Manaka Kataoka & Atsuko Asahi - Gozen 1-ji (Rain)

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ezek
wth I redownloaded the set and I got an empty set ._.
Topic Starter
polka

Big Cat wrote:

wth I redownloaded the set and I got an empty set ._.
What really?!

Try again does it still happen?
Alheak
hello

god that spread

[General]
  1. your bg in 1920x1200
  2. you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs
  3. 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change
  4. 00:00:721 - i guess you should map this since you mapped 00:58:034 -


[1:45 AM (Rainy)]
  1. the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high
  2. 00:18:183 (1) - remove NC
  3. 00:19:974 (5) - add NC
  4. 00:58:034 (12) - NC


[1:32 AM (Hard)]
  1. 00:25:348 (1) - remove NC
  2. 00:27:139 (4) - add NC
  3. 00:39:676 (1,4) - same
  4. 00:54:004 (1,4) - same


[1:20 AM (Advanced)]
  1. 00:39:676 (1) - remove NC
  2. 00:41:467 (4) - add NC


[1:15 AM (Normal)]
  1. 00:27:139 (4) - NC
  2. 00:33:407 (5) - NC
  3. 00:41:467 (3) - NC
  4. 00:48:631 (3) - NC
  5. 00:55:795 (4) - NC


[1:00 AM (Easy)]
  1. not much except i don't understand why you broke the consistency at 00:37:884 -


Beginner is fine too, except that it's not consistent at all

nice and comfy set, quite simple but that's all this tune needs

good luck
Topic Starter
polka

Alheak wrote:

hello

god that spread :arrow:B)

[General]
  1. your bg in 1920x1200 :arrow:thank you! changed
  2. you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs :arrow:ok
  3. 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change :arrow:Nope its as high as the other ones so higher ching
  4. 00:00:721 - i guess you should map this since you mapped 00:58:034 - :arrow:First of all, its untimed and I cant add timing points, secondly, nobody else did, so I dont want to force everyone to do that


[1:45 AM (Rainy)]
  1. the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high :arrow:Its ok
  2. 00:18:183 (1) - remove NC :arrow:k
  3. 00:19:974 (5) - add NC :arrow:no ty
  4. 00:58:034 (12) - NC :arrow:I did something else


[1:32 AM (Hard)]
  1. 00:25:348 (1) - remove NC :arrow:k
  2. 00:27:139 (4) - add NC :arrow:k
  3. 00:39:676 (1,4) - same :arrow:k
  4. 00:54:004 (1,4) - same :arrow:k


[1:20 AM (Advanced)]
  1. 00:39:676 (1) - remove NC :arrow:k
  2. 00:41:467 (4) - add NC :arrow:k


[1:15 AM (Normal)]
  1. 00:27:139 (4) - NC :arrow:k
  2. 00:33:407 (5) - NC :arrow:k
  3. 00:41:467 (3) - NC :arrow:k
  4. 00:48:631 (3) - NC :arrow:k
  5. 00:55:795 (4) - NC :arrow:k


[1:00 AM (Easy)]
  1. not much except i don't understand why you broke the consistency at 00:37:884 -
:arrow:How so?

Beginner is fine too, except that it's not consistent at all :arrow:Redone.

nice and comfy set, quite simple but that's all this tune needs :arrow:ty ty

good luck
THANKS ALHEAK

GUYS I FIXED TAGS AND BACKGROUND FOR YALL
ezek
Reminder post to reply to mods cuz I'm dumb

Lokidoki wrote:

[ezek's Hard]

01:01:168 (2,3) - (3) sound sounds more important than the (2) one, why do you stack them? it's to emphasize the end of the map. The stack works as a sign of stop~

Noffy wrote:

[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y uh what?

00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon :)ok
Thanks fur the mods!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:30 AM (ezek's Hard)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166708
BeatmapSetID:550486

[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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ViolentBoo
- Messaged for M4M -

- Beginner -
00:05:646 (1) - Momentarily turn off grid snapping to fix red anchor. (for the angle.)
00:37:884 (1) - This slider feels out of place compared to every other long slider. The red anchors follow the mentronome of the measurement while the other ones just follow the "tempo".
- Renumi's Beginner -
00:41:467 (3) - Momentarily turn off grid snapping to fix red anchor. (for the angle.)
00:52:213 (1) - This slider feels out of place, there are no instances of mirroring and pasting but there is here, I recommend (ctrl G and ctrl H) and re position.
- Easy -
None that I can find.
- Gero's Easy -
00:16:392 (1) - Please flip this, for the other slider that over lapped it was fine bit this slider is over lapping the other one completely.
00:19:974 (3) - Flip because you flipped the other one.

I hope this helped! Good Luck!
Topic Starter
polka
Updated ur diff ezek

Also I changed everything. But concerning the slider, beginner diffs get shit on because "they can be copy-pasted onto any song and fit" so I'm trYING to do something different to keep people from bitching about that.

thx for the moooooood Ill get to ur map in like 48 hours at moost
Ametrin
M4M from my map(?)
https://osu.ppy.sh/s/568305

interesting map lol

this set has been polished so well, so mod will be nazi ;w;

00:05:646 (8) - NC (and all the same part later)
00:41:467 (7,8,9,10,11) - not a perfect star ;)
00:55:795 (7,8,9,10,11) - ^
00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music
00:30:721 (1) - ctrl+g
00:37:885 (1) - ^ change these two slider will be enough
00:58:034 (6) - NC
01:00:273 (1) - why NC here
00:07:437 (5) - shape https://puu.sh/vu6Bn/922a1cc313.png
00:59:377 (1,2) - why not stack with 00:56:691 (2,3) -
00:19:974 (1) - ctrl+j to fit the flow
00:20:870 (2) - recommend not a reverse slider here as this is not an end of the part. slider+note
00:58:481 (4) - the sound of sliderslide? only appear here in your diff
Noffy

Ametrin wrote:

1.31
00:19:974 (1) - ctrl+j to fit the flow No change, it's the start of a new/different pattern which in itself is meant to be very nice, very smooth and changing it would change where the angle/movement emphasis is to the wrong part of the song :c
Thank you for checking though ^^
p.s. @Polka how about changing the reverse arrow to the one you used for your marathon?
Topic Starter
polka
145 -> NC I dislike because I want to keep it consistent to the measure
Fixed the first star I think
Second star is fine

132-> Changed shape
Fixed stack

also yeah noffy i did xd
Atsuro

Ametrin wrote:

00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music It kills my symmetry and the flow i intended, also i place the patterns kinda like that on the whole map so ye
00:30:721 (1) - ctrl+g This is a thing that gets repeated through the rest of the map so changing it would remove that concept. Also, don't see why i should o-o
00:37:885 (1) - ^ change these two slider will be enough nu, dont see why i should change it
00:58:034 (6) - NC why, dont see the need
01:00:273 (1) - why NC here Accident lol
Thanks!

Update: Remove the new combo lol
Renumi
remapped because my old diff was bad and awkward (i did take a lot of what the previous modders said about my difficulty; including noffy for the most part about object landing on the grid solely for 1/1 which i came to the conclusion to that they were right and in turn, was pretty dumb of me,, hopefully this diff is a bit better)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166947
BeatmapSetID:550486

[Difficulty]
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OverallDifficulty:1
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[HitObjects]
0,132,2064,6,0,P|67:34|206:73,1,270,6|10,0:0|0:0,0:0:0:0:
213,163,5646,2,0,L|312:151,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
135,344,9228,6,0,B|224:333|224:333|309:355|309:355|411:338,1,270,6|10,0:0|0:0,0:0:0:0:
477,278,12810,2,0,L|469:176,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
300,367,16392,6,0,L|285:91,1,270,6|10,0:0|0:0,0:0:0:0:
207,36,19974,2,0,L|113:42,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
285,97,22661,1,2,0:0:0:0:
357,29,23556,6,0,P|417:136|355:261,1,270,6|10,0:0|0:0,0:0:0:0:
265,222,27138,2,0,L|171:228,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
105,113,30720,6,0,P|45:220|107:345,1,270,6|10,0:0|0:0,0:0:0:0:
198,312,34302,2,0,L|287:306,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
101,139,37884,6,0,B|192:123|192:123|277:145|277:145|366:134,1,270,6|10,0:0|0:0,0:0:0:0:
455,90,41466,2,0,L|446:-2,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
406,278,45049,6,0,B|317:289|317:289|232:267|232:267|140:282,1,270,6|10,0:0|0:0,0:0:0:0:
42,293,48631,2,0,L|50:382,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
36,95,52213,6,0,P|133:16|271:69,1,270,6|10,0:0|0:0,0:0:0:0:
213,145,55795,2,0,L|213:238,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
255,55,58481,1,2,0:0:0:0:
334,114,59377,5,6,0:0:0:0:
256,192,59825,12,0,64750,0:0:0:0:
huge thanks to everyone who checked!
Nines
yo m4m from #modreqs ~!!!
[1:40AM]
  1. 00:30:721 (1) - Try ctrl+g, I think it plays better
  2. 00:37:885 (1) - same
  3. 00:45:049 (1) - same, but this requires that you also flip around 00:45:945 (2,3,4,5,1) - to continue the new flow this creates.
  4. 00:52:213 (1) - same, but without the need to change anything after it. Just ctrl+g
  5. 01:03:071 (1) - use inheriting points to slowly decrease the volume of the spinner, ending with an inheriting point that ends at 5-10% volume.


[1:35AM]
  1. 00:13:706 (2,3) - blanket these two even if you have to break distance spacing a tiny bit. You'll have to change 00:14:601 (3) because the curve is not perfect. It should look like this
  2. 00:22:213 (6) - New combo, don't unmake 00:23:556 (1) as a NC though, keep it NC'd
  3. 00:58:034 (4) - same here



[1:31AM]
  1. 00:58:034 (6) - New combo!


[1:20AM]
  1. 00:49:527 (2,3) - In my opinion, a tiny overlap like this should be avoided in a low difficulty map. Figure out a way to make this not overlap or make it so it overlaps more to make it prettier looking


[1:15AM]
  1. 00:10:124 (2,3) - Aaaaa ugly overlap!! Please fix it! You could curve 3 so that it blankets or you could just space it further away from 2. One way or another, don't allow them to overlap like this
  2. 00:22:213 (4,1) - please space just a TINY bit further away from each other so that it consistent with the rest of the map
  3. 00:54:004 (2,3) - same here
  4. 00:58:034 (6,1) - and here
  5. 01:01:168 (3,4,5) - and these too


[1:10AM]
  1. 00:07:437 (3,4,1) - I know you're probably following distance snap but these overlaps are really ugly. I think it'd be okay if you fixed them by spacing them so they aren't touching, but that's just me.
  2. 00:15:945 (4,1) - ewww they're touchingggg
  3. 00:21:765 (3,4,1) - gaaaaaah
  4. 01:01:168 (2,3,4) - gAahAaAAAAA
Topic Starter
polka
132-> That would be the only jump in the map no thx (did work on the blanket a bit tho)
no thx to the combo of 1
^
120->Overlap is pretty and obvious so

115->^
Fixed
^
^
^

110-> Overlaps are fine thx
Jabba
hey! m4m thing

1:45
00:00:721 - why won't you map those? feels a bit empty for the highest diff
00:08:780 (13) - 270 56 works better I think, would have an equal distance between 12-13 and 13-1
00:13:706 (9) - y:285 plz cause now it's 1 grid above (8)
00:16:392 (1,2,3) - the distance between 2 and 3's heads looks bigger than between 1 and 2 which didn't happen before, consider moving 3 closer to 2
00:46:840 (4,5,6) - that's like the only time you use such pattern where 3 is between 1 and 2, and I see no reason to do that lol

neat

1:40
00:03:855 (3,4) - ehhh this is really subjective but I don't really like the jump, a pattern like 00:05:646 (1,2,3,4) - would fit better imo
00:08:780 (6,1) - y u stack those? 1 gets almost no emphasis, plus you're using a different pattern at 00:15:945 (4,1) - which I like more
00:17:288 (2,3) - blanket looks a bit off
00:20:870 (3,4,5) - making this a triangle doesn't make much sense to me since 5 is clearly a different sound which you've emphasized more earlier
00:32:959 (4,5) - plz blanket this, looks messy

1:32
that sure was a sudden transition from cs5.5 to cs3.5 LOL
maybe buff it to like 4.5?

00:09:676 (2) - I'd mirror this to 404 20 (or smth like this), right now this might be a bit hard to read and 5-1-2 won't be too flow-breaking
also if you do this you can do the similar thing to 00:11:467 (5) - and blanket it with 6
00:13:706 (2,3) - please don't ;_; at least make this a blanket
00:18:183 (4,5) - .. a stack out of nowhere? why?

1:31
nice diff

1:30
00:02:959 (2,3) - why is this the only stacked pattern lol later you always space them
00:14:153 (2) - pls consider splitting this into two circles, the sliderend is a pretty strong sound
or, if you don't want to, use a pattern like this 00:19:974 (1,2) - fits better imo
00:55:795 (1,2) - ^

1:20
00:05:198 (5,1) - yep this is subjective as well but I'd not stack those
00:16:392 (1,2) - ctrl-g pls fits the music better
00:26:691 (5,1) - y is dis one different from stuff like 00:19:527 (5,1) -
00:58:034 (4,1) - ehhh try making this one overlap in the centre of 1?

1:19
00:08:780 (4,1) - mentioned this above, such stack leaves 1 with almost no emphasis
00:17:287 (1) - um what is that nc
00:42:362 (2,3,4) - eh I'd make this one a triangle to follow the music better
00:58:034 (1) - remove nc

eh this song is so calm and so hard to mod
gl!
JeirYagtama
This song is making me feel like playing Animal Crossing xd such a beautiful song
00:18:183 (3) - hmm NC because of new strong sound
00:19:974 (1) - I kinda feel like this should be a reverse slider to catch that sound in the red tick
00:32:512 (3) - NC aswell?
00:39:676 (4) - ^
00:54:004 (4) - ^
00:18:183 (3,4) - fix blanket
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upward
00:03:855 (3) - NC also also also
00:11:019 (3) - ^
00:25:348 (3) - ^
00:32:512 (3) - ^
00:39:676 (3) - ^
00:54:004 (3) - ^
01:01:168 (3) - ^
00:11:019 (4) - also Nc for this part
00:25:348 (4) - ^
00:39:676 (4) - ^
00:54:004 (4) - ^
00:04:303 (4) - NC because you prolly know why
00:22:213 (6) - ^
00:40:571 (5,1) - blanket is a little bit off fix it please
00:58:034 (6) - NC also
00:03:855 (4) - NC also
00:05:646 (8) - ^
00:11:019 (4) - ^
00:18:183 (4) - ^
00:25:348 (4) - ^
00:39:676 (4) - ^
00:46:840 (4) - ^
00:54:004 (4) - ^
01:02:959 (7) - lastly another NC
Looking forward seeing this mapped and also will you be requesting someone to storyboard this? And also. Mutual pls thx
Noffy

MadHypnofrog wrote:

1:31
nice diff Thank you!
@Nines & @JeirYagtama

No to the NC suggestions as I think having them any more frequently than the current 1 per bar would make the NC lengths too teeny tiny and break apart the patterns that each combo keeps together in solid pieces.
Topic Starter
polka

MadHypnofrog wrote:

hey! m4m thing

1:45
00:00:721 - why won't you map those? feels a bit empty for the highest diff :arrow:no9t done anywhere else, gives players an idea of the rhythm and pace, provides lead in, etc.
00:08:780 (13) - 270 56 works better I think, would have an equal distance between 12-13 and 13-1 :arrow:k
00:13:706 (9) - y:285 plz cause now it's 1 grid above (8) :arrow:k
00:16:392 (1,2,3) - the distance between 2 and 3's heads looks bigger than between 1 and 2 which didn't happen before, consider moving 3 closer to 2 :arrow:k
00:46:840 (4,5,6) - that's like the only time you use such pattern where 3 is between 1 and 2, and I see no reason to do that lol :arrow:Why not

neat :arrow:o3o

1:32
that sure was a sudden transition from cs5.5 to cs3.5 LOL :arrow:1:40 should do this not me o3o
maybe buff it to like 4.5?

00:09:676 (2) - I'd mirror this to 404 20 (or smth like this), right now this might be a bit hard to read and 5-1-2 won't be too flow-breaking
also if you do this you can do the similar thing to 00:11:467 (5) - and blanket it with 6 :arrow:Good idea but I think we're just kinda splitting hairs here. It's fine to play and at this bpm its near impossible to break flow
00:13:706 (2,3) - please don't ;_; at least make this a blanket :arrow:k
00:18:183 (4,5) - .. a stack out of nowhere? why? :arrow:Why not theres more than one way to map a rhythm o- o

1:20
00:05:198 (5,1) - yep this is subjective as well but I'd not stack those :arrow:I think its fine
00:16:392 (1,2) - ctrl-g pls fits the music better :arrow:k
00:26:691 (5,1) - y is dis one different from stuff like 00:19:527 (5,1) - :arrow:Because the same stuff over and over is boring idk
00:58:034 (4,1) - ehhh try making this one overlap in the centre of 1? :arrow:ok

eh this song is so calm and so hard to mod
gl!
Topic Starter
polka

JeirYagtama wrote:

This song is making me feel like playing Animal Crossing xd such a beautiful song
00:18:183 (3) - hmm NC because of new strong sound :arrow:Nah its a continuation of the last rhythm.
00:19:974 (1) - I kinda feel like this should be a reverse slider to catch that sound in the red tick :arrow:I captured it with the bend dww
00:32:512 (3) - NC aswell? :arrow:passu
00:39:676 (4) - ^ :arrow:^
00:54:004 (4) - ^ :arrow:^
00:18:183 (3,4) - fix blanket
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upward
00:03:855 (3) - NC also also also
00:11:019 (3) - ^
00:25:348 (3) - ^
00:32:512 (3) - ^
00:39:676 (3) - ^
00:54:004 (3) - ^
01:01:168 (3) - ^
00:11:019 (4) - also Nc for this part
00:25:348 (4) - ^
00:39:676 (4) - ^
00:54:004 (4) - ^
:arrow:Its all just a continuation of the previous rhythm, 00:52:213 (1) - . Not a new one.
00:04:303 (4) - NC because you prolly know why
00:22:213 (6) - ^
00:40:571 (5,1) - blanket is a little bit off fix it please
00:58:034 (6) - NC also
00:03:855 (4) - NC also
00:05:646 (8) - ^
00:11:019 (4) - ^
00:18:183 (4) - ^
00:25:348 (4) - ^
00:39:676 (4) - ^
00:46:840 (4) - ^
00:54:004 (4) - ^
01:02:959 (7) - lastly another NC
Looking forward seeing this mapped and also will you be requesting someone to storyboard this? And also. Mutual pls thx
I tried asking Noffy but she couldn't o3o I kind of gave up.
Boruma
00:02:064 (1,2) - Could make these hitcircles sliders instead. It doesn't increase the difficulty and connects the notes.
00:16:392 (1) - Make a shape with the slider. With such a long straight slider, it's such a waste for it to just be straight.
00:14:601 (4) - Move hitcircle here: http://imgur.com/a/UCjOJ . It creates an appealing movement path from the slider to the 2 hitcircles.
00:28:929 (4) - Create an L movement pattern here by moving the hitcircle here: http://imgur.com/a/ZlSjF Another appealing movement pattern that you can add.
01:01:168 (2) - Move the slider right a little until it's no longer directly below the previous hitcircle.
00:16:392 (1) - Change the shape of the slider by flipping the slider horizontally and move left of previous slider from it's original position. http://imgur.com/a/UmpRk
00:18:183 (2,3) - Move the two sliders to those positions as seen in pic.
00:23:556 (1) - Move slider a little down and left until the path made from 00:21:765 (4,5,1) makes a 30 degree angle.
00:25:348 (2) - Move hitcircle down below previous slider so that movement path goes straight from end of slider to that hitcircle.
00:34:303 (3,4) - Make this a slider.
00:58:482 (5) - Unstack this hitcircle
00:09:228 (1) - Make this slider curved.
00:29:825 - Add hitcircle here.
00:36:989 - Add hitcircle here.
00:46:840 (3) - Rotate slider until start of slider faces up. Since the previous hitcircle is directly above rather than across the map.
00:55:795 (4) - Create a shape with this slider.
00:48:631 (3,4,5,6) - Move all notes down and left a little to create a more ideal path from the previous slider to the next hitcircle.

M4M

Good luck on your mapset.
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