Manaka Kataoka & Atsuko Asahi - Gozen 1-ji (Rain)

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MagicDragon

PolkaMocha wrote:

MagicDragon wrote:

Rainy:
00:07:437 (12,13) - Just want to note that this is the only instance where a gap between notes in the melody that is greater than one whole note is represented by an extended slider. All others are represented by single circles. I like the way you did this particular one. Is there any way you can find a way of including other extended sliders for greater-than-whole-note gaps? Although, the only two instances of this 1 1/2 beat gap are right at the beginning, and I think you handled it decently well for both instances... :arrow:I think I did my best here. I liked the way this slider represented the sound here and it didn't really seem to fit anywhere else. I gave what you said a try and I really didn't like the results. Sorry.

Yeah I couldn't think of any better alternative either, I just brought it up because I wanted to be nitpicky, but it does fit the song both ways.
Big fan by the way, looking forward to this getting ranked.
ezek

MagicDragon wrote:

Couple minor things that are mainly personal preference

ezek's Hard:
00:02:959 (2,3) - and 01:00:273 (2,3) - two examples of "stacked" (really fully overlapped) circles with full beat gaps
00:08:780 (4,1) - and 00:15:945 (3,1) - two examples of stacked half beat gaps
I feel kind of iffy about having two of each. I would prefer one or the other, not both, and for that specific theme to be used a couple more times. Not necessarily every time a specific musical element comes up, but just more consistently tied to one element or the other.
As it is a hard diff, players are expected to comprehend such variations. If it was E or N, I would consider a change, but not in this case~

Thanks anyway! c:
Topic Starter
polka

MagicDragon wrote:

Big fan by the way, looking forward to this getting ranked.
Thank you very much! Doing my best to find mods.
Lokidoki
M4M as hinted in in-game chat

[General]

The AiMod shows something sinister about timing points, preview points and countdown conflicts, please check that on every difficulty.
[Beginner]

Looks fine imo.
[Renumi's Beginner]

00:19:974 (2) - Something went horribly wrong here. https://puu.sh/uZlms/36c6bb0043.png
Pls snap this slider back to the grid.
[Easy]

00:11:019 (2) - Same thing, the slider's unsnapped to the grid, and goes out of the player's screen.
01:03:407 (1) - Not sure if you need the spinner here, it's quite unnecessary and short, you can go for a pattern like this to keep the spinner
https://puu.sh/uZlGb/ce5d1c4057.png
[Gero's Easy]

00:30:720 (1,2,3,4) - This part confuses me a lot. The music doesn't change at all, but you make the pattern way more simplistic than before.
01:03:183 (1) - I think it breaks spinner regulation rules.
[ezek's Hard]

01:01:168 (2,3) - (3) sound sounds more important than the (2) one, why do you stack them?
[Atsuro's Hyper]

It'd be better if you NC every SV change for players to feel the map better.
00:01:616 (3,1) - The (1)'s slider movement breaks the flow, it would be nicer if you flip that slider vertically.
00:28:930 (3) - Another flow-breaking moment, if you'd flip the slider horizontally, it would look better.
Topic Starter
polka
Fixed the aimod.

I don't know what happened there! Fixed that.

As for the spinner, I think it's okay.
Noffy
Hello yes as requested, my soul is here.
semi nazi over things that don't matter much as allowed by the great Mocha Polka.
  1. Please add the GDers names to the tags.
  2. I still personally dislike how big your cursor is, mostly because it's nearly as large as the circles themselves in the top diff :(
  3. don't forget to add a cursor trail to your skin in some capacity like I mentioned before, though. Not having the image at all will result in the user's curosr trail being used.


[Beginner]
00:02:064 (1) - The right side is 1 osu!pixel lower than the left, which becomes more of a visible difference at low circle sizes like this one. Do you think you could fix this?
00:16:392 (1) - In my humble beginner mapping opinion, I think this slider could benefit from the start section being a less harsh curve, as the song is very calm. Like so
00:50:422 - It felt very odd here that this was not clickable, or even a slider end, when the previous occurences of the higher pitch outside of the reverse sliders 00:14:601 (2) - 00:21:765 (2) - 00:36:094 (2) - all were. 00:50:422 - through 00:52:213 - is holding to nearly nothing as well, which may be confusing for the beginner player.
01:03:407 (1) - Consider starting this spinner earlier, it is rather short, and gives the player relatively little time to react/spin.

[Renumi's Beginner]
Many of the sliders in this difficulty end on nothing for seemingly the sake of having it be 1/1 between each object. It worries me a bit.
I ask you this: between ending on an audible sound, and skipping the audible sound in order to end on nothing, is the latter really better? I'm concerned it would confuse a player into letting go of the slider too early.

Other than that the only thing that stood out here was
00:48:631 (3,1) - 3 is visible for several seconds before 1 appears to complete the visual pattern, meaning it is on its own the majority of the time the player is looking at it. During this, it looks incredibly out of place with the other sliders in the map. Perhaps curve the longer halves of the sliders to address this.

[Easy]
00:11:019 (2,3) - naziblanket vrrrrr
00:45:049 (3,4,1,2,3,4) - You NC pattern seems to have gotten messed up here, before and after in the map the NCs were as soon as there was a clickable object where the lower du-du-du sounded. See below.
  1. 00:45:049 (3) - Add
  2. 00:48:631 (1) - Remove
  3. 00:52:213 (2) - Add

00:57:586 (3) - the heck is this ;-; http://puu.sh/v0OMw/01a92107c2.jpg maybe something like this instead so it still bounces with the notes but not as clusterdly.

[Gero's Easy]
For polka, about hitsounds:
00:22:661 (5) - 00:22:661 (5) - 00:58:482 (5) - hey when this isn't in the full pattern these notes sound almost silenced.. ;;

[Novice]
00:15:945 (4,1) - Consider making these a straight line too :D?

[Normal]
Please be careful about the spacing in this difficulty, the 1.2 DS it's set to is fine but whenever your spacing goes even the slightest amount lower, the hitobjects go from "close to touching" to "actually touching ever so slightly" which makes even such a small spacing variation more noticable than normal.
example: 00:30:721 (1,2,3) - 1.22, look spaced. vs. 00:48:631 (3,4,5) - 1.18, actually touching dfgjkldf


[Advanced]
00:26:244 (4,5) - 00:57:139 (2,3) - I find these a bit odd since the previous times you had used stacking were for the circle+ nc'd sliders in the pattern. But maybe that's just my being allergic to stacking.
00:27:139 (1,2,3) - While I like the general idea of this pattern, it felt just a slight bit too harsh compared to the rest of the map and song I think moving 2 slightly to the right and 3 slightly downward would help with this.

[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y

00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon :)

[Noffy's Hard]
mod to self
00:43:258 (4,1) - Wow this featured the only angled slider in the difficulty no change, I feel it fits in with the other straight sliders well enough and provides some variety.
boom

[Hard]
00:14:601 (3) - o~o why is this so angular at the end why i s actually I think just adjusting the wave part would be dandy. cause then it could look like the slider before it is pushing into it and yes
01:02:064 (6,1) - This felt out of place with your Beginner, Normal, Advanced, and Rainy, which all had a clickable object right before the spinner.

[Atsuro's Hyper]
00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line.

[Rainy]
<3
edit:
00:58:930 (14) - this seems a bit out of place with the overall flow of the previous and following pattern, consider moving it up and to the right a bit. http://puu.sh/v0R1W/c9edec3bf2.jpg

Good luck with the superset of rain and crossing animals! c:
Atsuro

Lokidoki wrote:

It'd be better if you NC every SV change for players to feel the map better. They're really consistent and they're only two speeds so think it's unnecessary. Also, it would look ugly with tons of ncs
00:01:616 (3,1) - The (1)'s slider movement breaks the flow, it would be nicer if you flip that slider vertically. All flow breaks are intentional00:28:930 (3) - Another flow-breaking moment, if you'd flip the slider horizontally, it would look better. This isn't even a flow break wat. But either way, the movement here is intentional

Noffy wrote:

00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line. It's a different pattern
Thanks!
Topic Starter
polka

Noffy wrote:

Hello yes as requested, my soul is here.
semi nazi over things that don't matter much as allowed by the great Mocha Polka. :arrow:bark bark
  1. Please add the GDers names to the tags. :arrow:k
  2. I still personally dislike how big your cursor is, mostly because it's nearly as large as the circles themselves in the top diff :(:arrow:They can just check the change cursor size with circle size thing in options.
  3. don't forget to add a cursor trail to your skin in some capacity like I mentioned before, though. Not having the image at all will result in the user's curosr trail being used. :arrow:k


[Beginner]
00:02:064 (1) - The right side is 1 osu!pixel lower than the left, which becomes more of a visible difference at low circle sizes like this one. Do you think you could fix this? :arrow:k
00:16:392 (1) - In my humble beginner mapping opinion, I think this slider could benefit from the start section being a less harsh curve, as the song is very calm. Like so :arrow:k
00:50:422 - It felt very odd here that this was not clickable, or even a slider end, when the previous occurences of the higher pitch outside of the reverse sliders 00:14:601 (2) - 00:21:765 (2) - 00:36:094 (2) - all were. 00:50:422 - through 00:52:213 - is holding to nearly nothing as well, which may be confusing for the beginner player. :arrow:Sticking to 2/1 for consistency. I put a bump but Ill exxagerate it a bit more.
01:03:407 (1) - Consider starting this spinner earlier, it is rather short, and gives the player relatively little time to react/spin. :arrow:k

[Renumi's Beginner]
Many of the sliders in this difficulty end on nothing for seemingly the sake of having it be 1/1 between each object. It worries me a bit.
I ask you this: between ending on an audible sound, and skipping the audible sound in order to end on nothing, is the latter really better? I'm concerned it would confuse a player into letting go of the slider too early.

Other than that the only thing that stood out here was
00:48:631 (3,1) - 3 is visible for several seconds before 1 appears to complete the visual pattern, meaning it is on its own the majority of the time the player is looking at it. During this, it looks incredibly out of place with the other sliders in the map. Perhaps curve the longer halves of the sliders to address this.

[Easy]
00:11:019 (2,3) - naziblanket vrrrrr :arrow:its perfect wtf
00:45:049 (3,4,1,2,3,4) - You NC pattern seems to have gotten messed up here, before and after in the map the NCs were as soon as there was a clickable object where the lower du-du-du sounded. See below. :arrow:fixed
  1. 00:45:049 (3) - Add
  2. 00:48:631 (1) - Remove
  3. 00:52:213 (2) - Add

00:57:586 (3) - the heck is this ;-; http://puu.sh/v0OMw/01a92107c2.jpg maybe something like this instead so it still bounces with the notes but not as clusterdly.

[Gero's Easy]
For polka, about hitsounds:
00:22:661 (5) - 00:22:661 (5) - 00:58:482 (5) - hey when this isn't in the full pattern these notes sound almost silenced.. ;; :arrow:Sounds fine to me o3o

[Novice]
00:15:945 (4,1) - Consider making these a straight line too :D? :arrow:Staright lines are boring imo

[Normal]
Please be careful about the spacing in this difficulty, the 1.2 DS it's set to is fine but whenever your spacing goes even the slightest amount lower, the hitobjects go from "close to touching" to "actually touching ever so slightly" which makes even such a small spacing variation more noticable than normal.
example: 00:30:721 (1,2,3) - 1.22, look spaced. vs. 00:48:631 (3,4,5) - 1.18, actually touching dfgjkldf :arrow:Think I fixed


[Advanced]
00:26:244 (4,5) - 00:57:139 (2,3) - I find these a bit odd since the previous times you had used stacking were for the circle+ nc'd sliders in the pattern. But maybe that's just my being allergic to stacking. :arrow:I think is ok
00:27:139 (1,2,3) - While I like the general idea of this pattern, it felt just a slight bit too harsh compared to the rest of the map and song I think moving 2 slightly to the right and 3 slightly downward would help with this. :arrow:k

[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y :arrow:Um mmm fixed

00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon :)

[Noffy's Hard]
mod to self
00:43:258 (4,1) - Wow this featured the only angled slider in the difficulty no change, I feel it fits in with the other straight sliders well enough and provides some variety.
boom

[Hard]
00:14:601 (3) - o~o why is this so angular at the end why i s actually I think just adjusting the wave part would be dandy. cause then it could look like the slider before it is pushing into it and yes :arrow:k lmao
01:02:064 (6,1) - This felt out of place with your Beginner, Normal, Advanced, and Rainy, which all had a clickable object right before the spinner. :arrow:k

[Atsuro's Hyper]
00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line.

[Rainy]
<3
edit:
00:58:930 (14) - this seems a bit out of place with the overall flow of the previous and following pattern, consider moving it up and to the right a bit. http://puu.sh/v0R1W/c9edec3bf2.jpg
:arrow:I think it flows fine.

Good luck with the superset of rain and crossing animals! c:
THANKS DOOR
ezek
wth I redownloaded the set and I got an empty set ._.
Topic Starter
polka

Big Cat wrote:

wth I redownloaded the set and I got an empty set ._.
What really?!

Try again does it still happen?
Alheak
hello

god that spread

[General]
  1. your bg in 1920x1200
  2. you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs
  3. 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change
  4. 00:00:721 - i guess you should map this since you mapped 00:58:034 -


[1:45 AM (Rainy)]
  1. the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high
  2. 00:18:183 (1) - remove NC
  3. 00:19:974 (5) - add NC
  4. 00:58:034 (12) - NC


[1:32 AM (Hard)]
  1. 00:25:348 (1) - remove NC
  2. 00:27:139 (4) - add NC
  3. 00:39:676 (1,4) - same
  4. 00:54:004 (1,4) - same


[1:20 AM (Advanced)]
  1. 00:39:676 (1) - remove NC
  2. 00:41:467 (4) - add NC


[1:15 AM (Normal)]
  1. 00:27:139 (4) - NC
  2. 00:33:407 (5) - NC
  3. 00:41:467 (3) - NC
  4. 00:48:631 (3) - NC
  5. 00:55:795 (4) - NC


[1:00 AM (Easy)]
  1. not much except i don't understand why you broke the consistency at 00:37:884 -


Beginner is fine too, except that it's not consistent at all

nice and comfy set, quite simple but that's all this tune needs

good luck
Topic Starter
polka

Alheak wrote:

hello

god that spread :arrow:B)

[General]
  1. your bg in 1920x1200 :arrow:thank you! changed
  2. you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs :arrow:ok
  3. 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change :arrow:Nope its as high as the other ones so higher ching
  4. 00:00:721 - i guess you should map this since you mapped 00:58:034 - :arrow:First of all, its untimed and I cant add timing points, secondly, nobody else did, so I dont want to force everyone to do that


[1:45 AM (Rainy)]
  1. the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high :arrow:Its ok
  2. 00:18:183 (1) - remove NC :arrow:k
  3. 00:19:974 (5) - add NC :arrow:no ty
  4. 00:58:034 (12) - NC :arrow:I did something else


[1:32 AM (Hard)]
  1. 00:25:348 (1) - remove NC :arrow:k
  2. 00:27:139 (4) - add NC :arrow:k
  3. 00:39:676 (1,4) - same :arrow:k
  4. 00:54:004 (1,4) - same :arrow:k


[1:20 AM (Advanced)]
  1. 00:39:676 (1) - remove NC :arrow:k
  2. 00:41:467 (4) - add NC :arrow:k


[1:15 AM (Normal)]
  1. 00:27:139 (4) - NC :arrow:k
  2. 00:33:407 (5) - NC :arrow:k
  3. 00:41:467 (3) - NC :arrow:k
  4. 00:48:631 (3) - NC :arrow:k
  5. 00:55:795 (4) - NC :arrow:k


[1:00 AM (Easy)]
  1. not much except i don't understand why you broke the consistency at 00:37:884 -
:arrow:How so?

Beginner is fine too, except that it's not consistent at all :arrow:Redone.

nice and comfy set, quite simple but that's all this tune needs :arrow:ty ty

good luck
THANKS ALHEAK

GUYS I FIXED TAGS AND BACKGROUND FOR YALL
ezek
Reminder post to reply to mods cuz I'm dumb

Lokidoki wrote:

[ezek's Hard]

01:01:168 (2,3) - (3) sound sounds more important than the (2) one, why do you stack them? it's to emphasize the end of the map. The stack works as a sign of stop~

Noffy wrote:

[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y uh what?

00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon :)ok
Thanks fur the mods!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:30 AM (ezek's Hard)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166708
BeatmapSetID:550486

[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PhestHJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2064,895.522388059701,4,2,2,100,1,0
2959,-100,4,2,1,100,0,0
3855,-100,4,2,2,100,0,0
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23556,-100,4,2,2,100,0,0
24452,-100,4,2,1,100,0,0
25348,-100,4,2,2,100,0,0
26243,-100,4,2,1,100,0,0
27139,-100,4,2,2,100,0,0
28034,-100,4,2,1,100,0,0
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38780,-100,4,2,1,100,0,0
39676,-100,4,2,2,100,0,0
40571,-100,4,2,1,100,0,0
41467,-100,4,2,2,100,0,0
42362,-100,4,2,1,100,0,0
45049,-100,4,2,2,100,0,0
45945,-100,4,2,1,100,0,0
46840,-100,4,2,2,100,0,0
47736,-100,4,2,1,100,0,0
48631,-100,4,2,2,100,0,0
49527,-100,4,2,1,100,0,0
52213,-100,4,2,2,100,0,0
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54004,-100,4,2,2,100,0,0
54900,-100,4,2,1,100,0,0
58034,-100,4,2,0,100,0,0
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60273,-100,4,2,1,100,0,0
61168,-100,4,2,2,100,0,0
62064,-100,4,2,1,100,0,0
62959,-100,4,2,2,100,0,0
63855,-100,4,2,2,70,0,0
64303,-100,4,2,2,40,0,0
64751,-100,4,2,2,10,0,0
65198,-100,4,2,2,5,0,0


[Colours]
Combo1 : 97,31,67
Combo2 : 128,128,255
Combo3 : 0,64,128
Combo4 : 0,128,128
Combo5 : 0,128,64
Combo6 : 64,0,64

[HitObjects]
286,107,2064,6,0,L|298:187,1,80,6|0,0:0|0:0,0:0:0:0:
315,280,2959,1,10,0:0:0:0:
315,280,3855,2,0,P|353:292|399:291,1,80,6|0,0:0|0:0,0:0:0:0:
470,234,4751,1,10,0:0:0:0:
450,140,5198,1,0,0:0:0:0:
372,197,5646,6,0,B|334:180|334:180|305:156,1,80,6|0,0:0|0:0,0:0:0:0:
207,156,6542,2,0,B|178:180|178:180|140:197,1,80,10|0,0:0|0:0,0:0:0:0:
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430,110,10124,1,10,0:0:0:0:
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279,237,11915,1,10,0:0:0:0:
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ViolentBoo
- Messaged for M4M -

- Beginner -
00:05:646 (1) - Momentarily turn off grid snapping to fix red anchor. (for the angle.)
00:37:884 (1) - This slider feels out of place compared to every other long slider. The red anchors follow the mentronome of the measurement while the other ones just follow the "tempo".
- Renumi's Beginner -
00:41:467 (3) - Momentarily turn off grid snapping to fix red anchor. (for the angle.)
00:52:213 (1) - This slider feels out of place, there are no instances of mirroring and pasting but there is here, I recommend (ctrl G and ctrl H) and re position.
- Easy -
None that I can find.
- Gero's Easy -
00:16:392 (1) - Please flip this, for the other slider that over lapped it was fine bit this slider is over lapping the other one completely.
00:19:974 (3) - Flip because you flipped the other one.

I hope this helped! Good Luck!
Topic Starter
polka
Updated ur diff ezek

Also I changed everything. But concerning the slider, beginner diffs get shit on because "they can be copy-pasted onto any song and fit" so I'm trYING to do something different to keep people from bitching about that.

thx for the moooooood Ill get to ur map in like 48 hours at moost
Ametrin
M4M from my map(?)
https://osu.ppy.sh/s/568305

interesting map lol

this set has been polished so well, so mod will be nazi ;w;

00:05:646 (8) - NC (and all the same part later)
00:41:467 (7,8,9,10,11) - not a perfect star ;)
00:55:795 (7,8,9,10,11) - ^
00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music
00:30:721 (1) - ctrl+g
00:37:885 (1) - ^ change these two slider will be enough
00:58:034 (6) - NC
01:00:273 (1) - why NC here
00:07:437 (5) - shape https://puu.sh/vu6Bn/922a1cc313.png
00:59:377 (1,2) - why not stack with 00:56:691 (2,3) -
00:19:974 (1) - ctrl+j to fit the flow
00:20:870 (2) - recommend not a reverse slider here as this is not an end of the part. slider+note
00:58:481 (4) - the sound of sliderslide? only appear here in your diff
Noffy

Ametrin wrote:

1.31
00:19:974 (1) - ctrl+j to fit the flow No change, it's the start of a new/different pattern which in itself is meant to be very nice, very smooth and changing it would change where the angle/movement emphasis is to the wrong part of the song :c
Thank you for checking though ^^
p.s. @Polka how about changing the reverse arrow to the one you used for your marathon?
Topic Starter
polka
145 -> NC I dislike because I want to keep it consistent to the measure
Fixed the first star I think
Second star is fine

132-> Changed shape
Fixed stack

also yeah noffy i did xd
Atsuro

Ametrin wrote:

00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music It kills my symmetry and the flow i intended, also i place the patterns kinda like that on the whole map so ye
00:30:721 (1) - ctrl+g This is a thing that gets repeated through the rest of the map so changing it would remove that concept. Also, don't see why i should o-o
00:37:885 (1) - ^ change these two slider will be enough nu, dont see why i should change it
00:58:034 (6) - NC why, dont see the need
01:00:273 (1) - why NC here Accident lol
Thanks!

Update: Remove the new combo lol
Renumi
remapped because my old diff was bad and awkward (i did take a lot of what the previous modders said about my difficulty; including noffy for the most part about object landing on the grid solely for 1/1 which i came to the conclusion to that they were right and in turn, was pretty dumb of me,, hopefully this diff is a bit better)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11915,22661
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999999

[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166947
BeatmapSetID:550486

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PhestHJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,128,255
Combo3 : 0,64,128
Combo4 : 0,128,128
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huge thanks to everyone who checked!
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