchen
14:42 Phyloukz: 00:02:275 -
14:42 Phyloukz: kein sound
14:42 Phyloukz: kein vocal
14:42 Phyloukz: also würd ich den reverse weg machen und n 1/1er machen
14:43 IceKalt: das war von nem mod -> wand ich auch besser im flow
14:43 Phyloukz: ja bringt dir nix wenn da kein sound is
14:43 Phyloukz: wenn kein sound ist dann sollte da auch keiner von deiner map kommen
14:43 Phyloukz: ansonsten ist es, wie man soi schön sagt, overmapped
14:44 IceKalt: also dort gar nichts ?
14:44 Phyloukz: an der stelle sollte kein reverse sein
14:44 Phyloukz: mach 1/1 slider ab 00:02:117 -
14:46 IceKalt: https://osu.ppy.sh/ss/6980339
14:46 IceKalt: hab das jzt so gelöst
14:46 Phyloukz: 00:03:065 (1) - ich finde 1/2 slider für 00:03:065 - und 00:03:380 - besser, so emphasized du die beiden vocals auf gleiche art (weil die vocals auch gleich klingen von emphasis her)
14:47 Phyloukz: nein, bei 00:02:275 - sollte nicht gemappt sein
14:47 Phyloukz: http://puu.sh/tbZcF/43b3b9dcab.jpg
14:48 Phyloukz: 00:04:959 (1) - mach hier dasselbe wie ich eben schon gesagt habe mit den 2 1/2 slidern
14:48 Phyloukz: so nimmst du auch den nervenden piepton bei 00:05:117 - mit
14:48 Phyloukz: mach das überall so im intro imo
14:49 IceKalt: nervend Xd
14:49 Phyloukz: is doch so
14:49 Phyloukz: klingt qwie mein wecker
14:49 IceKalt: oh ja xD
14:49 IceKalt: den hab ich schon oft genug gehört
14:50 Phyloukz: 00:07:486 (2,2,2) - hier nicht changen
14:50 Phyloukz: da sind die vocals anders
14:50 IceKalt: https://osu.ppy.sh/ss/6980377
14:50 Phyloukz: denke du siehst den unetrschied und verstehst meine suggestion
14:50 IceKalt: mom denkst du der slider geht klar ?
14:50 IceKalt: ich hab das andere noch nicht lesen können
14:51 IceKalt: war am experimentieren
14:51 Phyloukz: jo why not
14:52 Phyloukz: sehe grad nciht das pattern gut aber der slider an sich is rankable
14:52 Phyloukz: 00:22:801 (1,2) -
14:52 Phyloukz: das
14:52 Phyloukz: ist ein no-go
14:53 Phyloukz: für 1/4 snapping
14:53 Phyloukz: ist das viel zu weit weg
14:53 Phyloukz: der circle sollte (bei einer insane) den slidertail ovewrlappen
14:54 Phyloukz: is ärgerlich dass du das consistent benutzt
14:54 Phyloukz: aber das sollte man nicht machen
14:55 Phyloukz: zumal du 00:29:749 (1,2) - hier viel weniger DS hast als bei den anderen
14:56 IceKalt: hab das intro pattern gefixed
14:56 IceKalt: hört sich echt nice an
14:57 Phyloukz: dass du 00:33:855 (2,1) - hier 4.6x DS hast und 00:34:801 (1,2) - hier nur 2.1x geht nicht, da das der selbe sound ist und sollte deshalb auch die ungefähre gleiche DS haben (+/- vllt 0.2 abweichung sollte es haben können)
14:58 Phyloukz: 00:37:959 (1,2) - da hast du sogar 6.0x DS
14:58 Phyloukz: ...
14:58 IceKalt: awww das mit dem 1/4 snapping is mies
14:58 Phyloukz: ja aber das ist n problem.. leider
14:59 IceKalt: das muss gefixed werden
14:59 IceKalt: das lassen wir erstmal das dauert zuuu lange zum fixen xD
14:59 Phyloukz: ja
14:59 IceKalt: das mach ich dann später
14:59 Phyloukz: das bedeutet leider remap..
14:59 Phyloukz: :/
15:00 IceKalt: bei den stellen jaa
15:00 Phyloukz: bei 00:43:012 -
15:00 Phyloukz: ich geb dir mal n rhythm das hier gut passen würde
15:00 Phyloukz: mit dem vocal
15:01 Phyloukz: http://puu.sh/tbZTy/e9c16a548d.jpg
15:01 Phyloukz: immer wenn der vocal kommt, kommt n short stream zu emphasis
15:01 Phyloukz: zur*
15:01 IceKalt: nice idee
15:02 Phyloukz: zwischen slider und stream kannnst auch ein DS increase reinhauen
15:02 IceKalt: mom
15:02 Phyloukz: zwsichen 00:43:249 - und 00:43:328 - dann etwa 2.5-2.7 sollte gut sein
15:03 IceKalt: dasselbe hab ich in cold mein ich gemacht
15:03 Phyloukz: in cold dann kannst du höhere DS beim stream und beim DS increase reinhauen
15:03 Phyloukz: is ja schwerer :D
15:04 Phyloukz: 00:45:538 (1,1) - hier kannst dasselbe machen, die idee verstehst du ja
15:30 IceKalt: hab nun alles gefixed+updated
15:30 Phyloukz: nice
15:31 IceKalt: war ganr nicht so schwer die entfernung stark zu reduzieren
15:31 IceKalt: bzw das pattern zu verändern
15:31 IceKalt: du kannst ruhig die textpassage kopieren und ins forum schicken
15:32 Phyloukz: aber
15:32 Phyloukz: ich war noch nicht fertig
15:32 Phyloukz: xD
15:32 IceKalt: yikes
15:32 IceKalt: lmao
15:33 Phyloukz: nice
15:33 Phyloukz: intro ist gut
15:33 IceKalt: ^^
15:34 Phyloukz: 00:42:222 (7) - den slider versteh ich nicht
15:34 IceKalt: ?
15:34 Phyloukz: ich denk mal der soll die vocal representen?
15:35 IceKalt: joa+ die hitermusik is da echt leise
15:35 Phyloukz: du misst durch den slider viele wichtige sounds die die vocals überdecken
15:35 IceKalt: deshalb vokals hervorheben
15:35 Phyloukz: 00:42:538 - 00:42:696 -
15:35 Phyloukz: sind eher im vordergrund
15:36 Phyloukz: 00:49:643 -
15:36 Phyloukz: http://puu.sh/tc1mY/c1c979b5f5.jpg
15:37 Phyloukz: repräsentiert die vocals besser
15:37 Phyloukz: und emphasizet gleichzeitig stroing sound bei 00:50:591 -
15:37 Phyloukz: 00:50:907 (8) - hier machst du das ja auch so mit den vocal
15:37 Phyloukz: dem*
15:39 Phyloukz: 00:52:486 (9) - der slider passt auch nicht so richtig, ich würde einfach nur n circle hinpacken statt dem slider, die kurze pause ist ganz gut und passt imo
15:39 Phyloukz: 00:57:854 (1,2) - zu schwer zum readen
15:40 Phyloukz: und gleichzeitig inappropriate spacing
15:40 Phyloukz: weil 00:58:012 (2) - sollte emphasized sein mit DS increase
15:41 Phyloukz: 01:01:801 - sollte clickable sein
15:41 Phyloukz: 1/2 slider wirds machen
15:42 Phyloukz: jo das reicht erstmal denk ich :D
15:42 IceKalt: mom mom
15:42 Phyloukz: ich poste den chatlog dann im forum
15:42 IceKalt: was meinste mit zu schwer zum readen?
15:42 IceKalt: k
15:42 Phyloukz: naja
15:42 Phyloukz: man kanns halt schlecht readen
15:42 Phyloukz: nachvollziehen
15:43 Phyloukz: was man tun soll xD
15:43 Phyloukz: und wie gesgat die emphasis ist da falsch mitm spacing
15:45 IceKalt: hab das (das gesammte pattern bei der stelle) gefixed
15:45 Phyloukz: nice


fixed ds issues in normal and some rhythms. fixed rhythms in insane and some ds things aswell
GL with mapset!
Lokidoki
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:99 (Tv-size)
TitleUnicode:99 (Tv-size)
Artist:Mob Choir
ArtistUnicode:Mob Choir
Creator:IceKalt
Version:Loki's Hard
Source:モブサイコ100
Tags:mob psycho numbers opening intro anime japanese rock
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"727542.png",0,0
//Break Periods
2,48265,51586
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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Feel free to decline if you don't like it
Topic Starter
Icekalt

Lokidoki wrote:

osu file format v14

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[Metadata]
Title:99 (Tv-size)
TitleUnicode:99 (Tv-size)
Artist:Mob Choir
ArtistUnicode:Mob Choir
Creator:IceKalt
Version:Loki's Hard
Source:モブサイコ100
Tags:mob psycho numbers opening intro anime japanese rock
BeatmapID:0
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84,192,9222,1,0,0:0:0:0:
156,140,9380,2,0,P|176:100|156:8,1,120
100,76,9854,5,0,0:0:0:0:
156,140,10012,2,0,P|232:168|316:112,1,180.000006866455
356,72,10801,2,0,P|356:112|384:168,1,90.0000034332276
420,208,11275,1,0,0:0:0:0:
420,208,12696,6,0,P|428:248|448:284,1,60
480,344,13012,1,0,0:0:0:0:
392,332,13170,1,0,0:0:0:0:
304,344,13328,2,0,P|292:296|240:236,1,120
72,212,13959,2,0,P|84:164|136:104,1,120
308,136,14591,2,0,P|356:124|416:72,1,120
240,28,15222,6,0,P|216:52|196:84,1,60
236,156,15538,1,0,0:0:0:0:
188,232,15696,1,0,0:0:0:0:
224,312,15854,2,0,P|184:320|104:264,1,120
288,228,16486,2,0,P|328:272|340:340,2,120
216,172,17275,5,0,0:0:0:0:
304,148,17433,1,0,0:0:0:0:
384,188,17591,1,0,0:0:0:0:
424,268,17749,2,0,P|464:240|468:160,1,120
300,128,18380,2,0,L|244:88,2,60
184,268,19012,2,0,L|112:280,2,60
120,100,19643,2,0,L|60:88,2,60
20,248,20275,2,0,P|20:324|48:356,1,120
92,352,20670,2,0,L|120:344,3,30
164,356,20986,2,0,L|200:364,3,30
372,348,21538,6,0,P|340:336|308:308,1,60
396,276,21854,2,0,P|436:296|456:332,1,60
320,248,22170,1,0,0:0:0:0:
384,184,22328,1,0,0:0:0:0:
300,152,22486,1,0,0:0:0:0:
300,152,22565,1,0,0:0:0:0:
300,152,22643,2,0,P|304:108|328:72,2,60
208,152,23117,6,0,P|212:108|228:76,2,60
108,144,23591,1,0,0:0:0:0:
108,144,23749,2,0,P|112:100|128:64,1,60
148,0,24065,1,0,0:0:0:0:
60,20,24222,5,0,0:0:0:0:
60,20,24301,1,0,0:0:0:0:
60,20,24380,2,0,P|40:52|28:84,1,60
40,164,24696,2,0,P|44:200|16:296,1,120
4,368,25170,1,0,0:0:0:0:
92,356,25328,1,0,0:0:0:0:
92,356,25407,1,0,0:0:0:0:
92,356,25486,6,0,P|140:356|176:344,1,60
228,308,25801,5,0,0:0:0:0:
308,348,25959,1,0,0:0:0:0:
388,304,26117,1,0,0:0:0:0:
332,232,26275,2,0,P|328:196|332:152,1,60
380,96,26591,6,0,P|344:84|320:64,1,60
252,16,26907,2,0,P|208:16|164:24,1,60
112,60,27222,2,0,P|100:96|104:184,1,120
148,252,27696,5,0,0:0:0:0:
68,296,27854,1,0,0:0:0:0:
160,252,28012,2,0,P|192:252|232:256,1,60
296,208,28328,5,0,0:0:0:0:
364,280,28486,1,0,0:0:0:0:
288,200,28643,2,0,P|276:160|276:128,1,60
272,52,28959,5,0,0:0:0:0:
380,72,29117,1,0,0:0:0:0:
260,48,29275,2,0,P|224:44|192:44,1,60
112,56,29591,5,0,0:0:0:0:
36,12,29749,1,0,0:0:0:0:
120,64,29907,2,0,P|120:104|112:136,1,60
52,188,30222,6,0,P|48:228|72:308,2,120
115,123,31012,2,0,P|147:135|179:135,1,60
256,104,31328,1,0,0:0:0:0:
340,136,31486,1,0,0:0:0:0:
276,196,31643,2,0,P|272:236|276:284,1,60
308,340,31959,1,0,0:0:0:0:
384,288,32117,2,0,P|420:296|456:296,1,60
492,252,32433,6,0,P|492:216|484:188,1,60
436,120,32749,1,0,0:0:0:0:
436,120,32828,1,0,0:0:0:0:
436,120,32907,2,0,L|480:76,2,60
352,84,33380,2,0,L|396:40,2,60
292,4,33854,1,0,0:0:0:0:
228,80,34012,5,0,0:0:0:0:
228,80,34091,1,0,0:0:0:0:
228,80,34170,2,0,L|180:124,1,60
160,208,34486,1,0,0:0:0:0:
160,208,34643,2,0,L|112:260,2,60
248,196,35117,2,0,L|296:140,1,60
304,60,35433,5,0,0:0:0:0:
304,60,35512,1,0,0:0:0:0:
304,60,35591,2,0,P|352:76|376:160,1,120
384,228,36065,1,0,0:0:0:0:
452,284,36222,2,0,P|404:316|376:320,1,60
312,300,36538,1,0,0:0:0:0:
228,336,36696,2,0,P|180:336|148:332,1,60
205,254,37012,2,0,P|269:266|318:308,1,120
402,316,37486,5,0,0:0:0:0:
384,228,37643,1,0,0:0:0:0:
316,168,37801,2,0,P|296:136|296:104,1,60
296,24,38117,5,0,0:0:0:0:
212,52,38275,1,0,0:0:0:0:
124,28,38433,2,0,P|92:40|64:56,1,60
0,112,38749,5,0,0:0:0:0:
60,180,38907,1,0,0:0:0:0:
8,256,39065,2,0,P|8:292|20:324,1,60
96,276,39380,5,0,0:0:0:0:
176,316,39538,1,0,0:0:0:0:
252,268,39696,2,0,P|288:260|324:260,1,60
400,260,40012,5,0,0:0:0:0:
472,208,40170,1,0,0:0:0:0:
400,156,40328,2,0,P|364:140|324:136,1,60
256,192,40643,12,0,42538,0:0:0:0:
184,216,43012,6,0,L|168:148,2,60
348,144,43643,2,0,L|360:76,2,60
324,316,44433,5,0,0:0:0:0:
324,316,44749,1,0,0:0:0:0:
324,316,45065,1,0,0:0:0:0:
84,196,45538,6,0,L|68:128,2,60
248,128,46170,2,0,L|264:60,2,60
256,192,46801,12,0,48065,0:0:0:0:
136,128,52486,6,0,P|168:120|232:120,1,90
280,192,53117,6,0,P|308:148|296:60,1,120
244,12,53591,1,0,0:0:0:0:
156,20,53749,2,0,P|128:64|140:128,1,120
184,204,54222,1,0,0:0:0:0:
140,284,54380,6,0,L|208:300,1,60
288,284,54696,2,0,L|348:296,2,60
260,196,55170,1,0,0:0:0:0:
344,164,55328,1,0,0:0:0:0:
272,112,55486,6,0,P|320:84|388:88,1,120
464,128,55959,1,0,0:0:0:0:
424,208,56117,2,0,P|412:248|428:336,1,120
344,368,56591,1,0,0:0:0:0:
260,340,56749,6,0,L|184:328,1,60
256,256,57065,2,0,L|328:268,2,60
176,216,57538,1,0,0:0:0:0:
144,132,57696,1,0,0:0:0:0:
224,92,57854,1,0,0:0:0:0:
268,172,58012,6,0,P|316:160|396:168,1,120
468,204,58486,1,0,0:0:0:0:
456,116,58643,2,0,P|404:68|332:60,1,120
268,48,59117,1,0,0:0:0:0:
188,84,59275,1,0,0:0:0:0:
112,36,59433,6,0,P|104:88|136:152,1,120
192,216,59907,1,0,0:0:0:0:
252,284,60065,2,0,P|192:300|116:276,1,120
192,216,60538,1,0,0:0:0:0:
192,216,60696,6,0,L|256:204,1,60
312,140,61012,2,0,L|384:120,2,60
224,112,61486,1,0,0:0:0:0:
276,40,61643,1,0,0:0:0:0:
188,32,61801,2,0,B|152:36|112:28|56:16|56:16|88:64|120:128|20:216,1,360
4,304,62907,1,0,0:0:0:0:
84,268,63065,1,0,0:0:0:0:
164,224,63222,6,0,L|252:212,1,60
304,176,63538,2,0,L|376:164,1,60
360,76,63854,2,0,L|292:84,1,60
216,56,64170,2,0,L|128:68,1,60
68,88,64486,5,0,0:0:0:0:
84,268,64801,1,0,0:0:0:0:
224,152,65117,1,0,0:0:0:0:
304,312,65433,1,0,0:0:0:0:
388,348,65591,6,0,L|400:272,1,60
472,236,65907,1,0,0:0:0:0:
404,176,66065,2,0,L|416:104,1,60
383,26,66380,2,0,L|307:18,1,60
240,60,66696,2,0,L|232:140,1,60
212,208,67012,6,0,L|136:196,1,60
64,188,67328,1,0,0:0:0:0:
176,328,67643,1,0,0:0:0:0:
300,196,67959,1,0,0:0:0:0:
296,108,68117,1,0,0:0:0:0:
372,144,68275,6,0,L|452:160,1,60
424,64,68591,2,0,L|356:52,1,60
296,108,68907,2,0,L|224:92,1,60
160,140,69222,2,0,L|84:124,1,60
20,92,69538,1,0,0:0:0:0:
68,264,69854,1,0,0:0:0:0:
240,212,70170,1,0,0:0:0:0:
388,316,70486,6,0,L|408:236,1,60
472,200,70801,2,0,P|428:176|348:184,1,120
236,312,71433,2,0,P|196:260|184:200,1,120
184,116,71907,1,0,0:0:0:0:
256,192,72065,12,0,73012,0:0:0:0:
256,112,73328,6,0,L|380:104,1,120
416,184,73801,1,0,0:0:0:0:
416,184,73880,1,0,0:0:0:0:
416,184,73959,2,0,L|292:192,1,120
208,200,74433,1,0,0:0:0:0:
256,276,74591,6,0,L|376:268,1,120
468,268,75065,1,0,0:0:0:0:
420,344,75222,2,0,L|300:352,1,120
208,356,75696,1,0,0:0:0:0:
208,356,75775,1,0,0:0:0:0:
208,356,75854,6,0,L|88:340,1,120
32,268,76328,1,0,0:0:0:0:
32,268,76486,2,0,L|8:240,2,30
104,212,76801,1,0,0:0:0:0:
104,212,76880,1,0,0:0:0:0:
104,212,76959,1,0,0:0:0:0:
152,136,77117,6,0,L|240:140,1,60
296,100,77433,2,0,L|344:104,2,30
216,56,77749,2,0,L|84:52,1,120
24,108,78222,1,0,0:0:0:0:
80,176,78380,5,0,0:0:0:0:
80,176,78459,1,0,0:0:0:0:
80,176,78538,2,0,L|72:244,1,60
60,324,78854,1,0,0:0:0:0:
148,300,79012,1,0,0:0:0:0:
232,328,79170,1,0,0:0:0:0:
320,300,79328,1,0,0:0:0:0:
404,332,79486,1,0,0:0:0:0:
476,276,79643,6,8,L|488:208,1,60
404,184,79959,2,0,L|424:108,1,60
328,132,80275,2,0,L|304:200,1,60
220,160,80591,2,0,L|196:220,1,60
132,156,80907,6,0,P|160:104|236:72,1,120
116,236,81380,1,0,0:0:0:0:
116,236,81538,2,0,P|68:220|24:148,1,120
228,164,82012,1,0,0:0:0:0:
228,164,82170,2,0,P|232:208|204:300,1,120
180,364,82643,1,0,0:0:0:0:
180,364,82801,2,0,P|248:368|356:236,1,240
256,192,83591,12,0,88328,0:0:0:0:

Feel free to decline if you don't like it
Thanks^^
R3K3M
Minimod???
16:37 R3K3M: hi
16:38 R3K3M: so im just reviewing your map from my hitsound queue
16:38 IceKalt: hey^^
16:38 R3K3M: hmm
16:38 R3K3M: you know you have a lot of DS issues?
16:39 R3K3M: 00:03:065 (2,3,4,5,6) -
16:39 R3K3M: All of the syllables land on the notes
16:39 R3K3M: yet you use 2 sliders
16:39 R3K3M: and 3 circles
16:40 R3K3M: to represent the same sound going from 1/4 to 1/2 with same spacing
16:40 R3K3M: either make it all slider or all circles
16:40 IceKalt: of which diff are u speaking?
16:40 R3K3M: hardestr
16:40 R3K3M: and you do that later
16:40 R3K3M: like
16:40 R3K3M: you use slidrs
16:40 R3K3M: sliders*
16:41 R3K3M: 00:08:117 (3,5) -
16:41 R3K3M: dont do overlaps like this
16:41 R3K3M: 00:16:486 (1,2,3,4) - should be bigger than 00:15:222 (1,2,3) - but s
16:41 R3K3M: somehow is smaller
16:42 R3K3M: 00:32:591 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,7) - once again
16:42 R3K3M: no music change
16:42 R3K3M: but ds change
16:42 R3K3M: 00:52:643 - kiai should start here
16:43 IceKalt: why do u think 00:16:486 (1,2,3,4) - should be bigger because i think the beat is stronger in the another one?
16:43 R3K3M: end here 01:02:591 (1) -
16:43 R3K3M: start again here
16:43 R3K3M: 01:03:065 (1) -
16:43 R3K3M: end here 01:13:328 (1) -
16:44 R3K3M: no because its slower and therefore as this is expert it correlates to bigger spacing 00:16:486 (1,2,3,4) -
16:44 R3K3M: 4 slider shapes used for same sound 00:53:433 (3,4,7,8) -
16:45 R3K3M: yeah
16:45 R3K3M: if you get this map sorted ill hitsound it
zeb112
good job dood having fun playing this :)
Topic Starter
Icekalt

zeb112 wrote:

good job dood having fun playing this :)
Thaanks :)
sakebi
From modding queue

01:02:275 (4) - Positioning of slider end not really suitable for a normal difficulty


Suggestion:



01:07:959 (1) - Too far away from previous slider for a normal difficulty


Suggestion:


Since it's part of a triangle, the whole triangle should be adjusted


01:18:854 (2) - Too far away from previous slider end


Suggestion:



01:20:117 (5) - Also too far away from previous slider end


Suggestion:



01:20:749 (1,2,3,4,5,6,7,8,9) - This whole section is just kind of iffy and not too suited for a normal


01:23:275 (9) - Too far away from slider end


Suggestion:


00:44:590 (1,2,3) - This section should land on the white ticks


Suggestion:

Topic Starter
Icekalt

repladux wrote:

From modding queue

01:02:275 (4) - Positioning of slider end not really suitable for a normal difficulty


Suggestion:
fixed


01:07:959 (1) - Too far away from previous slider for a normal difficulty


Suggestion:
fixed

Since it's part of a triangle, the whole triangle should be adjusted


01:18:854 (2) - Too far away from previous slider end


Suggestion:
fixed


01:20:117 (5) - Also too far away from previous slider end


Suggestion:
fixed


01:20:749 (1,2,3,4,5,6,7,8,9) - This whole section is just kind of iffy and not too suited for a normal remapped (and yeah, wasn't satisfied myself)


01:23:275 (9) - Too far away from slider end


Suggestion:
^remapped

00:44:590 (1,2,3) - This section should land on the white ticks


Suggestion:

Thanks for your mod, I'm not so experienced with normal diffs~ so thank you for modding this diff :)
Bergy
~nm from my queue~

i hate to be direct, but i personally think this map isn't of high enough quality for a normal mod, so i'll try to give some general points and try to improve your mapping for the future rather than cherrypicking examples like "FIX BLANKET THANKS"

Cold
  1. if you're going to map to the drum beat at 00:02:591 (1) - then you might as well map a slider rather than a circle at 00:01:959 (1) - too for consistency. after that it's safe to follow the vocals
  2. 00:05:591 (3) - i wouldn't use this extended slider (3/4 slider) since it's one of the only times you use it. if you wanted to make it a theme of the map that would be ok, though just having it once is unnecessary. and 00:05:907 (4) - is spaced really far due to the extended slider, and even with slider leniency, can be hard to hit correctly.
  3. 00:16:643 - should be a circle or slider here since "seven" has two syllables
  4. try to keep things consistent (e.g: 00:18:380 (1) - is a slider, but it is the same sound as 00:19:012 (1,2) - , 00:19:643 (1,2) - , etc. so it should be mapped the same. that doesn't mean that rhythms can only be mapped one way, but if you map a sound one way try to keep it consistent)
  5. 00:17:749 (1,2) - i would keep the spacing between these 1-2 jumps consistent. while spacing "doesn't need to be consistent" in extra diffs, these sounds are all the exact same sounds, so i would make sure they have the same spacing. it just makes your map look more polished.
  6. your rhythm choices also seem concerning. one example is 00:20:275 (1) - where there's clearly a drum roll in the background. you could map this drum roll while still emphasizing the vocal notes by doing stuff with 1/4 sliders and streams like:
  7. for another rhythm example: 01:00:538 - the strong sound is on this red tick here, yet there's a sliderend there. you will always want the player clicking the strongest sounds in the music. the general rule for sliders is that you want them to end on sounds of equal or less intensity. in this case, the head of 01:00:380 (2) - is definitely somewhat strong since there is a snare drum hit, though at 01:00:538 - it is significantly louder. there's a guitar, a crash, a vocal hit, everything.
  8. another concept that you could try to work in places is intensity/emphasizing sounds. as music gets louder/as there are stronger sounds in the music, you should start to space more or use more uncomfortable flow. for example, starting at 00:48:065 (1) - the music gradually increases in intensity, so it would be cool if you started to gradually increase spacing based on the music. it all just makes the map represent the song more rather than staying at the same intensity, which the song doesn't do.
  9. 01:18:380 (1) - i would map a stream with kicksliders here (how i said before) because it's the end of the song and really really intense, but it seems like with spacing and everything this map is at about the same intensity which doesn't represent the song.


Insane
  1. 00:03:696 (4,5,6) - this rhythm may be hard to read with the stack
  2. 00:11:275 (3) - this circle is spaced wayyyyy too far out considering there's only a 1/4 beat gap before it. if you see in the top right it says the distance is 6.69x distance snap which is very excessive even for an insane.
  3. 01:00:380 (3,4,5) - there's no 1/4 sound here that would justify this burst, so i wouldn't map it. (some people would say it's ok for emphasis reasons, but my personal opinion is that if there's no sound there, it shouldn't be mapped.)
  4. everything else can follow the points above, i don't want to just retype it all so i'll let you find the mistakes for yourself and fix them. this will make you learn from your mistakes and find problems easier.



Loki's Hard
  1. 00:20:670 (9,10) - put these kicksliders on the white tick rather than the blue tick
  2. 00:22:643 (7) - the strong sound is on the white tick, why would you have a reverse there rather than an actual circle? circles should be clicked on strong sounds.
  3. 00:44:591 (1,2,3) - move these to the white tick right after
  4. the only problem i have with this diff is rhythm really. just look at the point i made above about the cold diff "you will always want the player clicking the strongest sounds in the music. the general rule for sliders is that you want them to end on sounds of equal or less intensity."


Normal
  1. 00:09:222 (7,8) - consistency: since you mapped all the other ones the same, i would map this one the same.
  2. 00:43:643 (2) - try not to overlap things like this
  3. typically on normals you use static distance snap, but i don't see you doing that. for normals the rule is typically still time-distance equality, meaning that distance changes will be the same as time changes (e.g: if there is a twice as big gap between rhythm, there should be twice as big spacing.)
  4. 01:10:486 (1) - move this back onto the white tick, and if you want you can place a circle before where the slider originally was.


i mean the easy diff looks pretty good

don't be afraid to pm me and ask any questions, i don't know how good your english/mapping term knowledge is, so just pm me on osu with any questions :)
Topic Starter
Icekalt

Bergy wrote:

~nm from my queue~

i hate to be direct, but i personally think this map isn't of high enough quality for a normal mod*kinda true lol, so i'll try to give some general points and try to improve your mapping for the future rather than cherrypicking examples like "FIX BLANKET THANKS"

Cold
  1. if you're going to map to the drum beat at 00:02:591 (1) - then you might as well map a slider rather than a circle at 00:01:959 (1) - too for consistency. after that it's safe to follow the vocals your idea was my old setup which i changed until now like 3-4 times so I'll keep it for now because i will need probably more opinions on that
  2. 00:05:591 (3) - i wouldn't use this extended slider (3/4 slider) since it's one of the only times you use it. if you wanted to make it a theme of the map that would be ok, though just having it once is unnecessary. and 00:05:907 (4) - is spaced really far due to the extended slider, and even with slider leniency, can be hard to hit correctly.
  3. 00:16:643 - should be a circle or slider here since "seven" has two syllables fixed
  4. try to keep things consistent (e.g: 00:18:380 (1) - is a slider, but it is the same sound as 00:19:012 (1,2) - , 00:19:643 (1,2) - , etc. so it should be mapped the same. that doesn't mean that rhythms can only be mapped one way, but if you map a sound one way try to keep it consistent) fixed- i thought like this sound was a bit stronger than the rest so i put a slider there but after the second mod i change it~
  5. 00:17:749 (1,2) - i would keep the spacing between these 1-2 jumps consistent. while spacing "doesn't need to be consistent" in extra diffs, these sounds are all the exact same sounds, so i would make sure they have the same spacing. it just makes your map look more polished.
  6. your rhythm choices also seem concerning. one example is 00:20:275 (1) - where there's clearly a drum roll in the background. you could map this drum roll while still emphasizing the vocal notes by doing stuff with 1/4 sliders and streams like:
    i dont know about this one. I'll change it but dont know really yet
  7. for another rhythm example: 01:00:538 - the strong sound is on this red tick here, yet there's a sliderend there. you will always want the player clicking the strongest sounds in the music. the general rule for sliders is that you want them to end on sounds of equal or less intensity. in this case, the head of 01:00:380 (2) - is definitely somewhat strong since there is a snare drum hit, though at 01:00:538 - it is significantly louder. there's a guitar, a crash, a vocal hit, everything. defently fixed, remapped the part a bit
  8. another concept that you could try to work in places is intensity/emphasizing sounds. as music gets louder/as there are stronger sounds in the music, you should start to space more or use more uncomfortable flow. for example, starting at 00:48:065 (1) - the music gradually increases in intensity, so it would be cool if you started to gradually increase spacing based on the music. it all just makes the map represent the song more rather than staying at the same intensity, which the song doesn't do. well i tried to emphasis the song with SV and a DS which stays constantly relatively high DS. I dont want to have across the sceen jumps in my map when the song is a tv-size map which has it highest intenity in the end- where i uesed imo huge jumps to represent it enought - its not like i dont understand you but i think i dont want to overuse huge jumps in maps- just not my style sorry~
  9. 01:18:380 (1) - i would map a stream with kicksliders here (how i said before) because it's the end of the song and really really intense, but it seems like with spacing and everything this map is at about the same intensity which doesn't represent the song.I dont think kickslider represent the part well. They just dont fit imo~[/color]


Insane
  1. 00:03:696 (4,5,6) - this rhythm may be hard to read with the stack agreed - changed to a triangle
  2. 00:11:275 (3) - this circle is spaced wayyyyy too far out considering there's only a 1/4 beat gap before it. if you see in the top right it says the distance is 6.69x distance snap which is very excessive even for an insane.spaced more after a request but i think i overdid it lmao - didnt realized it was 6,69~
  3. 01:00:380 (3,4,5) - there's no 1/4 sound here that would justify this burst, so i wouldn't map it. (some people would say it's ok for emphasis reasons, but my personal opinion is that if there's no sound there, it shouldn't be mapped.) agreed- expecially because i didnt use triples at all lol
  4. everything else can follow the points above, i don't want to just retype it all so i'll let you find the mistakes for yourself and fix them. this will make you learn from your mistakes and find problems easier.
fixing it later


Loki's Hard
  1. 00:20:670 (9,10) - put these kicksliders on the white tick rather than the blue tick
  2. 00:22:643 (7) - the strong sound is on the white tick, why would you have a reverse there rather than an actual circle? circles should be clicked on strong sounds.
  3. 00:44:591 (1,2,3) - move these to the white tick right after
  4. the only problem i have with this diff is rhythm really. just look at the point i made above about the cold diff "you will always want the player clicking the strongest sounds in the music. the general rule for sliders is that you want them to end on sounds of equal or less intensity."


Normal
  1. 00:09:222 (7,8) - consistency: since you mapped all the other ones the same, i would map this one the same. ill keep that in mind but im not sure if i'll change this
  2. 00:43:643 (2) - try not to overlap things like this fixed
  3. typically on normals you use static distance snap, but i don't see you doing that. for normals the rule is typically still time-distance equality, meaning that distance changes will be the same as time changes (e.g: if there is a twice as big gap between rhythm, there should be twice as big spacing.) Idk but i use static DS in every part of the map~
  4. 01:10:486 (1) - move this back onto the white tick, and if you want you can place a circle before where the slider originally was.Maybe its just me but sont see why~


i mean the easy diff looks pretty good he appreciate it^^

don't be afraid to pm me and ask any questions, i don't know how good your english/mapping term knowledge is, so just pm me on osu with any questions :)
Thank you very much for taking your time~ :)
Electoz
[Insane]

  1. 00:00:065 (1,1,2,3,4,5,6,7,8,9,1) - Don't use Normal sampleset with 1/4 rhythms lol it's jarring to ears.
  2. 00:03:696 (4,5,6) - 00:06:222 (7,8) - Could use a same rhythm here.
  3. 00:21:538 (1,2,3,4,5,6,7,8) - So the vocals occur consistently every 1/2 beats. If the vocal is consistent, then your pattern should be as well. Right now your pattern isn't reflect the vocal well as it should be cuz you're inconsistently overlapping some circles. My point is you should overlap every single one of them or not at all to make your pattern more consistent which will fit better with the vocals.
  4. 00:32:275 (4) - Artistic shapes don't really work well with short sliders so try to refrain from doing that, this one looks kind of cluttered imo.
  5. 00:37:643 (5,6) - Should be spaced the same as 00:38:275 (2,3) - 00:38:907 (2,3) - etc. DS will be scaled differently depends on SV from green lines, 00:37:328 has a different SV from 00:37:959 so the objects will be spaced differently despite having the same DS.
  6. 00:40:328 (3,1) - Was expecting a jump here according to what you do with vocals earlier.
  7. 00:59:117 (5,6) - 00:59:749 (1,2) - Not sure why these are patterned differently.
  8. 01:09:854 (3,4) - Why aren't these stacked like 01:09:222 (1,2) lol
  9. 01:13:328 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - Come on vocals are repeating here where's your usual rhythm and patterning concept zz
  10. To me this map gives an impression like you're kind of lost whenever the vocals or rhythms aren't obvious, and then whatever you do on those parts are kind of like all over the place, like this part 00:53:117 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) for instance where the rhythms are unclear on what they're following, try focusing on mapping on strong instruments instead of vocals in those parts instead.
  11. The major problem here is that some sections in the song has different intensities, for example this part 00:02:591 is probably the least intense and the chorus is more intense than other parts. So your mapping should reflect that. For instance, 01:11:907 (4,5) - is probably the most intense part of the song so using jumps with 3 circles would be a better idea. You need to reflect the intensity of the song in each part with your mapping. You could use less spaced objects/less dense rhythms in calmer parts, vice versa in more intense parts, etc.


Hitsounding can be improved a lot more imo, good luck~
Topic Starter
Icekalt
Hello~

Electoz wrote:

[Insane]

  1. 00:00:065 (1,1,2,3,4,5,6,7,8,9,1) - Don't use Normal sampleset with 1/4 rhythms lol it's jarring to ears. ouups~ didnt realize it until now, i#ll change it immediatly
  2. 00:03:696 (4,5,6) - 00:06:222 (7,8) - Could use a same rhythm here.Ye i thinks this fits very well there
  3. 00:21:538 (1,2,3,4,5,6,7,8) - So the vocals occur consistently every 1/2 beats. If the vocal is consistent, then your pattern should be as well. Right now your pattern isn't reflect the vocal well as it should be cuz you're inconsistently overlapping some circles. My point is you should overlap every single one of them or not at all to make your pattern more consistent which will fit better with the vocals. fixed, totally agreed
  4. 00:32:275 (4) - Artistic shapes don't really work well with short sliders so try to refrain from doing that, this one looks kind of cluttered imo. changed it a bit but i want that slider to be sticking out of the rest because the vocal is going very deep with her voice + change in the sv
  5. 00:37:643 (5,6) - Should be spaced the same as 00:38:275 (2,3) - 00:38:907 (2,3) - etc. DS will be scaled differently depends on SV from green lines, 00:37:328 has a different SV from 00:37:959 so the objects will be spaced differently despite having the same DS.this was my intention (lol) because i wanted to be the jumps bigger because of sv changes - I use this apttern often in this map(set) so i`ll let it be
  6. 00:40:328 (3,1) - Was expecting a jump here according to what you do with vocals earlier.fixed
  7. 00:59:117 (5,6) - 00:59:749 (1,2) - Not sure why these are patterned differently.fixed
  8. 01:09:854 (3,4) - Why aren't these stacked like 01:09:222 (1,2) lol didnt thought about that
  9. 01:13:328 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - Come on vocals are repeating here where's your usual rhythm and patterning concept zz i brought structure in that section with remapping
  10. To me this map gives an impression like you're kind of lost whenever the vocals or rhythms aren't obvious, and then whatever you do on those parts are kind of like all over the place, like this part 00:53:117 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) for instance where the rhythms are unclear on what they're following, try focusing on mapping on strong instruments instead of vocals in those parts instead.this part wasnt easy for me becasue i was an very unerperienced mapper who was a bit lost~ will look over this section very closely in the next days
  11. The major problem here is that some sections in the song has different intensities, for example this part 00:02:591 is probably the least intense and the chorus is more intense than other parts. So your mapping should reflect that. For instance, 01:11:907 (4,5) - is probably the most intense part of the song so using jumps with 3 circles would be a better idea. You need to reflect the intensity of the song in each part with your mapping. You could use less spaced objects/less dense rhythms in calmer parts, vice versa in more intense parts, etc. will remember your words for improving my map more and more


Hitsounding can be improved a lot more imo, good luck~ first a guy wanted to do it for first- but now he cant be at the comp atm so i need to experiment myself, have a test diff atm and ill waiting until i upload my fully hitsounded version~
Thank you very much for your mod^^ was very unexpected to see you here~
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