What really?!Big Cat wrote:
wth I redownloaded the set and I got an empty set ._.
Try again does it still happen?
What really?!Big Cat wrote:
wth I redownloaded the set and I got an empty set ._.
THANKS ALHEAKAlheak wrote:
hello
god that spreadB)
[General]
- your bg in 1920x1200
thank you! changed
- you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs
ok
- 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change
Nope its as high as the other ones so higher ching
- 00:00:721 - i guess you should map this since you mapped 00:58:034 -
First of all, its untimed and I cant add timing points, secondly, nobody else did, so I dont want to force everyone to do that
[1:45 AM (Rainy)]
- the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high
Its ok
- 00:18:183 (1) - remove NC
k
- 00:19:974 (5) - add NC
no ty
- 00:58:034 (12) - NC
I did something else
[1:32 AM (Hard)]
- 00:25:348 (1) - remove NC
k
- 00:27:139 (4) - add NC
k
- 00:39:676 (1,4) - same
k
- 00:54:004 (1,4) - same
k
[1:20 AM (Advanced)]
- 00:39:676 (1) - remove NC
k
- 00:41:467 (4) - add NC
k
[1:15 AM (Normal)]
- 00:27:139 (4) - NC
k
- 00:33:407 (5) - NC
k
- 00:41:467 (3) - NC
k
- 00:48:631 (3) - NC
k
- 00:55:795 (4) - NC
k
[1:00 AM (Easy)]
- not much except i don't understand why you broke the consistency at 00:37:884 -
How so?
Beginner is fine too, except that it's not consistent at allRedone.
nice and comfy set, quite simple but that's all this tune needsty ty
good luck
Lokidoki wrote:
[ezek's Hard]
01:01:168 (2,3) - (3) sound sounds more important than the (2) one, why do you stack them? it's to emphasize the end of the map. The stack works as a sign of stop~
Thanks fur the mods!Noffy wrote:
[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y uh what?
00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagonok
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:30 AM (ezek's Hard)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166708
BeatmapSetID:550486
[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"PhestHJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
2064,895.522388059701,4,2,2,100,1,0
2959,-100,4,2,1,100,0,0
3855,-100,4,2,2,100,0,0
4751,-100,4,2,1,100,0,0
5646,-100,4,2,2,100,0,0
6542,-100,4,2,1,100,0,0
8780,-100,4,2,0,100,0,0
9228,-100,4,2,2,100,0,0
10124,-100,4,2,1,100,0,0
11019,-100,4,2,2,100,0,0
11915,-100,4,2,1,100,0,0
12810,-100,4,2,2,100,0,0
13706,-100,4,2,1,100,0,0
15945,-100,4,2,0,100,0,0
16392,-100,4,2,2,100,0,0
17288,-100,4,2,1,100,0,0
18183,-100,4,2,2,100,0,0
19079,-100,4,2,1,100,0,0
19974,-100,4,2,2,100,0,0
20870,-100,4,2,1,100,0,0
22213,-100,4,2,0,100,0,0
23556,-100,4,2,2,100,0,0
24452,-100,4,2,1,100,0,0
25348,-100,4,2,2,100,0,0
26243,-100,4,2,1,100,0,0
27139,-100,4,2,2,100,0,0
28034,-100,4,2,1,100,0,0
30721,-100,4,2,2,100,0,0
31616,-100,4,2,1,100,0,0
32512,-100,4,2,2,100,0,0
33407,-100,4,2,1,100,0,0
34303,-100,4,2,2,100,0,0
35198,-100,4,2,1,100,0,0
37885,-100,4,2,2,100,0,0
38780,-100,4,2,1,100,0,0
39676,-100,4,2,2,100,0,0
40571,-100,4,2,1,100,0,0
41467,-100,4,2,2,100,0,0
42362,-100,4,2,1,100,0,0
45049,-100,4,2,2,100,0,0
45945,-100,4,2,1,100,0,0
46840,-100,4,2,2,100,0,0
47736,-100,4,2,1,100,0,0
48631,-100,4,2,2,100,0,0
49527,-100,4,2,1,100,0,0
52213,-100,4,2,2,100,0,0
53109,-100,4,2,1,100,0,0
54004,-100,4,2,2,100,0,0
54900,-100,4,2,1,100,0,0
58034,-100,4,2,0,100,0,0
59377,-100,4,2,2,100,0,0
60273,-100,4,2,1,100,0,0
61168,-100,4,2,2,100,0,0
62064,-100,4,2,1,100,0,0
62959,-100,4,2,2,100,0,0
63855,-100,4,2,2,70,0,0
64303,-100,4,2,2,40,0,0
64751,-100,4,2,2,10,0,0
65198,-100,4,2,2,5,0,0
[Colours]
Combo1 : 97,31,67
Combo2 : 128,128,255
Combo3 : 0,64,128
Combo4 : 0,128,128
Combo5 : 0,128,64
Combo6 : 64,0,64
[HitObjects]
286,107,2064,6,0,L|298:187,1,80,6|0,0:0|0:0,0:0:0:0:
315,280,2959,1,10,0:0:0:0:
315,280,3855,2,0,P|353:292|399:291,1,80,6|0,0:0|0:0,0:0:0:0:
470,234,4751,1,10,0:0:0:0:
450,140,5198,1,0,0:0:0:0:
372,197,5646,6,0,B|334:180|334:180|305:156,1,80,6|0,0:0|0:0,0:0:0:0:
207,156,6542,2,0,B|178:180|178:180|140:197,1,80,10|0,0:0|0:0,0:0:0:0:
44,212,7437,1,6,0:0:0:0:
279,46,8780,1,2,0:0:0:0:
279,46,9228,6,0,L|366:46,1,80,6|0,0:0|0:0,0:0:0:0:
430,110,10124,1,10,0:0:0:0:
430,301,11019,2,0,L|343:301,1,80,6|0,0:0|0:0,0:0:0:0:
279,237,11915,1,10,0:0:0:0:
206,299,12362,1,0,0:0:0:0:
136,233,12810,6,0,P|122:188|126:153,2,80,6|0|10,0:0|0:0|0:0,0:0:0:0:
206,299,14153,2,0,P|208:338|195:376,1,80,0|6,0:0|0:0,0:0:0:0:
340,127,15945,1,2,0:0:0:0:
340,127,16392,6,0,P|368:92|400:77,1,80,6|0,0:0|0:0,0:0:0:0:
423,163,17288,1,10,0:0:0:0:
255,256,18183,2,0,P|227:291|195:306,1,80,6|0,0:0|0:0,0:0:0:0:
172,220,19079,1,10,0:0:0:0:
81,251,19527,1,0,0:0:0:0:
36,166,19974,6,0,B|41:126|41:126|59:90,1,80,6|0,0:0|0:0,0:0:0:0:
150,119,20870,2,0,B|181:94|181:94|220:81,2,80,10|0|6,0:0|0:0|0:0,0:0:0:0:
200,200,22213,1,2,0:0:0:0:
256,278,22661,1,2,0:0:0:0:
312,200,23109,1,2,0:0:0:0:
256,121,23556,6,0,P|246:83|256:45,1,80,6|0,0:0|0:0,0:0:0:0:
344,84,24452,1,10,0:0:0:0:
256,255,25348,2,0,P|266:293|256:331,1,80,6|0,0:0|0:0,0:0:0:0:
168,292,26244,1,10,0:0:0:0:
80,330,26691,1,0,0:0:0:0:
43,241,27139,6,0,L|31:162,1,80,6|0,0:0|0:0,0:0:0:0:
106,102,28034,2,0,L|94:23,2,80,10|0|6,0:0|0:0|0:0,0:0:0:0:
106,102,30721,6,0,P|148:119|185:124,1,80,6|0,0:0|0:0,0:0:0:0:
278,127,31616,1,10,0:0:0:0:
451,45,32512,2,0,P|409:28|372:23,1,80,6|0,0:0|0:0,0:0:0:0:
279,20,33407,1,10,0:0:0:0:
361,193,34303,6,0,P|354:239|361:272,1,80,6|0,0:0|0:0,0:0:0:0:
438,328,35198,1,10,0:0:0:0:
347,358,35646,1,0,0:0:0:0:
271,298,36094,1,6,0:0:0:0:
271,298,37885,6,0,B|232:314|232:314|195:310,1,80,6|0,0:0|0:0,0:0:0:0:
218,217,38780,1,10,0:0:0:0:
141,40,39676,2,0,B|180:24|180:24|217:28,1,80,6|0,0:0|0:0,0:0:0:0:
194,121,40571,1,10,0:0:0:0:
374,187,41467,6,0,L|459:195,2,80,6|0|10,0:0|0:0|0:0,0:0:0:0:
279,169,42810,1,0,0:0:0:0:
311,259,43258,1,6,0:0:0:0:
311,259,45049,6,0,P|266:263|239:290,1,80,6|0,0:0|0:0,0:0:0:0:
221,379,45945,1,10,0:0:0:0:
385,280,46840,2,0,P|430:276|457:249,1,80,6|0,0:0|0:0,0:0:0:0:
475,160,47736,1,10,0:0:0:0:
288,128,48631,5,6,0:0:0:0:
208,181,49079,1,0,0:0:0:0:
132,122,49527,1,10,0:0:0:0:
161,30,49974,1,0,0:0:0:0:
257,35,50422,1,6,0:0:0:0:
257,35,52213,6,0,L|351:41,1,80,6|0,0:0|0:0,0:0:0:0:
432,46,53109,1,10,0:0:0:0:
372,228,54004,2,0,L|278:222,1,80,6|0,0:0|0:0,0:0:0:0:
197,217,54900,1,10,0:0:0:0:
85,61,55795,6,0,P|119:46|160:53,2,80,6|0|10,0:0|0:0|0:0,0:0:0:0:
30,140,57139,2,0,L|22:221,1,80,0|6,0:0|0:0,0:0:0:0:
87,289,58034,1,2,0:0:0:0:
129,203,58482,2,0,P|169:199|209:209,1,80,2|2,0:0|0:0,0:0:0:0:
297,242,59377,6,0,P|335:251|375:247,1,80,6|0,0:0|0:0,0:0:0:0:
417,162,60273,1,10,0:0:0:0:
417,162,61168,1,6,0:0:0:0:
256,192,61392,12,0,65646,0:0:0:0:
p.s. @Polka how about changing the reverse arrow to the one you used for your marathon?Ametrin wrote:
1.31
00:19:974 (1) - ctrl+j to fit the flow No change, it's the start of a new/different pattern which in itself is meant to be very nice, very smooth and changing it would change where the angle/movement emphasis is to the wrong part of the song :c
Thank you for checking though ^^
Thanks!Ametrin wrote:
00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music It kills my symmetry and the flow i intended, also i place the patterns kinda like that on the whole map so ye
00:30:721 (1) - ctrl+g This is a thing that gets repeated through the rest of the map so changing it would remove that concept. Also, don't see why i should o-o
00:37:885 (1) - ^ change these two slider will be enough nu, dont see why i should change it
00:58:034 (6) - NC why, dont see the need
01:00:273 (1) - why NC here Accident lol
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 11915,22661
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999999
[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166947
BeatmapSetID:550486
[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1
[Events]
//Background and Video events
0,0,"PhestHJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
2064,895.522388059701,4,2,2,100,1,0
2959,-100,4,2,1,100,0,0
3855,-100,4,2,2,100,0,0
4751,-100,4,2,1,100,0,0
5646,-100,4,2,2,100,0,0
6542,-100,4,2,1,100,0,0
8780,-100,4,2,0,100,0,0
9228,-100,4,2,2,100,0,0
10124,-100,4,2,1,100,0,0
11019,-100,4,2,2,100,0,0
11915,-100,4,2,1,100,0,0
12810,-100,4,2,2,100,0,0
13706,-100,4,2,1,100,0,0
15945,-100,4,2,0,100,0,0
16392,-100,4,2,2,100,0,0
17288,-100,4,2,1,100,0,0
18183,-100,4,2,2,100,0,0
19079,-100,4,2,1,100,0,0
19974,-100,4,2,2,100,0,0
20870,-100,4,2,1,100,0,0
22213,-100,4,2,0,100,0,0
23556,-100,4,2,2,100,0,0
24452,-100,4,2,1,100,0,0
25348,-100,4,2,2,100,0,0
26243,-100,4,2,1,100,0,0
27139,-100,4,2,2,100,0,0
28034,-100,4,2,1,100,0,0
30721,-100,4,2,2,100,0,0
31616,-100,4,2,1,100,0,0
32512,-100,4,2,2,100,0,0
33407,-100,4,2,1,100,0,0
34303,-100,4,2,2,100,0,0
35198,-100,4,2,1,100,0,0
37885,-100,4,2,2,100,0,0
38780,-100,4,2,1,100,0,0
39676,-100,4,2,2,100,0,0
40571,-100,4,2,1,100,0,0
41467,-100,4,2,2,100,0,0
42362,-100,4,2,1,100,0,0
45049,-100,4,2,2,100,0,0
45945,-100,4,2,1,100,0,0
46840,-100,4,2,2,100,0,0
47736,-100,4,2,1,100,0,0
48631,-100,4,2,2,100,0,0
49527,-100,4,2,1,100,0,0
52213,-100,4,2,2,100,0,0
53109,-100,4,2,1,100,0,0
54004,-100,4,2,2,100,0,0
54900,-100,4,2,1,100,0,0
58034,-100,4,2,0,100,0,0
59377,-100,4,2,2,100,0,0
60273,-100,4,2,1,100,0,0
61168,-100,4,2,2,100,0,0
62064,-100,4,2,1,100,0,0
62959,-100,4,2,2,100,0,0
63855,-100,4,2,2,70,0,0
64303,-100,4,2,2,40,0,0
64751,-100,4,2,2,10,0,0
65198,-100,4,2,2,5,0,0
[Colours]
Combo1 : 97,31,67
Combo2 : 128,128,255
Combo3 : 0,64,128
Combo4 : 0,128,128
Combo5 : 0,128,64
Combo6 : 64,0,64
[HitObjects]
0,132,2064,6,0,P|67:34|206:73,1,270,6|10,0:0|0:0,0:0:0:0:
213,163,5646,2,0,L|312:151,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
135,344,9228,6,0,B|224:333|224:333|309:355|309:355|411:338,1,270,6|10,0:0|0:0,0:0:0:0:
477,278,12810,2,0,L|469:176,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
300,367,16392,6,0,L|285:91,1,270,6|10,0:0|0:0,0:0:0:0:
207,36,19974,2,0,L|113:42,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
285,97,22661,1,2,0:0:0:0:
357,29,23556,6,0,P|417:136|355:261,1,270,6|10,0:0|0:0,0:0:0:0:
265,222,27138,2,0,L|171:228,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
105,113,30720,6,0,P|45:220|107:345,1,270,6|10,0:0|0:0,0:0:0:0:
198,312,34302,2,0,L|287:306,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
101,139,37884,6,0,B|192:123|192:123|277:145|277:145|366:134,1,270,6|10,0:0|0:0,0:0:0:0:
455,90,41466,2,0,L|446:-2,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
406,278,45049,6,0,B|317:289|317:289|232:267|232:267|140:282,1,270,6|10,0:0|0:0,0:0:0:0:
42,293,48631,2,0,L|50:382,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
36,95,52213,6,0,P|133:16|271:69,1,270,6|10,0:0|0:0,0:0:0:0:
213,145,55795,2,0,L|213:238,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
255,55,58481,1,2,0:0:0:0:
334,114,59377,5,6,0:0:0:0:
256,192,59825,12,0,64750,0:0:0:0:
@Nines & @JeirYagtamaMadHypnofrog wrote:
1:31
nice diff Thank you!
MadHypnofrog wrote:
hey! m4m thing
1:45
00:00:721 - why won't you map those? feels a bit empty for the highest diffno9t done anywhere else, gives players an idea of the rhythm and pace, provides lead in, etc.
00:08:780 (13) - 270 56 works better I think, would have an equal distance between 12-13 and 13-1k
00:13:706 (9) - y:285 plz cause now it's 1 grid above (8)k
00:16:392 (1,2,3) - the distance between 2 and 3's heads looks bigger than between 1 and 2 which didn't happen before, consider moving 3 closer to 2k
00:46:840 (4,5,6) - that's like the only time you use such pattern where 3 is between 1 and 2, and I see no reason to do that lolWhy not
neato3o
1:32
that sure was a sudden transition from cs5.5 to cs3.5 LOL1:40 should do this not me o3o
maybe buff it to like 4.5?
00:09:676 (2) - I'd mirror this to 404 20 (or smth like this), right now this might be a bit hard to read and 5-1-2 won't be too flow-breaking
also if you do this you can do the similar thing to 00:11:467 (5) - and blanket it with 6Good idea but I think we're just kinda splitting hairs here. It's fine to play and at this bpm its near impossible to break flow
00:13:706 (2,3) - please don't ;_; at least make this a blanketk
00:18:183 (4,5) - .. a stack out of nowhere? why?Why not theres more than one way to map a rhythm o- o
1:20
00:05:198 (5,1) - yep this is subjective as well but I'd not stack thoseI think its fine
00:16:392 (1,2) - ctrl-g pls fits the music betterk
00:26:691 (5,1) - y is dis one different from stuff like 00:19:527 (5,1) -Because the same stuff over and over is boring idk
00:58:034 (4,1) - ehhh try making this one overlap in the centre of 1?ok
eh this song is so calm and so hard to mod
gl!
I tried asking Noffy but she couldn't o3o I kind of gave up.JeirYagtama wrote:
This song is making me feel like playing Animal Crossing xd such a beautiful song00:18:183 (3) - hmm NC because of new strong soundNah its a continuation of the last rhythm.
00:19:974 (1) - I kinda feel like this should be a reverse slider to catch that sound in the red tickI captured it with the bend dww
00:32:512 (3) - NC aswell?passu
00:39:676 (4) - ^^
00:54:004 (4) - ^^
00:18:183 (3,4) - fix blanket
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upward00:03:855 (3) - NC also also also
00:11:019 (3) - ^
00:25:348 (3) - ^
00:32:512 (3) - ^
00:39:676 (3) - ^
00:54:004 (3) - ^
01:01:168 (3) - ^00:11:019 (4) - also Nc for this part
00:25:348 (4) - ^
00:39:676 (4) - ^
00:54:004 (4) - ^Its all just a continuation of the previous rhythm, 00:52:213 (1) - . Not a new one.
00:04:303 (4) - NC because you prolly know why
00:22:213 (6) - ^
00:40:571 (5,1) - blanket is a little bit off fix it please
00:58:034 (6) - NC alsoLooking forward seeing this mapped and also will you be requesting someone to storyboard this? And also. Mutual pls thx00:03:855 (4) - NC also
00:05:646 (8) - ^
00:11:019 (4) - ^
00:18:183 (4) - ^
00:25:348 (4) - ^
00:39:676 (4) - ^
00:46:840 (4) - ^
00:54:004 (4) - ^
01:02:959 (7) - lastly another NC