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Lifetheory - Daisy

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Xinely
from m4m

Easy :
- 00:30:677 (2) - the curve can be better for flow http://puu.sh/tMGWO/e48c2f57be.jpg
- 01:04:010 (1) - soft finish only sounds better here due cymbal
- 01:06:677 - 01:09:344 - 01:12:010 - 01:14:677 - 01:17:344 - and other cymbal musics because they are too many ^
- 01:54:344 (1) - remove, recovery time after spin requires 1 full measure time

Normal :
- HP 3,5?
- 00:34:677 (2) - better move to 112,192 for avoid overlap. if u agree then move (3) to fix spacing
- 00:48:010 (1,2) - copy from (1) and flip it so u make a symmetrical pattern instead?
- 00:59:677 (3) - 292,72 for avoid overlap with 00:58:344 (5) -
- 01:09:010 (5,1) - stacking 1/1 makes confusing for newbie so pls unstack
- 01:19:677 (5,1) - 01:30:344 (5,1) - 01:41:010 (5,1) - ^
- 01:49:344 (5) - 140,264 for make triangle instead? for keep pattern from 1,2,3

Advanced :
- 01:03:010 (2) - why not rotating curve slider here for make a pattern with 01:03:344 (3,4) - ?
- :thumbs up:

Hard :
- 00:28:677 (7) - 32,216 for better flow
- 00:32:677 (3,4) - copy paste from (3) and flip it pls so they will be a symmetrical pattern ><
- 00:33:344 (5) - 492,84 for better flow?
- 00:54:177 (4,5,6) - would be nice if they had straight flow
- 01:25:010 (5) - use 1,6x spacing for consistency

Insane :
- corrupt lel cant load the diff

Blossom:
- OD 8,5 looks better i think
- 00:28:010 (4,5) - try copy paste for better design http://puu.sh/tMKtO/aad946f3ea.jpg ?
- 00:41:010 (4) - 192,244 for consistent spacing? it doesnt make sense to make higher jump in here and normal spacing for next when pianos are weak
- 00:44:844 (9,10,11) - i prefer you give anti jump instead of stack on weak pianos here. i mean like http://puu.sh/tMKPM/fd434a6f2a.jpg
- 00:46:010 (3,4,5) - same as above if u agree
- 00:47:510 (10,11,12) - ^ (and for others)
- 00:50:510 (10,11,1) - oh my no pls.. u have to keep use consistent spacing because you dont use 1/4 slider here :C
- 00:53:177 (11,12,1) - ^ and for others
- 01:14:344 (6,1) - seems the parallel could be better

good luck ~

edit :
krt :
and i asked a friend to dl and he got same problem
-Atri-
wtf redownload plz XDDDD
Topic Starter
_Yiiiii
Xinely

Xinely wrote:

from m4m

Easy :
- 00:30:677 (2) - the curve can be better for flow http://puu.sh/tMGWO/e48c2f57be.jpg what's the difference?
- 01:04:010 (1) - soft finish only sounds better here due cymbal changed
- 01:06:677 - 01:09:344 - 01:12:010 - 01:14:677 - 01:17:344 - and other cymbal musics because they are too many ^ These are too weak so no soft finish
- 01:54:344 (1) - remove, recovery time after spin requires 1 full measure time ok

Normal :
- HP 3,5? ok
- 00:34:677 (2) - better move to 112,192 for avoid overlap. if u agree then move (3) to fix spacing I prefer overlap
- 00:48:010 (1,2) - copy from (1) and flip it so u make a symmetrical pattern instead? The second part of (1) and (2) is parallel
- 00:59:677 (3) - 292,72 for avoid overlap with 00:58:344 (5) - fixed
- 01:09:010 (5,1) - stacking 1/1 makes confusing for newbie so pls unstack Since all the stacks are 1/1, newbies could recognise it
- 01:19:677 (5,1) - 01:30:344 (5,1) - 01:41:010 (5,1) - ^
- 01:49:344 (5) - 140,264 for make triangle instead? for keep pattern from 1,2,3 don't want a triangle in normal

Hard :
- 00:28:677 (7) - 32,216 for better flow ok
- 00:32:677 (3,4) - copy paste from (3) and flip it pls so they will be a symmetrical pattern >< they are rotating pattern already
- 00:33:344 (5) - 492,84 for better flow? It's good to have it like this imo
- 00:54:177 (4,5,6) - would be nice if they had straight flow it was, but many modder said it is not good
- 01:25:010 (5) - use 1,6x spacing for consistency fixed

Blossom:
- OD 8,5 looks better i think not gonna increase anymore, because the song is a bit unsnap
- 00:28:010 (4,5) - try copy paste for better design http://puu.sh/tMKtO/aad946f3ea.jpg ? It's will mess up DS
- 00:41:010 (4) - 192,244 for consistent spacing? it doesnt make sense to make higher jump in here and normal spacing for next when pianos are weak Ctrl+G to 00:41:344 (1) - already
- 00:44:844 (9,10,11) - i prefer you give anti jump instead of stack on weak pianos here. i mean like http://puu.sh/tMKPM/fd434a6f2a.jpg The melody of violin are the same so stack
- 00:46:010 (3,4,5) - same as above if u agree
- 00:47:510 (10,11,12) - ^ (and for others)
- 00:50:510 (10,11,1) - oh my no pls.. u have to keep use consistent spacing because you dont use 1/4 slider here :C It has a good emphasis to the slider so no change
- 00:53:177 (11,12,1) - ^ and for others
- 01:14:344 (6,1) - seems the parallel could be better I want to emphasise the sound at 01:14:677 so no parallel pattern

good luck ~

edit :
krt :
and i asked a friend to dl and he got same problem

Thanks for modding!
-Atri-
sry for being emotional lol
kanor
[blossom]
00:21:344 (1,2,3) - 这里为什么要切flow,而且只切了一次,所以感觉和前后不太搭
00:27:677 (3) - 我记得滑条点应该不能出界吧,这里快要出界了,像00:26:677 (1) - 一样保持平行不好么,这么看起来感觉挺乱的
00:28:344 (5) - 感觉ctrl+G更舒服,不懂这里为什么突然逆一下flow,00:35:344 (3,4) - 这里你就没有逆
00:28:344 (5) - 虽然不要求一定要包住但是我觉得弧度还可以再美观点,尽量再调整一下吧,这么看起来像随手摆的
00:33:844 (7) - 移到(336,32)试试?不然还是不太懂这里为什么要切一下flow
00:38:010 (3) - 可能我会更倾向ctrl+G,这样打起来更舒服,后面的可能也会跟着一起改
00:40:010 (1,2,3) - 这个flow也太怪了吧.....把3反选,把2叠在3上试试?
00:40:677 (3,4,1) - 为什么3和4,4和1是一个节奏,这里的DS却区别那么大,可能需要一定的理由
00:44:010 (6,7) - 如果要放对称的话,建议把7移到(257,72)
00:46:677 (7,8) - 前面两个同样的地方你用的都是顺flow,这里不太明白为什么要切一下
00:50:510 (10,11,1) - 你看你在kiai都老老实实地DS三连为什么在这里要这么放.....感觉难度有点脱节
01:15:677 (5,6,1) - 整个diff里这个梗是最失败的,完全打乱你原本的布局,这种梗diff前面是1/2,在后面却变成了1/4,让player会难以区分,难度上也是陡然暴增
总体的感觉就是结构上还有提升的空间,有点乱乱的
其他的diff没什么特别想说的
GL啦
Topic Starter
_Yiiiii
kanor

kanor wrote:

[blossom]
00:21:344 (1,2,3) - 这里为什么要切flow,而且只切了一次,所以感觉和前后不太搭
00:27:677 (3) - 我记得滑条点应该不能出界吧,这里快要出界了,像00:26:677 (1) - 一样保持平行不好么,这么看起来感觉挺乱的 现在这样是ctrl+h 然后缩一下得来的,我个人觉得不乱,顺便x=0,没出界
00:28:344 (5) - 感觉ctrl+G更舒服,不懂这里为什么突然逆一下flow,00:35:344 (3,4) - 这里你就没有逆 根据这一段的小提琴的音调感觉不应该是小间距的
00:28:344 (5) - 虽然不要求一定要包住但是我觉得弧度还可以再美观点,尽量再调整一下吧,这么看起来像随手摆的 00:28:010 (4,5) - 这俩是转出来的,现在这个位置也不会有人在意blanket吧?
00:33:844 (7) - 移到(336,32)试试?不然还是不太懂这里为什么要切一下flow 实际切flow是在这里00:34:010 (8) -
00:38:010 (3) - 可能我会更倾向ctrl+G,这样打起来更舒服,后面的可能也会跟着一起改
00:40:010 (1,2,3) - 这个flow也太怪了吧.....把3反选,把2叠在3上试试? 这个flow很常见啊,如果无视滑条1的话那这个就是一个顺时针转圈圈啊
00:40:677 (3,4,1) - 为什么3和4,4和1是一个节奏,这里的DS却区别那么大,可能需要一定的理由
00:44:010 (6,7) - 如果要放对称的话,建议把7移到(257,72)
00:46:677 (7,8) - 前面两个同样的地方你用的都是顺flow,这里不太明白为什么要切一下
00:50:510 (10,11,1) - 你看你在kiai都老老实实地DS三连为什么在这里要这么放.....感觉难度有点脱节 在kiai段的重音并没有这么多,所以这里的重音需要强调而kiai的不需要,就是这样
01:15:677 (5,6,1) - 整个diff里这个梗是最失败的,完全打乱你原本的布局,这种梗diff前面是1/2,在后面却变成了1/4,让player会难以区分,难度上也是陡然暴增 01:15:677 (5,6) - 这间距如果放在1/2是0.76x,而之前并没用过低于1.2x的ds,所以这两个之间的DS没问题。当玩家知道了这里的6是在蓝线上之后1肯定就是大白线了,所以这个梗在我看来完全没有问题,很成功的为这一堆排列01:16:010 (1,2,1,2,1,1) - 所在的重音部分起了个头。你觉得不合适可能是因为你还打不动这个,等打动了那就是很爽的了。同时,这种梗在spread上也解释的过去,这个图有krt的那个insane之后主难度摆这种东西不是问题的。
总体的感觉就是结构上还有提升的空间,有点乱乱的
其他的diff没什么特别想说的
GL啦

no reply=fixed
谢谢~
kanor
kanor

kanor wrote:

[blossom]
00:28:344 (5) - 感觉ctrl+G更舒服,不懂这里为什么突然逆一下flow,00:35:344 (3,4) - 这里你就没有逆 根据这一段的小提琴的音调感觉不应该是小间距的但是这小提琴只是一个长音啊,为什么一个长音中需要用逆flow去加强打击感呢,这不是更成问题了么
00:28:010 (4,5) - 这俩是转出来的,现在这个位置也不会有人在意blanket吧?如果只是因为会不会有人在意的话当我没说
00:50:510 (10,11,1) - 你看你在kiai都老老实实地DS三连为什么在这里要这么放.....感觉难度有点脱节 在kiai段的重音并没有这么多,所以这里的重音需要强调而kiai的不需要,就是这样
跟kiai比这里的重音显然要少啊,突出了这里却不突出kiai我觉得说不过去。我的意思是毫无疑问kiai是这个曲子激昂的部分,那么相对的,mapping的时候我会更倾向于用难度和特殊的梗去区分和突出kiai,从这个diff看,最突出的莫过于这里的拆连打,哪怕后面的大间距三连都没有这样的梗抢眼,但是这里是曲子的什么部分呢?一个从安静到激昂的过度部分,在过度的地方用这种梗,在kiai却没有,这样我觉得在难度分配方面会有些失衡,就算要拆,你在前面逐渐昂扬起来时都拆了,01:03:177 (3,4,5) -这里却又不拆,反而感觉很突兀
01:15:677 (5,6,1) - 整个diff里这个梗是最失败的,完全打乱你原本的布局,这种梗diff前面是1/2,在后面却变成了1/4,让player会难以区分,难度上也是陡然暴增 01:15:677 (5,6) - 这间距如果放在1/2是0.76x,而之前并没用过低于1.2x的ds,所以这两个之间的DS没问题。当玩家知道了这里的6是在蓝线上之后1肯定就是大白线了,所以这个梗在我看来完全没有问题,很成功的为这一堆排列01:16:010 (1,2,1,2,1,1) - 所在的重音部分起了个头。你觉得不合适可能是因为你还打不动这个,等打动了那就是很爽的了。同时,这种梗在spread上也解释的过去,这个图有krt的那个insane之后主难度摆这种东西不是问题的。
既然你也知道你的diff里没有过低于1.2x的ds,那么为什么你就能想当然的认为“当玩家知道了这里的6是在蓝线上之后1肯定就是大白线了”?作为玩家来说,他们首先质疑的是这里为什么1/2放的那么小而不是1/4放的那么大,除非你在前面有无数次类似的排列去提醒他,但你其他的1/4除了拆连打那里都没有那么做,甚至到拆连打那里初见就开始坑了。
说到拆连打这又会回到上一个问题:这样的梗单独放当然没问题,但是它放在你的diff里是否与其他的部分的难度相合适?我感觉就像是Insane里面被塞了几个Extra的梗还有最后的大跳硬撑起来的难度,至少给我的感觉是这样的,次难度相对来说就要均衡得多,结构也要好一点
如果你真觉得这样的梗没问题,我会建议干脆把剩下的排列也弄难一点免得看起来突兀

GL啦

no reply=fixed
谢谢~[/quote]
只是再解释一下
Topic Starter
_Yiiiii

kanor wrote:

kanor

kanor wrote:

[blossom]
00:28:344 (5) - 感觉ctrl+G更舒服,不懂这里为什么突然逆一下flow,00:35:344 (3,4) - 这里你就没有逆 根据这一段的小提琴的音调感觉不应该是小间距的但是这小提琴只是一个长音啊,为什么一个长音中需要用逆flow去加强打击感呢,这不是更成问题了么这么说吧,00:28:010 (4,5) - 这俩的音明显不同,在这一段里就只有这里有旋律的变化,所以flow不同。而你指出的那部分是旋律一直在变,所以没什么好强调的。
00:28:010 (4,5) - 这俩是转出来的,现在这个位置也不会有人在意blanket吧?如果只是因为会不会有人在意的话当我没说
00:50:510 (10,11,1) - 你看你在kiai都老老实实地DS三连为什么在这里要这么放.....感觉难度有点脱节 在kiai段的重音并没有这么多,所以这里的重音需要强调而kiai的不需要,就是这样
跟kiai比这里的重音显然要少啊,突出了这里却不突出kiai我觉得说不过去。我的意思是毫无疑问kiai是这个曲子激昂的部分,那么相对的,mapping的时候我会更倾向于用难度和特殊的梗去区分和突出kiai,从这个diff看,最突出的莫过于这里的拆连打,哪怕后面的大间距三连都没有这样的梗抢眼,但是这里是曲子的什么部分呢?一个从安静到激昂的过度部分,在过度的地方用这种梗,在kiai却没有,这样我觉得在难度分配方面会有些失衡,就算要拆,你在前面逐渐昂扬起来时都拆了,01:03:177 (3,4,5) -这里却又不拆,反而感觉很突兀 之所以强调,是因为音特殊。00:53:177 (11,12,1) - 这种梗的出现是因为在滑条头上有个特殊的重音,而这种重音在kiai段满地都是,于是它就不是特殊的了,于是就不强调了。这种变化很常见的,https://osu.ppy.sh/b/502676 在这张图中,一开始那段用加速滑条强调了少有的电吉他音,而之后电吉他音一直都有,而滑条速度并没有像之前强调时的那样快,也是同样的原因,希望通过我的这个例子你接受这种解释
01:15:677 (5,6,1) - 整个diff里这个梗是最失败的,完全打乱你原本的布局,这种梗diff前面是1/2,在后面却变成了1/4,让player会难以区分,难度上也是陡然暴增 01:15:677 (5,6) - 这间距如果放在1/2是0.76x,而之前并没用过低于1.2x的ds,所以这两个之间的DS没问题。当玩家知道了这里的6是在蓝线上之后1肯定就是大白线了,所以这个梗在我看来完全没有问题,很成功的为这一堆排列01:16:010 (1,2,1,2,1,1) - 所在的重音部分起了个头。你觉得不合适可能是因为你还打不动这个,等打动了那就是很爽的了。同时,这种梗在spread上也解释的过去,这个图有krt的那个insane之后主难度摆这种东西不是问题的。
既然你也知道你的diff里没有过低于1.2x的ds,那么为什么你就能想当然的认为“当玩家知道了这里的6是在蓝线上之后1肯定就是大白线了”?作为玩家来说,他们首先质疑的是这里为什么1/2放的那么小而不是1/4放的那么大,除非你在前面有无数次类似的排列去提醒他,但你其他的1/4除了拆连打那里都没有那么做,甚至到拆连打那里初见就开始坑了。 首先,你要知道不能什么都靠提醒才是能读的,你把这个梗当做有读图难度的梗的话,在spread上是完全没问题的。
说到拆连打这又会回到上一个问题:这样的梗单独放当然没问题,但是它放在你的diff里是否与其他的部分的难度相合适?我感觉就像是Insane里面被塞了几个Extra的梗还有最后的大跳硬撑起来的难度,至少给我的感觉是这样的,次难度相对来说就要均衡得多,结构也要好一点
这么说吧,7星图的梗有的很难,不是所有玩家都能打,但是能rank的原因是因为它得spread没问题,而且playable。这里你就把这张图当成一个ex,那么有了底下的完整的spread,这里就不是不能rank的了。你那么想只是因为这个星低,实际上还是因为你打不动。
如果你真觉得这样的梗没问题,我会建议干脆把剩下的排列也弄难一点免得看起来突兀 该强调的已经适当的强调了,没必要了
GL啦

no reply=fixed
谢谢~
只是再解释一下
red+b = my word
-Atri-
請小心不要作了一篇萬字天書

Kencho
[General]
  1. 之前研究了星數算法,如果把offset換成1200ms可以整體提高星數,不過這要看你想不想改mp3了,也可以找我幫你改
  2. Combo color裡面的深黃色可以改成像木頭一樣的橙色,大概是R240 G176 96的顏色,這樣看起來比較鮮明點 http://puu.sh/u7a4N/3f1a020393.jpg

[Easy]
  1. 01:12:010 (1) - DS大了

[Hard]
  1. 01:49:010 (4) - 在用梗上來說的話,我建議繼續用直滑條並且換角度和移到3的下面,像前面的三個滑條一樣,當然這樣改之後後面的物件要稍微移一下

[krt's Insane]
  1. 00:46:010 (3) - 加whistle
  2. 01:03:844 (2) - 強迫症的話移到x51 y88
  3. 01:11:177 (3,5) - Blanket
  4. Flow還不錯,不過複製貼上有點多啊,特別是01:08:010 (1,2,3,1,2,3) - 這樣的梗可能太多了,你可以試試換個pattern,比如像01:30:010 (1,2,3) - 和01:40:677 (1,2,3) - 可以換成 http://puu.sh/u79DG/83a29628ae.jpg 這樣的

[Blossom]
  1. 00:46:010 (3) - 我覺得應該加上whistle,其實這個位置和00:44:677 (8) - 還有00:47:344 (9) - 是一樣的,所以你梗也應該像00:44:677 (8) - 和00:47:344 (9) - 一樣比較好
  2. 01:01:260 (12) - 稍微放上一點,保持01:01:260 (12,1) - 之間的間距是2.0x吧
  3. 01:15:677 (5,6,1) - 建議弄成等距的,然後梗可以這樣放比較順 https://puu.sh/u77FD/9e3cc88e1a.jpg
  4. 01:27:177 (4,5,6,7,8) - 這個打起來真卡手,特別是四方形沒星數而且難打,這裡給你個跳的意見 http://puu.sh/u77Y8/d8b4faa92e.png
  5. 01:37:010 (4,5,1) - 和我01:15:677 (5,6,1) - 說的一樣,你可以試試這樣放 http://puu.sh/u782n/a7c66b16ae.jpg
  6. 01:48:177 (2) - 往右放一點,大概x417 y180的位置,就是和01:46:677 (1) - 包一下
  7. 01:48:677 (5) - 放到x310 y14的地方,01:49:177 (8) - 放到x140 y76的地方,相信我會更好打
  8. 這樣下來再加上改offset應該就能在不改實際難度的情況下到X標了
-Atri-
全改,謝摸~
osu file format v14

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Title:Daisy
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Artist:Lifetheory
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Version:krt's Insane
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Tags:Abhor krt KuranteMelodii flower
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200,77,84011,5,4,0:0:0:0:
274,215,84177,1,0,0:0:0:0:
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274,132,84677,5,2,0:0:0:0:
348,251,84843,1,4,0:0:0:0:
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433,128,85344,6,0,P|458:194|442:336,1,198.000006042481,4|0,0:0|1:0,0:0:0:0:
274,215,85844,1,0,0:0:0:0:
352,77,86010,2,0,L|352:188,1,99.0000030212403,2|4,0:0|0:0,0:0:0:0:
192,257,86344,1,0,1:0:0:0:
193,80,86510,1,4,0:0:0:0:
193,80,86594,1,4,0:0:0:0:
193,80,86677,5,8,1:3:0:0:
274,215,86844,1,8,1:3:0:0:
109,218,87010,1,8,1:3:0:0:
274,132,87177,1,8,1:3:0:0:
192,257,87344,5,8,1:3:0:0:
109,124,87510,1,8,1:3:0:0:
274,215,87677,1,8,1:3:0:0:
111,304,87844,1,8,1:3:0:0:
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371,364,88677,1,2,0:0:0:0:
454,263,88844,1,4,0:0:0:0:
357,114,89010,1,0,1:0:0:0:
274,215,89177,1,0,0:0:0:0:
147,49,89344,5,4,0:0:0:0:
273,131,89510,1,2,0:0:0:0:
146,210,89677,2,0,L|35:202,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
267,48,90010,5,2,0:0:0:0:
148,131,90176,1,4,0:0:0:0:
274,215,90343,2,0,L|385:207,1,99.0000030212403,0|0,1:0|0:0,0:0:0:0:
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372,371,90843,1,0,0:0:0:0:
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300,292,91177,1,0,0:0:0:0:
463,322,91343,1,2,0:0:0:0:
479,161,91510,1,4,0:0:0:0:
325,120,91677,2,0,B|337:231,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
482,75,92010,5,4,0:0:0:0:
350,28,92177,2,0,P|311:27|255:54,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
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222,233,92677,1,4,0:0:0:0:
245,83,92844,1,6,0:0:0:0:
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395,354,94677,5,4,0:0:0:0:
512,241,94844,1,2,0:0:0:0:
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395,218,95344,5,2,0:0:0:0:
493,104,95511,1,4,0:0:0:0:
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141,313,96844,1,4,0:0:0:0:
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308,293,97510,2,0,B|359:289|384:227,1,99.0000030212403,4|12,0:0|0:0,0:0:0:0:
324,82,97844,5,8,1:3:0:0:
204,293,98010,2,0,B|153:289|128:227,1,99.0000030212403,4|12,0:0|0:0,0:0:0:0:
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363,19,99344,1,2,0:0:0:0:
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357,270,99677,1,0,1:0:0:0:
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267,336,100677,5,2,0:0:0:0:
145,254,100843,1,4,0:0:0:0:
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226,102,101344,5,4,0:0:0:0:
372,13,101510,1,0,0:0:0:0:
471,143,101677,1,0,1:0:0:0:
300,92,101844,1,0,0:0:0:0:
463,62,102010,1,2,0:0:0:0:
479,223,102177,1,4,0:0:0:0:
325,264,102344,2,0,B|337:153,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
482,309,102677,5,4,0:0:0:0:
350,356,102844,2,0,P|311:357|255:330,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
131,261,103177,1,2,0:0:0:0:
222,151,103344,2,0,P|246:202|233:257,1,99.0000030212403,2|4,0:0|0:0,0:0:0:0:
75,323,103677,2,0,P|51:272|64:217,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
223,68,104011,6,0,P|205:143|68:145,1,198.000006042481,4|0,0:0|1:0,0:0:0:0:
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395,30,105344,5,4,0:0:0:0:
512,143,105511,1,2,0:0:0:0:
369,253,105677,2,0,L|270:256,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
317,152,106011,5,0,0:0:0:0:
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344,332,106344,2,0,L|245:335,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
47,191,106677,6,0,P|115:156|209:230,1,198.000006042481,4|0,0:0|1:0,0:0:0:0:
42,289,107177,2,0,L|47:168,1,99.0000030212403,0|2,0:0|0:0,0:0:0:0:
141,71,107511,1,6,0:0:0:0:
289,186,107677,1,0,1:0:0:0:
188,302,107844,1,0,1:0:0:0:
188,302,107927,1,0,1:0:0:0:
188,302,108011,5,12,1:3:0:0:
213,136,108177,1,8,1:3:0:0:
277,273,108344,1,8,1:3:0:0:
120,253,108510,1,8,1:3:0:0:
289,186,108677,5,8,1:3:0:0:
188,302,108844,1,8,1:3:0:0:
136,167,109010,1,8,1:3:0:0:
258,359,109177,1,8,1:3:0:0:
446,233,109344,5,2,0:0:0:0:
256,192,109510,12,0,113177,0:0:0:0:
422,218,113344,5,2,0:0:0:0:
422,218,114344,1,2,0:0:0:0:
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133,287,115344,2,0,L|217:297,1,72,2|0,0:0|0:0,0:0:0:0:
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296,272,116510,1,0,0:0:0:0:
142,301,116677,2,0,L|226:311,1,72,2|0,0:0|0:0,0:0:0:0:
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296,272,117844,1,0,0:0:0:0:
151,316,118011,2,0,L|235:326,1,72,2|0,0:0|0:0,0:0:0:0:
289,156,118677,6,0,L|374:146,1,72,2|0,0:0|0:0,0:0:0:0:
296,272,119177,1,0,0:0:0:0:
159,330,119344,2,0,L|243:340,1,72,2|0,0:0|0:0,0:0:0:0:
199,120,120010,6,0,L|114:109,1,72,2|0,0:0|0:0,0:0:0:0:
281,126,120510,1,0,0:0:0:0:
329,206,120677,2,0,L|244:216,1,72,2|0,0:0|0:0,0:0:0:0:
190,105,121343,6,0,L|105:94,1,72,2|0,0:0|0:0,0:0:0:0:
281,126,121844,1,0,0:0:0:0:
320,220,122010,2,0,L|235:230,1,72,2|0,0:0|0:0,0:0:0:0:
181,90,122677,6,0,L|95:79,1,72,2|0,0:0|0:0,0:0:0:0:
281,126,123177,1,0,0:0:0:0:
311,235,123344,2,0,L|226:245,1,72,2|0,0:0|0:0,0:0:0:0:
172,76,124010,6,0,L|87:65,1,72,2|0,0:0|0:0,0:0:0:0:
281,126,124510,1,0,0:0:0:0:
303,249,124677,2,0,L|218:259,1,72,2|0,0:0|0:0,0:0:0:0:
488,118,125344,6,0,L|403:128,1,72,2|0,0:0|0:0,0:0:0:0:
311,189,125844,1,0,0:0:0:0:
158,81,126011,2,0,L|243:91,1,72,2|0,0:0|0:0,0:0:0:0:
479,133,126677,6,0,L|394:143,1,72,2|0,0:0|0:0,0:0:0:0:
311,189,127177,1,0,0:0:0:0:
167,95,127344,2,0,L|251:105,1,72,2|0,0:0|0:0,0:0:0:0:
470,148,127844,1,0,0:0:0:0:
470,148,127927,1,0,0:0:0:0:
470,148,128011,6,0,L|384:158,1,72,2|0,0:0|0:0,0:0:0:0:
311,189,128510,1,0,0:0:0:0:
176,110,128678,2,0,L|260:120,1,72,2|0,0:0|0:0,0:0:0:0:
461,162,129344,6,0,L|376:172,1,72,2|2,0:0|0:0,0:0:0:0:
311,189,129844,1,0,0:0:0:0:
184,124,130011,2,0,L|268:134,1,72,2|2,0:0|0:0,0:0:0:0:
292,267,130677,5,2,0:0:0:0:
Topic Starter
_Yiiiii
@gders update再改摸,这次改了combo color

Kencho

Kencho wrote:

[General]
  1. 之前研究了星數算法,如果把offset換成1200ms可以整體提高星數,不過這要看你想不想改mp3了,也可以找我幫你改 感觉还是不要改的好,毕竟要尊重原曲,而且这也不是送分set
  2. Combo color裡面的深黃色可以改成像木頭一樣的橙色,大概是R240 G176 96的顏色,這樣看起來比較鮮明點 http://puu.sh/u7a4N/3f1a020393.jpg 改了

[Easy]
  1. 01:12:010 (1) - DS大了 改了

[Hard]
  1. 01:49:010 (4) - 在用梗上來說的話,我建議繼續用直滑條並且換角度和移到3的下面,像前面的三個滑條一樣,當然這樣改之後後面的物件要稍微移一下 改了

[Blossom]
  1. 00:46:010 (3) - 我覺得應該加上whistle,其實這個位置和00:44:677 (8) - 還有00:47:344 (9) - 是一樣的,所以你梗也應該像00:44:677 (8) - 和00:47:344 (9) - 一樣比較好 whistle加了这里的梗是把音调一样的叠在一起,这四下00:46:010 (3,4,5,6) - 的音调一样,所以全都叠了
  2. 01:01:260 (12) - 稍微放上一點,保持01:01:260 (12,1) - 之間的間距是2.0x吧 每一个这个梗的间距都是在逐渐增大的,这里就该是这个间距
  3. 01:15:677 (5,6,1) - 建議弄成等距的,然後梗可以這樣放比較順 https://puu.sh/u77FD/9e3cc88e1a.jpg 那样打击感很弱,特别容易miss,现在采用了这样别手的flow就是要让01:15:927 (6,1) - 形成折返的感觉防miss的
  4. 01:27:177 (4,5,6,7,8) - 這個打起來真卡手,特別是四方形沒星數而且難打,這裡給你個跳的意見 http://puu.sh/u77Y8/d8b4faa92e.png 改掉了4的位置,四方这种大夹角跳是用来强调这种突然出现的重音的,因为大角跳需要特殊的单拆读图嘛
  5. 01:37:010 (4,5,1) - 和我01:15:677 (5,6,1) - 說的一樣,你可以試試這樣放 http://puu.sh/u782n/a7c66b16ae.jpg 额,和之前的解释一样,之前还跟kanor扯了扯这个梗的事,你如果有兴趣可以看看上上楼
  6. 01:48:177 (2) - 往右放一點,大概x417 y180的位置,就是和01:46:677 (1) - 包一下 包了
  7. 01:48:677 (5) - 放到x310 y14的地方,01:49:177 (8) - 放到x140 y76的地方,相信我會更好打 这里和之前一样也是要的突然加速的效果
  8. 這樣下來再加上改offset應該就能在不改實際難度的情況下到X標了 不想要x标XD

我觉得我在作大死... bn摸一篇红
Anyways, thanks for modding this!

krt之前的那两楼发生了什么?...我怎么没看懂?

edit: added a box to the reply to the mod
Kencho
krt's Insane
01:11:344 (4,5) - what happen

Blossom
看了你的解釋也算有道理的,不過1/4單拆對於很多玩家都比較難,所以搞得這圖星數虛高,如果你要保留也無所謂。
另外我忘了建議靜音sliderslide,最後那段琴音的部分sliderslide太不合曲了
至於有兩個diff沒寫摸因為沒東西摸
-Atri-
@_Yiiiii 幫我將 01:11:344 (5) - 移後一個紅線,不小心orz
Topic Starter
_Yiiiii
@krt done

@Kencho 毕竟spread没问题,做点难度虚高的也解释地过去,就不改了。added drum-slidersldie.wav
Kencho
Looks good
Bubbled!
Otosaka-Yu
This reply has been deleted on the request of its creator. It is no longer available.
Lobelia
哇,恭喜啦=W=
顺便。。。Xinely那个我还没改。。。就是换成三点滑条就好=W=等下个BN来了,我再来改,反正没影响的
Topic Starter
_Yiiiii
www 各位gder辛苦了~ modder们也是
Koiyuki
irc
2017-03-10 22:56 Koiyuki: irc?
2017-03-10 22:56 _Yiiiii: 可啊
2017-03-10 22:56 _Yiiiii: 那gd怎么办?
2017-03-10 22:56 Koiyuki: gd我也先说
2017-03-10 22:57 Koiyuki: 等会再po一份或者从chat里面提取出来呗
2017-03-10 22:57 Koiyuki: 反正我自动savelog
2017-03-10 22:57 _Yiiiii: 好
2017-03-10 22:58 Koiyuki: ACTION is editing [https://osu.ppy.sh/b/1187416 Lifetheory - Daisy [Easy]]
2017-03-10 22:58 Koiyuki: 开看
2017-03-10 22:59 Koiyuki: 这slidertick声音好刺耳啊
2017-03-10 22:59 Koiyuki: 感觉前面一段不怎么和音乐合拍啊
2017-03-10 23:00 _Yiiiii: slider声更影响效果,因为只能静音一个所以静了slide
2017-03-10 23:00 Koiyuki: 可以+5%音量绿线嘛
2017-03-10 23:00 _Yiiiii: 00:30:677 (2) - 你是指这种地方不合拍么?
2017-03-10 23:00 Koiyuki: dui
2017-03-10 23:01 _Yiiiii: 这种没办法了,easy不敢放1/2
2017-03-10 23:01 Koiyuki: 你后面不就有在1/2上起的滑条吗
2017-03-10 23:02 _Yiiiii: 那个不涉及连续点击的1/2
2017-03-10 23:02 Koiyuki: 算了
2017-03-10 23:02 Koiyuki: 也不用改
2017-03-10 23:02 _Yiiiii: 顶多也是滑条后隔1/2
2017-03-10 23:03 _Yiiiii: 滑条点的音效的话,其实用绿线禁的效果和直接用静音音效差不多,怕出事
2017-03-10 23:07 _Yiiiii: 话说abhor的id是[ Abhor],我tag里写abhor可以么?
2017-03-10 23:07 Koiyuki: keyi
2017-03-10 23:08 Koiyuki: 01:54:677 (1) -
2017-03-10 23:08 Koiyuki: 这个太tm下面了
2017-03-10 23:09 _Yiiiii: ·336 362如何?
2017-03-10 23:09 Koiyuki: 反正在转盘后面
2017-03-10 23:09 Koiyuki: 你把它移上来点符合ds就行
2017-03-10 23:09 _Yiiiii: 那我改个形状放在左边开始好了
2017-03-10 23:10 _Yiiiii: 诶,那就不用了
2017-03-10 23:10 Koiyuki: en
2017-03-10 23:10 Koiyuki: 哎 随便你啦
2017-03-10 23:10 Koiyuki: 我看nm去了
2017-03-10 23:10 Koiyuki: ACTION is editing [https://osu.ppy.sh/b/1167849 Lifetheory - Daisy [Normal]]
2017-03-10 23:10 _Yiiiii: 不改了
2017-03-10 23:10 Koiyuki: .
2017-03-10 23:10 _Yiiiii: 往上一点就的了
2017-03-10 23:10 Koiyuki: en
2017-03-10 23:10 Koiyuki: 00:30:677 (3) -
2017-03-10 23:11 _Yiiiii: oops
2017-03-10 23:12 _Yiiiii: 出界,改掉了
2017-03-10 23:13 Koiyuki: 有些都太贴底了……虽然不是unrankable吧 我感觉尽量处理掉比较好
2017-03-10 23:13 Koiyuki: 你自己看看?
2017-03-10 23:13 Koiyuki: 01:17:344 (1,2) -
2017-03-10 23:13 Koiyuki: 版面没紧张到这种地步吧233
2017-03-10 23:14 _Yiiiii: 我完整的看一遍,改一改这个问题,以前没注意过roz
2017-03-10 23:14 _Yiiiii: orz
2017-03-10 23:15 Koiyuki: 我也挺喜欢尽量利用边界的 但是基本都放在编辑器里能完全看到的位置
2017-03-10 23:15 Koiyuki: 别的也没啥 节奏没啥问题
2017-03-10 23:15 Koiyuki: 你可以等会再看
2017-03-10 23:15 Koiyuki: 反正明天好像还是能点的
2017-03-10 23:15 Koiyuki: ACTION is editing [https://osu.ppy.sh/b/1166300 Lifetheory - Daisy [Abhor's Advanced]]
2017-03-10 23:16 _Yiiiii: 感觉其它的贴底都没刚才那个那么极限
2017-03-10 23:16 Koiyuki: en
2017-03-10 23:16 _Yiiiii: 今天弄完吧
2017-03-10 23:17 _Yiiiii: 这个是你摸完然后发出去之后他改摸吧?
2017-03-10 23:18 Koiyuki: 感觉没啥要改的啊
2017-03-10 23:18 Koiyuki: 他说的那个滑条是啥
2017-03-10 23:18 Koiyuki: 我翻翻thread
2017-03-10 23:19 _Yiiiii: 01:03:010 (2,3) - xinly让他改这个
2017-03-10 23:19 _Yiiiii: 用ctrl+c转出来的滑条
2017-03-10 23:19 Koiyuki: 哦。。。
2017-03-10 23:19 Koiyuki: 其实无所谓
2017-03-10 23:19 Koiyuki: 他想改就让他改吧
2017-03-10 23:19 _Yiiiii: hard?
2017-03-10 23:19 Koiyuki: ACTION is editing [https://osu.ppy.sh/b/1165154 Lifetheory - Daisy [Hard]]
2017-03-10 23:21 _Yiiiii: 我感觉我的低难度越做越丑...
2017-03-10 23:21 Koiyuki: 嘿嘿
2017-03-10 23:21 Koiyuki: 00:44:010 (1) - 怎么突然一段一nc了
2017-03-10 23:21 Koiyuki: 00:46:677 (6) - 后面开始又两段一nc
2017-03-10 23:22 _Yiiiii: 啊,失误,这就改
2017-03-10 23:22 Koiyuki: 等会我换下默认皮肤
2017-03-10 23:22 Koiyuki: 感觉有一个放的有点高
2017-03-10 23:23 Koiyuki: 00:53:344 (1) - 完美贴上了血条2333
2017-03-10 23:23 _Yiiiii: orz 我换位置
2017-03-10 23:25 _Yiiiii: 01:08:010 (1) - 这个的位置是不是也要换啊?
2017-03-10 23:25 Koiyuki: 不用
2017-03-10 23:25 _Yiiiii: 好
2017-03-10 23:26 Koiyuki: ACTION is editing [https://osu.ppy.sh/b/1167848 Lifetheory - Daisy [krt's Insane]]
2017-03-10 23:26 Koiyuki: 哦 香港的
2017-03-10 23:26 Koiyuki: 我认识这人
2017-03-10 23:27 _Yiiiii: 他的一千六百多po不知道都po到哪里去了233
2017-03-10 23:27 Koiyuki: 00:50:010 (3) - nc
2017-03-10 23:28 _Yiiiii: 要我给他改吗?
2017-03-10 23:28 Koiyuki: 没事我就是po一下 等会好复制
2017-03-10 23:28 _Yiiiii: 好的
2017-03-10 23:28 Koiyuki: 你翻他前面发言就是在水论坛啊
2017-03-10 23:28 Koiyuki: 233
2017-03-10 23:30 Koiyuki: 图还行
2017-03-10 23:31 _Yiiiii: 我挺喜欢他这个结尾的
2017-03-10 23:31 Koiyuki: 也就结尾能让我感觉不错233
2017-03-10 23:32 _Yiiiii: kiai段的复制一开始让我觉得有点心虚
2017-03-10 23:32 _Yiiiii: 不敢带
2017-03-10 23:32 Koiyuki: ACTION is editing [https://osu.ppy.sh/b/1165153 Lifetheory - Daisy [Blossom]]
2017-03-10 23:32 Koiyuki: 拆三连还行
2017-03-10 23:33 Koiyuki: 01:15:677 (5,6,1) -
2017-03-10 23:33 Koiyuki: 这种你自己能打吗
2017-03-10 23:33 _Yiiiii: 能啊
2017-03-10 23:33 _Yiiiii: 这图我差不多随手fc
2017-03-10 23:33 Koiyuki: nb
2017-03-10 23:33 _Yiiiii: 不过现在不行,困了
2017-03-10 23:34 Koiyuki: 01:27:510 (6,7) -
2017-03-10 23:34 Koiyuki: 这两个ctrl+g一下你觉得怎么样啊
2017-03-10 23:34 _Yiiiii: 我这里放四方是这么想的
2017-03-10 23:35 _Yiiiii: 由于之前这种重音出现频率较少,这里突然出现很多,所以要做出一种突然加速的感觉
2017-03-10 23:36 _Yiiiii: 然后大间距直角跳一般玩家都会用单拆的读图方式来读,正好能制造出这种感觉
2017-03-10 23:36 _Yiiiii: 所以要用四方
2017-03-10 23:36 Koiyuki: 我个人觉得这里反而甩起来更爽一点
2017-03-10 23:36 _Yiiiii: ctrl+G之后读图就没有了单拆的那种感觉
2017-03-10 23:36 Koiyuki: 不过我打图比较菜
2017-03-10 23:36 Koiyuki: 没问题
2017-03-10 23:37 Koiyuki: 你叫gder改一哈吧
2017-03-10 23:37 Koiyuki: 可以了
-Atri-
如果是那麼少的話幫我改吧

謝~
Lobelia

Xinely wrote:

Advanced :
- 01:03:010 (2) - why not rotating curve slider here for make a pattern with 01:03:344 (3,4) - ?
- :thumbs up:
阿姨~~这么简单直接改三点,你到时候直接帮我改了吧!谢谢啦
Topic Starter
_Yiiiii
With two gder's permission, I fixed the issue pointed out in the early mods by xinely and yuki in gds.

Abhor's Advanced
01:03:010 (2) - Turned this slider into a curly one.

krt's Insane
00:50:010 (3) - Added NC

And this mapset is ready for qualification now.
Koiyuki
qualified.
-Atri-
#1 : DDDDDD
Topic Starter
_Yiiiii
I'd like to write sth here tho only a few people will see this.

My purpose of mapping is to bring interesting maps to the community and now my first step is done. As you can see, the top diff isn't as easy as you expected it to be when you heard the song and saw the Insane icon because it contain's some difficult elements and really makes sense comparing to those pp maps.

Story time~
Let's talk about the gds. "Abhor's Advanced" is very nice in most of mappers opinion and it helps me to make a perfect spread, thanks Abhor lot! When no one could map an Insane diff for me and I finally found krt can help me(you know, I enjoy mapping but not the spread), and I knew he has no mapset or gd ranked. What motivated me to ask for the "krt's Insane" isn't the situation in which I really need a gd, it's the fact that I trust him and admit his mapping level. Actually this was almost the first time I realizing I trusted somebody after thinking for a while. Later, he sent me the "krt's Insane" with the word "後面作得很爛,你來下音效" on the box of codes, which means the diff isn't good at all and I would do the hs. Maybe it's joking but when I see the copy and paste pattern in the kiai section, I was a bit mad tbh. So I asked some experienced mapper whether can this be ranked. The answer was yes. As now the map is in the qualified section, it was true. I still couldn't understand the map in that situation but it was me requested him to map that. Any ways, the only thing I knew to do is to move forward with that diff. After finding mods for the map, I got many good evaluation for the diff so nothing could stop me from ranking this. At present, there is nothing to worry about. I am very happy to see this

KuranteMelodii wrote:

#1 : DDDDDD
because I was depended by someone and I am not a shit mapper in people's opinion.
Finding bns is not that easy for a student like me that is not allowed to use a phone, because it will be terrible lose the method to get bn mods by posting to bn queues. So I tried to finish everything in my winter vacation. To my luck, I got Xinely's mod in the first day of finding bns, but "good luck". Then, I found my mapset's total drain time is over the requirement over and over and over again when I open the page of bn queues. I'v gone mad. Who will help a new mapper rank a 13 minutes long mapset? That kind of people doesn't exist! So I just let time to pass. But, I couldn't do nothing, I have gds! At that time, bn queues doesn't help, so I tried to get mods from my not very close bn friend. "Can you ..." "bye" "No", these words repeated over and over and over again. When almost all the Chinese bns was asked, I came to Kencho, "Can you mod my map, ......" "Sure, pm me the link". I was so excited that I even made a typo when I was spelling the link, it was "s/549739"(this is s/549738). A few days later, I got the first bubble. Thanks Kencho a lot, he was preparing for a extremely important test and not likely to play osu!, I don't know where his decision to mod this came from but it's true that he is a real bn who helps people, not benefits from people. It seems everything was going well, Koiyuki accepted my request like Kencho in Feb 17th and said he will be modding in two days. Two days later, nothing happened. Nothing happened till yesterday when a shocking news was out, bns will be tiered in a few days. Since yuki might lose his permission to qualify a map, we finally took a irc mod to bring this map to an end. It was very late at night because he has no time in weekdays and daytime and we were very tired, but it's done. Later, qualification took place.
Community need nominators, need nominators who really want to make this game a game full of happiness but not those who M4M to trade for mods with all kinds of rules.

A big thanks to Kencho and Koiyuki to take there precious time to mod my map! And congratulation to me for ranking a new map, same for krt to rank his first something!

ok, nice
Sotarks
Hey, just opinions
General
creativity is also about having a different bg and different diffname that an already ranked map of the same song dude not just flipping the bg xd
[]
Blossom
00:50:510 (10,11,1) - my concern about this pattern is, it's feels uneven, and that section of the song doesn't need such a gimmick, like that.. it's just really unconfortable to play man... especially when you have overlap like 00:51:010 (2) - this stacking on your gimmick..
i can really suggest you to just stack it on top of 00:50:677 (1) - for exemple.. like the jump 1/4 is not need 'cause you don't have SUCH emphasis on (1)..
please if you do that fix it on every pattern you did this.
01:01:260 (12,1) - this is even more noticable on this one with the flow

01:08:177 (2,3) - stack like that doesn't fit because 01:08:344 (3) - is a clap and 01:08:177 (2) - isn't, you want to stack stuff when they're on the same snare most of the time, that clap needs to be emphasized with spacing.

01:08:510 (4,5) - this rythmn would've been better if you consider a ctrl G, because 01:08:844 - has a kick that you placed on a slider end which has no impact, and 01:08:677 - this can be considered as a slider end since it's not a kick, or a clap.

01:10:093 (4) - do you hear any 1/4 beats here ? i personnaly don't, and i feel like this is not needed gameplay wise.

01:10:844 (2,3) - same problem for you stack here^
01:11:344 (5,6) - same rythmn problem, but i guess you know it now.

01:13:844 (4) - like same, why using 1/4 when this song is constent 1/2

01:15:344 (4) - this 1/4 reverse doesn't fit for the same reasons mentionned above..

01:15:927 (6,1) - you're placing this gimmick to late in the map, just put 01:15:927 (6) - on top of 01:16:010 (1) - to make the transition more confortable.

01:16:344 (2) - move it up pls it's unconfortable to hit this here... like 464|352 is perfect

01:26:677 (1) - that overlap hoyl what have you done here, you're doing everytime different gimmicks for 1/4 jumps that's so unconsistent dude.

01:37:260 (5,1) - same as above for this 1/4 jump
[]
well i do think you're using to much 1/4 overmaps, and 1/4 unconsistent jumps gimmicks..
also whats unconsistent is, ok you overmap 1/4 that's a thing, but if you put it at a random place, and after you don't put it at the same place the player will notice the 1/4 overmap and it will feel unconfortable.
exemple 01:20:010 (1,2,3,4,1,2,3,4,5,6) - this has no 1/4 overmap but this one 01:09:344 (1,2,3,4,5,6,7) - has.
anyway i'll stop here, but i would be glad if you can fix overmap and spacing here.
but if you don't want to fix it's ok i won't start a drama anyway it's your map, i won't force you to apply my ideas.
it's just a pitty to rank a map unconfortable to play imo


also krt nice insane o/
Topic Starter
_Yiiiii

Sotarks wrote:

Hey, just opinions

Blossom
00:50:510 (10,11,1) - my concern about this pattern is, it's feels uneven, and that section of the song doesn't need such a gimmick, like that.. it's just really unconfortable to play man... especially when you have overlap like 00:51:010 (2) - this stacking on your gimmick..
i can really suggest you to just stack it on top of 00:50:677 (1) - for exemple.. like the jump 1/4 is not need 'cause you don't have SUCH emphasis on (1)..
please if you do that fix it on every pattern you did this. I emphasised the sound because they are the only strong beat in the section,so that kind of pattern seems ok because the sounds are very special. For the stack, I just want to do circular flow and it's a good position, so I chose to stack. Since this is a top diff so occasional stacks shouldn't be regarded as a kind of gimmick at all, it doesn't matter
01:01:260 (12,1) - this is even more noticable on this one with the flow It is ok to make flow more and more uncomfortable as the beats is stronger and stronger

01:08:177 (2,3) - stack like that doesn't fit because 01:08:344 (3) - is a clap and 01:08:177 (2) - isn't, you want to stack stuff when they're on the same snare most of the time, that clap needs to be emphasized with spacing. My note placement doesn't follows drums but melodies, they are at the same melody, so stacked. btw, a stack can be regarded as a kind of stop, so it emphasises the snare sound.

01:08:510 (4,5) - this rythmn would've been better if you consider a ctrl G, because 01:08:844 - has a kick that you placed on a slider end which has no impact, and 01:08:677 - this can be considered as a slider end since it's not a kick, or a clap. Actually, a ctrl+G won't reflect the beat since the sound is at the slider end. The reason why I didn't place clickable things is that melody is weakened after 01:08:677 and I don't want to switch the sound I follow, so I just used some sliders to fill the rhythm in order to weaken the reflection

01:10:093 (4) - do you hear any 1/4 beats here ? i personnaly don't, and i feel like this is not needed gameplay wise. There are sounds and nothing has gone wrong with gameplay

01:10:844 (2,3) - same problem for you stack here^ same as before
01:11:344 (5,6) - same rythmn problem, but i guess you know it now. ^

01:13:844 (4) - like same, why using 1/4 when this song is constent 1/2 Listen carefully plz

01:15:344 (4) - this 1/4 reverse doesn't fit for the same reasons mentionned above.. same, it's a kind of sudden stop emphasis

01:15:927 (6,1) - you're placing this gimmick to late in the map, just put 01:15:927 (6) - on top of 01:16:010 (1) - to make the transition more confortable. I explained this for tons of times before, you can check my reply to the early mods

01:16:344 (2) - move it up pls it's unconfortable to hit this here... like 464|352 is perfect no thanks, I just wanted to create a sense of sudden speed up because of the strong beats and a low position is good for that

01:26:677 (1) - that overlap hoyl what have you done here, you're doing everytime different gimmicks for 1/4 jumps that's so unconsistent dude. The early triples follows very weak sounds but this is strong beat. Otherwise, people should know that it isn't 1/2 because the distance(not ds) is way smaller than the smallest 1/2, players should be able to read that. If you still think it is not ok to have difficulty peaks like this, then I have to say the spread is perfect and you can play krt's insane first, it's reasonable to have peaks in the top diff if the spread does well

01:37:260 (5,1) - same as above for this 1/4 jump ^


Is this the conclusion part? If so, no problems mentioned exist, they are all explained and reasonable.
well i do think you're using to much 1/4 overmaps, and 1/4 unconsistent jumps gimmicks.. its not overmapped and the consistency is reasonable as I have explained
also whats unconsistent is, ok you overmap 1/4 that's a thing, but if you put it at a random place, and after you don't put it at the same place the player will notice the 1/4 overmap and it will feel unconfortable. the pattern isn't random because you didn't get my idea of placement
exemple 01:20:010 (1,2,3,4,1,2,3,4,5,6) - this has no 1/4 overmap but this one 01:09:344 (1,2,3,4,5,6,7) - has.
anyway i'll stop here, but i would be glad if you can fix overmap and spacing here.
but if you don't want to fix it's ok i won't start a drama anyway it's your map, i won't force you to apply my ideas. everything is declined
it's just a pitty to rank a map unconfortable to play imo not a pitty imo
Everything is explained reasonably, nothing changed. Hope that is clear.
Pachiru
I really like the 'Blossom' diff, because this is well balanced, during the kiai and before it. The spacing are very good, and if fit very well with the map, even if the style you use is different from what we use to see!

I think this map deserve a favorite :)

Glad to have maps like this in the ranked section !
Topic Starter
_Yiiiii

Pachiru wrote:

I really like the 'Blossom' diff, because this is well balanced, during the kiai and before it. The spacing are very good, and if fit very well with the map, even if the style you use is different from what we use to see!

I think this map deserve a favorite :)

Glad to have maps like this in the ranked section !
Yeah, it is true that osu! need more maps of different looking/style! btw thx for your favourite :3
Zare
What even are those hitsounds
Why are there 1/4s in the kiai
Some of your jumppatterns are quite fun but spacing and rhythm are all over the place
-Atri-

Zare wrote:

What even are those hitsounds
Why are there 1/4s in the kiai
Some of your jumppatterns are quite fun but spacing and rhythm are all over the place
You don't say
Topic Starter
_Yiiiii

Zare wrote:

What even are those hitsounds
Why are there 1/4s in the kiai Actually there are tons of !/4 rhythms in this song and I just mapped them when I feel like the pattern fit it lol
Some of your jumppatterns are quite fun but spacing and rhythm are all over the place
Thanks for passing by~ :3
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