edit: welp, i didnt saw ^
there might some similar things that i may have pointed out too, but nvm i'm just gonna post it xD
Hi wamster~
here's my mod
pls reply every single of my mod so that i know what you accept/ reject
Column Format:
4K = |1|2|3|4|
[Terminate]
that's all for now i guess~
goodluck dude!
there might some similar things that i may have pointed out too, but nvm i'm just gonna post it xD
Hi wamster~
here's my mod
pls reply every single of my mod so that i know what you accept/ reject
4K = |1|2|3|4|
[Terminate]
- 00:35:019 (35019|1,35292|2) - would prefer to ctrl + h this one, because 00:34:474 (34474|1,34747|0,35019|1,35292|0) feels monotonous
- 00:20:019 (20019|1) - 00:22:201 (22201|1) - 00:24:383 (24383|0) - 00:37:474 (37474|1) - etc... these should technically ends at 1/8, like this http://puu.sh/tuk4L.jpg
- 00:41:292 (41292|1) - remove this, since the other parts like 00:36:928 - 00:39:110 are only single notes, unless you want to make them double notes too...
- 00:42:928 (42928|0) - this should be LN also to be consistent with the noise you've followed at 00:41:837 (41837|1) and also 00:43:610 (43610|1,43747|1,43883|1,44019|1) - the sound is ascending so it would be better if you make something like this http://puu.sh/tukvl.png
- 00:45:110 - jacks patterns like this that start on the blue line when the jack sound starts in the white lines can be confusing, should be like this http://puu.sh/tukPY.jpg for better execution, same case here 00:47:292 - 00:50:019 - and so on.. until the last pattern... also i suggest to make some [14] or [23] or [13] or [24] too for variation, repeated patterns can be quite boring if like that
- much better if you can maintain your starting pattern like 00:46:747 (46747|3,46747|1,46883|1,46883|3) in the other parts too for pattern consistency, as you can see here 00:48:928 (48928|1,49065|1,49201|1) there's a 3 consecutive note jack in column 2 would suggest like this http://puu.sh/tulw8.png, same here 00:51:110 (51110|2,51247|2,51383|2) etc...
- 01:00:383 (60383|1,60383|0,60519|1,60519|0,60656|3,60656|2,60792|3,60792|2) - the melody stop for a moment, change these to single notes so that players can distinguish the difference of sounds between 01:00:383 (60383|0,60383|1) and 01:00:247 (60247|3,60247|1) and also 00:59:837 (59837|3,59837|2,59974|3,59974|2,60110|3,60110|2,60247|3) to be consistent with your other starting patterns, try this http://puu.sh/tulUU.png
- 01:02:019 - onwards, you can notice that there are snare and kicks alternately in every 1/1 measure, i suggest to make the kick sounds double notes only like 01:02:565 so that, players can feel the difference of impact with the snare sounds here 01:02:019 - , there is also a kick sound here 01:03:656 and it is already a double note so it is ok, but i suggest you to add note here to become triple because the impact is so loud, it consists of kick + fx sound (dont what it is called xD)
- like i said above ^ 01:04:747 - double good, 01:05:837 - add; 01:06:928 - remove one, and so on...
- 01:09:383 (69383|0) - move to 3, anchor at 01:08:837 (68837|0,69110|0,69383|0,69656|0)
- 01:10:747 - it has snare sound, so this should be triple to be consistent
- 01:12:110 (72110|2) - move to 4, that stacks at 3 can be bothersome
- 01:10:201 and 01:12:383 - add LN to be consistent with 01:14:565 (74565|0)
- 01:17:565 (77565|3) - move to 3, anchor at column 4
- 01:17:837 (77837|2) - the melody ends at 01:18:383 - http://puu.sh/tunlH.png
- 01:18:928 - add note, strong sound
- 01:25:474 - add note here too...
- i cant find the difference between first part 01:19:883 (79883|3) and second part 01:28:201 (88201|3) - why does the others are 1/8? and the second part 01:28:201 tends to be more easier the first part because it has no notes in every end of the ln like here 01:28:337 - for me it would be much better if the first part is more easier than the 2nd part for proper diff curving
- 01:34:201 - add 2 notes, you know why xD
- 01:35:292 - add 1 note here for kick sound
- i dont think the chord jack pattern doesnt fits here 01:53:837 - i suggest you try like this instead http://puu.sh/tuop0.png or http://puu.sh/tuoxS.png or something better
i guess i'll stop here, run out of modding time, you can review the other similar parts that i may not have pointed out since i stop midway...
- 00:20:019 (20019|1) - 00:22:201 (22201|1) - 00:24:383 (24383|0) - 00:37:474 (37474|1) - etc... these should technically ends at 1/8, like this http://puu.sh/tuk4L.jpg
- 00:41:292 (41292|1) - remove this, since the other parts like 00:36:928 - 00:39:110 are only single notes, unless you want to make them double notes too...
- 00:42:928 (42928|0) - this should be LN also to be consistent with the noise you've followed at 00:41:837 (41837|1) and also 00:43:610 (43610|1,43747|1,43883|1,44019|1) - the sound is ascending so it would be better if you make something like this http://puu.sh/tukvl.png
- 00:45:110 - jacks patterns like this that start on the blue line when the jack sound starts in the white lines can be confusing, should be like this http://puu.sh/tukPY.jpg for better execution, same case here 00:47:292 - 00:50:019 - and so on.. until the last pattern... also i suggest to make some [14] or [23] or [13] or [24] too for variation, repeated patterns can be quite boring if like that
- much better if you can maintain your starting pattern like 00:46:747 (46747|3,46747|1,46883|1,46883|3) in the other parts too for pattern consistency, as you can see here 00:48:928 (48928|1,49065|1,49201|1) there's a 3 consecutive note jack in column 2 would suggest like this http://puu.sh/tulw8.png, same here 00:51:110 (51110|2,51247|2,51383|2) etc...
- 01:00:383 (60383|1,60383|0,60519|1,60519|0,60656|3,60656|2,60792|3,60792|2) - the melody stop for a moment, change these to single notes so that players can distinguish the difference of sounds between 01:00:383 (60383|0,60383|1) and 01:00:247 (60247|3,60247|1) and also 00:59:837 (59837|3,59837|2,59974|3,59974|2,60110|3,60110|2,60247|3) to be consistent with your other starting patterns, try this http://puu.sh/tulUU.png
- 01:02:019 - onwards, you can notice that there are snare and kicks alternately in every 1/1 measure, i suggest to make the kick sounds double notes only like 01:02:565 so that, players can feel the difference of impact with the snare sounds here 01:02:019 - , there is also a kick sound here 01:03:656 and it is already a double note so it is ok, but i suggest you to add note here to become triple because the impact is so loud, it consists of kick + fx sound (dont what it is called xD)
- like i said above ^ 01:04:747 - double good, 01:05:837 - add; 01:06:928 - remove one, and so on...
- 01:09:383 (69383|0) - move to 3, anchor at 01:08:837 (68837|0,69110|0,69383|0,69656|0)
- 01:10:747 - it has snare sound, so this should be triple to be consistent
- 01:12:110 (72110|2) - move to 4, that stacks at 3 can be bothersome
- 01:10:201 and 01:12:383 - add LN to be consistent with 01:14:565 (74565|0)
- 01:17:565 (77565|3) - move to 3, anchor at column 4
- 01:17:837 (77837|2) - the melody ends at 01:18:383 - http://puu.sh/tunlH.png
- 01:18:928 - add note, strong sound
- 01:25:474 - add note here too...
- i cant find the difference between first part 01:19:883 (79883|3) and second part 01:28:201 (88201|3) - why does the others are 1/8? and the second part 01:28:201 tends to be more easier the first part because it has no notes in every end of the ln like here 01:28:337 - for me it would be much better if the first part is more easier than the 2nd part for proper diff curving
- 01:34:201 - add 2 notes, you know why xD
- 01:35:292 - add 1 note here for kick sound
- i dont think the chord jack pattern doesnt fits here 01:53:837 - i suggest you try like this instead http://puu.sh/tuop0.png or http://puu.sh/tuoxS.png or something better
i guess i'll stop here, run out of modding time, you can review the other similar parts that i may not have pointed out since i stop midway...
that's all for now i guess~
goodluck dude!