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posted
如果是那麼少的話幫我改吧

謝~
posted

Xinely wrote:

Advanced :
- 01:03:010 (2) - why not rotating curve slider here for make a pattern with 01:03:344 (3,4) - ?
- :thumbs up:
阿姨~~这么简单直接改三点,你到时候直接帮我改了吧!谢谢啦
posted
With two gder's permission, I fixed the issue pointed out in the early mods by xinely and yuki in gds.

Abhor's Advanced
01:03:010 (2) - Turned this slider into a curly one.

krt's Insane
00:50:010 (3) - Added NC

And this mapset is ready for qualification now.
posted
qualified.
posted
#1 : DDDDDD
posted
I'd like to write sth here tho only a few people will see this.

My purpose of mapping is to bring interesting maps to the community and now my first step is done. As you can see, the top diff isn't as easy as you expected it to be when you heard the song and saw the Insane icon because it contain's some difficult elements and really makes sense comparing to those pp maps.

Story time~
Let's talk about the gds. "Abhor's Advanced" is very nice in most of mappers opinion and it helps me to make a perfect spread, thanks Abhor lot! When no one could map an Insane diff for me and I finally found krt can help me(you know, I enjoy mapping but not the spread), and I knew he has no mapset or gd ranked. What motivated me to ask for the "krt's Insane" isn't the situation in which I really need a gd, it's the fact that I trust him and admit his mapping level. Actually this was almost the first time I realizing I trusted somebody after thinking for a while. Later, he sent me the "krt's Insane" with the word "後面作得很爛,你來下音效" on the box of codes, which means the diff isn't good at all and I would do the hs. Maybe it's joking but when I see the copy and paste pattern in the kiai section, I was a bit mad tbh. So I asked some experienced mapper whether can this be ranked. The answer was yes. As now the map is in the qualified section, it was true. I still couldn't understand the map in that situation but it was me requested him to map that. Any ways, the only thing I knew to do is to move forward with that diff. After finding mods for the map, I got many good evaluation for the diff so nothing could stop me from ranking this. At present, there is nothing to worry about. I am very happy to see this

KuranteMelodii wrote:

#1 : DDDDDD
because I was depended by someone and I am not a shit mapper in people's opinion.
Finding bns is not that easy for a student like me that is not allowed to use a phone, because it will be terrible lose the method to get bn mods by posting to bn queues. So I tried to finish everything in my winter vacation. To my luck, I got Xinely's mod in the first day of finding bns, but "good luck". Then, I found my mapset's total drain time is over the requirement over and over and over again when I open the page of bn queues. I'v gone mad. Who will help a new mapper rank a 13 minutes long mapset? That kind of people doesn't exist! So I just let time to pass. But, I couldn't do nothing, I have gds! At that time, bn queues doesn't help, so I tried to get mods from my not very close bn friend. "Can you ..." "bye" "No", these words repeated over and over and over again. When almost all the Chinese bns was asked, I came to Kencho, "Can you mod my map, ......" "Sure, pm me the link". I was so excited that I even made a typo when I was spelling the link, it was "s/549739"(this is s/549738). A few days later, I got the first bubble. Thanks Kencho a lot, he was preparing for a extremely important test and not likely to play osu!, I don't know where his decision to mod this came from but it's true that he is a real bn who helps people, not benefits from people. It seems everything was going well, Koiyuki accepted my request like Kencho in Feb 17th and said he will be modding in two days. Two days later, nothing happened. Nothing happened till yesterday when a shocking news was out, bns will be tiered in a few days. Since yuki might lose his permission to qualify a map, we finally took a irc mod to bring this map to an end. It was very late at night because he has no time in weekdays and daytime and we were very tired, but it's done. Later, qualification took place.
Community need nominators, need nominators who really want to make this game a game full of happiness but not those who M4M to trade for mods with all kinds of rules.

A big thanks to Kencho and Koiyuki to take there precious time to mod my map! And congratulation to me for ranking a new map, same for krt to rank his first something!

ok, nice
posted
Hey, just opinions
General
creativity is also about having a different bg and different diffname that an already ranked map of the same song dude not just flipping the bg xd
[]
Blossom
00:50:510 (10,11,1) - my concern about this pattern is, it's feels uneven, and that section of the song doesn't need such a gimmick, like that.. it's just really unconfortable to play man... especially when you have overlap like 00:51:010 (2) - this stacking on your gimmick..
i can really suggest you to just stack it on top of 00:50:677 (1) - for exemple.. like the jump 1/4 is not need 'cause you don't have SUCH emphasis on (1)..
please if you do that fix it on every pattern you did this.
01:01:260 (12,1) - this is even more noticable on this one with the flow

01:08:177 (2,3) - stack like that doesn't fit because 01:08:344 (3) - is a clap and 01:08:177 (2) - isn't, you want to stack stuff when they're on the same snare most of the time, that clap needs to be emphasized with spacing.

01:08:510 (4,5) - this rythmn would've been better if you consider a ctrl G, because 01:08:844 - has a kick that you placed on a slider end which has no impact, and 01:08:677 - this can be considered as a slider end since it's not a kick, or a clap.

01:10:093 (4) - do you hear any 1/4 beats here ? i personnaly don't, and i feel like this is not needed gameplay wise.

01:10:844 (2,3) - same problem for you stack here^
01:11:344 (5,6) - same rythmn problem, but i guess you know it now.

01:13:844 (4) - like same, why using 1/4 when this song is constent 1/2

01:15:344 (4) - this 1/4 reverse doesn't fit for the same reasons mentionned above..

01:15:927 (6,1) - you're placing this gimmick to late in the map, just put 01:15:927 (6) - on top of 01:16:010 (1) - to make the transition more confortable.

01:16:344 (2) - move it up pls it's unconfortable to hit this here... like 464|352 is perfect

01:26:677 (1) - that overlap hoyl what have you done here, you're doing everytime different gimmicks for 1/4 jumps that's so unconsistent dude.

01:37:260 (5,1) - same as above for this 1/4 jump
[]
well i do think you're using to much 1/4 overmaps, and 1/4 unconsistent jumps gimmicks..
also whats unconsistent is, ok you overmap 1/4 that's a thing, but if you put it at a random place, and after you don't put it at the same place the player will notice the 1/4 overmap and it will feel unconfortable.
exemple 01:20:010 (1,2,3,4,1,2,3,4,5,6) - this has no 1/4 overmap but this one 01:09:344 (1,2,3,4,5,6,7) - has.
anyway i'll stop here, but i would be glad if you can fix overmap and spacing here.
but if you don't want to fix it's ok i won't start a drama anyway it's your map, i won't force you to apply my ideas.
it's just a pitty to rank a map unconfortable to play imo



also krt nice insane o/
posted

Sotarks wrote:

Hey, just opinions

Blossom
00:50:510 (10,11,1) - my concern about this pattern is, it's feels uneven, and that section of the song doesn't need such a gimmick, like that.. it's just really unconfortable to play man... especially when you have overlap like 00:51:010 (2) - this stacking on your gimmick..
i can really suggest you to just stack it on top of 00:50:677 (1) - for exemple.. like the jump 1/4 is not need 'cause you don't have SUCH emphasis on (1)..
please if you do that fix it on every pattern you did this. I emphasised the sound because they are the only strong beat in the section,so that kind of pattern seems ok because the sounds are very special. For the stack, I just want to do circular flow and it's a good position, so I chose to stack. Since this is a top diff so occasional stacks shouldn't be regarded as a kind of gimmick at all, it doesn't matter
01:01:260 (12,1) - this is even more noticable on this one with the flow It is ok to make flow more and more uncomfortable as the beats is stronger and stronger

01:08:177 (2,3) - stack like that doesn't fit because 01:08:344 (3) - is a clap and 01:08:177 (2) - isn't, you want to stack stuff when they're on the same snare most of the time, that clap needs to be emphasized with spacing. My note placement doesn't follows drums but melodies, they are at the same melody, so stacked. btw, a stack can be regarded as a kind of stop, so it emphasises the snare sound.

01:08:510 (4,5) - this rythmn would've been better if you consider a ctrl G, because 01:08:844 - has a kick that you placed on a slider end which has no impact, and 01:08:677 - this can be considered as a slider end since it's not a kick, or a clap. Actually, a ctrl+G won't reflect the beat since the sound is at the slider end. The reason why I didn't place clickable things is that melody is weakened after 01:08:677 and I don't want to switch the sound I follow, so I just used some sliders to fill the rhythm in order to weaken the reflection

01:10:093 (4) - do you hear any 1/4 beats here ? i personnaly don't, and i feel like this is not needed gameplay wise. There are sounds and nothing has gone wrong with gameplay

01:10:844 (2,3) - same problem for you stack here^ same as before
01:11:344 (5,6) - same rythmn problem, but i guess you know it now. ^

01:13:844 (4) - like same, why using 1/4 when this song is constent 1/2 Listen carefully plz

01:15:344 (4) - this 1/4 reverse doesn't fit for the same reasons mentionned above.. same, it's a kind of sudden stop emphasis

01:15:927 (6,1) - you're placing this gimmick to late in the map, just put 01:15:927 (6) - on top of 01:16:010 (1) - to make the transition more confortable. I explained this for tons of times before, you can check my reply to the early mods

01:16:344 (2) - move it up pls it's unconfortable to hit this here... like 464|352 is perfect no thanks, I just wanted to create a sense of sudden speed up because of the strong beats and a low position is good for that

01:26:677 (1) - that overlap hoyl what have you done here, you're doing everytime different gimmicks for 1/4 jumps that's so unconsistent dude. The early triples follows very weak sounds but this is strong beat. Otherwise, people should know that it isn't 1/2 because the distance(not ds) is way smaller than the smallest 1/2, players should be able to read that. If you still think it is not ok to have difficulty peaks like this, then I have to say the spread is perfect and you can play krt's insane first, it's reasonable to have peaks in the top diff if the spread does well

01:37:260 (5,1) - same as above for this 1/4 jump ^


Is this the conclusion part? If so, no problems mentioned exist, they are all explained and reasonable.
well i do think you're using to much 1/4 overmaps, and 1/4 unconsistent jumps gimmicks.. its not overmapped and the consistency is reasonable as I have explained
also whats unconsistent is, ok you overmap 1/4 that's a thing, but if you put it at a random place, and after you don't put it at the same place the player will notice the 1/4 overmap and it will feel unconfortable. the pattern isn't random because you didn't get my idea of placement
exemple 01:20:010 (1,2,3,4,1,2,3,4,5,6) - this has no 1/4 overmap but this one 01:09:344 (1,2,3,4,5,6,7) - has.
anyway i'll stop here, but i would be glad if you can fix overmap and spacing here.
but if you don't want to fix it's ok i won't start a drama anyway it's your map, i won't force you to apply my ideas. everything is declined
it's just a pitty to rank a map unconfortable to play imo not a pitty imo
Everything is explained reasonably, nothing changed. Hope that is clear.
posted
I really like the 'Blossom' diff, because this is well balanced, during the kiai and before it. The spacing are very good, and if fit very well with the map, even if the style you use is different from what we use to see!

I think this map deserve a favorite :)

Glad to have maps like this in the ranked section !
posted

Pachiru wrote:

I really like the 'Blossom' diff, because this is well balanced, during the kiai and before it. The spacing are very good, and if fit very well with the map, even if the style you use is different from what we use to see!

I think this map deserve a favorite :)

Glad to have maps like this in the ranked section !
Yeah, it is true that osu! need more maps of different looking/style! btw thx for your favourite :3
posted
What even are those hitsounds
Why are there 1/4s in the kiai
Some of your jumppatterns are quite fun but spacing and rhythm are all over the place
posted

Zare wrote:

What even are those hitsounds
Why are there 1/4s in the kiai
Some of your jumppatterns are quite fun but spacing and rhythm are all over the place
You don't say
posted

Zare wrote:

What even are those hitsounds
Why are there 1/4s in the kiai Actually there are tons of !/4 rhythms in this song and I just mapped them when I feel like the pattern fit it lol
Some of your jumppatterns are quite fun but spacing and rhythm are all over the place
Thanks for passing by~ :3
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