From my queue!
Metadata looks good!
It is without a doubt a set that has to be very clearly be reconsidered spreadwise.
Here is how i see the set visually:
Kantan<<<<Futsuu<<<<Muzukashii<<<<<<Oni<Inner
Where i would consider 3 < as optimum difficulty gap
But it is usual that the Oni is quite far from the Inner, why it turned out as a small gap is beyond me.
You will have to:
Nerf Futsuu a bit
Nerf Muzukashii quite a bit
Nerf Oni extremely.
Inner Oni can stay as it is for now.
Heres some suggestions of what to do about it:
Apart from the spread, i found some generally questionable stuff in difficulties.
Without going into detail, i think this mapset needs some work, Spreadwise and structurally.
The Inners difficulty might be a bit argueable, but i think its okay for the time being.
Focus on Spread first.
I hope you take this somewhat seriously and fix the spread around Muzu to Oni and the lower diffs aswell!
Good luck!
Metadata looks good!
It is without a doubt a set that has to be very clearly be reconsidered spreadwise.
Here is how i see the set visually:
Kantan<<<<Futsuu<<<<Muzukashii<<<<<<Oni<Inner
Where i would consider 3 < as optimum difficulty gap
But it is usual that the Oni is quite far from the Inner, why it turned out as a small gap is beyond me.
You will have to:
Nerf Futsuu a bit
Nerf Muzukashii quite a bit
Nerf Oni extremely.
Inner Oni can stay as it is for now.
Heres some suggestions of what to do about it:
Nerf Suggestions
[Futsuu]
Add some 2/1 Breaks into Futsuu every now and then.
Reduce 1/2 density at some parts like in 00:24:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) -
[Muzukashii]
00:32:253 (145,146,147) - avoid using multicolored 1/4 here, as they will make the muzukashii unnecessarily difficult and frustrating, try changing it to a mono?
00:37:281 (171,172,173) - & 00:42:470 (197,198,199) - ^
same goes for 01:53:822 (20,21,22) - & 01:59:011 (1,2,3) -
01:29:658 - to 01:40:685 - is crazy difficult compared to the other diffs. please nerf the 1/4 density to fix the difficulty difference between the parts, aswell as to make the finishers way more playable.
[Oni]
I cant give an exhaustive list of what you should nerf since its so much to be nerfed.
Ill say that the map in general should have a difficulty resembling this comboset OR easier
00:18:307 (106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153) -
Please nerf accordingly.
Add some 2/1 Breaks into Futsuu every now and then.
Reduce 1/2 density at some parts like in 00:24:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) -
[Muzukashii]
00:32:253 (145,146,147) - avoid using multicolored 1/4 here, as they will make the muzukashii unnecessarily difficult and frustrating, try changing it to a mono?
00:37:281 (171,172,173) - & 00:42:470 (197,198,199) - ^
same goes for 01:53:822 (20,21,22) - & 01:59:011 (1,2,3) -
01:29:658 - to 01:40:685 - is crazy difficult compared to the other diffs. please nerf the 1/4 density to fix the difficulty difference between the parts, aswell as to make the finishers way more playable.
[Oni]
I cant give an exhaustive list of what you should nerf since its so much to be nerfed.
Ill say that the map in general should have a difficulty resembling this comboset OR easier
00:18:307 (106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153) -
Please nerf accordingly.
Apart from the spread, i found some generally questionable stuff in difficulties.
General Stuff
[Kantan]
Even tho this is quite a brutal Kantan, I think short sliders / spinners are confusing a frustrating way, since they are so short and require button mashing, which rips the players focus on mashing a bit, and doesnt have time to focus on whats coming next.
I suggest you replace such sliders and spinners by a note, or leave them out altogether.
00:59:821 (73,3) -
01:20:577 (1,1) - you can replace these by a d on the startpoint
01:41:334 (23,1) - same for these.
01:47:821 (3) - you can replace this for a k d with a 3/2 gap
01:49:118 (1) - you can replace this with a d on the spinner start.
[Futsuu]
00:10:199 (21,22,23,24,25,26,27,28,29,30,31,32,33) - consider tuning down the finishers?
this has very high 1/2 consisting almost only out of finishers, which is extremely straining to play.
00:59:821 (1,1) - try replacing these spinners with something? the piano is very silent and is not something thats prominent, thus being kind of out of place here.
01:20:577 (39,5) - these 2 sliders represent sounds that arent very clear when trying to look for them. I suggest you replace them with something that is more prominent here, such as the background beat.
01:41:334 (1,1) - please apply above suggestion
01:48:469 - to 01:50:415 - Why is this strong piano roll just left unmapped? Consider putting atleast some circles into it, it sounds very weird otherwise.
[Muzukashii]
00:59:821 (1,1) - i suggest you replace these by sliders, since they have a less agressive nature i suppose, matching with the much more passive piano sounds
01:20:577 (1,1) - i think you should replace these with some circles that emphasize the much more prominent background beat.
01:41:335 (1,1) - the same applies to here.
01:29:658 - to 01:40:685 - is for some reason the hardest part in the difficulty, even tho its not in the argueably most intense part of the song (kiai).
You should nerf this, to make the difficulty much more reasonable with its intensity, aswell as to fix the spread as mentioned earlier.
01:48:469 - to 01:51:713 - again i dont understand why this part is not mapped at all. please map something into it because it sounds weird/empty.
[Oni]
01:50:577 - to 01:51:550 - Add a spinner like you did in Futsuu?
01:20:577 (1,1) - again replace these by something that emphasizes the beat more, since its strong here.
01:41:334 (1,1) - same here
Apart from that, i really like the diff!
[Inner Oni]
01:19:280 - to 01:29:658 - please start filling in the gaps with the beat or something similar, it is way too empty and not dense.
01:50:577 - spinner from here to 01:51:550 - like in futsuu?
Even tho this is quite a brutal Kantan, I think short sliders / spinners are confusing a frustrating way, since they are so short and require button mashing, which rips the players focus on mashing a bit, and doesnt have time to focus on whats coming next.
I suggest you replace such sliders and spinners by a note, or leave them out altogether.
00:59:821 (73,3) -
01:20:577 (1,1) - you can replace these by a d on the startpoint
01:41:334 (23,1) - same for these.
01:47:821 (3) - you can replace this for a k d with a 3/2 gap
01:49:118 (1) - you can replace this with a d on the spinner start.
[Futsuu]
00:10:199 (21,22,23,24,25,26,27,28,29,30,31,32,33) - consider tuning down the finishers?
this has very high 1/2 consisting almost only out of finishers, which is extremely straining to play.
00:59:821 (1,1) - try replacing these spinners with something? the piano is very silent and is not something thats prominent, thus being kind of out of place here.
01:20:577 (39,5) - these 2 sliders represent sounds that arent very clear when trying to look for them. I suggest you replace them with something that is more prominent here, such as the background beat.
01:41:334 (1,1) - please apply above suggestion
01:48:469 - to 01:50:415 - Why is this strong piano roll just left unmapped? Consider putting atleast some circles into it, it sounds very weird otherwise.
[Muzukashii]
00:59:821 (1,1) - i suggest you replace these by sliders, since they have a less agressive nature i suppose, matching with the much more passive piano sounds
01:20:577 (1,1) - i think you should replace these with some circles that emphasize the much more prominent background beat.
01:41:335 (1,1) - the same applies to here.
01:29:658 - to 01:40:685 - is for some reason the hardest part in the difficulty, even tho its not in the argueably most intense part of the song (kiai).
You should nerf this, to make the difficulty much more reasonable with its intensity, aswell as to fix the spread as mentioned earlier.
01:48:469 - to 01:51:713 - again i dont understand why this part is not mapped at all. please map something into it because it sounds weird/empty.
[Oni]
01:50:577 - to 01:51:550 - Add a spinner like you did in Futsuu?
01:20:577 (1,1) - again replace these by something that emphasizes the beat more, since its strong here.
01:41:334 (1,1) - same here
Apart from that, i really like the diff!
[Inner Oni]
01:19:280 - to 01:29:658 - please start filling in the gaps with the beat or something similar, it is way too empty and not dense.
01:50:577 - spinner from here to 01:51:550 - like in futsuu?
Without going into detail, i think this mapset needs some work, Spreadwise and structurally.
The Inners difficulty might be a bit argueable, but i think its okay for the time being.
Focus on Spread first.
I hope you take this somewhat seriously and fix the spread around Muzu to Oni and the lower diffs aswell!
Good luck!