MadHypnofrog wrote:
hey! m4m thing
1:45
00:00:721 - why won't you map those? feels a bit empty for the highest diffno9t done anywhere else, gives players an idea of the rhythm and pace, provides lead in, etc.
00:08:780 (13) - 270 56 works better I think, would have an equal distance between 12-13 and 13-1k
00:13:706 (9) - y:285 plz cause now it's 1 grid above (8)k
00:16:392 (1,2,3) - the distance between 2 and 3's heads looks bigger than between 1 and 2 which didn't happen before, consider moving 3 closer to 2k
00:46:840 (4,5,6) - that's like the only time you use such pattern where 3 is between 1 and 2, and I see no reason to do that lolWhy not
neato3o
1:32
that sure was a sudden transition from cs5.5 to cs3.5 LOL1:40 should do this not me o3o
maybe buff it to like 4.5?
00:09:676 (2) - I'd mirror this to 404 20 (or smth like this), right now this might be a bit hard to read and 5-1-2 won't be too flow-breaking
also if you do this you can do the similar thing to 00:11:467 (5) - and blanket it with 6Good idea but I think we're just kinda splitting hairs here. It's fine to play and at this bpm its near impossible to break flow
00:13:706 (2,3) - please don't ;_; at least make this a blanketk
00:18:183 (4,5) - .. a stack out of nowhere? why?Why not theres more than one way to map a rhythm o- o
1:20
00:05:198 (5,1) - yep this is subjective as well but I'd not stack thoseI think its fine
00:16:392 (1,2) - ctrl-g pls fits the music betterk
00:26:691 (5,1) - y is dis one different from stuff like 00:19:527 (5,1) -Because the same stuff over and over is boring idk
00:58:034 (4,1) - ehhh try making this one overlap in the centre of 1?ok
eh this song is so calm and so hard to mod
gl!