sick mod
osu file format v14
[General]
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Countdown: 0
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:(Hobbes2's Advanced)
Source:とびだせ どうぶつの森
Tags:Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1
[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:05 AM (Gero's Easy)
Source:とびだせ どうぶつの森
Tags:Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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Added thanks babe <3Gero wrote:
1:05 AM (Gero's Easy)osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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GridSize: 4
TimelineZoom: 1.1
[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:05 AM (Gero's Easy)
Source:とびだせ どうぶつの森
Tags:Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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BeatmapSetID:550486
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Thanks for the lil mod!MagicDragon wrote:
Rainy:
00:07:437 (12,13) - Just want to note that this is the only instance where a gap between notes in the melody that is greater than one whole note is represented by an extended slider. All others are represented by single circles. I like the way you did this particular one. Is there any way you can find a way of including other extended sliders for greater-than-whole-note gaps? Although, the only two instances of this 1 1/2 beat gap are right at the beginning, and I think you handled it decently well for both instances... I think I did my best here. I liked the way this slider represented the sound here and it didn't really seem to fit anywhere else. I gave what you said a try and I really didn't like the results. Sorry.
00:37:885 (1,2,3,1,2,3) - The comboing here isn't the same as how you do everywhere else (everywhere else there's only 1 combo, not 2) and I don't see any reason to make that part any different. Maybe just delete the new combo. I always forget that c+ping patterns copies the combos too haha. Changed[/box]
Big fan by the way, looking forward to this getting ranked.PolkaMocha wrote:
MagicDragon wrote:
Rainy:
00:07:437 (12,13) - Just want to note that this is the only instance where a gap between notes in the melody that is greater than one whole note is represented by an extended slider. All others are represented by single circles. I like the way you did this particular one. Is there any way you can find a way of including other extended sliders for greater-than-whole-note gaps? Although, the only two instances of this 1 1/2 beat gap are right at the beginning, and I think you handled it decently well for both instances... I think I did my best here. I liked the way this slider represented the sound here and it didn't really seem to fit anywhere else. I gave what you said a try and I really didn't like the results. Sorry.
Yeah I couldn't think of any better alternative either, I just brought it up because I wanted to be nitpicky, but it does fit the song both ways.
As it is a hard diff, players are expected to comprehend such variations. If it was E or N, I would consider a change, but not in this case~MagicDragon wrote:
Couple minor things that are mainly personal preference2 modded difficultiesezek's Hard:
00:02:959 (2,3) - and 01:00:273 (2,3) - two examples of "stacked" (really fully overlapped) circles with full beat gaps
00:08:780 (4,1) - and 00:15:945 (3,1) - two examples of stacked half beat gaps
I feel kind of iffy about having two of each. I would prefer one or the other, not both, and for that specific theme to be used a couple more times. Not necessarily every time a specific musical element comes up, but just more consistently tied to one element or the other.
Thank you very much! Doing my best to find mods.MagicDragon wrote:
Big fan by the way, looking forward to this getting ranked.
Lokidoki wrote:
It'd be better if you NC every SV change for players to feel the map better. They're really consistent and they're only two speeds so think it's unnecessary. Also, it would look ugly with tons of ncs
00:01:616 (3,1) - The (1)'s slider movement breaks the flow, it would be nicer if you flip that slider vertically. All flow breaks are intentional00:28:930 (3) - Another flow-breaking moment, if you'd flip the slider horizontally, it would look better. This isn't even a flow break wat. But either way, the movement here is intentional
Thanks!Noffy wrote:
00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line. It's a different pattern
THANKS DOORNoffy wrote:
Hello yes as requested, my soul is here.
semi nazi over things that don't matter much as allowed by the great Mocha Polka. bark barkI think it flows fine.[Beginner]
- Please add the GDers names to the tags. k
- I still personally dislike how big your cursor is, mostly because it's nearly as large as the circles themselves in the top diff They can just check the change cursor size with circle size thing in options.
- don't forget to add a cursor trail to your skin in some capacity like I mentioned before, though. Not having the image at all will result in the user's curosr trail being used. k
00:02:064 (1) - The right side is 1 osu!pixel lower than the left, which becomes more of a visible difference at low circle sizes like this one. Do you think you could fix this? k
00:16:392 (1) - In my humble beginner mapping opinion, I think this slider could benefit from the start section being a less harsh curve, as the song is very calm. Like so k
00:50:422 - It felt very odd here that this was not clickable, or even a slider end, when the previous occurences of the higher pitch outside of the reverse sliders 00:14:601 (2) - 00:21:765 (2) - 00:36:094 (2) - all were. 00:50:422 - through 00:52:213 - is holding to nearly nothing as well, which may be confusing for the beginner player. Sticking to 2/1 for consistency. I put a bump but Ill exxagerate it a bit more.
01:03:407 (1) - Consider starting this spinner earlier, it is rather short, and gives the player relatively little time to react/spin. k
[Renumi's Beginner]
Many of the sliders in this difficulty end on nothing for seemingly the sake of having it be 1/1 between each object. It worries me a bit.
I ask you this: between ending on an audible sound, and skipping the audible sound in order to end on nothing, is the latter really better? I'm concerned it would confuse a player into letting go of the slider too early.
Other than that the only thing that stood out here was
00:48:631 (3,1) - 3 is visible for several seconds before 1 appears to complete the visual pattern, meaning it is on its own the majority of the time the player is looking at it. During this, it looks incredibly out of place with the other sliders in the map. Perhaps curve the longer halves of the sliders to address this.
[Easy]
00:11:019 (2,3) - naziblanket vrrrrr its perfect wtf
00:45:049 (3,4,1,2,3,4) - You NC pattern seems to have gotten messed up here, before and after in the map the NCs were as soon as there was a clickable object where the lower du-du-du sounded. See below. fixed00:57:586 (3) - the heck is this ;-; http://puu.sh/v0OMw/01a92107c2.jpg maybe something like this instead so it still bounces with the notes but not as clusterdly.
- 00:45:049 (3) - Add
- 00:48:631 (1) - Remove
- 00:52:213 (2) - Add
[Gero's Easy]
For polka, about hitsounds:
00:22:661 (5) - 00:22:661 (5) - 00:58:482 (5) - hey when this isn't in the full pattern these notes sound almost silenced.. ;; Sounds fine to me o3o
[Novice]
00:15:945 (4,1) - Consider making these a straight line too ? Staright lines are boring imo
[Normal]
Please be careful about the spacing in this difficulty, the 1.2 DS it's set to is fine but whenever your spacing goes even the slightest amount lower, the hitobjects go from "close to touching" to "actually touching ever so slightly" which makes even such a small spacing variation more noticable than normal.
example: 00:30:721 (1,2,3) - 1.22, look spaced. vs. 00:48:631 (3,4,5) - 1.18, actually touching dfgjkldf Think I fixed
[Advanced]
00:26:244 (4,5) - 00:57:139 (2,3) - I find these a bit odd since the previous times you had used stacking were for the circle+ nc'd sliders in the pattern. But maybe that's just my being allergic to stacking. I think is ok
00:27:139 (1,2,3) - While I like the general idea of this pattern, it felt just a slight bit too harsh compared to the rest of the map and song I think moving 2 slightly to the right and 3 slightly downward would help with this. k
[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y Um mmm fixed
00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon
[Noffy's Hard]
mod to self
00:43:258 (4,1) - Wow this featured the only angled slider in the difficulty no change, I feel it fits in with the other straight sliders well enough and provides some variety.
boom
[Hard]
00:14:601 (3) - o~o why is this so angular at the end why i s actually I think just adjusting the wave part would be dandy. cause then it could look like the slider before it is pushing into it and yes k lmao
01:02:064 (6,1) - This felt out of place with your Beginner, Normal, Advanced, and Rainy, which all had a clickable object right before the spinner. k
[Atsuro's Hyper]
00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line.
[Rainy]
<3
edit:
00:58:930 (14) - this seems a bit out of place with the overall flow of the previous and following pattern, consider moving it up and to the right a bit. http://puu.sh/v0R1W/c9edec3bf2.jpg
Good luck with the superset of rain and crossing animals! c:
What really?!Big Cat wrote:
wth I redownloaded the set and I got an empty set ._.
THANKS ALHEAKAlheak wrote:
hello
god that spread B)
[General][1:45 AM (Rainy)]
- your bg in 1920x1200 thank you! changed
- you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs ok
- 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change Nope its as high as the other ones so higher ching
- 00:00:721 - i guess you should map this since you mapped 00:58:034 - First of all, its untimed and I cant add timing points, secondly, nobody else did, so I dont want to force everyone to do that
[1:32 AM (Hard)]
- the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high Its ok
- 00:18:183 (1) - remove NC k
- 00:19:974 (5) - add NC no ty
- 00:58:034 (12) - NC I did something else
[1:20 AM (Advanced)]
- 00:25:348 (1) - remove NC k
- 00:27:139 (4) - add NC k
- 00:39:676 (1,4) - same k
- 00:54:004 (1,4) - same k
[1:15 AM (Normal)]
- 00:39:676 (1) - remove NC k
- 00:41:467 (4) - add NC k
[1:00 AM (Easy)]
- 00:27:139 (4) - NC k
- 00:33:407 (5) - NC k
- 00:41:467 (3) - NC k
- 00:48:631 (3) - NC k
- 00:55:795 (4) - NC k
How so?
- not much except i don't understand why you broke the consistency at 00:37:884 -
Beginner is fine too, except that it's not consistent at all Redone.
nice and comfy set, quite simple but that's all this tune needs ty ty
good luck
Lokidoki wrote:
[ezek's Hard]
01:01:168 (2,3) - (3) sound sounds more important than the (2) one, why do you stack them? it's to emphasize the end of the map. The stack works as a sign of stop~
Thanks fur the mods!Noffy wrote:
[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y uh what?
00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon ok
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:30 AM (ezek's Hard)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166708
BeatmapSetID:550486
[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1
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Ametrin wrote:
1.31
00:19:974 (1) - ctrl+j to fit the flow No change, it's the start of a new/different pattern which in itself is meant to be very nice, very smooth and changing it would change where the angle/movement emphasis is to the wrong part of the song :c
Thank you for checking though ^^
Thanks!Ametrin wrote:
00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music It kills my symmetry and the flow i intended, also i place the patterns kinda like that on the whole map so ye
00:30:721 (1) - ctrl+g This is a thing that gets repeated through the rest of the map so changing it would remove that concept. Also, don't see why i should o-o
00:37:885 (1) - ^ change these two slider will be enough nu, dont see why i should change it
00:58:034 (6) - NC why, dont see the need
01:00:273 (1) - why NC here Accident lol
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 497
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SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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MadHypnofrog wrote:
1:31
nice diff Thank you!
MadHypnofrog wrote:
hey! m4m thing
1:45
00:00:721 - why won't you map those? feels a bit empty for the highest diff no9t done anywhere else, gives players an idea of the rhythm and pace, provides lead in, etc.
00:08:780 (13) - 270 56 works better I think, would have an equal distance between 12-13 and 13-1 k
00:13:706 (9) - y:285 plz cause now it's 1 grid above (8) k
00:16:392 (1,2,3) - the distance between 2 and 3's heads looks bigger than between 1 and 2 which didn't happen before, consider moving 3 closer to 2 k
00:46:840 (4,5,6) - that's like the only time you use such pattern where 3 is between 1 and 2, and I see no reason to do that lol Why not
neat o3o
1:32
that sure was a sudden transition from cs5.5 to cs3.5 LOL 1:40 should do this not me o3o
maybe buff it to like 4.5?
00:09:676 (2) - I'd mirror this to 404 20 (or smth like this), right now this might be a bit hard to read and 5-1-2 won't be too flow-breaking
also if you do this you can do the similar thing to 00:11:467 (5) - and blanket it with 6 Good idea but I think we're just kinda splitting hairs here. It's fine to play and at this bpm its near impossible to break flow
00:13:706 (2,3) - please don't ;_; at least make this a blanket k
00:18:183 (4,5) - .. a stack out of nowhere? why? Why not theres more than one way to map a rhythm o- o
1:20
00:05:198 (5,1) - yep this is subjective as well but I'd not stack those I think its fine
00:16:392 (1,2) - ctrl-g pls fits the music better k
00:26:691 (5,1) - y is dis one different from stuff like 00:19:527 (5,1) - Because the same stuff over and over is boring idk
00:58:034 (4,1) - ehhh try making this one overlap in the centre of 1? ok
eh this song is so calm and so hard to mod
gl!
I tried asking Noffy but she couldn't o3o I kind of gave up.JeirYagtama wrote:
This song is making me feel like playing Animal Crossing xd such a beautiful songAdvance00:18:183 (3) - hmm NC because of new strong sound Nah its a continuation of the last rhythm.
00:19:974 (1) - I kinda feel like this should be a reverse slider to catch that sound in the red tick I captured it with the bend dww
00:32:512 (3) - NC aswell? passu
00:39:676 (4) - ^ ^
00:54:004 (4) - ^ ^Ezek's Hard00:18:183 (3,4) - fix blanket
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upwardNoffy's Hard00:03:855 (3) - NC also also also
00:11:019 (3) - ^
00:25:348 (3) - ^
00:32:512 (3) - ^
00:39:676 (3) - ^
00:54:004 (3) - ^
01:01:168 (3) - ^Hard00:11:019 (4) - also Nc for this part
00:25:348 (4) - ^
00:39:676 (4) - ^
00:54:004 (4) - ^
Its all just a continuation of the previous rhythm, 00:52:213 (1) - . Not a new one.Atsuro's Hyper00:04:303 (4) - NC because you prolly know why
00:22:213 (6) - ^
00:40:571 (5,1) - blanket is a little bit off fix it please
00:58:034 (6) - NC alsoRainyLooking forward seeing this mapped and also will you be requesting someone to storyboard this? And also. Mutual pls thx00:03:855 (4) - NC also
00:05:646 (8) - ^
00:11:019 (4) - ^
00:18:183 (4) - ^
00:25:348 (4) - ^
00:39:676 (4) - ^
00:46:840 (4) - ^
00:54:004 (4) - ^
01:02:959 (7) - lastly another NC
Modding Assistant wrote:
Unused hitsounds:
soft-hitclap2.wav
Boruma wrote:
Beginner00:02:064 (1,2) - Could make these hitcircles sliders instead. It doesn't increase the difficulty and connects the notes. I like the circles thoRenumi's Easy00:16:392 (1) - Make a shape with the slider. With such a long straight slider, it's such a waste for it to just be straight.Easy00:14:601 (4) - Move hitcircle here: http://imgur.com/a/UCjOJ . It creates an appealing movement path from the slider to the 2 hitcircles. k
00:28:929 (4) - Create an L movement pattern here by moving the hitcircle here: http://imgur.com/a/ZlSjF Another appealing movement pattern that you can add. k
01:01:168 (2) - Move the slider right a little until it's no longer directly below the previous hitcircle. ... why?Gero's Easy00:16:392 (1) - Change the shape of the slider by flipping the slider horizontally and move left of previous slider from it's original position. http://imgur.com/a/UmpRk
00:18:183 (2,3) - Move the two sliders to those positions as seen in pic.
00:23:556 (1) - Move slider a little down and left until the path made from 00:21:765 (4,5,1) makes a 30 degree angle.
00:25:348 (2) - Move hitcircle down below previous slider so that movement path goes straight from end of slider to that hitcircle.
00:34:303 (3,4) - Make this a slider.
00:58:482 (5) - Unstack this hitcircleNovice00:09:228 (1) - Make this slider curved. Its paired with 00:07:437 (3) -
00:29:825 - Add hitcircle here. Thats literally not mapping anything
00:36:989 - Add hitcircle here. ^
00:46:840 (3) - Rotate slider until start of slider faces up. Since the previous hitcircle is directly above rather than across the map. I dont understand what you mean...
00:55:795 (4) - Create a shape with this slider. It's paired with 00:54:004 (3) - .Normal00:48:631 (3,4,5,6) - Move all notes down and left a little to create a more ideal path from the previous slider to the next hitcircle. k
M4M
Good luck on your mapset.
You did better than my first try. Thanks again.RyShiroku wrote:
tbh your map is like perfect I can't even find any thing wrong forgive me since I'm new to this xd
this is the m4m with my uta map
Rainy:
-I would use crtl+g so this way it would be easier to hit? But but the circular flow
- 00:48:631 (7) -
same as above imo I think this is easier too because the sliders are going in the same direction But but but
- 00:48:631 (7) -
Atsuro's Hyper:the distance is a bit far between them you should probably make them closer or crtl+g
- 00:02:064 (1,2) -
- 00:02:959 (2) -
- 00:10:124 (2) -
- 00:17:288 (2) -
- 00:31:616 (2) -
- 00:24:452 (2) -
- 00:31:616 (2) -
- 00:38:780 (2) -
- 00:40:571 (5) -
- 00:45:945 (2) -
- 00:53:109 (2) -
- 00:54:900 (5) -
the slider ends on a blue tick and I find it a bit weird(doesn't sound right to me and it will get confusing for new players)but if that's how you wanted it to be then ignore all of this
- 01:00:273 (2) -
Hard and Noffy's Hard:
....I can't find any problems sorry
ezek's Hard:
maybe you should place 00:08:780 (4) - between 00:07:437 (3) - and 00:09:228 (1) - because the distance between 3 and 4 is a bit far but since there is follow point between them it should be fine.
Advanced:
a little bit more space between the sliders? 00:49:527 (2,3) - 00:58:034 (4,1) - They're snapped tho
Hobbes2' Advanced:there is another sound at
- 01:00:272 (2) -
are you just gonna leave it?
- 01:01:616
sorry for the low quality modding this is my first time they are all my personal opinions, great map dude
THANKS-Harpuia- wrote:
I'll try my best.[General]
Modding Assistant wrote:
Unused hitsounds:
soft-hitclap2.wav- Skin related. Maybe you can have the reverse slider more apparent? I mean, the set kinda favors newer players, so having a clear arrow should be nice to avoid confusion. How do you suggest I do that? It's a giant flashing spiral.
- Colours 5 and 6 looks too similar, would be best to have more difference between the two. k
- Turn off Widescreen Support on Hobbes2's, Atsuro's and Noffy's Difficulties. k
[Renumi's Beginner]
- I have nothing much to say about this, but I suggest having some diversity of patterns in there. In just the first part, probably, since the established pattern fits the latter part most and it's, in a way, different... -ish. But then again, this is a beginner difficulty so maybe not.
- Oh and, I think lower the ar and hp too by 1 to even out stuff.
[Gero's Easy]
- 00:16:392 (1) - Considering that clear paths have been made through out the difficulty, why not have it here too? The way how it just overlaps 00:14:601 (5) - seems odd. Though it seems nice, but as for an easier difficulty, I think the path of the slider should be more apparent.
[Novice]
- 00:19:974 (1) - I dunno if mentioning this is necessary, but this seems too low as it touches the meter below (at 1x) I think its okay as long as it doesnt go right under it.
- 00:37:885 (1,2,3) - I find it weird to have this blanketed by just 00:41:467 (3) - and not 00:37:885 (1) - too. I did tho...
- I feel like the difficulty settings here should be a bit higher. ie. HP, OD and AR. Reference being Gero's Easy. bumped a bit
[Normal]
- 00:11:467 (3) - To avoid overlap and for flow (as a whole) between 00:10:124 (2,3,1) - , I suggest making this point towards below I like this overlap o3o
- 00:26:691 (3,5) - Stacking these two seems a nice touch. Did something else.
- 00:27:138 - Why not carry the nc pattern for this part (and beyond) ;w; k
[Hobbes2's Advanced]o hai
- 00:07:437 (3,4) - 00:14:601 (3,4) - For these stacks I think it would be better to have them as 00:28:929 (3,1) - . I find it odd to have a 1.5/1(???) and a 1/2 in a single stack.
- 00:17:287 (1) - Remove NC. (00:59:377 (1) - Here too? I guess?)
- 00:47:735 (1) - Basing from the pattern, NC should be at 00:49:078 (2) - . (00:54:899 (1,2) - too)
[Advanced]
- 00:26:244 (4,5) - Pretty sure the stack should've been between 00:26:691 (5,1) - ... Right? I like it better here.
- 01:02:959 (4) - NC, pattern-wise. Personal thing not to have a combo of 1 before spinners or breaks.
[ezek's Hard]
- 01:02:959 - imo, spinner should've started here, like in the other diffs.
[Hard]
- 00:18:183 (4,5) - Considering that nothing much has changed in the music, unstacking these would be nice. It fits the piano.
[Atsuro's Hyper]
- H... Hitsounds?
- 00:03:631 - + ... - Would be nice to have these 3/4 slider-ends at very low volumes. Having it at the same volume as the others sound a bit jarring.
- 00:02:959 (2) - + ... - Also, I think these should be NC-ed. Taking into consideration that they look similar with the 1/2 variants. Especially 00:28:930 (3) - , as it might be mistaken as another 00:28:034 (2) - for their same length.
[Rainy]
- All seems good, I just suggest having some changes on the NC patterns.The current one leads to really long combos like in the first part 00:05:646 (8,9,10,11,12,13) - . Maybe cut it into half, like add one in every main beat. Long combos are fine with me
I had nothing else to do so I tried to mod most of the difficulties. Sorry if the mod sucks Yo thanks
Anyway, all difficulties seems amazing. Good luck!
You did fine thanks!LimePixel wrote:
Hi
M4M request, so here it is. Hope it helps
To start off, I don't see anything wrong with the first 3 diffs.
Amazing use of sliders on the first diff, gotta say
Gero's Easy
00:16:392 (1,3) - These 2 are against the flow, kind of. It's still an Easy diff, so I would Ctrl+J them both and re-position their sliderheads to where they are currently.
01:03:183 (1) - Spinner is too long. Consider making it end a beat earlier. Although it's your choice. Another option is to make 00:59:377 (1) not reverse, but start the spinner after the slider and end it a beat earlier than where it currently ends.
Novice
00:09:228 (1) - This slider, as well as: 00:23:556 (1) this slider. They both last for 2 beats and end on a strong sound. Make them 1 beat long and start a slider on the strong sound, so that it too lasts 1 beat and ends on 00:11:914 (2) (for the first slider) and 00:26:243 (2) (for the second slider) They land on minor piano notes, and this difficulty still had to be as little dense as possible because its between normal and easy.
00:37:885 (1,2) - same with these 2. ^
Since you asked to focus on the first 5 difficulties, I'll stop there. If you would like for me to continue, message me and I will gladly
Sorry if this doesn't help. You can ignore this if it's unhelpful. Good luck!
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TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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Much better! Thank youuuuuRenumi wrote:
you want a diversity i will give you diversityosu file format v14
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TitleUnicode:午前1時 (Rain)
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ArtistUnicode:朝日温子 & 片岡真央
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Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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