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CHiCO with HoneyWorks - Sekai wa Koi ni Ochiteiru

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Mir
03:50:346 (5,6) - actually sounds like it should be 1/6 lol...

dont forget to fix 01:22:804 - on litoluna's diff as well
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring

rest seems reasonable enough
Topic Starter
-Mo-

Mir wrote:

03:50:346 (5,6) - actually sounds like it should be 1/6 lol... I hear 4 beats starting from the red tick, so I don't think this is 1/6. I slightly adjusted the timing around here to hopefully make it a bit better for that.

dont forget to fix 01:22:804 - on litoluna's diff as well
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring Will get litoluna to address these ones.

rest seems reasonable enough
litoluna

Mir wrote:

03:50:346 (5,6) - actually sounds like it should be 1/6 lol...

dont forget to fix 01:22:804 - on litoluna's diff as well
->changed 1/2 Slider
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring
->changed.
rest seems reasonable enough
thanks desu ;)
http://puu.sh/AJZke.zip
Mir
@litoluna

03:41:352 (1,2,3,4,5) - this is basically the same rhythm you had before because the guitar still is all on the sliderends lol. try this?: https://i.imgur.com/72xzgQ5.png

rest is fine
litoluna

Mir wrote:

@litoluna

03:41:352 (1,2,3,4,5) - this is basically the same rhythm you had before because the guitar still is all on the sliderends lol. try this?: https://i.imgur.com/72xzgQ5.png

rest is fine
changed Mir's idea.
http://puu.sh/ALBIz.zip
Mir
two years later
hypercyte
rip v1
UndeadCapulet
01:54:960 (3) - should be 1/8

might wanna doublecheck timing at 00:29:120 (3,1,2,3,4,5) - , piano's off there and i think that's what you're trying to map so more redlines might be nice

02:55:666 (2,3) - i love you
Topic Starter
-Mo-

UndeadCapulet wrote:

01:54:960 (3) - should be 1/8 Yes it should.

might wanna doublecheck timing at 00:29:120 (3,1,2,3,4,5) - , piano's off there and i think that's what you're trying to map so more redlines might be nice I think the 1/6 slider is fine, but pianos are off on the stream after it I agree. Although the drum is audible first and I think it's better to smooth things out based on that rather than adding more red lines that'll make it kinda messy, especially if it was mid-stream. Kind of similar to what happened at 04:57:952.

02:55:666 (2,3) - i love you baka
Also added 世界はiに満ちている to tags
Mir
of course it was timing/snapping :))))))))))))))))))))))
defiance
omg litoluna i love :)))
Topic Starter
-Mo-
Update to tags:

世界はiに満ちている(通常盤)-> 世界はiに満ちている
Lasse
qualified :)))))))))))))))))))
Monstrata
Qat circlejerk, absolutely disgusting
Yuii-
great sb at 02:55:378 -

i was lost for 30 minutes looking for bugs, great done

03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) -

awesome map otherwise just wish you would have followed the vocals here and there a lil bit more when it's extended instead of jumping into more circles, especially during calm parts such as 04:08:114 - oh well
Topic Starter
-Mo-
Yuii-

-Mo- wrote:





an amazing technique i wasn't aware at all of, great execution. kudos for that
Nao Tomori
ok but why doesnt 3 close when "ka" is said... it just disappears
[confession]
00:21:735 (4,5,6) - i think this should be the same double based rhythm as right before, right?

00:51:505 (5) - for these things i really think you should put additive claps so that it doesnt feel like there are doubles over a quint...

04:02:111 (5,1) - i m o 1 should get some more emphasis, spacing wise, since atm it's a pretty weak movement out of 5
[love]
the entire intro is 3/4 based things, i dont see why there are 1/1 slider in places like 00:00:736 (1) - 00:02:582 (1,2) - etc... 3/4 repeats or just a 3/4 slider would make way more sense..
03:18:054 (1,2,3) - same applies to parts like this lol

01:59:230 (2,3) - there are also various other fairly clear 3/4 based rhythm here that can be easily represented by ctrlg-ing this rhythm. atm it feels pretty offputting to ignore

02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) -
etc. happens a lot.
Topic Starter
-Mo-

Nao Tomori wrote:

ok but why doesnt 3 close when "ka" is said... it just disappears I wanted them to both disappear at the same time as soon as "baka" is said. It makes for a more immediate surprise factor.
[confession]
00:21:735 (4,5,6) - i think this should be the same double based rhythm as right before, right? Not exactly sure what you're suggesting with doubles, but rhythm could be made more accurate here I agree.

00:51:505 (5) - for these things i really think you should put additive claps so that it doesnt feel like there are doubles over a quint... I feel like this is kinda... overhitsounding? If that's even a term. The player already expects the ride cymbal to be constant 1/1, and placing snares on the doubles beats just sounds more dynamic and interesting than just having it go for 5 straight beats. I don't think this compromises on any gameplay experience too badly.

04:02:111 (5,1) - i m o 1 should get some more emphasis, spacing wise, since atm it's a pretty weak movement out of 5 Yeah fair enough.
[love]

02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) - I have the same opinion here as my diff, but I'll leave it to litoluna to decide I guess.
etc. happens a lot.
Yuii: 03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) -
1/6 is pretty weird but eh I guess I'll play around with it.
Mir
Disqualified on request to apply changes :psy:
litoluna

Nao Tomori wrote:

ok but why doesnt 3 close when "ka" is said... it just disappears
[love]
the entire intro is 3/4 based things, i dont see why there are 1/1 slider in places like 00:00:736 (1) - 00:02:582 (1,2) - etc... 3/4 repeats or just a 3/4 slider would make way more sense..
made the corresponding part 3/4 repeats.
03:18:054 (1,2,3) - same applies to parts like this lol
Just looking at vocal is certainly true, but I felt good in the current state if I look at piano and guitar parts.

01:59:230 (2,3) - there are also various other fairly clear 3/4 based rhythm here that can be easily represented by ctrlg-ing this rhythm. atm it feels pretty offputting to ignore
As it feels unnatural to not be able to pick up the drum base sound of 01: 59: 345 - as it is.

02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) -
put a hit sound of the snare and the base drum.
etc. happens a lot.
thanks desu
http://puu.sh/B0ccX.zip
Topic Starter
-Mo-
03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) - Fixed on both diffs.

awesome map otherwise just wish you would have followed the vocals here and there a lil bit more when it's extended instead of jumping into more circles, especially during calm parts such as 04:08:114 - oh well I explained the part at 4:08 before, where I think full sliders feels a bit too boring to play compared to most other sections that use constant 1/4 rhythms.

Should be updated now. Thanks.
Nao Tomori
lito -
02:52:986 (4,6) - there are stil some missing hitsounds like these, suggest going over all the 1/4 stuff to make sure that they are fully hitsounded rather than having random double or triple based rhythms in them due to hitsound copier

03:54:954 (1,2) - this rhythm in particular seems a bit odd since all the strong sounds are on white ticks, why not 03:54:954 (1,2,3) - ctrl g all of that instead?

mo -
00:21:966 (6) - there is a very prominent blue tick snare here, i'm suggesting you use the same rhythm as 00:21:043 (1,2,3) - which does a good job of highlighting that. current rhythm doesn't since it's passive.

anyway, the map is fine to go back if mir and lasse want but i really feel like you could have done a much better job bringing out the 3/4 emphasis in the song lol... the entire kiai is white-red based rhythm with no blue tick emphasis since all the blue ticks are in the middle of triples. stuff like https://osu.ppy.sh/ss/11451464 instead of 02:33:963 (1,2,3) - for example.

good luck!
litoluna

Nao Tomori wrote:

lito -
02:52:986 (4,6) - there are stil some missing hitsounds like these, suggest going over all the 1/4 stuff to make sure that they are fully hitsounded rather than having random double or triple based rhythms in them due to hitsound copier
add hitsounds
03:54:954 (1,2) - this rhythm in particular seems a bit odd since all the strong sounds are on white ticks, why not 03:54:954 (1,2,3) - ctrl g all of that instead?
changed rhythm 03:54:954 - ~03:56:108 -
good luck!
:) :)
http://puu.sh/B4Fpx.zip
Topic Starter
-Mo-

Nao Tomori wrote:

mo -
00:21:966 (6) - there is a very prominent blue tick snare here, i'm suggesting you use the same rhythm as 00:21:043 (1,2,3) - which does a good job of highlighting that. current rhythm doesn't since it's passive. Would rather not put the white tick on passive either, so I changed it to something similar to 01:42:959 .

anyway, the map is fine to go back if mir and lasse want but i really feel like you could have done a much better job bringing out the 3/4 emphasis in the song lol... the entire kiai is white-red based rhythm with no blue tick emphasis since all the blue ticks are in the middle of triples. stuff like https://osu.ppy.sh/ss/11451464 instead of 02:33:963 (1,2,3) - for example. I feel that the current rhythm is also fine for highlighting the beats on the blue tick since they're still clickable. The main aim was the have the clickable rhythm be a mix of different layers for a sort of "busy" feel, which is why I chose to make the white tick also clickable.

good luck!
Thanks for the checks!
Lasse
re
Mir
askdfklaweaopwrhaklmdf,a.;weawp[wep'ha]eq[WEPKasdgawetasdg

back
Yuii-

Mir wrote:

askdfklaweaopwrhaklmdf,a.;weawp[wep'ha]eq[WEPKasdgawetasdg

back
Agreed
anna apple
01:03:972 - is 15 ms off the timing point should be 121 bpm instead of 125 bpm at 63492 offset
Topic Starter
-Mo-
I hear two guitar beats around this time (one lower pitch, and another slightly higher pitch in the left chanel), and so I timed it to the first sound since that seems more intuitive to me. Your timing does seem accurate with that second guitar beat, but it wasn't really what I was going for so.
anna apple
I concede that but:

03:49:651 - -10 offset for drum and change bpm to 134 to fix 2 and 3's offset add redline on 3 to re-adjust bpm to fix back to what you had for 4,5,6

timing is currently off from piano as well just because the pianist was drunk on this

objects like 03:30:743 (5) - and 03:31:204 (1) - are late/early respectively by a significant amount as well
Topic Starter
-Mo-
03:49:651 - Was more following piano since the rest of the section is in terms of rhythm, and adjusting the BPM too much around here would make the stream on both difficulties play pretty poorly so I would rather keep a smoother, more approximate timing for this section (invoke guideline thing).

Warfu wrote:

In this part I had my doubts as well but I saw what was going on, the piano got a little bit unsynced from the drums compared to previous streams and it makes it sound confusing at first glance but it's still ok for the drums.
If somebody doubts about the last stream at 03:50:115 - , it's because the first AND last circles have a special situation: the drums are early but the piano is ok and it kinda makes another confusion that the whole thing is early, but the other circles are OK (you can realize by deleting these circles and listening lul). The piano is a good reference point when you compare it with the previous one.
03:30:743 (5) - I can admit is slightly off, but I think 03:31:204 (1) is fine. However, I don't think it's worth changing the timing just to fix the offset for a single note, since that also messes with playability. I could change the rhythm to use sliders for playability, but I prefer to keep constant 1/2 circles for the guitar rhythm since they're all similar sounds, and litoluna probably has their own reasons for the reverse slider, which with new timing is even more annoying to fix. Overall I think changing the timing for individual notes like this will not improve the map.
anna apple

-Mo- wrote:

03:49:651 - Was more following piano since the rest of the section is in terms of rhythm, and adjusting the BPM too much around here would make the stream on both difficulties play pretty poorly so I would rather keep a smoother, more approximate timing for this section (invoke guideline thing).
changing the offset to start and then bpm to line the drum beats up properly since piano is completely unsnapped should be ideal and won't affect gameplay since any strangeness in timing would occur over the sliders 5,6

03:30:743 (5) - I can admit is slightly off, but I think 03:31:204 (1) is fine. However, I don't think it's worth changing the timing just to fix the offset for a single note, since that also messes with playability. I could change the rhythm to use sliders for playability, but I prefer to keep constant 1/2 circles for the guitar rhythm since they're all similar sounds, and litoluna probably has their own reasons for the reverse slider, which with new timing is even more annoying to fix. Overall I think changing the timing for individual notes like this will not improve the map.
03:31:204 (1) - firstly this is incredibly late, and the other note is incredibly early, if you fixed it correctly the timing would be smooth between these 3 notes and the "playability" you say would be unchanged.

even random notes in the intro are super off 00:06:966 (2,3) - for example is just not snapped properly
Topic Starter
-Mo-
Can't check intro until later tonight but since this ranks soonish

I'd appreciate listing all of the places where you have concerns if there are "many spots of concern".
Topic Starter
-Mo-
Actually I don't trust the qualify queue to not rank this before it's supposed to.

DQ for pending timing discussion.
Mir
yaaaaaaaaaaaaaymoretiming
anna apple
+ meaning I think the object is before the sound
- meaning i think the object is after the sound
(basically what you should do with the offset of that object via some timing method)

00:06:966 (2,3) - +
00:18:158 (5,67,1,2,3) - to 00:27:735 - -
00:27:966 (7,8,9,10,1) - +
00:28:889 (2) - -
00:29:120 (3,1,2,3,4,5) - + (if piano)

I can come back and say more things but basically going through each note in your map is aaaaaaaaaaa when its 5 minutes of notes to check >> so for now i just leave these few things and mentioned before, I'll try to check every day to say more things

> edit 1
00:30:274 (1) - -
00:31:428 (7,8,9) - +
00:35:351 (9) - -
00:35:581 (10) - +
00:35:812 (1) - -
00:44:120 (1,2,1,1,2,3,4,5,6,7) - -
00:46:658 - +
00:46:889 (1,2,3,4,5,6,7) - -
00:48:735 (1) - -
00:51:966 (8) - -


this is relatively minor since I'm guessing its about just 1ms off but these slider ends aren't snapped
00:32:812 (4) - 00:32:120 (1) - 00:35:812 (1) - 00:36:735 (5) - 00:39:966 (3) - 00:42:043 (4) - 00:45:043 (1) - 00:46:889 (1) - 00:48:274 (8) - 00:48:735 (1) - 00:52:889 (2) - 00:53:812 (4) - 00:54:274 (1) - 00:55:197 (5) - 00:56:120 (1) - 00:56:581 (2) - 00:57:966 (1) - 00:58:889 (5) - 00:59:812 (1) - 01:01:658 (1) - 01:03:022 (1) -
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