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EBICO - Persephone [Taiko]

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Topic Starter
Zpmzpm

404 AccNotFound wrote:

( ´ ▽ ` )ノツ
from my queue~


[ General ]

Inner Oni's OD 7 looks little high. recommend 3 3 4 5 6(or 5.5) ...Inner is hard. Especially a Inner which is almost 6*.



[ Oni ]

00:28:361 (185,186,187) - kkd or kdd? kkd. fixed

00:33:875 (237,238,239,240) - really confused at here. two melody, but one K? looks better kk. There is only one for what I can hear.

00:35:172 (243) ~ 00:45:469 (347) - ddk ddddk same pattern looks little boring. there's many pattern like reversing. Changed a bit.

00:39:956 (291) - d? for convenience of playing. The music fits that way.

00:59:821 (1) , 01:02:415 (1) - slider? unsure, unchanged for now.

01:08:902 (16) ~ 01:29:658 (11) - same part that i told at Inner Oni. same as inner

01:20:577 (1) , 01:23:172 (1) - slider? unsure, unchanged for now.

same part, same modding after here :)



[ Inner Oni ]

00:40:280 (332) - kkkk kddd stream is really bad to playing. kkkd kddd ? changed

00:47:821 (394,395,396) - i think this part don't have to use SV. ask Raphalge

01:08:577 (467) ~ 01:29:658 (537) - here has big drum sound and it seems better to put circle with these drum sound. harmony both melody and drum sound. because it has many empty part that doesn't look like 'Inner Oni'. I personally think it's fine since other parts difficulty has a nice contrast with the difficulty in the empty parts

01:56:578 (787,788,789,790,791) - same part at 00:40:280 (332). changed

01:52:523 (741) - k. Boom! Sound is here too. keeping the consistency.

01:52:686 (743,744) - ctrl g? Boom sound is at 744. But it looks ok that no-changed ver too imo. ^



really sorry to late cause of my strong laziness ;w; no probs uwu, thanks for mod
Good luck~
Prophecy
[General]
Check the ending of the last kiai, it should be at the white tick like the first one.

[Kantan]
00:13:929 (11) - I don't suggest you to use 1/2 here, it's quite a sudden
00:16:524 (15) - ^
00:45:550 (56) - Add finisher, the end of kiai
00:54:145 (65,66) - I don't know these note is about
00:59:821 (1,1) - Maybe using slider better
01:04:199 (3) - delete as you have already ignored the sound at 01:05:496
01:20:577 (1,1) - same as above spinner
01:29:658 (7) - add finisher as here have a change of background sound (volume also +++)
01:41:334 (1,1) - Spinner -> slider

>> Good kiai.

[Futsuu]
Check the difficulty spread, it seems like there are a big gap between Futsuu and Kantan, try to nerf it. Especially the first part of the song.
Call me back if you nerfed it.

[Muzukashii]
In Fact, the first part of the song is easier than Futsuu, Try to follow the main rhythm, I don't like something that is offbeat. For Instance,
00:03:226 (3) and many more, you can take itfor reference, mine following the main rhythm, you can copy it.
00:13:118 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61) - A really long stream, cut it off, provide more break to player. 1/2 break (with 1/4 notes) is totally not enough between another stream. Add more break! Cut 00:20:577 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - to small pieces in order to provide a better spread.
00:25:118 (117,121) - these note is in same pitch, but one is "d" and one is "k", please check the consistency of the pattern. Same as above for the break issue, you must provide at least 1/2 break here.
00:29:983 (147,148,149,150) - In between of the big notes, you can add ddd or something like that, I can listen a 1/4 thing here.
00:35:172 (165) - change it to d/D or K for emphasising the kiai start, besiders, check the main rhythm, some notes it should be placed at 1/4 like 00:44:496 (209) - (Check it by 50% playing speed if you're not sure about that)

> Here are room for improvement, ask me directly if you got any problem.

[Oni / Inner]

> I am not really good at modding these difficulties, I will leave it and I will back soon.
Topic Starter
Zpmzpm

Prophecy wrote:

[General]
Check the ending of the last kiai, it should be at the white tick like the first one.

[Kantan]
00:13:929 (11) - I don't suggest you to use 1/2 here, it's quite a sudden
00:16:524 (15) - ^
00:45:550 (56) - Add finisher, the end of kiai
00:54:145 (65,66) - I don't know these note is about
00:59:821 (1,1) - Maybe using slider better
01:04:199 (3) - delete as you have already ignored the sound at 01:05:496
01:20:577 (1,1) - same as above spinner
01:29:658 (7) - add finisher as here have a change of background sound (volume also +++)
01:41:334 (1,1) - Spinner -> slider
^ all applied
>> Good kiai.

[Futsuu]
Check the difficulty spread, it seems like there are a big gap between Futsuu and Kantan, try to nerf it. Especially the first part of the song.
Call me back if you nerfed it. nerfed

[Muzukashii]
In Fact, the first part of the song is easier than Futsuu, Try to follow the main rhythm, I don't like something that is offbeat. For Instance,
00:03:226 (3) and many more, you can take itfor reference, mine following the main rhythm, you can copy it.
00:13:118 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61) - A really long stream, cut it off, provide more break to player. 1/2 break (with 1/4 notes) is totally not enough between another stream. Add more break! k Cut 00:20:577 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - to small pieces in order to provide a better spread.k2
00:25:118 (117,121) - these note is in same pitch, but one is "d" and one is "k", please check the consistency of the pattern. Same as above for the break issue, you must provide at least 1/2 break here. deleted 1 of the notes (because of above changes)
00:29:983 (147,148,149,150) - In between of the big notes, you can add ddd or something like that, I can listen a 1/4 thing here. changed
00:35:172 (165) - change it to d/D or K for emphasising the kiai start, besiders, check the main rhythm, some notes it should be placed at 1/4 like 00:44:496 (209) - (Check it by 50% playing speed if you're not sure about that) changed

> Here are room for improvement, ask me directly if you got any problem.

[Oni / Inner]

> I am not really good at modding these difficulties, I will leave it and I will back soon. ok
streeteelf
From my SEE's Taiko M4M Queue

[General]
  1. Disable countdown
  2. The same for widescreen support
  3. Change general volume in all diffs to like 80%
[Kantan]
  1. 00:13:118 (10) - use k instead of D due to different sound, not stronger
  2. 00:15:713 (14) - ^, k too
  3. 00:17:983 (18,19) - Ctrl+G and remove finish from D
  4. 00:20:902 (23) - k
  5. 00:36:469 (45,46) - Ctrl+G
  6. 00:52:037 and 00:52:685 - add d, feels reeeeeeeally empty
  7. 00:59:821 (73,3) - I suggest to remove them and just place d on the beginnings of these sliders
  8. 01:20:577 (1,1) - ^, just use d on begginings
  9. 01:41:334 (23,1) - ^
  10. 01:44:902 - Why you ignored sound here?
  11. 01:47:821 (3,1) - Merge into 1 longer spinner
  12. And both Kiais are empty comparing to rest of the map, I'd add some notes there to not have only 1/4 rhythm
[Futsuu]
  1. 00:11:821 - From this point I think you are using too much notes for Futsuu, you are using so many 1/2 patterns instead of making simple rhythm eg. 00:24:794 - - less notes, some breaks and difficulty more like in Futsuu than Muzukashii
  2. 00:59:821 (1,1) - I suggest to remove them and in first place notes 00:59:821 - and 01:00:469 , but on second 01:02:415 - and 01:03:064 . The same goes for all parts like this when you use slider or spinner.
  3. 01:12:794 - add note
  4. 01:13:280 - ^
  5. 01:27:713 - add spinner from here to 01:29:334 -
  6. 01:50:415 (1) - Too short break after spinner, make it shorter so it'll be 1/1 break, 1/2 on Futsuu is unrankable
[Muzukashii]
  1. 00:07:848 - Could add k here - ignored sound
  2. 00:32:253 (145,146,147) - Suggest not to use mixed 1/4 patterns in Muzukashii
  3. 00:37:281 (171,172,173) - ^
  4. 00:42:470 (197,198,199) - ^
  5. 00:52:037 - and 00:52:685 - add notes in all parts like this
  6. 01:07:442 - add kkk here in 1/4
  7. 01:08:253 - add note
  8. 01:12:794 - add note
  9. 01:13:280 - add note
  10. 01:13:604 - add note
  11. 01:27:713 - add spinner, feels too empty for Muzu and whole map generally
  12. 01:48:469 - add spinner to 01:50:415 -
A little strange mapset for me, but some more work and should be nice made, good luck~ :3
DeletedUser_6637817
From my queue!

Metadata looks good!

It is without a doubt a set that has to be very clearly be reconsidered spreadwise.

Here is how i see the set visually:

Kantan<<<<Futsuu<<<<Muzukashii<<<<<<Oni<Inner

Where i would consider 3 < as optimum difficulty gap
But it is usual that the Oni is quite far from the Inner, why it turned out as a small gap is beyond me.

You will have to:
Nerf Futsuu a bit
Nerf Muzukashii quite a bit
Nerf Oni extremely.
Inner Oni can stay as it is for now.

Heres some suggestions of what to do about it:
Nerf Suggestions
[Futsuu]
Add some 2/1 Breaks into Futsuu every now and then.
Reduce 1/2 density at some parts like in 00:24:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) -

[Muzukashii]
00:32:253 (145,146,147) - avoid using multicolored 1/4 here, as they will make the muzukashii unnecessarily difficult and frustrating, try changing it to a mono?
00:37:281 (171,172,173) - & 00:42:470 (197,198,199) - ^
same goes for 01:53:822 (20,21,22) - & 01:59:011 (1,2,3) -

01:29:658 - to 01:40:685 - is crazy difficult compared to the other diffs. please nerf the 1/4 density to fix the difficulty difference between the parts, aswell as to make the finishers way more playable.

[Oni]
I cant give an exhaustive list of what you should nerf since its so much to be nerfed.
Ill say that the map in general should have a difficulty resembling this comboset OR easier
00:18:307 (106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153) -
Please nerf accordingly.

Apart from the spread, i found some generally questionable stuff in difficulties.
General Stuff
[Kantan]
Even tho this is quite a brutal Kantan, I think short sliders / spinners are confusing a frustrating way, since they are so short and require button mashing, which rips the players focus on mashing a bit, and doesnt have time to focus on whats coming next.
I suggest you replace such sliders and spinners by a note, or leave them out altogether.
00:59:821 (73,3) -

01:20:577 (1,1) - you can replace these by a d on the startpoint
01:41:334 (23,1) - same for these.
01:47:821 (3) - you can replace this for a k d with a 3/2 gap
01:49:118 (1) - you can replace this with a d on the spinner start.

[Futsuu]
00:10:199 (21,22,23,24,25,26,27,28,29,30,31,32,33) - consider tuning down the finishers?
this has very high 1/2 consisting almost only out of finishers, which is extremely straining to play.
00:59:821 (1,1) - try replacing these spinners with something? the piano is very silent and is not something thats prominent, thus being kind of out of place here.
01:20:577 (39,5) - these 2 sliders represent sounds that arent very clear when trying to look for them. I suggest you replace them with something that is more prominent here, such as the background beat.
01:41:334 (1,1) - please apply above suggestion
01:48:469 - to 01:50:415 - Why is this strong piano roll just left unmapped? Consider putting atleast some circles into it, it sounds very weird otherwise.

[Muzukashii]
00:59:821 (1,1) - i suggest you replace these by sliders, since they have a less agressive nature i suppose, matching with the much more passive piano sounds
01:20:577 (1,1) - i think you should replace these with some circles that emphasize the much more prominent background beat.
01:41:335 (1,1) - the same applies to here.
01:29:658 - to 01:40:685 - is for some reason the hardest part in the difficulty, even tho its not in the argueably most intense part of the song (kiai).
You should nerf this, to make the difficulty much more reasonable with its intensity, aswell as to fix the spread as mentioned earlier.
01:48:469 - to 01:51:713 - again i dont understand why this part is not mapped at all. please map something into it because it sounds weird/empty.

[Oni]
01:50:577 - to 01:51:550 - Add a spinner like you did in Futsuu?
01:20:577 (1,1) - again replace these by something that emphasizes the beat more, since its strong here.
01:41:334 (1,1) - same here

Apart from that, i really like the diff!

[Inner Oni]
01:19:280 - to 01:29:658 - please start filling in the gaps with the beat or something similar, it is way too empty and not dense.
01:50:577 - spinner from here to 01:51:550 - like in futsuu?

Without going into detail, i think this mapset needs some work, Spreadwise and structurally.
The Inners difficulty might be a bit argueable, but i think its okay for the time being.
Focus on Spread first.

I hope you take this somewhat seriously and fix the spread around Muzu to Oni and the lower diffs aswell!
Good luck!
Topic Starter
Zpmzpm

streeteelf wrote:

From my SEE's Taiko M4M Queue

[General]
  1. Disable countdown
  2. The same for widescreen support
  3. Change general volume in all diffs to like 80%
[Kantan]
  1. 00:13:118 (10) - use k instead of D due to different sound, not stronger The D signify's the start of a part
  2. 00:15:713 (14) - ^, k too made it a small d to keep consistency
  3. 00:17:983 (18,19) - Ctrl+G and remove finish from D ^
  4. 00:20:902 (23) - k small d to keep consistency
  5. 00:36:469 (45,46) - Ctrl+G mapping to the main melody, so no
  6. 00:52:037 and 00:52:685 - add d, feels reeeeeeeally empty done
  7. 00:59:821 (73,3) - I suggest to remove them and just place d on the beginnings of these sliders sure
  8. 01:20:577 (1,1) - ^, just use d on begginings ^
  9. 01:41:334 (23,1) - ^ ^
  10. 01:44:902 - Why you ignored sound here? added
  11. 01:47:821 (3,1) - Merge into 1 longer spinner 2 different sounds and one fits with slider and one fits with spinner :P, did change a bit though
  12. And both Kiais are empty comparing to rest of the map, I'd add some notes there to not have only 1/4 rhythm fixed
[Futsuu]
  1. 00:11:821 - From this point I think you are using too much notes for Futsuu, you are using so many 1/2 patterns instead of making simple rhythm eg. 00:24:794 - - less notes, some breaks and difficulty more like in Futsuu than Muzukashii Meh,
    simple enough for me, I've seen way harder futsuus (ahem Ono's rotterdam inner). Still nerf a tiny bit though
  2. 00:59:821 (1,1) - I suggest to remove them and in first place notes 00:59:821 - and 01:00:469 , but on second 01:02:415 - and 01:03:064 . The same goes for all parts like this when you use slider or spinner. [color=#ooFF00]done[/color]
  3. 01:12:794 - add note ^
  4. 01:13:280 - ^ ^
  5. 01:27:713 - add spinner from here to 01:29:334 - added
  6. 01:50:415 (1) - Too short break after spinner, make it shorter so it'll be 1/1 break, 1/2 on Futsuu is unrankable
[Muzukashii]
  1. 00:07:848 - Could add k here - ignored sound rejected, again consistency
  2. 00:32:253 (145,146,147) - Suggest not to use mixed 1/4 patterns in Muzukashii Muzukashii page in osu!wiki
  3. 00:37:281 (171,172,173) - ^ ^
  4. 00:42:470 (197,198,199) - ^^
  5. 00:52:037 - and 00:52:685 - add notes in all parts like this ok
  6. 01:07:442 - add kkk here in 1/4 kkd instead, but kinda added
  7. 01:08:253 - add note cant hear anything but the drums, and im not really mapping to it
  8. 01:12:794 - add note ^
  9. 01:13:280 - add note ^
  10. 01:13:604 - add note ^
  11. 01:27:713 - add spinner, feels too empty for Muzu and whole map generally
  12. 01:48:469 - add spinner to 01:50:415 -
A little strange mapset for me, but some more work and should be nice made, good luck~ :3
Nep's Mod:

Nepuri wrote:

From my queue!

Metadata looks good!

It is without a doubt a set that has to be very clearly be reconsidered spreadwise.

Here is how i see the set visually:

Kantan<<<<Futsuu<<<<Muzukashii<<<<<<Oni<Inner

Where i would consider 3 < as optimum difficulty gap
But it is usual that the Oni is quite far from the Inner, why it turned out as a small gap is beyond me.

You will have to:
Nerf Futsuu a bit
Nerf Muzukashii quite a bit
Nerf Oni extremely.
Inner Oni can stay as it is for now. How about i just buff everything below oni? Inner and Oni's distance seems reasonable enough for me.

Heres some suggestions of what to do about it:
Nerf Suggestions
[Futsuu]
explained in see's mod
Add some 2/1 Breaks into Futsuu every now and then.
Reduce 1/2 density at some parts like in 00:24:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) -

[Muzukashii]
00:32:253 (145,146,147) - avoid using multicolored 1/4 here, as they will make the muzukashii unnecessarily difficult and frustrating, try changing it to a mono? deleted center note
00:37:281 (171,172,173) - & 00:42:470 (197,198,199) - ^ the density is definitely lower than the previous nerf suggestion, so rejected
same goes for 01:53:822 (20,21,22) - & 01:59:011 (1,2,3) - ^

01:29:658 - to 01:40:685 - is crazy difficult compared to the other diffs. please nerf the 1/4 density to fix the difficulty difference between the parts, aswell as to make the finishers way more playable. Fixed!

[Oni]
I cant give an exhaustive list of what you should nerf since its so much to be nerfed.
Ill say that the map in general should have a difficulty resembling this comboset OR easier
00:18:307 (106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153) - Nerfed a bit
Please nerf accordingly.

Apart from the spread, i found some generally questionable stuff in difficulties.
General Stuff
[Kantan]
Even tho this is quite a brutal Kantan, I think short sliders / spinners are confusing a frustrating way, since they are so short and require button mashing, which rips the players focus on mashing a bit, and doesnt have time to focus on whats coming next. done
I suggest you replace such sliders and spinners by a note, or leave them out altogether.
00:59:821 (73,3) - ?

01:20:577 (1,1) - you can replace these by a d on the startpoint nerfed myself
01:41:334 (23,1) - same for these. ^
01:47:821 (3) - you can replace this for a k d with a 3/2 gap changed
01:49:118 (1) - you can replace this with a d on the spinner start. Changed myself

[Futsuu]
00:10:199 (21,22,23,24,25,26,27,28,29,30,31,32,33) - consider tuning down the finishers?
this has very high 1/2 consisting almost only out of finishers, which is extremely straining to play.
00:59:821 (1,1) - try replacing these spinners with something? the piano is very silent and is not something thats prominent, thus being kind of out of place here. replaced
01:20:577 (39,5) - these 2 sliders represent sounds that arent very clear when trying to look for them. I suggest you replace them with something that is more prominent here, such as the background beat. constantly switching isn't a great idea
01:41:334 (1,1) - please apply above suggestion ^
01:48:469 - to 01:50:415 - Why is this strong piano roll just left unmapped? Consider putting atleast some circles into it, it sounds very weird otherwise.

[Muzukashii]
00:59:821 (1,1) - i suggest you replace these by sliders, since they have a less agressive nature i suppose, matching with the much more passive piano sounds done
01:20:577 (1,1) - i think you should replace these with some circles that emphasize the much more prominent background beat. not for me
01:41:335 (1,1) - the same applies to here. ^
01:29:658 - to 01:40:685 - is for some reason the hardest part in the difficulty, even tho its not in the argueably most intense part of the song (kiai).
You should nerf this, to make the difficulty much more reasonable with its intensity, aswell as to fix the spread as mentioned earlier. slight nerfed
01:48:469 - to 01:51:713 - again i dont understand why this part is not mapped at all. please map something into it because it sounds weird/empty.

[Oni]
01:50:577 - to 01:51:550 - Add a spinner like you did in Futsuu?
01:20:577 (1,1) - again replace these by something that emphasizes the beat more, since its strong here. [/color]^
01:41:334 (1,1) - same here ^

Apart from that, i really like the diff!

[Inner Oni]
01:19:280 - to 01:29:658 - please start filling in the gaps with the beat or something similar, it is way too empty and not dense. filled a bit
01:50:577 - spinner from here to 01:51:550 - like in futsuu? fixed

Without going into detail, i think this mapset needs some work, Spreadwise and structurally.
The Inners difficulty might be a bit argueable, but i think its okay for the time being.
Focus on Spread first.

I hope you take this somewhat seriously and fix the spread around Muzu to Oni and the lower diffs aswell! ok
Good luck!
Thanks for the 2 mods, appreciated :)
Karee Pan
Hey here for M4M

[Kantan]

00:14:091 (11,20) - Don't think we need these notes
00:35:172 - Probably too hard for Kantan from here on. Could consider deleting 00:36:145 (46,49,52,55) or at least some of them. And maybe just map this section d d, k k, d d, k k
00:45:550 (68) - I dont think we need a note here, lets embrace the silence
00:57:875 (81) - could move this to 00:57:713
00:59:821 (84,3) - Could delete these

[Futsuu]

00:15:550 (41) - I'd prefere this note at 00:15:388
00:20:739 (59) - ^
00:23:496 (69) - Again it might just be my preference, but id like to see this note axed.
00:39:388 (48) - Maybe delete this for a bit of a breather here, same for 2nd Kiai
00:45:550 - Silencio
00:53:010 (83,84) - ctrl-g
01:06:794 (10) - move this to 01:07:604 to finish this section mapping to a piano.
01:27:550 (10) - Probably a d for melody
01:27:713 (1) - spinner end to 01:29:334
01:48:307 (10) - d for the melody

[Muzukashii]

00:14:577 (52) - Sounds like a k to me
00:19:767 - I would add it here too ^
00:23:496 - Hi
00:24:794 - Since following the piano is too much for muzu, i think we should aim our breaks here so that we start a new pattern
from the bass pitch change, so instead of patterns that go 5 5 3 5 10, we could try a bit more simple 5 1 7 5 1 8
00:45:550 - Hello again
01:27:550 (10) - d, spinner end to 01:29:334
01:30:875 (6,7) 01:34:361 (24,25) - i think these triplets seem a bit out of place here, middle ones are fine.

[Oni]

Whoa big spread, set could use something in the ~4* region
The rhytm seems ok, most patterns sound good. Too tough for me to comment on the flow issues since i can't
cleanly testplay this without HT.
Middle slow part is too easy for a bit too long. 01:19:280 - onwards we could make it a bit more intense.


Fun map overall, well done! Good luck!
Topic Starter
Zpmzpm

Karee Pan wrote:

Hey here for M4M

[Kantan]

00:14:091 (11,20) - Don't think we need these notes deleted
00:35:172 - Probably too hard for Kantan from here on. Could consider deleting 00:36:145 (46,49,52,55) or at least some of them. And maybe just map this section d d, k k, d d, k k changed a bit
00:45:550 (68) - I dont think we need a note here, lets embrace the silence ..nah
00:57:875 (81) - could move this to 00:57:713 mapping to violin
00:59:821 (84,3) - Could delete these

[Futsuu]

00:15:550 (41) - I'd prefere this note at 00:15:388 changed
00:20:739 (59) - ^ changed
00:23:496 (69) - Again it might just be my preference, but id like to see this note axed. ^
00:39:388 (48) - Maybe delete this for a bit of a breather here, same for 2nd Kiaisuits the song
00:45:550 - Silencio no
00:53:010 (83,84) - ctrl-gi dont see a reason to do so
01:06:794 (10) - move this to 01:07:604 to finish this section mapping to a piano. not significant enough to be mapped
01:27:550 (10) - Probably a d for melody changed
01:27:713 (1) - spinner end to 01:29:334 changed
01:48:307 (10) - d for the melody changed

[Muzukashii]

00:14:577 (52) - Sounds like a k to me changed
00:19:767 - I would add it here too ^ added
00:23:496 - Hi hi
00:24:794 - Since following the piano is too much for muzu, i think we should aim our breaks here so that we start a new pattern
from the bass pitch change, so instead of patterns that go 5 5 3 5 10, we could try a bit more simple 5 1 7 5 1 85 3 5 5 1 8
00:45:550 - Hello again hello
01:27:550 (10) - d, spinner end to 01:29:334 changed
01:30:875 (6,7) 01:34:361 (24,25) - i think these triplets seem a bit out of place here, middle ones are fine.changed

[Oni]

Whoa big spread, set could use something in the ~4* region spread seem ok to me
The rhytm seems ok, most patterns sound good. Too tough for me to comment on the flow issues since i can't
cleanly testplay this without HT. oh lol thanks still
Middle slow part is too easy for a bit too long. 01:19:280 - onwards we could make it a bit more intense. changed


Fun map overall, well done! Good luck!
thanks for mod! :)
Nishizumi
hi there o/ m4m here

[General]

delete all unused greenline like same volume or unaffected speed changes.
maybe add "Zyon" into tags ( i saw on youtoube that the song is available in the game)

[Inner Oni]

HP6 please, HP7 is too high

00:17:496 - would be better if using contrast color here, so change kat here. also the snare too.
00:22:848 - make longer stream until 00:23:496 - for more unique pattern. or until 00:23:334 - then make a big note on the next note
00:23:577 - unused greenline. there is no note here. also if you want to make a slow effect, it didn't affect.
00:24:794 - delete this too since the volume and sv speed are same like the first redline
00:47:983 - did you forget to change to 0.85x ?
00:59:821 - this kinda overlap, may be decreased to 0.90x or delete the greenline
01:01:361 - if you delete above greenline, this could be deleted too
01:02:415 - same as 00:59:821
01:04:199 - same as 01:01:361
01:08:577 - better if make this to 0.82x then 01:08:740 - to 0.84x and the last at 01:08:902 - is 0.86x for smoother sv changes
01:27:550 - wtf did you do ;w; why is empty after this? make longer stream until 01:29:658 - please :/
01:49:118 (741,742) - swap these?

[Oni]

wtf is this inner oni? too hard for oni, even this is overstarred. please nerf those continuous triplet/5plet and give many breaks on there. even there are some pattern that harder than inner oni. like 01:19:442 - 01:22:037 -. please make this much easier. i can't say anything much here.

[Muzukashii]

OD4.5 is kinda easy for muzu. try OD5 and HP 6 for normally muzu

00:22:442 - you can delete either 00:22:442 - or 00:23:253 - for easier pattern
00:45:550 - no big note here?
01:08:902 - no big note here?
01:32:253 (10,14) - these big notes are hard for muzu. better if remove the finisher or delete the triplet to K d d K
01:33:550 - ^
01:37:442 - ^
01:38:740 - ^
01:49:604 - avoid to using ddk/kkd if not single triplet, better to change to monocolor
02:02:091 - change to big kat like you did on oni

[Futsuu]

avoid to use speed change on lower diffs

HP 7 please for normally futsuu

00:05:172 - remove this finisher, i think it could be easier to hit.
00:07:767 - ^
00:10:199 (21,22) - ^, even muzu hasn't these bignotes
00:11:821 (27,28,29,30) - ^, for easier hit
00:20:902 - big note here ? there is an emphasis
00:23:496 - ^
00:34:118 - i doubt if it's okay to put a note on the blue tick on futsuu
00:58:767 - ^
01:01:361 - ^

also avoid to put a note on blue tick, better if delete them. also for closer gap to kantan

[Kantan]

maybe make this diff slower by decreasing SV to 1.30

remove speed change please, make greenlines only for kiaitime

HP8 please since this is short map

01:32:253 (9,10) - remove these finishers please, quite hard
01:37:443 (17,18) - ^
01:38:740 (19,20) - ^
nice diff

you should pay attention to the spread (like kantan to futsuu is quite huge)

hope it helps you, good luck :D
Topic Starter
Zpmzpm

Nishizumi wrote:

hi there o/ m4m here

[General]

delete all unused greenline like same volume or unaffected speed changes.
maybe add "Zyon" into tags ( i saw on youtoube that the song is available in the game)

[Inner Oni]

HP6 please, HP7 is too high changed
00:17:496 - would be better if using contrast color here, so change kat here. also the snare too. changed
00:22:848 - make longer stream until 00:23:496 - for more unique pattern. or until 00:23:334 - then make a big note on the next note changed
00:23:577 - unused greenline. there is no note here. also if you want to make a slow effect, it didn't affect. changed
00:24:794 - delete this too since the volume and sv speed are same like the first redline changed
00:47:983 - did you forget to change to 0.85x ? changed
00:59:821 - this kinda overlap, may be decreased to 0.90x or delete the greenline changed
01:01:361 - if you delete above greenline, this could be deleted toochanged to .9x
01:02:415 - same as 00:59:821
01:04:199 - same as 01:01:361
01:08:577 - better if make this to 0.82x then 01:08:740 - to 0.84x and the last at 01:08:902 - is 0.86x for smoother sv changes left unchanged for now
01:27:550 - wtf did you do ;w; why is empty after this? make longer stream until 01:29:658 - please :/ no sound :/
01:49:118 (741,742) - swap these? changed

[Oni]

wtf is this inner oni? too hard for oni, even this is overstarred. please nerf those continuous triplet/5plet and give many breaks on there. even there are some pattern that harder than inner oni. like 01:19:442 - 01:22:037 -. please make this much easier. i can't say anything much here. nerfed a bit

[Muzukashii]

OD4.5 is kinda easy for muzu. try OD5 and HP 6 for normally muzu

00:22:442 - you can delete either 00:22:442 - or 00:23:253 - for easier pattern deleted
00:45:550 - no big note here? not really loud
01:08:902 - no big note here? ^
01:32:253 (10,14) - these big notes are hard for muzu. better if remove the finisher or delete the triplet to K d d K changed to all
01:33:550 - ^ ^
01:37:442 - ^ ^
01:38:740 - ^ ^
01:49:604 - avoid to using ddk/kkd if not single triplet, better to change to monocolor ddk/kkd is okay for a harder muzu in general
02:02:091 - change to big kat like you did on oni

[Futsuu]

avoid to use speed change on lower diffs

HP 7 please for normally futsuu

00:05:172 - remove this finisher, i think it could be easier to hit. changed
00:07:767 - ^ changed
00:10:199 (21,22) - ^, even muzu hasn't these bignotes changed
00:11:821 (27,28,29,30) - ^, for easier hit changed
00:20:902 - big note here ? there is an emphasis no for consistency
00:23:496 - ^ ^
00:34:118 - i doubt if it's okay to put a note on the blue tick on futsuu chnged
00:58:767 - ^ in this case i think its okay
01:01:361 - ^ ^

also avoid to put a note on blue tick, better if delete them. also for closer gap to kantan

[Kantan]

maybe make this diff slower by decreasing SV to 1.30

remove speed change please, make greenlines only for kiaitime

HP8 please since this is short map

01:32:253 (9,10) - remove these finishers please, quite hard all applied
01:37:443 (17,18) - ^
01:38:740 (19,20) - ^
nice diff thanks

you should pay attention to the spread (like kantan to futsuu is quite huge) ok

hope it helps you, good luck :D
thanks for mod :)
[R]
yo

[Futsuu]
00:08:415 (16,17,18) - move 00:08:253 - for consistency the flow
00:09:713 - move 00:09:550 - sems weird if placed here
delete some note like 00:15:388 - | 00:17:983 - | 00:20:577 - a good part to give a bit break
00:45:388 - delete
delete some note like 00:58:767 - | 01:01:361 - | 01:19:523 - | 01:22:118 - the pattern are same with muzu
01:50:253 - delete to make clear the spiner

[Muzukashii]
00:17:821 - delete ?
00:23:010 - delete ?
00:26:902 - delete
01:34:361 - change kat and 01:34:442 - delete, pattern doesn't fit to place triplet
01:49:442 (14,15,16,17,18,19,20) - k ddk d d k change to k ddd d k , sounds good

[Oni]
00:04:199 - delete for a good flow
00:06:794 - delete, ^
00:07:604 - maybe add don to fill background piano sound
00:09:388 - delete
00:17:902 - how about move to 00:17:740 - ?
00:26:902 - | 00:27:226 - delete to give a bit break
00:47:821 - add note ?? other diff have note here
delete some part like 01:19:442 - | 01:19:685 - delete, it feels like inner pattern

[Inner Oni]
01:18:794 - maybe add d ddddk like Oni

that's all from me
good luck
Topic Starter
Zpmzpm

[R] wrote:

yo

[Futsuu]
00:08:415 (16,17,18) - move 00:08:253 - for consistency the flow changed
00:09:713 - move 00:09:550 - sems weird if placed here not really, fits the song here anyways
delete some note like 00:15:388 - | 00:17:983 - | 00:20:577 - a good part to give a bit break deleted
00:45:388 - delete deleted
delete some note like 00:58:767 - | 01:01:361 - | 01:19:523 - | 01:22:118 - the pattern are same with muzu signifies the rhythm
01:50:253 - delete to make clear the spiner applied

[Muzukashii]
00:17:821 - delete ? rejected. i dont see a reason to and it really isnt that hard for muzu.
00:23:010 - delete ? deleted
00:26:902 - delete deleted
01:34:361 - change kat and 01:34:442 - delete, pattern doesn't fit to place triplet first, kdd is hard for muzu and hat doesnt suit k. the other one accepted
01:49:442 (14,15,16,17,18,19,20) - k ddk d d k change to k ddd d k , sounds good Hmmmm... Not for me.

[Oni]
00:04:199 - delete for a good flow rejected because it has a significant sound
00:06:794 - delete, ^ ^
00:07:604 - maybe add don to fill background piano sound not mapping to bg piano
00:09:388 - delete ^^
00:17:902 - how about move to 00:17:740 - ? changed to kkdkk
00:26:902 - | 00:27:226 - delete to give a bit break nerfed in my own way
00:47:821 - add note ?? other diff have note here
delete some part like 01:19:442 - | 01:19:685 - delete, it feels like inner pattern nerfed a bit

[Inner Oni]
01:18:794 - maybe add d ddddk like Oni changed

that's all from me
good luck
thanks for mod! :D
Endaris
Hello, from my queue.

[Kantan]

00:02:740 (1,2,3,4,5) - Imo the finishers are a bit too much. Yes, there are cymbal crashes in the song but the context of the notes makes them feel off for me. D is always a massive sound and the notes are spaced 8/1. They are very isolated that way and I think d would be better for all of these.
Also consider how you build up tension towards 00:10:523 (4,5,6,7,8,9,10) - : The progression would be more smooth if the first 5 notes weren't finishers.
I would propose to map the start of the map like this:

No finishers at all. The buildup happens through the increasing density of notes and the k on 00:12:794 (9) - contrasts 00:13:118 (10) - so that it feels stronger even though it is not a finisher.
The kat is really optional but I think it plays nice because the melody has a peak on that note.

00:14:415 (11,12,13) - I'm not convinced by this. There is this strong pattern on 00:15:064 - 00:15:388 - 00:15:713 - that you pick up at 00:17:658 (15,16,17,22,23,24) - . I think it is a very good idea to vary this pattern with an easier variation. Mapping only dons is consistent with how you map these but I think that it plays very flat.
The problem for me is that the middle sound is not mapped. That way the dons feel like they are just there to keep the 2/1 going. Not mapping the sound in the middle screams "these 2 dons have nothing to do with each other".
There are multiple choices to improve this pattern in my opinion.
The first would be considering the melody:

The pitch is always high on the first sound of the pattern and goes down to the lowest on the last note. This could be reflected by changing the first note to kat. To reflect this idea on the other pattern you would have to make that note a kat as well.

The other option I can imagine is sort of ignoring the first note and only map the second and third like this:

The difference to what you have right now is the following: Now there is no loud sound inbetween the two notes so they can be perceived as a unit. As the pitch is always going down to the last note, that is the most important one.
As you can see I also left away 00:23:496 - and broke up the previously used pattern instead to emphasize having no note on it as it is also left out by the song more or less.

00:35:172 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58) - Personally I don't like this part because it is not really following the phrasing of the song but rather inventing its own line of rhythm when there were other choices available but I guess you can do it like this.
If you want to keep it as you have it I would still highly recommend to delete 00:39:713 (47) - and change 00:40:037 (48) - to d. That way your pattern gains rhythmic consistency because it does not oddly reset the patterns of 2 with the 3 note pattern there and you also get a clear repititon of the pattern that was not obvious before.

00:47:821 (57,58) - You probably had the best intentions with the SV change here but I think the gap to the previous notes is big enough that the SV-difference between these 2 notes is rather confusing than helping. Either move the inherited section to the first note or give it an own section with 0,9 to smooth it out.

01:32:253 (9,10,11,12,13,14,15,16,17,18,19,20,21) - This is really unintuitive to play for a Kantan. The polarity switches between white and red ticks all the time. You should try to simplify the pattern by following the melody more losely than you do now.

01:51:713 (2,3,4,5,6,7,8,9,10,11,12,13,14) - Is there a reason why you map this Kiai so different from the first one? I think the patterns used here work out fine, I'm just curious.

Stopping here for now because I have to go to bed now. It got a bit late I guess.

I will mod the Futsuu/Muzu on Thursday as I'm not at home tomorrow. ;)
Topic Starter
Zpmzpm

Endaris wrote:

Hello, from my queue. Hello.

[Kantan]

00:02:740 (1,2,3,4,5) - Imo the finishers are a bit too much. Yes, there are cymbal crashes in the song but the context of the notes makes them feel off for me. D is always a massive sound and the notes are spaced 8/1. They are very isolated that way and I think d would be better for all of these.
Also consider how you build up tension towards 00:10:523 (4,5,6,7,8,9,10) - : The progression would be more smooth if the first 5 notes weren't finishers.
I would propose to map the start of the map like this:
d d k k D for last part, fixed the other
No finishers at all. The buildup happens through the increasing density of notes and the k on 00:12:794 (9) - contrasts 00:13:118 (10) - so that it feels stronger even though it is not a finisher.
The kat is really optional but I think it plays nice because the melody has a peak on that note.

00:14:415 (11,12,13) - I'm not convinced by this. There is this strong pattern on 00:15:064 - 00:15:388 - 00:15:713 - that you pick up at 00:17:658 (15,16,17,22,23,24) - . I think it is a very good idea to vary this pattern with an easier variation. Mapping only dons is consistent with how you map these but I think that it plays very flat.
The problem for me is that the middle sound is not mapped. That way the dons feel like they are just there to keep the 2/1 going. Not mapping the sound in the middle screams "these 2 dons have nothing to do with each other".
There are multiple choices to improve this pattern in my opinion.
The first would be considering the melody:

The pitch is always high on the first sound of the pattern and goes down to the lowest on the last note. This could be reflected by changing the first note to kat. To reflect this idea on the other pattern you would have to make that note a kat as well. First pattern is applied

The other option I can imagine is sort of ignoring the first note and only map the second and third like this:

The difference to what you have right now is the following: Now there is no loud sound inbetween the two notes so they can be perceived as a unit. As the pitch is always going down to the last note, that is the most important one.
As you can see I also left away 00:23:496 - and broke up the previously used pattern instead to emphasize having no note on it as it is also left out by the song more or less.

00:35:172 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58) - Personally I don't like this part because it is not really following the phrasing of the song but rather inventing its own line of rhythm when there were other choices available but I guess you can do it like this.
If you want to keep it as you have it I would still highly recommend to delete 00:39:713 (47) - and change 00:40:037 (48) - to d. That way your pattern gains rhythmic consistency because it does not oddly reset the patterns of 2 with the 3 note pattern there and you also get a clear repititon of the pattern that was not obvious before. Came up with another own interpretation

00:47:821 (57,58) - You probably had the best intentions with the SV change here but I think the gap to the previous notes is big enough that the SV-difference between these 2 notes is rather confusing than helping. Either move the inherited section to the first note or give it an own section with 0,9 to smooth it out. 0.9 it is.

01:32:253 (9,10,11,12,13,14,15,16,17,18,19,20,21) - This is really unintuitive to play for a Kantan. The polarity switches between white and red ticks all the time. You should try to simplify the pattern by following the melody more losely than you do now. changed the first one but not the other one since the latter one's melody is more significant.

01:51:713 (2,3,4,5,6,7,8,9,10,11,12,13,14) - Is there a reason why you map this Kiai so different from the first one? I think the patterns used here work out fine, I'm just curious. I think I changed the first kiai but forgot to change the other. Thanks a lot for noticing it!

Stopping here for now because I have to go to bed now. It got a bit late I guess.

I will mod the Futsuu/Muzu on Thursday as I'm not at home tomorrow. ;)
Thanks a lot for such a detailed mod! :D
Surono
open
lul buub position, rip face beacht.

https://puu.sh/w3eGu/d2c0d7fb68.jpg use this bg, your current size of bg is 690x388.

Open your file diff

[Events]
//Background and Video events
0,0,"whats the name of bg? lul.jpg",0,0

change to below

[Events]
//Background and Video events
0,0,"whats the name of bg? lul.jpg",0,69

kinda joking with number but it fits, dont kd. might I will mod this if i have time. mod my meem k?/
Topic Starter
Zpmzpm

Surono wrote:

open
lul buub position, rip face beacht.

https://puu.sh/w3eGu/d2c0d7fb68.jpg use this bg, your current size of bg is 690x388.

Open your file diff

[Events]
//Background and Video events
0,0,"whats the name of bg? lul.jpg",0,0

change to below

[Events]
//Background and Video events
0,0,"whats the name of bg? lul.jpg",0,69

kinda joking with number but it fits, dont kd. might I will mod this if i have time. mod my meem k?/
all applied, thanks surono pro
Ulqui
Hi
Maybe m4m req

[Kantan]

  1. 00:23:496 - finisher, i think the sound is strong, and it serves to indicate a change of seciton in the song.
  2. 00:27:388 - finisher, cuz the sound.
  3. 00:28:037 - remove, to give a break, since there are many notes together.
  4. I know that a spinner is a bit hard for Kantan players, but try deleting 00:33:875 - this k and placing a spinner 00:34:848 - up here. cuz that k looks lonely and the spinner makes a difference between the parts (pre kiai and kiai i think).
  5. 00:48:145 - 01:08:902 - looks weird when you follow the piano in 00:50:415 - for example, i recommend that you follow another sound, to generate easy patterns for kantan.
    try:
    00:50:415 - delete
    00:51:226 - delete
    00:52:685 - add a note.
    00:56:415 - move to 00:56:577 -
    etc... the idea is to follow THAT sound (idk wot instrument is) without the piano.
    feel free to accept my suggestion.
  6. 01:19:280 - finisher
  7. 01:19:929 - move to 01:21:226 - and 01:20:577 - change to d
    01:22:523 - move to 01:23:821 - and delete 01:24:145 -
    ^just a suggestion to make that part more fluid and easier.
[Futsuu]

  1. 00:23:496 - finisher.
  2. 00:07:118 - delete, it's unnecesary.
  3. 00:09:713 - ^
  4. 00:32:577 - finisher.
  5. 00:39:388 - 00:39:875 - delete that notes and move 00:39:550 - to 00:39:713 - i think it seems easier. (cuz dk dk is too hard) if you accept, do the same with the end.
  6. 00:44:739 - move to 00:44:902 - seems eaiser (same as ^) if you accept do the same with the end.

    This map es really good, is quite faithful to the music, making a fluidity when playing.
[Muzukashii]

  1. Nerf this part 00:13:118 - 00:23:496 -
  2. 00:23:496 - finisher.
  3. 01:49:605 - delete, unnecesary.
  4. 01:49:686 - ^
[Oni]

  1. 00:02:740 - 00:13:118 - i recommend you to reduce number of notes in this part, to generate a precise difference between oni and inner.
    try:
    00:03:713 - delete
    00:04:199 - ^
    00:06:307 - ^
    00:06:794 - ^
    or whatever.
  2. the diff in general is extremely difficult, try to nerf some parts (like kiai ._.).
    for example:
    00:35:902 - delete
    00:36:388 - ^
    00:37:199 - ^
    00:38:496 - ^
    00:38:983 - ^
    etc...
    (also you can nerf ONLY the first kiai, would be interesting cuz it would increase the intensity).
  3. 00:23:496 - finisher.

    Fun, but hard uwu.
[Inner Oni]

  1. dem good diff, i'll just suggest some stream change uwu.
  2. 00:29:253 - change to k
  3. 00:32:415 - change to k
    00:32:658 - ^
    00:33:064 - ^
    00:33:307 - ^
    00:33:712 - ^
    00:33:794 - change to d
  4. 00:34:767 - that should not be there, move to 00:34:685 -
  5. 00:35:010 - and 00:35:091 - change to d, to make the stream more aesthetic.
  6. Stream suggestions (because that streams should be much more harder and enjoyable for advanced players).
  7. 00:35:172 - to 00:36:145 -

    to play it feels much more fluid
  8. 00:36:469 - to 00:37:442 -

  9. 00:37:767 - to 00:38:740 -

    (same pattern xd)
  10. 00:39:145 - change to k
    00:39:793 - ^
  11. 00:40:361 - to 00:41:334 -

  12. 00:41:658 - to 00:42:631 -

  13. 00:42:956 - to 00:43:929 -
    same than the others.
  14. 00:44:983 - change to k?

    feel free to vary as you like.
    if you accept, do the same with the other kiai
  15. 01:27:064 - to 01:29:334 - add stream, feels too empty, so you can stop following lead and follow the drum sound.
  16. 01:39:631 - move to 01:39:794 - and 01:39:956 - add d
kvgyubh
Hi,M4M
☆Oni
 ・00:24:956 (139,140,141) - dkd--->kkd(?)
 ・01:20:577 (1) - and 01:23:172 (1) - they disturb a flow of the song instead of spiner try to put some notes
 ・01:41:334 (1) - and 01:43:929 (1) - ^
thats it u put spiners too much


☆Inner Oni
 ・00:13:118 (64) - K(big)--->k(normal)
sorry for very short but thats it
ur map is almost fine
GL<3and ty for modding my map
Topic Starter
Zpmzpm

Ulqui wrote:

Hi
Maybe m4m req

[Kantan]

  1. 00:23:496 - finisher, i think the sound is strong, and it serves to indicate a change of seciton in the song. i dont think so, its significatly weaker than other crashes and places I use finishers
  2. 00:27:388 - finisher, cuz the sound. consistency
  3. 00:28:037 - remove, to give a break, since there are many notes together. deleted other note instead
  4. I know that a spinner is a bit hard for Kantan players, but try deleting 00:33:875 - this k and placing a spinner 00:34:848 - up here. cuz that k looks lonely and the spinner makes a difference between the parts (pre kiai and kiai i think). dont think its nessasary, dont fit the song that great as well
  5. 00:48:145 - 01:08:902 - looks weird when you follow the piano in 00:50:415 - for example, i recommend that you follow another sound, to generate easy patterns for kantan. nerfed some generally, dont reply
    try:
    00:50:415 - delete
    00:51:226 - delete
    00:52:685 - add a note.
    00:56:415 - move to 00:56:577 -
    etc... the idea is to follow THAT sound (idk wot instrument is) without the piano.
    feel free to accept my suggestion.
  6. 01:19:280 - finisher ok
  7. 01:19:929 - move to 01:21:226 - and 01:20:577 - change to d changed
    01:22:523 - move to 01:23:821 - and delete 01:24:145 - changed
    ^just a suggestion to make that part more fluid and easier.
[Futsuu]

  1. 00:23:496 - finisher. ^
  2. 00:07:118 - delete, it's unnecesary. i think its better that way
  3. 00:09:713 - ^ ^
  4. 00:32:577 - finisher. unnesessary
  5. 00:39:388 - 00:39:875 - delete that notes and move 00:39:550 - to 00:39:713 - i think it seems easier. (cuz dk dk is too hard) if you accept, do the same with the end. already seems good to me, if this was nerfed this Futsuu would be unbelievably easy with a 4.8* Oni.
  6. 00:44:739 - move to 00:44:902 - seems eaiser (same as ^) if you accept do the same with the end. ^

    This map es really good, is quite faithful to the music, making a fluidity when playing.
[Muzukashii]

  1. Nerf this part 00:13:118 - 00:23:496 - ok
  2. 00:23:496 - finisher. ^
  3. 01:49:605 - delete, unnecesary. i dont think so
  4. 01:49:686 - ^
^

[Oni]

  1. 00:02:740 - 00:13:118 - i recommend you to reduce number of notes in this part, to generate a precise difference between oni and inner.
    try:
    00:03:713 - delete
    00:04:199 - ^
    00:06:307 - ^
    00:06:794 - ^
    or whatever.
  2. the diff in general is extremely difficult, try to nerf some parts (like kiai ._.).
    for example:
    00:35:902 - delete
    00:36:388 - ^
    00:37:199 - ^
    00:38:496 - ^
    00:38:983 - ^
    etc...
    (also you can nerf ONLY the first kiai, would be interesting cuz it would increase the intensity).
  3. 00:23:496 - finisher.

    Fun, but hard uwu.
I am sorry but I think I have to refuse all. I agree that it's hard but nerfing the main part into a much easier part will decrease the intensity of Kiai, as originally intended. Same as the first part, it seems like good for oni whatsoever.


[Inner Oni]

  1. dem good diff, i'll just suggest some stream change uwu.
  2. 00:29:253 - change to k changed
  3. 00:32:415 - change to k no change with the other ones, doesn't fit song well imo
    00:32:658 - ^
    00:33:064 - ^
    00:33:307 - ^
    00:33:712 - ^
    00:33:794 - change to d consistency
  4. 00:34:767 - that should not be there, move to 00:34:685 - changed
  5. 00:35:010 - and 00:35:091 - change to d, to make the stream more aesthetic. heh no
  6. Stream suggestions (because that streams should be much more harder and enjoyable for advanced players). overcomplicating things isn't what we want.
  7. 00:35:172 - to 00:36:145 -

    to play it feels much more fluid
  8. 00:36:469 - to 00:37:442 -

  9. 00:37:767 - to 00:38:740 -

    (same pattern xd)
  10. 00:39:145 - change to k
    00:39:793 - ^
  11. 00:40:361 - to 00:41:334 -

  12. 00:41:658 - to 00:42:631 -

  13. 00:42:956 - to 00:43:929 -
    same than the others.
  14. 00:44:983 - change to k?

    feel free to vary as you like.
    if you accept, do the same with the other kiai
  15. 01:27:064 - to 01:29:334 - add stream, feels too empty, so you can stop following lead and follow the drum sound. i dont like the idea of suddenly changing subject of mapping
  16. 01:39:631 - move to 01:39:794 - and 01:39:956 - add d im sorry but i dont see a point
Your mods doesn't clearly speak for itself and isnt persuadive enough. Try to add more reasons!

For kvgyubh's mod, all oni suggestions are rejected since 1. the pitch is higher on the second note, 2. spinners are good imo.
inner's suggestion was accepted.
Aisha
Hi! From my m4m request! :). I hope this can help you boy

[General]
  1. Well this is totally personal but, what about starting with a spinner? (From 00:00:145 - to don't affect the offset). It sounds great and follows the ascendant first part :)
    Lol that BG positioning tho xD 0,0,"nicebgoke.jpg",0,69
    What about volumes? I think you should make the difference it's different along the song. I suggest you:
  2. 00:02:740 - 60%
  3. 00:13:118 - 70%
  4. 00:24:794 - 80%
  5. 00:35:172 - not sure about this. I think holding 80 (or maybe 90) is enough
  6. 00:45:550 - 50~60
  7. 01:08:902 - 70%
  8. 01:19:280 - 80%
    that's all I think
[Kantan]

  • I think you shouldn't use SV changes through the diff. Even they make it easier to read but it's hard for Kantan players to get them
  1. 00:02:740 (1) - I think this deserves a big note since you're using on 00:13:118 (10) - according to the section change. Also the pitch is kinda similar imo
  2. 00:22:848 (22) - what about making this kat to don't make the same as 00:17:658 (15) - and emphatise the section change?
  3. 00:27:388 - - this section is way too dense, even more than the Kiai. I know this is a fast part but maybe letting some 4/1 break like: 00:28:037 (29) - deleting this is enough imo. Also it can help you to have a better spread between Kantan->Futsuu->Muzu
  4. 00:31:280 (35) - D instead? It becomes descendent then next note is higher
  5. 00:40:037 (45) - this kat sounds a little louder, consider using don instead
  6. 00:45:550 - what about using an spinner here? Sounds great :P
  7. 00:51:226 (59) - this note sounds a little strange, you're kind of not-following the piano here so I think this doesn't fit at all.
  8. 01:10:037 (9) - This one is easier to read since there is almost a 4/1 break, so it could be kat imo
  9. 01:27:550 (6) - same comment as above
  10. 01:35:658 (13,14) - strange too. I think if you move to 01:35:821 - sounds good aswell so you follow the drums instead the cymbal
  11. 01:50:415 (1) - what about deleting this and finishing spinner here? Is better for a Kantan imo
  12. 02:02:091 (16) - not sure if this note deserves a Finish. I know it's the last one but it's way too strong since drum even stop sounding here
    Kiais are nice :)
[Futsuu]

  • I think through the whole diff there aren't enough 2/1 breaks considering it's a 'fast' song for begginers
    Also, don't use SV changes on this still. Leave them for muzu imo
    Deleting some notes could be nice for the spread too :)
  1. 00:22:523 (63) - you could move this to 00:23:172 - to denote the section change. Also dinamicity
  2. 00:24:794 - again this section is way too hard. You could delete 00:26:415 (7,8) - these to let 2/1 breaks. Remember it's 185 bpm and Futsuu needs some 2/1 breaks :P
  3. 00:31:280 (23) - D?
  4. 00:47:821 - This part is kind of overmapped considering it's the 'slow' part on the song
  5. 00:58:767 (94) - not sure if delete this or making this don. I think don is good enough
    Nice usage on sliders. You could consider them on Kantan :)
  6. 01:27:550 (10) - this note is kind of unnecesary imo. You could start the spinner here
  7. 01:32:253 - 4 big K in a row is kinda strange for this section. Maybe you could use little kats on 3rd and 4th or big dons
  8. 01:37:442 (21,22) - these as D works too
  9. 01:51:388 - finishing the spinner here is better to leave a break after it (even it fills better at rhythm)
    Well same comment about first kiai. Anyways good diff
[Muzukashii]
  1. Hmm what about using OD 5? I think 4.5 is kind of unnecesary considering diffs isn't that hard and every diffs have a similar difference (edit: noticed Nishi pointed this too xD)
  2. 00:17:821 - you could add a triple here to follow fast drum better :). Also there are a lot of only-singletaps so some 1/4 pattern should be fine
  3. 00:24:794 - you could add some triples here too. I mean it's the challengest part in the song (according to Kantan and Futsuu) so it could be fine (try to don't overmap :))
  4. 00:28:848 (115) - what about deleting this? that 9notes streak is way too... dense
  5. 00:30:956 (127,128,129,130,131,132,133,134) - I think these both patterns could be kkk D instead ddd K considering they have an descendant pitch
  6. 00:32:253 (135,136,137,138,139,140,141,142,143,144,145) - delete some notes please ;; way too dense too (also you can move to form any triple)
    I think kiais are good :P -> good usage of triples and stuff
  7. 00:48:145 - This section is almost the same as Futsuu but it's fine on Muzu (not as Futsuu)
  8. 01:22:118 (2) - make this don since you used 01:19:523 (39) - and both sounds are different
[Oni]

  • Wow the gap (SR) between muzu and this is giaaaant o:
  1. 00:02:740 - avoid these big chains of notes, I think you should leave them for inner and they're kinda bored in my pov ;;
    Well as general comment I think Oni is so overmapped and kind of dense. You could leave some breaks between these large chains of notes and triples are way too near
  2. 00:35:334 (213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242) - also repeating the same pattern is kind of... bored for players so maybe dkddk could help here (or deleting some quintuples)
  3. 01:51:713 - hmmm 1,1x SV isn't that good for Oni I think. considering it's 185bpm it could make it around 203 bpm SV and could be killful for HR players who takes it easy
    Ulqui pointed this too, but I think you shouldn't just nerf the kiai, you should nerf whole song by letting breaks and stuff ^^
[Inner Oni]

  • Beggining is fine on this diff :)
  1. 00:15:388 (84) - you can feel a drum here so you should make this kat (also restructuring the stream cause it will be a little ugly if you make it kkk here)
  2. 00:28:037 (200,201,202,203) - I think they must be kdkd instead dkdk cause sounds (also restructure xD)
  3. 00:29:820 (222,223) - what about changing them to don?
  4. 00:30:956 (230,231,232,233,234) - this one fills better as ddkkd imo
  5. 00:35:982 (283) - k
  6. 00:37:117 (295) - ^
  7. 00:42:306 (355) -
    In general compose is fine, just you should fix some streams using 50% playback rate and hearing the drum carefully ^^
I just hope this can helps you, map and song are really good tho. I wish you luck! :)
Topic Starter
Zpmzpm

xfraczynho wrote:

Hi! From my m4m request! :). I hope this can help you boy

[General]
  1. Well this is totally personal but, what about starting with a spinner? (From 00:00:145 - to don't affect the offset). It sounds great and follows the ascendant first part :) no point of doing so tbh
    Lol that BG positioning tho xD 0,0,"nicebgoke.jpg",0,69 surono is god
    What about volumes? I think you should make the difference it's different along the song. I suggest you: weird if keep changing volume,
    rejected for now
  2. 00:02:740 - 60%
  3. 00:13:118 - 70%
  4. 00:24:794 - 80%
  5. 00:35:172 - not sure about this. I think holding 80 (or maybe 90) is enough
  6. 00:45:550 - 50~60
  7. 01:08:902 - 70%
  8. 01:19:280 - 80%
    that's all I think
[Kantan]

  • I think you shouldn't use SV changes through the diff. Even they make it easier to read but it's hard for Kantan players to get them as you said, they make it easier
  1. 00:02:740 (1) - I think this deserves a big note since you're using on 00:13:118 (10) - according to the section change. Also the pitch is kinda similar imo changed
  2. 00:22:848 (22) - what about making this kat to don't make the same as 00:17:658 (15) - and emphatise the section change? simpler for kantan to play i think
  3. 00:27:388 - - this section is way too dense, even more than the Kiai. I know this is a fast part but maybe letting some 4/1 break like: 00:28:037 (29) - deleting this is enough imo. Also it can help you to have a better spread between Kantan->Futsuu->Muzu changed
  4. 00:31:280 (35) - D instead? It becomes descendent then next note is higher i dont think so..?
  5. 00:40:037 (45) - this kat sounds a little louder, consider using don instead background scream noise
  6. 00:45:550 - what about using an spinner here? Sounds great :Pwant to give more breaks during these places, and spinners are hard for kantan anyways.
  7. 00:51:226 (59) - this note sounds a little strange, you're kind of not-following the piano here so I think this doesn't fit at all. deleted
  8. 01:10:037 (9) - This one is easier to read since there is almost a 4/1 break, so it could be kat imo seems more don than kat
  9. 01:27:550 (6) - same comment as above ^
  10. 01:35:658 (13,14) - strange too. I think if you move to 01:35:821 - sounds good aswell so you follow the drums instead the cymbal its fine as it is.
  11. 01:50:415 (1) - what about deleting this and finishing spinner here? Is better for a Kantan imo spinners are hard for kantan
  12. 02:02:091 (16) - not sure if this note deserves a Finish. I know it's the last one but it's way too strong since drum even stop sounding here changed
    Kiais are nice :)
[Futsuu]

  • I think through the whole diff there aren't enough 2/1 breaks considering it's a 'fast' song for begginers changed some
    Also, don't use SV changes on this still. Leave them for muzu imo
    Deleting some notes could be nice for the spread too :)
  1. 00:22:523 (63) - you could move this to 00:23:172 - to denote the section change. Also dinamicity changed
  2. 00:24:794 - again this section is way too hard. You could delete 00:26:415 (7,8) - these to let 2/1 breaks. Remember it's 185 bpm and Futsuu needs some 2/1 breaks :P changed some other notes
  3. 00:31:280 (23) - D? ^
  4. 00:47:821 - This part is kind of overmapped considering it's the 'slow' part on the song nerfed some
  5. 00:58:767 (94) - not sure if delete this or making this don. I think don is good enough k k d for all
    Nice usage on sliders. You could consider them on Kantan :)
  6. 01:27:550 (10) - this note is kind of unnecesary imo. You could start the spinner here seems better like this
  7. 01:32:253 - 4 big K in a row is kinda strange for this section. Maybe you could use little kats on 3rd and 4th or big dons no not really
  8. 01:37:442 (21,22) - these as D works too but it also works like this
  9. 01:51:388 - finishing the spinner here is better to leave a break after it (even it fills better at rhythm) ok
    Well same comment about first kiai. Anyways good diff
[Muzukashii]
  1. Hmm what about using OD 5? I think 4.5 is kind of unnecesary considering diffs isn't that hard and every diffs have a similar difference (edit: noticed Nishi pointed this too xD) changed, overlooked nishi's suggestion back then
  2. 00:17:821 - you could add a triple here to follow fast drum better :). Also there are a lot of only-singletaps so some 1/4 pattern should be fine added
  3. 00:24:794 - you could add some triples here too. I mean it's the challengest part in the song (according to Kantan and Futsuu) so it could be fine (try to don't overmap :)) ok added
  4. 00:28:848 (115) - what about deleting this? that 9notes streak is way too... dense i think without triplet is ok
  5. 00:30:956 (127,128,129,130,131,132,133,134) - I think these both patterns could be kkk D instead ddd K considering they have an descendant pitch
    rejected for consistency
  6. 00:32:253 (135,136,137,138,139,140,141,142,143,144,145) - delete some notes please ;; way too dense too (also you can move to form any triple) ok
    I think kiais are good :P -> good usage of triples and stuff thanks :>
  7. 00:48:145 - This section is almost the same as Futsuu but it's fine on Muzu (not as Futsuu) ill leave unchanged then
  8. 01:22:118 (2) - make this don since you used 01:19:523 (39) - and both sounds are different no because its 3 higher pitched and 1 lower pitched in each pattern like this


[Oni]

  • Wow the gap (SR) between muzu and this is giaaaant o: i know ;w;
  1. 00:02:740 - avoid these big chains of notes, I think you should leave them for inner and they're kinda bored in my pov ;;
    Well as general comment I think Oni is so overmapped and kind of dense. You could leave some breaks between these large chains of notes and triples are way too near nerfed a bunch
  2. 00:35:334 (213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242) - also repeating the same pattern is kind of... bored for players so maybe dkddk could help here (or deleting some quintuples)
  3. 01:51:713 - hmmm 1,1x SV isn't that good for Oni I think. considering it's 185bpm it could make it around 203 bpm SV and could be killful for HR players who takes it easy 203 isnt that high, and i think it is more intense than 1st drop
    Ulqui pointed this too, but I think you shouldn't just nerf the kiai, you should nerf whole song by letting breaks and stuff ^^
WOW i nerfed it to 4.52*
[Inner Oni]

  • Beggining is fine on this diff :)
  1. 00:15:388 (84) - you can feel a drum here so you should make this kat (also restructuring the stream cause it will be a little ugly if you make it kkk here) haha im not following the drum
  2. 00:28:037 (200,201,202,203) - I think they must be kdkd instead dkdk cause sounds (also restructure xD) i think dkdk is better
  3. 00:29:820 (222,223) - what about changing them to don? nice catch, fixed
  4. 00:30:956 (230,231,232,233,234) - this one fills better as ddkkd imo again, consistency of pattern
  5. 00:35:982 (283) - k dont get why
  6. 00:37:117 (295) - ^^
  7. 00:42:306 (355) - ??????
    In general compose is fine, just you should fix some streams using 50% playback rate and hearing the drum carefully ^^
I just hope this can helps you, map and song are really good tho. I wish you luck! :)
Thanks for such a detailed post! :)
Nifty
From queue ^^

- Oni -
Delete the greenlines on these notes 00:47:821 (300,301) - and move this one 00:48:145 - to the beginning. Easing is not necessary here and only clutters reading.

00:53:334 (316) - change to d to match that pitch.

00:56:415 (323) - change to d not only to match pitch, but to emphasize the next 2 k's as the same kinda rhythm thing happen but higher there.

01:27:226 (22,23,24) - delet. There's no sounds here.

Sorry for the short mod, but I really don't know how to evaluate the rest of this map.

(also check the sv to make sure it's not broken for you, mine's showing 1.96)

- Muzu -
Again with the greenlines.

00:05:496 - You can put a d here.

00:19:604 - Place a k here, it plays awkward with nothing on the first white tick.

00:53:334 (225) - Match pitch, change to d.

00:56:415 (232) - Change to d, same reasoning as oni.

00:59:821 (239,4) - Why are these sliders instead of spinners now lmao

For future reference, please don't just erase notes from your oni and call it a muzu. Dunno if you really did that, it's just what it feels like.

- Futsuu -
Again with the damn greenline(s)

00:05:334 (7,8,9,10,11,12,13) - Move these notes so they have the same rhythm as the previous sequence and the one after it, it's just hard to read when it's like this.

It makes sense to have sliders in the Futsuu, so no change there.

01:17:172 (29) - again, change to d.

Rest looks good I guess.

Hope I could help!
Topic Starter
Zpmzpm

Nifty wrote:

From queue ^^

- Oni -
Delete the greenlines on these notes 00:47:821 (300,301) - and move this one 00:48:145 - to the beginning. Easing is not necessary here and only clutters reading. agreed, changed

00:53:334 (316) - change to d to match that pitch. ???, mapping to piano and the bg violin, dont know what youre talking about

00:56:415 (323) - change to d not only to match pitch, but to emphasize the next 2 k's as the same kinda rhythm thing happen but higher there. ah k

01:27:226 (22,23,24) - delet. There's no sounds here. actually its just foir filling up the gap, deleted the middle note anyways (drums in bg?
Sorry for the short mod, but I really don't know how to evaluate the rest of this map.

(also check the sv to make sure it's not broken for you, mine's showing 1.96)

- Muzu -
Again with the greenlines.

00:05:496 - You can put a d here. ok

00:19:604 - Place a k here, it plays awkward with nothing on the first white tick. changed to dkkddk

00:53:334 (225) - Match pitch, change to d. ^

00:56:415 (232) - Change to d, same reasoning as oni. ^

00:59:821 (239,4) - Why are these sliders instead of spinners now lmao nice catch, fixed

For future reference, please don't just erase notes from your oni and call it a muzu. Dunno if you really did that, it's just what it feels like. :/ i didnt actually, weird that you called that out. are they really that similar?

- Futsuu -
Again with the damn greenline(s)

00:05:334 (7,8,9,10,11,12,13) - Move these notes so they have the same rhythm as the previous sequence and the one after it, it's just hard to read when it's like this. changed

It makes sense to have sliders in the Futsuu, so no change there.

01:17:172 (29) - again, change to d. ^

Rest looks good I guess.

Hope I could help!
Thanks for the mod! :)
Prophecy
Update: I will back soon.. Nope XD coz I am lazy
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