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Manaka Kataoka & Atsuko Asahi - Gozen 1-ji (Rain)

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Topic Starter
polka
Set is on hold until everyone catches up with mod responses

Okie dokie! We're back in business!
Atsuro

MadHypnofrog wrote:

hey! m4m thing
1:40
00:03:855 (3,4) - ehhh this is really subjective but I don't really like the jump, a pattern like 00:05:646 (1,2,3,4) - would fit better imo I make a jump here on all instances of this note
00:08:780 (6,1) - y u stack those? 1 gets almost no emphasis, plus you're using a different pattern at 00:15:945 (4,1) - which I like more yes
00:17:288 (2,3) - blanket looks a bit off cleaned
00:20:870 (3,4,5) - making this a triangle doesn't make much sense to me since 5 is clearly a different sound which you've emphasized more earlier um no i always use low spacing for that note
00:32:959 (4,5) - plz blanket this, looks messy no

CrystilonZ wrote:

[Atsuro's Hyper]
  • okay tbh I don't agree much with the SV manipulation here but at least you're pretty constant i guess. Tried something different, didn't want this to be the same as polka's. I think it's decent enough
    Jump choices that are a bit weird imo like
  1. 00:07:437 (5) - why did you put a jump here? Well the ending emphasis reason is not gonna work cuz this is objectively the weakest sound in the 00:05:646 (1,2,3,4,5) - set here. this was an error
  2. 00:14:601 (3) - ^ with a flow reverse lmao This one's fine, the flow is rather circular considering how slow this is
  3. 00:18:631 (4) - also here. This particular sound is not a start of a new xylophone set or anything, and also is not even a strong one. Jump on 00:19:527 (6) - which is not good either but still makes more sense than jump on (4) lol what's a xylophone? Well, i always make a jump after a strong sound, it felt more appropiate for this slow song and how i mapped it.
  4. 00:20:870 (3) - can't think of any reason you may have here xd i liked this pattern but yea fixd
  5. 00:34:751 (2) - also this ^ not this
    etc etc etc

The jumps are very very large and random in this diff and do not have the sounds to justify them in most cases.
sry to be kindof rude but don't take this personally okay xd
Try to be more specific about where to jump and this diff is fine.

-Harpuia- wrote:

I'll try my best.
[Atsuro's Hyper]
  1. H... Hitsounds? Stolen from polka's diff
  2. 00:03:631 - + ... - Would be nice to have these 3/4 slider-ends at very low volumes. Having it at the same volume as the others sound a bit jarring. YES
  3. 00:02:959 (2) - + ... - Also, I think these should be NC-ed. Taking into consideration that they look similar with the 1/2 variants. Especially 00:28:930 (3) - , as it might be mistaken as another 00:28:034 (2) - for their same length. But that's the fun part
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Zekeyache

Ametrin wrote:

00:20:870 (2) - recommend not a reverse slider here as this is not an end of the part. slider+note this rhythm feels like a set of 3 sounds besides not exactly ending in the metronome, that's why I decided to map it as a repeat slider
00:58:481 (4) - the sound of sliderslide? only appear here in your diff fixed

MadHypnofrog wrote:

1:30
00:02:959 (2,3) - why is this the only stacked pattern lol later you always space them k, I made them consistent
00:14:153 (2) - pls consider splitting this into two circles, the sliderend is a pretty strong sound
or, if you don't want to, use a pattern like this 00:19:974 (1,2) - fits better imo used the other patter for consistency
00:55:795 (1,2) - ^ same

JeirYagtama wrote:

IT'S ezek, NOT Ezek
00:18:183 (3,4) - fix blanket the imperfection was so small I had to squint my eyes, but fixed
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upward it's rotated, not meant to be symmetrical in that way

RyShiroku wrote:

ezek's Hard:
maybe you should place 00:08:780 (4) - between 00:07:437 (3) - and 00:09:228 (1) - because the distance between 3 and 4 is a bit far but since there is follow point between them it should be fine. that would be award, at least for me

-Harpuia- wrote:

[ezek's Hard]
  1. 01:02:959 - imo, spinner should've started here, like in the other diffs. I prefer to start spinners right after a strong sound getting hit in a note
Thanks fur the mods! 🐾
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Gero
Fixed almost everything, thanks a lot for modding it.

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Topic Starter
polka
THANK YOU GERO

Everything has been updated! I'll start looking for some teir 1s now, as everything now meets bubbling requirements ou o

EDIT 6/23: I've contacted a handful of nominators to see if they'd be interested in modding. Did a m4m with Nozhomi! So we shall wait
Nozhomi
I want to die tbh

I think having a dark green border with that violet color makes elements really hard to read, especially on lower diffs. Would be nice to change for smth more readable.

[12:46 AM (Renumi's Beginner)]
  1. People really want to play AR0 ? AR1 no ?
  2. 00:09:228 (1) - I just wonder why you skip beats like 00:11:019 - on your diff when on 12:45 AM this one is played. It's quite weird for a harder diff to skip it no ? Ofc that's a recurent problem on the map, 3/1 sliders are not adapted for that and make the diff more "boring" imo.


[1:00 AM (Easy)]
  1. Imo that diff have no reason to be on that set at all. It's not that different from Renumi's diff, rhythm is even a bit more simple at some points, and the fact than you killed some strong beats like 00:55:795 - with sliders end is just a really bad idea.


[1:05 AM (Gero's Easy)]
  1. Meh I would like to see you make 01:02:064 - and 01:02:959 - clickable instead of continue your reverse. They're quite important and I think you should make it playable.


[1:10 AM (Novice)]
  1. An other diff where purpose of it is questionable. Your 2/1 sliders like 00:09:228 (1) - make your diff inconsistent because you skip 00:10:123 - , and rhythm is close to the diff of Gero once again. Also overlaps like 00:15:945 (4,1) - make it look a bit less good in an aesthetical way.
  2. 00:27:139 (3) - And that slider is meh, a vertical curved slider would be really better.


[1:15 AM (Normal)]
  1. 00:22:213 - Rip sliderslide sound here. Check if eventually it's not present on other diffs.


[1:20 AM (Advanced)]
  1. I just have concern about your stacks (aka. 00:05:198 (5,1) - for example) who just block the movement of the player for any real reason. That sound don't call for a stack, it makes you just want to continue your movement as before. So I don't think that's a good idea to use them.


[1:30 AM (ezek's Hard)]
  1. Since you're the lowest Hard, maybe AR5 ?


[1:32 AM (Hard)]
  1. 00:07:437 (5,2) - That stack is probably done on purpose but I prefer ask.


[1:40 AM (Atsuro's Hyper)]
  1. So the diff have a nice composition and good use of symmetric patterns, but you totally sacrifice music emphasis and spacing coherence with it, plus you create some inconsistencies across the diff due to that. Some example 00:19:527 (6,1) - and 00:20:422 (2,3) - use big spacing to mark the strong beat,
    but you totally miss 00:21:317 (4,5) - who is exactly the same. 00:58:034 (6,7,8) - is totally different from 00:22:213 (6,7,8) - when they're the same, 00:34:303 (1,2) - is giant when 00:34:751 (2,3) - / 00:35:646 (4,5) - are ridiculous, etc...I think there's a lot to do here working on these points.


[1:45 AM (Rainy)]
  1. 00:58:930 (3) - Move it to 200:272 to adjust spacing like the previous one who is at 2.40x.

I'm going to bed zzz
Mukyu~
hewwo
i accentuated the rhythm through curves in the slider and i don't think it's complemety earth shattering when you compare it to the easy
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Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
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Topic Starter
polka

Nozhomi wrote:

I want to die tbh

I think having a dark green border with that violet color makes elements really hard to read, especially on lower diffs. Would be nice to change for smth more readable. :arrow:...Have any suggestions .-.

[12:46 AM (Renumi's Beginner)]
  1. People really want to play AR0 ? AR1 no ?
  2. 00:09:228 (1) - I just wonder why you skip beats like 00:11:019 - on your diff when on 12:45 AM this one is played. It's quite weird for a harder diff to skip it no ? Ofc that's a recurent problem on the map, 3/1 sliders are not adapted for that and make the diff more "boring" imo.


[1:00 AM (Easy)]
  1. Imo that diff have no reason to be on that set at all. It's not that different from Renumi's diff, rhythm is even a bit more simple at some points, and the fact than you killed some strong beats like 00:55:795 - with sliders end is just a really bad idea. :arrow:I wanted to make an entire set myself. The GDs are just a bonus. Also, fixed.


[1:05 AM (Gero's Easy)]
  1. Meh I would like to see you make 01:02:064 - and 01:02:959 - clickable instead of continue your reverse. They're quite important and I think you should make it playable.


[1:10 AM (Novice)]
  1. An other diff where purpose of it is questionable. Your 2/1 sliders like 00:09:228 (1) - make your diff inconsistent because you skip 00:10:123 - , and rhythm is close to the diff of Gero once again. Also overlaps like 00:15:945 (4,1) - make it look a bit less good in an aesthetical way. :arrow:While the undermapping Im keeping, I fixed that overlap to look better.
  2. 00:27:139 (3) - And that slider is meh, a vertical curved slider would be really better. :arrow:Think I fixed it.


[1:15 AM (Normal)]
  1. 00:22:213 - Rip sliderslide sound here. Check if eventually it's not present on other diffs. :arrow:Fixed.


[1:20 AM (Advanced)]
  1. I just have concern about your stacks (aka. 00:05:198 (5,1) - for example) who just block the movement of the player for any real reason. That sound don't call for a stack, it makes you just want to continue your movement as before. So I don't think that's a good idea to use them. :arrow:I think it's fine. They match the vibraphone's playing perfectly.


[1:30 AM (ezek's Hard)]
  1. Since you're the lowest Hard, maybe AR5 ? :arrow:Changed with ezek's permission


[1:32 AM (Hard)]
  1. 00:07:437 (5,2) - That stack is probably done on purpose but I prefer ask. :arrow:Ew fixed.


[1:40 AM (Atsuro's Hyper)]
  1. So the diff have a nice composition and good use of symmetric patterns, but you totally sacrifice music emphasis and spacing coherence with it, plus you create some inconsistencies across the diff due to that. Some example 00:19:527 (6,1) - and 00:20:422 (2,3) - use big spacing to mark the strong beat,
    but you totally miss 00:21:317 (4,5) - who is exactly the same. 00:58:034 (6,7,8) - is totally different from 00:22:213 (6,7,8) - when they're the same, 00:34:303 (1,2) - is giant when 00:34:751 (2,3) - / 00:35:646 (4,5) - are ridiculous, etc...I think there's a lot to do here working on these points.


[1:45 AM (Rainy)]
  1. 00:58:930 (3) - Move it to 200:272 to adjust spacing like the previous one who is at 2.40x. :arrow:Fixed.

I'm going to bed zzz :arrow:Sarry
Mukyu~
Topic Starter
polka
Updated! Waiting onGero and Atsuro!
Gero
I've fixed the rhythm that Nozhomi pointed out.

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Topic Starter
polka
Perfect! Show is back on the road!

Got a bn to look at it on Wednesday more like Thursday more like this weekend more like Sunday more like Tuesday "or I can shoot him"! Thanks Hobbes!
Nao Tomori
is hobbes doing this or should i
Topic Starter
polka

Naotoshi wrote:

is hobbes doing this or should i
https://osu.ppy.sh/ss/8909438
Hobbes2
[Beginner]

great for 3 year olds

00:37:884 (1) - This slider is perfect

[Renumi Beginner]

ok

[Easy]

00:10:124 (1,2) - blanket lol
00:22:661 - these bell sounds only happen here so you could do this to make it stand out!! - http://puu.sh/xgJPV/2bdc1beed0.jpg (basically split up 00:21:765 (3) - to circle + 1/1 slider)
00:57:586 (4) - this slider is perfect

[Gero Easy]

ok

[Novice]

00:07:437 (3,4,1) - clean up spacing a .05 difference is noticeably visually
00:08:332 - so noisy :( quieter hitsound pls?
00:22:213 - I don't think a slider bounce is enough for this. I'd map it out.
00:58:034 - Again, pls map. You do red tick rhythm earlier so why not here?

[Normal]

00:10:124 (2,3) - This particular overlap looks kinda ugly to me, cos its only overlapping the sliderborder which is (puke)

[Advanced]

ok

[ezek hard]

ok

[Noffy Hard]

00:08:332 - noisy hitsound :(

[Hard]

00:14:601 (3) - This shape is kinda ugly to me lol, guess its alright tho

[Atsuro hyper]

The slowdown thing is cool.

Spacing overall feels a bit weird to me. Please see Nozhomi's mod and respond to him because I agree with his points.

[Rainy]

00:02:288 - these slider tails are super noisy to me. I think you should reduce the volume for them. TBH whatever hitsound 00:06:542 (10)'s tail has just use that lol


Call me when everyone is respond
Noffy
polka did hitsounds but that was randomly the only slidertail going into silence with that hitsound in my difficulty for some reason so i went ahead and removed it/ fixed it.
thanko

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Topic Starter
polka

Hobbes2 wrote:

[Beginner]

great for 3 year olds :arrow:Meow

00:37:884 (1) - This slider is perfect :arrow:ur perfect

[Renumi Beginner]

ok

[Easy]

00:10:124 (1,2) - blanket lol :arrow:k
00:22:661 - these bell sounds only happen here so you could do this to make it stand out!! - http://puu.sh/xgJPV/2bdc1beed0.jpg (basically split up 00:21:765 (3) - to circle + 1/1 slider) :arrow:Good idea but idk Ima just keep main rhythm here.
00:57:586 (4) - this slider is perfect :arrow:ur perfect

[Gero Easy]

ok

[Novice]

00:07:437 (3,4,1) - clean up spacing a .05 difference is noticeably visually :arrow:u right
00:08:332 - so noisy :( quieter hitsound pls? :arrow:Nop because quiet hitsounds are laaaaAAme
00:22:213 - I don't think a slider bounce is enough for this. I'd map it out. :arrow:Mapping the main rhythm so I figured I'd include this at least.
00:58:034 - Again, pls map. You do red tick rhythm earlier so why not here? :arrow:Done

[Normal]

00:10:124 (2,3) - This particular overlap looks kinda ugly to me, cos its only overlapping the sliderborder which is (puke) :arrow:Looks fine to me not sure what else to do

[Advanced]

ok

[ezek hard]

ok

[Noffy Hard]

00:08:332 - noisy hitsound :(:arrow:See above. Im keeping the tick tock consistent throughout the whole song.

[Hard]

00:14:601 (3) - This shape is kinda ugly to me lol, guess its alright tho :arrow:Changed.

[Atsuro hyper]

The slowdown thing is cool.

Spacing overall feels a bit weird to me. Please see Nozhomi's mod and respond to him because I agree with his points.

[Rainy]

00:02:288 - these slider tails are super noisy to me. I think you should reduce the volume for them. TBH whatever hitsound 00:06:542 (10)'s tail has just use that lol :arrow:muted alllllll the slider tails


Call me when everyone is respond
God bless you.

Waiting on Atsuro!! ouo b
Atsuro
Oh i didnt answer to nozhomi's mod, i literally remade the map in answer to that, making it more consistent (with the same concept and ideas)
Hobbes2
@Atsuro Alright, fair enough.

Generally I feel like patterns could do more with what the music provides. ex: 00:07:437 - is clearly a more pronounced sound than 00:06:989 - but the spacing is the same due to the geometric pattern.

Also this diff feels inconsistent in parts with similar music having big changes in the patterns, like 00:11:019 (4,5,6,7) - has a spaicng increase to 5 when 00:27:138 (1,2,3,4) - has it to 3 when the music doesn't really justify such a change.

A neat diff in terms of its construction but I think these issues warrant further discussion. All of this being said it's not THAT bad so I may be fine with bubbling given a good response.
Atsuro

Hobbes2 wrote:

@Atsuro Alright, fair enough.

Generally I feel like patterns could do more with what the music provides. ex: 00:07:437 - is clearly a more pronounced sound than 00:06:989 - but the spacing is the same due to the geometric pattern. Having an increase in spacing just doesnt feel right to me because, while it's more pronounced, it's not really a strong note that warrants a big change (contrary to this one 00:08:780 (6) - ). Having the slow slider i think is enough to represent this properly i think

Also this diff feels inconsistent in parts with similar music having big changes in the patterns, like 00:11:019 (4,5,6,7) - has a spaicng increase to 5 when 00:27:138 (1,2,3,4) - has it to 3 when the music doesn't really justify such a change. It's not the same part exactly, this 00:27:138 - would be the same notes as 00:12:810 - and, while those are sliders, it gives the same notes the most emphasis. 00:11:019 (4,5,6,7) - These are the same as 00:25:347 (3,4,5,6) - which are placed in a similar way (jump on the second note and same spacing on last three). All said i did find some inconsistencies that i ended up fixing (00:18:183 (4,5,6,7) - this aa)

A neat diff in terms of its construction but I think these issues warrant further discussion. All of this being said it's not THAT bad so I may be fine with bubbling given a good response.
Thanks!
Update: https://drive.google.com/uc?id=0B1A_nVu ... jZJcFlLMVE
Topic Starter
polka
so apparently qats dont like this




this should be fun.
Hobbes2
Summary of discussion I had with most of the qats

1) There's an issue brought up that the lower diffs are redundant; as in, the design of the lower diffs don't differ enough to warrant their existence.

2) I believe nobody said that it isn't inherently unrankable as is, but most agreed it didn't seem very reasonable.

Thoughts? Obviously given my star I think the spread should be fine but I can see the arguments against it.
Topic Starter
polka

Hobbes2 wrote:

Summary of discussion I had with most of the qats

1) There's an issue brought up that the lower diffs are redundant; as in, the design of the lower diffs don't differ enough to warrant their existence. :arrow:I'd be more than happy to vary my pattern choice separate my diffs by making them more original, but the process of remodding I think is just so extra. As No Title has the same extra at least more than twice.

2) I believe nobody said that it isn't inherently unrankable as is, but most agreed it didn't seem very reasonable. :arrow:With the huge growth of million gd spreads I can see why this is getting annoying. But I made this before those were popular sheerly because I wanted to give people as many ways to enjoy the song, as it is my absolute favorite from this whole series.

Thoughts? Obviously given my star I think the spread should be fine but I can see the arguments against it.
Irreversible
My point of view on that is like... is it really necessary? It does seem really redundant in most of the cases. Obviously, there can be the argument as to "why do you need so many extras?" But imo that's something else, because people most of the times have different styles, which is actually hard to say in those easy diffs.

You could deifnitely ditch some of the very first diffs, because I do not see too much benefit of having so many similar diffs.
Beginner really does not offer a lot, apart from the sliders which follow the music in an interesting way, but this can be found in Easy as well, for example.

If you could elaborate on what exactly makes each diff unique, then please go ahead and I might be able to see your point of view!
Topic Starter
polka

Irreversible wrote:

My point of view on that is like... is it really necessary? It does seem really redundant in most of the cases. Obviously, there can be the argument as to "why do you need so many extras?" But imo that's something else, because people most of the times have different styles, which is actually hard to say in those easy diffs.

You could deifnitely ditch some of the very first diffs, because I do not see too much benefit of having so many similar diffs.
Beginner really does not offer a lot, apart from the sliders which follow the music in an interesting way, but this can be found in Easy as well, for example.

If you could elaborate on what exactly makes each diff unique, then please go ahead and I might be able to see your point of view!
Hi! Personally I can understand the whole can get a bit redundant thing but when you mention the sliders, the siders in beginner do follow the rhythm the same way the sliders in easy do, but the difference is that easy is more dense than beginner, so they're theoretically, while alike, not the same. Additionally in Maps like reols no title there are several Difficulties that follow the exact same rhythm, and if not the exact same, very close. But if you would like me to add some more rhythmic variation in my personal difficulties so that way the guesy difficulties can stand out a bit more I can definitely do that so let me know what you'd like.
Irreversible
The more we can agree on a compromise, the better. So if you could do things to fix the problem as good as possible, then that's the best solution!

I advise against comparing to other mapsets though, cuz we look at this mapset how it is right now, and not how 300 other mapsets were or currently are (at which you should state your opinion immediately, if you find something).
Topic Starter
polka

Irreversible wrote:

The more we can agree on a compromise, the better. So if you could do things to fix the problem as good as possible, then that's the best solution!

I advise against comparing to other mapsets though, cuz we look at this mapset how it is right now, and not how 300 other mapsets were or currently are (at which you should state your opinion immediately, if you find something).
Okay, so would you say it would be better to have more unique patterns on my diffs to help the gds feel more different/unique?
Topic Starter
polka
waiting on hobbes!
Hobbes2
remove me from tags

00:07:437 (12) - and shouldnt the tail of this be silenced, noisy hitsound on nothing is kinda meh (topdiff)
Topic Starter
polka

Hobbes2 wrote:

remove me from tags

00:07:437 (12) - and shouldnt the tail of this be silenced, noisy hitsound on nothing is kinda meh (topdiff)
the clock sound is designed to play through the whole song. Sorry for the confusion.

Removed you from tags haha
Hobbes2
b
Topic Starter
polka

Hobbes2 wrote:

b
THANK YOU
Sinnoh
should add PolkaMocha to the tags
Topic Starter
polka

Sinnoh wrote:

should add PolkaMocha to the tags
Ah ur right Ill do that thanks!!
Plaudible
helo here to help u rank qt song qt set

General
  1. Check soft-hitwhistle.wav, seems it might have a small delay


Easy
  1. 01:03:407 (1) - feels a little on the short end, could you snap it to the 1/4 before for a little extra time?


Gero's Easy
  1. 00:18:183 (2) - Shape feels a little tight for this diff, could you unfold it a bit more?
  2. 01:02:959 (1) - Never did 2 measure NC's before this, imo you could un-NC this just fine


Novice
  1. 00:58:482 (5,6,1) - Rhythm variation here from 00:21:765 (3,4,1) - feels a bit weird, since it's a short and simple song just keeping this the same rhythmically would be more fitting imo


Normal
  1. 00:58:034 (6) - reverse like at 00:22:213 (7) - ?


Advanced
  1. 00:14:601 (3,1) - blanket pls


ezek's Hard
  1. 00:10:124 (2,3) - IMO spacing here is way too big, even following DS, compare to 00:53:109 (2,3) - something is off. http://puu.sh/z6MAh/d7329a169f.jpg


Hard
  1. 00:18:183 (4,5) - Feels weird to stack these given 00:16:392 (1,2) - aren't


Atsuro's Hyper
  1. 00:28:929 (5) - Curious, why go with a slowdown here? Missing all the 1/2 slider action you had before


Top diff looks good enough, though some combos drag on for a bit imo

As previously discussed it seems a lot of the lower diffs have odd 2/1 rhythms that cover a lot of the melody that I feel could be included more, so please take another look at that.
Call me bekbekbek
Topic Starter
polka
All fixed on my end. Waiting on Atsuro and ezek.

  1. As for the highest diff, I like the lengthy combos idk why adds to the aesthetic if that remotely makes any sense.
  2. As for the 2/1 rhythms in earlier difficulties, note the slider shapes that capture covered melodies via red anchors. I had to keep density low and include sliders. So it's natural certain things get covered up.
Atsuro

Plaudible wrote:

helo here to help u rank qt song qt set

Atsuro's Hyper
  1. 00:28:929 (5) - Curious, why go with a slowdown here? Missing all the 1/2 slider action you had before It's consistent with the other ones,
    or you're talking about spacing?
wthanks
Gero
Changed both things.

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Zekeyache
k fixed

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milr_
=u=b
Topic Starter
polka

[ White Music ] wrote:

=u=b
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