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posted
so fast w

i just add some 1/2 in Normal diff, let me know if you think do other thing better
posted
There was an attempt but

Normal:
00:57:536 (1,2,3,4,1,2,3,4,5,6,7) - This is mapped the exact same way as in Easy, yet Hard as it as a constant 1/2 stream. It's stuff like ths that is primarily the issue

If you want me to do a full mod I can attempt to but honestly from the BN I've talked to about this like an entire re-map or adding in an advanced diff may be the better solution. It's much easier to start over rather than to patch up something that's problematic.
posted
@CDFA; to be honest, I saw this reason for the first time in my mapping life... if spread too big, if my map bad, i will fix.

Normal same way as in Easy, but .. some map, Extra same way as in Insane too, just add jump.
posted
I agree with CDFA tbh
posted

Narcissu wrote:

@CDFA; to be honest, I saw this reason for the first time in my mapping life... if spread too big, if my map bad, i will fix.

Normal same way as in Easy, but .. some map, Extra same way as in Insane too, just add jump.
Dude what the fuck are you saying lmao.

Like I kinda get what you're getting at but that's not how you make these middle diffs lmao. An normal is a normal, not an easy with more stuff. It's a completely different entity
posted
We've talked a lot about it, but look like you just repeating your ideas, never read my reply lol, let see what did I say at the beginning

i have to map Easy diff because RC, and i cant map less rhythm.

its mean
①: i map Normal before Esay, of course its not an Easy with more stuff
②: my Easy is 1.7star Normal imo
③: I don't think there's anything wrong with this, many famous mapper do it too

You remind me of byby13 ... he say “The vocal are intensive and stronger” but i not follow voice.

A good modder can understand the mapper's thinking and provides appropriate suggestion to make the map better.

A poor modder always overrides his/her own mind over the mapper's then ruins the whole map
posted
i think its fine to requalify
posted

Narcissu wrote:

A good modder can understand the mapper's thinking and provides appropriate suggestion to make the map better.

A poor modder always overrides his/her own mind over the mapper's then ruins the whole map
It has been been stated why the the spread is poor; it's because the gap between normal and hard is far too big. If you don't agree then there is nothing else to say at this point. We will have to let the QAT decide, I'm sorry
posted
holy shit kisses that avatar is so cute OwO
posted
Originally I made a post where I tried to explain that you ALSO have to be receptive to what I'm saying, and you have to support your ideas with actual facts rather than "oh well this guy did it", but at this point I'm just sort of going to ignore all of that and ignore all of that and focus on pinpointing major areas where your map needs work. Hopefully this will show off "hey wow I may need to fix this based on the reasons and explanations presented"

INTRO SECTION (Beginning to 00:13:665 )
Hard:
00:04:633 (1,2,3) - So let's look at the composition of this. Preceding this, you have all of these big 1/2 streams and such (or at least a constant 1/2 rhythm in the music), and then WHAM, you're hitting this 1/4 tapped section. This actually is a little more dense than the insane at this part (although the insane has jumps so that's really not an issue in terms of upward spread). Let's go take a look at what the Normal has.

1/1 sliders and notes.

What does the easy have? 1/1 sliders as well.

What essentially happens when you have something like this is that Hard suddenly becomes this HUGE jump to this really dense rhythmic structure while the normal is essentially "haha yes I have learned to CLICK!!!"

00:12:697 (3,4) - This is actually the only rhythmic difference compared to easy and normal. And even then it's debatably covered by the sliders in easy.

You obviously have a LOT to work with in this introduction section, so I'd suggest re-working this into being something distinct of itself, not just the same rhythm as easy. I'm really glad though that Easy is utilizing the strongest rhythms rather than being a 1/1 machine, that's a GREAT start for the easy. It also means that you can do a LOT more with this normal.

VERSE 1 (00:13:665 -
00:22:697 (3) - tiny nitpicky thing in the easy but if you're gonna do a long slider at least do it in all of the diffs... or if you're gonna do it in one diff, do it in the easy.

00:26:408 (1,2,3,4,1,2,3,4,5) - So we got jumps happening here in the hard, we've got a grand old time of fun and magic and woohoo. I wonder what you do in the normal diff.

A fucking 1/1 slider.

And easy is something entirely different that like...works kind of better actually??? (I'm not a fan of leaving a lot of gaps in my diffs, I prefer to use sliders as my gap-fillers, but I'm not going to act like that's the major issue at hand).

You obviously got some fun vocals to map here, really rhythmic and syncopated, nice strong drums to help place your beats and such, but you have to do it in a way to where it progressively gets more difficult as the map goes on.

00:31:085 (2,3,4,5,1,2,1) - Nice 1/4 stream lmfao and you're hopping on that 3/4 rhythm which is super fun, really strong to the ear, and I'm loving it a LOT. Gives the map that distinctness that a lot of people love in maps, making it not just seem like it was auto-mapped.

Now the normal has... you guessed it, 1/1 notes and a repeat slider. And the easy has... the same thing, with a longer repeat slider (Which if you want my honest opinion, I'm sure the easy players could play the slider you have in normal, since it IS probably the most prevalent rhythm in this, which is what you WANNA follow in the easy and normal diffs)

-------------------------------------

I really want to go on but it's honestly going to be more of the same shit, me highlighting a section, noting the difficulty and fullness of the hard diff, and then comparing it to a lackluster normal diff that fails to achieve a proper spread.

You can yell at me all you want and call me names and stuff but that isn't going to make your spread any better. What's going to make your spread better is taking these suggestions and at least toying with the idea on how you can improve your map so that the majority of the community can see the spread as acceptable and accessible to a major part of the osu! playerbase.
posted

Kisses wrote:

Narcissu wrote:

A good modder can understand the mapper's thinking and provides appropriate suggestion to make the map better.

A poor modder always overrides his/her own mind over the mapper's then ruins the whole map
It has been been stated why the the spread is poor; it's because the gap between normal and hard is far too big. If you don't agree then there is nothing else to say at this point. We will have to let the QAT decide, I'm sorry
Have you seen what CDFA said? Easy and Normal are TOO similar so that it's just weird. normal not an easy with more stuff. you require me add new diff, more diff more similar more weird isn't it?

as far as the final result is concerned, i add some 1/2 in normal, It's not that I agree with CDFA, This just happens to be the same solution about pishfast's post
posted
@CDFA: Read my post before Mod my map, The situation you put forward does exist. i agree, but i don't think it's a serious and necessary question. and I can't accept your reason,This makes me reluctant to make a concession, such as "Gives the map that distinctness that a lot of people love in maps".

my map get 800fav in a year, some map get 30000+ play everyday, why? I think music/beautiful/PP is the main thing. hope “distinct” help you get a lot of love,
posted
last look i had at low diffs was some months ago since there were no changes after my initial bubble
after looking at it again I kinda agree that you should buff rhythm in normal, mainly throwing more active 1/2 into the kiai on normal.
there have already been lots of suggestions to fix it in the last few posts that you should really take into consideration, so I'd just be repeating things.

with all the discussion on it it won't get requalified anyway or just get dq'd again and some changes would really benefit the normal I think :/
posted
ok

--------

Edit: Garden fix it ... hope 800pp player like 8000pp mapper's diff. update
posted
add garden to the tags
posted
fiz
posted
looks much better ~
posted
g
posted
posted
seems like there are no complaints about normal anymore, a week should be enough time for people to voice their opinion
changes look fine to me
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