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A-RISE - Shocking Party (TV Size)

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Total Posts
89
Topic Starter
Kotori-Chan
This beatmap was submitted using in-game submission on Donnerstag, 30. März 2017 at 16:20:22

Artist: A-RISE
Title: Shocking Party (TV Size)
Source: ラブライブ! School Idol Project
Tags: love live ラブライブ Season 2 sunrise lantis 綺羅 ツバサ Tsubasa Kira 統堂 英玲奈 Toudou Erena 優木 あんじゅ Anju Yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BPM: 136
Filesize: 16852kb
Play Time: 01:10
Difficulties Available:
  1. Pachi's Shocking Normal (1,71 stars, 100 notes)
  2. Shocking Body (3,35 stars, 215 notes)
  3. Shocking Easy (1,34 stars, 91 notes)
  4. Shocking Hard (2,62 stars, 185 notes)
Download: A-RISE - Shocking Party (TV Size)
Download: A-RISE - Shocking Party (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Welp

If you enjoyed playing this map pls send me a msg/comment in this thread or let me somehow know ! Because it gives me motivation to continue working on it or just spending time in the Editor with other maps i'm working on,ty~


Pachiru
"First."

- Gero ♥
worst fl player
"second"

xd
Shiguri
why "shocking booty" tho
Noffy
I guess it's m4m now hi
~ Fourth

[Shocking Easy]
Generally, I think that the cs 2 + frequent 1/2 intervals is really hard to read for an easy diff considering how much overlap it creates.
Try to reconsider the 1/2 gaps where possible (though yeah that may not be too many places due to how the song is but..)
It's mainly a problem towards the middle of the map o:
For example > 00:07:708 (1,2) - could just as well be a circle + slider with a 1/1 inbetween, and still fit the song nicely.

  1. 00:05:502 (2) - Maybe either make this blanket 00:04:620 (1) - or have the tail end moved to the right to give the objects more visual breathing room? :o
  2. 00:20:723 (2,3,4) - Why not make these a straight line? :3
  3. 00:22:267 (1,2,3) - Hmm, I don't think this flows too well, and it stands out when there aren't any similar patterns in the rest of the diff. 2 possible alternatives
  4. 00:29:326 (1,2,3) - This here plays ok, but I think it looks cramped since both 2 and 3 are close to 1 (even though they don't blanket it) maybe something like this?
  5. 00:39:914 (3) - NC? so that 00:36:385 (1,2,1,2,3,4) - can be 3 sets of 2 slider combos :3. Also cause it changes vocalist again just like at 00:38:149 (1) - .
  6. 00:46:973 (1) - Wait you nc'd here too so even more reason to add one ^
  7. 00:52:267 (4) - Make perfectly straight?
  8. 01:01:532 (2,3) - I'd say either make 2 better blanket 3 or move 3 down, as this looks sloppy :CC
  9. 01:05:502 (2,3) - Maybe ctrl+g the rhythm here, I think it fits better and is more similar to stuff like 00:09:032 (3,4) - from the beginning.
  10. 01:09:031 (2,3) - The red tick at 01:09:252 - isn't all that strong, maybe make this a 1/1 slider instead?
  11. 01:09:693 (1) - Why not make this 3 circles like at 00:20:282 (1,2,3) - ?
[Pachi's Shocking Normal]
Hiii~

  1. 00:03:738 (5,1) - How about moving 1 up so that they're like this: http://puu.sh/t0Rqn/30f9cff856.jpg and there's some neat-o symmetry going on >:3
  2. 00:24:914 (5) - Maybe rotate by like -5 degrees around selection center so that it's tail and head are equally spaced from the tail and head of 00:23:811 (3) - o/
  3. 00:27:340 (2) - Why not bend in the center? :0 looks a bit weird when the angled sliders before now all bent in the center.
  4. 00:41:679 (1,2) - these could be ever so slightly more parallel >:33
  5. 00:51:385 (3) - This slider stands out since the other curved sliders in the map are have more curve than this one. Maybe making it as curved as a slider like 00:45:208 (3) - could work? >w<
  6. 01:10:576 (1) - Why the nc here??? :o Maybe have it at 01:09:693 - instead so that the triangle stands out~
[Shocking Hard]
  1. 00:07:046 (2,3,4) - It's weird and a bit anti-climatic that these are stacked when the previous similar rhythm 00:03:517 (2,3,4) - was emphasized by some pretty strong and fun jumps. Consider spacing these out instead of stacking?
  2. 00:08:590 (2,3,4,5,6,7) - Ee this looks so cool >w<
  3. 00:17:635 (7,8) - Auto stacking makes this a little bit hard to read since the circle goes under the slider.. hmm ;w;
  4. 00:27:340 (5,6,7) - Since it's close how about making it a straight line here? Could easily be done by moving 6 down a bit.
  5. 00:34:840 (6) - Maybe have as a circle instead? I don't see any reason why 00:34:399 (5,6,7,8) - is different from 00:30:870 (5,6,7,8) - >~<?
  6. 00:37:267 (5,6) - It could be really cool here if you space it similar to how you did 00:40:796 (6,7) - with the second note being a small jump from the first, going with the higher pitch :3

Overall a really neat diff~ 00:52:267 (1,2,3) - these kind of patterns were really cool and fun to play ~~

[Shocking Booty]
Is this diff name ok? xD
In the first 5 seconds, I can't tell what is the difference between when you decided to stack a circle between two sliders (like 00:03:738 (4,5,6) - ) or have it spaced (like 00:06:826 (2,3,4) - )

  1. 00:17:855 (8) - Possibly make this slider nice and symmetrical?
  2. 00:22:157 (4) - I.. don't think there's a sound here? oxo
  3. 00:32:193 - why not put a circle here? there's a pretty clear syllable in the vocals at this time.
  4. 00:59:326 (1,2,3) - cuuute
Nice diff overalll~~



And good luck with this set! I hadn't heard the song before but it's really snazyy and cool and the set fits with it's feeling pretty well :D
Pachiru

Shiguri wrote:

why "shocking booty" tho
bcz boot
Noffy

Pachiru wrote:

Shiguri wrote:

why "shocking booty" tho
bcz boot
bowoty
Topic Starter
Kotori-Chan

Noffy wrote:

I guess it's m4m now hi
~ Fourth

[Shocking Easy]
Generally, I think that the cs 2 + frequent 1/2 intervals is really hard to read for an easy diff considering how much overlap it creates.
Try to reconsider the 1/2 gaps where possible (though yeah that may not be too many places due to how the song is but..)
It's mainly a problem towards the middle of the map o:
For example > 00:07:708 (1,2) - could just as well be a circle + slider with a 1/1 inbetween, and still fit the song nicely.

  1. 00:05:502 (2) - Maybe either make this blanket 00:04:620 (1) - or have the tail end moved to the right to give the objects more visual breathing room? :o
  2. 00:20:723 (2,3,4) - Why not make these a straight line? :3 i actually did when i mapped this,but later after playing it a few times,straight line got kinda boring ;w;
  3. 00:22:267 (1,2,3) - Hmm, I don't think this flows too well, and it stands out when there aren't any similar patterns in the rest of the diff. 2 possible alternatives really nice of you~ am meaning that pictures <3
  4. 00:29:326 (1,2,3) - This here plays ok, but I think it looks cramped since both 2 and 3 are close to 1 (even though they don't blanket it) maybe something like this?
  5. 00:39:914 (3) - NC? so that 00:36:385 (1,2,1,2,3,4) - can be 3 sets of 2 slider combos :3. Also cause it changes vocalist again just like at 00:38:149 (1) - .
  6. 00:46:973 (1) - Wait you nc'd here too so even more reason to add one ^ wow i'm a idiot~
  7. 00:52:267 (4) - Make perfectly straight? how did this even happen LOL
  8. 01:01:532 (2,3) - I'd say either make 2 better blanket 3 or move 3 down, as this looks sloppy :CC I'm a idiot 2.0
  9. 01:05:502 (2,3) - Maybe ctrl+g the rhythm here, I think it fits better and is more similar to stuff like 00:09:032 (3,4) - from the beginning.
  10. 01:09:031 (2,3) - The red tick at 01:09:252 - isn't all that strong, maybe make this a 1/1 slider instead?
  11. 01:09:693 (1) - Why not make this 3 circles like at 00:20:282 (1,2,3) - ?
[Pachi's Shocking Normal]
Hiii~

  1. 00:03:738 (5,1) - How about moving 1 up so that they're like this: http://puu.sh/t0Rqn/30f9cff856.jpg and there's some neat-o symmetry going on >:3
  2. 00:24:914 (5) - Maybe rotate by like -5 degrees around selection center so that it's tail and head are equally spaced from the tail and head of 00:23:811 (3) - o/
  3. 00:27:340 (2) - Why not bend in the center? :0 looks a bit weird when the angled sliders before now all bent in the center.
  4. 00:41:679 (1,2) - these could be ever so slightly more parallel >:33
  5. 00:51:385 (3) - This slider stands out since the other curved sliders in the map are have more curve than this one. Maybe making it as curved as a slider like 00:45:208 (3) - could work? >w<
  6. 01:10:576 (1) - Why the nc here??? :o Maybe have it at 01:09:693 - instead so that the triangle stands out~
[Shocking Hard]
  1. 00:07:046 (2,3,4) - It's weird and a bit anti-climatic that these are stacked when the previous similar rhythm 00:03:517 (2,3,4) - was emphasized by some pretty strong and fun jumps. Consider spacing these out instead of stacking?
  2. 00:08:590 (2,3,4,5,6,7) - Ee this looks so cool >w< symmetry is love~
  3. 00:17:635 (7,8) - Auto stacking makes this a little bit hard to read since the circle goes under the slider.. hmm ;w; baka auto stacker ;w;
  4. 00:27:340 (5,6,7) - Since it's close how about making it a straight line here? Could easily be done by moving 6 down a bit.
  5. 00:34:840 (6) - Maybe have as a circle instead? I don't see any reason why 00:34:399 (5,6,7,8) - is different from 00:30:870 (5,6,7,8) - >~<? i thought a slider flows better~
  6. 00:37:267 (5,6) - It could be really cool here if you space it similar to how you did 00:40:796 (6,7) - with the second note being a small jump from the first, going with the higher pitch :3

Overall a really neat diff~ 00:52:267 (1,2,3) - these kind of patterns were really cool and fun to play ~~ ty !! <3

[Shocking Booty]
Is this diff name ok? xD i hope it is,if these idiots let stupid low quality meme cancer get ranked why am i not allowed to have a diff including the word booty :>
In the first 5 seconds, I can't tell what is the difference between when you decided to stack a circle between two sliders (like 00:03:738 (4,5,6) - ) or have it spaced (like 00:06:826 (2,3,4) - )

  1. 00:17:855 (8) - Possibly make this slider nice and symmetrical?
  2. 00:22:157 (4) - I.. don't think there's a sound here? oxo there is no sound yes ! but imo it plays better with having that note there instead of only 3 circles
  3. 00:32:193 - why not put a circle here? there's a pretty clear syllable in the vocals at this time. following music and not vocals :>
  4. 00:59:326 (1,2,3) - cuuute <3
Nice diff overalll~~



And good luck with this set! I hadn't heard the song before but it's really snazyy and cool and the set fits with it's feeling pretty well :D
ty so much !!! and yeah,most people sadly dont even know that song or privtate wars...but anyway~ <3

Shiguri wrote:

why "shocking booty" tho
simply because i can and tsubasa got a nice butt
Pachiru
Fixed all the things on Noffy's mod !

Thanks Noffichi~ ! >w<

fixed code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8149,22267,26238,29326,33296,35943,38149,39473,41679,43443,45208,46973,48738
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis tsubasa kira erena toudou anju yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"a rise.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Aniviuh
- Easy -
00:41:679 (3) - There shouldn't be a repeating slider here. Make it a regular 1/1 slider wrapping around 2 for a nice blanket.
00:53:590 (1,2) - Fix blanket.
00:57:120 (1,2) - ^
- Normal -
00:46:090 (5) - I feel like adding an anchor in the middle of this slider them moving the same anchor to the left slightly would make it look really cool, making the sliders back to back sort of like the picture.
- Hard -
01:10:576 (3) - I feel like making this a circle would be better.

It's not much but I hope I can help!
Good luck!
Maybe check out / mod : t/536476
Shino Inuzuka
Alright.... Sorry, but I'm not the world's best modder so I really hope I can help :?

General
00:56:679 (6,1) - Split kiai time for a really short second between the notes here for more streamers C:
Shocking Easy
00:12:561 (2,3) - Try not to overlap too much like this. Overlapping is an unusual pattern in easy difficulties.
00:41:679 (3) - This is a bit too fast for the difficulty. You can put just one slider, or if you really want a reverse arrow, you can make it longer and replace the two circles following it.
Pachi's Shocking Normal
00:45:870 (4) - Up until here, there's been no note in between. Keep it consistent. Either have that note between all the similar patterns, or remove it.
Shocking Hard
00:26:679 (3,4) - Don't overlap the sliders like this.
00:11:238 (8) - Put this circle on top of the next slider (also do this for all similar situations) since you already started the song out that way.
00:52:267 (1,2,3) - Make these sliders shorter so they end on the red tick.
00:55:796 (1,2,3) - ^
00:59:326 (1,2,3) - ^
01:02:855 (1,2,3) - ^
01:09:693 (1,2,3) - Make these sliders shorter so they end on the white tick.
Shocking Booty
Make the sliders more far apart to make it more difficult - the ar is too high for the map because the map is too easy.
00:01:091 (1) - Make this shorter so it ends on the red tick.
00:08:149 (1,2) - ^
00:10:796 (8,9) - ^
00:11:679 (1,2) - ^
00:14:326 (8,9) - ^
00:09:693 (5,6) - Make these shorter so it ends on the white tick.
00:13:223 (5,6) - ^
There are so many situations like those ^ that you need too fix, but too many for me to point out.
01:02:855 (1,1,1) - I understand you have a pattern you want here, but they should all be the same length or otherwise its' rhythm is off and syncopated.
Topic Starter
Kotori-Chan

ViolentBoo wrote:

- Easy -
00:41:679 (3) - There shouldn't be a repeating slider here. Make it a regular 1/1 slider wrapping around 2 for a nice blanket.
00:53:590 (1,2) - Fix blanket. it obviously blankets with 00:54:473 (2) - lol ?
00:57:120 (1,2) - ^^^
- Normal -
00:46:090 (5) - I feel like adding an anchor in the middle of this slider them moving the same anchor to the left slightly would make it look really cool, making the sliders back to back sort of like the picture.
- Hard -
01:10:576 (3) - I feel like making this a circle would be better. not in my opinion,circle is just boring to play and i think that fast slider represnts that strong ending beat alot better than some circle

It's not much but I hope I can help!
Good luck!
Maybe check out / mod : t/536476

Shino Inuzuka wrote:

Alright.... Sorry, but I'm not the world's best modder so I really hope I can help :?

General
00:56:679 (6,1) - Split kiai time for a really short second between the notes here for more streamers C: pls explain me lol ??
Shocking Easy
00:12:561 (2,3) - Try not to overlap too much like this. Overlapping is an unusual pattern in easy difficulties.have to overlap them here because ds
00:41:679 (3) - This is a bit too fast for the difficulty. You can put just one slider, or if you really want a reverse arrow, you can make it longer and replace the two circles following it.
Pachi's Shocking Normal
00:45:870 (4) - Up until here, there's been no note in between. Keep it consistent. Either have that note between all the similar patterns, or remove it.
Shocking Hard
00:26:679 (3,4) - Don't overlap the sliders like this. why
00:11:238 (8) - Put this circle on top of the next slider (also do this for all similar situations) since you already started the song out that way.dont want unncecessary spacing~
00:52:267 (1,2,3) - Make these sliders shorter so they end on the red tick.
00:55:796 (1,2,3) - ^
00:59:326 (1,2,3) - ^
01:02:855 (1,2,3) - ^ having them ending on the red tick is kinda boring and is meh for the music how they are now suits alot better to the music and playability
01:09:693 (1,2,3) - Make these sliders shorter so they end on the white tick.^^
Shocking Booty
Make the sliders more far apart to make it more difficult - the ar is too high for the map because the map is too easy.
00:01:091 (1) - Make this shorter so it ends on the red tick.
00:08:149 (1,2) - ^
00:10:796 (8,9) - ^
00:11:679 (1,2) - ^
00:14:326 (8,9) - ^
00:09:693 (5,6) - Make these shorter so it ends on the white tick.
00:13:223 (5,6) - ^ am just taking this as example what you are saying that i need to make them shorter makes no sense at all and just plays shit,you can clearly hear vocals on 00:13:664 - 00:13:443 - and if you delete the sliders and actually check why they are so long,you will understand...
There are so many situations like those ^ that you need too fix, but too many for me to point out. no lol
01:02:855 (1,1,1) - I understand you have a pattern you want here, but they should all be the same length or otherwise its' rhythm is off and syncopated.dont agree at all,they still have the same length and arent off ryhtm at all lul

thank you~

!summon Pachiru
tomadoi
hey from #modreqs

[Shocking Booty]

00:02:745 (6) - remove that note, there isnt any sound

00:24:252 (6) - NC

yup thats it from me, good luck :P
Yusomi
Shocking Booty

Isn't a lower AR more suitable for this difficulty? Maybe somewhere between 8.3 and 8.7? c:

00:01:091 (1,2) - Making the distance snap consistent with 00:01:973 (3,4) - will add a lot of readability to this intro I think.
00:02:304 (4,5) - Why not stack this since you stack this rhythm in the proceeding patterns?
00:05:943 (6) - There is a pretty strong sound on the red tick at the end of this slider, why not extend the pattern one slider further like you did here 00:04:068 (5,6) - ?
00:07:267 (4) - Maybe 2 circles instead of a slider since the player will be clicking the strong beat at the start of the slider then doesn't click the same strong beat at the end of it, feels weird to me :s
00:17:635 (7,8) - You used distance snap of 1.0x for the previous patterns like this here 00:14:105 (7,8) - and here 00:10:576 (7,8) - So maybe it might be best to keep it consistent?
00:23:370 (4) - Feels very strange to play since there is such a strong beat just 1/4 after it. Maybe extend 00:23:149 (3) - to the red tick?
00:24:252 (6) - NC?
00:28:333 (5) - I don't think this should be a triple. The previous doubles make the player expect future stacked objects to also be doubles, so the triple can be quite surprising sometimes. Also I can't hear a sound on the blue tick, so it must be very faint anyway. I suggest making it just 2 1/2 beat notes or changing the spacing of the triple to help the player recognise it isn't a double sooner.
00:35:282 (3,4) - Maybe make this distance snap of 1.0x like the previous ones?
00:39:914 (1,2,3,4) - This has the same sound as 00:36:385 (2,3,4,5) - so why are they so drastically different? :o
00:43:223 (6,1) - May as well distance snap this to 1.0x just for more consistency
00:47:414 (3,4) - This overlap is a little strange, 3 moves away from 1 only on y axis and by 8 points. Yet 2 move on both axis and by less points. Maybe make these displacements the same?
01:04:399 (3,1) - You could space this out more if you want to avoid the overlap under that nice slider pattern. Even moving it down to 01:02:855 (1) - 's sliderend would be an improvement imo, then fix the spacing of the following slider of course.
01:10:576 (1) - Fast slider is very fitting to the sound :D But I think it ends a little far away from 01:10:135 (2) - , so players at this level might miss a slider end here, maybe tighten this whole pattern up a little bit? 01:09:693 (1,2,1) -

I hope this helps in some way c:
Pachiru
fixed all

boowty
osu file format v14

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AudioLeadIn: 0
PreviewTime: 29326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8149,22267,26238,29326,33296,35943,38149,39473,41679,43443,45208,46973,48738
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis tsubasa kira erena toudou anju yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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Topic Starter
Kotori-Chan

Tomadoi wrote:

hey from #modreqs

[Shocking Booty]

00:02:745 (6) - remove that note, there isnt any sound there is clearly a sound....lol ?

00:24:252 (6) - NC

yup thats it from me, good luck :P
lol :3..

Yusomi wrote:

Shocking Booty

Isn't a lower AR more suitable for this difficulty? Maybe somewhere between 8.3 and 8.7? c: even tho i love low ar and bpm,i still would like to keep ar 9 on this

00:01:091 (1,2) - Making the distance snap consistent with 00:01:973 (3,4) - will add a lot of readability to this intro I think.
00:02:304 (4,5) - Why not stack this since you stack this rhythm in the proceeding patterns?
00:05:943 (6) - There is a pretty strong sound on the red tick at the end of this slider, why not extend the pattern one slider further like you did here 00:04:068 (5,6) - ? there is a strong sound on the red tick of this slider yes 00:05:943 (6) - and the slider ends there,so wtf should i extend ????? lol ?
00:07:267 (4) - Maybe 2 circles instead of a slider since the player will be clicking the strong beat at the start of the slider then doesn't click the same strong beat at the end of it, feels weird to me :s
00:17:635 (7,8) - You used distance snap of 1.0x for the previous patterns like this here 00:14:105 (7,8) - and here 00:10:576 (7,8) - So maybe it might be best to keep it consistent? spacing trough this whole pattern is all the same 00:17:193 (6,7,8) - i didnt use ds 1 at all if i turn ds on and check how it is with 1.0....wtf are you talking about ??
00:23:370 (4) - Feels very strange to play since there is such a strong beat just 1/4 after it. Maybe extend 00:23:149 (3) - to the red tick?
00:24:252 (6) - NC?
00:28:333 (5) - I don't think this should be a triple. The previous doubles make the player expect future stacked objects to also be doubles, so the triple can be quite surprising sometimes. Also I can't hear a sound on the blue tick, so it must be very faint anyway. I suggest making it just 2 1/2 beat notes or changing the spacing of the triple to help the player recognise it isn't a double sooner. is for emphasis +...why am i not allowed to have some nonsense notes too ? aka quaver or literally ever 7* ranked map not gonna change
00:35:282 (3,4) - Maybe make this distance snap of 1.0x like the previous ones? lol
00:39:914 (1,2,3,4) - This has the same sound as 00:36:385 (2,3,4,5) - so why are they so drastically different? :o i was wondering when someone finally asks,same pattern just placed differently,dont see a problem
00:43:223 (6,1) - May as well distance snap this to 1.0x just for more consistency may as well no
00:47:414 (3,4) - This overlap is a little strange, 3 moves away from 1 only on y axis and by 8 points. Yet 2 move on both axis and by less points. Maybe make these displacements the same?
01:04:399 (3,1) - You could space this out more if you want to avoid the overlap under that nice slider pattern. Even moving it down to 01:02:855 (1) - 's sliderend would be an improvement imo, then fix the spacing of the following slider of course. why make spacement bigger ? they blanket nicely
01:10:576 (1) - Fast slider is very fitting to the sound :D But I think it ends a little far away from 01:10:135 (2) - , so players at this level might miss a slider end here, maybe tighten this whole pattern up a little bit? 01:09:693 (1,2,1) - all fine

I hope this helps in some way c:

thank you~
and ty pachi <3
Ashton


light mod w



diffs i don't mod = diffs that i couldn't find anything










lol
Pachiru

CanadianBaka wrote:



light mod w



diffs i don't mod = diffs that i couldn't find anything










lol
ty
Topic Starter
Kotori-Chan

CanadianBaka wrote:



light mod w



diffs i don't mod = diffs that i couldn't find anything










lol

rip D:
Yusomi

Kotori-Chan wrote:

....wtf are you talking about ??
I ask myself this every night T_T

sry for shit mod, I didn't explain anything well at all, I'm so useless...

Good luck with ranked
Topic Starter
Kotori-Chan

Yusomi wrote:

Kotori-Chan wrote:

....wtf are you talking about ??
I ask myself this every night T_T

sry for shit mod, I didn't explain anything well at all, I'm so useless...

Good luck with ranked
dont mind dont worry,lul :3
Sakurauchi Riko
hi, my mod as requested

shocking booty
00:02:745 (6) - here you map the sound but at 00:06:274 - not although its the exact same spot (both of them got the strong sound at 00:06:164 - and 00:02:635 - before it, and btw i recommend you not to cover those sounds with a slidertail, they are really strong so maybe consider maiking them clickable with a 1/4 slider - that way you cover the sound at the spot i firstly mentioned)
00:23:149 (3,4) - i dont understand why you have such a short DS just here, it sounds like all the others with higehr spacing
00:31:973 (5,6) - has the same visual space like 00:31:752 (4,5) - but they are snapped diofferently (1/2 and 1/1). try to avoid this since this causes reading issues, make 00:31:973 (5,6) - further distance in between
00:35:943 (1,2) - and 00:36:385 (2,3) - is basically the same issue as above but with 1/2 and 1/4 snaps, i highly recommend you to avoid the same visual spacing there
00:34:399 (1,2) - has 4.0 DS and 00:35:502 (4,1) - only 2.8 DS but they both are the same sound. make your DS's more consistent please - use same DS if they have same sound (to be exact: if they have the same emphasis/strength)
00:46:973 (1,2,3,4) - this is quite hard to read for this low sr i have to say. i think you can keep that overlap/stacking pattern but lower the ds a bit
00:50:061 (1) - the flow of this slider is missleading to the next object. http://puu.sh/t5Zi6/e472a74194.jpg the picture should be clear enough, try to let this slider flow to the next object
00:52:267 - 0.6x slider velocity increase is quite a lot and feels way too sudden imo. i think 0.4x increade would do better
00:59:326 (1,2,3) - nice
01:10:576 (1) - id extend this slider to the next white tick (and decrease sv a bit). it just feels better...

hard
00:03:076 (1,2,3,4,5) - this is waaaay too hard for Hard difficulty, it is even harder to read than the spot i mentioned in the highest diff with the same overlap/stacking pattern.
00:23:149 (3,4) - awkward movement, the first slider is very missleading tho. maybe just ctrl + g the 2nd slider
00:26:679 (3,4) - yeah
you use this very consistently i see. just keep it then but keep in mind that this feels very unpleasant to play and for Hard...
01:10:907 - here you end the song in Hard but in highest diff at 01:10:686 - which makes no sense because its still the same song. as i said in highest diff id end it at the white tick
nice diff

normal
00:48:517 (3,1) - this is the only spot you not stack 1/2. id stack this aswell to be consistent
diff looks nice, id just have some personal aesthetic things which arent important
good work

easy
00:27:010 - it feels so weird that the slider isnt on the blue tick. on the red one is literally nothing and on the following blue tick the strongest sound ever. but idk how to do this other than just let the slider begin at the blue tick.... same for similar spots ofc
yeah other than that looks fine

thats it for me, i hope my mod was useful to you!
maybe wanna take a quick look at my mapset if you dont mind (you have offered me M4M option). mod it if you feel like (and if my mod was worth anything) if you dont want to just leave it then :P

Best of Luck with your map and happy mapping (:
stUwUpid
The ultimate late M4M because I'm on a tropical island with 0 internet .-.

So much shocking...

Shocking Easy
I would map more the the music rather than the vocals, especially for easy. The vocals can often follow weird beat patterns that will really throw beginner players off. Also best to check all of the 1/2 beats because I'm pretty sure Easy doesn't allow those :)

00:07:708 (1) - Almost positive Easy doesn't allow 1/2 beats? I might be wrong but you should double check
00:08:149 (2) - NC
00:09:693 (4) - Same with the 1/2 thing. Other than that, this would be better if it were pointed in a different direction because the music changes into a new sentence.
Something like this ^
00:24:914 (5,6) - fix blanket
00:30:208 (2,3) - I think you can make it so 3 blankets 1
00:41:679 (3) - NC and 00:42:561 (1) - NC off
00:44:326 (2,1) - Turn is too sharp for good flow. If you ctrl- h 00:45:208 (1) - it would be much better, but you will also have to modify the other notes after it as well
00:46:091 (2,1) - ^
00:50:502 (2) - NC
00:53:590 (1) - I would make this two circles because the sliderend here is really emphasized
00:57:120 (1) - ^
01:00:649 (1) - This one too, but this one isn't as bad. The beat and vocals aren't as strong so it's not as important to make it clickable
01:01:532 (2,3) - These however, need to have their slider ends be clickable. This is what the beat should be and a good idea for the pattern:


Definitely double check those 1/2 notes

Pachi's Shocking Normal
00:09:032 (2) - Don't end on 1/4. Very unpredictable for Normal. Use 1/2 snap whole way
00:16:090 (2,3) - Too sharp of flow angle. Ctrl j 3 for better flow
00:25:796 (6) - NC
00:53:590 (1) - NC off
00:54:032 (2) - NC on
00:54:914 (3,5) - Bad stack, hard to read. Unstack and move

Check all 1/4. Pretty sure that's not allowed on Normal

Shocking Hard
00:03:517 (2,3,4) - Stack is pretty hard to read, also the distance is way too big for the intensity. Make the jump a bit smaller
00:07:488 (4,5) - 5 is supposed to be emphasized because it is an important sound, but the stack from 4 to five completely destroys all of that momentum. My advice is to make the jump between 00:07:046 (2,3,4) - these smaller, and make a larger jump between 00:07:488 (4,5) - these two
00:08:149 (1) - You could use some SV starting here. Maybe make it 1.1x speed or something?
00:27:340 (5,6,7) - Maybe make some sort of angle instead of a linear jump? Seems a bit boring
00:28:443 (8,9) - Increase distance?
00:31:973 (8,9) - Looks kind of weird. I would just blanket or do something like

00:37:267 (5) - Extend this to 00:37:598 -
00:40:796 (6) - ^
00:42:561 (3,4) - I would make these circles, or at least this slider 00:42:561 (3) -
00:44:326 (5) - Extend
00:47:855 (6) - ^
00:46:532 (1) - NC off
00:46:973 (2) - NC on
00:50:502 (2) - NC and make higher SV
00:54:032 (2) - NC
00:57:561 (2) - NC
Just NC whenever you see a big white tick and NC off wherever there isn't unless it's supposed to be very emphasized
00:58:002 (3) - Whistle hitsound is on the sliderslide, remove it

I think your Hard is distance snapped. Nothing wrong with that, but it's kind of bland to play >.< Use spacing emphasis plz

Shocking Booty
What a name lol
00:05:943 (6) - Make slider end clickable
00:08:149 (1) - Stack this on top of the clicked part of 00:07:708 (1) -
00:20:282 (1,2,3) - SV might be too much. Consider making it around 1.2 ish
00:28:885 (8) - Put this somewhere around x:364 y:304
00:28:885 (8,1) - Distance too big
00:32:414 (6,1) - Bad flow. Maybe ctrl j and ctrl g 1 to make it better
00:52:267 (1) - Same thing about SV as above
01:03:738 (1) - This is pretty unpredictable because you expect it to be a long held slider because the SV changes make it seem that way
01:04:620 (1,2) - Bad flow. Move 2 down more to make it better
01:10:576 (1) - Silence slider end by making it 5% volume

More A-RISE please. Good luck!
worst fl player
Momochikun
hi

tbh i feel starting kiai at 00:50:502 - feels better

[Insane]
00:01:091 (1) - this could be better a 1/2 slider as it would covering sound at bluetick which you did at 00:02:304 (4) - , 00:03:627 (3) - etc. its the only pattern which skipped this sound on this part
00:02:414 (5) - 00:05:943 (6) - missing whistles at slider end
00:22:267 (1,2,3,4) - it's confusing how you space them differently when they're actually the same 1/4 pattern
00:24:473 (2) - remove finish, it doesnt fit imo as it dont have drum on it. as well as 00:28:002 (3) - 00:31:532 (3) -
00:37:267 (6,7,8) - this one is 1/4 while this 00:38:149 (1,2) - have roughly similiar spacing when they're 1/2 , same case as 00:45:208 (1,2) -. you could atleast add more spacing for better readibility

[Hard]
i just recognized that the DS on this diff is messed up, it doesnt really matter if its on a different phase but this part 00:08:149 - until 00:08:590 (2) - has variable spacing from 0,9 into 1,2 . keep them consistent
00:02:414 (5) - 00:05:943 (5) - missing whistle
00:03:517 (2,3,4) - i think this spacing is kinda big for the song's slow pace
00:06:605 (1,2) - a bad flow, just rotate the slider so it will point up to the note
00:30:870 (5,6) - spacing error ?
00:48:738 (1,2,3) - idk if hard level players were fine with this though, it kinda hard to read imo. 01:09:032 (3,4,1,2,3) - this too

[Easy]
00:05:502 (2) - maybe you can make this a bit more curvy as its kinda jarring atm
00:09:693 (4) - 00:13:223 (3) - 00:16:752 (3) - missing finish there ?
00:23:370 (3) - 00:26:899 (3) - 00:30:429 (3) - 00:33:958 (4) - 01:05:723 (3) - remove finish, its sound weird. basically same reason as insane

it can be improved more but im just not the right person to explain it blatantly, well good luck then !
Topic Starter
Kotori-Chan

Phyloukz wrote:

hi, my mod as requested

shocking booty
00:02:745 (6) - here you map the sound but at 00:06:274 - not although its the exact same spot (both of them got the strong sound at 00:06:164 - and 00:02:635 - before it, and btw i recommend you not to cover those sounds with a slidertail, they are really strong so maybe consider maiking them clickable with a 1/4 slider - that way you cover the sound at the spot i firstly mentioned)
00:23:149 (3,4) - i dont understand why you have such a short DS just here, it sounds like all the others with higehr spacing so uhhh fix,dont want fix...lol ?
00:31:973 (5,6) - has the same visual space like 00:31:752 (4,5) - but they are snapped diofferently (1/2 and 1/1). try to avoid this since this causes reading issues, make 00:31:973 (5,6) - further distance in between what why pls should i increase spacing of 00:31:752 (4,5) - ???? that makes 0 sense
00:35:943 (1,2) - and 00:36:385 (2,3) - is basically the same issue as above but with 1/2 and 1/4 snaps, i highly recommend you to avoid the same visual spacing there
00:34:399 (1,2) - has 4.0 DS and 00:35:502 (4,1) - only 2.8 DS but they both are the same sound. make your DS's more consistent please - use same DS if they have same sound (to be exact: if they have the same emphasis/strength) idk wtf is wrong with your ds but i never used 4 and 2.8 lol
00:46:973 (1,2,3,4) - this is quite hard to read for this low sr i have to say. i think you can keep that overlap/stacking pattern but lower the ds a bit map is supposed to be some more reading on some points,having everything so clear would be boring
00:50:061 (1) - the flow of this slider is missleading to the next object. http://puu.sh/t5Zi6/e472a74194.jpg the picture should be clear enough, try to let this slider flow to the next object
00:52:267 - 0.6x slider velocity increase is quite a lot and feels way too sudden imo. i think 0.4x increade would do better not in my opinion
00:59:326 (1,2,3) - nice :3
01:10:576 (1) - id extend this slider to the next white tick (and decrease sv a bit). it just feels better...

hard
00:03:076 (1,2,3,4,5) - this is waaaay too hard for Hard difficulty, it is even harder to read than the spot i mentioned in the highest diff with the same overlap/stacking pattern.
00:23:149 (3,4) - awkward movement, the first slider is very missleading tho. maybe just ctrl + g the 2nd slider really dont see how 3 is missleading
00:26:679 (3,4) - yeah
you use this very consistently i see. just keep it then but keep in mind that this feels very unpleasant to play and for Hard...
01:10:907 - here you end the song in Hard but in highest diff at 01:10:686 - which makes no sense because its still the same song. as i said in highest diff id end it at the white tick
nice diff

normal
00:48:517 (3,1) - this is the only spot you not stack 1/2. id stack this aswell to be consistent
diff looks nice, id just have some personal aesthetic things which arent important
good work

easy
00:27:010 - it feels so weird that the slider isnt on the blue tick. on the red one is literally nothing and on the following blue tick the strongest sound ever. but idk how to do this other than just let the slider begin at the blue tick.... same for similar spots ofc
yeah other than that looks fine i get what you mean but a 1/4 patter out of all sudden compared to the whole map beeing 1/2 is kinda weird,so idk too :(

thats it for me, i hope my mod was useful to you!
maybe wanna take a quick look at my mapset if you dont mind (you have offered me M4M option). mod it if you feel like (and if my mod was worth anything) if you dont want to just leave it then :P

Best of Luck with your map and happy mapping (:

Kami-senpai wrote:

The ultimate late M4M because I'm on a tropical island with 0 internet .-.

So much shocking...

Shocking Easy
I would map more the the music rather than the vocals, especially for easy. The vocals can often follow weird beat patterns that will really throw beginner players off. Also best to check all of the 1/2 beats because I'm pretty sure Easy doesn't allow those :)

00:07:708 (1) - Almost positive Easy doesn't allow 1/2 beats? I might be wrong but you should double check easy doesnt allow 1/2 what,if thats so half of ranked maps should be dq
00:08:149 (2) - NC
00:09:693 (4) - Same with the 1/2 thing. Other than that, this would be better if it were pointed in a different direction because the music changes into a new sentence.
Something like this ^
00:24:914 (5,6) - fix blanket
00:30:208 (2,3) - I think you can make it so 3 blankets 1
00:41:679 (3) - NC and 00:42:561 (1) - NC off
00:44:326 (2,1) - Turn is too sharp for good flow. If you ctrl- h 00:45:208 (1) - it would be much better, but you will also have to modify the other notes after it as well
00:46:091 (2,1) - ^
00:50:502 (2) - NC
00:53:590 (1) - I would make this two circles because the sliderend here is really emphasized
00:57:120 (1) - ^
01:00:649 (1) - This one too, but this one isn't as bad. The beat and vocals aren't as strong so it's not as important to make it clickable
01:01:532 (2,3) - These however, need to have their slider ends be clickable. This is what the beat should be and a good idea for the pattern:


Definitely double check those 1/2 notes

Pachi's Shocking Normal
00:09:032 (2) - Don't end on 1/4. Very unpredictable for Normal. Use 1/2 snap whole way
00:16:090 (2,3) - Too sharp of flow angle. Ctrl j 3 for better flow
00:25:796 (6) - NC
00:53:590 (1) - NC off
00:54:032 (2) - NC on
00:54:914 (3,5) - Bad stack, hard to read. Unstack and move

Check all 1/4. Pretty sure that's not allowed on Normal

Shocking Hard
00:03:517 (2,3,4) - Stack is pretty hard to read, also the distance is way too big for the intensity. Make the jump a bit smaller
00:07:488 (4,5) - 5 is supposed to be emphasized because it is an important sound, but the stack from 4 to five completely destroys all of that momentum. My advice is to make the jump between 00:07:046 (2,3,4) - these smaller, and make a larger jump between 00:07:488 (4,5) - these two
00:08:149 (1) - You could use some SV starting here. Maybe make it 1.1x speed or something? could,but think its fine how it is
00:27:340 (5,6,7) - Maybe make some sort of angle instead of a linear jump? Seems a bit boring i like my linear thing :>
00:28:443 (8,9) - Increase distance?
00:31:973 (8,9) - Looks kind of weird. I would just blanket or do something like

00:37:267 (5) - Extend this to 00:37:598 -
00:40:796 (6) - ^
00:42:561 (3,4) - I would make these circles, or at least this slider 00:42:561 (3) - slider suit better to the sound imo
00:44:326 (5) - Extend
00:47:855 (6) - ^
00:46:532 (1) - NC off
00:46:973 (2) - NC on
00:50:502 (2) - NC and make higher SV
00:54:032 (2) - NC
00:57:561 (2) - NC
Just NC whenever you see a big white tick and NC off wherever there isn't unless it's supposed to be very emphasized
00:58:002 (3) - Whistle hitsound is on the sliderslide, remove it

I think your Hard is distance snapped. Nothing wrong with that, but it's kind of bland to play >.< Use spacing emphasis plz

Shocking Booty
What a name lol
00:05:943 (6) - Make slider end clickable
00:08:149 (1) - Stack this on top of the clicked part of 00:07:708 (1) -
00:20:282 (1,2,3) - SV might be too much. Consider making it around 1.2 ish
00:28:885 (8) - Put this somewhere around x:364 y:304 wtf why should i put it almost in the corner,spacing to the next note would be way too big i did that
00:28:885 (8,1) - Distance too big
00:32:414 (6,1) - Bad flow. Maybe ctrl j and ctrl g 1 to make it better
00:52:267 (1) - Same thing about SV as above
01:03:738 (1) - This is pretty unpredictable because you expect it to be a long held slider because the SV changes make it seem that way i had like a ton of people testplay this map,nobody broke there lol
01:04:620 (1,2) - Bad flow. Move 2 down more to make it better
01:10:576 (1) - Silence slider end by making it 5% volume

More A-RISE please. Good luck!

Momochikun wrote:

hi

tbh i feel starting kiai at 00:50:502 - feels better

[Insane]
00:01:091 (1) - this could be better a 1/2 slider as it would covering sound at bluetick which you did at 00:02:304 (4) - , 00:03:627 (3) - etc. its the only pattern which skipped this sound on this part
00:02:414 (5) - 00:05:943 (6) - missing whistles at slider end
00:22:267 (1,2,3,4) - it's confusing how you space them differently when they're actually the same 1/4 pattern i wanted the map to be more reading intense
00:24:473 (2) - remove finish, it doesnt fit imo as it dont have drum on it. as well as 00:28:002 (3) - 00:31:532 (3) -
00:37:267 (6,7,8) - this one is 1/4 while this 00:38:149 (1,2) - have roughly similiar spacing when they're 1/2 , same case as 00:45:208 (1,2) -. you could atleast add more spacing for better readibility

[Hard]
i just recognized that the DS on this diff is messed up, it doesnt really matter if its on a different phase but this part 00:08:149 - until 00:08:590 (2) - has variable spacing from 0,9 into 1,2 . keep them consistent
00:02:414 (5) - 00:05:943 (5) - missing whistle
00:03:517 (2,3,4) - i think this spacing is kinda big for the song's slow pace
00:06:605 (1,2) - a bad flow, just rotate the slider so it will point up to the note
00:30:870 (5,6) - spacing error ?
00:48:738 (1,2,3) - idk if hard level players were fine with this though, it kinda hard to read imo. 01:09:032 (3,4,1,2,3) - this too

[Easy]
00:05:502 (2) - maybe you can make this a bit more curvy as its kinda jarring atm
00:09:693 (4) - 00:13:223 (3) - 00:16:752 (3) - missing finish there ?
00:23:370 (3) - 00:26:899 (3) - 00:30:429 (3) - 00:33:958 (4) - 01:05:723 (3) - remove finish, its sound weird. basically same reason as insane

it can be improved more but im just not the right person to explain it blatantly, well good luck then !

thanks to all of you~
Pachiru

Kami-senpai wrote:

Pachi's Shocking Normal
00:09:032 (2) - Don't end on 1/4. Very unpredictable for Normal. Use 1/2 snap whole way that would be non-sense, and that would not fit to the song + it's on a slider-end, so it's okay since it's not a clickable beat.
00:16:090 (2,3) - Too sharp of flow angle. Ctrl j 3 for better flow no that's okay for me
00:25:796 (6) - NC
00:53:590 (1) - NC off
00:54:032 (2) - NC on
00:54:914 (3,5) - Bad stack, hard to read. Unstack and move i don't see any problems for this, since there is a large gap between this one and the slider.

Check all 1/4. Pretty sure that's not allowed on Normal that's okay since there is no clickable beats on the 1/4.

Phyloukz wrote:

normal
00:48:517 (3,1) - this is the only spot you not stack 1/2. id stack this aswell to be consistent
diff looks nice, id just have some personal aesthetic things which arent importantno it's okay since it's showing the begining of the kiai by an acceleration of the rhythm.
good workthanks!
ezezezezezezezez
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8149,22267,26238,29326,33296,35943,38149,39473,41679,43443,45208,46973,48738
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis tsubasa kira erena toudou anju yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"a rise.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1091,-117.647058823529,4,2,1,70,0,0
8149,-100,4,2,1,70,0,0
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[Colours]
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Combo4 : 222,101,12

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GenDoNL
Heya~!

[Shocking Easy]
  1. 00:14:326 (4,5,1) - Could straighten this up a little (put 5 and 1 higher). Since 1 is touching 00:13:223 (3) - right now.
  2. 00:19:620 (2,1,2,3) - I do a acknowledge that this pattern does fit and the DS makes it rather clear that there is a bigger gap. I still feel like the sudden change from 1/2 to 1/1 might be a bit too difficult for newer players. Could maybe replace it with a repeat slider instead?
  3. 01:03:296 (4) - Bit too close to 3 for my liking, they almost overlap. Should change it to be the constant 1.0 DS instead.
  4. 01:05:723 (3) - Seems to be mapped to the vocals but the vocals start on 01:05:833 . I personally completely mistapped it when I played it. You don't want to but the slider on a blue tick, but this feels really off as well.
[Pachi's Shocking Normal]
  1. 00:18:738 (1,3) - Don't like this overlap.
  2. 00:48:738 (1,2,3) - Might wanna bring the downward motion you have at 00:48:738 (1,2) to 00:49:179 (2,3). (So lower 3 a bit)
  3. 01:09:693 (1,2,3) - This is really anti-flow, are you sure about this? Could ctrl+g 01:10:135 (2,3).
[Shocking Hard]
  1. 00:02:304 (4,5) - - I feel like this slider is ending on a way too strong sound. Maybe a rhythm like this would fit better http://gendo.s-ul.eu/f6I92oHP.png (starting on 00:02:304 ) .
  2. 00:05:833 (4,5) - ^
  3. 00:08:590 (2,4) - Don't like this overlap, looks a bit weird. Maybe change this pattern a bit so 4 won't hit the 2?
  4. 00:22:157 (4) - Don't hear a sound here, even on 25%. Overmapped?
  5. 00:22:267 (1) to 00:35:943 (9) all have a combo going up all the way to 9. Maybe that's a bit too long for a hard difficulty ?
  6. 00:50:502 (1) - Any reason for this NC ?
  7. 00:52:267 (1,2,3) - I like this pattern, but I feel like there is a bit too much overlap for a hard difficulty.
  8. 01:10:576 (3) - Booty diff stops 1 blue tick earlier. I think you have to keep this consistent.
[Shocking Booty]
  1. 00:01:421 (2,3) - Look at 00:02:304 (5,6) or even 00:04:951 (2,3) where there is the exact same sound. Inconsistent spacing!
  2. 00:02:304 (5,6,7) and 00:05:502 (4,5,6,7). Really inconsistent choices in the rhythm you're following, while they're the exact same sound!
  3. 00:07:708 (1) - Not sure if an overlap like this is allowed on this difficulty, should ask a more experienced mapper.
  4. 00:21:164 (3) - http://gendo.s-ul.eu/OwCJTK0r.png , I added the 4 circle myself but you can see how weird this slider is. You should tidy this up a little!
  5. 00:24:693 (3,4,5) - Weird spacing, almost impossible to see that 5 is actually a 1/1 gap (except for when it appears of course) Should make the DS more consistent.
  6. 00:26:238 (2) - Don't the vocals go all the way to 00:26:568 ?
  7. 00:40:576 (4) - Imo you should put 4 a bit further to the right (x:237, y:241), would make it look a lot cleaner.
  8. 00:46:532 (6,1) - Weird flow, might want to have the slider point at the 1.
  9. 00:59:326 (1,2,3) - Nice <3
  10. 01:01:090 (2,5) - Might want to make this a bit more symmetrical. I think 5 is a bit further away from 01:02:414 (6) than 4 was from 01:01:532 (3) !
  11. 01:10:576 (1) - Same thing I said at hard about being consistent. You should either change hard or booty!
GL with rank!
Topic Starter
Kotori-Chan

GenDoNL wrote:

Heya~!

[Shocking Easy]
  1. 00:14:326 (4,5,1) - Could straighten this up a little (put 5 and 1 higher). Since 1 is touching 00:13:223 (3) - right now. dont really think thats a thaaattt big issue ,since its barely noticeable,you have good eyes~
  2. 00:19:620 (2,1,2,3) - I do a acknowledge that this pattern does fit and the DS makes it rather clear that there is a bigger gap. I still feel like the sudden change from 1/2 to 1/1 might be a bit too difficult for newer players. Could maybe replace it with a repeat slider instead? will think about it,reverse slider is kinda boring tho ;w;
  3. 01:03:296 (4) - Bit too close to 3 for my liking, they almost overlap. Should change it to be the constant 1.0 DS instead.
  4. 01:05:723 (3) - Seems to be mapped to the vocals but the vocals start on 01:05:833 . I personally completely mistapped it when I played it. You don't want to but the slider on a blue tick, but this feels really off as well. if both feels kinda off,lol what should i do then D: ?
[Pachi's Shocking Normal]
  1. 00:18:738 (1,3) - Don't like this overlap.
  2. 00:48:738 (1,2,3) - Might wanna bring the downward motion you have at 00:48:738 (1,2) to 00:49:179 (2,3). (So lower 3 a bit)
  3. 01:09:693 (1,2,3) - This is really anti-flow, are you sure about this? Could ctrl+g 01:10:135 (2,3).
[Shocking Hard]
  1. 00:02:304 (4,5) - - I feel like this slider is ending on a way too strong sound. Maybe a rhythm like this would fit better http://gendo.s-ul.eu/f6I92oHP.png (starting on 00:02:304 ) .
  2. 00:05:833 (4,5) - ^
  3. 00:08:590 (2,4) - Don't like this overlap, looks a bit weird. Maybe change this pattern a bit so 4 won't hit the 2?
  4. 00:22:157 (4) - Don't hear a sound here, even on 25%. Overmapped? 00:22:046 (3,4,1) - meant to be for emphatize
  5. 00:22:267 (1) to 00:35:943 (9) all have a combo going up all the way to 9. Maybe that's a bit too long for a hard difficulty ?
  6. 00:50:502 (1) - Any reason for this NC ? yes 00:50:061 - and 00:50:502 (1) - are complete new music/vocal sounds so yeah
  7. 00:52:267 (1,2,3) - I like this pattern, but I feel like there is a bit too much overlap for a hard difficulty. there are insanes harder than some 5* shit but rated only 4* so why shouldnt this be a bit more of a harder hard
  8. 01:10:576 (3) - Booty diff stops 1 blue tick earlier. I think you have to keep this consistent.
[Shocking Booty]
  1. 00:01:421 (2,3) - Look at 00:02:304 (5,6) or even 00:04:951 (2,3) where there is the exact same sound. Inconsistent spacing!
  2. 00:02:304 (5,6,7) and 00:05:502 (4,5,6,7). Really inconsistent choices in the rhythm you're following, while they're the exact same sound! i checked everything in literally 25% the whole intro is following music perfectly
  3. 00:07:708 (1) - Not sure if an overlap like this is allowed on this difficulty, should ask a more experienced mapper. why shouldnt it ?
  4. 00:21:164 (3) - http://gendo.s-ul.eu/OwCJTK0r.png , I added the 4 circle myself but you can see how weird this slider is. You should tidy this up a little! guess you arent really playing much technical maps,there are even weirder sliders :>
  5. 00:24:693 (3,4,5) - Weird spacing, almost impossible to see that 5 is actually a 1/1 gap (except for when it appears of course) Should make the DS more consistent.
  6. 00:26:238 (2) - Don't the vocals go all the way to 00:26:568 ? nope tsubasas part (girl in the middle) is exactly starting here 00:26:238 -
  7. 00:40:576 (4) - Imo you should put 4 a bit further to the right (x:237, y:241), would make it look a lot cleaner. meh,only because its uncommon to use sharp jump angels nowadays ? wont change :( !
  8. 00:46:532 (6,1) - Weird flow, might want to have the slider point at the 1.
  9. 00:59:326 (1,2,3) - Nice <3 <3
  10. 01:01:090 (2,5) - Might want to make this a bit more symmetrical. I think 5 is a bit further away from 01:02:414 (6) than 4 was from 01:01:532 (3) !
  11. 01:10:576 (1) - Same thing I said at hard about being consistent. You should either change hard or booty!
GL with rank!
ty for mod :3
Yukiyo
Hey~ m4m stuffz~

Shocking Easy
00:01:091 (1,2,3,4) - Be consistent. Here you use .9x DS and 00:04:620 (1,2) - here you suddenly use 1x DS, Overall it is good to have .9 for slow sections and then 1x for something like the kiai but don't mix them together.
00:14:767 (5,1) - blanket °^° (the end is off.)
00:40:796 (2,3) - ^
00:57:120 (1,2) - ^
01:01:532 (2,3) - ^
01:07:708 (6,1) - ^


Your rhythm choice is imo unappropriate for an easy difficulty. 01:05:502 (2,3) - Take this for example. This doesn't hit any notes appearing in the song. Correct rhythm would be to let the slider start on the blue tick but you should not do that in easy difficulties. This might be a metter approach to relecting the rhythm more intuitively for players of this level.

Furthermore I dislike the overusage of 1/2 sliders in the beginning. Easys should mostly use 1/1 rhythms as 1/2 rhythms are preserved for Normals. Quote "Avoid using sliders that only use 1/2 of a beat in the timeline. The rhythm these are conveying are often easily covered by extending a previous slider. 1/2 repeat sliders are just plain confusing to new players since they won't know when the slider will stop repeating." -osu!wiki
As so I recommend rhythms like this! I know this doesn't reflect the song at all. But most people starting of and failing on easys because of unintuitiveness because of rhythms like these would probably not enjoy the game as much or even quit. The task of an easy difficulty is to introduce the basics a.k.a. circles sliders and how they work, getting used to approach rates and stuff like that.

Another thing I wanted to mention was some polarity or emphasis problems in the kiai. Stuff like this 00:53:590 (1) - in particular. As you can see the sliders' tail is on a big white beat, a downbeat. And you might also feel it when you listen to the song but downbeats tick mark the beginning of a measure and are most of the time the strongest beat. Such a case is here so to adjust your choice of objects to create an appropriate rhythm try this! The slider head is now on the strong beat (YU me no) and thus doesn't creat a beat vacuum you had with the tail in like you wanted to click it because of the stong sound but there was nothing to click. Paring that with the fact that both the YU me no now start on a slider gives them a kind of rhythm paralellity since they are also the same words.

I hope these words may enlighten your further mapping and helped :)

Pachi's Shocking Normal
Seems like a good Normal. Nothing major to point out.
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