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posted
This beatmap was submitted using in-game submission on April 17, 2017 at 6:55:11 AM

Artist: Machico
Title: TOMORROW
Source: この素晴らしい世界に祝福を!2
Tags: Kono Subarashii Sekai ni Syukufuku wo! 2 Shukufuku o! KONOSUBA -God's blessing on this wonderful world! anime opening tv size まちこ CloudSplash16 Doormat Irohas MugiwaraSekai Sekaii Sekai-nyan RepL4y xxdeathx Meg iMage--
BPM: 134
Filesize: 19263kb
Play Time: 01:29
Difficulties Available:
  1. Doormat's Normal (1.98 stars, 155 notes)
  2. Easy (1.42 stars, 87 notes)
  3. Future (5.54 stars, 446 notes)
  4. Irohas' Hard (2.68 stars, 208 notes)
  5. Meg's Expert (5.04 stars, 373 notes)
  6. RepL4y's Insane (4.05 stars, 381 notes)
  7. Sekai's Insane (3.34 stars, 243 notes)
  8. Xxdeathx's Insane (4.47 stars, 387 notes)


Download: Machico - TOMORROW
Download: Machico - TOMORROW (no video)
Information: Scores/Beatmap Listing
---------------
TVアニメ『このらしい
オープニング・テーマ
「TOMORROW」
posted
Wow a map for this opening already?! Damn that was fast!

Also, pretty good map. Very difficult. :)
posted
Nice map <3
posted
lmao so fast
posted
little mapping machine
posted
nice
posted
i'm slow...
i'll try to send the code today
posted
I'm placing bets that this beatmap is gunna get ranked before the Anime finishes.
posted

Enkrypton wrote:

I'm placing bets that this beatmap is gunna get ranked before the Anime finishes.


I'm with you too!
posted
Added RepL4y's diff and updated tags.

Let's gooooo
posted
posted
isn't the bpm supposed to be 268? :o
posted

-Aqua wrote:

isn't the bpm supposed to be 268? :o


no, the bpm is 134. you can tell from the vocals since they're much slower and fit the 134 tempo more
posted
Hai~ this is from the mod queue.
General:
Why is the end of the song sounds like it's cut? Is that intended?
Also some diffs has slow velocities... I think speed is key [YOLO]
Sekai's Insane
(I am not really fond of your style, so if my mod is shitty... Please give feedback~)
[*]00:23:652 (1) - Fix the slider perfectly. The right side is not a little curved
[*]00:29:249 (2) - You know what? i think you should do ctrl + g here... This part kinds of breaks the flow.
[*]00:36:637 (6) - move this to x196 y360. This should be nicer for the little jump.
[*]01:22:757 (1) - flow broken. But i think it's your aesthetic.
[*]01:23:204 (2) - Fix blanket.
RepL4y's Insane
(I don't know why you're using 1/8... :? )
[*]01:12:458 (1,2,3,4,5,6) - This guys are a little bit too hard for Insane.
That is all :)
Xxdeathx's Insane
[*]01:07:980 (4,5,6,7) - umm please don't do streams like these ;w;
[*]01:15:145 (1,2,3,4) - ^^
[*]01:22:309 (1,2,3,4) - ^^
Meg's Expert
[*]00:05:518 (3,1) - This doesn't overlap well.
That's it~ sorry for such a short mod ;w;
It's perfectly good that's why it's short.
well... Good Luck~!
posted
Mod as promised~

General
  1. The volume of Kiais are all 50%, maybe you could increase the volume to 70% for chorus emphasis?
  2. 00:43:354 - Seems more quiet so 50% is reasonable, but what about the other sessions before that? Those sessions seem to need more volume emphasis imo.
  3. You sure with slider tick rate 2? Rhythm is a little dense imo since the drum is playing in 1/2 beats so I think silder tick 1 is better?
  4. RepL4y's Insane has a SV of 0.1x lower than that of Sekai's Insane. Is that fine for diff spread?
Easy
  1. Clean diff, just wanna point out on the sharp slider angles 00:02:607 (2) - 00:27:234 (4) - etc.. I think they would look better with an extra white point before or after the red point. Like 00:12:906 (3) - 's shape.
  2. 01:29:025 (4) - HS shouldnt be drum additions here, the drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.
Doormat's Normal
  1. There seems to be more usage of 1/1 sliders in Kiai than on the earlier parts of the map utilizing 1/2s more. I think you could use 1/2 sliders in Kiai as well just not to downgrade the Chorus of the song imo.
  2. 01:15:145 (7) - clap on slider head and tail would fit nicely to the drum roll in the music here.
  3. 01:29:025 (4) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.
Iroha's Hard
  1. 01:29:025 (3) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.
Sekai's Insane
  1. 00:00:592 (2,3,4) - I believe there is some inconsistency in terms of spacing here, cuz 00:00:592 (2,3) - 1/2 rhythms are spaced too similarly to 00:00:816 (3,4) - 1/4 rhythms and can be hard to read as well. I think sticking half of 00:01:264 (4) - slider head to 00:00:816 (3) - slider tail would make more sense.
  2. 00:02:383 - You've skipped quite an important sound here imo, since you've followed it in the beginning why not use 2 circles to emphasize those 1/2s rhythms here? Like 00:00:369 (1,2,3) - .
  3. 00:03:727 (1,2,3,4) - ^
  4. 00:14:809 (2) - There's no sound here lol
  5. 00:06:637 (7,8) - , 00:13:801 (2,3,4,5) - , 00:24:995 (3,4) - They are all the same rhythmically but spaced inconsistently. Please chose to space them close or further. Even if its for aesthetics I think the distance should be coherent within the map if its the same rhythmic pattern, unless its to emphasize certain parts of the song like the chorus.
  6. 00:29:025 (1,2) - I dun think the anti flow here suits well since you havent used it in ur map so far. This might just confuse players, just keep circular flow consistent as 00:28:130 (2,3,4,5,1) - suggests?
  7. 00:42:458 (2,3,4,5) - Inconsistent flow here imo, why not just keep it as left to right flow? If you rly wanna keep it, maybe add NC on 00:42:906 (4) - would be better to emphasize pattern change.
  8. 00:59:753 (1) - This is a bit far for the given rhythm interval imo and the placement has anti flow in it. Would be better to move it up and closer. http://puu.sh/tFlc6/d27ff23373.jpg
  9. 01:09:548 (4) - Placing this slider here rly messes up build up ad flow in Kiai imo. I'd rather you stack this on 01:09:995 (5) - tail for better flow. http://puu.sh/tFliX/84eace34ec.jpg
  10. 01:19:063 (2) - Again there is no sound here to suggest a triplet.
  11. 01:19:398 - Snare here while 01:19:175 (3) - ends on nothing rly and I dun think holding vocals rly fits well here due to the fact that you are following the drums mostly.
  12. 01:29:025 (4) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.
  13. I think this diff needs to be polished more in terms of consistency in spacing.
RepL4y's Insane
  1. 00:02:831 (1) - Remove NC as you didnt at 00:01:040 (3) - .
  2. 00:06:189 (2) - Add whistle to slider head? Gives a better effect imo.
  3. 00:07:533 (1,2) - , 00:08:092 (3,4) - Spacing difference is huge and can mess up reading tremendously, also I think the huge spacing at 00:08:092 (3,4) - doesnt fit at all. There is nothing significant in the music that suggests such spacing. Please consider using consistent spacing.
  4. 00:15:145 (2) - The reverse arrow doesnt land on any sound. The only sound that slider ends on is 00:15:369 - snare lol. Why not just follow the the rest of the patterns ahead? Like 00:16:488 (1,2,3,4,1,2,3,4) - ?
  5. 00:15:592 (4,5,6,7) - Spacing inconsistency within the same rhythmic intervals. Like I suggested, use consistent spacing as there is nothing that should be emphasized by larger spacing to prior note in this session.
  6. 00:18:279 (1) - Missing clap
  7. 00:23:540 (1,2) - This overlap should be avoided imo.. Looks rly ugly :<
  8. 00:28:242 - This could be the part where you can emphasize the drum snare roll with spacing. http://puu.sh/tFmh2/bba4e30e26.jpg . Tho I think 00:28:130 - should be clickable due to the fact that this is the starting point of the roll.
  9. 00:30:257 (1,2) - Why overlap? This is clearly avoidable imo..
  10. 00:39:828 - The other diffs dun have a break here, would be better to not leave this empty. Tho I know this is ur own map and it isnt related to the other mappers but still pls consider for consistency's sake.
  11. 00:42:458 (1,2,3,4) - HS here should be auto and claps to emphasized the drum roll you've followed.
  12. 00:43:354 (1) - Add finish on slider head
  13. 01:07:757 (3) - Missing clap
  14. 01:14:697 (2,3) - I dun think these are 1/8s, and I dun think they follow anything in the music anyways not even the drums, maybe just map like what you've mapped for the parts before the 1/2 rolls? Seems to be more consistent that way and recognizable imo.
  15. 01:23:540 (2) - , 01:24:660 (3) - , etc... They dun have sounds there so this is the wrong usage for triplets..
  16. 01:29:361 (3,4) - Add finish on both notes as well cuz the drums have them in the music.
    Imo, this map needs to be polished mostly on rhythm choice consistency and spacing consistency. Furthermore, the HS also seem quite inconsistent in the map so pls check it thoroughly. That is all.
xxdeadchatx
  1. 00:07:085 (5) - Wouldnt it be better to just use 1/4 reverse? 1/8 is a bit excess imo :v
  2. 00:14:921 (2) - Why not a normal Z shape? :thinking:
  3. 00:34:398 (1,2,3,4,5,6,7) - Spacing inconsistency here is pretty noticeable lol. Is this intentional? But I dun see why tho.
  4. 00:42:906 (5,6,7,8) - I think these should be spaced closer and not further since its getting to the calm part. Also NC on 00:42:906 (5) - to emphasize DS change would be nice.
  5. 01:11:675 (3,4) - , 01:12:346 (2,3) - The spacing difference is again quite noticeable here when the music doesnt suggest a 0.2x increase in distance to the prior rhythmically identical pattern :v
Meg's Expert
  1. Very nicely mapped.
Future Elite Mapper Little
  1. I've mentioned this to you before via pm so I'll state it again. The spacing overall is quite consistent but its consistently large, leaving out the chorus with less emphasis imo. So the map would feel the same anywhere. You've already put rly large spaced notes in the beginning 00:05:182 (1,2,3,4,5) - , 00:06:637 (1,2,3,4) - , etc..
  2. 00:09:100 (4) - Why not evenly space this? Since 00:08:988 (3,4,5) - all follow the guitar sounds and there is no special emphasis imo.
  3. 00:10:219 (1,2,3,4) - Back and forth doesnt seem to fit the map imo. You could do similar patterns to 00:11:227 (1,2,3) - which makes more sense and makes the map look more consistent as well.
  4. 00:15:592 - This part suggests smaller spacing compared to the last part imo as the song became more calm.
  5. 00:51:749 (4) - This lands on nothing lol, I think u can just delete it then space 00:51:861 (4) - further.
  6. 01:12:906 (1,2,3) - Why does this suddenly have larger spacing compared to 01:12:458 (3,4,5) - and 01:13:354 (4,5,6) - ?
  7. 01:29:025 (1,2,3) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on those notes would sound more coherent.


Thats all from me GL!~
posted

- G I D Z - wrote:

Mod as promised~
Doormat's Normal
  1. There seems to be more usage of 1/1 sliders in Kiai than on the earlier parts of the map utilizing 1/2s more. I think you could use 1/2 sliders in Kiai as well just not to downgrade the Chorus of the song imo. the longer sliders suit the longer vocals in the chorus imo. if you pay attention to the vocals, the chorus is slightly less intense compared to the verse. i think it actually serves as a nice contrast between the more faster paced verse and the slightly slower paced chorus.
  2. 01:15:145 (7) - clap on slider head and tail would fit nicely to the drum roll in the music here. i just copied hitsounds, i'll leave these decisions up to Little
  3. 01:29:025 (4) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.[/color]


thanks for the mod, added some circles in the chorus to maintain the drum intensity while keeping the longer sliders for vocal emphasis https://puu.sh/tH570/cd689dc701.zip
posted
EXPLOSION
[Future]
  1. 00:01:712 (2,3) - this feels a little weird to me, maybe ctl+g?
  2. 00:52:309 (1) - maybe make this slider nicer? it just looks ugly imo :x

    [Meg]
  3. 00:03:503 (1,1) - overlap w

    [Xxxdeathx]
  4. 00:21:301 (6) - why not just stack on 00:21:413 (7) - ?

    [RepL4y]
  5. 00:23:204 (3,1,2) - small overlap here
  6. 00:29:921 (5,1,2) - ^
  7. 01:16:488 (5,1,2) - ^^
    just minor overlaps tbh

    [Bakai]
  8. 00:42:906 (4,5) - why not ctl+j no movement from 00:42:458 (2,3) - feels awkward to me

    [Doormat]
  9. w

good set tbh, sorry if this isn't that helpful
posted
Hey there familiar face

red = unrankable
blue = highly recommended

[Doormat's Normal]

  1. 00:40:219 (2) - Whistle on the head

[Sekai's Insane]

  1. 00:21:861 (5) - Maybe NC this to be consistent with the one measure combos of this section
  2. 00:23:652 (1) - The beat on the head of this slider is pretty strong, a clap might sound better here

[RepL4y's Insane]

  1. 00:07:533 (1) - Finish on the head
  2. 00:07:869 (2,3) - Not sure if the 3 stacking on 2 intentional but it's flow breaking and a spacing error
  3. 00:09:212 - This gap in the rhythm is pretty unintuitive. After covering this similar sound at 00:07:421 I'm conditioned to want to this beat to be covered by a circle or slider end. I suggest shifting 5,6 forward 1/2 and adding a note at 00:08:764
  4. 00:44:697 - A pretty significant drum beat is missed here. Consider adding a note
  5. 00:45:369 (2) - There is no 1/8 in the music to support this, only 1/4
  6. 01:01:264 (1) - Finish on the head

[Xxdeathx's Insane]

  1. Since when did the first x in your name get capitalized lol
  2. 00:59:753 (2) - Would suggest snapping this into 1/8 and adding a repeat

[Meg's Expert]

  1. 00:21:413 (7) - Missing whistle on the head

[Future]

  1. 00:23:652 (1) - Try a clap on this note, feels like it brings out the strong beat here
  2. 00:39:995 (2,3) - Was the whistle on the tail of 2 meant to be on the head of 3?
  3. 00:53:540 (4) - Perhaps a drum-clap can be added on this note to cover that drum hit in the bgm


Clean set, not much to say
gl
posted

- G I D Z - wrote:

Mod as promised~

xxdeadchatx
  1. 00:07:085 (5) - Wouldnt it be better to just use 1/4 reverse? 1/8 is a bit excess imo :v to follow the fast sound like the other higher diffs do
  2. 00:14:921 (2) - Why not a normal Z shape? :thinking: i'll probably redo that whole section since i mapped it early and added the part before afterwards
  3. 00:34:398 (1,2,3,4,5,6,7) - Spacing inconsistency here is pretty noticeable lol. Is this intentional? But I dun see why tho. w/e adjusted
  4. 00:42:906 (5,6,7,8) - I think these should be spaced closer and not further since its getting to the calm part. Also NC on 00:42:906 (5) - to emphasize DS change would be nice. it's always darkest before the dawn
  5. 01:11:675 (3,4) - , 01:12:346 (2,3) - The spacing difference is again quite noticeable here when the music doesnt suggest a 0.2x increase in distance to the prior rhythmically identical pattern :v the spacing alone doesn't emphasize things correctly but with slider leniency it's much easier to play slider to circle than circle to slider so i'm comfortable using the latter for places like these


Thats all from me GL!~

Depths wrote:

EXPLOSION

[Xxxdeathx]
  1. 00:21:301 (6) - why not just stack on 00:21:413 (7) - ? i want the player's cursor to bounce back and forth during 00:20:742 (4,5,6,7) -

good set tbh, sorry if this isn't that helpful

Trust wrote:

[Xxdeathx's Insane]

Since when did the first x in your name get capitalized lol It was a meme from the first season's opening mapset where everyone except me had names that were capitalized so i decided to follow suit to stay consistent
00:59:753 (2) - Would suggest snapping this into 1/8 and adding a repeat isn't it 1/6?

Thanks Gee, Depths, and Trust!!!

collapsed text
osu file format v14

[General]
AudioFilename: tomorrow.mp3
AudioLeadIn: 0
PreviewTime: 60350
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:TOMORROW
TitleUnicode:TOMORROW
Artist:Machico
ArtistUnicode:Machico
Creator:Little
Version:Xxdeathx's Insane
Source:この素晴らしい世界に祝福を!2
Tags:Kono Subarashii Sekai ni Syukufuku wo! 2 Shukufuku o! KONOSUBA -God's blessing on this wonderful world! anime opening tv size まちこ CloudSplash16 Doormat Irohas MugiwaraSekai Sekaii Sekai-nyan RepL4y xxdeathx Meg iMage--
BeatmapID:1179169
BeatmapSetID:550035

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.55999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"6c.jpg",0,0
Video,0,"lol.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 0,162,224
Combo2 : 239,0,117
Combo3 : 249,139,0
Combo4 : 161,199,2

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166,320,59772,2,0,P|147:319|116:325,2,42.6666666666665,2|2|2,0:0|0:0|0:0,0:0:0:0:
460,116,60816,5,8,0:3:0:0:
460,116,61264,6,0,L|368:128,1,76.7999976562498,4|0,0:0|0:0,0:0:0:0:
268,32,61488,2,0,L|372:44,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
184,156,61712,2,0,P|175:118|184:82,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
288,124,61936,2,0,P|296:161|287:197,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
212,344,62160,6,0,P|203:306|212:270,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
372,264,62383,2,0,P|336:296|284:300,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
112,300,62607,1,2,0:0:0:0:
112,300,62719,1,0,0:0:0:0:
40,224,62831,2,0,P|72:204|124:200,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
286,198,63055,6,0,B|294:146|294:146|330:106|330:106|334:54,2,153.5999953125,2|8|2,0:0|0:0|0:0,0:0:0:0:
264,304,63615,1,0,0:0:0:0:
264,304,63727,2,0,P|240:276|192:264,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
36,280,63951,6,0,P|76:276|116:248,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
160,180,64175,2,0,P|166:140|149:94,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
44,48,64398,1,2,0:0:0:0:
128,16,64510,2,0,L|208:20,1,76.7999976562498,0|8,0:0|0:0,0:0:0:0:
448,24,64734,1,0,0:0:0:0:
396,88,64846,6,0,B|344:92|344:92|300:120|300:120|244:112,1,153.5999953125,2|8,0:0|0:0,0:0:0:0:
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312,44,65518,2,0,P|300:76|308:120,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
372,184,65742,5,2,0:0:0:0:
372,184,65854,1,0,0:0:0:0:
279,207,65966,2,0,L|183:211,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
8,204,66189,1,2,0:0:0:0:
29,153,66301,1,0,0:0:0:0:
75,125,66413,2,0,P|115:118|169:145,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
134,282,66637,6,0,P|107:243|105:206,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
244,150,66861,2,0,P|226:192|196:214,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
132,44,67085,2,0,L|228:56,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
432,112,67309,2,0,L|352:128,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
209,284,67533,5,2,0:0:0:0:
209,284,67645,1,0,0:0:0:0:
209,284,67757,2,0,P|196:241|214:192,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
494,166,67980,1,8,0:0:0:0:
489,233,68092,1,8,0:0:0:0:
455,290,68204,1,8,0:0:0:0:
399,327,68316,1,8,0:0:0:0:
335,336,68428,6,0,P|283:282|191:294,1,153.5999953125,4|8,0:0|0:0,0:0:0:0:
68,316,68764,1,0,0:0:0:0:
68,316,68876,2,0,P|41:280|41:235,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
168,192,69100,2,0,P|150:233|111:255,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
40,140,69324,6,0,B|90:137|90:137|128:102|128:102|182:100,1,153.5999953125,2|8,0:0|0:0,0:0:0:0:
280,148,69660,1,0,0:0:0:0:
280,148,69772,2,0,L|240:240,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
244,332,69995,2,0,L|320:323,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
440,312,70219,6,0,B|400:240|400:240|424:152,1,153.5999953125,2|8,0:0|0:0,0:0:0:0:
460,20,70555,1,0,0:0:0:0:
476,104,70667,2,0,L|388:84,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
256,156,70891,2,0,L|340:148,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
152,64,71115,6,0,P|140:104|148:140,2,76.7999976562498,2|0|8,0:0|0:0|0:0,0:0:0:0:
248,16,71451,2,0,P|283:28|309:57,1,76.7999976562498,0|2,0:0|0:0,0:0:0:0:
336,244,71675,1,0,0:0:0:0:
404,196,71786,2,0,P|440:192|488:216,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
428,328,72010,6,0,L|252:320,1,153.5999953125,2|8,0:0|0:0,0:0:0:0:
96,308,72346,1,0,0:0:0:0:
188,272,72458,2,0,P|217:249|231:202,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
111,123,72682,2,0,P|115:159|149:195,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
320,244,72906,5,2,0:0:0:0:
320,244,73017,1,0,0:0:0:0:
408,244,73130,2,0,P|404:208|370:172,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
212,48,73354,1,2,0:0:0:0:
212,48,73466,1,0,0:0:0:0:
212,48,73578,2,0,L|204:124,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
192,352,73801,6,0,B|224:292|280:276|280:276|308:300|360:300,1,192.000007324218,4|8,0:0|0:0,0:0:0:0:
456,296,74137,1,0,0:0:0:0:
359,179,74249,2,0,B|327:167|295:183|295:183|283:167|283:167|247:211|187:211,1,192.000007324218,4|8,0:0|0:0,0:0:0:0:
84,172,74585,1,0,0:0:0:0:
204,124,74697,6,0,P|205:96|185:64,2,51.1999984374999,2|2|2,0:0|0:0|0:0,0:0:0:0:
191,211,74921,2,0,P|190:239|210:271,2,51.1999984374999,8|2|2,0:0|0:0|0:0,0:0:0:0:
204,124,75145,5,8,0:0:0:0:
273,91,75256,1,8,0:0:0:0:
349,91,75368,1,8,0:0:0:0:
418,122,75480,1,8,0:0:0:0:
456,204,75592,6,0,B|416:248|472:300|432:352,1,153.5999953125,4|8,0:0|0:0,0:0:0:0:
336,380,75928,1,0,0:0:0:0:
336,380,76040,2,0,P|308:352|264:340,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
112,352,76264,2,0,P|150:341|182:309,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
8,212,76488,6,0,P|-3:250|9:294,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
100,252,76712,2,0,P|107:214|97:177,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
64,16,76936,1,2,0:0:0:0:
64,16,77048,1,0,0:0:0:0:
40,104,77160,2,0,L|136:88,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
256,76,77383,6,0,B|220:140|220:140|240:244,1,153.5999953125,2|8,0:0|0:0,0:0:0:0:
248,312,77719,1,0,0:0:0:0:
248,312,77831,2,0,L|324:296,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
468,360,78055,2,0,L|384:348,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
504,212,78279,6,0,P|516:253|504:300,1,76.7999976562498,2|0,2:0|2:0,2:0:0:0:
415,256,78503,2,0,P|402:214|414:167,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
504,44,78727,1,2,0:0:0:0:
432,100,78839,2,0,L|340:96,1,76.7999976562498,0|8,0:0|0:0,0:0:0:0:
108,92,79063,1,0,0:0:0:0:
164,164,79175,6,0,B|216:160|216:160|256:188|256:188|316:184,1,153.5999953125,2|8,0:0|0:0,0:0:0:0:
508,304,79622,1,2,0:0:0:0:
508,304,79734,1,0,0:0:0:0:
420,308,79846,2,0,L|320:316,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
122,320,80070,6,0,P|150:300|166:256,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
42,172,80294,2,0,P|45:206|75:242,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
260,276,80518,1,2,0:0:0:0:
252,220,80630,1,0,0:0:0:0:
212,180,80742,2,0,P|181:165|134:173,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
208,368,80966,6,0,L|292:356,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
472,336,81189,1,8,0:0:0:0:
384,384,81301,1,0,0:0:0:0:
384,384,81413,2,0,L|368:284,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
468,152,81637,2,0,L|444:248,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
280,280,81861,5,8,0:0:0:0:
227,272,81972,1,8,0:0:0:0:
175,264,82084,1,8,0:0:0:0:
123,256,82196,1,8,0:0:0:0:
68,188,82309,5,8,0:0:0:0:
61,113,82420,1,8,0:0:0:0:
109,55,82532,1,8,0:0:0:0:
184,48,82644,1,8,0:0:0:0:
256,120,82757,6,0,P|308:136|380:72,2,153.5999953125,4|8|2,0:0|0:0|0:0,0:0:0:0:
160,144,83316,1,0,0:0:0:0:
160,144,83428,2,0,L|168:236,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
320,356,83652,6,0,P|320:316|348:276,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
484,324,83876,2,0,P|449:343|401:339,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
230,292,84100,1,2,0:0:0:0:
230,292,84212,1,0,0:0:0:0:
166,220,84324,2,0,P|200:200|248:204,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
428,252,84548,6,0,B|400:176|400:176|424:84,1,153.5999953125,2|8,0:0|0:0,0:0:0:0:
456,20,84883,1,0,0:0:0:0:
456,20,84995,2,0,L|352:12,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
248,28,85219,2,0,L|288:120,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
90,146,85443,6,0,P|114:113|163:101,1,76.7999976562498,2|0,0:0|0:0,0:0:0:0:
173,283,85667,2,0,P|133:278|98:242,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
172,190,85891,1,2,0:0:0:0:
172,190,86003,1,0,0:0:0:0:
267,191,86115,2,0,L|351:187,1,76.7999976562498,8|0,0:0|0:0,0:0:0:0:
408,332,86339,6,0,B|315:275|223:424|118:358,1,288.000010986327,4|0,0:0|0:0,0:0:0:0:
127,206,87122,1,0,0:0:0:0:
127,206,87234,2,0,P|164:240|172:292,1,96.0000036621091,8|0,0:3|0:0,0:0:0:0:
0,288,87570,2,0,P|10:238|51:206,1,96.0000036621091,8|0,0:3|0:0,0:0:0:0:
88,284,87906,1,4,0:3:0:0:
272,88,88130,6,0,B|357:44|357:44|360:102,1,144.000005493164,4|0,0:0|0:0,0:0:0:0:
226,167,88578,2,0,B|145:115|145:115|194:83,1,144.000005493164,0|2,0:0|0:0,0:0:0:0:
318,168,89025,6,0,B|312:263|312:263|261:237,1,144.000005493164,8|0,0:0|0:0,0:0:0:0:
272,88,89361,2,0,B|357:44|357:44|360:102,1,144.000005493164,8|0,0:0|0:0,0:0:0:0:
226,167,89697,1,8,0:0:0:0:
posted

-Aqua wrote:

isn't the bpm supposed to be 268? :oNo.

-NekoNya wrote:

General:
Why is the end of the song sounds like it's cut? Is that intended? That's how it is in the anime.
Also some diffs has slow velocities... I think speed is key [YOLO]

- G I D Z - wrote:

General
  1. The volume of Kiais are all 50%, maybe you could increase the volume to 70% for chorus emphasis? Adjusted volume in my diffs.
  2. 00:43:354 - Seems more quiet so 50% is reasonable, but what about the other sessions before that? Those sessions seem to need more volume emphasis imo.
  3. You sure with slider tick rate 2? Rhythm is a little dense imo since the drum is playing in 1/2 beats so I think silder tick 1 is better? Tick rate 2 is better because there are drums on 1/2 beat.
  4. RepL4y's Insane has a SV of 0.1x lower than that of Sekai's Insane. Is that fine for diff spread? That's fine.
Easy
  1. Clean diff, just wanna point out on the sharp slider angles 00:02:607 (2) - 00:27:234 (4) - etc.. I think they would look better with an extra white point before or after the red point. Like 00:12:906 (3) - 's shape. I like these sharp angles.
  2. 01:29:025 (4) - HS shouldnt be drum additions here, the drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better. Changed to clap.
Future Elite Mapper Little
  1. I've mentioned this to you before via pm so I'll state it again. The spacing overall is quite consistent but its consistently large, leaving out the chorus with less emphasis imo. So the map would feel the same anywhere. You've already put rly large spaced notes in the beginning 00:05:182 (1,2,3,4,5) - , 00:06:637 (1,2,3,4) - , etc.. To me, the chorus doesn't really sound any more exciting than the other parts of the song. I don't think it's really deserving of larger spacing.I used high SV to contrast because it feels "lighter" than the other parts of the song, so the current way it's mapped makes sense to me.
  2. 00:09:100 (4) - Why not evenly space this? Since 00:08:988 (3,4,5) - all follow the guitar sounds and there is no special emphasis imo. Spaced evenly.
  3. 00:10:219 (1,2,3,4) - Back and forth doesnt seem to fit the map imo. You could do similar patterns to 00:11:227 (1,2,3) - which makes more sense and makes the map look more consistent as well. Tried a different thing.
  4. 00:15:592 - This part suggests smaller spacing compared to the last part imo as the song became more calm. I don't think so.
  5. 00:51:749 (4) - This lands on nothing lol, I think u can just delete it then space 00:51:861 (4) - further. It lands on vocal.
  6. 01:12:906 (1,2,3) - Why does this suddenly have larger spacing compared to 01:12:458 (3,4,5) - and 01:13:354 (4,5,6) - ? I don't think it really matters, since it plays almost the same, and that one is on first half of the phrase which is stronger.
  7. 01:29:025 (1,2,3) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on those notes would sound more coherent. Changed to clap.

Depths wrote:

[Future]
  1. 00:01:712 (2,3) - this feels a little weird to me, maybe ctl+g? I prefer the current order.
  2. 00:52:309 (1) - maybe make this slider nicer? it just looks ugly imo :xNot sure why it's ugly... tried to adjust.

Trust wrote:

[Future]

  1. 00:23:652 (1) - Try a clap on this note, feels like it brings out the strong beat here Nice.
  2. 00:39:995 (2,3) - Was the whistle on the tail of 2 meant to be on the head of 3? No.
  3. 00:53:540 (4) - Perhaps a drum-clap can be added on this note to cover that drum hit in the bgm I don't think it's necessary. My initial intention when placing this note was to follow the vocal anyway.

Thanks for the mods.
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