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T.M.Revolution - INVOKE (TV opening version)

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Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2017年2月14日 at 19:12:05

Artist: T.M.Revolution
Title: INVOKE (TV opening version)
Source: 機動戦士ガンダムSEED
Tags: mobile suit Gundam Seed strike freedom
BPM: 98
Filesize: 2697kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.41 stars, 85 notes)
  2. Hard (3.01 stars, 224 notes)
  3. Insane (4.03 stars, 291 notes)
  4. Normal (1.84 stars, 137 notes)
Download: T.M.Revolution - INVOKE (TV opening version)
Information: Scores/Beatmap Listing
---------------
機動戦士ガンダムSEED OP1.

all diffs by Lily Bread.

“基拉!”
“阿斯兰!”
pife1
Hi M4M I have to say this map is very well, I will give a star

General

The preview point should be the core song, I mean the preview should be KIAI time or the choir part
01:28:067 (1) - why the change of combo , this is the end of map
The next notes I suggest use finish
00:45:435 00:47:409 - 00:47:804 - 00:48:199 - 00:48:593 -


Easy

00:17:014 (3) - in my opinion this note could be more large like in the normal
00:25:304 - missing clap in the slidertick
00:55:304 - ^
00:59:646 (1) - ^
01:01:225 (2) - ^
01:28:067 (1) - ^
01:10:699 (3) - ^
01:15:436 (1,2) - ^

And this is everything sorry for don't be a large mod but in my opinion this is a good map with few fails
Topic Starter
Lily Bread

IamKwaN wrote:

hao

Unicode Title: INVOKE -インヴォーク-(TV opening version)
Romanised Title: INVOKE (TV opening version)
Artist: T.M.Revolution
Source: 機動戦士ガンダムSEED

References:
http://media.vgm.io/albums/19/33391/333 ... 933239.jpg
http://www.tm-revolution.com/disco/archive/?ESCL-9090
http://www.sunrise-inc.co.jp/works/list ... hp?cid=153

good luck!
metadata check by IamKwan (from fourm PM).
thanks to her!
kajiyatta
M4M
[General]
Inconsistence Widescreen Support on Hard.
Add "opening" to Tags.
Set custom combo color? I just suppose current one is default set, but not big problem.
Set the Preview Point at 00:50:172?
I'm bother in KIAI TIME since so similar placement and rhythm are repeated.
[Easy]
Hit Sound
Same as Insane.
[Normal]
Placement
00:33:001(4) Bent tnis slider to the next note, and it is to be symmetrical at 00:34:383.
Rhythm
00:23:725 Remove kick better to follow the vocal since you already did it in this part Continuously. So keep the consistence.
00:54:909~01:02:014 I suppose it is a bit hard for Normal diff, put a break on this part?
01:10:699~01:17:804 ^

Hit Sound
same as Insane.

[Hard]
Placement
00:48:593(1,2,3) Replace these notes to be regular pattern, current way isn't good for me especially from (2) to (3).
Hit Sound
Same as Insane

[Insane]

Placement
00:21:356(7,1,2) nazi, you can make this blanket more beautiful.
00:33:001(1) Just bent a bit and this flow would be more nice.
00:38:527(3,4,1) I suppose this flow looks weird for playing, especially (4). Here is a just example, you don't have to copy this but I recommend that you should remap better.

Rhythm
00:23:330(1) I suppose two notes would be suitable than 1/2 to follow the vocal slider since the vocal hears clearly.
01:20:172(1,2,3,4,5,6,7,8) You can put a stream on here to follow the instrumental, this 1/2 note placing isn't suitable and easy for Insane.
Hit Sound
00:12:277(1) The first sound I suppose finish would be fine to be suitable for the song. So add finish at head.
00:31:225(1) ^
00:37:541(1) ^
00:47:804(3) ^
00:45:435(1) Add finish.
00:58:856(4) Add whistle at head.
01:14:646(4) ^

Good Luck.
Topic Starter
Lily Bread

pife1 wrote:

Hi M4M I have to say this map is very well, I will give a star

General

The preview point should be the core song, I mean the preview should be KIAI time or the choir part
//well, if you watched this anime you will find that the start part is very impressive.

01:28:067 (1) - why the change of combo , this is the end of map
//i nc every /every two bar lines.

The next notes I suggest use finish
00:45:435 00:47:409 - 00:47:804 - 00:48:199 - 00:48:593 -
//hmm.. i add finish according to music.

Easy

00:17:014 (3) - in my opinion this note could be more large like in the normal
//both choices are okay.

00:25:304 - missing clap in the slidertick
00:55:304 - ^
00:59:646 (1) - ^
01:01:225 (2) - ^
01:28:067 (1) - ^
01:10:699 (3) - ^
01:15:436 (1,2) - ^
//custom hs in sliderticks are not necessary.

And this is everything sorry for don't be a large mod but in my opinion this is a good map with few fails
//thanks for mod!

kajiyatta wrote:

M4M
[General]
Inconsistence Widescreen Support on Hard.
//ok

Add "opening" to Tags.
//ok

Set custom combo color? I just suppose current one is default set, but not big problem.
//ok

Set the Preview Point at 00:50:172?
//well, if you watched this anime you will find that the start part is very impressive.

I'm bother in KIAI TIME since so similar placement and rhythm are repeated.
//i don't think similar rhythm is a issue in kiai part, since the rhythm in music does similar.

[Easy]
Hit Sound
Same as Insane.
[Normal]
Placement
00:33:001(4) Bent tnis slider to the next note, and it is to be symmetrical at 00:34:383.
//maybe current flow is better imo.

Rhythm
00:23:725 Remove kick better to follow the vocal since you already did it in this part Continuously. So keep the consistence.
//changed a bit.

00:54:909~01:02:014 I suppose it is a bit hard for Normal diff, put a break on this part?
01:10:699~01:17:804 ^
//this rhythm is common in Normal diff, i can even FL SS it in 1PC.

Hit Sound
same as Insane.

[Hard]
Placement
00:48:593(1,2,3) Replace these notes to be regular pattern, current way isn't good for me especially from (2) to (3).
//ok

Hit Sound
Same as Insane

[Insane]

Placement
00:21:356(7,1,2) nazi, you can make this blanket more beautiful.
00:33:001(1) Just bent a bit and this flow would be more nice.
//i don't agree.

00:38:527(3,4,1) I suppose this flow looks weird for playing, especially (4). Here is a just example, you don't have to copy this but I recommend that you should remap better.

//replaced.

Rhythm
00:23:330(1) I suppose two notes would be suitable than 1/2 to follow the vocal slider since the vocal hears clearly.
//ok

01:20:172(1,2,3,4,5,6,7,8) You can put a stream on here to follow the instrumental, this 1/2 note placing isn't suitable and easy for Insane.
//in fact it's an light insane, so this rhythm is ok.

Hit Sound
00:12:277(1) The first sound I suppose finish would be fine to be suitable for the song. So add finish at head.
//ok

00:31:225(1) ^
00:37:541(1) ^
00:47:804(3) ^
00:45:435(1) Add finish.
//these is unnecessary, i can't hear finish in music.

00:58:856(4) Add whistle at head.
01:14:646(4) ^
//ok

Good Luck.
//thanks for mod!
StanDaMan809
Hello! Here from my modding queue

Insane
  1. 00:21:751 (1,2) - This movement is uncomfortable
  2. 00:23:330 (1,2,3,4) - These sounds aren't similar enough to warrant the doubles
  3. 01:03:396 (2) - Move this note down, it makes the movement better
  4. 01:04:383 (1,2,3,4,5,6,7,8) - 01:20:173 (1,2,3,4,5,6,7,8) - I find that the song supports a stream more on these parts, as that stream sound is very strong, but you don't have to change it.

Hard
  1. 00:46:225 (3) - 00:46:620 (4) - If you make these repeating single sliders, it would go much better with the song

Normal
  1. I find this diff to be a bit undermapped. You can and should make it harder, that gap between Hard and Normal is a bit glaring.
  2. 00:24:712 (6) - 01:03:396 (4) - 01:19:185 (4) - A hitcircle would go well here.

Easy
  1. Consider increasing the tickrate.
  2. Stick to a 1/1 beat snap divisor for EVERYTHING. The sliders that repeated on 1/2 beats ruined the rhythm.
  3. 00:24:909 (1) - 00:31:225 (1) - Shorten these slider to the white beat before them.
  4. 00:30:041 (2) - 00:36:356 (2) - 00:42:672 (2) - Shorten these sliders to half of their length. Consider adding hitcircles after them. Slider spam is tiring for a newbie.

Sorry for short mod, I don't really like the song.
Good luck!
Topic Starter
Lily Bread

StanDaMan809 wrote:

Hello! Here from my modding queue

Insane
  1. 00:21:751 (1,2) - This movement is uncomfortable
    //it's very comfortable
  2. 00:23:330 (1,2,3,4) - These sounds aren't similar enough to warrant the doubles
    //umm... let me think
  3. 01:03:396 (2) - Move this note down, it makes the movement better
    //to emphasize - 01:03:593 (3) -
  4. 01:04:383 (1,2,3,4,5,6,7,8) - 01:20:173 (1,2,3,4,5,6,7,8) - I find that the song supports a stream more on these parts, as that stream sound is very strong, but you don't have to change it.
    //yeah, both methods are okay.

Hard
  1. 00:46:225 (3) - 00:46:620 (4) - If you make these repeating single sliders, it would go much better with the song
    //current rhythm is ok imo

Normal
  1. I find this diff to be a bit undermapped. You can and should make it harder, that gap between Hard and Normal is a bit glaring.
    //mainly 1/2 gap in kiai part while mainly 1/1 in other parts, this gap is okay if we check Easy and Hard diff.
  2. 00:24:712 (6) - 01:03:396 (4) - 01:19:185 (4) - A hitcircle would go well here.
    //?

Easy
  1. Consider increasing the tickrate.
    //nope, 1 is common used.
  2. Stick to a 1/1 beat snap divisor for EVERYTHING. The sliders that repeated on 1/2 beats ruined the rhythm.
    //nope, 1/2 maps the vocal.
  3. 00:24:909 (1) - 00:31:225 (1) - Shorten these slider to the white beat before them.
    //nope.
  4. 00:30:041 (2) - 00:36:356 (2) - 00:42:672 (2) - Shorten these sliders to half of their length. Consider adding hitcircles after them. Slider spam is tiring for a newbie.
    //nope, i do this on almost all my easy diffs.

Sorry for short mod, I don't really like the song.
Good luck!
//thanks for mod!
_Yiiiii
M4M
玛德这vocal好猥琐

Insane

00:13:462 (7,1) - 00:15:041 (7,1) - 这种地方的间距虽说硬挑错也不能说不行,但是这种小间距对重音的强调一般都是和上一次移动不带停顿的时候才用,这里kick slider接小间距感觉像强行地似的,不太好,推荐把间距弄大。

00:13:462 (7,7) - 这俩是这一段里唯有的两个折两下的,建议与折一下的区分一下,比如说转90°什么的,至少看起来要不一样。

00:27:672 (6) - 建议Ctrl+G
00:44:054 (2,3) - ^

00:47:804 (3) - 改成俩1/4滑条吧,否则后面副指起连打对这个难度有点不合适。

01:06:258 (2,4) - 这个叠受了stack leniecy的影响,弄得不好看了,建议改个排列。


Hard

00:39:317 (1) - 中间那个重音还是跟一下的好,现在这样超别扭,既不对鼓点也不对vocal。

00:48:593 (1,2) - 统一一下形状吧。

01:24:909 (1,2,3,4,5,6,1,2,3,4,5,6) - 这样大批量复制节奏打击感特别弱,推荐换一下花样。


Normal

00:23:133 (3,4,5) - player:突然被糊一脸1/2,突然miss,突然死亡,突然删图。 啊,意思就是这是非kiai段唯一一坨1/2,不太好。

01:00:238 (2,1) - 丑... 把01:01:225 (1) - 弄成上凸的吧,和之后一样。


Easy

01:10:699 (3) - 要么弯的明显点,要么直,现在这样是要逼死强迫症的...

Easy这么简单,我挑不出别的问题了...

gl~
Topic Starter
Lily Bread

_Yiiiii wrote:

M4M
玛德这vocal好猥琐
//呃

Insane

00:13:462 (7,1) - 00:15:041 (7,1) - 这种地方的间距虽说硬挑错也不能说不行,但是这种小间距对重音的强调一般都是和上一次移动不带停顿的时候才用,这里kick slider接小间距感觉像强行地似的,不太好,推荐把间距弄大。
//这个..因为是1/4gap呐,这种地方距离近还是远好像是看个人喜好的

00:13:462 (7,7) - 这俩是这一段里唯有的两个折两下的,建议与折一下的区分一下,比如说转90°什么的,至少看起来要不一样。
//嗯可以

00:27:672 (6) - 建议Ctrl+G
00:44:054 (2,3) - ^
//这两个感觉还好

00:47:804 (3) - 改成俩1/4滑条吧,否则后面副指起连打对这个难度有点不合适。
//哎呀,这个是故意弄出这种效果来的

01:06:258 (2,4) - 这个叠受了stack leniecy的影响,弄得不好看了,建议改个排列。
//干脆把堆叠系数改了

Hard

00:39:317 (1) - 中间那个重音还是跟一下的好,现在这样超别扭,既不对鼓点也不对vocal。
//不对这个跟了vocal的

00:48:593 (1,2) - 统一一下形状吧。
//可以

01:24:909 (1,2,3,4,5,6,1,2,3,4,5,6) - 这样大批量复制节奏打击感特别弱,推荐换一下花样。
//这个我觉得确实挺好的呀...换形状反而怪怪的

Normal

00:23:133 (3,4,5) - player:突然被糊一脸1/2,突然miss,突然死亡,突然删图。 啊,意思就是这是非kiai段唯一一坨1/2,不太好。
//因为这里的人声比较特别嘛..主歌里也是仅此一处的

01:00:238 (2,1) - 丑... 把01:01:225 (1) - 弄成上凸的吧,和之后一样。
//我觉得还好..

Easy

01:10:699 (3) - 要么弯的明显点,要么直,现在这样是要逼死强迫症的...
//这个不是问题..有的人全图都是这种滑条

Easy这么简单,我挑不出别的问题了...

gl~
//thanks for mod
Pata-Mon
[Easy]
  1. 00:25:896 - 建议加个音效.毕竟本来00:25:501 - 更重,加个音效强调下会更舒服
    00:32:212 - ……后面还有
  2. 00:47:014 (1,2) - 这里可以拆开1/1强调一下了,要进kiai的渐强.一个1/1滑条加上一个1/1折返滑条就可.毕竟你kiai里是有连续3个clickable这种东西的,这里先加点节奏也比较舒服
  3. 01:04:383 - 即使为了变化节奏我也觉得这里要clickable
[Hard]
  1. 00:13:067 (3,4,5) - 不知道这里你是为什么突然note赛爆.我听到最明显的是背景旋律,分别在00:12:277 - 00:12:672 - 00:13:067 - 三处有音,而00:13:462 - 没有,也就是说前两个是短音,你用了两个1/2滑条很好,最后一个长音,我觉得最好的跟法应该是1/1滑条.
    00:14:646 (3,4,5) - 这里也是.00:16:225 (3,4,5) - 这里可以keep,因为这小节变成4个音了.
  2. 00:19:975 (4,1) - 虽说是大白线,但其实这里鼓也没啥区别,而且从人声感觉上来讲也是00:18:593 (1,2,3,4,1,2,3,4,5) - 这样两小节是一句话,所以既然你前面00:19:185 (2,3) - 都是跟的vocal,这里突然变成00:19:975 (4,1) - 这个节奏就非常奇怪.建议vocal跟到底.00:26:291 (4) - 等处你也是这么处理的
[Insane]
  1. 01:25:501 (5,6) - 01:27:080 (5,6) - 我觉得ds不该这么小啊
这样吧,我图有个gd咕我好久,别的难度提前找过摸了,回头我找你要个单diff摸吧?
GL~
Topic Starter
Lily Bread

Pata-Mon wrote:

[Easy]
  1. 00:25:896 - 建议加个音效.毕竟本来00:25:501 - 更重,加个音效强调下会更舒服
    00:32:212 - ……后面还有
    //可以
  2. 00:47:014 (1,2) - 这里可以拆开1/1强调一下了,要进kiai的渐强.一个1/1滑条加上一个1/1折返滑条就可.毕竟你kiai里是有连续3个clickable这种东西的,这里先加点节奏也比较舒服
    //现在这样已经有点渐进了呀,之前都没有圈的
  3. 01:04:383 - 即使为了变化节奏我也觉得这里要clickable
    //因为如果那里弄成圈的话总觉得 - 01:04:580 - 少个东西
[Hard]
  1. 00:13:067 (3,4,5) - 不知道这里你是为什么突然note赛爆.我听到最明显的是背景旋律,分别在00:12:277 - 00:12:672 - 00:13:067 - 三处有音,而00:13:462 - 没有,也就是说前两个是短音,你用了两个1/2滑条很好,最后一个长音,我觉得最好的跟法应该是1/1滑条.
    //说是这样说.. Hard里两个1/2的圈也不一定就代表两个音,这种节奏上的简化还是挺常见的... 我想跟的音跟insane里一样

    00:14:646 (3,4,5) - 这里也是.00:16:225 (3,4,5) - 这里可以keep,因为这小节变成4个音了.
  2. 00:19:975 (4,1) - 虽说是大白线,但其实这里鼓也没啥区别,而且从人声感觉上来讲也是00:18:593 (1,2,3,4,1,2,3,4,5) - 这样两小节是一句话,所以既然你前面00:19:185 (2,3) - 都是跟的vocal,这里突然变成00:19:975 (4,1) - 这个节奏就非常奇怪.建议vocal跟到底.00:26:291 (4) - 等处你也是这么处理的
    //好
[Insane]
  1. 01:25:501 (5,6) - 01:27:080 (5,6) - 我觉得ds不该这么小啊
    //听起来 - 01:24:909 (1) - 01:25:699 (6) - 01:26:488 (1) - 01:27:277 (6) - 这几个音是一个强一个弱的..
这样吧,我图有个gd咕我好久,别的难度提前找过摸了,回头我找你要个单diff摸吧?
//好
GL~
//thanks for mod!
Yorita Yoshino
水水水
[General]
  1. whistle声音有点太吵了orz
  2. 另外前11秒其实挺好听的 不做一下吗
[Easy]
  1. 00:17:014 (3) - 虽说是easy可是这后面漏太多了吧,好歹拉个条糊过去?
  2. 00:48:593 (2) - ^
[Normal]
  • 没啥毛病
[Hard]
  1. 00:17:014 (1,2,3) - 感觉挺不和谐的,换双折返试试?
  2. 另外这个diff咚咚的声音有点乱
[Insane]
  1. 00:37:935 - whistle?
gl~
Topic Starter
Lily Bread

-ClariS- wrote:

水水水
[General]
  1. whistle声音有点太吵了orz
    //呃,我怎么感觉有点太小声...
  2. 另外前11秒其实挺好听的 不做一下吗
    //是的,我找人帮我timing一下吧...
[Easy]
  1. 00:17:014 (3) - 虽说是easy可是这后面漏太多了吧,好歹拉个条糊过去?
  2. 00:48:593 (2) - ^
    //没事啦,这里没有主旋律
[Normal]
  • 没啥毛病
[Hard]
  1. 00:17:014 (1,2,3) - 感觉挺不和谐的,换双折返试试?
    //好像还好..
  2. 另外这个diff咚咚的声音有点乱
    //嗯我从头检查一下
[Insane]
  1. 00:37:935 - whistle?
    //呃..我再听听看..好像没听到有whistle
gl~
//thanks for mod!
kunka
Hi~
General

  1. Easy diffとNormal diffのODとHPのgapを感じるん。EasyはOD2,HP2 and Normal OD4にしない? Hard diffとのバランスも良くなると思う。
  2. Comb colorはCustomでいこう!
Insane

  1. 前奏にnotes置いた方が良いと思います。但しBPM違うので、もし追加するのであれば一度きちんとProに見てもらったほうがいいです(私は自信がないw)一応見たけどこんな感じ http://puu.sh/tGPfS.png
  2. 00:43:856 (1) - これ強い音だからjumpしよう
  3. 00:59:646 (1) - なんで1/1? 00:59:843 - に音あるし01:00:041 - のvocalはclickしてるほうが気持ちいいぉ。なので、1/2sliderと1circleがbetter
  4. 01:01:027 (5) - から01:03:988 (5) - までなんか急に簡単になる感じ。結構、音あるからcircle追加してもいいと思います。次にあげる所にcircle足してみて下さい。01:01:126 - 01:01:916 - 01:02:705 - 01:03:889 -
Hard

  1. 00:17:014 (1,2,3) - 音の取り方が違うと思う。00:17:804 - はdown beatだからsliderのendにしてはいけないぉ。try this http://puu.sh/tGQSV.jpg 00:48:593 (1,2,3) - も同じ
  2. 00:23:725 (2,3) - vocal follow拾ってるならctrl+Gだと思う
  3. 00:43:856 (1) - 00:45:435 (1) - 00:47:014 (1) - 00:48:593 (1) - この4つはjumpした方がいいと思います。強い音だし流れに躍動感が生まれます。
  4. 01:05:962 (1) - ^
  5. 01:21:751 (1) - ^
Normal

  1. 00:17:014 (4) - 1/6拾っても問題ないと思うよ~ http://puu.sh/tGRvh.jpg
  2. 01:25:699 (2,3) - 赤線に音あるし1/2 sliderでもいいと思う。01:27:277 (5,6) - 同じ
Easy

  1. 00:24:909 (1) - 00:31:225 (1) - 00:37:541 (1) - 赤線で折り返しは不自然に感じます。白線統一の方がリズミカルになると思う。例えばココ 00:24:909 (1) - こんな感じとか→ http://puu.sh/tGSw5.jpg ココとか00:31:225 (1) - → http://puu.sh/tGSBA.jpg 変にリズム変えるより同じリズムが続いてるから白線取りをオススメ
頑張って~^^
Topic Starter
Lily Bread

kunka wrote:

Hi~
General

  1. Easy diffとNormal diffのODとHPのgapを感じるん。EasyはOD2,HP2 and Normal OD4にしない? Hard diffとのバランスも良くなると思う。
    //yeah but this music's bpm is low, so i don't want to use high OD. will change Hard into OD5.
  2. Comb colorはCustomでいこう!
    //it does custom ;w;
Insane

  1. 前奏にnotes置いた方が良いと思います。但しBPM違うので、もし追加するのであれば一度きちんとProに見てもらったほうがいいです(私は自信がないw)一応見たけどこんな感じ http://puu.sh/tGPfS.png
    //thanks for timing! will map this part.
  2. 00:43:856 (1) - これ強い音だからjumpしよう
    //ok
  3. 00:59:646 (1) - なんで1/1? 00:59:843 - に音あるし01:00:041 - のvocalはclickしてるほうが気持ちいいぉ。なので、1/2sliderと1circleがbetter
    // - 00:59:843 -this sound is weak, and - 01:00:041 -this vocal is weak, too. i want to express the vocal is continued.
  4. 01:01:027 (5) - から01:03:988 (5) - までなんか急に簡単になる感じ。結構、音あるからcircle追加してもいいと思います。次にあげる所にcircle足してみて下さい。01:01:126 - 01:01:916 - 01:02:705 - 01:03:889 -
    //but this part gives me a feeling of break in kiai part. so i want to keep
Hard

  1. 00:17:014 (1,2,3) - 音の取り方が違うと思う。00:17:804 - はdown beatだからsliderのendにしてはいけないぉ。try this http://puu.sh/tGQSV.jpg 00:48:593 (1,2,3) - も同じ
    //ok
  2. 00:23:725 (2,3) - vocal follow拾ってるならctrl+Gだと思う
    //hmm.. i DS in this diff.
  3. 00:43:856 (1) - 00:45:435 (1) - 00:47:014 (1) - 00:48:593 (1) - この4つはjumpした方がいいと思います。強い音だし流れに躍動感が生まれます。
  4. 01:05:962 (1) - ^
  5. 01:21:751 (1) - ^
    //same
Normal

  1. 00:17:014 (4) - 1/6拾っても問題ないと思うよ~ http://puu.sh/tGRvh.jpg
    //maybe too hard for a normal diff.
  2. 01:25:699 (2,3) - 赤線に音あるし1/2 sliderでもいいと思う。01:27:277 (5,6) - 同じ
    //let me consider.
Easy

  1. 00:24:909 (1) - 00:31:225 (1) - 00:37:541 (1) - 赤線で折り返しは不自然に感じます。白線統一の方がリズミカルになると思う。例えばココ 00:24:909 (1) - こんな感じとか→ http://puu.sh/tGSw5.jpg ココとか00:31:225 (1) - → http://puu.sh/tGSBA.jpg 変にリズム変えるより同じリズムが続いてるから白線取りをオススメ
    //to avoid missing of strong vocal.
頑張って~^^
//thanks for mod!
Binguo
给大佬摸图

[Easy]
00:18:593 (1,2) - 长度一样 复制粘贴如何

[Normal]
00:31:817 (2,3) - 包好
01:20:173 (1,2) - 这里看着有点别扭 要么都做成弧形 要么都用直的吧

[hard]
00:17:014 (1,2,3,4) - 全用单点?

lnsane没看出什么问题 :o
Topic Starter
Lily Bread
给大佬摸图


Easy
00:18:593 (1,2) - 长度一样 复制粘贴如何
//呃,我没有这习惯

Normal
00:31:817 (2,3) - 包好
01:20:173 (1,2) - 这里看着有点别扭 要么都做成弧形 要么都用直的吧
//1/2滑条太短了,不喜欢弄成弧形;后面那个弄成弧形是为了flow

hard
00:17:014 (1,2,3,4) - 全用单点?
//全单点就有点太难了

lnsane没看出什么问题
//thanks for mod!
Kamio Misuzu
no kds
看了下真没啥可说的,挺简单的图,也没啥硬伤,都是麻婆个人摆放习惯问题。
01:04:383 (1,2,3,4,5,6,7,8) - 01:20:173 (1,2,3,4,5,6,7,8) - 唯一想说的就是这俩地方,00:12:278 - 00:16:916 - 这段都这么嗨,kiai竟然不做成连打,漏这么多音不好吧。。

给大佬递star.jpg
Topic Starter
Lily Bread
习惯性点了KD,也可以啦,毕竟有有用的建议...确实要改一下
把一开始的节奏简化了,thx for mod!
tutuhaha
哦日最近忙的飞起差点忘记真是对不起orz!!总而言之先mark!!!
Xinely
try to not be so picky but lol

General :
- maybe use custom combo color?
- 00:00:550 - personally i think 55% or 60% volume better here because this is calm part but piano is fucking loud. i cant even hear whistle hitsound in 40% volume
- 01:28:264 (1) - end spinner at 01:31:225 - ? stop the spinner when sound is still loud feels weird lel
- weird preview time imo. try 00:50:074 - instead. calm part such as piano is weird for prev time
- meta source?

Easy :
- OD HP 2 plsssssssssss
- 00:12:278 (1,2) - move the (2)'s tail a bit to upside for symmetrical with (1)?
- 00:17:014 - i think this time fits with finish as well for emphasis
- 00:24:909 (1) - end the slider at 00:25:699 - or 00:25:501 - , basically vocal at 00:25:501 - is stronger than 00:25:896 -
- 00:31:225 - finish for cymbal
- 00:58:856 (5) - how about move the middle anchor to upside for better flow? http://puu.sh/tNn2M/56aa0eb7ca.jpg
- 01:10:699 (3) - personally i think the curve is weird make the flow not really good here. remove the middle anchor so it will be a straight slider instead?
- 01:18:594 (1,3) - copy paste each other for symmetrical?

Normal :
- OD 4 so gap to hard isnt that far
- 00:31:817 (2,3) - blanket could be better
- 00:35:764 - whistle for vocal?
- 00:37:541 - finish for cymbal too?
- 00:44:646 (2) - i just dont get what is music this slider following for. i mean the redtick because its vocal and if map that vocal, 00:45:238 - this should be mapped as well
- 00:46:225 (4) - same as above
- 00:51:751 (4) - you can fix that 1,15x spacing
- 00:54:909 (4,5,6,1,2,3,4,5,6,1,2,1) - do you remember if ur easy diff is fucking ez like beginner diff? if yes then pls remove some for making 1/1 gap. possible place is 00:56:291 (6) - 00:59:449 (6) -
- 01:10:699 (4,5,6,1,2,3,4,5,6,1,2,1,2,3) - literally same as above
- 01:27:277 (5,6,1) - the flow is kinda terrible imo how about http://puu.sh/tNnZI/45a78a4522.jpg ?

Hard :
- OD 6 because ur insane od is high
- 00:01:774 (2,3,4) - consistent spacing pls. if use 1,1 then 1,1. dont make another 1,0x spacing a
- 00:17:014 (1,2) - i think it will be hard or making this pattern (1/3 circle) when normal diff is only a long slider so make this one with 1/3 slider repeat?
- 00:22:343 (2) - a bit too curvy, would be better if u smoother the slider a bit
- 00:30:435 (3) - having straight slider here after you made 2 symmetrical curved slider feels so weird. at least you can keep continue to make curve sider here example http://puu.sh/tNort/f84943e185.jpg
- 00:49:383 (3,4) - hoyl fak ok u want to kill players. if use 1/3 circle then it would be better w/o jump. so i will suggest same like 00:17:014 (1,2) -
- 01:01:225 (1) - 132,36 for symmetrical
- 01:20:962 (4,5) - keep same the curve level each other pls see different shape of them is fucking weird
- 01:28:067 (1) - maybe you want make a mini jump like 368,260 here because literally this diff has no jump lol

Insane :
- 00:23:133 (4) - 00:19:975 (4) - keep use 1,5x because they are literally like 00:20:567 (2) - and low spacing looks weird
- 00:37:146 (6,7,1) - weird flow ^^' , sometimes you dont have to break flow for blanket sake :C
- 00:48:199 (4,5,6,7,1) - overlap between (4) and (3) looks weird tbh how about avoid it with http://puu.sh/tNqYV/4c2adbd0af.jpg
- 00:58:067 (1) - i would say ctrl+g for keep flow from 00:57:277 (4,5) - but if u do then u have to remap some part so just saying

get 2 more mods before call me back
Topic Starter
Lily Bread

Xinely wrote:

try to not be so picky but lol
//lol

General :
- maybe use custom combo color?
//current combo color is already custom color. i took these 4 color from 4 Gundam in this anime lol.

- 00:00:550 - personally i think 55% or 60% volume better here because this is calm part but piano is fucking loud. i cant even hear whistle hitsound in 40% volume
//okay, changed to 55%

- 01:28:264 (1) - end spinner at 01:31:225 - ? stop the spinner when sound is still loud feels weird lel
//okay

- weird preview time imo. try 00:50:074 - instead. calm part such as piano is weird for prev time
//current preview time is okay imo. the intro rhythm is very impressive to those people who watched this anime ;w;

- meta source?
//checked by IanKwan form fourm PM, see #2 reply in thread.

Easy :
- OD HP 2 plsssssssssss
//i prefer OD1 better because its bpm is low. HP2 is ok.

- 00:12:278 (1,2) - move the (2)'s tail a bit to upside for symmetrical with (1)?
//okay

- 00:17:014 - i think this time fits with finish as well for emphasis
//hmm.. maybe another soft-finish.wav works better. if i use current finish, it seems that it's too noisy.

- 00:24:909 (1) - end the slider at 00:25:699 - or 00:25:501 - , basically vocal at 00:25:501 - is stronger than 00:25:896 -
/*
if i end it at - 00:25:501 -, i want to press Z at - 00:26:291 -. similar with - 00:25:699 -.

00:25:501 - 00:25:896 - 00:26:291 - 00:26:685 - these 4 voice is very strong, ignoring them will cause beginners click Z eailer.
00:27:080 - this voice is okay because it's weak.
so i use current rhythm, making long sliders "overlap" these strong voice, to avoid reading problem with beginners.
*/

- 00:31:225 - finish for cymbal
//okay

- 00:58:856 (5) - how about move the middle anchor to upside for better flow? http://puu.sh/tNn2M/56aa0eb7ca.jpg
//okay

- 01:10:699 (3) - personally i think the curve is weird make the flow not really good here. remove the middle anchor so it will be a straight slider instead?
//okay

- 01:18:594 (1,3) - copy paste each other for symmetrical?
//okay

Normal :
- OD 4 so gap to hard isnt that far
//maybe too high for this bpm?

- 00:31:817 (2,3) - blanket could be better
//ok

- 00:35:764 - whistle for vocal?
//ok

- 00:37:541 - finish for cymbal too?
//ok

- 00:44:646 (2) - i just dont get what is music this slider following for. i mean the redtick because its vocal and if map that vocal, 00:45:238 - this should be mapped as well
- 00:46:225 (4) - same as above
/*
00:44:843 - this vocal is strong, so i should map it.
00:45:238 - this vocal is not so strong, so i can ignore it because it's not kiai part.
and 2 1/2 sliders are not good because it can't "overlap" - 00:44:942 -.
*/

- 00:51:751 (4) - you can fix that 1,15x spacing
//ok

- 00:54:909 (4,5,6,1,2,3,4,5,6,1,2,1) - do you remember if ur easy diff is fucking ez like beginner diff? if yes then pls remove some for making 1/1 gap. possible place is 00:56:291 (6) - 00:59:449 (6) -
- 01:10:699 (4,5,6,1,2,3,4,5,6,1,2,1,2,3) - literally same as above
/*
yeah my easy diff is easy, but if we check its kiai part we will find that it does a easy diff, it's almost filled by 1/1 sliders and circles.
so in fact, their spread is ok. but i will change - 00:58:856 (5) - .
*/

- 01:27:277 (5,6,1) - the flow is kinda terrible imo how about http://puu.sh/tNnZI/45a78a4522.jpg ?
//okay

Hard :
- OD 6 because ur insane od is high
//insane is od7 ;w; this od is okay imo.

- 00:01:774 (2,3,4) - consistent spacing pls. if use 1,1 then 1,1. dont make another 1,0x spacing a
//ok

- 00:17:014 (1,2) - i think it will be hard or making this pattern (1/3 circle) when normal diff is only a long slider so make this one with 1/3 slider repeat?
//ok

- 00:22:343 (2) - a bit too curvy, would be better if u smoother the slider a bit
//ok

- 00:30:435 (3) - having straight slider here after you made 2 symmetrical curved slider feels so weird. at least you can keep continue to make curve sider here example http://puu.sh/tNort/f84943e185.jpg
//ok

- 00:49:383 (3,4) - hoyl fak ok u want to kill players. if use 1/3 circle then it would be better w/o jump. so i will suggest same like 00:17:014 (1,2) -
//ok

- 01:01:225 (1) - 132,36 for symmetrical
//okay

- 01:20:962 (4,5) - keep same the curve level each other pls see different shape of them is fucking weird
//ok

- 01:28:067 (1) - maybe you want make a mini jump like 368,260 here because literally this diff has no jump lol
//yeah i don't like to put jump in hard diff ;w;

Insane :
- 00:23:133 (4) - 00:19:975 (4) - keep use 1,5x because they are literally like 00:20:567 (2) - and low spacing looks weird
//hmm.. i want to stress - 00:23:330 (1) - , similar to - 00:19:975 (4) - .

- 00:37:146 (6,7,1) - weird flow ^^' , sometimes you dont have to break flow for blanket sake :C
//yeah this flow is not best, but a weird flow can express a downbeat, too. and because this flow is not best, i made it a smaller DS(1.5x) than other downbeats (2.0x up).

- 00:48:199 (4,5,6,7,1) - overlap between (4) and (3) looks weird tbh how about avoid it with http://puu.sh/tNqYV/4c2adbd0af.jpg
//overlap it can notify players that "they are 1/4 gap, not 1/2" imo.

- 00:58:067 (1) - i would say ctrl+g for keep flow from 00:57:277 (4,5) - but if u do then u have to remap some part so just saying
//this flow is okay, and it can stress downbeat, too.

get 2 more mods before call me back
//really? love you xinely!
//thanks for mod!
TtmnZk
[IN]
00:48:593 (1) - 这一段的ds跟前面00:17:014 (1) - 统一下?

kiai的一些滑条stack感觉遮住一点点的这种不如都拉开比较好00:54:909 (1,2) -

01:20:173 (1) - 连跳可以整段红线部分加点别的音效修饰以下,正好也能过度以下kiai.同hard

水了,其他没啥 :)
tutuhaha
sorry最近沉迷学习无法自拔晚了实在抱歉orz!
AudioLeadIn至少搞个1500?

[Easy]
00:24:909 (1) - 这个节奏拆的太开了............听起来特别不舒服,玩起来也...........后面同样的东西就不说了......
01:11:883 (4) - 有点太靠上碰到血条了,可以的话往下拉一点
01:19:777 (3) - 这边我觉得应该用circle,然后再接slider
01:28:067 (1) - 移到x196 y316比较好

[Normal]
00:02:998 (3) - 这个拆成circle比较好
00:23:133 (3,4,5) - 这三个要是跟vocal的话我觉得节奏应该这样?
https://osu.ppy.sh/ss/7248690
00:57:672 (3,4,5) - 这个对于normal来说遮的有点太严实了.......
01:20:173 (1,2) - 节奏搞成这样?
https://osu.ppy.sh/ss/7248715

[Hard]
00:19:580 (3,4) - 我觉得这个拆成circle后然后00:19:975 (5) - 这里搞折返比较好?
00:26:685 (1) - 这个也是搞折返比较好
00:39:317 (1) - 这个还是用1/4拍不过搞折返比较好

[Insane]
00:18:067 (5,6) - ctrl+g比较酷
00:21:060 (5) - 这个我觉得没有太大必要..可以delete
00:33:692 (4) - ^
00:42:672 (2) - x140 y168比较好看
00:50:172 (1,2,3) - 一般这种节奏我比较喜欢用这样的
https://osu.ppy.sh/ss/7248770
然后后面一样的就不说了...
01:28:166 (1) - 所有diff统一一下这个spinner什么时候开始?

歌好听哦:OOOOOOOOOOOOOOOOOO!
Topic Starter
Lily Bread

TT Mouse wrote:

[IN]
00:48:593 (1) - 这一段的ds跟前面00:17:014 (1) - 统一下?
//可以

kiai的一些滑条stack感觉遮住一点点的这种不如都拉开比较好00:54:909 (1,2) -
//习惯遮一点点,这样容易看出是1/4;而且后面那个短滑条是蓝线起,比较特别

01:20:173 (1) - 连跳可以整段红线部分加点别的音效修饰以下,正好也能过度以下kiai.同hard
//可以是可以..不过好像没有合适的音效了

水了,其他没啥 :)
//thanks for mod!

tutuhaha wrote:

sorry最近沉迷学习无法自拔晚了实在抱歉orz!
AudioLeadIn至少搞个1500?
//现在好像不用管leadin

[Easy]
00:24:909 (1) - 这个节奏拆的太开了............听起来特别不舒服,玩起来也...........后面同样的东西就不说了......
//这个不舒服是因为原曲里的人声都在红线上,不是我的节奏有问题。这已经是我能想到的最好的easy节奏了,你可以自己试着摆一摆

01:11:883 (4) - 有点太靠上碰到血条了,可以的话往下拉一点
//F5测试没有碰到

01:19:777 (3) - 这边我觉得应该用circle,然后再接slider
//有道理

01:28:067 (1) - 移到x196 y316比较好
//可以

[Normal]
00:02:998 (3) - 这个拆成circle比较好
//感觉都可以所以不变

00:23:133 (3,4,5) - 这三个要是跟vocal的话我觉得节奏应该这样?
https://osu.ppy.sh/ss/7248690
//感觉不太好..

00:57:672 (3,4,5) - 这个对于normal来说遮的有点太严实了.......
//因为ar比较高,3消失了5才出来,问题不大

01:20:173 (1,2) - 节奏搞成这样?
https://osu.ppy.sh/ss/7248715
//在EN里,这种情况下长滑条永远是比短滑条+圈来得好的

[Hard]
00:19:580 (3,4) - 我觉得这个拆成circle后然后00:19:975 (5) - 这里搞折返比较好?
00:26:685 (1) - 这个也是搞折返比较好
//还是我的好一点,这里的长白线意义不大因为声音跟234听起来没区别

00:39:317 (1) - 这个还是用1/4拍不过搞折返比较好
//唔..感觉不好

[Insane]
00:18:067 (5,6) - ctrl+g比较酷
//ok

00:21:060 (5) - 这个我觉得没有太大必要..可以delete
00:33:692 (4) - ^
//还行呐..不然老是两个圈也太无聊了..

00:42:672 (2) - x140 y168比较好看
//调整了一下

00:50:172 (1,2,3) - 一般这种节奏我比较喜欢用这样的
https://osu.ppy.sh/ss/7248770
然后后面一样的就不说了...
//不好

01:28:166 (1) - 所有diff统一一下这个spinner什么时候开始?
//这个统一就不好了,EN要稍微延后一点,因为AR低,看起来转盘出来得早

歌好听哦:OOOOOOOOOOOOOOOOOO!
//thanks for mod!
kanor
这完全不给人水摸的机会啊
[Hard]
00:38:922 (4,1) - 感觉没包好

01:00:238 (3) - 这个ctrl+G一下flow应该更舒服....不过后面还得动.....改不改随便啦
01:14:251 (2,3) -

01:19:777 (4) - 能不能移到(32,36)上?


[Insane]
00:22:738 (3) - ctrl+G一下感觉flow更舒服

真摸不出啥了......赶紧飞吧
Topic Starter
Lily Bread

kanor wrote:

这完全不给人水摸的机会啊
[Hard]
00:38:922 (4,1) - 感觉没包好


01:00:238 (3) - 这个ctrl+G一下flow应该更舒服....不过后面还得动.....改不改随便啦
//现在这样挺好
01:14:251 (2,3) -


01:19:777 (4) - 能不能移到(32,36)上?
//可



[Insane]
00:22:738 (3) - ctrl+G一下感觉flow更舒服
//不太好

真摸不出啥了......赶紧飞吧
//thanks for mod!
gdeath
好怀念的曲子啊。
有一点不知道现在是不是仍然是死规定:就是Anime版本(长度)的曲子标题小括号里一般都是统一写(TV Size)
afk太久,也许现在变掉了?
Topic Starter
Lily Bread

gdeath wrote:

好怀念的曲子啊。
有一点不知道现在是不是仍然是死规定:就是Anime版本(长度)的曲子标题小括号里一般都是统一写(TV Size)
afk太久,也许现在变掉了?
现在不能乱改标题,歌曲信息一定要找到一个官方的出处,然后和那个出处的信息统一(看三楼)
-Nanaka-
as requested

Easy

  1. circle数考えてもOD1である必要ないと思う
  2. 00:13:462 - 00:15:041 - ここ空ける必要なくない?普通にAddNoteでいいと思う
  3. 00:18:593 - 00:43:856 - 00:18:593 (1,2) - こっからこのpattern多いけどこれ何もfollowしてないと思う、Voよりにしても中途半端だしこんだけ無視してNormalでは1/2rhythm結構あるしね
    こんな感じのが違和感ないと思う
  4. 00:45:041 - 00:46:620 - 同じくAddnote
    Normalがこれだし合っても問題ないと思う
  5. 00:47:014 (1) - これもサビ前の盛り上がりなんだし1/1slider2本でよくない?
  6. 00:59:646 (1,2) - これも2は分かるんだけど1は色んな物無視しすぎかな
    こっちのがよくない?折り返しにはwhistleつけて 
  7. 01:15:436 (1,2) - ^

Normal

  1. 00:17:014 (4) - どうでもいいけど、曲げ方変えるか33/252あたりに持ってきて00:15:435 (1) - これblanketしたくない?
  2. 00:18:593 - こっからVoよりでオンビート無視してるからもっと強気にwhistle使ったほうが分かりやすくもなるから良いと思う
    例えば00:19:580 - 00:19:975 - 00:22:738 - 00:23:133 - 00:25:896 - 00:26:291 - 00:27:080 - とかにあった方が好きかな
  3. 00:50:468 - 00:50:764 - whistleかな 01:05:962 (1) - こっちとか特に寂しくない?
  4. 01:01:225 (1) - これNCpattern間違ってると思う消して01:02:804 (3) - こっちじゃない?01:04:383 (1) - もいらないと思うし
  5. 01:04:580 - にうっすらVoあるから1/2使ってるんだと思うけど01:03:988 (5) - こっちも1/2にした方がrhythm的には好き
  6. 01:17:015 (1) - 上のNCの指摘と同じ

Hard

  1. 00:37:935 - Clap
  2. 00:38:527 - 00:38:922 - 00:39:317 - 00:39:712 - Normalと同じだけど、Voよりに取るならwhistleつけてあげた方が分かりやすいかな

Insane

  1. 00:09:121 (2) - whistle抜けかな
  2. 00:12:278 (1,2,1,2) - で1/4使うより00:13:264 (4,5,6) - 00:15:041 (5,6) - らへんで鳴ってるピアノに使いたい
  3. 00:13:462 (5,5) - Clap
  4. 00:37:935 - Clap
  5. 01:04:383 (1,2,3,4,5,6,7,8) - 01:20:173 (1,2,3,4,5,6,7,8) - 音的には00:47:014 (1,2,3,4,5,6,7,1) - と同じなんだし1/4で取りたいかなぁ
    00:52:541 (3,4) - こんなんよりはっきりドラムロール聞こえてるし

がんばばばばば :)
Topic Starter
Lily Bread

-Nanaka- wrote:

as requested

Easy

  1. circle数考えてもOD1である必要ないと思う
    //hmm..
  2. 00:13:462 - 00:15:041 - ここ空ける必要なくない?普通にAddNoteでいいと思う
    //i mapped these strong finish beat in music.
  3. 00:18:593 - 00:43:856 - 00:18:593 (1,2) - こっからこのpattern多いけどこれ何もfollowしてないと思う、Voよりにしても中途半端だしこんだけ無視してNormalでは1/2rhythm結構あるしね
    こんな感じのが違和感ないと思う
    /*
    let's check - 00:24:909 (1) - first:
    if i end it at - 00:25:501 -, i want to press Z at - 00:26:291 -. similar with - 00:25:699 -.

    00:25:501 - 00:25:896 - 00:26:291 - 00:26:685 - these 4 voice is very strong, ignoring them will cause beginners click Z eailer.
    00:27:080 - this voice is okay because it's weak.
    so i use current rhythm, making long sliders "overlap" these strong voice, to avoid reading problem with beginners.

    also, if these sliders which reverse at red tick are long slider, i shouldn't make those sliders which reverse at white tick short slider.
    */
  4. 00:45:041 - 00:46:620 - 同じくAddnote
    Normalがこれだし合っても問題ないと思う
    //i don't like it
  5. 00:47:014 (1) - これもサビ前の盛り上がりなんだし1/1slider2本でよくない?
    //this rhythm is already harder than previous.
  6. 00:59:646 (1,2) - これも2は分かるんだけど1は色んな物無視しすぎかな
    こっちのがよくない?折り返しにはwhistleつけて 
    //if i mapped - 01:00:238 - , i want to map - 01:01:027 - 01:00:633 - too.
  7. 01:15:436 (1,2) - ^
    //same

Normal

  1. 00:17:014 (4) - どうでもいいけど、曲げ方変えるか33/252あたりに持ってきて00:15:435 (1) - これblanketしたくない?
    //nice idea, but not very necessary.
  2. 00:18:593 - こっからVoよりでオンビート無視してるからもっと強気にwhistle使ったほうが分かりやすくもなるから良いと思う
    例えば00:19:580 - 00:19:975 - 00:22:738 - 00:23:133 - 00:25:896 - 00:26:291 - 00:27:080 - とかにあった方が好きかな
    //ok
  3. 00:50:468 - 00:50:764 - whistleかな 01:05:962 (1) - こっちとか特に寂しくない?
    //ok
  4. 01:01:225 (1) - これNCpattern間違ってると思う消して01:02:804 (3) - こっちじゃない?01:04:383 (1) - もいらないと思うし
    //fixed
  5. 01:04:580 - にうっすらVoあるから1/2使ってるんだと思うけど01:03:988 (5) - こっちも1/2にした方がrhythm的には好き
    //hmm.. i don't like it
  6. 01:17:015 (1) - 上のNCの指摘と同じ
    //fixed

Hard

  1. 00:37:935 - Clap
    //fixed
  2. 00:38:527 - 00:38:922 - 00:39:317 - 00:39:712 - Normalと同じだけど、Voよりに取るならwhistleつけてあげた方が分かりやすいかな
    //ok

Insane

  1. 00:09:121 (2) - whistle抜けかな
    //added
  2. 00:12:278 (1,2,1,2) - で1/4使うより00:13:264 (4,5,6) - 00:15:041 (5,6) - らへんで鳴ってるピアノに使いたい
    //ok, remapped this part
  3. 00:13:462 (5,5) - Clap
  4. 00:37:935 - Clap
    //fixed
  5. 01:04:383 (1,2,3,4,5,6,7,8) - 01:20:173 (1,2,3,4,5,6,7,8) - 音的には00:47:014 (1,2,3,4,5,6,7,1) - と同じなんだし1/4で取りたいかなぁ
    00:52:541 (3,4) - こんなんよりはっきりドラムロール聞こえてるし
    //prefer 1/2 because it's a light insane

がんばばばばば :)
//thanks a lot!
Xinely
00:37:541 - missing finish on normal diff (while insane has)

normal :
- 00:56:291 (6) - i still dont agree here, removing this will make the diff spread more approciate
01:12:081 (6) - ^

insane :
- 00:23:133 (4) - 00:19:975 (4) - yap so i mean you can use 1,5x spacing (up them a bit), it increased the jump as well for emphasis the stress
- 00:37:343 (7,1) - i still cant understand the flow from your reason, how about 00:37:541 (1) - ctrl+g? if yes 00:38:527 (3) - 128,184 for spacing consistent each jump on sliders
Topic Starter
Lily Bread

Xinely wrote:

00:37:541 - missing finish on normal diff (while insane has)
//fixed

normal :
- 00:56:291 (6) - i still dont agree here, removing this will make the diff spread more approciate
01:12:081 (6) - ^
//may i make - 00:57:277 (2,3) - into circles? - 00:56:291 (6) - here has a vocal , i don't want to space it.
also, - 00:50:962 (2,3) - 01:13:067 (2,3) - 01:06:751 (2,3) -


insane :
- 00:23:133 (4) - 00:19:975 (4) - yap so i mean you can use 1,5x spacing (up them a bit), it increased the jump as well for emphasis the stress
//changed a bit. now they are 1.3x spacing (i can't move more due to pattern)

- 00:37:343 (7,1) - i still cant understand the flow from your reason, how about 00:37:541 (1) - ctrl+g? if yes 00:38:527 (3) - 128,184 for spacing consistent each jump on sliders
//remapped this part
//thanks for mod!
Xinely
ok then i can give a try
Topic Starter
Lily Bread

Xinely wrote:

ok then i can give a try
thanks! 爱你哦 OwO
sahuang
不是很喜欢od<hp的setting,建议od改成2-4-6-7
meta找骏马check过了吧

[Easy]
  1. 00:39:909 (2,2) - stack

[Normal]
  1. 01:02:804 (1,2,3) - 正三角形
  2. 01:11:489 (5,2) - 分开
  3. 01:27:277 (5,6,1) - 整体往下一点和01:26:488 (4) - flow会更好

[Hard]
  1. 00:49:383 (2,1,2) - 位置有点奇怪,
  2. 01:26:883 (3) - hp bar

[Insane]
  1. 00:17:804 (4) - 建议NC一下,你摆放也是3个一组的
  2. 00:38:922 (4) - ctrl+G?感觉flow和ds都更好
  3. 00:49:383 (4) - NC
  4. 01:04:383 (1,2) - ds太小了,01:04:777 (3,4,5,6,7,8) - 至少和这个差不多。而且这边全部是很重的1/4鼓点,我觉得01:05:172 (5,6,7,8) - 应该改成连打pattern,比如4圈+折返什么的,跳的话简化太厉害
  5. 01:06:258 (2) - 角度调下?
  6. 01:20:173 (1,2,3,4,5,6,7,8) - 一样

差不多就这样,改好我再看看,感觉insane的1/4太少了
Topic Starter
Lily Bread

My Angel Azusa wrote:

不是很喜欢od<hp的setting,建议od改成2-4-6-7
//但是这曲子BPM是比较低..

meta找骏马check过了吧
//对,在2L

[Easy]
  1. 00:39:909 (2,2) - stack
    //这个是因为叠起来的话多少会让人有点疑惑,easy里我一般不喜欢让物件出现在前几个物件出现过的地方

[Normal]
  1. 01:02:804 (1,2,3) - 正三角形
    //改了一下
  2. 01:11:489 (5,2) - 分开
    //好
  3. 01:27:277 (5,6,1) - 整体往下一点和01:26:488 (4) - flow会更好
    //好

[Hard]
  1. 00:49:383 (2,1,2) - 位置有点奇怪,
    //http://puu.sh/u2Ggd/3e63459524.jpg 看起来还行?虽然我不太常用这种梗..
  2. 01:26:883 (3) - hp bar
    //改了

[Insane]
  1. 00:17:804 (4) - 建议NC一下,你摆放也是3个一组的
    //NC没有引导线就读不懂了..还是统一一小节一NC吧
  2. 00:38:922 (4) - ctrl+G?感觉flow和ds都更好
    //好
  3. 00:49:383 (4) - NC
    //NC没有引导线就读不懂了..还是统一一小节一NC吧
  4. 01:04:383 (1,2) - ds太小了,01:04:777 (3,4,5,6,7,8) - 至少和这个差不多。而且这边全部是很重的1/4鼓点,我觉得01:05:172 (5,6,7,8) - 应该改成连打pattern,比如4圈+折返什么的,跳的话简化太厉害
    //其实这里是想用1/2跳DS逐渐增大来表现音乐里1/4的音量逐渐增大的.. 另外还有一个目的是for PP;另外Hard里基本没有1/4,所以不用1/4连打应该也算合理吧..
  5. 01:06:258 (2) - 角度调下?
    //嗯
  6. 01:20:173 (1,2,3,4,5,6,7,8) - 一样
    //一样

差不多就这样,改好我再看看,感觉insane的1/4太少了
//还好吧..本来也只打算做个light insane。没有更高难度的话,这个I只要比H难就都算合理吧
//thanks for mod!
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