Set is on hold until everyone catches up with mod responses
Okie dokie! We're back in business!
Okie dokie! We're back in business!
MadHypnofrog wrote:
hey! m4m thing
1:40
00:03:855 (3,4) - ehhh this is really subjective but I don't really like the jump, a pattern like 00:05:646 (1,2,3,4) - would fit better imo I make a jump here on all instances of this note
00:08:780 (6,1) - y u stack those? 1 gets almost no emphasis, plus you're using a different pattern at 00:15:945 (4,1) - which I like more yes
00:17:288 (2,3) - blanket looks a bit off cleaned
00:20:870 (3,4,5) - making this a triangle doesn't make much sense to me since 5 is clearly a different sound which you've emphasized more earlier um no i always use low spacing for that note
00:32:959 (4,5) - plz blanket this, looks messy no
CrystilonZ wrote:
[Atsuro's Hyper]
- okay tbh I don't agree much with the SV manipulation here but at least you're pretty constant i guess. Tried something different, didn't want this to be the same as polka's. I think it's decent enough
Jump choices that are a bit weird imo likeThe jumps are very very large and random in this diff and do not have the sounds to justify them in most cases.
- 00:07:437 (5) - why did you put a jump here? Well the ending emphasis reason is not gonna work cuz this is objectively the weakest sound in the 00:05:646 (1,2,3,4,5) - set here. this was an error
- 00:14:601 (3) - ^ with a flow reverse lmao This one's fine, the flow is rather circular considering how slow this is
- 00:18:631 (4) - also here. This particular sound is not a start of a new xylophone set or anything, and also is not even a strong one. Jump on 00:19:527 (6) - which is not good either but still makes more sense than jump on (4) lol what's a xylophone? Well, i always make a jump after a strong sound, it felt more appropiate for this slow song and how i mapped it.
- 00:20:870 (3) - can't think of any reason you may have here xd i liked this pattern but yea fixd
- 00:34:751 (2) - also this ^ not this
etc etc etc
sry to be kindof rude but don't take this personally okay xd
Try to be more specific about where to jump and this diff is fine.
-Harpuia- wrote:
I'll try my best.[Atsuro's Hyper]
- H... Hitsounds? Stolen from polka's diff
- 00:03:631 - + ... - Would be nice to have these 3/4 slider-ends at very low volumes. Having it at the same volume as the others sound a bit jarring. YES
- 00:02:959 (2) - + ... - Also, I think these should be NC-ed. Taking into consideration that they look similar with the 1/2 variants. Especially 00:28:930 (3) - , as it might be mistaken as another 00:28:034 (2) - for their same length. But that's the fun part
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Ametrin wrote:
1.3000:20:870 (2) - recommend not a reverse slider here as this is not an end of the part. slider+note this rhythm feels like a set of 3 sounds besides not exactly ending in the metronome, that's why I decided to map it as a repeat slider
00:58:481 (4) - the sound of sliderslide? only appear here in your diff fixed
MadHypnofrog wrote:
1:30
00:02:959 (2,3) - why is this the only stacked pattern lol later you always space them k, I made them consistent
00:14:153 (2) - pls consider splitting this into two circles, the sliderend is a pretty strong sound
or, if you don't want to, use a pattern like this 00:19:974 (1,2) - fits better imo used the other patter for consistency
00:55:795 (1,2) - ^ same
JeirYagtama wrote:
Ezek's HardIT'S ezek, NOT Ezek
00:18:183 (3,4) - fix blanket the imperfection was so small I had to squint my eyes, but fixed
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upward it's rotated, not meant to be symmetrical in that way
RyShiroku wrote:
ezek's Hard:
maybe you should place 00:08:780 (4) - between 00:07:437 (3) - and 00:09:228 (1) - because the distance between 3 and 4 is a bit far but since there is follow point between them it should be fine. that would be award, at least for me
Thanks fur the mods! 🐾-Harpuia- wrote:
[ezek's Hard]
- 01:02:959 - imo, spinner should've started here, like in the other diffs. I prefer to start spinners right after a strong sound getting hit in a note
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Nozhomi wrote:
I want to die tbhI think having a dark green border with that violet color makes elements really hard to read, especially on lower diffs. Would be nice to change for smth more readable. ...Have any suggestions .-.
[12:46 AM (Renumi's Beginner)][1:00 AM (Easy)]
- People really want to play AR0 ? AR1 no ?
- 00:09:228 (1) - I just wonder why you skip beats like 00:11:019 - on your diff when on 12:45 AM this one is played. It's quite weird for a harder diff to skip it no ? Ofc that's a recurent problem on the map, 3/1 sliders are not adapted for that and make the diff more "boring" imo.
[1:05 AM (Gero's Easy)]
- Imo that diff have no reason to be on that set at all. It's not that different from Renumi's diff, rhythm is even a bit more simple at some points, and the fact than you killed some strong beats like 00:55:795 - with sliders end is just a really bad idea. I wanted to make an entire set myself. The GDs are just a bonus. Also, fixed.
[1:10 AM (Novice)]
- Meh I would like to see you make 01:02:064 - and 01:02:959 - clickable instead of continue your reverse. They're quite important and I think you should make it playable.
[1:15 AM (Normal)]
- An other diff where purpose of it is questionable. Your 2/1 sliders like 00:09:228 (1) - make your diff inconsistent because you skip 00:10:123 - , and rhythm is close to the diff of Gero once again. Also overlaps like 00:15:945 (4,1) - make it look a bit less good in an aesthetical way. While the undermapping Im keeping, I fixed that overlap to look better.
- 00:27:139 (3) - And that slider is meh, a vertical curved slider would be really better. Think I fixed it.
[1:20 AM (Advanced)]
- 00:22:213 - Rip sliderslide sound here. Check if eventually it's not present on other diffs. Fixed.
[1:30 AM (ezek's Hard)]
- I just have concern about your stacks (aka. 00:05:198 (5,1) - for example) who just block the movement of the player for any real reason. That sound don't call for a stack, it makes you just want to continue your movement as before. So I don't think that's a good idea to use them. I think it's fine. They match the vibraphone's playing perfectly.
[1:32 AM (Hard)]
- Since you're the lowest Hard, maybe AR5 ? Changed with ezek's permission
[1:40 AM (Atsuro's Hyper)]
- 00:07:437 (5,2) - That stack is probably done on purpose but I prefer ask. Ew fixed.
[1:45 AM (Rainy)]
- So the diff have a nice composition and good use of symmetric patterns, but you totally sacrifice music emphasis and spacing coherence with it, plus you create some inconsistencies across the diff due to that. Some example 00:19:527 (6,1) - and 00:20:422 (2,3) - use big spacing to mark the strong beat,
but you totally miss 00:21:317 (4,5) - who is exactly the same. 00:58:034 (6,7,8) - is totally different from 00:22:213 (6,7,8) - when they're the same, 00:34:303 (1,2) - is giant when 00:34:751 (2,3) - / 00:35:646 (4,5) - are ridiculous, etc...I think there's a lot to do here working on these points.
- 00:58:930 (3) - Move it to 200:272 to adjust spacing like the previous one who is at 2.40x. Fixed.
I'm going to bed zzz Sarry
Mukyu~
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Version:1:05 AM (Gero's Easy)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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https://osu.ppy.sh/ss/8909438Naotoshi wrote:
is hobbes doing this or should i
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Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:31 AM (Noffy's Hard)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
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God bless you.Hobbes2 wrote:
[Beginner]
great for 3 year olds Meow
00:37:884 (1) - This slider is perfect ur perfect
[Renumi Beginner]
ok
[Easy]
00:10:124 (1,2) - blanket lol k
00:22:661 - these bell sounds only happen here so you could do this to make it stand out!! - http://puu.sh/xgJPV/2bdc1beed0.jpg (basically split up 00:21:765 (3) - to circle + 1/1 slider) Good idea but idk Ima just keep main rhythm here.
00:57:586 (4) - this slider is perfect ur perfect
[Gero Easy]
ok
[Novice]
00:07:437 (3,4,1) - clean up spacing a .05 difference is noticeably visually u right
00:08:332 - so noisy quieter hitsound pls? Nop because quiet hitsounds are laaaaAAme
00:22:213 - I don't think a slider bounce is enough for this. I'd map it out. Mapping the main rhythm so I figured I'd include this at least.
00:58:034 - Again, pls map. You do red tick rhythm earlier so why not here? Done
[Normal]
00:10:124 (2,3) - This particular overlap looks kinda ugly to me, cos its only overlapping the sliderborder which is (puke) Looks fine to me not sure what else to do
[Advanced]
ok
[ezek hard]
ok
[Noffy Hard]
00:08:332 - noisy hitsound See above. Im keeping the tick tock consistent throughout the whole song.
[Hard]
00:14:601 (3) - This shape is kinda ugly to me lol, guess its alright tho Changed.
[Atsuro hyper]
The slowdown thing is cool.
Spacing overall feels a bit weird to me. Please see Nozhomi's mod and respond to him because I agree with his points.
[Rainy]
00:02:288 - these slider tails are super noisy to me. I think you should reduce the volume for them. TBH whatever hitsound 00:06:542 (10)'s tail has just use that lol muted alllllll the slider tails
Call me when everyone is respond
Thanks!Hobbes2 wrote:
@Atsuro Alright, fair enough.
Generally I feel like patterns could do more with what the music provides. ex: 00:07:437 - is clearly a more pronounced sound than 00:06:989 - but the spacing is the same due to the geometric pattern. Having an increase in spacing just doesnt feel right to me because, while it's more pronounced, it's not really a strong note that warrants a big change (contrary to this one 00:08:780 (6) - ). Having the slow slider i think is enough to represent this properly i think
Also this diff feels inconsistent in parts with similar music having big changes in the patterns, like 00:11:019 (4,5,6,7) - has a spaicng increase to 5 when 00:27:138 (1,2,3,4) - has it to 3 when the music doesn't really justify such a change. It's not the same part exactly, this 00:27:138 - would be the same notes as 00:12:810 - and, while those are sliders, it gives the same notes the most emphasis. 00:11:019 (4,5,6,7) - These are the same as 00:25:347 (3,4,5,6) - which are placed in a similar way (jump on the second note and same spacing on last three). All said i did find some inconsistencies that i ended up fixing (00:18:183 (4,5,6,7) - this aa)
A neat diff in terms of its construction but I think these issues warrant further discussion. All of this being said it's not THAT bad so I may be fine with bubbling given a good response.
Hobbes2 wrote:
Summary of discussion I had with most of the qats
1) There's an issue brought up that the lower diffs are redundant; as in, the design of the lower diffs don't differ enough to warrant their existence. I'd be more than happy to vary my pattern choice separate my diffs by making them more original, but the process of remodding I think is just so extra. As No Title has the same extra at least more than twice.
2) I believe nobody said that it isn't inherently unrankable as is, but most agreed it didn't seem very reasonable. With the huge growth of million gd spreads I can see why this is getting annoying. But I made this before those were popular sheerly because I wanted to give people as many ways to enjoy the song, as it is my absolute favorite from this whole series.
Thoughts? Obviously given my star I think the spread should be fine but I can see the arguments against it.
Hi! Personally I can understand the whole can get a bit redundant thing but when you mention the sliders, the siders in beginner do follow the rhythm the same way the sliders in easy do, but the difference is that easy is more dense than beginner, so they're theoretically, while alike, not the same. Additionally in Maps like reols no title there are several Difficulties that follow the exact same rhythm, and if not the exact same, very close. But if you would like me to add some more rhythmic variation in my personal difficulties so that way the guesy difficulties can stand out a bit more I can definitely do that so let me know what you'd like.Irreversible wrote:
My point of view on that is like... is it really necessary? It does seem really redundant in most of the cases. Obviously, there can be the argument as to "why do you need so many extras?" But imo that's something else, because people most of the times have different styles, which is actually hard to say in those easy diffs.
You could deifnitely ditch some of the very first diffs, because I do not see too much benefit of having so many similar diffs.
Beginner really does not offer a lot, apart from the sliders which follow the music in an interesting way, but this can be found in Easy as well, for example.
If you could elaborate on what exactly makes each diff unique, then please go ahead and I might be able to see your point of view!
Okay, so would you say it would be better to have more unique patterns on my diffs to help the gds feel more different/unique?Irreversible wrote:
The more we can agree on a compromise, the better. So if you could do things to fix the problem as good as possible, then that's the best solution!
I advise against comparing to other mapsets though, cuz we look at this mapset how it is right now, and not how 300 other mapsets were or currently are (at which you should state your opinion immediately, if you find something).
the clock sound is designed to play through the whole song. Sorry for the confusion.Hobbes2 wrote:
remove me from tags
00:07:437 (12) - and shouldnt the tail of this be silenced, noisy hitsound on nothing is kinda meh (topdiff)
THANK YOUHobbes2 wrote:
b
Ah ur right Ill do that thanks!!Sinnoh wrote:
should add PolkaMocha to the tags
wthanksPlaudible wrote:
helo here to help u rank qt song qt set
Atsuro's Hyper
- 00:28:929 (5) - Curious, why go with a slowdown here? Missing all the 1/2 slider action you had before It's consistent with the other ones,
or you're talking about spacing?
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<3[ White Music ] wrote:
=u=b