Manaka Kataoka & Atsuko Asahi - Gozen 1-ji (Rain)

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Total Posts
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Boruma
00:02:064 (1,2) - Could make these hitcircles sliders instead. It doesn't increase the difficulty and connects the notes.
00:16:392 (1) - Make a shape with the slider. With such a long straight slider, it's such a waste for it to just be straight.
00:14:601 (4) - Move hitcircle here: http://imgur.com/a/UCjOJ . It creates an appealing movement path from the slider to the 2 hitcircles.
00:28:929 (4) - Create an L movement pattern here by moving the hitcircle here: http://imgur.com/a/ZlSjF Another appealing movement pattern that you can add.
01:01:168 (2) - Move the slider right a little until it's no longer directly below the previous hitcircle.
00:16:392 (1) - Change the shape of the slider by flipping the slider horizontally and move left of previous slider from it's original position. http://imgur.com/a/UmpRk
00:18:183 (2,3) - Move the two sliders to those positions as seen in pic.
00:23:556 (1) - Move slider a little down and left until the path made from 00:21:765 (4,5,1) makes a 30 degree angle.
00:25:348 (2) - Move hitcircle down below previous slider so that movement path goes straight from end of slider to that hitcircle.
00:34:303 (3,4) - Make this a slider.
00:58:482 (5) - Unstack this hitcircle
00:09:228 (1) - Make this slider curved.
00:29:825 - Add hitcircle here.
00:36:989 - Add hitcircle here.
00:46:840 (3) - Rotate slider until start of slider faces up. Since the previous hitcircle is directly above rather than across the map.
00:55:795 (4) - Create a shape with this slider.
00:48:631 (3,4,5,6) - Move all notes down and left a little to create a more ideal path from the previous slider to the next hitcircle.

M4M

Good luck on your mapset.
RyShiroku
tbh your map is like perfect I can't even find any thing wrong forgive me since I'm new to this xd
this is the m4m with my uta map
Rainy:
-
  • 00:48:631 (7) -
I would use crtl+g so this way it would be easier to hit?
  • 00:48:631 (7) -
same as above imo I think this is easier too because the sliders are going in the same direction

Atsuro's Hyper:
  • 00:02:064 (1,2) -
the distance is a bit far between them you should probably make them closer or crtl+g
  • 00:02:959 (2) -
  • 00:10:124 (2) -
  • 00:17:288 (2) -
  • 00:31:616 (2) -
  • 00:24:452 (2) -
  • 00:31:616 (2) -
  • 00:38:780 (2) -
  • 00:40:571 (5) -
  • 00:45:945 (2) -
  • 00:53:109 (2) -
  • 00:54:900 (5) -
  • 01:00:273 (2) -
the slider ends on a blue tick and I find it a bit weird(doesn't sound right to me and it will get confusing for new players)but if that's how you wanted it to be then ignore all of this

Hard and Noffy's Hard:
....I can't find any problems sorry

ezek's Hard:
maybe you should place 00:08:780 (4) - between 00:07:437 (3) - and 00:09:228 (1) - because the distance between 3 and 4 is a bit far but since there is follow point between them it should be fine.

Advanced:
a little bit more space between the sliders? 00:49:527 (2,3) - 00:58:034 (4,1) -

Hobbes2' Advanced:
  • 01:00:272 (2) -
there is another sound at
  • 01:01:616
are you just gonna leave it?

sorry for the low quality modding this is my first time they are all my personal opinions, great map dude
-Zeraora
I'll try my best.

[General]
  1. Modding Assistant wrote:

    Unused hitsounds:
    soft-hitclap2.wav
  2. Skin related. Maybe you can have the reverse slider more apparent? I mean, the set kinda favors newer players, so having a clear arrow should be nice to avoid confusion.
  3. Colours 5 and 6 looks too similar, would be best to have more difference between the two.
  4. Turn off Widescreen Support on Hobbes2's, Atsuro's and Noffy's Difficulties.
[Renumi's Beginner]
  1. I have nothing much to say about this, but I suggest having some diversity of patterns in there. In just the first part, probably, since the established pattern fits the latter part most and it's, in a way, different... -ish. But then again, this is a beginner difficulty so maybe not.
  2. Oh and, I think lower the ar and hp too by 1 to even out stuff.
[Gero's Easy]
  1. 00:16:392 (1) - Considering that clear paths have been made through out the difficulty, why not have it here too? The way how it just overlaps 00:14:601 (5) - seems odd. Though it seems nice, but as for an easier difficulty, I think the path of the slider should be more apparent.
[Novice]
  1. 00:19:974 (1) - I dunno if mentioning this is necessary, but this seems too low as it touches the meter below (at 1x)
  2. 00:37:885 (1,2,3) - I find it weird to have this blanketed by just 00:41:467 (3) - and not 00:37:885 (1) - too.
  3. I feel like the difficulty settings here should be a bit higher. ie. HP, OD and AR. Reference being Gero's Easy.
[Normal]
  1. 00:11:467 (3) - To avoid overlap and for flow (as a whole) between 00:10:124 (2,3,1) - , I suggest making this point towards below
  2. 00:26:691 (3,5) - Stacking these two seems a nice touch.
  3. 00:27:138 - Why not carry the nc pattern for this part (and beyond) ;w;
[Hobbes2's Advanced]o hai
  1. 00:07:437 (3,4) - 00:14:601 (3,4) - For these stacks I think it would be better to have them as 00:28:929 (3,1) - . I find it odd to have a 1.5/1(???) and a 1/2 in a single stack.
  2. 00:17:287 (1) - Remove NC. (00:59:377 (1) - Here too? I guess?)
  3. 00:47:735 (1) - Basing from the pattern, NC should be at 00:49:078 (2) - . (00:54:899 (1,2) - too)
[Advanced]
  1. 00:26:244 (4,5) - Pretty sure the stack should've been between 00:26:691 (5,1) - ... Right?
  2. 01:02:959 (4) - NC, pattern-wise.
[ezek's Hard]
  1. 01:02:959 - imo, spinner should've started here, like in the other diffs.
[Hard]
  1. 00:18:183 (4,5) - Considering that nothing much has changed in the music, unstacking these would be nice.
[Atsuro's Hyper]
  1. H... Hitsounds?
  2. 00:03:631 - + ... - Would be nice to have these 3/4 slider-ends at very low volumes. Having it at the same volume as the others sound a bit jarring.
  3. 00:02:959 (2) - + ... - Also, I think these should be NC-ed. Taking into consideration that they look similar with the 1/2 variants. Especially 00:28:930 (3) - , as it might be mistaken as another 00:28:034 (2) - for their same length.
[Rainy]
  1. All seems good, I just suggest having some changes on the NC patterns.The current one leads to really long combos like in the first part 00:05:646 (8,9,10,11,12,13) - . Maybe cut it into half, like add one in every main beat.

I had nothing else to do so I tried to mod most of the difficulties. Sorry if the mod sucks :(

Anyway, all difficulties seems amazing. Good luck!
LimePixel
Hi :)
M4M request, so here it is. Hope it helps

To start off, I don't see anything wrong with the first 3 diffs.
Amazing use of sliders on the first diff, gotta say :)

Gero's Easy
00:16:392 (1,3) - These 2 are against the flow, kind of. It's still an Easy diff, so I would Ctrl+J them both and re-position their sliderheads to where they are currently.

01:03:183 (1) - Spinner is too long. Consider making it end a beat earlier. Although it's your choice. Another option is to make 00:59:377 (1) not reverse, but start the spinner after the slider and end it a beat earlier than where it currently ends.

Novice
00:09:228 (1) - This slider, as well as: 00:23:556 (1) this slider. They both last for 2 beats and end on a strong sound. Make them 1 beat long and start a slider on the strong sound, so that it too lasts 1 beat and ends on 00:11:914 (2) (for the first slider) and 00:26:243 (2) (for the second slider)

00:37:885 (1,2) - same with these 2.

Since you asked to focus on the first 5 difficulties, I'll stop there. If you would like for me to continue, message me and I will gladly :)
Sorry if this doesn't help. You can ignore this if it's unhelpful. Good luck!
Topic Starter
polka

Boruma wrote:

00:02:064 (1,2) - Could make these hitcircles sliders instead. It doesn't increase the difficulty and connects the notes. :arrow:I like the circles tho
00:16:392 (1) - Make a shape with the slider. With such a long straight slider, it's such a waste for it to just be straight.
00:14:601 (4) - Move hitcircle here: http://imgur.com/a/UCjOJ . It creates an appealing movement path from the slider to the 2 hitcircles. :arrow:k
00:28:929 (4) - Create an L movement pattern here by moving the hitcircle here: http://imgur.com/a/ZlSjF Another appealing movement pattern that you can add. :arrow:k
01:01:168 (2) - Move the slider right a little until it's no longer directly below the previous hitcircle. :arrow:... why?
00:16:392 (1) - Change the shape of the slider by flipping the slider horizontally and move left of previous slider from it's original position. http://imgur.com/a/UmpRk
00:18:183 (2,3) - Move the two sliders to those positions as seen in pic.
00:23:556 (1) - Move slider a little down and left until the path made from 00:21:765 (4,5,1) makes a 30 degree angle.
00:25:348 (2) - Move hitcircle down below previous slider so that movement path goes straight from end of slider to that hitcircle.
00:34:303 (3,4) - Make this a slider.
00:58:482 (5) - Unstack this hitcircle
00:09:228 (1) - Make this slider curved. :arrow:Its paired with 00:07:437 (3) -
00:29:825 - Add hitcircle here. :arrow:Thats literally not mapping anything
00:36:989 - Add hitcircle here. :arrow:^
00:46:840 (3) - Rotate slider until start of slider faces up. Since the previous hitcircle is directly above rather than across the map. :arrow:I dont understand what you mean...
00:55:795 (4) - Create a shape with this slider. :arrow:It's paired with 00:54:004 (3) - .
00:48:631 (3,4,5,6) - Move all notes down and left a little to create a more ideal path from the previous slider to the next hitcircle. :arrow:k

M4M

Good luck on your mapset.

RyShiroku wrote:

tbh your map is like perfect I can't even find any thing wrong forgive me since I'm new to this xd
this is the m4m with my uta map
Rainy:
-
  • 00:48:631 (7) -
I would use crtl+g so this way it would be easier to hit? :arrow:But but the circular flow
  • 00:48:631 (7) -
same as above imo I think this is easier too because the sliders are going in the same direction :arrow:But but but

Atsuro's Hyper:
  • 00:02:064 (1,2) -
the distance is a bit far between them you should probably make them closer or crtl+g
  • 00:02:959 (2) -
  • 00:10:124 (2) -
  • 00:17:288 (2) -
  • 00:31:616 (2) -
  • 00:24:452 (2) -
  • 00:31:616 (2) -
  • 00:38:780 (2) -
  • 00:40:571 (5) -
  • 00:45:945 (2) -
  • 00:53:109 (2) -
  • 00:54:900 (5) -
  • 01:00:273 (2) -
the slider ends on a blue tick and I find it a bit weird(doesn't sound right to me and it will get confusing for new players)but if that's how you wanted it to be then ignore all of this

Hard and Noffy's Hard:
....I can't find any problems sorry

ezek's Hard:
maybe you should place 00:08:780 (4) - between 00:07:437 (3) - and 00:09:228 (1) - because the distance between 3 and 4 is a bit far but since there is follow point between them it should be fine.

Advanced:
a little bit more space between the sliders? 00:49:527 (2,3) - 00:58:034 (4,1) - :arrow:They're snapped tho

Hobbes2' Advanced:
  • 01:00:272 (2) -
there is another sound at
  • 01:01:616
are you just gonna leave it?

sorry for the low quality modding this is my first time they are all my personal opinions, great map dude
You did better than my first try. Thanks again.

-Harpuia- wrote:

I'll try my best.

[General]
  1. Modding Assistant wrote:

    Unused hitsounds:
    soft-hitclap2.wav
  2. Skin related. Maybe you can have the reverse slider more apparent? I mean, the set kinda favors newer players, so having a clear arrow should be nice to avoid confusion. :arrow:How do you suggest I do that? It's a giant flashing spiral.
  3. Colours 5 and 6 looks too similar, would be best to have more difference between the two. :arrow:k
  4. Turn off Widescreen Support on Hobbes2's, Atsuro's and Noffy's Difficulties. :arrow:k
[Renumi's Beginner]
  1. I have nothing much to say about this, but I suggest having some diversity of patterns in there. In just the first part, probably, since the established pattern fits the latter part most and it's, in a way, different... -ish. But then again, this is a beginner difficulty so maybe not.
  2. Oh and, I think lower the ar and hp too by 1 to even out stuff.
[Gero's Easy]
  1. 00:16:392 (1) - Considering that clear paths have been made through out the difficulty, why not have it here too? The way how it just overlaps 00:14:601 (5) - seems odd. Though it seems nice, but as for an easier difficulty, I think the path of the slider should be more apparent.
[Novice]
  1. 00:19:974 (1) - I dunno if mentioning this is necessary, but this seems too low as it touches the meter below (at 1x) :arrow:I think its okay as long as it doesnt go right under it.
  2. 00:37:885 (1,2,3) - I find it weird to have this blanketed by just 00:41:467 (3) - and not 00:37:885 (1) - too. :arrow:I did tho...
  3. I feel like the difficulty settings here should be a bit higher. ie. HP, OD and AR. Reference being Gero's Easy. :arrow:bumped a bit
[Normal]
  1. 00:11:467 (3) - To avoid overlap and for flow (as a whole) between 00:10:124 (2,3,1) - , I suggest making this point towards below :arrow:I like this overlap o3o
  2. 00:26:691 (3,5) - Stacking these two seems a nice touch. :arrow:Did something else.
  3. 00:27:138 - Why not carry the nc pattern for this part (and beyond) ;w; :arrow:k
[Hobbes2's Advanced]o hai
  1. 00:07:437 (3,4) - 00:14:601 (3,4) - For these stacks I think it would be better to have them as 00:28:929 (3,1) - . I find it odd to have a 1.5/1(???) and a 1/2 in a single stack.
  2. 00:17:287 (1) - Remove NC. (00:59:377 (1) - Here too? I guess?)
  3. 00:47:735 (1) - Basing from the pattern, NC should be at 00:49:078 (2) - . (00:54:899 (1,2) - too)
[Advanced]
  1. 00:26:244 (4,5) - Pretty sure the stack should've been between 00:26:691 (5,1) - ... Right? :arrow:I like it better here.
  2. 01:02:959 (4) - NC, pattern-wise. :arrow:Personal thing not to have a combo of 1 before spinners or breaks.
[ezek's Hard]
  1. 01:02:959 - imo, spinner should've started here, like in the other diffs.
[Hard]
  1. 00:18:183 (4,5) - Considering that nothing much has changed in the music, unstacking these would be nice. :arrow:It fits the piano.
[Atsuro's Hyper]
  1. H... Hitsounds?
  2. 00:03:631 - + ... - Would be nice to have these 3/4 slider-ends at very low volumes. Having it at the same volume as the others sound a bit jarring.
  3. 00:02:959 (2) - + ... - Also, I think these should be NC-ed. Taking into consideration that they look similar with the 1/2 variants. Especially 00:28:930 (3) - , as it might be mistaken as another 00:28:034 (2) - for their same length.
[Rainy]
  1. All seems good, I just suggest having some changes on the NC patterns.The current one leads to really long combos like in the first part 00:05:646 (8,9,10,11,12,13) - . Maybe cut it into half, like add one in every main beat. :arrow:Long combos are fine with me

I had nothing else to do so I tried to mod most of the difficulties. Sorry if the mod sucks :(:arrow:Yo thanks

Anyway, all difficulties seems amazing. Good luck!
THANKS

LimePixel wrote:

Hi :)
M4M request, so here it is. Hope it helps

To start off, I don't see anything wrong with the first 3 diffs.
Amazing use of sliders on the first diff, gotta say :)

Gero's Easy
00:16:392 (1,3) - These 2 are against the flow, kind of. It's still an Easy diff, so I would Ctrl+J them both and re-position their sliderheads to where they are currently.

01:03:183 (1) - Spinner is too long. Consider making it end a beat earlier. Although it's your choice. Another option is to make 00:59:377 (1) not reverse, but start the spinner after the slider and end it a beat earlier than where it currently ends.

Novice
00:09:228 (1) - This slider, as well as: 00:23:556 (1) this slider. They both last for 2 beats and end on a strong sound. Make them 1 beat long and start a slider on the strong sound, so that it too lasts 1 beat and ends on 00:11:914 (2) (for the first slider) and 00:26:243 (2) (for the second slider) :arrow:They land on minor piano notes, and this difficulty still had to be as little dense as possible because its between normal and easy.

00:37:885 (1,2) - same with these 2. :arrow:^

Since you asked to focus on the first 5 difficulties, I'll stop there. If you would like for me to continue, message me and I will gladly :)
Sorry if this doesn't help. You can ignore this if it's unhelpful. Good luck!
You did fine thanks!
Renumi
you want a diversity i will give you diversity
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11915,22661
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999999

[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166947
BeatmapSetID:550486

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PhestHJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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65198,-100,4,2,2,5,0,0


[Colours]
Combo1 : 97,31,67
Combo2 : 128,128,255
Combo3 : 0,64,128
Combo4 : 0,128,128
Combo5 : 0,128,64
Combo6 : 64,0,64

[HitObjects]
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Topic Starter
polka

Renumi wrote:

you want a diversity i will give you diversity
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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Much better! Thank youuuuu
CrystilonZ
hey as requested
Gonna start from the top cuz jesus christ this set is so fckin big
and also this will be nazi cuz what else can i do lmao

[General]
  1. maybe it's just me but soft-hitwhistle hitsound pierces my ears and thus don't fit with this relaxing piece. Imo reducing its volume by like 2 db might be better.
  2. you probably cut it by yourself, but either case, try adding the fade-in effect at the beginning of the song. a bit too abrupt rn imo

[Rainy]
  1. 00:07:437 (12) - imo removing the kick sound from the head and the 'pok' sound from the tail is better. ya ya I do notice the almost inaudible pok in the background but o well doing as I suggested emphasizes the silent transition between the melody better. Something like you did here 00:21:765 (12,2) - xd
  2. ^ applies to all similar spots
  3. 00:14:601 (10) - and similar stuff like 00:28:930 (10) - : remove the kick. The reason is pretty much the same with the points above.
  4. 00:21:765 (12) - the distance is very short when compared with 00:19:974 (8,10) - . It kinda stands out in a bad way imo
  5. 00:23:556 (1) - rotate this counterclockwise by a bit. Players tend to move a bit circularly and because of that, doing so makes it flow better.
  6. 00:55:795 (7,8,9,10,11,1,2,3) - this is sad orz cuz the emphasis on 00:58:034 (1,2,3) - is kinda weak. Imo instead of keeping the DS constant all the way on 00:55:795 (7,8,9,10,11) - try gradually reducing it like the xylophone volume in the background, then instantly increasing it on 00:58:034 (1,2,3) -

[Atsuro's Hyper]
  • okay tbh I don't agree much with the SV manipulation here but at least you're pretty constant i guess. Jump choices that are a bit weird imo like
  1. 00:07:437 (5) - why did you put a jump here? Well the ending emphasis reason is not gonna work cuz this is objectively the weakest sound in the 00:05:646 (1,2,3,4,5) - set here.
  2. 00:14:601 (3) - ^ with a flow reverse lmao
  3. 00:18:631 (4) - also here. This particular sound is not a start of a new xylophone set or anything, and also is not even a strong one. Jump on 00:19:527 (6) - which is not good either but still makes more sense than jump on (4)
  4. 00:20:870 (3) - can't think of any reason you may have here xd
  5. 00:34:751 (2) - also this ^
    etc etc etc

The jumps are very very large and random in this diff and do not have the sounds to justify them in most cases.
sry to be kindof rude but don't take this personally okay xd
Try to be more specific about where to jump and this diff is fine.

[Hard]
  1. 00:27:139 (1,2,3,4,5) - I don't know if these DS variations are for the aesthetic thing or are mistakes on your part lmao
  2. 00:07:437 (5) - not tasty enuf <<< tbh not very tasty either lol but eh you get the point. Try making the circular thing near the end more delicious.
  3. 01:02:959 (1) - hello flow break lol. prolly because you ran out of space. Something like this is okay too imo

[Renumi's]
  • Hello. Polka told me you just remapped your diff so i'm here o/
  1. About these zig-zag sliders like 00:30:720 (1) - , they can be reaaally aesthetically appealing if you give it some parallel action. Check them by doing one and two. You can do whatever you like with the middle section lol, but don't make the edges too sharp
  2. 00:52:213 (1,2) - 00:02:064 (1,2) - did you notice lmao cuz I did in my first play. How about pointing 00:55:795 (2) - downwards instead?
    The rest is pretty okay imo, but you really should fix the zigzag sliders.

[Noffy's]
  1. 00:55:795 (1,2,3,4,5,6) - k this is probably your mistake or you're trying to use the y coordinates to give it some illusory decelerating effect. If it's the former, fix it. If it's the latter, improve it by making stuff more constant lol. They kinda slow down fast at 00:55:795 (1,2,3) - , then go down slowly and then accelerate at 00:58:034 (6) - which is something you probably don't want
  2. 01:01:168 (3) - I'll guess that this is copied from 00:59:377 (1) - . Try rotating this clockwise by a bit to make them feel less identical lol.

K that's all o/ GL
Noffy

CrystilonZ wrote:

[Noffy's]
  1. 00:55:795 (1,2,3,4,5,6) - k this is probably your mistake or you're trying to use the y coordinates to give it some illusory decelerating effect. If it's the former, fix it. If it's the latter, improve it by making stuff more constant lol. They kinda slow down fast at 00:55:795 (1,2,3) - , then go down slowly and then accelerate at 00:58:034 (6) - which is something you probably don't want Tried to adjust it some as I was going for the latter, but left the reverse slider as is as it is mapping something different from the falling circles.
  2. 01:01:168 (3) - I'll guess that this is copied from 00:59:377 (1) - . Try rotating this clockwise by a bit to make them feel less identical lol. The point was to have them identical, the same as for the majority of the repetitions of this rhythm in the map do in their patterns.
osu file format v14

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ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:31 AM (Noffy's Hard)
Source:とびだせ どうぶつの森
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Hobbes2
placerholer
Renumi

CrystilonZ wrote:

hey as requested
Gonna start from the top cuz jesus christ this set is so fckin big
and also this will be nazi cuz what else can i do lmao maybe mod well jkjKKJKJKkKJ

[General]

[Renumi's]
  • Hello. Polka told me you just remapped your diff so i'm here o/ >w<)/!
  1. About these zig-zag sliders like 00:30:720 (1) - , they can be reaaally aesthetically appealing if you give it some parallel action. Check them by doing one and two. You can do whatever you like with the middle section lol, but don't make the edges too sharp FIXED I THNKKKNN,,,
  2. 00:52:213 (1,2) - 00:02:064 (1,2) - did you notice lmao cuz I did in my first play. How about pointing 00:55:795 (2) - downwards instead? i didn't really notice omg thanks
    The rest is pretty okay imo, but you really should fix the zigzag sliders. i tried my darndest ;w;

K that's all o/ GL thanks for modding!!,,
rip 420 post count :<
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Topic Starter
polka

CrystilonZ wrote:

hey as requested
Gonna start from the top cuz jesus christ this set is so fckin big :arrow:lel
and also this will be nazi cuz what else can i do lmao :arrow:all good

[General]
  1. maybe it's just me but soft-hitwhistle hitsound pierces my ears and thus don't fit with this relaxing piece. Imo reducing its volume by like 2 db might be better. :arrow:dropped by 2b
  2. you probably cut it by yourself, but either case, try adding the fade-in effect at the beginning of the song. a bit too abrupt rn imo :arrow:Ill wait for a second opinion

[Rainy]
  1. 00:07:437 (12) - imo removing the kick sound from the head and the 'pok' sound from the tail is better. ya ya I do notice the almost inaudible pok in the background but o well doing as I suggested emphasizes the silent transition between the melody better. Something like you did here 00:21:765 (12,2) - xd
  2. ^ applies to all similar spots
  3. 00:14:601 (10) - and similar stuff like 00:28:930 (10) - : remove the kick. The reason is pretty much the same with the points above. :arrow:I disagree. I want to keep the clock tick through the whole song as a sense of beat.
  4. 00:21:765 (12) - the distance is very short when compared with 00:19:974 (8,10) - . It kinda stands out in a bad way imo :arrow:fixed.
  5. 00:23:556 (1) - rotate this counterclockwise by a bit. Players tend to move a bit circularly and because of that, doing so makes it flow better. :arrow:ok
  6. 00:55:795 (7,8,9,10,11,1,2,3) - this is sad orz cuz the emphasis on 00:58:034 (1,2,3) - is kinda weak. Imo instead of keeping the DS constant all the way on 00:55:795 (7,8,9,10,11) - try gradually reducing it like the xylophone volume in the background, then instantly increasing it on 00:58:034 (1,2,3) - :arrow:Its the largest spacing in the whole difficulty. even if theres a spread before it, I think this gets plenty of emphasis.


[Hard]
  1. 00:27:139 (1,2,3,4,5) - I don't know if these DS variations are for the aesthetic thing or are mistakes on your part lmao :arrow:Its not DS variation its angle variation and ya it was aesth
  2. 00:07:437 (5) - not tasty enuf <<< tbh not very tasty either lol but eh you get the point. Try making the circular thing near the end more delicious. :arrow:Ok I think I did it
  3. 01:02:959 (1) - hello flow break lol. prolly because you ran out of space. Something like this is okay too imo
:arrow:tru.. Okay fixed someway else.


K that's all o/ GL
Thanks crystal!

All codes applied.
Topic Starter
polka
Set is on hold until everyone catches up with mod responses

Okie dokie! We're back in business!
Atsuro

MadHypnofrog wrote:

hey! m4m thing
1:40
00:03:855 (3,4) - ehhh this is really subjective but I don't really like the jump, a pattern like 00:05:646 (1,2,3,4) - would fit better imo I make a jump here on all instances of this note
00:08:780 (6,1) - y u stack those? 1 gets almost no emphasis, plus you're using a different pattern at 00:15:945 (4,1) - which I like more yes
00:17:288 (2,3) - blanket looks a bit off cleaned
00:20:870 (3,4,5) - making this a triangle doesn't make much sense to me since 5 is clearly a different sound which you've emphasized more earlier um no i always use low spacing for that note
00:32:959 (4,5) - plz blanket this, looks messy no

CrystilonZ wrote:

[Atsuro's Hyper]
  • okay tbh I don't agree much with the SV manipulation here but at least you're pretty constant i guess. Tried something different, didn't want this to be the same as polka's. I think it's decent enough
    Jump choices that are a bit weird imo like
  1. 00:07:437 (5) - why did you put a jump here? Well the ending emphasis reason is not gonna work cuz this is objectively the weakest sound in the 00:05:646 (1,2,3,4,5) - set here. this was an error
  2. 00:14:601 (3) - ^ with a flow reverse lmao This one's fine, the flow is rather circular considering how slow this is
  3. 00:18:631 (4) - also here. This particular sound is not a start of a new xylophone set or anything, and also is not even a strong one. Jump on 00:19:527 (6) - which is not good either but still makes more sense than jump on (4) lol what's a xylophone? Well, i always make a jump after a strong sound, it felt more appropiate for this slow song and how i mapped it.
  4. 00:20:870 (3) - can't think of any reason you may have here xd i liked this pattern but yea fixd
  5. 00:34:751 (2) - also this ^ not this
    etc etc etc

The jumps are very very large and random in this diff and do not have the sounds to justify them in most cases.
sry to be kindof rude but don't take this personally okay xd
Try to be more specific about where to jump and this diff is fine.

-Harpuia- wrote:

I'll try my best.
[Atsuro's Hyper]
  1. H... Hitsounds? Stolen from polka's diff
  2. 00:03:631 - + ... - Would be nice to have these 3/4 slider-ends at very low volumes. Having it at the same volume as the others sound a bit jarring. YES
  3. 00:02:959 (2) - + ... - Also, I think these should be NC-ed. Taking into consideration that they look similar with the 1/2 variants. Especially 00:28:930 (3) - , as it might be mistaken as another 00:28:034 (2) - for their same length. But that's the fun part
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ezek

Ametrin wrote:

00:20:870 (2) - recommend not a reverse slider here as this is not an end of the part. slider+note this rhythm feels like a set of 3 sounds besides not exactly ending in the metronome, that's why I decided to map it as a repeat slider
00:58:481 (4) - the sound of sliderslide? only appear here in your diff fixed

MadHypnofrog wrote:

1:30
00:02:959 (2,3) - why is this the only stacked pattern lol later you always space them k, I made them consistent
00:14:153 (2) - pls consider splitting this into two circles, the sliderend is a pretty strong sound
or, if you don't want to, use a pattern like this 00:19:974 (1,2) - fits better imo used the other patter for consistency
00:55:795 (1,2) - ^ same

JeirYagtama wrote:

IT'S ezek, NOT Ezek
00:18:183 (3,4) - fix blanket the imperfection was so small I had to squint my eyes, but fixed
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upward it's rotated, not meant to be symmetrical in that way

RyShiroku wrote:

ezek's Hard:
maybe you should place 00:08:780 (4) - between 00:07:437 (3) - and 00:09:228 (1) - because the distance between 3 and 4 is a bit far but since there is follow point between them it should be fine. that would be award, at least for me

-Harpuia- wrote:

[ezek's Hard]
  1. 01:02:959 - imo, spinner should've started here, like in the other diffs. I prefer to start spinners right after a strong sound getting hit in a note
Thanks fur the mods! 🐾
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ArtistUnicode:朝日温子 & 片岡真央
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Gero
Fixed almost everything, thanks a lot for modding it.

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Topic Starter
polka
THANK YOU GERO

Everything has been updated! I'll start looking for some teir 1s now, as everything now meets bubbling requirements ou o

EDIT 6/23: I've contacted a handful of nominators to see if they'd be interested in modding. Did a m4m with Nozhomi! So we shall wait
Nozhomi
I want to die tbh

I think having a dark green border with that violet color makes elements really hard to read, especially on lower diffs. Would be nice to change for smth more readable.

[12:46 AM (Renumi's Beginner)]
  1. People really want to play AR0 ? AR1 no ?
  2. 00:09:228 (1) - I just wonder why you skip beats like 00:11:019 - on your diff when on 12:45 AM this one is played. It's quite weird for a harder diff to skip it no ? Ofc that's a recurent problem on the map, 3/1 sliders are not adapted for that and make the diff more "boring" imo.


[1:00 AM (Easy)]
  1. Imo that diff have no reason to be on that set at all. It's not that different from Renumi's diff, rhythm is even a bit more simple at some points, and the fact than you killed some strong beats like 00:55:795 - with sliders end is just a really bad idea.


[1:05 AM (Gero's Easy)]
  1. Meh I would like to see you make 01:02:064 - and 01:02:959 - clickable instead of continue your reverse. They're quite important and I think you should make it playable.


[1:10 AM (Novice)]
  1. An other diff where purpose of it is questionable. Your 2/1 sliders like 00:09:228 (1) - make your diff inconsistent because you skip 00:10:123 - , and rhythm is close to the diff of Gero once again. Also overlaps like 00:15:945 (4,1) - make it look a bit less good in an aesthetical way.
  2. 00:27:139 (3) - And that slider is meh, a vertical curved slider would be really better.


[1:15 AM (Normal)]
  1. 00:22:213 - Rip sliderslide sound here. Check if eventually it's not present on other diffs.


[1:20 AM (Advanced)]
  1. I just have concern about your stacks (aka. 00:05:198 (5,1) - for example) who just block the movement of the player for any real reason. That sound don't call for a stack, it makes you just want to continue your movement as before. So I don't think that's a good idea to use them.


[1:30 AM (ezek's Hard)]
  1. Since you're the lowest Hard, maybe AR5 ?


[1:32 AM (Hard)]
  1. 00:07:437 (5,2) - That stack is probably done on purpose but I prefer ask.


[1:40 AM (Atsuro's Hyper)]
  1. So the diff have a nice composition and good use of symmetric patterns, but you totally sacrifice music emphasis and spacing coherence with it, plus you create some inconsistencies across the diff due to that. Some example 00:19:527 (6,1) - and 00:20:422 (2,3) - use big spacing to mark the strong beat,
    but you totally miss 00:21:317 (4,5) - who is exactly the same. 00:58:034 (6,7,8) - is totally different from 00:22:213 (6,7,8) - when they're the same, 00:34:303 (1,2) - is giant when 00:34:751 (2,3) - / 00:35:646 (4,5) - are ridiculous, etc...I think there's a lot to do here working on these points.


[1:45 AM (Rainy)]
  1. 00:58:930 (3) - Move it to 200:272 to adjust spacing like the previous one who is at 2.40x.

I'm going to bed zzz
Mukyu~
Renumi
i accentuated the rhythm through curves in the slider and i don't think it's complemety earth shattering when you compare it to the easy
osu file format v14

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Topic Starter
polka

Nozhomi wrote:

I want to die tbh

I think having a dark green border with that violet color makes elements really hard to read, especially on lower diffs. Would be nice to change for smth more readable. :arrow:...Have any suggestions .-.

[12:46 AM (Renumi's Beginner)]
  1. People really want to play AR0 ? AR1 no ?
  2. 00:09:228 (1) - I just wonder why you skip beats like 00:11:019 - on your diff when on 12:45 AM this one is played. It's quite weird for a harder diff to skip it no ? Ofc that's a recurent problem on the map, 3/1 sliders are not adapted for that and make the diff more "boring" imo.


[1:00 AM (Easy)]
  1. Imo that diff have no reason to be on that set at all. It's not that different from Renumi's diff, rhythm is even a bit more simple at some points, and the fact than you killed some strong beats like 00:55:795 - with sliders end is just a really bad idea. :arrow:I wanted to make an entire set myself. The GDs are just a bonus. Also, fixed.


[1:05 AM (Gero's Easy)]
  1. Meh I would like to see you make 01:02:064 - and 01:02:959 - clickable instead of continue your reverse. They're quite important and I think you should make it playable.


[1:10 AM (Novice)]
  1. An other diff where purpose of it is questionable. Your 2/1 sliders like 00:09:228 (1) - make your diff inconsistent because you skip 00:10:123 - , and rhythm is close to the diff of Gero once again. Also overlaps like 00:15:945 (4,1) - make it look a bit less good in an aesthetical way. :arrow:While the undermapping Im keeping, I fixed that overlap to look better.
  2. 00:27:139 (3) - And that slider is meh, a vertical curved slider would be really better. :arrow:Think I fixed it.


[1:15 AM (Normal)]
  1. 00:22:213 - Rip sliderslide sound here. Check if eventually it's not present on other diffs. :arrow:Fixed.


[1:20 AM (Advanced)]
  1. I just have concern about your stacks (aka. 00:05:198 (5,1) - for example) who just block the movement of the player for any real reason. That sound don't call for a stack, it makes you just want to continue your movement as before. So I don't think that's a good idea to use them. :arrow:I think it's fine. They match the vibraphone's playing perfectly.


[1:30 AM (ezek's Hard)]
  1. Since you're the lowest Hard, maybe AR5 ? :arrow:Changed with ezek's permission


[1:32 AM (Hard)]
  1. 00:07:437 (5,2) - That stack is probably done on purpose but I prefer ask. :arrow:Ew fixed.


[1:40 AM (Atsuro's Hyper)]
  1. So the diff have a nice composition and good use of symmetric patterns, but you totally sacrifice music emphasis and spacing coherence with it, plus you create some inconsistencies across the diff due to that. Some example 00:19:527 (6,1) - and 00:20:422 (2,3) - use big spacing to mark the strong beat,
    but you totally miss 00:21:317 (4,5) - who is exactly the same. 00:58:034 (6,7,8) - is totally different from 00:22:213 (6,7,8) - when they're the same, 00:34:303 (1,2) - is giant when 00:34:751 (2,3) - / 00:35:646 (4,5) - are ridiculous, etc...I think there's a lot to do here working on these points.


[1:45 AM (Rainy)]
  1. 00:58:930 (3) - Move it to 200:272 to adjust spacing like the previous one who is at 2.40x. :arrow:Fixed.

I'm going to bed zzz :arrow:Sarry
Mukyu~
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