Originally I made a post where I tried to explain that you ALSO have to be receptive to what I'm saying, and you have to support your ideas with actual facts rather than "oh well this guy did it", but at this point I'm just sort of going to ignore all of that and ignore all of that and focus on pinpointing major areas where your map needs work. Hopefully this will show off "hey wow I may need to fix this based on the reasons and explanations presented"
INTRO SECTION (Beginning to 00:13:665 )
Hard:
00:04:633 (1,2,3) - So let's look at the composition of this. Preceding this, you have all of these big 1/2 streams and such (or at least a constant 1/2 rhythm in the music), and then WHAM, you're hitting this 1/4 tapped section. This actually is a little more dense than the insane at this part (although the insane has jumps so that's really not an issue in terms of upward spread). Let's go take a look at what the Normal has.
1/1 sliders and notes.
What does the easy have? 1/1 sliders as well.
What essentially happens when you have something like this is that Hard suddenly becomes this HUGE jump to this really dense rhythmic structure while the normal is essentially "haha yes I have learned to CLICK!!!"
00:12:697 (3,4) - This is actually the only rhythmic difference compared to easy and normal. And even then it's debatably covered by the sliders in easy.
You obviously have a LOT to work with in this introduction section, so I'd suggest re-working this into being something distinct of itself, not just the same rhythm as easy. I'm really glad though that Easy is utilizing the strongest rhythms rather than being a 1/1 machine, that's a GREAT start for the easy. It also means that you can do a LOT more with this normal.
VERSE 1 (00:13:665 -
00:22:697 (3) - tiny nitpicky thing in the easy but if you're gonna do a long slider at least do it in all of the diffs... or if you're gonna do it in one diff, do it in the easy.
00:26:408 (1,2,3,4,1,2,3,4,5) - So we got jumps happening here in the hard, we've got a grand old time of fun and magic and woohoo. I wonder what you do in the normal diff.
A fucking 1/1 slider.
And easy is something entirely different that like...works kind of better actually??? (I'm not a fan of leaving a lot of gaps in my diffs, I prefer to use sliders as my gap-fillers, but I'm not going to act like that's the major issue at hand).
You obviously got some fun vocals to map here, really rhythmic and syncopated, nice strong drums to help place your beats and such, but you have to do it in a way to where it progressively gets more difficult as the map goes on.
00:31:085 (2,3,4,5,1,2,1) - Nice 1/4 stream lmfao and you're hopping on that 3/4 rhythm which is super fun, really strong to the ear, and I'm loving it a LOT. Gives the map that distinctness that a lot of people love in maps, making it not just seem like it was auto-mapped.
Now the normal has... you guessed it, 1/1 notes and a repeat slider. And the easy has... the same thing, with a longer repeat slider (Which if you want my honest opinion, I'm sure the easy players could play the slider you have in normal, since it IS probably the most prevalent rhythm in this, which is what you WANNA follow in the easy and normal diffs)
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I really want to go on but it's honestly going to be more of the same shit, me highlighting a section, noting the difficulty and fullness of the hard diff, and then comparing it to a lackluster normal diff that fails to achieve a proper spread.
You can yell at me all you want and call me names and stuff but that isn't going to make your spread any better. What's going to make your spread better is taking these suggestions and at least toying with the idea on how you can improve your map so that the majority of the community can see the spread as acceptable and accessible to a major part of the osu! playerbase.