Hello! No kudosu please!
From my queue!
04:22:890 - add a timing point here and you are done!
From my queue!
04:22:890 - add a timing point here and you are done!
Sorry for late reply.Haganenno wrote:
[Confession]
Your map says that you need an epilepsy warning btw, no clue why. Stop bugging the editor!
Some undermapped blue ticks at the beginning:
00:17:236 - 00:24:620 - 00:26:466 - 00:28:774 - 00:30:159 - I mostly avoided mapping to these blue ticks especially with active notes since they would make the rhythm to the stronger beats less intuitive to play, and these beats aren't too significant to require mapping all the time anyway.
01:06:286 - would be better aesthetics if this was somehow curved with white sliderpoints. Also, would love to see this with a higher SV, maybe 1.10-1.20x I think linear curves fit better with the sharp sounding electric guitar. I also feel the SV is fine since boosting it too much would probably throw the player off since this is one of the only places where I boost SV for a single slider.
01:20:120 (1,2,3) - would be better to emphasise them by spacing. I think simple 1/2 sliders also fit better than return sliders here. Boosted the spacing slightly. I like the 1/4 however.
01:51:504 (1) - the correct rhythm here is https://puu.sh/vorgE/26188f6be6.png. Triples you have now are overmapped and you are undermapping other sounds. If you still decide to keep the triples though, don't make them so emphasised. The only really strong sound in the tripple is the last one and it is one of the hardest parts of the map. I went with mapping to the guitar/percussion for this section since the music changes here. I think the pauses make a good effect. They are emphasised since the notes I mapped to are louder.
02:29:235 - undermapped but I guess it's fine
02:41:235 - ^ Mapping these don't really feel appropriate to the rhytm I am using since it would either oversaturate the vocals which is ultimately what I'm prioritising, or would make some rhythms unintuitive.
02:46:312 - wait, that's overmapped. Probably missed such an overmap in the first chorus, too. Who knows, go scoop it out.
02:52:312 - same I can hear quiet beats which would justify these, but I guess that would contradict what I've been saying.
Most of these blue tick circles are kind of like connecting notes in a sense for the kiai times. Circles like 02:28:312 (9) - and 02:30:159 (8) - link the two measures together because at these measures there are sounds that support the first beat in each measure (scale reversing directions, drum roll, held guitar/piano etc). Since I'm using a lot of 1/4 rhythms in this map, it makes it feel like each set of 1/4 rhythms is its own group of notes to represent some other gorup of notes in the song. Some of these blue tick circles are there to help link what would be two seperate sliders on their own as one single pattern to represent a group of notes that stand out as plaiyng together rather than distinct notes.
02:54:043 (12) - IMO bad placement, this should be on the right while the slider somewhere on the left I placed this on the left side to incorporate sharper angles for more comfortable play and to emphasise the 1/2 better.
02:54:274 (1) - bad aesthetics. Make a curved slider of some sort, don't be lazy! "Bad aesthetics" is a pretty poor way to describe this in my opinion, since it's pretty subjective. I don't think this slider calls for anything fancy to be put on it anyway, it's just a slider note that fades out towards the end and doesn't do anything else fancy.
WHY DO SOME GHOST HITCIRCLES APPEAR IN THE BREAK TIME EXPLAIN THIS 0BPM GUY I'M SERIOUSLY SPOOKED. APPEARS WHEN PLAYING IN EDITOR, TOO https://osu.ppy.sh/ss/7861525 It's because you're baka. It's a storyboard, which is why I apparently need the epilepsy warning, but I don't for this thiing really.
03:17:120 (2,1) - unneccessary spacing emphasis. Also accomponied with a new concept that you are introducing to a player. Out of nowhere spacing + new concept = spook Reduced this.
03:45:966 - this combo feels unintuitive and kicksliders you place feel oversimplified. Well... I tried to come up with a rhythm that is intuitive and is also simple enough. http://puu.sh/vosIG/384d0fd939.png The kick sliders are placed where the piano is slightly more louder, emphasised by the guitar, and has a 1/2 gap before the next piano note. I don't think this detracts from the intuitive play too much.
I will also show how I recommend to stack it: https://puu.sh/vosQR/5b3cde9c2c.png (don't look at spacing/aesthetics/slider shapes, objects were placed to show you how it should be stacked to be played comfortably while staying intuitive) This is a mix of default stacking and offset stacking for both doubles and triples which to me seems even less intuitive than what I have.
04:21:055 - the correct rhythm here is http://puu.sh/votb3/214d5109d1.png - what you have is unintuitive/overmapping Removed the triple but I'm keeping the slider since I feel something different (fully held) and unexpected fits better with the whispering vocals.
Same problems for third kiai as before (some sounds overmapped/undermapped) so look out for those if you agree on my sentiments for the other two choruses.
04:35:928 (2,2) - emphasis on (2)s and then emphasis on 04:37:197 (1) - (now that I think of it, I guess it is fine because it is completely different song bodies. Shifted where 04:37:197 (1) started but the rest is fine, 04:36:389 (2) - is in the middle of a S-bend so it isn't really emphasised.
04:51:851 - you missed the inherited timing point by 1ms /shrug
04:59:351 - some hitsounds rape ears. Like this one. (note: didn't look into hitsounds in this mod because had to look carefully whether your rhythms were correct) Lowered the volume on some of these.
Have fun -Moo-
I hope my mod was fulfilling enough.
sorry late and thanks!!yaspo wrote:
Mod from request, took me long enough w[Litoluna's Love]
- 00:18:734 (6,7,8,9) - This additive rhythm is nice, just sad to not see it return here 00:26:119 - or in the outro. I suggest making 00:25:657 (5,6,7) - a 1/4 repeat like 00:18:273 (5) - , so you can start the same 5-note stream here 00:26:119 - .
changed- 00:30:273 (1,2) - This rhythm doesn't really fit here, as the drum on 00:30:504 - stands out quite a bit. Using this rhythm instead 00:32:119 (1,2,3) - would be much better.
Same here 00:37:658 (1,2) -
changed- 00:41:119 (7,1) - These lack any kind of spacing emphasis, they don't stand out from 00:40:427 (4,5,6) - at all. Spacing out 7 further feels much more fitting.
keep it- 01:05:350 (1) - The first part of the build-up feels much too weak for a spinner to really fit. I think just mapping the sounds would be much better.
02:24:838 (1) - same here
keep it. Because I wanted to spin though I thought about various things- 01:07:185 (1) - It makes a lot more sense to map this like 3/4 slider + circle/slider like you did everywhere else.
Same here 02:26:565 (1) - .- 02:03:838 (4,5,6,7,8,1) - This stream doesn't really fit anything in the music. I think it'd be much better if you just map the drums or at least hitsounded it like a drumroll to make the overmapping less obvious.
changed- 02:08:108 (1,2) - This is one of the biggest spacings in the map, without really anything needing this amount of emphasis. Reducing spacing seems more fitting to me.
narrowed it..- 04:44:922 (7,1) - This 1/4 jump comes completely out of nowhere, 5 minutes into the map without any kind of introduction. I suggest just stacking 7 with 1 as you usually do
keep it.It changes if there is something from the other person.
.
Both difficulties are really nice, I hope this can go somewhere!
thanksMir wrote:
sorry for late i kinda sorta forgot about this x.x
litoluna
- 00:18:850 (7) - overmapped i think, rather not map this
fixed
- 00:21:735 (4,5,6,7) - seems wonky, try https://i.imgur.com/gNgSqec.png or use a 1/4 slider on 00:22:542 - for piano? strong snare on 00:22:080 - deserves more emphasis imo
Personally I like the current pattern so keep it
- 00:30:504 - wouldn't skip this, rather do 00:30:273 (1) - as 1/2 tbh, not worth the 3/4 slider 00:37:658 (1) - etc etc skipping a lot of strong stuff for a 3/4 doesnt seem to be supported by the song here
fixed
- 01:07:185 (1) - there's a blue 3/4 vocal here on 01:07:531 - but it's not mapped, yet other sliders beforehand (see ^) are skipping sounds for 3/4.. seems a little weird
fixed
- 01:18:261 - imo this should be clickable, strong downbeat and start of the stream
- 01:22:877 - same ^ but since it's a strong vocal
Because it is not an irregular Stream, just like this.
- 01:31:069 - 01:31:300 - skipped now? it was mapped w/ a triple at 01:15:261 (1,2,3) - 01:16:185 (1,2,3) -
yes.skiped
- 01:34:185 - maybe would add some notes for the drum roll? at least a triple on this? or this rhythm? https://i.imgur.com/pM0BEyg.png
changed this rhythm
- 01:50:569 (1,2,3) - with how most of the 3/4 has been passive this will probably be unreadable for someone of this playing level at first glance and especially at this spacing.. // 03:43:198 (3,4,5) -
indeed. I narrowed the interval.
- 02:03:838 (4,5,6,7,8) - really faint piano that im not even sure is a stream, i wouldn't map this here.. it's too inaudible for the player and just sounds overmapped imo
delete stream.
a lot of the map is skipping blues and sometimes mapping blues but i can't figure out how it's structured. I would recommend making a lot of this more consistent (see examples above) or using more active 3/4 rather than making 95% of it passive
I thought about unification, but they stopped because they seemed to be all the same.
Added tags.Lasse wrote:
general
video offset is inconsistent Fix.
top diff sb apparently references files that don't exist? https://i.imgur.com/2jlcNXs.jpg `UseSkinSprites: 1` so it uses sprites from the game. And well, 02:55:551 it works.
top diff hitsounding feels a bit too loud overall and litoluna's feels a bit quiet lol
main cause is probably the snare sample (drum hitnormal 2) on top diff being much quiter than the kick and whistle so if volume is lower you can't rly hear that sample +/- 10% respectively
04:57:952 - timing here seems a bit off 04:57:952 - is noticeably early, 04:58:882 - 04:59:114 - seem late First beat is timed to the guitar rather than the piano, since delaying it by 1/16 or whatever it is would be pretty silly to play, especially since the guitar is fairly audible before it. The other two notes do seem slightly late, but since both difficulties use 1/4 rhythms here I think shifting the timing for just two notes would be detrimental to the gameplay. It's better to just smooth the timing out and invoke the guideline.
confession
00:37:428 (7,8,1) - sounds more like a 1/6 triple starting after red tick but 1/4 is probably fine here lol May aswell keep it accurate where I can.
00:44:120 (1,2) - ctrlg on this rhythm would be so nice to represent the unique blue tick snare, or at least hs 00:44:351 (2) - like the 2s before to make it feel nicer Seems cool/
00:53:466 - would hs something onto blue tick to make sense with rhythm here, the strong 1/2 hitsounding makes the repeat feel a bit weird here Tried a drum-normal.
01:21:496 (1,2,3,4) - this feels kinda overdone with how weak the piano is, just 1/4 stream or a repeat seems nicer Fair. Stream.
01:59:230 (2) - as much as i like blue tick kicksliders, this seems a bit uniftting cause you suddenly follow vocals when 01:59:115 - maps it passively. something like https://i.imgur.com/gXPy2ci.jpg (or 1 as circle) would be cuter I think if you want to go with vocal rhythm here
02:55:436 - are both of these sb'd circles supposed to disappear at the same time lol Yeah. Supposed to be an effect for the "baka".
03:52:897 - is this supposed to end on 1/8 Fixed.
04:08:114 - now this part could actually use blue tick kicksliders imo, would fit well with the intensity drop in the song Best way to describe this section is like a weaker version of the chorus. I've tried full sliders before and something about it felt underwhelming. I think mixing in some 1/4 taps is a good way to make it feel sort of like the chorus that uses a lot of 1/4, and seperates this section from something like 03:01:667 this one.
04:20:112 (5,6) - isn't this 1/6?
04:34:879 (1) - ^ Tried something.
litoluna
03:37:662 (1) - could be hitsounded similar to 04:07:215 (1) - Added for them.
yea looks fine overall, let me know when it's ready
this made me realise how much i miss v1...
Also upped the video quality to a 32MB file and fixed its offset.Mir wrote:
general:
litoluna's diff has more drain than you mo (3015 for you vs 3045 for them), either map the break you have or get litoluna to delete some stuff damnit.
top
- 01:21:496 - hitsounding here gets really quiet, would recommend upping the volume a bit cuz on 100/100 its inaudible (mostly 4) Uppered.
- 01:22:766 - this is so off. like i can't even suggest ignoring it because it's such a loud, obvious snare. would time this personally damnit. Red line doesn't seem like a nice solution, but 1/6 sounds accurate enough.
- 01:58:653 (5) - 1/8 It is.
- 03:50:346 (4,5) - can't hear anything for these tbh, would remove them There's piano here, right?
- 04:49:648 (6,1) - emphasis should be on the 6 here rather than 1, there's no real instrument change/emphasis on the red tick Tried something.
03:38:123 - this solo part of the song is mapped really uninterestingly compared to the rest of the map despite having much more diverse rhythm
it kinda feels the same as the kiais tbh, would be nice to have more blue tick rhythm to follow piano/guitar It's pretty 1/4 heavy already (choruses are too) but I tinkered with a few combos.
litoluna
04:44:917 (7,1) - A 1/4 jump 4:44 into the map is a little surprising, i wouldn't do this. just move it closer to the head https://i.imgur.com/2jkiEz0.png Tried it for them.
Mir wrote:
03:50:346 (5,6) - actually sounds like it should be 1/6 lol... I hear 4 beats starting from the red tick, so I don't think this is 1/6. I slightly adjusted the timing around here to hopefully make it a bit better for that.
dont forget to fix 01:22:804 - on litoluna's diff as well
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring Will get litoluna to address these ones.
rest seems reasonable enough
thanks desuMir wrote:
03:50:346 (5,6) - actually sounds like it should be 1/6 lol...
dont forget to fix 01:22:804 - on litoluna's diff as well
->changed 1/2 Slider
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring
->changed.
rest seems reasonable enough
changed Mir's idea.Mir wrote:
@litoluna
03:41:352 (1,2,3,4,5) - this is basically the same rhythm you had before because the guitar still is all on the sliderends lol. try this?: https://i.imgur.com/72xzgQ5.png
rest is fine
Also added 世界はiに満ちている to tagsUndeadCapulet wrote:
01:54:960 (3) - should be 1/8 Yes it should.
might wanna doublecheck timing at 00:29:120 (3,1,2,3,4,5) - , piano's off there and i think that's what you're trying to map so more redlines might be nice I think the 1/6 slider is fine, but pianos are off on the stream after it I agree. Although the drum is audible first and I think it's better to smooth things out based on that rather than adding more red lines that'll make it kinda messy, especially if it was mid-stream. Kind of similar to what happened at 04:57:952.
02:55:666 (2,3) - i love youbaka
Yuii: 03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) -Nao Tomori wrote:
ok but why doesnt 3 close when "ka" is said... it just disappears I wanted them to both disappear at the same time as soon as "baka" is said. It makes for a more immediate surprise factor.
[confession]
00:21:735 (4,5,6) - i think this should be the same double based rhythm as right before, right? Not exactly sure what you're suggesting with doubles, but rhythm could be made more accurate here I agree.
00:51:505 (5) - for these things i really think you should put additive claps so that it doesnt feel like there are doubles over a quint... I feel like this is kinda... overhitsounding? If that's even a term. The player already expects the ride cymbal to be constant 1/1, and placing snares on the doubles beats just sounds more dynamic and interesting than just having it go for 5 straight beats. I don't think this compromises on any gameplay experience too badly.
04:02:111 (5,1) - i m o 1 should get some more emphasis, spacing wise, since atm it's a pretty weak movement out of 5 Yeah fair enough.
[love]
02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) - I have the same opinion here as my diff, but I'll leave it to litoluna to decide I guess.
etc. happens a lot.
thanks desuNao Tomori wrote:
ok but why doesnt 3 close when "ka" is said... it just disappears
[love]
the entire intro is 3/4 based things, i dont see why there are 1/1 slider in places like 00:00:736 (1) - 00:02:582 (1,2) - etc... 3/4 repeats or just a 3/4 slider would make way more sense..
made the corresponding part 3/4 repeats.
03:18:054 (1,2,3) - same applies to parts like this lol
Just looking at vocal is certainly true, but I felt good in the current state if I look at piano and guitar parts.
01:59:230 (2,3) - there are also various other fairly clear 3/4 based rhythm here that can be easily represented by ctrlg-ing this rhythm. atm it feels pretty offputting to ignore
As it feels unnatural to not be able to pick up the drum base sound of 01: 59: 345 - as it is.
02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) -
put a hit sound of the snare and the base drum.
etc. happens a lot.