Noffy wrote:Hello yes as requested, my soul is here.
semi nazi over things that don't matter much as allowed by the great Mocha Polka. bark barkI think it flows fine.
- Please add the GDers names to the tags. k
- I still personally dislike how big your cursor is, mostly because it's nearly as large as the circles themselves in the top diff They can just check the change cursor size with circle size thing in options.
- don't forget to add a cursor trail to your skin in some capacity like I mentioned before, though. Not having the image at all will result in the user's curosr trail being used. k
00:02:064 (1) - The right side is 1 osu!pixel lower than the left, which becomes more of a visible difference at low circle sizes like this one. Do you think you could fix this? k
00:16:392 (1) - In my humble beginner mapping opinion, I think this slider could benefit from the start section being a less harsh curve, as the song is very calm. Like so k
00:50:422 - It felt very odd here that this was not clickable, or even a slider end, when the previous occurences of the higher pitch outside of the reverse sliders 00:14:601 (2) - 00:21:765 (2) - 00:36:094 (2) - all were. 00:50:422 - through 00:52:213 - is holding to nearly nothing as well, which may be confusing for the beginner player. Sticking to 2/1 for consistency. I put a bump but Ill exxagerate it a bit more.
01:03:407 (1) - Consider starting this spinner earlier, it is rather short, and gives the player relatively little time to react/spin. k
Many of the sliders in this difficulty end on nothing for seemingly the sake of having it be 1/1 between each object. It worries me a bit.
I ask you this: between ending on an audible sound, and skipping the audible sound in order to end on nothing, is the latter really better? I'm concerned it would confuse a player into letting go of the slider too early.
Other than that the only thing that stood out here was
00:48:631 (3,1) - 3 is visible for several seconds before 1 appears to complete the visual pattern, meaning it is on its own the majority of the time the player is looking at it. During this, it looks incredibly out of place with the other sliders in the map. Perhaps curve the longer halves of the sliders to address this.
00:11:019 (2,3) - naziblanket vrrrrr its perfect wtf
00:45:049 (3,4,1,2,3,4) - You NC pattern seems to have gotten messed up here, before and after in the map the NCs were as soon as there was a clickable object where the lower du-du-du sounded. See below. fixed
- 00:45:049 (3) - Add
- 00:48:631 (1) - Remove
- 00:52:213 (2) - Add
00:57:586 (3) - the heck is this ;-; http://puu.sh/v0OMw/01a92107c2.jpg maybe something like this instead so it still bounces with the notes but not as clusterdly.
For polka, about hitsounds:
00:22:661 (5) - 00:22:661 (5) - 00:58:482 (5) - hey when this isn't in the full pattern these notes sound almost silenced.. ;; Sounds fine to me o3o
00:15:945 (4,1) - Consider making these a straight line too ? Staright lines are boring imo
Please be careful about the spacing in this difficulty, the 1.2 DS it's set to is fine but whenever your spacing goes even the slightest amount lower, the hitobjects go from "close to touching" to "actually touching ever so slightly" which makes even such a small spacing variation more noticable than normal.
example: 00:30:721 (1,2,3) - 1.22, look spaced. vs. 00:48:631 (3,4,5) - 1.18, actually touching dfgjkldf Think I fixed
00:26:244 (4,5) - 00:57:139 (2,3) - I find these a bit odd since the previous times you had used stacking were for the circle+ nc'd sliders in the pattern. But maybe that's just my being allergic to stacking. I think is ok
00:27:139 (1,2,3) - While I like the general idea of this pattern, it felt just a slight bit too harsh compared to the rest of the map and song I think moving 2 slightly to the right and 3 slightly downward would help with this. k
polka: 00:00:721 (1,2) - I can barely hear these w h y Um mmm fixed
00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon
mod to self
00:43:258 (4,1) - Wow this featured the only angled slider in the difficulty no change, I feel it fits in with the other straight sliders well enough and provides some variety.
00:14:601 (3) - o~o why is this so angular at the end why i s actually I think just adjusting the wave part would be dandy. cause then it could look like the slider before it is pushing into it and yes k lmao
01:02:064 (6,1) - This felt out of place with your Beginner, Normal, Advanced, and Rainy, which all had a clickable object right before the spinner. k
00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line.
00:58:930 (14) - this seems a bit out of place with the overall flow of the previous and following pattern, consider moving it up and to the right a bit. http://puu.sh/v0R1W/c9edec3bf2.jpg
Good luck with the superset of rain and crossing animals! c: