forum

Joe Inoue - CLOSER (TV Size)

posted
Total Posts
48
Topic Starter
arien666
This beatmap was submitted using in-game submission on 2011년 10월 19일 수요일 at 오후 6:08:22

Artist: Joe Inoue
Title: CLOSER (TV Size)
Source: Naruto Shippuuden
Tags: taiko taikosu arken1015 op4 xierbaliti xier Ignacio
BPM: 166
Filesize: 13724kb
Play Time: 01:24
Difficulties Available:
  1. Ignacio's Insane (5 stars, 249 notes)
  2. Jian Dan (1.02 stars, 92 notes)
  3. Kun Nan (4.45 stars, 178 notes)
  4. Mo Wang (4.96 stars, 295 notes)
  5. Pu Tong (2.77 stars, 125 notes)
  6. Taiko xier (4.83 stars, 529 notes)
Download: Joe Inoue - CLOSER (TV Size)
Download: Joe Inoue - CLOSER (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
TaikOsu for Naruto Shippuuden

OP4 (CLOSER) - OP5 (Hotaru no Hikari)

Before playing this set, why don't you play Ranked set by HolyBoy?

OP4 of Naruto Shippuuden
Thanks for guest Taiko diff, xierbaliti
Thanks for guest diff, Ignacio

Jiandan(=Kantan) - Putong(=Futsuu) - Kunnan(=Muzukashii) - Mowang(=Oni)
Suimya
;_; here a star for you
xierbaliti
Topic Starter
arien666

xierbaliti wrote:

:3
Added :3
/me runs
Kaona
My favourite Naruto opening~!! <33

Ignacio_old

Kaona wrote:

My favourite Naruto opening~!! <33

Genkishi
nice song ^o^
lolcubes
\o arien!
Green means it's some little stuff which doesn't matter much, but could still be fixed.
Ignore the spinner mod if you really don't want to add them (judging from your first post).

[General]:
  1. 01:24:088 - I suggest to end the Kiai here. It doesn't feel right ending at 01:25:534.
[Jiandan]:
  1. Difficulty settings seem quite off to me. I know this is easy, but with current settings you are allowed to miss 10 notes in a row and still be alive. To me that doesn't sound that good. I suggest that you raise Hp drain and AR by 1, and OD by 1 or 2.
  2. No spinners on this map, I suggest making a quiet spinner at 01:24:269 and making it end either at 01:26:980 or 01:28:426.
[Putong]:
  1. 00:07:461 (2) - This note is on the HP bar. Move it down a couple of grids.
  2. 01:17:221 (5,1) - ^
  3. 01:18:667 (2,3,4) - Not a big deal, but these aren't snapped to the grid.
  4. Just like in previous diff, no spinners, suggesting to use the same timeline for a spinner.
[Kunnan]:
  1. 00:03:125 (1,2) - Move down a little, they are op the HP bar.
  2. 00:16:137 (1) - ^
  3. 00:41:799 (4) - Not grid snapped.
  4. 00:52:643 (2,3) - HP bar. From this point onward, I won't say anything about notes on the HP bars, you can already see all others that are like these and you can fix them. Don't want to be a HP bar nazi. :3
  5. 00:58:968 (3) - Not grid snapped.
  6. Same thing about spinner(s).
[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
  2. Missing arken1015 in tags.
[Mowang]:
  1. Same thing about spinner(s).
A short mod post because there isn't much to mod, however I would like to point out that (atleast the Insane diff) while it looks like taikosu mapset, it isn't alot of fun to have that many circles around (talking about standard osu here). Some sliders could make this map look much better, and as long as they are 1/2 long they probably won't be translated into sliders @taiko. But then again I don't know much about taikosu so up to you to decide.

Also big lol at the name of the background image. :D
Good luck.~ :3
al2e10
- Mowang
00:28:245 (1,2,3,4,5) - I think you can put it as (C>N>C>N>C) (C=clap and N=None) The clap is much.
00:29:691 (1,2,3,4,5) - ^
00:33:486 (5) - New combo
00:36:378 (5) - ^
00:37:643 (10) - NEw combo and remove 00:37:823 (1). It is butty.
00:54:631 (9) - New combo or 00:53:908 (5). It is too long for 12.

- Kunnan
01:05:474 (8) - New combo
01:09:269 (10) - New combo and remove 01:09:811 (1)
01:12:161 (10) - New combo n remove 01:12:703 (1)

- All
It is a distance snap =W=
STAR.
Topic Starter
arien666

lolcubes wrote:

\o arien!
Green means it's some little stuff which doesn't matter much, but could still be fixed.
Ignore the spinner mod if you really don't want to add them (judging from your first post).

[General]:
  1. 01:24:088 - I suggest to end the Kiai here. It doesn't feel right ending at 01:25:534. Sorry, Last note would be affected by Kiai bonus ;_;
[Jiandan]:
  1. Difficulty settings seem quite off to me. I know this is easy, but with current settings you are allowed to miss 10 notes in a row and still be alive. To me that doesn't sound that good. I suggest that you raise Hp drain and AR by 1, and OD by 1 or 2. Okay :3
  2. No spinners on this map, I suggest making a quiet spinner at 01:24:269 and making it end either at 01:26:980 or 01:28:426. Sorry orz I won't add this orz
[Putong]:
  1. 00:07:461 (2) - This note is on the HP bar. Move it down a couple of grids. Done
  2. 01:17:221 (5,1) - ^ Done
  3. 01:18:667 (2,3,4) - Not a big deal, but these aren't snapped to the grid. This doesn't matter well imo orz
  4. Just like in previous diff, no spinners, suggesting to use the same timeline for a spinner.
[Kunnan]:
  1. 00:03:125 (1,2) - Move down a little, they are op the HP bar. Okay moved
  2. 00:16:137 (1) - ^ Okay moved
  3. 00:41:799 (4) - Not grid snapped. Supposed one, not big deal orz
  4. 00:52:643 (2,3) - HP bar. From this point onward, I won't say anything about notes on the HP bars, you can already see all others that are like these and you can fix them. Don't want to be a HP bar nazi. :3 Then I'll keep this orz
  5. 00:58:968 (3) - Not grid snapped. Also supposed one, not big deal orz
  6. Same thing about spinner(s).
[Taiko xier]:
  1. HP drain is at 6. I think it should be 5. Umm... moved
  2. Missing arken1015 in tags. ??? It exists well orz
[Mowang]:
  1. Same thing about spinner(s).
A short mod post because there isn't much to mod, however I would like to point out that (atleast the Insane diff) while it looks like taikosu mapset, it isn't alot of fun to have that many circles around (talking about standard osu here). Some sliders could make this map look much better, and as long as they are 1/2 long they probably won't be translated into sliders @taiko. But then again I don't know much about taikosu so up to you to decide.

Also big lol at the name of the background image. :D
Good luck.~ :3


KingsAL2 wrote:

- Mowang
00:28:245 (1,2,3,4,5) - I think you can put it as (C>N>C>N>C) (C=clap and N=None) The clap is much. Taiko-authentic orz
00:29:691 (1,2,3,4,5) - ^ Taiko-authentic orz
00:33:486 (5) - New combo Okay.
00:36:378 (5) - ^ Okay.
00:37:643 (10) - NEw combo and remove 00:37:823 (1). It is butty. Okay.
00:54:631 (9) - New combo or 00:53:908 (5). It is too long for 12. Okay.

- Kunnan
01:05:474 (8) - New combo Okay.
01:09:269 (10) - New combo and remove 01:09:811 (1) Sorry, keeping 4/4 thing orz
01:12:161 (10) - New combo n remove 01:12:703 (1) Sorry, keeping 4/4 thing orz

- All
It is a distance snap =W=
STAR.


meow :3
Ignacio_old
And here it goes :P

Hope you will like it :3

Download: Diff+Hitsounds.rar
xierbaliti

lolcubes wrote:

[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
why HP5? D:
Topic Starter
arien666

xierbaliti wrote:

lolcubes wrote:

[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
why HP5? D:
Then... Move to HP6 again :3?
xierbaliti

arien666 wrote:

Then... Move to HP6 again :3?
just need a reason ._. i really don't know why "it should be 5". >_>
Verdisphena
-23 to offset?
Topic Starter
arien666

Verdisphena wrote:

-23 to offset?
Not sure but changed :3
Verdisphena
\:D/
lolcubes

xierbaliti wrote:

lolcubes wrote:

[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
why HP5? D:
From what I know standard taiko settings have all difficulty values at 5. Thats why I said that I think it should be 5. I don't really mod taiko because I am not a taiko player, but I take a quick glance at those and just point them out (along with the other standard settings like preview time and similar), rather than saying it's wrong. :D
Topic Starter
arien666

lolcubes wrote:

From what I know standard taiko settings have all difficulty values at 5. Thats why I said that I think it should be 5. I don't really mod taiko because I am not a taiko player, but I take a quick glance at those and just point them out (along with the other standard settings like preview time and similar), rather than saying it's wrong. :D
Actually, it's just for Muzukashii style and it's just guideline.
So, people can adjust HP or OD by 1~2 :3
5-5-5-5 is NOT necessery :3
xierbaliti

arien666 wrote:

lolcubes wrote:

From what I know standard taiko settings have all difficulty values at 5. Thats why I said that I think it should be 5. I don't really mod taiko because I am not a taiko player, but I take a quick glance at those and just point them out (along with the other standard settings like preview time and similar), rather than saying it's wrong. :D
Actually, it's just for Muzukashii style and it's just guideline.
So, people can adjust HP or OD by 1~2 :3
5-5-5-5 is NOT necessery :3
^ this. :3

HP6 is better than 5 in this diff, isn't it?
Backstep
Kill my time. 8-)

[General]
This is my mod style you can change or not.

[Jiandan]

Fine, for me.

[Putong]

Fine, for me.

[Kunnan]

00:25:330 (4) remove clap in 00:25:330 then add clap in 00:25:511
00:26:053 (1) remove clap here.
00:31:114 (4) remove clap in 00:31:114 then add clap in 00:31:294


[Mowang]

00:20:993 (2~6) c = clap, n = normal ---> n c n c n c
00:22:439 (1~5) n c n c n
00:26:776 (1~5) ^
00:28:222 (1~5) ^
00:36:897 (3) no clap.
00:37:077 (4,5) clap.


[Ignacio's Insane]

Fine, for me. ( Maybe some place you can use normal hit sound :D )

Great Taiko mapset star ~ :3
Topic Starter
arien666

backstep wrote:

Kill my time. 8-)

[General]
This is my mod style you can change or not.

[Jiandan]

Fine, for me.

[Putong]

Fine, for me.

[Kunnan]

00:25:330 (4) remove clap in 00:25:330 then add clap in 00:25:511
00:26:053 (1) remove clap here.
00:31:114 (4) remove clap in 00:31:114 then add clap in 00:31:294


[Mowang]

00:20:993 (2~6) c = clap, n = normal ---> n c n c n c
00:22:439 (1~5) n c n c n
00:26:776 (1~5) ^
00:28:222 (1~5) ^
00:36:897 (3) no clap.
00:37:077 (4,5) clap.


[Ignacio's Insane]

Fine, for me. ( Maybe some place you can use normal hit sound :D )

Great Taiko mapset star ~ :3
Actually... It's authentic so I can't edit any hitsound positions sorry ;_;
show more
Please sign in to reply.

New reply