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yuki. - Nadeshiko Sensation

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Topic Starter
N0thing
This beatmap was submitted using in-game submission on Sonntag, 14. Oktober 2018 at 21:10:04

Artist: yuki.
Title: Nadeshiko Sensation
BPM: 200
Filesize: 3134kb
Play Time: 02:08
Difficulties Available:
  1. Expert (5,52 stars, 645 notes)
  2. Insane (5,5 stars, 636 notes)
Download: yuki. - Nadeshiko Sensation
Information: Scores/Beatmap Listing
---------------
Insane diff is the one I submitted and still am Proud of, Expert diff is the worse version I had after receiving mods. + Some actually helpful guys

WAIT WHAT? OOOOOOOH SHIIIIIIET
MGM
00:02:071 - 00:03:871 - Get rid of these empty spots at the beginning. They dont fit the rhythm at all
00:09:571 (1) - Correct this circle's position
00:34:321 (4,1) - remove 1 and replace 4 with kickslider
01:07:996 (1) - remove reverse arrow
Topic Starter
N0thing

max9147 wrote:

00:02:071 - 00:03:871 - Get rid of these empty spots at the beginning. They dont fit the rhythm at all can't, problem is, that if I map them, then trouble will occur. I focused on the other sounds than this constant sound instead
00:09:571 (1) - Correct this circle's position changed whole stream anyway
00:34:321 (4,1) - remove 1 and replace 4 with kickslider 1 is an introduction for something new here, can't really remove it because of that
01:07:996 (1) - remove reverse arrow thanks, did that
CernTheLion
Hi there, here's my mod for ya :3
[General]
  1. Set HP to 7, since 7.9 is kinda impossible to play lol
  2. I highly suggest you to change your combo colors (if you wanna keep that BG, 2/3 variety of pink shoulda be okay)
[Extra]
  1. 00:07:771 (1) - remove this NC for being consistent with 00:06:571 (3) - this
  2. 00:13:471 (1) - remove NC
  3. 00:14:071 (1) - remove NC and set NC here 00:14:371 (3) -
  4. 00:14:671 (1) - removoe NC
  5. 00:15:571 (5) - NC 00:15:871 (1) - remove NC
  6. 00:16:771 (4,1) - ^
  7. 00:16:921 (1,2,3) - a triplet here isn't necessary tbh, since the beat is basically the same as the previous
  8. 00:21:871 (1) - remove NC, and also, 00:21:871 (1,1,1,1,1) - NC spamming here isn't necessary either
  9. 00:23:971 (5) - NC shoulda be here instead of 00:24:271 (1) - here
  10. 00:25:471 (1) - remove NC
  11. 00:26:371 (1,1,1,1) - same as before, this NC spam makes no sense here imo :/
  12. 00:30:271 (1) - remove NC D:
    []
    Well, I see that there are a lot of problems with NCs, mainly in this map, there should to be a NC every 4 white tick (1 big white tick), if you want to fix them all, write me in PM, I'll not write them here anymore, so we can focus on your aesthetic mod
    []
  13. 00:36:571 (3,1) - this blanket can be improved
  14. 00:44:221 (2,3) - same
  15. 00:46:771 (1) - this can also be splitted in 2 sliders (the same repetitive slider though)
  16. 00:51:871 (2) - NC per slider velocity change
    []
    Also, keep in mind that every time you change slider velocity, you must put a NC on every change
    []
  17. 01:10:171 (4) - this slider feel so bad though, since there's no sound 01:10:321 - here
  18. 01:14:971 (9) - same
Not bad at all, but those 'missed' overlaps can make your map really confusing, and that's bad. Keep working on it, bye ~
Topic Starter
N0thing

-Bumblebee- wrote:

Hi there, here's my mod for ya :3
[General]
  1. Set HP to 7, since 7.9 is kinda impossible to play lol
  2. I highly suggest you to change your combo colors (if you wanna keep that BG, 2/3 variety of pink shoulda be okay)
[Extra]
  1. 00:07:771 (1) - remove this NC for being consistent with 00:06:571 (3) - this I changed the one before, there was supposed to be a NC there
  2. 00:13:471 (1) - remove NC
  3. 00:14:071 (1) - remove NC and set NC here 00:14:371 (3) -
  4. 00:14:671 (1) - removoe NC you just now told me to make 50% of my kiai one combo
  5. 00:15:571 (5) - NCfixed 00:15:871 (1) - remove NC it's changing and you need it to recognize the break
  6. 00:16:771 (4,1) - ^
  7. 00:16:921 (1,2,3) - a triplet here isn't necessary tbh, since the beat is basically the same as the previous listen to music at 25%
  8. 00:21:871 (1) - remove NC, no, because music is changing and shape needs to be recognizedand also, 00:21:871 (1,1,1,1,1) - NC spamming here isn't necessary either changed it
  9. 00:23:971 (5) - NC shoulda be here instead of 00:24:271 (1) - here never noticed, fixed
  10. 00:25:471 (1) - remove NC music changes, NC indicates and puts emphazis
  11. 00:26:371 (1,1,1,1) - same as before, this NC spam makes no sense here imo :/ drop, ima leave it.
  12. 00:30:271 (1) - remove NC D: naw, although I do ask myself wether I should change other NC's around there
    []
    Well, I see that there are a lot of problems with NCs, mainly in this map, there should to be a NC every 4 white tick (1 big white tick), if you want to fix them all, write me in PM, I'll not write them here anymore, so we can focus on your aesthetic mod
    []
  13. 00:36:571 (3,1) - this blanket can be improved y
  14. 00:44:221 (2,3) - same y
  15. 00:46:771 (1) - this can also be splitted in 2 sliders (the same repetitive slider though) don't wanna
  16. 00:51:871 (2) - NC per slider velocity change
    []
    Also, keep in mind that every time you change slider velocity, you must put a NC on every change actually you don't. And I like it this way
    []
  17. 01:10:171 (4) - this slider feel so bad though, since there's no sound 01:10:321 - here OOOOH SHIT, I HAD SUCH HUGE TROUBLES WITH THAT PART AND IT WAS BECAUSE OF SOMETHING SIMPLE AS THAT
  18. 01:14:971 (9) - same
AAAAAAAAAAAAA
Not bad at all, but those 'missed' overlaps can make your map really confusing, and that's bad. Keep working on it, bye ~
what overlaps
Louis Cyphre
[Expert]

The map feels monotonus due to almost constant 1/2. Consider to make patterns with 1/1 and even some 1/4 (like here 00:18:721).
00:11:671 (5) - awkward overlap with 00:11:971 (1) -
00:13:021 (6,1) - ^
00:16:021 (2) - crooked slider, i suggest to do not use more than 3 points in slider skeleton in making short sliders 1/4 or 1/2.
00:18:271 (1) - why new combo?
00:19:921 (1) - ^
00:21:871 (1) - ^
00:26:671 (1,1,1) - why new combo spam?
00:28:771 - what is the point of pause here?
00:39:571 (1) - awkward overlap with 00:40:171 (4) -
00:47:971 - what is the point of pause here?
00:51:871 (2) - this supposed to be 1/6
00:53:371 - you missed a note here
00:55:421 (6) - snapped incorrectly
00:56:671 (2) - supposed to be 1/6
01:06:871 (5) - new combo due to spacing change
01:07:996 (1) - supposed to be 1/6
01:08:821 (3) - there are no sounds at blue tick
01:15:271 (1,2,3) - shape is inconsistent. Use this 01:10:471 (1,2,3) - as template
01:17:671 (1) - why new combo
01:37:171 (1) - awkward overlap with previous slider
01:38:071 (6,1) - blanket 1 with 6?
01:39:571 (3) - if you follow symmetry than fix it by copying previous slider, if not, then change the pattern, the current one looks awkward
01:41:671 (1,2,1) - i'd increase spacing here, beats are really strong there.
01:45:571 - unreasable pause there
01:33:571 (7) - new combo
01:33:871 (1) - remove new combo
01:34:771 (3,1) - inconsistent spacing
01:36:571 (1,1) - why combo spam?
01:55:171 (8) - new combo (etc)
02:06:046 (1) - silence spinner's end
Topic Starter
N0thing

Louis Cyphre wrote:

[Expert]

The map feels monotonus due to almost constant 1/2. Consider to make patterns with 1/1 and even some 1/4 (like here 00:18:721). can't hear anything
00:11:671 (5) - awkward overlap with 00:11:971 (1) - fixed
00:13:021 (6,1) - ^ ^
00:16:021 (2) - crooked slider, i suggest to do not use more than 3 points in slider skeleton in making short sliders 1/4 or 1/2.^fixed
00:18:271 (1) - why new combo? hearing emphazised sounds there
00:19:921 (1) - ^^
00:21:871 (1) - ^shape recognition
00:26:671 (1,1,1) - why new combo spam? build up. I'll think about it more
00:28:771 - what is the point of pause here? kiai over, tension fades. Can't insert something that calm yet
00:39:571 (1) - awkward overlap with 00:40:171 (4) - fixed
00:47:971 - what is the point of pause here? ^
00:51:871 (2) - this supposed to be 1/6 fixed
00:53:371 - you missed a note here fixed
00:55:421 (6) - snapped incorrectly fixed
00:56:671 (2) - supposed to be 1/6fixed
01:06:871 (5) - new combo due to spacing change got rid of that spacing change, instead made spacing change more linear
01:07:996 (1) - supposed to be 1/6 fixed
01:08:821 (3) - there are no sounds at blue tick fixed
01:15:271 (1,2,3) - shape is inconsistent. Use this 01:10:471 (1,2,3) - as template fixed
01:17:671 (1) - why new combo listen to the hitsounds
01:37:171 (1) - awkward overlap with previous slider[/color](supposed to be green)
01:38:071 (6,1) - blanket 1 with 6? fixed
01:39:571 (3) - if you follow symmetry than fix it by copying previous slider, if not, then change the pattern, the current one looks awkward fixed
01:41:671 (1,2,1) - i'd increase spacing here, beats are really strong there.increased
01:45:571 - unreasable pause there fixed. this has been bothering me too
01:33:571 (7) - new combo for now I put it in, still considering though
01:33:871 (1) - remove new combo no
01:34:771 (3,1) - inconsistent spacing changed
01:36:571 (1,1) - why combo spam? was different before, changed it
01:55:171 (8) - new combo (etc) fixed etc.
02:06:046 (1) - silence spinner's end
how to do that
Nagi Hisakawa
#modreqs

Expert
maybe make the jumps bigger and more spread out? prevents overlapping and fits the song imo. easier to read too

00:01:171 (1,2,3,4) - if ur mapping to the other constant sounds, this should go to the rhythm of 00:02:221 (1,2) -, the abrupt change is too much
00:09:571 (1,1) - fill a couple jumps here? its a build up that will lead to the kiai
00:28:771 (1,1) - ^ gonna stop pointing out the empty spaces now
00:11:521 (4,5) - there should be a triple, and then fix the other corresponding spots by adding making them triples - its the more dominant sound
00:15:571 (1,1,2) - remove the stack here? it can be confusing
00:25:171 (1,1,2) - ^
00:24:571 (4,1) - stack?
00:25:471 (1,2) - straighten the direction of 2 to the follow points
00:31:771 (6,1) - fix blanket
00:50:596 (5) - i think this should be 1/4th and starts on blue
00:51:871 (2) - snap to blue tick
00:51:871 (2) - why is volume down to 5% here?



i feel like the empty spots stops the momentum of the player, also try prioritizing the instrument that stands out rather than the beat of the background ones. Mania maps are usually the ones that tend to go by the rhythm of the background sounds.

><
zev
irc
SPOILER
17:46 zev: 00:01:171 (1,2,3,4) - what rhythm is this follwong
17:47 N0thing: what what
17:47 zev: the japanese thing or somth or the synth
17:47 N0thing: I'll follow that dan ding thingy
17:47 N0thing: and replace it with the shh sound
17:47 N0thing: uhh
17:48 zev: try rhythm like this http://puu.sh/umlZL/c28c241a68.png
17:48 N0thing: sorry, I don't have a clue what you are talking about q.q
17:48 zev: There are synths you've missed out
17:48 zev: this sound you follow 00:02:371 (2) -
17:48 N0thing: uhh
17:48 N0thing: wait, the first one
17:48 N0thing: what about the dang
17:49 zev: you don't follow it here 00:01:171 (1,2,3,4) -
17:49 zev: lol
17:49 N0thing: shouldn't it start on the same slider
17:49 N0thing: OOH
17:49 N0thing: there was one there O_O
17:49 N0thing: AAAAH
17:49 N0thing: woah woah woah
17:49 zev: yeah those sytnhs
17:49 N0thing: there really was one
17:49 zev: here you have the synth on the sliderhead 00:01:171 (1) -
17:50 N0thing: nice
17:50 zev: here you have the synth on the sliderend 00:01:722 -
17:50 zev: That's poor rhythm
17:50 N0thing: wait
17:50 N0thing: wut
17:50 N0thing: there's no beat
17:50 N0thing: nvm 1/6
17:50 N0thing: I hate this map
17:50 zev: 00:01:171 - SYNTH 1
17:50 N0thing: first it's 1/4 then 1/6
17:50 zev: 00:01:621 - SYNTH 2
17:50 N0thing: ok
17:50 N0thing: thanks
17:50 zev: what 1/4 or 1/6 lol
17:50 N0thing: didn't hear synth
17:50 zev: I don't hear any 1/4 1/6
17:51 N0thing: it's 1/4 at the beginning
17:51 zev: oh i do but thts not important kek
17:51 N0thing: and somewhere in the middle is 1/6
17:51 zev: are you following the 1/4 or the synth
17:51 zev: .-.
17:51 N0thing: idk
17:51 zev: LOL
17:51 N0thing: I tried my best
17:52 zev: try following one thing at a time lol
17:52 N0thing: I couldn't hear those damn synths
17:52 N0thing: thanks XD
17:52 N0thing: pls continue o.o
17:52 zev: wow map went into
17:52 zev: instant cluttermode
17:52 zev: 00:04:021 (3,1,2,3,1,2,3,4,5) -
17:52 zev: what happed
17:52 N0thing: clutter?
17:53 N0thing: oh, I followed the dang dang
17:53 zev: It suddenly became cluttered
17:53 N0thing: hmm
17:53 zev: This rhythm is nice 00:04:771 (1,2,3,4,5) -
17:53 N0thing: should I increase the DS?
17:53 N0thing: naw
17:53 zev: well the placement is kinda odd tbh
17:54 N0thing: but I need to change these
17:54 N0thing: 00:04:021 (3,1,2,3) -
17:54 zev: the stars aren't even equal
17:54 N0thing: wut
17:54 N0thing: damn grid mode
17:54 zev: what, never map with grid
17:54 zev: NEVER
17:54 N0thing: ik
17:54 N0thing: qwq
17:54 N0thing: but only after this map
17:54 N0thing: this is my 2nd map
17:55 N0thing: (serious map, there was my first map, but... I didn't know how to end slider and crashed osu)
17:55 N0thing: (so I don't count it
17:55 zev: you should learn how to arrange stuff more organized
17:55 zev: and use
17:55 zev: polygon tool for stars
17:56 zev: ctrl+shift+d
17:56 zev: do u k no w h o w
17:56 N0thing: yes
17:56 N0thing: I blame grid
17:56 N0thing: have pushed that star around
17:56 N0thing: then I inserted a circle
17:56 N0thing: and... stuff happened
17:56 zev: yeah, grid makes your map have minor spacing inconsistenties everwwhere
17:57 N0thing: I hate DS Q_Q
17:57 zev: also
17:57 zev: 00:03:871 - there is still a synth here
17:57 zev: so do this reverse slider 00:03:571 (2) -
17:57 zev: Try ending sliders
17:58 zev: When the synth ends
17:58 zev: or a hold sound
17:58 zev: did u got thta
17:58 zev: t
17:59 zev: can't you hear the synth?
17:59 zev: .-.
18:01 N0thing: it's
18:01 N0thing: well
18:01 N0thing: let's just say my audio is shit
18:01 zev: also why is there a x0.8 sv change here 00:02:071 -
18:01 zev: the song keeps exactly the same lol
18:02 N0thing: I need the extra space qwq
18:02 zev: sv change sbut nothing happends in the song does that make sense to u kk
18:02 zev: kek
18:02 N0thing: ima make the beginning 0.8
18:02 zev: 00:04:171 (1,2,3) - this has different spacing then before too
18:02 zev: what spacing did you even use
18:03 zev: just random?
18:03 zev: it's suddenly small there :/
18:03 N0thing: then
18:03 N0thing: how should I dpo
18:03 N0thing: do
18:03 N0thing: it
18:03 N0thing: I made it in a small star shape
18:04 N0thing: http://puu.sh/umn5r/48db7a2a1a.jpg
18:04 N0thing: need to ear
18:04 N0thing: t
18:04 zev: I mean why do these have smaller spacing then before 00:04:171 (1,2,3) -
18:05 N0thing: they have a smaller spacing?
18:05 zev: yes
18:05 N0thing: can't see it anymore since I http://puu.sh/umn5r/48db7a2a1a.jpg
18:05 N0thing: turned it into this
18:05 zev: these are like 1.45x~
18:05 N0thing: that high?
18:05 zev: and normal spacing is like 00:03:421 (1,2) - 1.7x
18:06 zev: or 1.6*
18:06 N0thing: woah, why have I been using this DS
18:06 zev: lul
18:06 zev: random spacing changes are odd
18:06 N0thing: I changed it
18:06 N0thing: dw
18:06 zev: they happen if u forget to swap ds or somth
18:07 N0thing: I want to fry that DS
18:07 N0thing: and eat it along with my meal
18:07 N0thing: anyways
18:07 N0thing: afk eating
18:07 zev: ok can i post logz
18:07 *N0thing is away: eating
18:07 zev: xd
18:09 zev: awh, you need structure
18:09 zev: ;w;
18:14 N0thing: how to get
18:14 N0thing: that structure
18:14 N0thing: naw, this is far from over
18:14 zev: oh wb
18:14 N0thing: ty
18:15 zev: structure is keeping the map same when the song keeps the same and changing the map when the song changes
18:15 zev: it has to do with consistency and variation
18:15 N0thing: o.o
18:15 N0thing: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
18:16 N0thing: ALL OF MY 50 HOURS HAVE BEEN WASTED ON MAKING EVERYTHING THE SAME AND FLOW NICELY
18:16 N0thing: WHY
18:16 N0thing: You are just breaking my heart
18:16 N0thing: gimme some links so that you can post log and I can give you kudosu safely
18:16 N0thing: I fear that a mod will stalk you
18:17 zev: 00:25:171 (1) - here the song changes
18:17 zev: but you didn't really catch that aspect of the song in your map
18:17 N0thing: there was a change o.o
18:17 N0thing: ?
18:17 N0thing: you are talking about hte break, right?
18:18 N0thing: if yes,then I actually mapped that
18:18 zev: there is a kick every white and red tick on that part
18:18 N0thing: the song was pausingfor a moment
18:18 N0thing: oh
18:18 N0thing: OOh
18:18 N0thing: damnit
18:18 N0thing: wherelse
18:19 zev: 00:10:771 (1,2,3,4,5,6,1,2,3,4,5,6,1,1,2,3,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,1,2,3,1,2,3,1) -
18:19 zev: 00:19:921 (1,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,1,2,3,4,1,1,1,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1) -
18:19 zev: these parts in the song are the same
18:20 zev: you've used somewhat the same rhythm and placement
18:20 zev: that's good
18:20 zev: but
18:20 zev: 00:25:171 (1) - LISTEN TO THE SONG
18:20 zev: IT DOES KICKS AND YOU DIDNT CHANGE THE MAP
18:21 N0thing: kick?
18:21 zev: don't' your it?
18:21 zev: hear
18:21 N0thing: what do you meanby kick
18:21 zev: bass kick
18:21 N0thing: kick as in that after a drop
18:21 N0thing: oh
18:21 N0thing: I thought I changed hitsounds to that
18:21 N0thing: wtf
18:22 N0thing: where did my hitsound go
18:22 zev: also what is this 00:16:921 (1,2,3,4) -
18:22 zev: ????
18:22 N0thing: okay, idk what the heck I did there
18:22 zev: 00:25:171 (1,1,2,3,4,1) -
18:22 zev: here you kinda like
18:22 zev: stuck to your previous rhythm
18:23 zev: while the song introduces bass kicks each red line and white
18:23 zev: got that?
18:24 N0thing: kinda
18:24 N0thing: so, what am I supposed to do?
18:24 N0thing: is the bass important o.o?
18:24 N0thing: I tried placing the sliders on the red tick
18:24 zev: Well, the bass wasn't there before
18:24 N0thing: and put a circle there
18:24 N0thing: 00:26:221 (4) -
18:25 N0thing: hmm... maybe I need to change it
18:25 zev: 00:15:571 (1,1,2,3,4) - this is your previous rhythm
18:25 N0thing: just hitcircles
18:25 N0thing: OH
18:25 N0thing: OHHH
18:26 N0thing: wait,that's why the red tick here has a sound
18:26 zev: so the bass kicks you hear at 00:25:471 (1,2,3,4) - they are NEW
18:26 zev: Its a NEW sound
18:26 zev: compared to previous part of the song
18:26 zev: ofcourse you need to make changes to that in your rhythm lol
18:26 zev: when the song changes
18:26 N0thing: damn
18:26 zev: map changes
18:26 N0thing: ok
18:27 N0thing: anything else BESIDES that part
18:27 N0thing: you've been pointing out this for the past 4 times (even though I only truly understood it after the last one)
18:27 zev: true
18:27 zev: 00:27:571 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why all finish
18:27 zev: .-.
18:28 N0thing: what do you hear then? I took the sound closest to that what my audio played
18:28 zev: you've put normal-hitfinish on that whole stream
18:28 zev: doesn't really fit
18:28 zev: lol
18:29 N0thing: drum and whistle or what
18:30 zev: [http://puu.sh/umoRE/dce2a0f1ed.png this] + [http://puu.sh/umoSo/8a30eded41.png this]
18:30 zev: on this WHOLE stream 00:27:571 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
18:30 N0thing: kk
18:30 zev: normal-hitfinish is loud as hell
18:30 zev: do you map with a skin?
18:30 N0thing: oh
18:30 N0thing: right now
18:30 N0thing: yes
18:30 N0thing: fuck, forgot to take it off
18:32 zev: new combo's should be on downbeatzzz
18:33 zev: re00:30:871 (1) - remove nc
18:33 N0thing: what
18:33 N0thing: why
18:33 zev: 00:31:171 (3) - add nc
18:33 N0thing: uhh
18:33 zev: Because, that's how songs are structured
18:33 N0thing: okayyyy
18:33 N0thing: 00:30:571 (1) -
18:33 N0thing: there NC?
18:33 zev: the downbeat is when a song goes to the next measure
18:34 zev: if you new combo a song you'll see while mapping how a song kind of works?
18:34 N0thing: wait a moment
18:34 N0thing: I even mapped that way later on
18:34 N0thing: shortly...
18:34 N0thing: wtf...
18:34 zev: do you know how music works
18:35 zev: yes there is a nc
18:35 N0thing: I kinda do
18:35 zev: 00:30:871 (1) - here
18:35 N0thing: but also don't
18:35 N0thing: wait
18:35 zev: why is there a NC there
18:35 N0thing: so there's an NC there after all?
18:35 N0thing: oh
18:36 N0thing: I heard Dan du Dung, Dan di Ding
18:36 zev: [http://puu.sh/umphI/99d63853d9.png it should be just like this]
18:37 zev: New Combo on White long lins
18:37 zev: lines
18:37 zev: in the timeline :/
18:37 zev: there is no dan du dung dan di ding xd
18:37 zev: you could also New combo it like this http://puu.sh/umppE/199780e8dd.png
18:38 zev: Just make sure it make sense with the downbeat/white long tick/line
18:38 N0thing: kk
18:38 N0thing: even though I can't really hear it
18:38 N0thing: when 3 ppl tell you this
18:38 N0thing: then it's probably true
18:38 zev: you can't amp
18:38 zev: map
18:38 zev: with a good headst
18:38 zev: set
18:38 zev: .-.
18:38 N0thing: I want to prove that wrong
18:40 zev: 00:39:571 (1,4,3,3,3,3,3,3,3) - why are all these sliders different?
18:40 zev: this is a case of structure again
18:40 zev: the song just keeps the same
18:40 zev: just copy paste sliders lol
18:41 N0thing: COPY PASTE
18:41 N0thing: NO
18:41 N0thing: the 1st slider is different
18:41 N0thing: the others should be copy paste
18:43 zev: That's it really
18:43 zev: if you want to improve at mapping you'll basically ned
18:43 zev: a better headset
18:43 zev: and work on your structure
18:43 N0thing: sorry, can't really do anything about it
18:43 *zev flies
Topic Starter
N0thing

Cyndere wrote:

#modreqs

Expert
maybe make the jumps bigger and more spread out? prevents overlapping and fits the song imo. easier to read too

00:01:171 (1,2,3,4) - if ur mapping to the other constant sounds, this should go to the rhythm of 00:02:221 (1,2) -, the abrupt change is too much
00:09:571 (1,1) - fill a couple jumps here? its a build up that will lead to the kiai player needs breaks. pause is also a sound
00:28:771 (1,1) - ^ gonna stop pointing out the empty spaces now
00:11:521 (4,5) - there should be a triple, and then fix the other corresponding spots by adding making them triples - its the more dominant sound I hear 4
00:15:571 (1,1,2) - remove the stack here? it can be confusingintended
00:25:171 (1,1,2) - ^
00:24:571 (4,1) - stack?thanks
00:25:471 (1,2) - straighten the direction of 2 to the follow points changed whole section
00:31:771 (6,1) - fix blanketfixed
00:50:596 (5) - i think this should be 1/4th and starts on bluepeople told me it's 1/6 and I tend to agree
00:51:871 (2) - snap to blue tick^
00:51:871 (2) - why is volume down to 5% here?prolly typo, idk, changed



i feel like the empty spots stops the momentum of the player, also try prioritizing the instrument that stands out rather than the beat of the background ones. Mania maps are usually the ones that tend to go by the rhythm of the background sounds.

><
Thank you very much. Sorry, I left the map in the graveyard and didn't receive an email
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