Manaka Kataoka & Atsuko Asahi - Gozen 1-ji (Rain)

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Topic Starter
polka
Fixed the aimod.

I don't know what happened there! Fixed that.

As for the spinner, I think it's okay.
Noffy
Hello yes as requested, my soul is here.
semi nazi over things that don't matter much as allowed by the great Mocha Polka.
  1. Please add the GDers names to the tags.
  2. I still personally dislike how big your cursor is, mostly because it's nearly as large as the circles themselves in the top diff :(
  3. don't forget to add a cursor trail to your skin in some capacity like I mentioned before, though. Not having the image at all will result in the user's curosr trail being used.


[Beginner]
00:02:064 (1) - The right side is 1 osu!pixel lower than the left, which becomes more of a visible difference at low circle sizes like this one. Do you think you could fix this?
00:16:392 (1) - In my humble beginner mapping opinion, I think this slider could benefit from the start section being a less harsh curve, as the song is very calm. Like so
00:50:422 - It felt very odd here that this was not clickable, or even a slider end, when the previous occurences of the higher pitch outside of the reverse sliders 00:14:601 (2) - 00:21:765 (2) - 00:36:094 (2) - all were. 00:50:422 - through 00:52:213 - is holding to nearly nothing as well, which may be confusing for the beginner player.
01:03:407 (1) - Consider starting this spinner earlier, it is rather short, and gives the player relatively little time to react/spin.

[Renumi's Beginner]
Many of the sliders in this difficulty end on nothing for seemingly the sake of having it be 1/1 between each object. It worries me a bit.
I ask you this: between ending on an audible sound, and skipping the audible sound in order to end on nothing, is the latter really better? I'm concerned it would confuse a player into letting go of the slider too early.

Other than that the only thing that stood out here was
00:48:631 (3,1) - 3 is visible for several seconds before 1 appears to complete the visual pattern, meaning it is on its own the majority of the time the player is looking at it. During this, it looks incredibly out of place with the other sliders in the map. Perhaps curve the longer halves of the sliders to address this.

[Easy]
00:11:019 (2,3) - naziblanket vrrrrr
00:45:049 (3,4,1,2,3,4) - You NC pattern seems to have gotten messed up here, before and after in the map the NCs were as soon as there was a clickable object where the lower du-du-du sounded. See below.
  1. 00:45:049 (3) - Add
  2. 00:48:631 (1) - Remove
  3. 00:52:213 (2) - Add

00:57:586 (3) - the heck is this ;-; http://puu.sh/v0OMw/01a92107c2.jpg maybe something like this instead so it still bounces with the notes but not as clusterdly.

[Gero's Easy]
For polka, about hitsounds:
00:22:661 (5) - 00:22:661 (5) - 00:58:482 (5) - hey when this isn't in the full pattern these notes sound almost silenced.. ;;

[Novice]
00:15:945 (4,1) - Consider making these a straight line too :D?

[Normal]
Please be careful about the spacing in this difficulty, the 1.2 DS it's set to is fine but whenever your spacing goes even the slightest amount lower, the hitobjects go from "close to touching" to "actually touching ever so slightly" which makes even such a small spacing variation more noticable than normal.
example: 00:30:721 (1,2,3) - 1.22, look spaced. vs. 00:48:631 (3,4,5) - 1.18, actually touching dfgjkldf


[Advanced]
00:26:244 (4,5) - 00:57:139 (2,3) - I find these a bit odd since the previous times you had used stacking were for the circle+ nc'd sliders in the pattern. But maybe that's just my being allergic to stacking.
00:27:139 (1,2,3) - While I like the general idea of this pattern, it felt just a slight bit too harsh compared to the rest of the map and song I think moving 2 slightly to the right and 3 slightly downward would help with this.

[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y

00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon :)

[Noffy's Hard]
mod to self
00:43:258 (4,1) - Wow this featured the only angled slider in the difficulty no change, I feel it fits in with the other straight sliders well enough and provides some variety.
boom

[Hard]
00:14:601 (3) - o~o why is this so angular at the end why i s actually I think just adjusting the wave part would be dandy. cause then it could look like the slider before it is pushing into it and yes
01:02:064 (6,1) - This felt out of place with your Beginner, Normal, Advanced, and Rainy, which all had a clickable object right before the spinner.

[Atsuro's Hyper]
00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line.

[Rainy]
<3
edit:
00:58:930 (14) - this seems a bit out of place with the overall flow of the previous and following pattern, consider moving it up and to the right a bit. http://puu.sh/v0R1W/c9edec3bf2.jpg

Good luck with the superset of rain and crossing animals! c:
Atsuro

Lokidoki wrote:

It'd be better if you NC every SV change for players to feel the map better. They're really consistent and they're only two speeds so think it's unnecessary. Also, it would look ugly with tons of ncs
00:01:616 (3,1) - The (1)'s slider movement breaks the flow, it would be nicer if you flip that slider vertically. All flow breaks are intentional00:28:930 (3) - Another flow-breaking moment, if you'd flip the slider horizontally, it would look better. This isn't even a flow break wat. But either way, the movement here is intentional

Noffy wrote:

00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line. It's a different pattern
Thanks!
Topic Starter
polka

Noffy wrote:

Hello yes as requested, my soul is here.
semi nazi over things that don't matter much as allowed by the great Mocha Polka. :arrow:bark bark
  1. Please add the GDers names to the tags. :arrow:k
  2. I still personally dislike how big your cursor is, mostly because it's nearly as large as the circles themselves in the top diff :(:arrow:They can just check the change cursor size with circle size thing in options.
  3. don't forget to add a cursor trail to your skin in some capacity like I mentioned before, though. Not having the image at all will result in the user's curosr trail being used. :arrow:k


[Beginner]
00:02:064 (1) - The right side is 1 osu!pixel lower than the left, which becomes more of a visible difference at low circle sizes like this one. Do you think you could fix this? :arrow:k
00:16:392 (1) - In my humble beginner mapping opinion, I think this slider could benefit from the start section being a less harsh curve, as the song is very calm. Like so :arrow:k
00:50:422 - It felt very odd here that this was not clickable, or even a slider end, when the previous occurences of the higher pitch outside of the reverse sliders 00:14:601 (2) - 00:21:765 (2) - 00:36:094 (2) - all were. 00:50:422 - through 00:52:213 - is holding to nearly nothing as well, which may be confusing for the beginner player. :arrow:Sticking to 2/1 for consistency. I put a bump but Ill exxagerate it a bit more.
01:03:407 (1) - Consider starting this spinner earlier, it is rather short, and gives the player relatively little time to react/spin. :arrow:k

[Renumi's Beginner]
Many of the sliders in this difficulty end on nothing for seemingly the sake of having it be 1/1 between each object. It worries me a bit.
I ask you this: between ending on an audible sound, and skipping the audible sound in order to end on nothing, is the latter really better? I'm concerned it would confuse a player into letting go of the slider too early.

Other than that the only thing that stood out here was
00:48:631 (3,1) - 3 is visible for several seconds before 1 appears to complete the visual pattern, meaning it is on its own the majority of the time the player is looking at it. During this, it looks incredibly out of place with the other sliders in the map. Perhaps curve the longer halves of the sliders to address this.

[Easy]
00:11:019 (2,3) - naziblanket vrrrrr :arrow:its perfect wtf
00:45:049 (3,4,1,2,3,4) - You NC pattern seems to have gotten messed up here, before and after in the map the NCs were as soon as there was a clickable object where the lower du-du-du sounded. See below. :arrow:fixed
  1. 00:45:049 (3) - Add
  2. 00:48:631 (1) - Remove
  3. 00:52:213 (2) - Add

00:57:586 (3) - the heck is this ;-; http://puu.sh/v0OMw/01a92107c2.jpg maybe something like this instead so it still bounces with the notes but not as clusterdly.

[Gero's Easy]
For polka, about hitsounds:
00:22:661 (5) - 00:22:661 (5) - 00:58:482 (5) - hey when this isn't in the full pattern these notes sound almost silenced.. ;; :arrow:Sounds fine to me o3o

[Novice]
00:15:945 (4,1) - Consider making these a straight line too :D? :arrow:Staright lines are boring imo

[Normal]
Please be careful about the spacing in this difficulty, the 1.2 DS it's set to is fine but whenever your spacing goes even the slightest amount lower, the hitobjects go from "close to touching" to "actually touching ever so slightly" which makes even such a small spacing variation more noticable than normal.
example: 00:30:721 (1,2,3) - 1.22, look spaced. vs. 00:48:631 (3,4,5) - 1.18, actually touching dfgjkldf :arrow:Think I fixed


[Advanced]
00:26:244 (4,5) - 00:57:139 (2,3) - I find these a bit odd since the previous times you had used stacking were for the circle+ nc'd sliders in the pattern. But maybe that's just my being allergic to stacking. :arrow:I think is ok
00:27:139 (1,2,3) - While I like the general idea of this pattern, it felt just a slight bit too harsh compared to the rest of the map and song I think moving 2 slightly to the right and 3 slightly downward would help with this. :arrow:k

[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y :arrow:Um mmm fixed

00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon :)

[Noffy's Hard]
mod to self
00:43:258 (4,1) - Wow this featured the only angled slider in the difficulty no change, I feel it fits in with the other straight sliders well enough and provides some variety.
boom

[Hard]
00:14:601 (3) - o~o why is this so angular at the end why i s actually I think just adjusting the wave part would be dandy. cause then it could look like the slider before it is pushing into it and yes :arrow:k lmao
01:02:064 (6,1) - This felt out of place with your Beginner, Normal, Advanced, and Rainy, which all had a clickable object right before the spinner. :arrow:k

[Atsuro's Hyper]
00:57:139 (4,5,6) - Consider making these evenly visually spaced, especially because they are in a line.

[Rainy]
<3
edit:
00:58:930 (14) - this seems a bit out of place with the overall flow of the previous and following pattern, consider moving it up and to the right a bit. http://puu.sh/v0R1W/c9edec3bf2.jpg
:arrow:I think it flows fine.

Good luck with the superset of rain and crossing animals! c:
THANKS DOOR
ezek
wth I redownloaded the set and I got an empty set ._.
Topic Starter
polka

Big Cat wrote:

wth I redownloaded the set and I got an empty set ._.
What really?!

Try again does it still happen?
Alheak
hello

god that spread

[General]
  1. your bg in 1920x1200
  2. you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs
  3. 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change
  4. 00:00:721 - i guess you should map this since you mapped 00:58:034 -


[1:45 AM (Rainy)]
  1. the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high
  2. 00:18:183 (1) - remove NC
  3. 00:19:974 (5) - add NC
  4. 00:58:034 (12) - NC


[1:32 AM (Hard)]
  1. 00:25:348 (1) - remove NC
  2. 00:27:139 (4) - add NC
  3. 00:39:676 (1,4) - same
  4. 00:54:004 (1,4) - same


[1:20 AM (Advanced)]
  1. 00:39:676 (1) - remove NC
  2. 00:41:467 (4) - add NC


[1:15 AM (Normal)]
  1. 00:27:139 (4) - NC
  2. 00:33:407 (5) - NC
  3. 00:41:467 (3) - NC
  4. 00:48:631 (3) - NC
  5. 00:55:795 (4) - NC


[1:00 AM (Easy)]
  1. not much except i don't understand why you broke the consistency at 00:37:884 -


Beginner is fine too, except that it's not consistent at all

nice and comfy set, quite simple but that's all this tune needs

good luck
Topic Starter
polka

Alheak wrote:

hello

god that spread :arrow:B)

[General]
  1. your bg in 1920x1200 :arrow:thank you! changed
  2. you should add a silent soft-sliderslide2 since sometimes you change the sampleset mid-slider causing the sliderslide sound to suddenly disappear, it's especially noticeable on lower diffs :arrow:ok
  3. 00:55:795 - i think there's a wrong hitsound here, at least there's a hitsound that's usually not added on this part of the melody, and i'm not sure why it should change :arrow:Nope its as high as the other ones so higher ching
  4. 00:00:721 - i guess you should map this since you mapped 00:58:034 - :arrow:First of all, its untimed and I cant add timing points, secondly, nobody else did, so I dont want to force everyone to do that


[1:45 AM (Rainy)]
  1. the diff could maybe use being NCd on 00:05:646 (8) - those since the combos are getting quite high :arrow:Its ok
  2. 00:18:183 (1) - remove NC :arrow:k
  3. 00:19:974 (5) - add NC :arrow:no ty
  4. 00:58:034 (12) - NC :arrow:I did something else


[1:32 AM (Hard)]
  1. 00:25:348 (1) - remove NC :arrow:k
  2. 00:27:139 (4) - add NC :arrow:k
  3. 00:39:676 (1,4) - same :arrow:k
  4. 00:54:004 (1,4) - same :arrow:k


[1:20 AM (Advanced)]
  1. 00:39:676 (1) - remove NC :arrow:k
  2. 00:41:467 (4) - add NC :arrow:k


[1:15 AM (Normal)]
  1. 00:27:139 (4) - NC :arrow:k
  2. 00:33:407 (5) - NC :arrow:k
  3. 00:41:467 (3) - NC :arrow:k
  4. 00:48:631 (3) - NC :arrow:k
  5. 00:55:795 (4) - NC :arrow:k


[1:00 AM (Easy)]
  1. not much except i don't understand why you broke the consistency at 00:37:884 -
:arrow:How so?

Beginner is fine too, except that it's not consistent at all :arrow:Redone.

nice and comfy set, quite simple but that's all this tune needs :arrow:ty ty

good luck
THANKS ALHEAK

GUYS I FIXED TAGS AND BACKGROUND FOR YALL
ezek
Reminder post to reply to mods cuz I'm dumb

Lokidoki wrote:

[ezek's Hard]

01:01:168 (2,3) - (3) sound sounds more important than the (2) one, why do you stack them? it's to emphasize the end of the map. The stack works as a sign of stop~

Noffy wrote:

[ezek's Hard]
polka: 00:00:721 (1,2) - I can barely hear these w h y uh what?

00:48:631 (1,2,3,4,5) - I think it'd be a nice touch if these were a perfect pentagon :)ok
Thanks fur the mods!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:1:30 AM (ezek's Hard)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166708
BeatmapSetID:550486

[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PhestHJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2064,895.522388059701,4,2,2,100,1,0
2959,-100,4,2,1,100,0,0
3855,-100,4,2,2,100,0,0
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45945,-100,4,2,1,100,0,0
46840,-100,4,2,2,100,0,0
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63855,-100,4,2,2,70,0,0
64303,-100,4,2,2,40,0,0
64751,-100,4,2,2,10,0,0
65198,-100,4,2,2,5,0,0


[Colours]
Combo1 : 97,31,67
Combo2 : 128,128,255
Combo3 : 0,64,128
Combo4 : 0,128,128
Combo5 : 0,128,64
Combo6 : 64,0,64

[HitObjects]
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315,280,2959,1,10,0:0:0:0:
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475,160,47736,1,10,0:0:0:0:
288,128,48631,5,6,0:0:0:0:
208,181,49079,1,0,0:0:0:0:
132,122,49527,1,10,0:0:0:0:
161,30,49974,1,0,0:0:0:0:
257,35,50422,1,6,0:0:0:0:
257,35,52213,6,0,L|351:41,1,80,6|0,0:0|0:0,0:0:0:0:
432,46,53109,1,10,0:0:0:0:
372,228,54004,2,0,L|278:222,1,80,6|0,0:0|0:0,0:0:0:0:
197,217,54900,1,10,0:0:0:0:
85,61,55795,6,0,P|119:46|160:53,2,80,6|0|10,0:0|0:0|0:0,0:0:0:0:
30,140,57139,2,0,L|22:221,1,80,0|6,0:0|0:0,0:0:0:0:
87,289,58034,1,2,0:0:0:0:
129,203,58482,2,0,P|169:199|209:209,1,80,2|2,0:0|0:0,0:0:0:0:
297,242,59377,6,0,P|335:251|375:247,1,80,6|0,0:0|0:0,0:0:0:0:
417,162,60273,1,10,0:0:0:0:
417,162,61168,1,6,0:0:0:0:
256,192,61392,12,0,65646,0:0:0:0:
ViolentBoo
- Messaged for M4M -

- Beginner -
00:05:646 (1) - Momentarily turn off grid snapping to fix red anchor. (for the angle.)
00:37:884 (1) - This slider feels out of place compared to every other long slider. The red anchors follow the mentronome of the measurement while the other ones just follow the "tempo".
- Renumi's Beginner -
00:41:467 (3) - Momentarily turn off grid snapping to fix red anchor. (for the angle.)
00:52:213 (1) - This slider feels out of place, there are no instances of mirroring and pasting but there is here, I recommend (ctrl G and ctrl H) and re position.
- Easy -
None that I can find.
- Gero's Easy -
00:16:392 (1) - Please flip this, for the other slider that over lapped it was fine bit this slider is over lapping the other one completely.
00:19:974 (3) - Flip because you flipped the other one.

I hope this helped! Good Luck!
Topic Starter
polka
Updated ur diff ezek

Also I changed everything. But concerning the slider, beginner diffs get shit on because "they can be copy-pasted onto any song and fit" so I'm trYING to do something different to keep people from bitching about that.

thx for the moooooood Ill get to ur map in like 48 hours at moost
Ametrin
M4M from my map(?)
https://osu.ppy.sh/s/568305

interesting map lol

this set has been polished so well, so mod will be nazi ;w;

00:05:646 (8) - NC (and all the same part later)
00:41:467 (7,8,9,10,11) - not a perfect star ;)
00:55:795 (7,8,9,10,11) - ^
00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music
00:30:721 (1) - ctrl+g
00:37:885 (1) - ^ change these two slider will be enough
00:58:034 (6) - NC
01:00:273 (1) - why NC here
00:07:437 (5) - shape https://puu.sh/vu6Bn/922a1cc313.png
00:59:377 (1,2) - why not stack with 00:56:691 (2,3) -
00:19:974 (1) - ctrl+j to fit the flow
00:20:870 (2) - recommend not a reverse slider here as this is not an end of the part. slider+note
00:58:481 (4) - the sound of sliderslide? only appear here in your diff
Noffy

Ametrin wrote:

1.31
00:19:974 (1) - ctrl+j to fit the flow No change, it's the start of a new/different pattern which in itself is meant to be very nice, very smooth and changing it would change where the angle/movement emphasis is to the wrong part of the song :c
Thank you for checking though ^^
p.s. @Polka how about changing the reverse arrow to the one you used for your marathon?
Topic Starter
polka
145 -> NC I dislike because I want to keep it consistent to the measure
Fixed the first star I think
Second star is fine

132-> Changed shape
Fixed stack

also yeah noffy i did xd
Atsuro

Ametrin wrote:

00:19:527 (6) - can stack with 00:18:631 (4) - to fit the music It kills my symmetry and the flow i intended, also i place the patterns kinda like that on the whole map so ye
00:30:721 (1) - ctrl+g This is a thing that gets repeated through the rest of the map so changing it would remove that concept. Also, don't see why i should o-o
00:37:885 (1) - ^ change these two slider will be enough nu, dont see why i should change it
00:58:034 (6) - NC why, dont see the need
01:00:273 (1) - why NC here Accident lol
Thanks!

Update: Remove the new combo lol
Renumi
remapped because my old diff was bad and awkward (i did take a lot of what the previous modders said about my difficulty; including noffy for the most part about object landing on the grid solely for 1/1 which i came to the conclusion to that they were right and in turn, was pretty dumb of me,, hopefully this diff is a bit better)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 497
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11915,22661
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999999

[Metadata]
Title:Gozen 1-ji (Rain)
TitleUnicode:午前1時 (Rain)
Artist:Manaka Kataoka & Atsuko Asahi
ArtistUnicode:朝日温子 & 片岡真央
Creator:PolkaMocha
Version:12:46 AM (Renumi's Beginner)
Source:とびだせ どうぶつの森
Tags:Renumi Gero Hobbes2 ezek Noffy Atsuro Animal Crossing: Crossing New Leaf Nintendo Game Slow Calm Xylophone Rainy 1 one am a.m. am. version short 3DS 1am
BeatmapID:1166947
BeatmapSetID:550486

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PhestHJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2064,895.522388059701,4,2,2,100,1,0
2959,-100,4,2,1,100,0,0
3855,-100,4,2,2,100,0,0
4751,-100,4,2,1,100,0,0
5646,-100,4,2,2,100,0,0
6542,-100,4,2,1,100,0,0
8780,-100,4,2,0,100,0,0
9228,-100,4,2,2,100,0,0
10124,-100,4,2,1,100,0,0
11019,-100,4,2,2,100,0,0
11915,-100,4,2,1,100,0,0
12810,-100,4,2,2,100,0,0
13706,-100,4,2,1,100,0,0
15945,-100,4,2,0,100,0,0
16392,-100,4,2,2,100,0,0
17288,-100,4,2,1,100,0,0
18183,-100,4,2,2,100,0,0
19079,-100,4,2,1,100,0,0
19974,-100,4,2,2,100,0,0
20870,-100,4,2,1,100,0,0
22213,-100,4,2,0,100,0,0
23556,-100,4,2,2,100,0,0
24452,-100,4,2,1,100,0,0
25348,-100,4,2,2,100,0,0
26243,-100,4,2,1,100,0,0
27139,-100,4,2,2,100,0,0
28034,-100,4,2,1,100,0,0
30721,-100,4,2,2,100,0,0
31616,-100,4,2,1,100,0,0
32512,-100,4,2,2,100,0,0
33407,-100,4,2,1,100,0,0
34303,-100,4,2,2,100,0,0
35198,-100,4,2,1,100,0,0
37885,-100,4,2,2,100,0,0
38780,-100,4,2,1,100,0,0
39676,-100,4,2,2,100,0,0
40571,-100,4,2,1,100,0,0
41467,-100,4,2,2,100,0,0
42362,-100,4,2,1,100,0,0
45049,-100,4,2,2,100,0,0
45945,-100,4,2,1,100,0,0
46840,-100,4,2,2,100,0,0
47736,-100,4,2,1,100,0,0
48631,-100,4,2,2,100,0,0
49527,-100,4,2,1,100,0,0
52213,-100,4,2,2,100,0,0
53109,-100,4,2,1,100,0,0
54004,-100,4,2,2,100,0,0
54900,-100,4,2,1,100,0,0
58034,-100,4,2,0,100,0,0
59377,-100,4,2,2,100,0,0
60273,-100,4,2,1,100,0,0
61168,-100,4,2,2,100,0,0
62064,-100,4,2,1,100,0,0
62959,-100,4,2,2,100,0,0
63855,-100,4,2,2,70,0,0
64303,-100,4,2,2,40,0,0
64751,-100,4,2,2,10,0,0
65198,-100,4,2,2,5,0,0


[Colours]
Combo1 : 97,31,67
Combo2 : 128,128,255
Combo3 : 0,64,128
Combo4 : 0,128,128
Combo5 : 0,128,64
Combo6 : 64,0,64

[HitObjects]
0,132,2064,6,0,P|67:34|206:73,1,270,6|10,0:0|0:0,0:0:0:0:
213,163,5646,2,0,L|312:151,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
135,344,9228,6,0,B|224:333|224:333|309:355|309:355|411:338,1,270,6|10,0:0|0:0,0:0:0:0:
477,278,12810,2,0,L|469:176,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
300,367,16392,6,0,L|285:91,1,270,6|10,0:0|0:0,0:0:0:0:
207,36,19974,2,0,L|113:42,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
285,97,22661,1,2,0:0:0:0:
357,29,23556,6,0,P|417:136|355:261,1,270,6|10,0:0|0:0,0:0:0:0:
265,222,27138,2,0,L|171:228,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
105,113,30720,6,0,P|45:220|107:345,1,270,6|10,0:0|0:0,0:0:0:0:
198,312,34302,2,0,L|287:306,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
101,139,37884,6,0,B|192:123|192:123|277:145|277:145|366:134,1,270,6|10,0:0|0:0,0:0:0:0:
455,90,41466,2,0,L|446:-2,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
406,278,45049,6,0,B|317:289|317:289|232:267|232:267|140:282,1,270,6|10,0:0|0:0,0:0:0:0:
42,293,48631,2,0,L|50:382,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
36,95,52213,6,0,P|133:16|271:69,1,270,6|10,0:0|0:0,0:0:0:0:
213,145,55795,2,0,L|213:238,2,90,6|10|6,0:0|0:0|0:0,0:0:0:0:
255,55,58481,1,2,0:0:0:0:
334,114,59377,5,6,0:0:0:0:
256,192,59825,12,0,64750,0:0:0:0:
huge thanks to everyone who checked!
Nines
yo m4m from #modreqs ~!!!
[1:40AM]
  1. 00:30:721 (1) - Try ctrl+g, I think it plays better
  2. 00:37:885 (1) - same
  3. 00:45:049 (1) - same, but this requires that you also flip around 00:45:945 (2,3,4,5,1) - to continue the new flow this creates.
  4. 00:52:213 (1) - same, but without the need to change anything after it. Just ctrl+g
  5. 01:03:071 (1) - use inheriting points to slowly decrease the volume of the spinner, ending with an inheriting point that ends at 5-10% volume.


[1:35AM]
  1. 00:13:706 (2,3) - blanket these two even if you have to break distance spacing a tiny bit. You'll have to change 00:14:601 (3) because the curve is not perfect. It should look like this
  2. 00:22:213 (6) - New combo, don't unmake 00:23:556 (1) as a NC though, keep it NC'd
  3. 00:58:034 (4) - same here



[1:31AM]
  1. 00:58:034 (6) - New combo!


[1:20AM]
  1. 00:49:527 (2,3) - In my opinion, a tiny overlap like this should be avoided in a low difficulty map. Figure out a way to make this not overlap or make it so it overlaps more to make it prettier looking


[1:15AM]
  1. 00:10:124 (2,3) - Aaaaa ugly overlap!! Please fix it! You could curve 3 so that it blankets or you could just space it further away from 2. One way or another, don't allow them to overlap like this
  2. 00:22:213 (4,1) - please space just a TINY bit further away from each other so that it consistent with the rest of the map
  3. 00:54:004 (2,3) - same here
  4. 00:58:034 (6,1) - and here
  5. 01:01:168 (3,4,5) - and these too


[1:10AM]
  1. 00:07:437 (3,4,1) - I know you're probably following distance snap but these overlaps are really ugly. I think it'd be okay if you fixed them by spacing them so they aren't touching, but that's just me.
  2. 00:15:945 (4,1) - ewww they're touchingggg
  3. 00:21:765 (3,4,1) - gaaaaaah
  4. 01:01:168 (2,3,4) - gAahAaAAAAA
Topic Starter
polka
132-> That would be the only jump in the map no thx (did work on the blanket a bit tho)
no thx to the combo of 1
^
120->Overlap is pretty and obvious so

115->^
Fixed
^
^
^

110-> Overlaps are fine thx
Jabba
hey! m4m thing

1:45
00:00:721 - why won't you map those? feels a bit empty for the highest diff
00:08:780 (13) - 270 56 works better I think, would have an equal distance between 12-13 and 13-1
00:13:706 (9) - y:285 plz cause now it's 1 grid above (8)
00:16:392 (1,2,3) - the distance between 2 and 3's heads looks bigger than between 1 and 2 which didn't happen before, consider moving 3 closer to 2
00:46:840 (4,5,6) - that's like the only time you use such pattern where 3 is between 1 and 2, and I see no reason to do that lol

neat

1:40
00:03:855 (3,4) - ehhh this is really subjective but I don't really like the jump, a pattern like 00:05:646 (1,2,3,4) - would fit better imo
00:08:780 (6,1) - y u stack those? 1 gets almost no emphasis, plus you're using a different pattern at 00:15:945 (4,1) - which I like more
00:17:288 (2,3) - blanket looks a bit off
00:20:870 (3,4,5) - making this a triangle doesn't make much sense to me since 5 is clearly a different sound which you've emphasized more earlier
00:32:959 (4,5) - plz blanket this, looks messy

1:32
that sure was a sudden transition from cs5.5 to cs3.5 LOL
maybe buff it to like 4.5?

00:09:676 (2) - I'd mirror this to 404 20 (or smth like this), right now this might be a bit hard to read and 5-1-2 won't be too flow-breaking
also if you do this you can do the similar thing to 00:11:467 (5) - and blanket it with 6
00:13:706 (2,3) - please don't ;_; at least make this a blanket
00:18:183 (4,5) - .. a stack out of nowhere? why?

1:31
nice diff

1:30
00:02:959 (2,3) - why is this the only stacked pattern lol later you always space them
00:14:153 (2) - pls consider splitting this into two circles, the sliderend is a pretty strong sound
or, if you don't want to, use a pattern like this 00:19:974 (1,2) - fits better imo
00:55:795 (1,2) - ^

1:20
00:05:198 (5,1) - yep this is subjective as well but I'd not stack those
00:16:392 (1,2) - ctrl-g pls fits the music better
00:26:691 (5,1) - y is dis one different from stuff like 00:19:527 (5,1) -
00:58:034 (4,1) - ehhh try making this one overlap in the centre of 1?

1:19
00:08:780 (4,1) - mentioned this above, such stack leaves 1 with almost no emphasis
00:17:287 (1) - um what is that nc
00:42:362 (2,3,4) - eh I'd make this one a triangle to follow the music better
00:58:034 (1) - remove nc

eh this song is so calm and so hard to mod
gl!
JeirYagtama
This song is making me feel like playing Animal Crossing xd such a beautiful song
00:18:183 (3) - hmm NC because of new strong sound
00:19:974 (1) - I kinda feel like this should be a reverse slider to catch that sound in the red tick
00:32:512 (3) - NC aswell?
00:39:676 (4) - ^
00:54:004 (4) - ^
00:18:183 (3,4) - fix blanket
00:50:422 (5) - fix it its almost symmetrical but just move this a little bit more upward
00:03:855 (3) - NC also also also
00:11:019 (3) - ^
00:25:348 (3) - ^
00:32:512 (3) - ^
00:39:676 (3) - ^
00:54:004 (3) - ^
01:01:168 (3) - ^
00:11:019 (4) - also Nc for this part
00:25:348 (4) - ^
00:39:676 (4) - ^
00:54:004 (4) - ^
00:04:303 (4) - NC because you prolly know why
00:22:213 (6) - ^
00:40:571 (5,1) - blanket is a little bit off fix it please
00:58:034 (6) - NC also
00:03:855 (4) - NC also
00:05:646 (8) - ^
00:11:019 (4) - ^
00:18:183 (4) - ^
00:25:348 (4) - ^
00:39:676 (4) - ^
00:46:840 (4) - ^
00:54:004 (4) - ^
01:02:959 (7) - lastly another NC
Looking forward seeing this mapped and also will you be requesting someone to storyboard this? And also. Mutual pls thx
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