#1 : DDDDDDbecause I was depended by someone and I am not a shit mapper in people's opinion.
Hey, just opinionsEverything is explained reasonably, nothing changed. Hope that is clear.
00:50:510 (10,11,1) - my concern about this pattern is, it's feels uneven, and that section of the song doesn't need such a gimmick, like that.. it's just really unconfortable to play man... especially when you have overlap like 00:51:010 (2) - this stacking on your gimmick..
i can really suggest you to just stack it on top of 00:50:677 (1) - for exemple.. like the jump 1/4 is not need 'cause you don't have SUCH emphasis on (1)..
please if you do that fix it on every pattern you did this. I emphasised the sound because they are the only strong beat in the section,so that kind of pattern seems ok because the sounds are very special. For the stack, I just want to do circular flow and it's a good position, so I chose to stack. Since this is a top diff so occasional stacks shouldn't be regarded as a kind of gimmick at all, it doesn't matter
01:01:260 (12,1) - this is even more noticable on this one with the flow It is ok to make flow more and more uncomfortable as the beats is stronger and stronger
01:08:177 (2,3) - stack like that doesn't fit because 01:08:344 (3) - is a clap and 01:08:177 (2) - isn't, you want to stack stuff when they're on the same snare most of the time, that clap needs to be emphasized with spacing. My note placement doesn't follows drums but melodies, they are at the same melody, so stacked. btw, a stack can be regarded as a kind of stop, so it emphasises the snare sound.
01:08:510 (4,5) - this rythmn would've been better if you consider a ctrl G, because 01:08:844 - has a kick that you placed on a slider end which has no impact, and 01:08:677 - this can be considered as a slider end since it's not a kick, or a clap. Actually, a ctrl+G won't reflect the beat since the sound is at the slider end. The reason why I didn't place clickable things is that melody is weakened after 01:08:677 and I don't want to switch the sound I follow, so I just used some sliders to fill the rhythm in order to weaken the reflection
01:10:093 (4) - do you hear any 1/4 beats here ? i personnaly don't, and i feel like this is not needed gameplay wise. There are sounds and nothing has gone wrong with gameplay
01:10:844 (2,3) - same problem for you stack here^ same as before
01:11:344 (5,6) - same rythmn problem, but i guess you know it now. ^
01:13:844 (4) - like same, why using 1/4 when this song is constent 1/2 Listen carefully plz
01:15:344 (4) - this 1/4 reverse doesn't fit for the same reasons mentionned above.. same, it's a kind of sudden stop emphasis
01:15:927 (6,1) - you're placing this gimmick to late in the map, just put 01:15:927 (6) - on top of 01:16:010 (1) - to make the transition more confortable. I explained this for tons of times before, you can check my reply to the early mods
01:16:344 (2) - move it up pls it's unconfortable to hit this here... like 464|352 is perfect no thanks, I just wanted to create a sense of sudden speed up because of the strong beats and a low position is good for that
01:26:677 (1) - that overlap hoyl what have you done here, you're doing everytime different gimmicks for 1/4 jumps that's so unconsistent dude. The early triples follows very weak sounds but this is strong beat. Otherwise, people should know that it isn't 1/2 because the distance(not ds) is way smaller than the smallest 1/2, players should be able to read that. If you still think it is not ok to have difficulty peaks like this, then I have to say the spread is perfect and you can play krt's insane first, it's reasonable to have peaks in the top diff if the spread does well
01:37:260 (5,1) - same as above for this 1/4 jump ^
Is this the conclusion part? If so, no problems mentioned exist, they are all explained and reasonable.
well i do think you're using to much 1/4 overmaps, and 1/4 unconsistent jumps gimmicks.. its not overmapped and the consistency is reasonable as I have explained
also whats unconsistent is, ok you overmap 1/4 that's a thing, but if you put it at a random place, and after you don't put it at the same place the player will notice the 1/4 overmap and it will feel unconfortable. the pattern isn't random because you didn't get my idea of placement
exemple 01:20:010 (1,2,3,4,1,2,3,4,5,6) - this has no 1/4 overmap but this one 01:09:344 (1,2,3,4,5,6,7) - has.
anyway i'll stop here, but i would be glad if you can fix overmap and spacing here.
but if you don't want to fix it's ok i won't start a drama anyway it's your map, i won't force you to apply my ideas. everything is declined
it's just a pitty to rank a map unconfortable to play imo not a pitty imo
I really like the 'Blossom' diff, because this is well balanced, during the kiai and before it. The spacing are very good, and if fit very well with the map, even if the style you use is different from what we use to see!Yeah, it is true that osu! need more maps of different looking/style! btw thx for your favourite :3
I think this map deserve a favorite
Glad to have maps like this in the ranked section !
What even are those hitsoundsThanks for passing by~ :3
Why are there 1/4s in the kiai Actually there are tons of !/4 rhythms in this song and I just mapped them when I feel like the pattern fit it lol
Some of your jumppatterns are quite fun but spacing and rhythm are all over the place